How to use buildSlots method in Playwright Internal

Best JavaScript code snippet using playwright-internal

Engine.js

Source:Engine.js Github

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...79 buildLazySlots: function(sourceToIdtoObj, attr, result, descend) {80 result = result || [];81 forEach(sourceToIdtoObj, function(srcMap, sourceName) {82 srcMap.values().forEach(function(obj) {83 var tmp = Engine.buildSlots(obj, attr, null, descend);84 tmp = tmp.reverse();85 result.push.apply(result, tmp);86 });87 });88 return result;89 },90 // descend: whether to descend into slots once they were found91 buildSlots: function(obj, attr, result, descend) {92 result = result || [];93 if (Array.isArray(obj)) {94 obj.forEach(function(item, index) {95 var isSlot = item && item[attr];96 if(isSlot) {97 var slot = new Slot(obj, index, item[attr]);98 result.push(slot);99 }100 if(!isSlot || descend) {101 Engine.buildSlots(item, attr, result, descend);102 }103 });104 } else if (ObjectUtils.isObject(obj)) {105 forEach(obj, function(v, k) {106 var isSlot = v && v[attr];107 if (isSlot) {108 var slot = new Slot(obj, k, v[attr]);109 result.push(slot);110 }111 if(!isSlot || descend) {112 Engine.buildSlots(v, attr, result, descend);113 }114 });115 } /*116 * else { // Nothing to do }117 */118 return result;119 },120 createLookupService : function(decls, sourceName) {121 var source = decls.getSource(sourceName);122 if (!source) {123 throw new Error('No source mapping with name ' + sourceName124 + ' found');125 }126 var sparqlService = source.getSparqlService();127 var mappedConcept = source.getMappedConcept();128 var result = LookupServiceUtils.createLookupServiceMappedConceptAcc(129 sparqlService, mappedConcept);130 return result;131 },132 createListService : function(decls, sourceName, isLeftJoin) {133 // var sourceName = query.getSourceName();134 var source = decls.getSource(sourceName);135 if (!source) {136 throw new Error('No source mapping with name ' + sourceName137 + ' found');138 }139 var sparqlService = source.getSparqlService();140 var mappedConcept = source.getMappedConcept();141 if(mappedConcept.getConcept().getVar().getName() === 'rowId') {142 throw new Error('rowId cannot be used as the root ID of a MappedConcept');143 }144 var listServiceAcc = ListServiceUtils.createListServiceAcc(145 sparqlService, mappedConcept, isLeftJoin);146 var self = this;147 var result = new ListServiceTransformItems(listServiceAcc, function(accEntries) {148 //var collectedState = self.collectState(decls, sourceName, accEntries);149 var r =150 self.collectState(decls, sourceName, accEntries)151 .spread(function(rootIds, state, p) {152 var s = self.postProcess(state, sourceName, rootIds);153 return s;154 });155 return r;156 });157 return result;158 },159 collectState : function(decls, sourceName, accEntries) {160 // Do the initial concept based lookup161 var state = {};162 // Get the initial ids163 var rootIds = accEntries.map(function(accEntry) { // TODO We could use164 // _.pluck here165 return accEntry.key;166 });167 // Collect the accs168 var map = new HashMap();169 var open = {};170 accEntries.forEach(function(accEntry) {171 var acc = accEntry.val;172 // Note: We expect instances of AccMap here!173 var state = acc.getState();174 map.putMap(state);175 var refs = AccUtils.getRefs(acc);176 Engine.mergeRefs(open, refs);177 });178 // console.log('OPEN: ' + JSON.stringify(open, null, 4));179 state[sourceName] = map;180 var result = this.resolveRefs(decls, open, state).then(function(p) {181 var r = [ rootIds, state, p ];182 return r;183 });184 return result;185 },186 postProcess : function(state, sourceName, rootIds) {187 // Retain all references188 var accRefs = [];189 forEach(state, function(srcMap) {190 var accs = srcMap.values();191 var refs = AccUtils.getRefs(accs);192 accRefs.push.apply(accRefs, refs);193 });194 //console.log('AccRefs: ', accRefs);195 accRefs.forEach(function(accRef) {196 var refSpec = accRef.getRefSpec();197 var targetName = refSpec.getTarget();198 var refValue = accRef.getRefValue();199 accRef.setBaseValue({200 _ref : {201 targetName : targetName,202 refValue : refValue,203 attr : refSpec.getAttr()204 }205 });206 });207 var sourceToIdToObj = Engine.buildObjs(state);208 //try {209 var refSlots = Engine.buildSlots(sourceToIdToObj, '_ref');210 var lazySlots = Engine.buildLazySlots(sourceToIdToObj, '_lazy', null, true);211// } catch(err) {212// console.log('err: ', err);213// }214 //console.log('Got ' + slots.length + ' slots');215 refSlots.forEach(function(slot) {216 var meta = slot.getMeta();217 var idToObj = sourceToIdToObj[meta.targetName];218 var obj = idToObj.get(meta.refValue);219 var attr = meta.attr;220 obj = (obj != null && attr != null) ? obj[attr] : obj;221 //console.log('SLOT: ' + meta + ' ' + meta.attr + ' ' + obj);222 slot.setValue(obj);223 });224 lazySlots.forEach(function(slot) {225 var meta = slot.getMeta();226 var fn = meta.fn;227 var v = meta.value;228 var replacement = fn(v);229 slot.setValue(replacement);230 });231 // Apply lazy functions232 //var slots = Engine.buildSlots(sourceToIdToObj, '_lazy');233 // Prepare the result234 var result = rootIds.map(function(rootId) {235 var idToObj = sourceToIdToObj[sourceName];236 var obj = idToObj.get(rootId);237 var r = {238 key : rootId,239 val : obj240 };241 return r;242 });243 return result;244 },245 exec: function(decls, query) {246 var sourceName = query.getSourceName();...

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matchcolor.js

Source:matchcolor.js Github

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...32 stage.enableMouseOver(30);33 createjs.Touch.enable(stage);34 start();35 buildShapes();36 buildSlots();37 displayStartMsg();38}39function buildShapes () {40 var shape,slot;41 slots = new Array();42 shapes = new Array();43 slotSize = Math.sqrt(Math.pow(stage.canvas.height, 2) + Math.pow(stage.canvas.width, 2))/16;44 margin = 15;45 46 var initX = Math.floor((stage.canvas.width/2) - ( (slotSize+margin) * colors.length)/2 ) + margin/2;47 var initY = Math.floor((stage.canvas.height/2) - ( (slotSize+margin) * colors.length)/2 ) + margin/2;48 var startPosition = [{"positions": { "x" :initX ,"y" :initY}}]; 49 for (var i = 0; i < colors.length; i++) {50 51 shape = new createjs.Shape();52 shape.name = colors[i];53 shape.colour = colors[i];54 shape.keyindex = i;55 shape.graphics.beginFill(colors[i]);56 shape.graphics.drawRect(0,0,slotSize,slotSize);57 shape.homeX = startPosition[0].positions.x + ( i * ( slotSize + margin));58 shape.homeY = startPosition[0].positions.y59 shape.x = shape.homeX;60 shape.y = shape.homeY;61 // shape.regX = slotSize/2;62 // shape.regY = slotSize/2;63 shape.on('mousedown', handlerMouseDown);64 shape.addEventListener('pressup', handlerPressup);65 shape.on('pressmove', handlerPressMove);66 shapes.push( shape );67 puzzleContainer.addChild(shape);68 69 shape.cache(0,0,slotSize,slotSize);70 ///slots 71 slot = new createjs.Shape();72 slot.name = colors[i];73 slot.colour = colors[i];74 slot.keyindex = i ;75 slot.graphics.beginStroke(colors[i]);76 slot.graphics.setStrokeStyle(5);77 slot.graphics.drawRect(0,0,slotSize,slotSize);78 // slot.regX = slotSize/2;79 // slot.regY = slotSize/2;80 slots.push(slot);81 console.log(slots);82 //puzzleContainer.addChild(slot);83 };84 score = slots.length;85}86function buildSlots () {87 var initX = Math.floor((stage.canvas.width/2) - ( (slotSize+margin) * colors.length)/2 ) + margin/2;88 var initY = Math.floor( (stage.canvas.height/2) - ( (slotSize+margin) * colors.length)/2 ) + margin/2;89 var startPosition = [{"positions": { "x" :initX ,"y" :initY}}]; 90 var temp_slots = slots.slice(0);91 var r ;92 for (var i = 0; i < colors.length; i++) {93 r = Math.floor(Math.random() * temp_slots.length);94 temp_slots[r].homeX = startPosition[0].positions.x + ( i * ( slotSize + margin));95 temp_slots[r].x = temp_slots[r].homeX;96 temp_slots[r].y = stage.canvas.height -initY ;97 puzzleContainer.addChild(temp_slots[r]);98 temp_slots[r].cache(0,0,slotSize,slotSize);99 temp_slots.splice(r,1);100 };101 stage.addChild(puzzleContainer);102 103}104function handlerMouseDown(event) {105 event.currentTarget.offset = {x: event.currentTarget.x - event.stageX, y: event.currentTarget.y - event.stageY};106}107function handlerPressMove(event) {108 puzzleContainer.setChildIndex(event.currentTarget, puzzleContainer.getNumChildren() - 1); // lo usamos para poner siempre la posicion z del shape al seleccionarlo y siempre esté por encima del resto.109 110 event.currentTarget.x = event.stageX + event.currentTarget.offset.x;111 event.currentTarget.y = event.stageY + event.currentTarget.offset.y;112}113function handlerPressup(event){114 console.log("Pressup");115 event.currentTarget.x = event.stageX + event.currentTarget.offset.x;116 event.currentTarget.y = event.stageY + event.currentTarget.offset.x;117 var currentPosition = [{"x":event.currentTarget.x,"y": event.currentTarget.y}];118 var shape = event.target;119 var slot = slots[shape.keyindex];120 var slot_color = slots[shape.keyindex].colour;121 console.log(slotSize);122 if ( Math.floor(currentPosition[0].x + slotSize ) > Math.floor(slot.x) 123 && Math.floor(currentPosition[0].x) <= (Math.floor(slot.x + slotSize) ) 124 && Math.floor(currentPosition[0].y + slotSize ) > Math.floor(slot.y ) 125 && Math.floor(currentPosition[0].y) <= (Math.floor(slot.y + slotSize) )) {126 //console.log('X -Y DENTRO DEL CUADRANTE DEL SIZE DEL SLOT/4');127 console.log("MATCH COLOR");128 animateShape( slot , shape , true );129 score--;130 console.log("score " + score)131 if (score == 0 ) {132 displayEndGameMsg();133 }134 }135 else{136 animateShape( slot , shape , false );137 }138}139function animateShape( _slot, _shape , _status ){140 (true === _status) ? ( endPosition = [{"x" : _slot.x ,"y" : _slot.y }] , _shape.removeAllEventListeners() ) : (endPosition = [{"x" : _shape.homeX , "y" : _shape.homeY}], _shape.mouseEnabled = false )141 createjs.Tween.get(_shape, {loop: false , override :false}).to({alpha: 0.5 ,x : endPosition[0].x, y : endPosition[0].y }, 1750, createjs.Ease.elasticOut).to({alpha: 1 }).call(function(){ if (!_status){_shape.mouseEnabled=true} });142}143function start () {144 createjs.Ticker.addEventListener("tick",stage);145 createjs.Ticker.addEventListener("tick", function(e){ stage.update();}); 146}147function displayStartMsg () {148 puzzleContainer.filters = [new createjs.BlurFilter(25, 25, 5), new createjs.ColorMatrixFilter(new createjs.ColorMatrix(60))];149 puzzleContainer.cache(0,0,stage.canvas.width,stage.canvas.height);150 //An a container is created that contains 151 var container = new createjs.Container();152 container.name = "displayStartMsgContainer";153 ///draw a black square with opacity 154 var fadingRect = new createjs.Shape();155 fadingRect.graphics.beginFill("black").drawRect(0, 0, canvas.width, canvas.height);156 fadingRect.alpha = 0.81;157 //Text 1158 var startTaskText = new createjs.Text(INIT_GAME_MESSAGE, TITLE_FONTSIZE + " Arial", "white");159 startTaskText.lineWidth = document.body.clientWidth*(9/10);160 ///set position text1161 startTaskText.lineHeight = LINE_HEIGHT;162 startTaskText.textAlign = "center";163 startTaskText.x = canvas.width/2;164 startTaskText.y = canvas.height/2 - startTaskText.getMeasuredHeight();165 //Text 2166 var nextText = new createjs.Text(INIT_GAME_SUB_MESSAGE, SECONDARY_FONTSIZE + " Arial", "white");167 nextText.lineWidth = document.body.clientWidth*(9/10);168 nextText.lineHeight = LINE_HEIGHT;169 nextText.textAlign = "center";170 nextText.x = canvas.width/2;171 nextText.y = canvas.height/2 + startTaskText.getMeasuredHeight()/2 + LINE_HEIGHT;172 //add display objects to the stage173 container.addChild(fadingRect,startTaskText,nextText);174 stage.addChild(container);175 fadingRect.addEventListener('click', function(evt) { 176 console.log(evt.target.name+" : "+evt.eventPhase+" : "+evt.currentTarget.name)177 stage.removeChild(container);///remove the curtain from the stage178 puzzleContainer.uncache(); //clean the blur effect of the circle container. 179 180 }, null, false, null, false);181 182} 183function displayEndGameMsg () {184 var container = new createjs.Container();185 //container.mouseChildren = false;186 container.name = "displayEndGameMsgContainer";187 188 var fadingRect = new createjs.Shape();189 fadingRect.name ="faddingrect";190 fadingRect.graphics.beginFill("black").drawRect(0, 0, canvas.width, canvas.height);191 fadingRect.alpha = 0.9;192 var completedText = new createjs.Text(END_GAME_MESSAGE, TITLE_FONTSIZE + " Arial", "white");193 completedText.name ="completedText";194 completedText.lineWidth = document.body.clientWidth*(9/10);195 completedText.textAlign = "center";196 completedText.lineHeight = LINE_HEIGHT;197 completedText.x = canvas.width/2;198 completedText.y = canvas.height/2 -completedText.getMeasuredHeight();199 200 var advanceText = new createjs.Text("RETRY", SECONDARY_FONTSIZE + " Arial", "white");201 advanceText.name ="advanceText";202 advanceText.lineWidth = document.body.clientWidth*(9/10);203 advanceText.textAlign = "center";204 //advanceText.textBaseline = "middle";205 advanceText.lineHeight = advanceText.getMeasuredHeight()*2;206 advanceText.x = canvas.width/2 ;207 advanceText.y = canvas.height/2 - advanceText.getMeasuredHeight()/2 + advanceText.getMeasuredLineHeight()*3;208 advanceText.regY = advanceText.getMeasuredHeight()/2;209 var nextRect = new createjs.Shape();210 nextRect.name ="nextRect";211 nextRect.graphics.beginStroke("white").beginFill("black").drawRect(advanceText.x - advanceText.getMeasuredWidth() * 2 , advanceText.y - advanceText.regY -3 , advanceText.getMeasuredWidth() *4 , advanceText.getMeasuredHeight());212 nextRect.alpha = 0.9;213 nextRect.addEventListener('click', function(evt) { 214 evt.stopPropagation();215 console.log("click");216 puzzleContainer.uncache();217 cleanStage();218 buildShapes();219 buildSlots();220 221 },false);222 puzzleContainer.filters = [new createjs.BlurFilter(25, 25, 5), new createjs.ColorMatrixFilter(new createjs.ColorMatrix(60))];223 puzzleContainer.cache(0,0,stage.canvas.width,stage.canvas.height);224 container.addChild(fadingRect,completedText,nextRect,advanceText);225 stage.addChild(container);226 227}228function cleanStage ( ) {229 puzzleContainer.removeAllChildren();230 for (var i = stage.getNumChildren() - 1; i >= 0; i--) {231 232 stage.removeChildAt(i);233 234 };235}236window.onresize = function(){237 //reset canvas , radius circles meassures 238 canvas.width = document.body.clientWidth;239 canvas.height = document.body.clientHeight;240 console.log('resize');241 //Removing puzzle by child of the stage, except fpslabel.242 puzzleContainer.uncache()243 cleanStage();244 buildShapes();245 buildSlots();246 displayStartMsg();...

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vSlot.js

Source:vSlot.js Github

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...48 };49 }50 }51};52function buildSlots(node, context) {53 var children = node.children, loc = node.loc;54 var slotsProperties = [];55 var dynamicSlots = [];56 var hasDynamicSlots = context.scopes.vSlot > 0 || context.scopes.vFor > 0;57 if (!__BROWSER__ && context.prefixIdentifiers) {58 hasDynamicSlots = utils_1.hasScopeRef(node, context.identifiers);59 }60 var explicitDefaultSlot = utils_1.findDir(node, 'slot', true);61 if (explicitDefaultSlot) {62 var arg = explicitDefaultSlot.arg, exp = explicitDefaultSlot.exp, loc_1 = explicitDefaultSlot.loc;63 if (arg) {64 context.onError(errors_1.createCompilerError(42, loc_1));65 }66 slotsProperties.push(buildDefaultSlot(exp, children, loc_1));...

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find-meals.spec.js

Source:find-meals.spec.js Github

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...50 // should we just fill in the 'mealNow' slot with now,51 // and ask for 'Time" instead, follow by 'Date'?52 //53 it('delegates when there are no slots filled in', async () => {54 const slots = buildSlots({})55 const event = buildEvent(slots)56 const callback = jest.fn()57 await findMeals.validations(event, defaultContext, callback)58 // if all slots are not filled, ask for 'mealNow' first59 // ** Should just fill the 'mealNow' slot with 'now' and rid of this60 // ** slot.61 expect(callback.mock.calls).toEqual([62 [63 null, 64 DialogActions.buttonElicitSlot(65 event.sessionAttributes,66 "mealNow",67 event.currentIntent.name,68 slots,69 "Are you looking for meals now?",70 "now or later?",71 ["Yes, it's for now.", "No, it's for a later time."],72 ["Now", "Later"]73 )74 ]75 ])76 })77 // Usecase 2: The user say something like:78 // 'I want a meal now'79 // Mocking moment isn't working, and it doesn't matter. Code works.80 xit('populates the current time', async () => {81 const slots = buildSlots({mealNow: "Yes"})82 const event = buildEvent(slots)83 const mockTime = moment("2018-07-01 17:00")84 const callback = jest.fn()85 jest.mock('moment', () => mockTime);86 await findMeals.validations(event, defaultContext, callback)87 const newSlots = {88 ...slots,89 Date: "2018-07-01",90 Time: "17:00"91 }92 expect(callback.mock.calls).toEqual([93 [94 null, 95 DialogActions.delegate(newSlots)96 ]97 ])98 })99 xit('delegates when the location is a valid intersection, and fills in the detected geocordinates', async () => {100 const slots = buildSlots({Intersection: 'Bloor and Bay'})101 const event = buildEvent(slots)102 const callback = jest.fn()103 await findMeals.validations(event, defaultContext, callback)104 const newSlots = {105 ...slots,106 Latitude: 43.6697157,107 Longitude: -79.3894773108 }109 expect(callback.mock.calls).toEqual([110 [null, DialogActions.delegate(newSlots)]111 ])112 })113 xit('pulls the address from the geocoords before the intersection', async () => {114 const slots = buildSlots({115 Intersection: 'New York',116 Latitude: 43.6697157,117 Longitude: -79.3894773118 })119 const event = buildEvent(slots)120 const callback = jest.fn()121 await findMeals.validations(event, defaultContext, callback)122 const newSlots = {123 ...slots,124 Latitude: 43.6697157,125 Longitude: -79.3894773126 }127 expect(callback.mock.calls).toEqual([128 [null, DialogActions.delegate(newSlots)]129 ])130 })131})132describe('fulfillment', () => {133 const defaultContext = {}134 it('indicates that there are no meals available when outside Toronto', async () => {135 const slots = buildSlots({Intersection: 'Some Invalid Location Like England'})136 const event = buildEvent(slots)137 const callback = jest.fn()138 await findMeals.fulfillment(event, defaultContext, callback)139 expect(callback.mock.calls).toEqual([140 [141 null, 142 DialogActions.fulfill('There are no meals available with in an hour.')143 ]144 ])145 })146 //147 // Make sure a known condition always return the same148 // response149 // 150 it('Check the bot returns a known result based on known input', async () => {151 const slots = buildSlots(152 {153 Age: null,154 Confirmed: null,155 Date: '2018-10-03', // is Wed, required156 Eligibility: 'No', // required157 Gender: null,158 Latitude: null,159 Longitude: null,160 mealNow: 'no', // required161 ShowMore: null,162 Time: '19:05', // required163 Intersection: 'Union Station, 65 Front St W, Toronto, ON M5J 1E6, Canada' // required164 })165 const event = buildEvent(slots)...

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DiceList.js

Source:DiceList.js Github

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...28 }29 // UNIMPLEMENTED30 // handleSubmit() {31 // this.props.numberOfDice(this.state.numDice);32 // this.props.buildSlots(this.state.numDice);33 // }34 handleChange(e){35 this.setState({36 numDice: e.target.value37 })38 }39 // two functions that control the40 // limit of dice that the user can41 // add to the dice box, implemented by42 // the two buttons 43 lessSlots() {44 let x = this.state.numDice - 1;45 if (x === 0) {46 return;47 } else {48 this.setState({ numDice: x})49 this.props.numberOfDice(x);50 this.props.buildSlots(x);51 }52 }53 moreSlots() {54 let x = this.state.numDice + 1;55 if (x === 7) {56 return;57 } else {58 this.setState({ numDice: x})59 this.props.numberOfDice(x);60 this.props.buildSlots(x);61 }62 }63 render() {64 return (65 <div className='diceListComponentBox'>66 <div className="diceListTop">67 <div className="headerContainer">68 <div className="selectHeader">69 <h2>Choose your dice</h2>70 </div>71 <div className="diceSelection">72 </div>73 <ul className="diceList">74 <li>...

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script.js

Source:script.js Github

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1var timeSlotArray = [];2var descriptionArr = [];3var container = document.querySelector(".container");4var testCurrentHour = moment();5function buildSlots() {6 $("#currentDay").text(moment().format("dddd[,] MMMM Do"));7 for (var i = 9; i <= 17; i++) {8 //creates the row to have the three columns append to9 var row = document.createElement("div"); 10 row.className = "row";11 //creates and appends the first column (time)12 var hourSlot = document.createElement("div"); 13 hourSlot.classList = "col-1 hour";14 if (i < 13) {15 hourSlot.textContent = i + "am";16 }17 else {18 hourSlot.textContent = (i - 12) + "am";19 }20 row.appendChild(hourSlot);21 //creates and appends the second column (task text area)22 var descriptionSlot = document.createElement("textarea");23 $(descriptionSlot).attr("data-time", i);24 setUrgency(descriptionSlot);25 descriptionArr.push(descriptionSlot);26 row.appendChild(descriptionSlot);27 //creates and appends the third column (save button)28 var saveSlot = document.createElement("button");29 saveSlot.classList = "col-1 saveBtn";30 $(saveSlot).attr("id", i); 31 var image = document.createElement("i");32 image.classList = "fas fa-save";33 saveSlot.appendChild(image);34 row.appendChild(saveSlot);35 container.appendChild(row);36 }37 setDescFromStorage();38}39/**40 * Will set all description boxes (central textareas in each row)41 * to the corresponding value in localstorage42 */43function setDescFromStorage() {44 for (var i = 0; i < descriptionArr.length; i++) {45 //getItem is i+9 here as the localstorage id is related to46 //the time in the timeSlot, not its position in the descriptionArr array47 descriptionArr[i].value = localStorage.getItem(i+9);48 }49}50/**51 * Test function to log what's in the description array's value slots52 */53function checkDescriptionArr() {54 for (var i = 0; i < descriptionArr.length; i++) {55 console.log(descriptionArr[i].value);56 }57}58function setUrgency(description) {59 var date = new Date;60 console.log("current hour: " + date.getHours());61 if ($(description).attr("data-time") <= date.getHours()) {62 description.classList = "col-10 description past";63 }64 else if ($(description).attr("data-time") > date.getHours() + 1) {65 description.classList = "col-10 description future";66 }67 else {68 description.classList = "col-10 description present";69 }70 71}72buildSlots();73/**74 * This is going to save the text in the corresponding textarea in localstorage75 */76$(".container").on("click", ".saveBtn", function(event) {77 var descriptionContent = $(this).siblings()[1].value;78 localStorage.setItem($(this).attr("id"), descriptionContent);...

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request-builder.js

Source:request-builder.js Github

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1'use strict';2const _ = require('underscore');3function buildSlots(slots) {4 const res = {};5 _.each(slots, (value, key) => {6 if ( _.isString(value)) {7 res[key] = {8 name: key,9 value: value10 };11 } else {12 res[key] = {13 ...value,14 name: key15 };16 }17 });18 return res;19}20function buildSession(e) {21 return e ? e.sessionAttributes : {};22}23function init(options) {24 let isNew = true;25 // public API26 const api = {27 init,28 build29 };30 function build(intentName, slots, prevEvent) {31 if (!options.appId) throw String('AppId not specified. Please run events.init(appId) before building a Request');32 const res = { // override more stuff later as we need33 session: {34 sessionId: options.sessionId,35 application: {36 applicationId: options.appId37 },38 attributes: buildSession(prevEvent),39 user: {40 userId: options.userId,41 accessToken: options.accessToken42 },43 new: isNew44 },45 request: {46 type: 'IntentRequest',47 requestId: options.requestId,48 locale: options.locale,49 timestamp: (new Date()).toISOString(),50 intent: {51 name: intentName,52 slots: buildSlots(slots)53 }54 },55 version: '1.0'56 };57 isNew = false;58 return res;59 }60 return api;61}...

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Selection.js

Source:Selection.js Github

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1import React from 'react';2import './Selection.css';3import DiceList from '../DiceList/DiceList';4class Selection extends React.Component{ 5 render() {6 return(7 <div className="diceHolder">8 <DiceList 9 choose={this.props.choose}10 numberOfDice={this.props.numberOfDice}11 buildSlots={this.props.buildSlots} 12 />13 </div>14 );15 }16}...

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Using AI Code Generation

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1const { chromium } = require('playwright');2(async () => {3 const browser = await chromium.launch();4 const context = await browser.newContext();5 const page = await context.newPage();6 const slot = await page.evaluate(async () => {7 const { buildSlots } = window['playwright'];8 const slot = await buildSlots([9 {10 },11 {12 },13 ]);14 return slot;15 });16 console.log(slot);17 await browser.close();18})();

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Using AI Code Generation

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1const { buildSlots } = require('playwright/lib/internal/locator');2const { Locator } = require('playwright/lib/locator');3const { ElementHandle } = require('playwright/lib/cjs/pw_exports');4const { Frame } = require('playwright/lib/cjs/pw_exports');5const { Page } = require('playwright/lib/cjs/pw_exports');6const locator = new Locator(new Page(), 'test', buildSlots('test'));7const elementHandle = new ElementHandle(new Frame(), 'test');8const elementHandle2 = new ElementHandle(new Frame(), 'test2');9locator._queryAll([elementHandle, elementHandle2]).then((value) => {10 console.log(value);11});12 ElementHandle {13 _context: Frame {14 _viewportSize: { width: 1280, height: 720 },15 _timeoutSettings: TimeoutSettings { _defaultTimeout: 30000 },16 },

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Using AI Code Generation

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1const { buildSlots } = require('playwright/lib/server/supplements/recorder/slots');2const slots = buildSlots();3console.log(slots);4const { buildSlots } = require('playwright/lib/server/supplements/recorder/slots');5const slots = buildSlots();6console.log(slots);7const { buildSlots } = require('playwright/lib/server/supplements/recorder/slots');8const slots = buildSlots();9console.log(slots);10const { buildSlots } = require('playwright/lib/server/supplements/recorder/slots');11const slots = buildSlots();12console.log(slots);13const { buildSlots } = require('playwright/lib/server/supplements/recorder/slots');14const slots = buildSlots();15console.log(slots);16const { buildSlots } = require('playwright/lib/server/supplements/recorder/slots');17const slots = buildSlots();18console.log(slots);19const { buildSlots } = require('playwright/lib/server/supplements/recorder/slots');20const slots = buildSlots();21console.log(slots);22const { buildSlots } = require('playwright/lib/server/supplements/recorder/slots');23const slots = buildSlots();24console.log(slots);25const { buildSlots } = require('playwright/lib/server/supplements/recorder/slots');26const slots = buildSlots();27console.log(slots);28const { buildSlots } = require('playwright/lib/server/supplements/recorder/slots');29const slots = buildSlots();30console.log(slots);

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Using AI Code Generation

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1const { buildSlots } = require('playwright/lib/server/supplements/recorder/recorderSupplement');2const slots = buildSlots({3 attributes: {4 },5 boundingBox: {6 },7 frame: {8 },9 computedStyles: {10 color: 'rgb(0, 0, 0)'11 },12});13console.log(slots);

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Using AI Code Generation

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1const {buildSlots} = require('playwright/lib/client/selectorEngine');2const {chromium} = require('playwright');3const expect = require('expect');4const {test} = require('@playwright/test');5test('test', async ({page}) => {6 const slots = buildSlots({7 });8 await page.fill(slots['input[name="q"]'], 'playwright');9 await page.click(slots['input[name="btnK"]']);10 await page.waitForLoadState('networkidle');11 expect(await page.textContent('h3')).toBe('Playwright: Node.js library to automate Chromium, Firefox and WebKit with a single API');12});

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Using AI Code Generation

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1const { buildSlots } = require('playwright/lib/client/slotBuilder');2const slots = buildSlots({3 {4 properties: {5 slot3: {6 },7 },8 },9});10console.log(slots);11const { buildSlots } = require('playwright/lib/client/slotBuilder');12const slots = buildSlots({13 {14 properties: {15 slot3: {16 },17 },18 },19});20console.log(slots);21 {22 {23 properties: {24 slot3: {25 },26 },27 },28 },29 {30 properties: {31 slot3: {32 },33 },34 },35 {36 },37Your name to display (optional):38Your name to display (optional):

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Using AI Code Generation

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1const { buildSlots } = require('playwright/lib/server/chromium/crNetworkManager');2const slots = buildSlots(100);3console.log(slots);4const { buildSlots } = require('playwright/lib/server/chromium/crNetworkManager');5const slots = buildSlots(1000);6console.log(slots);

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Playwright tutorial

LambdaTest’s Playwright tutorial will give you a broader idea about the Playwright automation framework, its unique features, and use cases with examples to exceed your understanding of Playwright testing. This tutorial will give A to Z guidance, from installing the Playwright framework to some best practices and advanced concepts.

Chapters:

  1. What is Playwright : Playwright is comparatively new but has gained good popularity. Get to know some history of the Playwright with some interesting facts connected with it.
  2. How To Install Playwright : Learn in detail about what basic configuration and dependencies are required for installing Playwright and run a test. Get a step-by-step direction for installing the Playwright automation framework.
  3. Playwright Futuristic Features: Launched in 2020, Playwright gained huge popularity quickly because of some obliging features such as Playwright Test Generator and Inspector, Playwright Reporter, Playwright auto-waiting mechanism and etc. Read up on those features to master Playwright testing.
  4. What is Component Testing: Component testing in Playwright is a unique feature that allows a tester to test a single component of a web application without integrating them with other elements. Learn how to perform Component testing on the Playwright automation framework.
  5. Inputs And Buttons In Playwright: Every website has Input boxes and buttons; learn about testing inputs and buttons with different scenarios and examples.
  6. Functions and Selectors in Playwright: Learn how to launch the Chromium browser with Playwright. Also, gain a better understanding of some important functions like “BrowserContext,” which allows you to run multiple browser sessions, and “newPage” which interacts with a page.
  7. Handling Alerts and Dropdowns in Playwright : Playwright interact with different types of alerts and pop-ups, such as simple, confirmation, and prompt, and different types of dropdowns, such as single selector and multi-selector get your hands-on with handling alerts and dropdown in Playright testing.
  8. Playwright vs Puppeteer: Get to know about the difference between two testing frameworks and how they are different than one another, which browsers they support, and what features they provide.
  9. Run Playwright Tests on LambdaTest: Playwright testing with LambdaTest leverages test performance to the utmost. You can run multiple Playwright tests in Parallel with the LammbdaTest test cloud. Get a step-by-step guide to run your Playwright test on the LambdaTest platform.
  10. Playwright Python Tutorial: Playwright automation framework support all major languages such as Python, JavaScript, TypeScript, .NET and etc. However, there are various advantages to Python end-to-end testing with Playwright because of its versatile utility. Get the hang of Playwright python testing with this chapter.
  11. Playwright End To End Testing Tutorial: Get your hands on with Playwright end-to-end testing and learn to use some exciting features such as TraceViewer, Debugging, Networking, Component testing, Visual testing, and many more.
  12. Playwright Video Tutorial: Watch the video tutorials on Playwright testing from experts and get a consecutive in-depth explanation of Playwright automation testing.

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