Best JavaScript code snippet using playwright-internal
main.js
Source: main.js
...30});31let playerHP = 3;32player.add(light);33// Move the player back slightly (-z is forward) so that the first chunk is generated properly.34player.applyTranslation(0, 0, 1);35// Create a Mesh representing the player.36const playerMesh = new Mesh([boxPrimitive]);37playerMesh.applyScale(0.5, 0.5, 0.5);38// Translate mesh so that it touches the floor.39playerMesh.applyTranslation(0.0, -0.25, 0.0);40// Add the Mesh to the player node.41player.add(playerMesh);42// Create a CollisionObject for the player.43const playerCollisionObject = new CollisionObject(playerMesh);44playerCollisionObject.dynamic = true;45// Add an OnIntersectListener so that we can react to the player colliding into other CollisionObjects in the world.46playerCollisionObject.setOnIntersectListener((delta, entity) => {47 // 'entity' is the CollisionObject with which the player intersected.48 playerHP -= 1;49 health.value -= 1;50 // We remove the Mesh from the Scene,51 scene.remove(entity.mesh);52 // and the collision object from the PhysicsManager.53 entity.destroy();54});55physicsManager.add(playerCollisionObject);56// We create a PerspectiveCamera with a fovy of 70, aspectRatio, and near and far clipping plane.57const camera = new PerspectiveCamera(70, window.innerWidth / window.innerHeight, 0.1, 5000);58// We specify an amount to rotate the camera around the x-axis when following the player object.59// This variable is used further down in the code.60const cameraTilt = -28.5;61// We need to update some properties in the camera and renderer if the window is resized.62window.addEventListener('resize', () => {63 camera.aspect = window.innerWidth / window.innerHeight;64 camera.updateProjectionMatrix();65 renderer.setSize(window.innerWidth, window.innerHeight);66}, false);67// We create a MouseLookController to enable rotating the camera with a mouse.68// Press 'F' to toggle this mode in the game.69const mouseLookController = new MouseLookController(camera);70// Further down in the code we're gonna add a skybox to the scene.71// To prevent the skybox from rotating with the camera we attach the camera to another node called the moveNode.72// The moveNode will remain axis-aligned (i.e. no rotation).73const moveNode = new Node();74moveNode.add(camera);75// We attach a click lister to the canvas-element so that we can request a pointer lock.76// https://developer.mozilla.org/en-US/docs/Web/API/Pointer_Lock_API77const canvas = renderer.domElement;78canvas.addEventListener('click', () => {79 canvas.requestPointerLock();80});81let yaw = 0;82let pitch = 0;83function updateCamRotation(event) {84 yaw += event.movementX * 0.001;85 pitch += event.movementY * 0.001;86}87document.addEventListener('pointerlockchange', () => {88 if (document.pointerLockElement === canvas) {89 canvas.addEventListener('mousemove', updateCamRotation, false);90 } else {91 canvas.removeEventListener('mousemove', updateCamRotation, false);92 }93});94let move = {95 forward: false,96 backward: false,97 left: false,98 right: false,99 speed: 0.005,100 mode: 0101};102window.addEventListener('keydown', (e) => {103 e.preventDefault();104 if (e.code === 'KeyF') {105 // Toggle move mode.106 move.mode = (move.mode + 1) % 2;107 // Depending on the mode we swiched to we may have to do some stuff.108 if (move.mode === 1) {109 player.remove(moveNode);110 scene.add(moveNode);111 moveNode.setTranslation(player.translation[0], player.translation[1] + 4, player.translation[2] + 8);112 } else {113 // reset moveNode translation and camera rotation.114 moveNode.setTranslation(0.0, 0.0, 0.0);115 camera.setRotationFromEuler(0.0, 0.0, 0.0);116 // place camera according to player117 scene.remove(moveNode);118 player.add(moveNode);119 moveNode.setTranslation(0, 4, 8);120 camera.setRotationFromEuler(cameraTilt, 0.0, 0.0);121 }122 }123});124window.addEventListener('keydown', (e) => {125 e.preventDefault();126 if (e.code === 'KeyW') {127 move.forward = true;128 } else if (e.code === 'KeyS') {129 move.backward = true;130 } else if (e.code === 'KeyA') {131 move.left = true;132 } else if (e.code === 'KeyD') {133 move.right = true;134 }135 if (e.code === 'KeyR') {136 if(playerHP <= 0){137 health.value = 3138 playerHP = 3;139 move.mode = 0;140 player.applyTranslation(0, 0, 1);141 obstacleManager.update(player.translation[2]);142 // update the world matrices of the entire scene graph.143 scene.update();144 renderer.render(scene, camera);145 window.requestAnimationFrame(loop);146 }147 }148});149window.addEventListener('keyup', (e) => {150 e.preventDefault();151 if (e.code === 'KeyW') {152 move.forward = false;153 } else if (e.code === 'KeyS') {154 move.backward = false;155 } else if (e.code === 'KeyA') {156 move.left = false;157 } else if (e.code === 'KeyD') {158 move.right = false;159 }160});161// To make the camera follow the player we add moveNode to the player node.162player.add(moveNode);163// Position the camera according to the player.164moveNode.setTranslation(0, 4, 8);165// Tilt the camera down slightly.166camera.setRotationFromEuler(cameraTilt, 0.0, 0.0);167let skyBoxMaterial = new CubeMapMaterial({168 map: renderer.loadCubeMap([169 'resources/skybox/right.png',170 'resources/skybox/left.png',171 'resources/skybox/top.png',172 'resources/skybox/bottom.png',173 'resources/skybox/front.png',174 'resources/skybox/back.png'175 ])176});177let skyBoxPrimitive = Primitives.createBox(skyBoxMaterial, true); // Second argument tells the createBox function to invert the faces and normals of the box.178let skyBox = new Mesh([skyBoxPrimitive]);179skyBox.setScale(1500, 1500, 1500);180// Add the skybox to moveNode to increase the sense of distance to the skybox.181moveNode.add(skyBox);182// this update is very important, to make sure nodes are positioned correctly before the first physics update.183scene.update();184// We create a vec3 to hold the players velocity (this way we avoid allocating a new one every frame).185const velocity = vec3.fromValues(0.0, 0.0, 0.0);186let then = 0;187let crash = 0;188function loop(now) {189 crash = obstacleManager.crash(player.translation[0]);190 //console.log(crash);191 let delta = now - then;192 then = now;193 const moveSpeed = move.speed * delta;194 vec3.set(velocity, 0.0, 0.0, 0.0);195 if (move.left && crash !== 2) {196 velocity[0] -= moveSpeed;197 }198 if (move.right && crash !== 1) {199 velocity[0] += moveSpeed;200 }201 if (move.mode === 0) {202 velocity[2] -= moveSpeed * 2;203 player.applyTranslation(...velocity); // using the spread operator ( equivalent to ..applyTranslation(velocity[0], velocity[1], velocity[2]); )204 } else if (move.mode === 1) {205 if (move.forward) {206 velocity[2] -= moveSpeed;207 }208 if (move.backward) {209 velocity[2] += moveSpeed;210 }211 // free flight.212 mouseLookController.update(pitch, yaw);213 // apply rotation to velocity vector, and translate moveNode with it.214 vec3.transformQuat(velocity, velocity, camera.rotation);215 moveNode.applyTranslation(...velocity);216 } else if (move.mode === 2) {217 if (move.forward) {218 velocity[2] -= moveSpeed;219 }220 if (move.backward) {221 velocity[2] += moveSpeed;222 }223 }224 // reset mouse movement accumulator every frame.225 yaw = 0;226 pitch = 0;227 if (playerHP <= 0) {228 move.mode=2;229 } else {...
class_m_matrix.js
Source: class_m_matrix.js
1var class_m_matrix =2[3 [ "MMatrix", "class_m_matrix.html#a2399f0072d2ad2cb7e6c3c835b4abd52", null ],4 [ "~MMatrix", "class_m_matrix.html#ad3edae44e4346aa9a14b212b329e2891", null ],5 [ "MMatrix", "class_m_matrix.html#a2399f0072d2ad2cb7e6c3c835b4abd52", null ],6 [ "~MMatrix", "class_m_matrix.html#ad3edae44e4346aa9a14b212b329e2891", null ],7 [ "MMatrix", "class_m_matrix.html#a2399f0072d2ad2cb7e6c3c835b4abd52", null ],8 [ "~MMatrix", "class_m_matrix.html#ad3edae44e4346aa9a14b212b329e2891", null ],9 [ "applyTranslation", "class_m_matrix.html#a66b5c6b74947bee8efdcf2e2cd1d7f42", null ],10 [ "applyTranslation", "class_m_matrix.html#a66b5c6b74947bee8efdcf2e2cd1d7f42", null ],11 [ "applyTranslation", "class_m_matrix.html#a00def274be5da03f13942801c9de9d38", null ],12 [ "applyTranslation", "class_m_matrix.html#a00def274be5da03f13942801c9de9d38", null ],13 [ "applyTranslation", "class_m_matrix.html#a66b5c6b74947bee8efdcf2e2cd1d7f42", null ],14 [ "applyTranslation", "class_m_matrix.html#a00def274be5da03f13942801c9de9d38", null ],15 [ "getData", "class_m_matrix.html#af6a1b677ac93e6c14657ac4f93fcb28b", null ],16 [ "getData", "class_m_matrix.html#af6a1b677ac93e6c14657ac4f93fcb28b", null ],17 [ "getData", "class_m_matrix.html#af6a1b677ac93e6c14657ac4f93fcb28b", null ],18 [ "invert", "class_m_matrix.html#af82eabd84ce9c9f26a14bf5d6ff49fc4", null ],19 [ "invert", "class_m_matrix.html#af82eabd84ce9c9f26a14bf5d6ff49fc4", null ],20 [ "invert", "class_m_matrix.html#af82eabd84ce9c9f26a14bf5d6ff49fc4", null ],21 [ "multiply", "class_m_matrix.html#a81f1b746445d84b1e42968e70bd18f26", null ],22 [ "multiply", "class_m_matrix.html#a81f1b746445d84b1e42968e70bd18f26", null ],23 [ "multiply", "class_m_matrix.html#a81f1b746445d84b1e42968e70bd18f26", null ],24 [ "multiplyLeft", "class_m_matrix.html#abf0d1f39708cf93916f986e7cdb5e7a7", null ],25 [ "multiplyLeft", "class_m_matrix.html#abf0d1f39708cf93916f986e7cdb5e7a7", null ],26 [ "multiplyLeft", "class_m_matrix.html#abf0d1f39708cf93916f986e7cdb5e7a7", null ],27 [ "multiplyRight", "class_m_matrix.html#a72c5bc9f5983ffb64d38e58658a281e2", null ],28 [ "multiplyRight", "class_m_matrix.html#a72c5bc9f5983ffb64d38e58658a281e2", null ],29 [ "multiplyRight", "class_m_matrix.html#a72c5bc9f5983ffb64d38e58658a281e2", null ],30 [ "setIdentity", "class_m_matrix.html#ab7ca6a7b154675b91e3743fefa97f588", null ],31 [ "setIdentity", "class_m_matrix.html#ab7ca6a7b154675b91e3743fefa97f588", null ],32 [ "setIdentity", "class_m_matrix.html#ab7ca6a7b154675b91e3743fefa97f588", null ],33 [ "setPerspective", "class_m_matrix.html#afdb324a637fef177f2924745714c68e9", null ],34 [ "setPerspective", "class_m_matrix.html#afdb324a637fef177f2924745714c68e9", null ],35 [ "setPerspective", "class_m_matrix.html#afdb324a637fef177f2924745714c68e9", null ],36 [ "setRotation", "class_m_matrix.html#a8f2950acc472ed28dc0df5f21fdd0365", null ],37 [ "setRotation", "class_m_matrix.html#a8f2950acc472ed28dc0df5f21fdd0365", null ],38 [ "setRotation", "class_m_matrix.html#a8f2950acc472ed28dc0df5f21fdd0365", null ],39 [ "setScale", "class_m_matrix.html#a709aea82a57daccfeade2213e37d250b", null ],40 [ "setScale", "class_m_matrix.html#a709aea82a57daccfeade2213e37d250b", null ],41 [ "setScale", "class_m_matrix.html#a838918c72690c63bec1486e630a9885e", null ],42 [ "setScale", "class_m_matrix.html#a838918c72690c63bec1486e630a9885e", null ],43 [ "setScale", "class_m_matrix.html#a709aea82a57daccfeade2213e37d250b", null ],44 [ "setScale", "class_m_matrix.html#a838918c72690c63bec1486e630a9885e", null ],45 [ "transpose", "class_m_matrix.html#acb4bb3304098c1ed437db6f93a4c88e7", null ],46 [ "transpose", "class_m_matrix.html#acb4bb3304098c1ed437db6f93a4c88e7", null ],47 [ "transpose", "class_m_matrix.html#acb4bb3304098c1ed437db6f93a4c88e7", null ],48 [ "theData", "class_m_matrix.html#abdf5371517f45973b0c07f7c80316de2", null ]...
carousel.js
Source: carousel.js
...36 if (recTranslate < 0) {37 // add one increment to the recTranslate value to take it to the left38 recTranslate += translateIncrem;39 // apply the new recTranslate40 applyTranslation();41 } else {42 // if the carousel is at the beginning it will jump to the end43 recTranslate = widthToScroll * -1;44 applyTranslation();45 }46 // pause auto scroll for 5s if the user took action himself47 pauseAutoScroll(5000);48 });49 // same as for the "previous" button for the "next" button but of course inverted50 $nextButton.click(function() {51 if (recTranslate > (widthToScroll * -1)) {52 recTranslate -= translateIncrem;53 applyTranslation();54 } else {55 recTranslate = 0;56 applyTranslation();57 }58 pauseAutoScroll(5000);59 });60 // active auto scroll and provide if it should be activated and how long the times should be61 activateAutoScroll(autoScroll, autoScrollSeconds);62});63// function to apply the current recTranslate value to the html by editing the css64function applyTranslation() {65 $carouselList.css('transform', 'translatex(' + recTranslate + 'px)');66}67// function that does the auto scroll68function activateAutoScroll(activated, time) {69 // if it is activated70 if (activated) {71 // set interval to autoscroll every x seconds72 // this does the same as the "next" button73 autoScrollInterval = setInterval(function() {74 if (recTranslate > (widthToScroll * -1)) {75 recTranslate -= translateIncrem;76 applyTranslation();77 } else {78 recTranslate = 0;79 applyTranslation();80 }81 }, time * 1000);82 }83}84// function that pauses the auto scroll for x seconds85function pauseAutoScroll(pauseTime) {86 // clear the old auto scroll87 clearInterval(autoScrollInterval);88 // set timeout to active a new auto scroll after the pause89 setTimeout(function() {90 activateAutoScroll(autoScroll, autoScrollSeconds);91 }, pauseTime);...
apply-translation.js
Source: apply-translation.js
...18 const translation = await global.api.user.localization.Translation.get(req)19 // perform substition on template20 const packageJSON = req.packageJSON || global.packageJSON21 const templateHTML = req.templateHTML || packageJSON.dashboard.templateHTML22 req.templateHTML = applyTranslation(translation, '/src/template.html', templateHTML)23 if (req.route && req.route.html) {24 const filePath = req.route.htmlFilePath.substring(req.route.htmlFilePath.indexOf('/src'))25 req.html = applyTranslation(translation, filePath, req.route.html)26 if (req.html.indexOf('data-navbar') > -1) {27 let navbar = req.html.split(' data-navbar="')[1]28 navbar = navbar.substring(0, navbar.indexOf('"'))29 let navbarPath = path.join(global.applicationPath, 'src/www', navbar)30 if (!fs.existsSync(navbarPath)) {31 try {32 navbarPath = require.resolve(`@userdashboard/dashboard/src/www${navbar}`)33 } catch (error) {34 navbarPath = ''35 }36 if (!navbarPath) {37 for (const moduleName of global.packageJSON.dashboard.moduleNames) {38 try {39 navbarPath = require.resolve(`${moduleName}/src/www${navbar}`)40 } catch (error) {41 }42 if (navbarPath) {43 break44 }45 }46 }47 }48 if (navbarPath) {49 const navbarHTML = fs.readFileSync(navbarPath).toString()50 if (navbarHTML) {51 const html = applyTranslation(translation, navbarPath.substring(navbarPath.indexOf('/src')), navbarHTML)52 req.html = req.html.replace('data-navbar', 'localized-navbar')53 req.html = req.html.replace('</head>', `<template id="navbar">${html}</template>`)54 }55 }56 }57 }58 req.query = queryWas59 }60}61function applyTranslation (translation, url, html) {62 for (const phrase in translation) {63 const data = translation[phrase]64 if (!data.file || !data.file.length) {65 continue...
rotationTransform.js
Source: rotationTransform.js
...22 return this;23 },24 update: function () {25 this.matrix.setIdentity()26 .applyTranslation( -this.rotationCenter.x, -this.rotationCenter.y )27 .applyRotation( this.rotationDegree.getRad() )28 .applyTranslation( this.rotationCenter.x, this.rotationCenter.y );29 this.backmatrix.setIdentity()30 .applyTranslation( -this.rotationCenter.x, -this.rotationCenter.y )31 .applyRotation( -this.rotationDegree.getRad() )32 .applyTranslation( this.rotationCenter.x, this.rotationCenter.y );33 if ( this.asAttribute ) {34 this.attribute = (35 'rotate(' + this.rotationDegree.getDeg() + ','36 + this.rotationCenter.x + ',' + this.rotationCenter.y + ')'37 );38 } else {39 this.attribute = '';40 }41 this.notifyObservers();42 }...
transform.js
Source: transform.js
1// Replace the default window Transform2export const Transform = el => {3 function applyTranslation() {4 const p = el.object3D.position.clone().multiply(el.object3D.scale);5 Array.from(el.getChildEntities()).forEach(child => {6 child.object3D.position.add(p);7 child.setAttribute("position", child.object3D.position);8 });9 el.setAttribute("position", "0 0 0");10 }11 function applyRotation() {12 const r = el.object3D.quaternion;13 Array.from(el.getChildEntities()).forEach(child => {14 child.object3D.quaternion.premultiply(r);15 child.setAttribute("rotation", child.object3D.rotation);16 });17 el.setAttribute("rotation", "0 0 0");18 }19 function applyScale() {20 const s = el.object3D.scale;21 Array.from(el.getChildEntities()).forEach(child => {22 child.object3D.scale.multiply(s);23 child.object3D.position.multiply(s);24 child.setAttribute("scale", child.object3D.scale);25 });26 el.setAttribute("scale", "1 1 1");27 }28 function applyAll() {29 applyScale();30 applyTranslation();31 applyRotation();32 }33 return {34 applyTranslation,35 applyRotation,36 applyScale,37 applyAll38 };39};...
Camera.js
Source: Camera.js
...3 this.position = new Vector2();4 this.anchor = new Vector2();5 this.context = context;6 }7 applyTranslation() {8 this.context.translate(9 this.anchor.x - this.position.x, 10 this.anchor.y - this.position.y11 );12 }13 updateMousePosition() {14 Settings.MOUSE.world.x = Settings.MOUSE.local.x - this.anchor.x + this.position.x;15 Settings.MOUSE.world.y = Settings.MOUSE.local.y - this.anchor.y + this.position.y;16 }17 setAnchor(x, y) {18 this.anchor.set(x, y);19 }20 setPosition(x, y) {21 this.position.set(x, y);22 }23 24 begin() {25 this.context.save();26 this.updateMousePosition();27 this.applyTranslation();28 }29 end() {30 this.context.restore();31 } ...
functions_61.js
Source: functions_61.js
1var searchData=2[3 ['absoluteposition',['AbsolutePosition',['../class_control.html#a28a6d34927e7d49428ba1a37d39127b7',1,'Control']]],4 ['acceleration',['Acceleration',['../class_player.html#acb12cd0695840666d6a5d23cb92b8b84',1,'Player']]],5 ['addtexture',['AddTexture',['../class_texture_array.html#ac9ceea933fb07fefc040929806f9622a',1,'TextureArray']]],6 ['ai',['AI',['../class_a_i.html#a8267d355ae1e1dec1d7ea2a860d9f172',1,'AI']]],7 ['applyrotation',['ApplyRotation',['../class_camera.html#a20c58226c9a922b63449bf312a1b4b14',1,'Camera']]],8 ['applytranslation',['ApplyTranslation',['../class_camera.html#a903fa1f140ebe2e6f1d317287e90bc1e',1,'Camera']]]...
Using AI Code Generation
1const { applyTranslation } = require('@playwright/test/lib/translate');2const { chromium } = require('playwright');3(async () => {4 const browser = await chromium.launch();5 const context = await browser.newContext();6 const page = await context.newPage();7 await applyTranslation(page, 'fr');8 await page.screenshot({ path: 'fr.png' });9 await context.close();10 await browser.close();11})();12const { applyTranslation } = require('@playwright/test/lib/translate');13const { chromium } = require('playwright');14(async () => {15 const browser = await chromium.launch();16 const context = await browser.newContext();17 const page = await context.newPage();18 await applyTranslation(page, 'de');19 await page.screenshot({ path: 'de.png' });20 await context.close();21 await browser.close();22})();23const { applyTranslation } = require('@playwright/test/lib/translate');24const { chromium } = require('playwright');25(async () => {26 const browser = await chromium.launch();27 const context = await browser.newContext();28 const page = await context.newPage();29 await applyTranslation(page, 'ja');30 await page.screenshot({ path: 'ja.png' });31 await context.close();32 await browser.close();33})();34const { applyTranslation } = require('@playwright/test/lib/translate');35const { chromium } = require('playwright');36(async () => {37 const browser = await chromium.launch();38 const context = await browser.newContext();39 const page = await context.newPage();40 await applyTranslation(page, 'es');41 await page.screenshot({ path: 'es.png' });42 await context.close();43 await browser.close();44})();45const { applyTranslation } = require('@playwright/test/lib/translate');46const { chromium } = require
Using AI Code Generation
1const { applyTranslation } = require("playwright-core/lib/server/chromium/crNetworkManager");2const { chromium } = require("playwright");3(async () => {4 const browser = await chromium.launch();5 const context = await browser.newContext();6 const page = await context.newPage();7 await page.fill("input[name=q]", "playwright");8 await page.keyboard.press("Enter");9 await page.waitForNavigation();10 const url = page.url();11 const modifiedUrl = applyTranslation(page, url);12 console.log(modifiedUrl);13 await browser.close();14})();
Using AI Code Generation
1const { applyTranslation } = require('playwright-core/lib/server/chromium/crNetworkManager');2const { helper } = require('playwright-core/lib/server/helper');3const { assert } = require('playwright-core/lib/helper');4const { URL } = require('url');5const { Request } = require('playwright-core/lib/server/network');6const { Response } = require('playwright-core/lib/server/network');7const { Headers } = require('playwright-core/lib/server/network');8const { Connection } = require('playwright-core/lib/server/connection');9const { BrowserContext } = require('playwright-core/lib/server/browserContext');10const { CRSession } = require('playwright-core/lib/server/chromium/crConnection');11const { CRNetworkManager } = require('playwright-core/lib/server/chromium/crNetworkManager');12const { CRPage } = require('playwright-core/lib/server/chromium/crPage');13const { CRBrowser } = require('playwright-core/lib/server/chromium/crBrowser');14const { CRBrowserContext } = require('playwright-core/lib/server/chromium/crBrowser');15const { CRIConnection } = require('playwright-core/lib/server/chromium/crConnection');16const { CRSessionPool } = require('playwright-core/lib/server/chromium/crConnection');17const { CRSessionEvents } = require('playwright-core/lib/server/chromium/crConnection');18const { CRPageProxy } = require('playwright-core/lib/server/chromium/crPage');19const { CRPageEvents } = require('playwright-core/lib/server/chromium/crPage');20const { CRNetworkManagerEvents } = require('playwright-core/lib/server/chromium/crNetworkManager');21const { CRNetworkManagerRequestWillBeSentEvent } = require('playwright-core/lib/server/chromium/crNetworkManager');22const { CRNetworkManagerResponseReceivedEvent } = require('playwright-core/lib/server/chromium/crNetworkManager');23const { CRNetworkManagerLoadingFinishedEvent } = require('playwright-core/lib/server/chromium/crNetworkManager');24const { CRNetworkManagerLoadingFailedEvent } = require('playwright-core/lib/server/chromium/crNetworkManager');25const { CRNetworkManagerRequestServedFromCacheEvent } = require('playwright-core/lib/server/chromium/crNetworkManager');26const { CRNetworkManagerRequestInterceptedEvent } = require('playwright-core/lib/server/chromium/crNetwork
Using AI Code Generation
1const { applyTranslation } = require('@playwright/test/lib/server/translate');2const fs = require('fs');3(async () => {4 const translations = JSON.parse(fs.readFileSync('translations.json'));5 const result = await applyTranslation('Hello', 'en-US', translations);6 console.log(result);7})();8{9 "en-US": {10 }11}12const { test } = require('@playwright/test');13test('My test', async ({ page }) => {14 await page.click('text=Get started');15 await page.click('text=Docs');16 await page.click('text=API');17 await page.click('text=Playwright');18 await page.click('text=class: Browser');19 await page.click('text=launch');20 await page.click('text=Options');21 await page.click('text=locale');22 await page.click('text=string');23 await page.click('text=Launches browser with specified locale');
Using AI Code Generation
1const { Page } = require('playwright-core/lib/server/page.js');2Page.prototype.applyTranslation = function (x, y) {3 this._page._delegate.applyTranslation(x, y);4};5const { Frame } = require('playwright-core/lib/server/frames.js');6Frame.prototype.applyTranslation = function (x, y) {7 this._delegate.applyTranslation(x, y);8};9const { chromium } = require('playwright-core');10(async () => {11 const browser = await chromium.launch();12 const page = await browser.newPage();13 await page.screenshot({ path: 'example.png' });14 await browser.close();15})();16const { Page } = require('playwright-core/lib/server/page.js');17Page.prototype.applyTranslation = function (x, y) {18 this._page._delegate.applyTranslation(x, y);19};20const { chromium } = require('playwright-core');21(async () => {22 const browser = await chromium.launch();23 const page = await browser.newPage();24 await page.screenshot({ path: 'example1.png' });25 await browser.close();26})();
Jest + Playwright - Test callbacks of event-based DOM library
firefox browser does not start in playwright
Is it possible to get the selector from a locator object in playwright?
How to run a list of test suites in a single file concurrently in jest?
Running Playwright in Azure Function
firefox browser does not start in playwright
This question is quite close to a "need more focus" question. But let's try to give it some focus:
Does Playwright has access to the cPicker object on the page? Does it has access to the window object?
Yes, you can access both cPicker and the window object inside an evaluate call.
Should I trigger the events from the HTML file itself, and in the callbacks, print in the DOM the result, in some dummy-element, and then infer from that dummy element text that the callbacks fired?
Exactly, or you can assign values to a javascript variable:
const cPicker = new ColorPicker({
onClickOutside(e){
},
onInput(color){
window['color'] = color;
},
onChange(color){
window['result'] = color;
}
})
And then
it('Should call all callbacks with correct arguments', async() => {
await page.goto(`http://localhost:5000/tests/visual/basic.html`, {waitUntil:'load'})
// Wait until the next frame
await page.evaluate(() => new Promise(requestAnimationFrame))
// Act
// Assert
const result = await page.evaluate(() => window['color']);
// Check the value
})
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