How to use applyTranslation method in Playwright Internal

Best JavaScript code snippet using playwright-internal

main.js

Source:main.js Github

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...30});31let playerHP = 3;32player.add(light);33// Move the player back slightly (-z is forward) so that the first chunk is generated properly.34player.applyTranslation(0, 0, 1);35// Create a Mesh representing the player.36const playerMesh = new Mesh([boxPrimitive]);37playerMesh.applyScale(0.5, 0.5, 0.5);38// Translate mesh so that it touches the floor.39playerMesh.applyTranslation(0.0, -0.25, 0.0);40// Add the Mesh to the player node.41player.add(playerMesh);42// Create a CollisionObject for the player.43const playerCollisionObject = new CollisionObject(playerMesh);44playerCollisionObject.dynamic = true;45// Add an OnIntersectListener so that we can react to the player colliding into other CollisionObjects in the world.46playerCollisionObject.setOnIntersectListener((delta, entity) => {47 // 'entity' is the CollisionObject with which the player intersected.48 playerHP -= 1;49 health.value -= 1;50 // We remove the Mesh from the Scene,51 scene.remove(entity.mesh);52 // and the collision object from the PhysicsManager.53 entity.destroy();54});55physicsManager.add(playerCollisionObject);56// We create a PerspectiveCamera with a fovy of 70, aspectRatio, and near and far clipping plane.57const camera = new PerspectiveCamera(70, window.innerWidth / window.innerHeight, 0.1, 5000);58// We specify an amount to rotate the camera around the x-axis when following the player object.59// This variable is used further down in the code.60const cameraTilt = -28.5;61// We need to update some properties in the camera and renderer if the window is resized.62window.addEventListener('resize', () => {63 camera.aspect = window.innerWidth / window.innerHeight;64 camera.updateProjectionMatrix();65 renderer.setSize(window.innerWidth, window.innerHeight);66}, false);67// We create a MouseLookController to enable rotating the camera with a mouse.68// Press 'F' to toggle this mode in the game.69const mouseLookController = new MouseLookController(camera);70// Further down in the code we're gonna add a skybox to the scene.71// To prevent the skybox from rotating with the camera we attach the camera to another node called the moveNode.72// The moveNode will remain axis-aligned (i.e. no rotation).73const moveNode = new Node();74moveNode.add(camera);75// We attach a click lister to the canvas-element so that we can request a pointer lock.76// https://developer.mozilla.org/en-US/docs/Web/API/Pointer_Lock_API77const canvas = renderer.domElement;78canvas.addEventListener('click', () => {79 canvas.requestPointerLock();80});81let yaw = 0;82let pitch = 0;83function updateCamRotation(event) {84 yaw += event.movementX * 0.001;85 pitch += event.movementY * 0.001;86}87document.addEventListener('pointerlockchange', () => {88 if (document.pointerLockElement === canvas) {89 canvas.addEventListener('mousemove', updateCamRotation, false);90 } else {91 canvas.removeEventListener('mousemove', updateCamRotation, false);92 }93});94let move = {95 forward: false,96 backward: false,97 left: false,98 right: false,99 speed: 0.005,100 mode: 0101};102window.addEventListener('keydown', (e) => {103 e.preventDefault();104 if (e.code === 'KeyF') {105 // Toggle move mode.106 move.mode = (move.mode + 1) % 2;107 // Depending on the mode we swiched to we may have to do some stuff.108 if (move.mode === 1) {109 player.remove(moveNode);110 scene.add(moveNode);111 moveNode.setTranslation(player.translation[0], player.translation[1] + 4, player.translation[2] + 8);112 } else {113 // reset moveNode translation and camera rotation.114 moveNode.setTranslation(0.0, 0.0, 0.0);115 camera.setRotationFromEuler(0.0, 0.0, 0.0);116 // place camera according to player117 scene.remove(moveNode);118 player.add(moveNode);119 moveNode.setTranslation(0, 4, 8);120 camera.setRotationFromEuler(cameraTilt, 0.0, 0.0);121 }122 }123});124window.addEventListener('keydown', (e) => {125 e.preventDefault();126 if (e.code === 'KeyW') {127 move.forward = true;128 } else if (e.code === 'KeyS') {129 move.backward = true;130 } else if (e.code === 'KeyA') {131 move.left = true;132 } else if (e.code === 'KeyD') {133 move.right = true;134 }135 if (e.code === 'KeyR') {136 if(playerHP <= 0){137 health.value = 3138 playerHP = 3;139 move.mode = 0;140 player.applyTranslation(0, 0, 1);141 obstacleManager.update(player.translation[2]);142 // update the world matrices of the entire scene graph.143 scene.update();144 renderer.render(scene, camera);145 window.requestAnimationFrame(loop);146 }147 }148});149window.addEventListener('keyup', (e) => {150 e.preventDefault();151 if (e.code === 'KeyW') {152 move.forward = false;153 } else if (e.code === 'KeyS') {154 move.backward = false;155 } else if (e.code === 'KeyA') {156 move.left = false;157 } else if (e.code === 'KeyD') {158 move.right = false;159 }160});161// To make the camera follow the player we add moveNode to the player node.162player.add(moveNode);163// Position the camera according to the player.164moveNode.setTranslation(0, 4, 8);165// Tilt the camera down slightly.166camera.setRotationFromEuler(cameraTilt, 0.0, 0.0);167let skyBoxMaterial = new CubeMapMaterial({168 map: renderer.loadCubeMap([169 'resources/skybox/right.png',170 'resources/skybox/left.png',171 'resources/skybox/top.png',172 'resources/skybox/bottom.png',173 'resources/skybox/front.png',174 'resources/skybox/back.png'175 ])176});177let skyBoxPrimitive = Primitives.createBox(skyBoxMaterial, true); // Second argument tells the createBox function to invert the faces and normals of the box.178let skyBox = new Mesh([skyBoxPrimitive]);179skyBox.setScale(1500, 1500, 1500);180// Add the skybox to moveNode to increase the sense of distance to the skybox.181moveNode.add(skyBox);182// this update is very important, to make sure nodes are positioned correctly before the first physics update.183scene.update();184// We create a vec3 to hold the players velocity (this way we avoid allocating a new one every frame).185const velocity = vec3.fromValues(0.0, 0.0, 0.0);186let then = 0;187let crash = 0;188function loop(now) {189 crash = obstacleManager.crash(player.translation[0]);190 //console.log(crash);191 let delta = now - then;192 then = now;193 const moveSpeed = move.speed * delta;194 vec3.set(velocity, 0.0, 0.0, 0.0);195 if (move.left && crash !== 2) {196 velocity[0] -= moveSpeed;197 }198 if (move.right && crash !== 1) {199 velocity[0] += moveSpeed;200 }201 if (move.mode === 0) {202 velocity[2] -= moveSpeed * 2;203 player.applyTranslation(...velocity); // using the spread operator ( equivalent to ..applyTranslation(velocity[0], velocity[1], velocity[2]); )204 } else if (move.mode === 1) {205 if (move.forward) {206 velocity[2] -= moveSpeed;207 }208 if (move.backward) {209 velocity[2] += moveSpeed;210 }211 // free flight.212 mouseLookController.update(pitch, yaw);213 // apply rotation to velocity vector, and translate moveNode with it.214 vec3.transformQuat(velocity, velocity, camera.rotation);215 moveNode.applyTranslation(...velocity);216 } else if (move.mode === 2) {217 if (move.forward) {218 velocity[2] -= moveSpeed;219 }220 if (move.backward) {221 velocity[2] += moveSpeed;222 }223 }224 // reset mouse movement accumulator every frame.225 yaw = 0;226 pitch = 0;227 if (playerHP <= 0) {228 move.mode=2;229 } else {...

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class_m_matrix.js

Source:class_m_matrix.js Github

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1var class_m_matrix =2[3 [ "MMatrix", "class_m_matrix.html#a2399f0072d2ad2cb7e6c3c835b4abd52", null ],4 [ "~MMatrix", "class_m_matrix.html#ad3edae44e4346aa9a14b212b329e2891", null ],5 [ "MMatrix", "class_m_matrix.html#a2399f0072d2ad2cb7e6c3c835b4abd52", null ],6 [ "~MMatrix", "class_m_matrix.html#ad3edae44e4346aa9a14b212b329e2891", null ],7 [ "MMatrix", "class_m_matrix.html#a2399f0072d2ad2cb7e6c3c835b4abd52", null ],8 [ "~MMatrix", "class_m_matrix.html#ad3edae44e4346aa9a14b212b329e2891", null ],9 [ "applyTranslation", "class_m_matrix.html#a66b5c6b74947bee8efdcf2e2cd1d7f42", null ],10 [ "applyTranslation", "class_m_matrix.html#a66b5c6b74947bee8efdcf2e2cd1d7f42", null ],11 [ "applyTranslation", "class_m_matrix.html#a00def274be5da03f13942801c9de9d38", null ],12 [ "applyTranslation", "class_m_matrix.html#a00def274be5da03f13942801c9de9d38", null ],13 [ "applyTranslation", "class_m_matrix.html#a66b5c6b74947bee8efdcf2e2cd1d7f42", null ],14 [ "applyTranslation", "class_m_matrix.html#a00def274be5da03f13942801c9de9d38", null ],15 [ "getData", "class_m_matrix.html#af6a1b677ac93e6c14657ac4f93fcb28b", null ],16 [ "getData", "class_m_matrix.html#af6a1b677ac93e6c14657ac4f93fcb28b", null ],17 [ "getData", "class_m_matrix.html#af6a1b677ac93e6c14657ac4f93fcb28b", null ],18 [ "invert", "class_m_matrix.html#af82eabd84ce9c9f26a14bf5d6ff49fc4", null ],19 [ "invert", "class_m_matrix.html#af82eabd84ce9c9f26a14bf5d6ff49fc4", null ],20 [ "invert", "class_m_matrix.html#af82eabd84ce9c9f26a14bf5d6ff49fc4", null ],21 [ "multiply", "class_m_matrix.html#a81f1b746445d84b1e42968e70bd18f26", null ],22 [ "multiply", "class_m_matrix.html#a81f1b746445d84b1e42968e70bd18f26", null ],23 [ "multiply", "class_m_matrix.html#a81f1b746445d84b1e42968e70bd18f26", null ],24 [ "multiplyLeft", "class_m_matrix.html#abf0d1f39708cf93916f986e7cdb5e7a7", null ],25 [ "multiplyLeft", "class_m_matrix.html#abf0d1f39708cf93916f986e7cdb5e7a7", null ],26 [ "multiplyLeft", "class_m_matrix.html#abf0d1f39708cf93916f986e7cdb5e7a7", null ],27 [ "multiplyRight", "class_m_matrix.html#a72c5bc9f5983ffb64d38e58658a281e2", null ],28 [ "multiplyRight", "class_m_matrix.html#a72c5bc9f5983ffb64d38e58658a281e2", null ],29 [ "multiplyRight", "class_m_matrix.html#a72c5bc9f5983ffb64d38e58658a281e2", null ],30 [ "setIdentity", "class_m_matrix.html#ab7ca6a7b154675b91e3743fefa97f588", null ],31 [ "setIdentity", "class_m_matrix.html#ab7ca6a7b154675b91e3743fefa97f588", null ],32 [ "setIdentity", "class_m_matrix.html#ab7ca6a7b154675b91e3743fefa97f588", null ],33 [ "setPerspective", "class_m_matrix.html#afdb324a637fef177f2924745714c68e9", null ],34 [ "setPerspective", "class_m_matrix.html#afdb324a637fef177f2924745714c68e9", null ],35 [ "setPerspective", "class_m_matrix.html#afdb324a637fef177f2924745714c68e9", null ],36 [ "setRotation", "class_m_matrix.html#a8f2950acc472ed28dc0df5f21fdd0365", null ],37 [ "setRotation", "class_m_matrix.html#a8f2950acc472ed28dc0df5f21fdd0365", null ],38 [ "setRotation", "class_m_matrix.html#a8f2950acc472ed28dc0df5f21fdd0365", null ],39 [ "setScale", "class_m_matrix.html#a709aea82a57daccfeade2213e37d250b", null ],40 [ "setScale", "class_m_matrix.html#a709aea82a57daccfeade2213e37d250b", null ],41 [ "setScale", "class_m_matrix.html#a838918c72690c63bec1486e630a9885e", null ],42 [ "setScale", "class_m_matrix.html#a838918c72690c63bec1486e630a9885e", null ],43 [ "setScale", "class_m_matrix.html#a709aea82a57daccfeade2213e37d250b", null ],44 [ "setScale", "class_m_matrix.html#a838918c72690c63bec1486e630a9885e", null ],45 [ "transpose", "class_m_matrix.html#acb4bb3304098c1ed437db6f93a4c88e7", null ],46 [ "transpose", "class_m_matrix.html#acb4bb3304098c1ed437db6f93a4c88e7", null ],47 [ "transpose", "class_m_matrix.html#acb4bb3304098c1ed437db6f93a4c88e7", null ],48 [ "theData", "class_m_matrix.html#abdf5371517f45973b0c07f7c80316de2", null ]...

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carousel.js

Source:carousel.js Github

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...36 if (recTranslate < 0) {37 // add one increment to the recTranslate value to take it to the left38 recTranslate += translateIncrem;39 // apply the new recTranslate40 applyTranslation();41 } else {42 // if the carousel is at the beginning it will jump to the end43 recTranslate = widthToScroll * -1;44 applyTranslation();45 }46 // pause auto scroll for 5s if the user took action himself47 pauseAutoScroll(5000);48 });49 // same as for the "previous" button for the "next" button but of course inverted50 $nextButton.click(function() {51 if (recTranslate > (widthToScroll * -1)) {52 recTranslate -= translateIncrem;53 applyTranslation();54 } else {55 recTranslate = 0;56 applyTranslation();57 }58 pauseAutoScroll(5000);59 });60 // active auto scroll and provide if it should be activated and how long the times should be61 activateAutoScroll(autoScroll, autoScrollSeconds);62});63// function to apply the current recTranslate value to the html by editing the css64function applyTranslation() {65 $carouselList.css('transform', 'translatex(' + recTranslate + 'px)');66}67// function that does the auto scroll68function activateAutoScroll(activated, time) {69 // if it is activated70 if (activated) {71 // set interval to autoscroll every x seconds72 // this does the same as the "next" button73 autoScrollInterval = setInterval(function() {74 if (recTranslate > (widthToScroll * -1)) {75 recTranslate -= translateIncrem;76 applyTranslation();77 } else {78 recTranslate = 0;79 applyTranslation();80 }81 }, time * 1000);82 }83}84// function that pauses the auto scroll for x seconds85function pauseAutoScroll(pauseTime) {86 // clear the old auto scroll87 clearInterval(autoScrollInterval);88 // set timeout to active a new auto scroll after the pause89 setTimeout(function() {90 activateAutoScroll(autoScroll, autoScrollSeconds);91 }, pauseTime);...

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apply-translation.js

Source:apply-translation.js Github

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...18 const translation = await global.api.user.localization.Translation.get(req)19 // perform substition on template20 const packageJSON = req.packageJSON || global.packageJSON21 const templateHTML = req.templateHTML || packageJSON.dashboard.templateHTML22 req.templateHTML = applyTranslation(translation, '/src/template.html', templateHTML)23 if (req.route && req.route.html) {24 const filePath = req.route.htmlFilePath.substring(req.route.htmlFilePath.indexOf('/src'))25 req.html = applyTranslation(translation, filePath, req.route.html)26 if (req.html.indexOf('data-navbar') > -1) {27 let navbar = req.html.split(' data-navbar="')[1]28 navbar = navbar.substring(0, navbar.indexOf('"'))29 let navbarPath = path.join(global.applicationPath, 'src/www', navbar)30 if (!fs.existsSync(navbarPath)) {31 try {32 navbarPath = require.resolve(`@userdashboard/dashboard/src/www${navbar}`)33 } catch (error) {34 navbarPath = ''35 }36 if (!navbarPath) {37 for (const moduleName of global.packageJSON.dashboard.moduleNames) {38 try {39 navbarPath = require.resolve(`${moduleName}/src/www${navbar}`)40 } catch (error) {41 }42 if (navbarPath) {43 break44 }45 }46 }47 }48 if (navbarPath) {49 const navbarHTML = fs.readFileSync(navbarPath).toString()50 if (navbarHTML) {51 const html = applyTranslation(translation, navbarPath.substring(navbarPath.indexOf('/src')), navbarHTML)52 req.html = req.html.replace('data-navbar', 'localized-navbar')53 req.html = req.html.replace('</head>', `<template id="navbar">${html}</template>`)54 }55 }56 }57 }58 req.query = queryWas59 }60}61function applyTranslation (translation, url, html) {62 for (const phrase in translation) {63 const data = translation[phrase]64 if (!data.file || !data.file.length) {65 continue...

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rotationTransform.js

Source:rotationTransform.js Github

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...22 return this;23 },24 update: function () {25 this.matrix.setIdentity()26 .applyTranslation( -this.rotationCenter.x, -this.rotationCenter.y )27 .applyRotation( this.rotationDegree.getRad() )28 .applyTranslation( this.rotationCenter.x, this.rotationCenter.y );29 this.backmatrix.setIdentity()30 .applyTranslation( -this.rotationCenter.x, -this.rotationCenter.y )31 .applyRotation( -this.rotationDegree.getRad() )32 .applyTranslation( this.rotationCenter.x, this.rotationCenter.y );33 if ( this.asAttribute ) {34 this.attribute = (35 'rotate(' + this.rotationDegree.getDeg() + ','36 + this.rotationCenter.x + ',' + this.rotationCenter.y + ')'37 );38 } else {39 this.attribute = '';40 }41 this.notifyObservers();42 }...

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transform.js

Source:transform.js Github

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1// Replace the default window Transform2export const Transform = el => {3 function applyTranslation() {4 const p = el.object3D.position.clone().multiply(el.object3D.scale);5 Array.from(el.getChildEntities()).forEach(child => {6 child.object3D.position.add(p);7 child.setAttribute("position", child.object3D.position);8 });9 el.setAttribute("position", "0 0 0");10 }11 function applyRotation() {12 const r = el.object3D.quaternion;13 Array.from(el.getChildEntities()).forEach(child => {14 child.object3D.quaternion.premultiply(r);15 child.setAttribute("rotation", child.object3D.rotation);16 });17 el.setAttribute("rotation", "0 0 0");18 }19 function applyScale() {20 const s = el.object3D.scale;21 Array.from(el.getChildEntities()).forEach(child => {22 child.object3D.scale.multiply(s);23 child.object3D.position.multiply(s);24 child.setAttribute("scale", child.object3D.scale);25 });26 el.setAttribute("scale", "1 1 1");27 }28 function applyAll() {29 applyScale();30 applyTranslation();31 applyRotation();32 }33 return {34 applyTranslation,35 applyRotation,36 applyScale,37 applyAll38 };39};...

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Camera.js

Source:Camera.js Github

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...3 this.position = new Vector2();4 this.anchor = new Vector2();5 this.context = context;6 }7 applyTranslation() {8 this.context.translate(9 this.anchor.x - this.position.x, 10 this.anchor.y - this.position.y11 );12 }13 updateMousePosition() {14 Settings.MOUSE.world.x = Settings.MOUSE.local.x - this.anchor.x + this.position.x;15 Settings.MOUSE.world.y = Settings.MOUSE.local.y - this.anchor.y + this.position.y;16 }17 setAnchor(x, y) {18 this.anchor.set(x, y);19 }20 setPosition(x, y) {21 this.position.set(x, y);22 }23 24 begin() {25 this.context.save();26 this.updateMousePosition();27 this.applyTranslation();28 }29 end() {30 this.context.restore();31 } ...

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functions_61.js

Source:functions_61.js Github

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1var searchData=2[3 ['absoluteposition',['AbsolutePosition',['../class_control.html#a28a6d34927e7d49428ba1a37d39127b7',1,'Control']]],4 ['acceleration',['Acceleration',['../class_player.html#acb12cd0695840666d6a5d23cb92b8b84',1,'Player']]],5 ['addtexture',['AddTexture',['../class_texture_array.html#ac9ceea933fb07fefc040929806f9622a',1,'TextureArray']]],6 ['ai',['AI',['../class_a_i.html#a8267d355ae1e1dec1d7ea2a860d9f172',1,'AI']]],7 ['applyrotation',['ApplyRotation',['../class_camera.html#a20c58226c9a922b63449bf312a1b4b14',1,'Camera']]],8 ['applytranslation',['ApplyTranslation',['../class_camera.html#a903fa1f140ebe2e6f1d317287e90bc1e',1,'Camera']]]...

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Using AI Code Generation

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1const { applyTranslation } = require('@playwright/test/lib/translate');2const { chromium } = require('playwright');3(async () => {4 const browser = await chromium.launch();5 const context = await browser.newContext();6 const page = await context.newPage();7 await applyTranslation(page, 'fr');8 await page.screenshot({ path: 'fr.png' });9 await context.close();10 await browser.close();11})();12const { applyTranslation } = require('@playwright/test/lib/translate');13const { chromium } = require('playwright');14(async () => {15 const browser = await chromium.launch();16 const context = await browser.newContext();17 const page = await context.newPage();18 await applyTranslation(page, 'de');19 await page.screenshot({ path: 'de.png' });20 await context.close();21 await browser.close();22})();23const { applyTranslation } = require('@playwright/test/lib/translate');24const { chromium } = require('playwright');25(async () => {26 const browser = await chromium.launch();27 const context = await browser.newContext();28 const page = await context.newPage();29 await applyTranslation(page, 'ja');30 await page.screenshot({ path: 'ja.png' });31 await context.close();32 await browser.close();33})();34const { applyTranslation } = require('@playwright/test/lib/translate');35const { chromium } = require('playwright');36(async () => {37 const browser = await chromium.launch();38 const context = await browser.newContext();39 const page = await context.newPage();40 await applyTranslation(page, 'es');41 await page.screenshot({ path: 'es.png' });42 await context.close();43 await browser.close();44})();45const { applyTranslation } = require('@playwright/test/lib/translate');46const { chromium } = require

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Using AI Code Generation

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1const { applyTranslation } = require("playwright-core/lib/server/chromium/crNetworkManager");2const { chromium } = require("playwright");3(async () => {4 const browser = await chromium.launch();5 const context = await browser.newContext();6 const page = await context.newPage();7 await page.fill("input[name=q]", "playwright");8 await page.keyboard.press("Enter");9 await page.waitForNavigation();10 const url = page.url();11 const modifiedUrl = applyTranslation(page, url);12 console.log(modifiedUrl);13 await browser.close();14})();

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Using AI Code Generation

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1const { applyTranslation } = require('playwright-core/lib/server/chromium/crNetworkManager');2const { helper } = require('playwright-core/lib/server/helper');3const { assert } = require('playwright-core/lib/helper');4const { URL } = require('url');5const { Request } = require('playwright-core/lib/server/network');6const { Response } = require('playwright-core/lib/server/network');7const { Headers } = require('playwright-core/lib/server/network');8const { Connection } = require('playwright-core/lib/server/connection');9const { BrowserContext } = require('playwright-core/lib/server/browserContext');10const { CRSession } = require('playwright-core/lib/server/chromium/crConnection');11const { CRNetworkManager } = require('playwright-core/lib/server/chromium/crNetworkManager');12const { CRPage } = require('playwright-core/lib/server/chromium/crPage');13const { CRBrowser } = require('playwright-core/lib/server/chromium/crBrowser');14const { CRBrowserContext } = require('playwright-core/lib/server/chromium/crBrowser');15const { CRIConnection } = require('playwright-core/lib/server/chromium/crConnection');16const { CRSessionPool } = require('playwright-core/lib/server/chromium/crConnection');17const { CRSessionEvents } = require('playwright-core/lib/server/chromium/crConnection');18const { CRPageProxy } = require('playwright-core/lib/server/chromium/crPage');19const { CRPageEvents } = require('playwright-core/lib/server/chromium/crPage');20const { CRNetworkManagerEvents } = require('playwright-core/lib/server/chromium/crNetworkManager');21const { CRNetworkManagerRequestWillBeSentEvent } = require('playwright-core/lib/server/chromium/crNetworkManager');22const { CRNetworkManagerResponseReceivedEvent } = require('playwright-core/lib/server/chromium/crNetworkManager');23const { CRNetworkManagerLoadingFinishedEvent } = require('playwright-core/lib/server/chromium/crNetworkManager');24const { CRNetworkManagerLoadingFailedEvent } = require('playwright-core/lib/server/chromium/crNetworkManager');25const { CRNetworkManagerRequestServedFromCacheEvent } = require('playwright-core/lib/server/chromium/crNetworkManager');26const { CRNetworkManagerRequestInterceptedEvent } = require('playwright-core/lib/server/chromium/crNetwork

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Using AI Code Generation

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1const { applyTranslation } = require('@playwright/test/lib/server/translate');2const fs = require('fs');3(async () => {4 const translations = JSON.parse(fs.readFileSync('translations.json'));5 const result = await applyTranslation('Hello', 'en-US', translations);6 console.log(result);7})();8{9 "en-US": {10 }11}12const { test } = require('@playwright/test');13test('My test', async ({ page }) => {14 await page.click('text=Get started');15 await page.click('text=Docs');16 await page.click('text=API');17 await page.click('text=Playwright');18 await page.click('text=class: Browser');19 await page.click('text=launch');20 await page.click('text=Options');21 await page.click('text=locale');22 await page.click('text=string');23 await page.click('text=Launches browser with specified locale');

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Using AI Code Generation

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1const { Page } = require('playwright-core/lib/server/page.js');2Page.prototype.applyTranslation = function (x, y) {3 this._page._delegate.applyTranslation(x, y);4};5const { Frame } = require('playwright-core/lib/server/frames.js');6Frame.prototype.applyTranslation = function (x, y) {7 this._delegate.applyTranslation(x, y);8};9const { chromium } = require('playwright-core');10(async () => {11 const browser = await chromium.launch();12 const page = await browser.newPage();13 await page.screenshot({ path: 'example.png' });14 await browser.close();15})();16const { Page } = require('playwright-core/lib/server/page.js');17Page.prototype.applyTranslation = function (x, y) {18 this._page._delegate.applyTranslation(x, y);19};20const { chromium } = require('playwright-core');21(async () => {22 const browser = await chromium.launch();23 const page = await browser.newPage();24 await page.screenshot({ path: 'example1.png' });25 await browser.close();26})();

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Playwright tutorial

LambdaTest’s Playwright tutorial will give you a broader idea about the Playwright automation framework, its unique features, and use cases with examples to exceed your understanding of Playwright testing. This tutorial will give A to Z guidance, from installing the Playwright framework to some best practices and advanced concepts.

Chapters:

  1. What is Playwright : Playwright is comparatively new but has gained good popularity. Get to know some history of the Playwright with some interesting facts connected with it.
  2. How To Install Playwright : Learn in detail about what basic configuration and dependencies are required for installing Playwright and run a test. Get a step-by-step direction for installing the Playwright automation framework.
  3. Playwright Futuristic Features: Launched in 2020, Playwright gained huge popularity quickly because of some obliging features such as Playwright Test Generator and Inspector, Playwright Reporter, Playwright auto-waiting mechanism and etc. Read up on those features to master Playwright testing.
  4. What is Component Testing: Component testing in Playwright is a unique feature that allows a tester to test a single component of a web application without integrating them with other elements. Learn how to perform Component testing on the Playwright automation framework.
  5. Inputs And Buttons In Playwright: Every website has Input boxes and buttons; learn about testing inputs and buttons with different scenarios and examples.
  6. Functions and Selectors in Playwright: Learn how to launch the Chromium browser with Playwright. Also, gain a better understanding of some important functions like “BrowserContext,” which allows you to run multiple browser sessions, and “newPage” which interacts with a page.
  7. Handling Alerts and Dropdowns in Playwright : Playwright interact with different types of alerts and pop-ups, such as simple, confirmation, and prompt, and different types of dropdowns, such as single selector and multi-selector get your hands-on with handling alerts and dropdown in Playright testing.
  8. Playwright vs Puppeteer: Get to know about the difference between two testing frameworks and how they are different than one another, which browsers they support, and what features they provide.
  9. Run Playwright Tests on LambdaTest: Playwright testing with LambdaTest leverages test performance to the utmost. You can run multiple Playwright tests in Parallel with the LammbdaTest test cloud. Get a step-by-step guide to run your Playwright test on the LambdaTest platform.
  10. Playwright Python Tutorial: Playwright automation framework support all major languages such as Python, JavaScript, TypeScript, .NET and etc. However, there are various advantages to Python end-to-end testing with Playwright because of its versatile utility. Get the hang of Playwright python testing with this chapter.
  11. Playwright End To End Testing Tutorial: Get your hands on with Playwright end-to-end testing and learn to use some exciting features such as TraceViewer, Debugging, Networking, Component testing, Visual testing, and many more.
  12. Playwright Video Tutorial: Watch the video tutorials on Playwright testing from experts and get a consecutive in-depth explanation of Playwright automation testing.

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