Best JavaScript code snippet using playwright-internal
main.js
Source:main.js
...30});31let playerHP = 3;32player.add(light);33// Move the player back slightly (-z is forward) so that the first chunk is generated properly.34player.applyTranslation(0, 0, 1);35// Create a Mesh representing the player.36const playerMesh = new Mesh([boxPrimitive]);37playerMesh.applyScale(0.5, 0.5, 0.5);38// Translate mesh so that it touches the floor.39playerMesh.applyTranslation(0.0, -0.25, 0.0);40// Add the Mesh to the player node.41player.add(playerMesh);42// Create a CollisionObject for the player.43const playerCollisionObject = new CollisionObject(playerMesh);44playerCollisionObject.dynamic = true;45// Add an OnIntersectListener so that we can react to the player colliding into other CollisionObjects in the world.46playerCollisionObject.setOnIntersectListener((delta, entity) => {47 // 'entity' is the CollisionObject with which the player intersected.48 playerHP -= 1;49 health.value -= 1;50 // We remove the Mesh from the Scene,51 scene.remove(entity.mesh);52 // and the collision object from the PhysicsManager.53 entity.destroy();54});55physicsManager.add(playerCollisionObject);56// We create a PerspectiveCamera with a fovy of 70, aspectRatio, and near and far clipping plane.57const camera = new PerspectiveCamera(70, window.innerWidth / window.innerHeight, 0.1, 5000);58// We specify an amount to rotate the camera around the x-axis when following the player object.59// This variable is used further down in the code.60const cameraTilt = -28.5;61// We need to update some properties in the camera and renderer if the window is resized.62window.addEventListener('resize', () => {63 camera.aspect = window.innerWidth / window.innerHeight;64 camera.updateProjectionMatrix();65 renderer.setSize(window.innerWidth, window.innerHeight);66}, false);67// We create a MouseLookController to enable rotating the camera with a mouse.68// Press 'F' to toggle this mode in the game.69const mouseLookController = new MouseLookController(camera);70// Further down in the code we're gonna add a skybox to the scene.71// To prevent the skybox from rotating with the camera we attach the camera to another node called the moveNode.72// The moveNode will remain axis-aligned (i.e. no rotation).73const moveNode = new Node();74moveNode.add(camera);75// We attach a click lister to the canvas-element so that we can request a pointer lock.76// https://developer.mozilla.org/en-US/docs/Web/API/Pointer_Lock_API77const canvas = renderer.domElement;78canvas.addEventListener('click', () => {79 canvas.requestPointerLock();80});81let yaw = 0;82let pitch = 0;83function updateCamRotation(event) {84 yaw += event.movementX * 0.001;85 pitch += event.movementY * 0.001;86}87document.addEventListener('pointerlockchange', () => {88 if (document.pointerLockElement === canvas) {89 canvas.addEventListener('mousemove', updateCamRotation, false);90 } else {91 canvas.removeEventListener('mousemove', updateCamRotation, false);92 }93});94let move = {95 forward: false,96 backward: false,97 left: false,98 right: false,99 speed: 0.005,100 mode: 0101};102window.addEventListener('keydown', (e) => {103 e.preventDefault();104 if (e.code === 'KeyF') {105 // Toggle move mode.106 move.mode = (move.mode + 1) % 2;107 // Depending on the mode we swiched to we may have to do some stuff.108 if (move.mode === 1) {109 player.remove(moveNode);110 scene.add(moveNode);111 moveNode.setTranslation(player.translation[0], player.translation[1] + 4, player.translation[2] + 8);112 } else {113 // reset moveNode translation and camera rotation.114 moveNode.setTranslation(0.0, 0.0, 0.0);115 camera.setRotationFromEuler(0.0, 0.0, 0.0);116 // place camera according to player117 scene.remove(moveNode);118 player.add(moveNode);119 moveNode.setTranslation(0, 4, 8);120 camera.setRotationFromEuler(cameraTilt, 0.0, 0.0);121 }122 }123});124window.addEventListener('keydown', (e) => {125 e.preventDefault();126 if (e.code === 'KeyW') {127 move.forward = true;128 } else if (e.code === 'KeyS') {129 move.backward = true;130 } else if (e.code === 'KeyA') {131 move.left = true;132 } else if (e.code === 'KeyD') {133 move.right = true;134 }135 if (e.code === 'KeyR') {136 if(playerHP <= 0){137 health.value = 3138 playerHP = 3;139 move.mode = 0;140 player.applyTranslation(0, 0, 1);141 obstacleManager.update(player.translation[2]);142 // update the world matrices of the entire scene graph.143 scene.update();144 renderer.render(scene, camera);145 window.requestAnimationFrame(loop);146 }147 }148});149window.addEventListener('keyup', (e) => {150 e.preventDefault();151 if (e.code === 'KeyW') {152 move.forward = false;153 } else if (e.code === 'KeyS') {154 move.backward = false;155 } else if (e.code === 'KeyA') {156 move.left = false;157 } else if (e.code === 'KeyD') {158 move.right = false;159 }160});161// To make the camera follow the player we add moveNode to the player node.162player.add(moveNode);163// Position the camera according to the player.164moveNode.setTranslation(0, 4, 8);165// Tilt the camera down slightly.166camera.setRotationFromEuler(cameraTilt, 0.0, 0.0);167let skyBoxMaterial = new CubeMapMaterial({168 map: renderer.loadCubeMap([169 'resources/skybox/right.png',170 'resources/skybox/left.png',171 'resources/skybox/top.png',172 'resources/skybox/bottom.png',173 'resources/skybox/front.png',174 'resources/skybox/back.png'175 ])176});177let skyBoxPrimitive = Primitives.createBox(skyBoxMaterial, true); // Second argument tells the createBox function to invert the faces and normals of the box.178let skyBox = new Mesh([skyBoxPrimitive]);179skyBox.setScale(1500, 1500, 1500);180// Add the skybox to moveNode to increase the sense of distance to the skybox.181moveNode.add(skyBox);182// this update is very important, to make sure nodes are positioned correctly before the first physics update.183scene.update();184// We create a vec3 to hold the players velocity (this way we avoid allocating a new one every frame).185const velocity = vec3.fromValues(0.0, 0.0, 0.0);186let then = 0;187let crash = 0;188function loop(now) {189 crash = obstacleManager.crash(player.translation[0]);190 //console.log(crash);191 let delta = now - then;192 then = now;193 const moveSpeed = move.speed * delta;194 vec3.set(velocity, 0.0, 0.0, 0.0);195 if (move.left && crash !== 2) {196 velocity[0] -= moveSpeed;197 }198 if (move.right && crash !== 1) {199 velocity[0] += moveSpeed;200 }201 if (move.mode === 0) {202 velocity[2] -= moveSpeed * 2;203 player.applyTranslation(...velocity); // using the spread operator ( equivalent to ..applyTranslation(velocity[0], velocity[1], velocity[2]); )204 } else if (move.mode === 1) {205 if (move.forward) {206 velocity[2] -= moveSpeed;207 }208 if (move.backward) {209 velocity[2] += moveSpeed;210 }211 // free flight.212 mouseLookController.update(pitch, yaw);213 // apply rotation to velocity vector, and translate moveNode with it.214 vec3.transformQuat(velocity, velocity, camera.rotation);215 moveNode.applyTranslation(...velocity);216 } else if (move.mode === 2) {217 if (move.forward) {218 velocity[2] -= moveSpeed;219 }220 if (move.backward) {221 velocity[2] += moveSpeed;222 }223 }224 // reset mouse movement accumulator every frame.225 yaw = 0;226 pitch = 0;227 if (playerHP <= 0) {228 move.mode=2;229 } else {...
class_m_matrix.js
Source:class_m_matrix.js
1var class_m_matrix =2[3 [ "MMatrix", "class_m_matrix.html#a2399f0072d2ad2cb7e6c3c835b4abd52", null ],4 [ "~MMatrix", "class_m_matrix.html#ad3edae44e4346aa9a14b212b329e2891", null ],5 [ "MMatrix", "class_m_matrix.html#a2399f0072d2ad2cb7e6c3c835b4abd52", null ],6 [ "~MMatrix", "class_m_matrix.html#ad3edae44e4346aa9a14b212b329e2891", null ],7 [ "MMatrix", "class_m_matrix.html#a2399f0072d2ad2cb7e6c3c835b4abd52", null ],8 [ "~MMatrix", "class_m_matrix.html#ad3edae44e4346aa9a14b212b329e2891", null ],9 [ "applyTranslation", "class_m_matrix.html#a66b5c6b74947bee8efdcf2e2cd1d7f42", null ],10 [ "applyTranslation", "class_m_matrix.html#a66b5c6b74947bee8efdcf2e2cd1d7f42", null ],11 [ "applyTranslation", "class_m_matrix.html#a00def274be5da03f13942801c9de9d38", null ],12 [ "applyTranslation", "class_m_matrix.html#a00def274be5da03f13942801c9de9d38", null ],13 [ "applyTranslation", "class_m_matrix.html#a66b5c6b74947bee8efdcf2e2cd1d7f42", null ],14 [ "applyTranslation", "class_m_matrix.html#a00def274be5da03f13942801c9de9d38", null ],15 [ "getData", "class_m_matrix.html#af6a1b677ac93e6c14657ac4f93fcb28b", null ],16 [ "getData", "class_m_matrix.html#af6a1b677ac93e6c14657ac4f93fcb28b", null ],17 [ "getData", "class_m_matrix.html#af6a1b677ac93e6c14657ac4f93fcb28b", null ],18 [ "invert", "class_m_matrix.html#af82eabd84ce9c9f26a14bf5d6ff49fc4", null ],19 [ "invert", "class_m_matrix.html#af82eabd84ce9c9f26a14bf5d6ff49fc4", null ],20 [ "invert", "class_m_matrix.html#af82eabd84ce9c9f26a14bf5d6ff49fc4", null ],21 [ "multiply", "class_m_matrix.html#a81f1b746445d84b1e42968e70bd18f26", null ],22 [ "multiply", "class_m_matrix.html#a81f1b746445d84b1e42968e70bd18f26", null ],23 [ "multiply", "class_m_matrix.html#a81f1b746445d84b1e42968e70bd18f26", null ],24 [ "multiplyLeft", "class_m_matrix.html#abf0d1f39708cf93916f986e7cdb5e7a7", null ],25 [ "multiplyLeft", "class_m_matrix.html#abf0d1f39708cf93916f986e7cdb5e7a7", null ],26 [ "multiplyLeft", "class_m_matrix.html#abf0d1f39708cf93916f986e7cdb5e7a7", null ],27 [ "multiplyRight", "class_m_matrix.html#a72c5bc9f5983ffb64d38e58658a281e2", null ],28 [ "multiplyRight", "class_m_matrix.html#a72c5bc9f5983ffb64d38e58658a281e2", null ],29 [ "multiplyRight", "class_m_matrix.html#a72c5bc9f5983ffb64d38e58658a281e2", null ],30 [ "setIdentity", "class_m_matrix.html#ab7ca6a7b154675b91e3743fefa97f588", null ],31 [ "setIdentity", "class_m_matrix.html#ab7ca6a7b154675b91e3743fefa97f588", null ],32 [ "setIdentity", "class_m_matrix.html#ab7ca6a7b154675b91e3743fefa97f588", null ],33 [ "setPerspective", "class_m_matrix.html#afdb324a637fef177f2924745714c68e9", null ],34 [ "setPerspective", "class_m_matrix.html#afdb324a637fef177f2924745714c68e9", null ],35 [ "setPerspective", "class_m_matrix.html#afdb324a637fef177f2924745714c68e9", null ],36 [ "setRotation", "class_m_matrix.html#a8f2950acc472ed28dc0df5f21fdd0365", null ],37 [ "setRotation", "class_m_matrix.html#a8f2950acc472ed28dc0df5f21fdd0365", null ],38 [ "setRotation", "class_m_matrix.html#a8f2950acc472ed28dc0df5f21fdd0365", null ],39 [ "setScale", "class_m_matrix.html#a709aea82a57daccfeade2213e37d250b", null ],40 [ "setScale", "class_m_matrix.html#a709aea82a57daccfeade2213e37d250b", null ],41 [ "setScale", "class_m_matrix.html#a838918c72690c63bec1486e630a9885e", null ],42 [ "setScale", "class_m_matrix.html#a838918c72690c63bec1486e630a9885e", null ],43 [ "setScale", "class_m_matrix.html#a709aea82a57daccfeade2213e37d250b", null ],44 [ "setScale", "class_m_matrix.html#a838918c72690c63bec1486e630a9885e", null ],45 [ "transpose", "class_m_matrix.html#acb4bb3304098c1ed437db6f93a4c88e7", null ],46 [ "transpose", "class_m_matrix.html#acb4bb3304098c1ed437db6f93a4c88e7", null ],47 [ "transpose", "class_m_matrix.html#acb4bb3304098c1ed437db6f93a4c88e7", null ],48 [ "theData", "class_m_matrix.html#abdf5371517f45973b0c07f7c80316de2", null ]...
carousel.js
Source:carousel.js
...36 if (recTranslate < 0) {37 // add one increment to the recTranslate value to take it to the left38 recTranslate += translateIncrem;39 // apply the new recTranslate40 applyTranslation();41 } else {42 // if the carousel is at the beginning it will jump to the end43 recTranslate = widthToScroll * -1;44 applyTranslation();45 }46 // pause auto scroll for 5s if the user took action himself47 pauseAutoScroll(5000);48 });49 // same as for the "previous" button for the "next" button but of course inverted50 $nextButton.click(function() {51 if (recTranslate > (widthToScroll * -1)) {52 recTranslate -= translateIncrem;53 applyTranslation();54 } else {55 recTranslate = 0;56 applyTranslation();57 }58 pauseAutoScroll(5000);59 });60 // active auto scroll and provide if it should be activated and how long the times should be61 activateAutoScroll(autoScroll, autoScrollSeconds);62});63// function to apply the current recTranslate value to the html by editing the css64function applyTranslation() {65 $carouselList.css('transform', 'translatex(' + recTranslate + 'px)');66}67// function that does the auto scroll68function activateAutoScroll(activated, time) {69 // if it is activated70 if (activated) {71 // set interval to autoscroll every x seconds72 // this does the same as the "next" button73 autoScrollInterval = setInterval(function() {74 if (recTranslate > (widthToScroll * -1)) {75 recTranslate -= translateIncrem;76 applyTranslation();77 } else {78 recTranslate = 0;79 applyTranslation();80 }81 }, time * 1000);82 }83}84// function that pauses the auto scroll for x seconds85function pauseAutoScroll(pauseTime) {86 // clear the old auto scroll87 clearInterval(autoScrollInterval);88 // set timeout to active a new auto scroll after the pause89 setTimeout(function() {90 activateAutoScroll(autoScroll, autoScrollSeconds);91 }, pauseTime);...
apply-translation.js
Source:apply-translation.js
...18 const translation = await global.api.user.localization.Translation.get(req)19 // perform substition on template20 const packageJSON = req.packageJSON || global.packageJSON21 const templateHTML = req.templateHTML || packageJSON.dashboard.templateHTML22 req.templateHTML = applyTranslation(translation, '/src/template.html', templateHTML)23 if (req.route && req.route.html) {24 const filePath = req.route.htmlFilePath.substring(req.route.htmlFilePath.indexOf('/src'))25 req.html = applyTranslation(translation, filePath, req.route.html)26 if (req.html.indexOf('data-navbar') > -1) {27 let navbar = req.html.split(' data-navbar="')[1]28 navbar = navbar.substring(0, navbar.indexOf('"'))29 let navbarPath = path.join(global.applicationPath, 'src/www', navbar)30 if (!fs.existsSync(navbarPath)) {31 try {32 navbarPath = require.resolve(`@userdashboard/dashboard/src/www${navbar}`)33 } catch (error) {34 navbarPath = ''35 }36 if (!navbarPath) {37 for (const moduleName of global.packageJSON.dashboard.moduleNames) {38 try {39 navbarPath = require.resolve(`${moduleName}/src/www${navbar}`)40 } catch (error) {41 }42 if (navbarPath) {43 break44 }45 }46 }47 }48 if (navbarPath) {49 const navbarHTML = fs.readFileSync(navbarPath).toString()50 if (navbarHTML) {51 const html = applyTranslation(translation, navbarPath.substring(navbarPath.indexOf('/src')), navbarHTML)52 req.html = req.html.replace('data-navbar', 'localized-navbar')53 req.html = req.html.replace('</head>', `<template id="navbar">${html}</template>`)54 }55 }56 }57 }58 req.query = queryWas59 }60}61function applyTranslation (translation, url, html) {62 for (const phrase in translation) {63 const data = translation[phrase]64 if (!data.file || !data.file.length) {65 continue...
rotationTransform.js
Source:rotationTransform.js
...22 return this;23 },24 update: function () {25 this.matrix.setIdentity()26 .applyTranslation( -this.rotationCenter.x, -this.rotationCenter.y )27 .applyRotation( this.rotationDegree.getRad() )28 .applyTranslation( this.rotationCenter.x, this.rotationCenter.y );29 this.backmatrix.setIdentity()30 .applyTranslation( -this.rotationCenter.x, -this.rotationCenter.y )31 .applyRotation( -this.rotationDegree.getRad() )32 .applyTranslation( this.rotationCenter.x, this.rotationCenter.y );33 if ( this.asAttribute ) {34 this.attribute = (35 'rotate(' + this.rotationDegree.getDeg() + ','36 + this.rotationCenter.x + ',' + this.rotationCenter.y + ')'37 );38 } else {39 this.attribute = '';40 }41 this.notifyObservers();42 }...
transform.js
Source:transform.js
1// Replace the default window Transform2export const Transform = el => {3 function applyTranslation() {4 const p = el.object3D.position.clone().multiply(el.object3D.scale);5 Array.from(el.getChildEntities()).forEach(child => {6 child.object3D.position.add(p);7 child.setAttribute("position", child.object3D.position);8 });9 el.setAttribute("position", "0 0 0");10 }11 function applyRotation() {12 const r = el.object3D.quaternion;13 Array.from(el.getChildEntities()).forEach(child => {14 child.object3D.quaternion.premultiply(r);15 child.setAttribute("rotation", child.object3D.rotation);16 });17 el.setAttribute("rotation", "0 0 0");18 }19 function applyScale() {20 const s = el.object3D.scale;21 Array.from(el.getChildEntities()).forEach(child => {22 child.object3D.scale.multiply(s);23 child.object3D.position.multiply(s);24 child.setAttribute("scale", child.object3D.scale);25 });26 el.setAttribute("scale", "1 1 1");27 }28 function applyAll() {29 applyScale();30 applyTranslation();31 applyRotation();32 }33 return {34 applyTranslation,35 applyRotation,36 applyScale,37 applyAll38 };39};...
Camera.js
Source:Camera.js
...3 this.position = new Vector2();4 this.anchor = new Vector2();5 this.context = context;6 }7 applyTranslation() {8 this.context.translate(9 this.anchor.x - this.position.x, 10 this.anchor.y - this.position.y11 );12 }13 updateMousePosition() {14 Settings.MOUSE.world.x = Settings.MOUSE.local.x - this.anchor.x + this.position.x;15 Settings.MOUSE.world.y = Settings.MOUSE.local.y - this.anchor.y + this.position.y;16 }17 setAnchor(x, y) {18 this.anchor.set(x, y);19 }20 setPosition(x, y) {21 this.position.set(x, y);22 }23 24 begin() {25 this.context.save();26 this.updateMousePosition();27 this.applyTranslation();28 }29 end() {30 this.context.restore();31 } ...
functions_61.js
Source:functions_61.js
1var searchData=2[3 ['absoluteposition',['AbsolutePosition',['../class_control.html#a28a6d34927e7d49428ba1a37d39127b7',1,'Control']]],4 ['acceleration',['Acceleration',['../class_player.html#acb12cd0695840666d6a5d23cb92b8b84',1,'Player']]],5 ['addtexture',['AddTexture',['../class_texture_array.html#ac9ceea933fb07fefc040929806f9622a',1,'TextureArray']]],6 ['ai',['AI',['../class_a_i.html#a8267d355ae1e1dec1d7ea2a860d9f172',1,'AI']]],7 ['applyrotation',['ApplyRotation',['../class_camera.html#a20c58226c9a922b63449bf312a1b4b14',1,'Camera']]],8 ['applytranslation',['ApplyTranslation',['../class_camera.html#a903fa1f140ebe2e6f1d317287e90bc1e',1,'Camera']]]...
Using AI Code Generation
1const { applyTranslation } = require('@playwright/test/lib/translate');2const { chromium } = require('playwright');3(async () => {4 const browser = await chromium.launch();5 const context = await browser.newContext();6 const page = await context.newPage();7 await applyTranslation(page, 'fr');8 await page.screenshot({ path: 'fr.png' });9 await context.close();10 await browser.close();11})();12const { applyTranslation } = require('@playwright/test/lib/translate');13const { chromium } = require('playwright');14(async () => {15 const browser = await chromium.launch();16 const context = await browser.newContext();17 const page = await context.newPage();18 await applyTranslation(page, 'de');19 await page.screenshot({ path: 'de.png' });20 await context.close();21 await browser.close();22})();23const { applyTranslation } = require('@playwright/test/lib/translate');24const { chromium } = require('playwright');25(async () => {26 const browser = await chromium.launch();27 const context = await browser.newContext();28 const page = await context.newPage();29 await applyTranslation(page, 'ja');30 await page.screenshot({ path: 'ja.png' });31 await context.close();32 await browser.close();33})();34const { applyTranslation } = require('@playwright/test/lib/translate');35const { chromium } = require('playwright');36(async () => {37 const browser = await chromium.launch();38 const context = await browser.newContext();39 const page = await context.newPage();40 await applyTranslation(page, 'es');41 await page.screenshot({ path: 'es.png' });42 await context.close();43 await browser.close();44})();45const { applyTranslation } = require('@playwright/test/lib/translate');46const { chromium } = require
Using AI Code Generation
1const { applyTranslation } = require("playwright-core/lib/server/chromium/crNetworkManager");2const { chromium } = require("playwright");3(async () => {4 const browser = await chromium.launch();5 const context = await browser.newContext();6 const page = await context.newPage();7 await page.fill("input[name=q]", "playwright");8 await page.keyboard.press("Enter");9 await page.waitForNavigation();10 const url = page.url();11 const modifiedUrl = applyTranslation(page, url);12 console.log(modifiedUrl);13 await browser.close();14})();
Using AI Code Generation
1const { applyTranslation } = require('playwright-core/lib/server/chromium/crNetworkManager');2const { helper } = require('playwright-core/lib/server/helper');3const { assert } = require('playwright-core/lib/helper');4const { URL } = require('url');5const { Request } = require('playwright-core/lib/server/network');6const { Response } = require('playwright-core/lib/server/network');7const { Headers } = require('playwright-core/lib/server/network');8const { Connection } = require('playwright-core/lib/server/connection');9const { BrowserContext } = require('playwright-core/lib/server/browserContext');10const { CRSession } = require('playwright-core/lib/server/chromium/crConnection');11const { CRNetworkManager } = require('playwright-core/lib/server/chromium/crNetworkManager');12const { CRPage } = require('playwright-core/lib/server/chromium/crPage');13const { CRBrowser } = require('playwright-core/lib/server/chromium/crBrowser');14const { CRBrowserContext } = require('playwright-core/lib/server/chromium/crBrowser');15const { CRIConnection } = require('playwright-core/lib/server/chromium/crConnection');16const { CRSessionPool } = require('playwright-core/lib/server/chromium/crConnection');17const { CRSessionEvents } = require('playwright-core/lib/server/chromium/crConnection');18const { CRPageProxy } = require('playwright-core/lib/server/chromium/crPage');19const { CRPageEvents } = require('playwright-core/lib/server/chromium/crPage');20const { CRNetworkManagerEvents } = require('playwright-core/lib/server/chromium/crNetworkManager');21const { CRNetworkManagerRequestWillBeSentEvent } = require('playwright-core/lib/server/chromium/crNetworkManager');22const { CRNetworkManagerResponseReceivedEvent } = require('playwright-core/lib/server/chromium/crNetworkManager');23const { CRNetworkManagerLoadingFinishedEvent } = require('playwright-core/lib/server/chromium/crNetworkManager');24const { CRNetworkManagerLoadingFailedEvent } = require('playwright-core/lib/server/chromium/crNetworkManager');25const { CRNetworkManagerRequestServedFromCacheEvent } = require('playwright-core/lib/server/chromium/crNetworkManager');26const { CRNetworkManagerRequestInterceptedEvent } = require('playwright-core/lib/server/chromium/crNetwork
Using AI Code Generation
1const { applyTranslation } = require('@playwright/test/lib/server/translate');2const fs = require('fs');3(async () => {4 const translations = JSON.parse(fs.readFileSync('translations.json'));5 const result = await applyTranslation('Hello', 'en-US', translations);6 console.log(result);7})();8{9 "en-US": {10 }11}12const { test } = require('@playwright/test');13test('My test', async ({ page }) => {14 await page.click('text=Get started');15 await page.click('text=Docs');16 await page.click('text=API');17 await page.click('text=Playwright');18 await page.click('text=class: Browser');19 await page.click('text=launch');20 await page.click('text=Options');21 await page.click('text=locale');22 await page.click('text=string');23 await page.click('text=Launches browser with specified locale');
Using AI Code Generation
1const { Page } = require('playwright-core/lib/server/page.js');2Page.prototype.applyTranslation = function (x, y) {3 this._page._delegate.applyTranslation(x, y);4};5const { Frame } = require('playwright-core/lib/server/frames.js');6Frame.prototype.applyTranslation = function (x, y) {7 this._delegate.applyTranslation(x, y);8};9const { chromium } = require('playwright-core');10(async () => {11 const browser = await chromium.launch();12 const page = await browser.newPage();13 await page.screenshot({ path: 'example.png' });14 await browser.close();15})();16const { Page } = require('playwright-core/lib/server/page.js');17Page.prototype.applyTranslation = function (x, y) {18 this._page._delegate.applyTranslation(x, y);19};20const { chromium } = require('playwright-core');21(async () => {22 const browser = await chromium.launch();23 const page = await browser.newPage();24 await page.screenshot({ path: 'example1.png' });25 await browser.close();26})();
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