Best JavaScript code snippet using playwright-internal
frames.js
Source: frames.js
...799 async dragAndDrop(metadata, source, target, options = {}) {800 const controller = new _progress.ProgressController(metadata, this);801 await controller.run(async progress => {802 await dom.assertDone(await this._retryWithProgressIfNotConnected(progress, source, options.strict, async handle => {803 return handle._retryPointerAction(progress, 'move and down', false, async point => {804 await this._page.mouse.move(point.x, point.y);805 await this._page.mouse.down();806 }, { ...options,807 position: options.sourcePosition,808 timeout: progress.timeUntilDeadline()809 });810 }));811 await dom.assertDone(await this._retryWithProgressIfNotConnected(progress, target, options.strict, async handle => {812 return handle._retryPointerAction(progress, 'move and up', false, async point => {813 await this._page.mouse.move(point.x, point.y);814 await this._page.mouse.up();815 }, { ...options,816 position: options.targetPosition,817 timeout: progress.timeUntilDeadline()818 });819 }));820 }, this._page._timeoutSettings.timeout(options));821 }822 async tap(metadata, selector, options) {823 const controller = new _progress.ProgressController(metadata, this);824 return controller.run(async progress => {825 return dom.assertDone(await this._retryWithProgressIfNotConnected(progress, selector, options.strict, handle => handle._tap(progress, options)));826 }, this._page._timeoutSettings.timeout(options));...
dom.js
Source: dom.js
...456 x: box.x + border.left + offset.x,457 y: box.y + border.top + offset.y458 }459 }460 async _retryPointerAction(461 progress,462 actionName,463 waitForEnabled,464 action,465 options466 ) {467 let retry = 0 // We progressively wait longer between retries, up to 500ms.468 const waitTime = [0, 20, 100, 100, 500] // By default, we scroll with protocol method to reveal the action point.469 // However, that might not work to scroll from under position:sticky elements470 // that overlay the target element. To fight this, we cycle through different471 // scroll alignments. This works in most scenarios.472 const scrollOptions = [473 undefined,474 {475 block: 'end',476 inline: 'end'477 },478 {479 block: 'center',480 inline: 'center'481 },482 {483 block: 'start',484 inline: 'start'485 }486 ]487 while (progress.isRunning()) {488 if (retry) {489 progress.log(490 `retrying ${actionName} action${491 options.trial ? ' (trial run)' : ''492 }, attempt #${retry}`493 )494 const timeout = waitTime[Math.min(retry - 1, waitTime.length - 1)]495 if (timeout) {496 progress.log(` waiting ${timeout}ms`)497 const result = await this.evaluateInUtility(498 ([injected, node, timeout]) =>499 new Promise((f) => setTimeout(f, timeout)),500 timeout501 )502 if (result === 'error:notconnected') return result503 }504 } else {505 progress.log(506 `attempting ${actionName} action${507 options.trial ? ' (trial run)' : ''508 }`509 )510 }511 const forceScrollOptions = scrollOptions[retry % scrollOptions.length]512 const result = await this._performPointerAction(513 progress,514 actionName,515 waitForEnabled,516 action,517 forceScrollOptions,518 options519 )520 ++retry521 if (result === 'error:notvisible') {522 if (options.force) throw new Error('Element is not visible')523 progress.log(' element is not visible')524 continue525 }526 if (result === 'error:notinviewport') {527 if (options.force) throw new Error('Element is outside of the viewport')528 progress.log(' element is outside of the viewport')529 continue530 }531 if (typeof result === 'object' && 'hitTargetDescription' in result) {532 if (options.force)533 throw new Error(534 `Element does not receive pointer events, ${result.hitTargetDescription} intercepts them`535 )536 progress.log(537 ` ${result.hitTargetDescription} intercepts pointer events`538 )539 continue540 }541 return result542 }543 return 'done'544 }545 async _performPointerAction(546 progress,547 actionName,548 waitForEnabled,549 action,550 forceScrollOptions,551 options552 ) {553 const { force = false, position } = options554 if (options.__testHookBeforeStable) await options.__testHookBeforeStable()555 const result = await this._waitForDisplayedAtStablePosition(556 progress,557 force,558 waitForEnabled559 )560 if (result !== 'done') return result561 if (options.__testHookAfterStable) await options.__testHookAfterStable()562 progress.log(' scrolling into view if needed')563 progress.throwIfAborted() // Avoid action that has side-effects.564 if (forceScrollOptions) {565 const scrolled = await this.evaluateInUtility(566 ([injected, node, options]) => {567 if (568 node.nodeType === 1569 /* Node.ELEMENT_NODE */570 )571 node.scrollIntoView(options)572 },573 forceScrollOptions574 )575 if (scrolled === 'error:notconnected') return scrolled576 } else {577 const scrolled = await this._scrollRectIntoViewIfNeeded(578 position579 ? {580 x: position.x,581 y: position.y,582 width: 0,583 height: 0584 }585 : undefined586 )587 if (scrolled !== 'done') return scrolled588 }589 progress.log(' done scrolling')590 const maybePoint = position591 ? await this._offsetPoint(position)592 : await this._clickablePoint()593 if (typeof maybePoint === 'string') return maybePoint594 const point = roundPoint(maybePoint)595 if (!force) {596 if (options.__testHookBeforeHitTarget)597 await options.__testHookBeforeHitTarget()598 progress.log(599 ` checking that element receives pointer events at (${point.x},${point.y})`600 )601 const hitTargetResult = await this._checkHitTargetAt(point)602 if (hitTargetResult !== 'done') return hitTargetResult603 progress.log(` element does receive pointer events`)604 }605 progress.metadata.point = point606 if (options.trial) {607 progress.log(` trial ${actionName} has finished`)608 return 'done'609 }610 await progress.beforeInputAction(this)611 await this._page._frameManager.waitForSignalsCreatedBy(612 progress,613 options.noWaitAfter,614 async () => {615 if (options.__testHookBeforePointerAction)616 await options.__testHookBeforePointerAction()617 progress.throwIfAborted() // Avoid action that has side-effects.618 let restoreModifiers619 if (options && options.modifiers)620 restoreModifiers = await this._page.keyboard._ensureModifiers(621 options.modifiers622 )623 progress.log(` performing ${actionName} action`)624 await action(point)625 progress.log(` ${actionName} action done`)626 progress.log(' waiting for scheduled navigations to finish')627 if (options.__testHookAfterPointerAction)628 await options.__testHookAfterPointerAction()629 if (restoreModifiers)630 await this._page.keyboard._ensureModifiers(restoreModifiers)631 },632 'input'633 )634 progress.log(' navigations have finished')635 return 'done'636 }637 async hover(metadata, options) {638 const controller = new _progress.ProgressController(metadata, this)639 return controller.run(async (progress) => {640 const result = await this._hover(progress, options)641 return assertDone(throwRetargetableDOMError(result))642 }, this._page._timeoutSettings.timeout(options))643 }644 _hover(progress, options) {645 return this._retryPointerAction(646 progress,647 'hover',648 false,649 /* waitForEnabled */650 (point) => this._page.mouse.move(point.x, point.y),651 options652 )653 }654 async click(metadata, options = {}) {655 const controller = new _progress.ProgressController(metadata, this)656 return controller.run(async (progress) => {657 const result = await this._click(progress, options)658 return assertDone(throwRetargetableDOMError(result))659 }, this._page._timeoutSettings.timeout(options))660 }661 _click(progress, options) {662 return this._retryPointerAction(663 progress,664 'click',665 true,666 /* waitForEnabled */667 (point) => this._page.mouse.click(point.x, point.y, options),668 options669 )670 }671 async dblclick(metadata, options) {672 const controller = new _progress.ProgressController(metadata, this)673 return controller.run(async (progress) => {674 const result = await this._dblclick(progress, options)675 return assertDone(throwRetargetableDOMError(result))676 }, this._page._timeoutSettings.timeout(options))677 }678 _dblclick(progress, options) {679 return this._retryPointerAction(680 progress,681 'dblclick',682 true,683 /* waitForEnabled */684 (point) => this._page.mouse.dblclick(point.x, point.y, options),685 options686 )687 }688 async tap(metadata, options = {}) {689 const controller = new _progress.ProgressController(metadata, this)690 return controller.run(async (progress) => {691 const result = await this._tap(progress, options)692 return assertDone(throwRetargetableDOMError(result))693 }, this._page._timeoutSettings.timeout(options))694 }695 _tap(progress, options) {696 return this._retryPointerAction(697 progress,698 'tap',699 true,700 /* waitForEnabled */701 (point) => this._page.touchscreen.tap(point.x, point.y),702 options703 )704 }705 async selectOption(metadata, elements, values, options) {706 const controller = new _progress.ProgressController(metadata, this)707 return controller.run(async (progress) => {708 const result = await this._selectOption(709 progress,710 elements,...
Using AI Code Generation
1const { chromium } = require('playwright');2(async () => {3 const browser = await chromium.launch({ headless: false });4 const context = await browser.newContext();5 const page = await context.newPage();6 await page.type('input[aria-label="Search"]', 'Playwright');7 await page.keyboard.press('Enter');8 await page.waitForSelector('text=Playwright - Google Search');9 await page.click('text=Playwright - Google Search');10 await page.waitForNavigation();11 await page.waitForSelector('#searchform');12 await page.click('#searchform');13 await page.waitForSelector('text=Playwright | Test automation for modern web apps');14 await page.click('text=Playwright | Test automation for modern web apps');15 await page.waitForNavigation();16 await page.waitForSelector('text=Playwright is a Node library to automate Chromium, Firefox and WebKit with a single API.');17 await page.click('text=Playwright is a Node library to automate Chromium, Firefox and WebKit with a single API.');18 await page.waitForNavigation();19 await page.waitForSelector('text=Playwright is a Node library to automate Chromium, Firefox and WebKit with a single API.');20 await page.click('text=Playwright is a Node library to automate Chromium, Firefox and WebKit with a single API.');21 await page.waitForNavigation();22 await page.waitForSelector('text=Playwright is a Node library to automate Chromium, Firefox and WebKit with a single API.');23 await page.click('text=Playwright is a Node library to automate Chromium, Firefox and WebKit with a single API.');24 await page.waitForNavigation();25 await page.waitForSelector('text=Playwright is a Node library to automate Chromium, Firefox and WebKit with a single API.');26 await page.click('text=Playwright is a Node library to automate Chromium, Firefox and WebKit with a single API.');27 await page.waitForNavigation();28 await page.waitForSelector('text=Playwright is a Node library to automate Chromium, Firefox and WebKit with a single API.');29 await page.click('text=Playwright is a Node library to automate Chromium, Firefox and WebKit with a single API.');30 await page.waitForNavigation();31 await page.waitForSelector('text=Playwright is a Node library to automate Chromium, Firefox and WebKit with a single API.');
Using AI Code Generation
1const { chromium } = require('playwright');2(async () => {3 const browser = await chromium.launch({ headless: false });4 const context = await browser.newContext();5 const page = await context.newPage();6 await page.waitForSelector('input[name="q"]');7 await page.click('input[name="q"]', { delay: 1000 });8 await page.type('input[name="q"]', 'Hello World', { delay: 1000 });9 await browser.close();10})();
Using AI Code Generation
1const { _retryPointerAction } = require('playwright/lib/server/chromium/crInput');2const { chromium } = require('playwright');3(async () => {4 const browser = await chromium.launch();5 const context = await browser.newContext();6 const page = await context.newPage();7 await _retryPointerAction(page, async () => {8 await page.click('text=Get Started');9 });10 await _retryPointerAction(page, async () => {11 await page.click('text=Docs');12 });13 await browser.close();14})();
Using AI Code Generation
1const { _retryPointerAction } = require('@playwright/test/lib/server/chromium/crInput');2const { chromium } = require('playwright');3(async () => {4 const browser = await chromium.launch();5 const context = await browser.newContext();6 const page = await context.newPage();
Using AI Code Generation
1const { _retryPointerAction } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');2const { _retryPointerAction } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');3const { _retryPointerAction } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');4const { _retryPointerAction } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');5const { _retryPointerAction } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');6const { _retryPointerAction } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');7const { _retryPointerAction } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');8const { _retryPointerAction } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');9const { _retryPointerAction } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');10const { _retryPointerAction } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');11const { _retryPointerAction } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');12const { _retryPointerAction } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');13const { _retryPointerAction } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');14const { _retryPointerAction } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');15const { _retryPointerAction } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');16const { _retryPointerAction } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');17const { _retryPointerAction } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');18const { _retryPointerAction } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');19const { _retryPointerAction } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');20const { _retryPointerAction } = require('playwright/lib/server/supplements/recorder/recorderSup
Using AI Code Generation
1const { _retryPointerAction } = require('playwright/lib/server/chromium/crInput');2const { Page } = require('playwright/lib/server/page');3const { PointerAction } = require('playwright/lib/server/input');4const { PointerActionSequence } = require('playwright/lib/server/input');5const { PointerActionItem } = require('playwright/lib/server/input');6const { MouseButton } = require('playwright/lib/server/input');7const { PointerType } = require('playwright/lib/server/input');8const { KeyboardModifier } = require('playwright/lib/server/input');9const { Modifiers } = require('playwright/lib/server/input');10const page = await browser.newPage();11const element = await page.$('#element');12const x = 100;13const y = 100;14const modifiers = 0;15const button = 'left';16const clickCount = 1;17const type = 'mouseMoved';18const delay = 0;19const pointerAction = new PointerAction(page, type, button, clickCount, modifiers, x, y, delay);20const pointerActionSequence = new PointerActionSequence();21pointerActionSequence.addAction(pointerAction);22await _retryPointerAction(page, pointerActionSequence);23const page = await browser.newPage();24const element = await page.$('#element');25const x = 100;26const y = 100;27const modifiers = 0;28const button = 'left';29const clickCount = 1;30const type = 'mousePressed';31const delay = 0;32const pointerAction = new PointerAction(page, type, button, clickCount, modifiers, x, y, delay);33const pointerActionSequence = new PointerActionSequence();34pointerActionSequence.addAction(pointerAction);35await _retryPointerAction(page, pointerActionSequence);36const page = await browser.newPage();37const element = await page.$('#element');38const x = 100;39const y = 100;40const modifiers = 0;41const button = 'left';42const clickCount = 1;43const type = 'mouseReleased';44const delay = 0;45const pointerAction = new PointerAction(page, type, button, clickCount, modifiers, x, y, delay);
Using AI Code Generation
1const { _retryPointerAction } = require('@playwright/test/lib/server/frames');2const { getTestState } = require('@playwright/test/lib/state');3const test = getTestState().test;4const pointerAction = async (page, action, options) => {5 await _retryPointerAction(page, action, options);6};7test('test', async ({ page }) => {8 await pointerAction(page, 'move', { x: 100, y: 100 });9 await pointerAction(page, 'down');10 await pointerAction(page, 'up');11 await pointerAction(page, 'click');12});
Jest + Playwright - Test callbacks of event-based DOM library
firefox browser does not start in playwright
Is it possible to get the selector from a locator object in playwright?
How to run a list of test suites in a single file concurrently in jest?
Running Playwright in Azure Function
firefox browser does not start in playwright
This question is quite close to a "need more focus" question. But let's try to give it some focus:
Does Playwright has access to the cPicker object on the page? Does it has access to the window object?
Yes, you can access both cPicker and the window object inside an evaluate call.
Should I trigger the events from the HTML file itself, and in the callbacks, print in the DOM the result, in some dummy-element, and then infer from that dummy element text that the callbacks fired?
Exactly, or you can assign values to a javascript variable:
const cPicker = new ColorPicker({
onClickOutside(e){
},
onInput(color){
window['color'] = color;
},
onChange(color){
window['result'] = color;
}
})
And then
it('Should call all callbacks with correct arguments', async() => {
await page.goto(`http://localhost:5000/tests/visual/basic.html`, {waitUntil:'load'})
// Wait until the next frame
await page.evaluate(() => new Promise(requestAnimationFrame))
// Act
// Assert
const result = await page.evaluate(() => window['color']);
// Check the value
})
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