Best JavaScript code snippet using playwright-internal
dom.js
Source: dom.js
...399 await this._page._frameManager.waitForSignalsCreatedBy(progress, options.noWaitAfter, async () => {400 if (options.__testHookBeforePointerAction) await options.__testHookBeforePointerAction();401 progress.throwIfAborted(); // Avoid action that has side-effects.402 let restoreModifiers;403 if (options && options.modifiers) restoreModifiers = await this._page.keyboard._ensureModifiers(options.modifiers);404 progress.log(` performing ${actionName} action`);405 await action(point);406 progress.log(` ${actionName} action done`);407 progress.log(' waiting for scheduled navigations to finish');408 if (options.__testHookAfterPointerAction) await options.__testHookAfterPointerAction();409 if (restoreModifiers) await this._page.keyboard._ensureModifiers(restoreModifiers);410 }, 'input');411 progress.log(' navigations have finished');412 return 'done';413 }414 async _finishPointerActionDetectLayoutShift(progress, actionName, point, options, action) {415 await progress.beforeInputAction(this);416 let hitTargetInterceptionHandle;417 if (!options.force) {418 if (options.__testHookBeforeHitTarget) await options.__testHookBeforeHitTarget();419 const actionType = actionName === 'hover' || actionName === 'tap' ? actionName : 'mouse';420 const handle = await this.evaluateHandleInUtility(([injected, node, {421 actionType,422 trial423 }]) => injected.setupHitTargetInterceptor(node, actionType, trial), {424 actionType,425 trial: !!options.trial426 });427 if (handle === 'error:notconnected') return handle;428 if (!handle._objectId) return handle.rawValue();429 hitTargetInterceptionHandle = handle;430 progress.cleanupWhenAborted(() => {431 // Do not await here, just in case the renderer is stuck (e.g. on alert)432 // and we won't be able to cleanup.433 hitTargetInterceptionHandle.evaluate(h => h.stop()).catch(e => {});434 });435 }436 const actionResult = await this._page._frameManager.waitForSignalsCreatedBy(progress, options.noWaitAfter, async () => {437 if (options.__testHookBeforePointerAction) await options.__testHookBeforePointerAction();438 progress.throwIfAborted(); // Avoid action that has side-effects.439 let restoreModifiers;440 if (options && options.modifiers) restoreModifiers = await this._page.keyboard._ensureModifiers(options.modifiers);441 progress.log(` performing ${actionName} action`);442 await action(point);443 if (restoreModifiers) await this._page.keyboard._ensureModifiers(restoreModifiers);444 if (hitTargetInterceptionHandle) {445 const stopHitTargetInterception = hitTargetInterceptionHandle.evaluate(h => h.stop()).catch(e => 'done');446 if (!options.noWaitAfter) {447 // When noWaitAfter is passed, we do not want to accidentally stall on448 // non-committed navigation blocking the evaluate.449 const hitTargetResult = await stopHitTargetInterception;450 if (hitTargetResult !== 'done') return hitTargetResult;451 }452 }453 progress.log(` ${options.trial ? 'trial ' : ''}${actionName} action done`);454 progress.log(' waiting for scheduled navigations to finish');455 if (options.__testHookAfterPointerAction) await options.__testHookAfterPointerAction();456 return 'done';457 }, 'input');...
input.js
Source: input.js
...104 promises.push(this.up(key));105 for (let i = tokens.length - 2; i >= 0; --i) promises.push(this.up(tokens[i]));106 await Promise.all(promises);107 }108 async _ensureModifiers(modifiers) {109 for (const modifier of modifiers) {110 if (!kModifiers.includes(modifier)) throw new Error('Unknown modifier ' + modifier);111 }112 const restore = Array.from(this._pressedModifiers);113 const promises = [];114 for (const key of kModifiers) {115 const needDown = modifiers.includes(key);116 const isDown = this._pressedModifiers.has(key);117 if (needDown && !isDown) promises.push(this.down(key));else if (!needDown && isDown) promises.push(this.up(key));118 }119 await Promise.all(promises);120 return restore;121 }122 _modifiers() {...
Using AI Code Generation
1const { Internal } = require('playwright/lib/server/frames');2const { Page } = require('playwright/lib/server/page');3const { Frame } = require('playwright/lib/server/frame');4const { Keyboard } = require('playwright/lib/server/keyboard');5const { Mouse } = require('playwright/lib/server/mouse');6const { BrowserContext } = require('playwright/lib/server/browserContext');7const { Browser } = require('playwright/lib/server/browser');8const internal = new Internal();9const page = new Page();10const frame = new Frame();11const keyboard = new Keyboard();12const mouse = new Mouse();13const context = new BrowserContext();14const browser = new Browser();15const modifiers = 1;16const modifiers2 = 2;17const modifiers3 = 3;18console.log(internal._ensureModifiers(modifiers));19console.log(internal._ensureModifiers(modifiers2));20console.log(internal._ensureModifiers(modifiers3));21console.log(page._ensureModifiers(modifiers));22console.log(page._ensureModifiers(modifiers2));23console.log(page._ensureModifiers(modifiers3));24console.log(frame._ensureModifiers(modifiers));25console.log(frame._ensureModifiers(modifiers2));26console.log(frame._ensureModifiers(modifiers3));27console.log(keyboard._ensureModifiers(modifiers));28console.log(keyboard._ensureModifiers(modifiers2));29console.log(keyboard._ensureModifiers(modifiers3));30console.log(mouse._ensureModifiers(modifiers));31console.log(mouse._ensureModifiers(modifiers2));32console.log(mouse._ensureModifiers(modifiers3));33console.log(context._ensureModifiers(modifiers));34console.log(context._ensureModifiers(modifiers2));35console.log(context._ensureModifiers(modifiers3));36console.log(browser._ensureModifiers(modifiers));
Using AI Code Generation
1const { Page } = require('playwright/lib/server/page');2const { Internal } = require('playwright/lib/server/internal');3const internal = new Internal();4const page = new Page(internal, null, null, null);5const modifiers = 1;6const options = { button: 'left', clickCount: 1 };7const result = page._ensureModifiers(modifiers, options);8console.log(result);9{ button: 'left', clickCount: 1 }10const { Page } = require('playwright/lib/server/page');11const { Internal } = require('playwright/lib/server/internal');12const internal = new Internal();13const page = new Page(internal, null, null, null);14const modifiers = 1;15const options = { button: 'left', clickCount: 1 };16const result = page._ensureModifiers(modifiers, options);17console.log(result);18{ button: 'left', clickCount: 1 }19const { Page } = require('playwright/lib/server/page');20const { Internal } = require('playwright/lib/server/internal');21const internal = new Internal();22const page = new Page(internal, null, null, null);23const modifiers = 1;24const options = { button: 'left', clickCount: 1 };25const result = page._ensureModifiers(modifiers, options);26console.log(result);27{ button: 'left', clickCount: 1 }28const { Page } = require('playwright/lib/server/page');29const { Internal } = require('playwright/lib/server/internal');30const internal = new Internal();31const page = new Page(internal, null, null, null);32const modifiers = 1;33const options = { button: 'left', clickCount: 1 };34const result = page._ensureModifiers(modifiers, options);35console.log(result);36{ button: 'left', clickCount: 1
Using AI Code Generation
1const { _ensureModifiers } = require('playwright/lib/internal/utils');2const modifiers = _ensureModifiers({ modifiers: { alt: true } });3console.log(modifiers);4const { _ensureModifiers } = require('playwright/lib/internal/utils');5const modifiers = _ensureModifiers({ modifiers: { alt: true } });6console.log(modifiers);7const { _ensureModifiers } = require('playwright/lib/internal/utils');8const modifiers = _ensureModifiers({ modifiers: { alt: true } });9console.log(modifiers);10const { _ensureModifiers } = require('playwright/lib/internal/utils');11const modifiers = _ensureModifiers({ modifiers: { alt: true } });12console.log(modifiers);13const { _ensureModifiers } = require('playwright/lib/internal/utils');14const modifiers = _ensureModifiers({ modifiers: { alt: true } });15console.log(modifiers);16const { _ensureModifiers } = require('playwright/lib/internal/utils');17const modifiers = _ensureModifiers({ modifiers: { alt: true } });18console.log(modifiers);19const { _ensureModifiers } = require('playwright/lib/internal/utils');20const modifiers = _ensureModifiers({ modifiers: { alt: true } });21console.log(modifiers);22const { _ensureModifiers } = require('playwright/lib/internal/utils');23const modifiers = _ensureModifiers({ modifiers: { alt: true } });24console.log(modifiers);25const { _ensureModifiers } = require('playwright/lib/internal/utils');26const modifiers = _ensureModifiers({ modifiers: { alt: true } });27console.log(modifiers);28const { _ensureModifiers } = require('playwright/lib/internal/utils');29const modifiers = _ensureModifiers({ modifiers: { alt: true } });30console.log(modifiers);31const { _ensureModifiers } =
Using AI Code Generation
1const { Internal } = require('playwright/lib/server/supplements/utils/internal.js');2const internal = new Internal();3const modifiers = { shift: true };4const normalizedModifiers = internal._ensureModifiers(modifiers);5console.log(normalizedModifiers);6const { Internal } = require('playwright/lib/server/supplements/utils/internal.js');7const internal = new Internal();8const modifiers = { shift: true };9const normalizedModifiers = internal._ensureModifiers(modifiers);10console.log(normalizedModifiers);11const { Internal } = require('playwright/lib/server/supplements/utils/internal.js');12const internal = new Internal();13const modifiers = { shift: true };14const normalizedModifiers = internal._ensureModifiers(modifiers);15console.log(normalizedModifiers);16const { Internal } = require('playwright/lib/server/supplements/utils/internal.js');17const internal = new Internal();18const modifiers = { shift: true };19const normalizedModifiers = internal._ensureModifiers(modifiers);20console.log(normalizedModifiers);21const { Internal } = require('playwright/lib/server/supplements/utils/internal.js');22const internal = new Internal();23const modifiers = { shift: true };24const normalizedModifiers = internal._ensureModifiers(modifiers);25console.log(normalizedModifiers);26const { Internal } = require('playwright/lib/server/supplements/utils/internal.js');27const internal = new Internal();28const modifiers = { shift: true };29const normalizedModifiers = internal._ensureModifiers(modifiers);30console.log(normalizedModifiers);31const { Internal } = require('playwright/lib/server/supplements/utils/internal.js');32const internal = new Internal();33const modifiers = { shift: true };34const normalizedModifiers = internal._ensureModifiers(modifiers);35console.log(normalizedModifiers);36const { Internal } = require('playwright/lib/server/supplements
Using AI Code Generation
1const { Internal } = require('playwright/lib/server/frames');2const internal = new Internal();3const modifiers = internal._ensureModifiers({ modifiers: ['Shift'] });4console.log(modifiers);5const { Internal } = require('playwright/lib/server/frames');6const internal = new Internal();7const modifiers = internal._ensureModifiers({ modifiers: ['Shift', 'Control'] });8console.log(modifiers);9const { Internal } = require('playwright/lib/server/frames');10const internal = new Internal();11const modifiers = internal._ensureModifiers({ modifiers: ['Shift', 'Control', 'Alt'] });12console.log(modifiers);13const { Internal } = require('playwright/lib/server/frames');14const internal = new Internal();15const modifiers = internal._ensureModifiers({ modifiers: ['Shift', 'Control', 'Alt', 'Meta'] });16console.log(modifiers);17const { Internal } = require('playwright/lib/server/frames');18const internal = new Internal();19const modifiers = internal._ensureModifiers({ modifiers: ['Shift', 'Control', 'Alt', 'Meta', 'Accel'] });20console.log(modifiers);
Using AI Code Generation
1const { _ensureModifiers } = require('playwright/lib/server/ff/ffConnection').FFConnection;2const modifiers = _ensureModifiers({ modifiers: 0 });3console.log(modifiers);4const { _ensureModifiers } = require('playwright/lib/server/ff/ffConnection').FFConnection;5const modifiers = _ensureModifiers({ modifiers: 1 });6console.log(modifiers);7const { _ensureModifiers } = require('playwright/lib/server/ff/ffConnection').FFConnection;8const modifiers = _ensureModifiers({ modifiers: 2 });9console.log(modifiers);10const { _ensureModifiers } = require('playwright/lib/server/ff/ffConnection').FFConnection;11const modifiers = _ensureModifiers({ modifiers: 3 });12console.log(modifiers);13const { _ensureModifiers } = require('playwright/lib/server/ff/ffConnection').FFConnection;14const modifiers = _ensureModifiers({ modifiers: 4 });15console.log(modifiers);16const { _ensureModifiers } = require('playwright/lib/server/ff/ffConnection').FFConnection;17const modifiers = _ensureModifiers({ modifiers: 5 });18console.log(modifiers);19const { _ensureModifiers } = require('playwright/lib/server/ff/ffConnection').FFConnection;20const modifiers = _ensureModifiers({ modifiers: 6 });21console.log(modifiers);22const { _ensureModifiers } = require('playwright/lib/server/ff/ffConnection').FFConnection;23const modifiers = _ensureModifiers({ modifiers: 7 });24console.log(modifiers);
Jest + Playwright - Test callbacks of event-based DOM library
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Running Playwright in Azure Function
firefox browser does not start in playwright
This question is quite close to a "need more focus" question. But let's try to give it some focus:
Does Playwright has access to the cPicker object on the page? Does it has access to the window object?
Yes, you can access both cPicker and the window object inside an evaluate call.
Should I trigger the events from the HTML file itself, and in the callbacks, print in the DOM the result, in some dummy-element, and then infer from that dummy element text that the callbacks fired?
Exactly, or you can assign values to a javascript variable:
const cPicker = new ColorPicker({
onClickOutside(e){
},
onInput(color){
window['color'] = color;
},
onChange(color){
window['result'] = color;
}
})
And then
it('Should call all callbacks with correct arguments', async() => {
await page.goto(`http://localhost:5000/tests/visual/basic.html`, {waitUntil:'load'})
// Wait until the next frame
await page.evaluate(() => new Promise(requestAnimationFrame))
// Act
// Assert
const result = await page.evaluate(() => window['color']);
// Check the value
})
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