Best JavaScript code snippet using playwright-internal
Stage.js
Source:Stage.js
...560 var inBounds = o.inBounds;561 this._updatePointerPosition(id, e, pageX, pageY);562 if (!inBounds && !o.inBounds && !this.mouseMoveOutside) { return; }563 if (id == -1 && o.inBounds == !inBounds) {564 this._dispatchMouseEvent(this, (inBounds ? "mouseleave" : "mouseenter"), false, id, o, e);565 }566 567 this._dispatchMouseEvent(this, "stagemousemove", false, id, o, e);568 this._dispatchMouseEvent(o.target, "pressmove", true, id, o, e);569 // TODO: deprecated:570 var oEvent = o.event;571 if (oEvent && oEvent.hasEventListener("mousemove")) {572 // this doesn't use _dispatchMouseEvent because it requires re-targeting.573 oEvent.dispatchEvent(new createjs.MouseEvent("mousemove", false, false, o.x, o.y, e, id, (id == this._primaryPointerID), o.rawX, o.rawY), o.target);574 }575 this.nextStage&&this.nextStage._handlePointerMove(id, e, pageX, pageY);576 };577 /**578 * @method _updatePointerPosition579 * @protected580 * @param {Number} id581 * @param {Event} e582 * @param {Number} pageX583 * @param {Number} pageY584 **/585 p._updatePointerPosition = function(id, e, pageX, pageY) {586 var rect = this._getElementRect(this.canvas);587 pageX -= rect.left;588 pageY -= rect.top;589 var w = this.canvas.width;590 var h = this.canvas.height;591 pageX /= (rect.right-rect.left)/w;592 pageY /= (rect.bottom-rect.top)/h;593 var o = this._getPointerData(id);594 if (o.inBounds = (pageX >= 0 && pageY >= 0 && pageX <= w-1 && pageY <= h-1)) {595 o.x = pageX;596 o.y = pageY;597 } else if (this.mouseMoveOutside) {598 o.x = pageX < 0 ? 0 : (pageX > w-1 ? w-1 : pageX);599 o.y = pageY < 0 ? 0 : (pageY > h-1 ? h-1 : pageY);600 }601 o.posEvtObj = e;602 o.rawX = pageX;603 o.rawY = pageY;604 if (id == this._primaryPointerID) {605 this.mouseX = o.x;606 this.mouseY = o.y;607 this.mouseInBounds = o.inBounds;608 }609 };610 /**611 * @method _handleMouseUp612 * @protected613 * @param {MouseEvent} e614 **/615 p._handleMouseUp = function(e) {616 this._handlePointerUp(-1, e, false);617 };618 /**619 * @method _handlePointerUp620 * @protected621 * @param {Number} id622 * @param {Event} e623 * @param {Boolean} clear624 **/625 p._handlePointerUp = function(id, e, clear) {626 var o = this._getPointerData(id);627 this._dispatchMouseEvent(this, "stagemouseup", false, id, o, e);628 var oTarget = o.target;629 if (oTarget) {630 if (this._getObjectsUnderPoint(o.x, o.y, null, true) == oTarget) {631 this._dispatchMouseEvent(oTarget, "click", true, id, o, e);632 }633 this._dispatchMouseEvent(oTarget, "pressup", true, id, o, e);634 }635 // TODO: deprecated:636 var oEvent = o.event;637 if (oEvent && oEvent.hasEventListener("mouseup")) {638 // this doesn't use _dispatchMouseEvent because it requires re-targeting.639 oEvent.dispatchEvent(new createjs.MouseEvent("mouseup", false, false, o.x, o.y, e, id, (id==this._primaryPointerID), o.rawX, o.rawY), oTarget);640 }641 if (clear) {642 if (id==this._primaryPointerID) { this._primaryPointerID = null; }643 delete(this._pointerData[id]);644 } else { o.event = o.target = null; }645 this.nextStage&&this.nextStage._handlePointerUp(id, e, clear);646 };647 /**648 * @method _handleMouseDown649 * @protected650 * @param {MouseEvent} e651 **/652 p._handleMouseDown = function(e) {653 this._handlePointerDown(-1, e, e.pageX, e.pageY);654 };655 /**656 * @method _handlePointerDown657 * @protected658 * @param {Number} id659 * @param {Event} e660 * @param {Number} pageX661 * @param {Number} pageY662 **/663 p._handlePointerDown = function(id, e, pageX, pageY) {664 if (pageY != null) { this._updatePointerPosition(id, e, pageX, pageY); }665 var o = this._getPointerData(id);666 this._dispatchMouseEvent(this, "stagemousedown", false, id, o, e);667 o.target = this._getObjectsUnderPoint(o.x, o.y, null, true);668 // TODO: holding onto the event is deprecated:669 o.event = this._dispatchMouseEvent(o.target, "mousedown", true, id, o, e);670 this.nextStage&&this.nextStage._handlePointerDown(id, e, pageX, pageY);671 };672 /**673 * @method _testMouseOver674 * @param {Boolean} clear If true, clears the mouseover / rollover (ie. no target)675 * @protected676 **/677 p._testMouseOver = function(clear) {678 // only update if the mouse position has changed. This provides a lot of optimization, but has some trade-offs.679 if (this._primaryPointerID != -1 || (!clear && this.mouseX == this._mouseOverX && this.mouseY == this._mouseOverY && this.mouseInBounds)) { return; }680 var o = this._getPointerData(-1);681 var e = o.posEvtObj;682 var target, common = -1, cursor="", t, i, l;683 684 if (clear || this.mouseInBounds && e && e.target == this.canvas) {685 target = this._getObjectsUnderPoint(this.mouseX, this.mouseY, null, true);686 this._mouseOverX = this.mouseX;687 this._mouseOverY = this.mouseY;688 }689 var oldList = this._mouseOverTarget||[];690 var oldTarget = oldList[oldList.length-1];691 var list = this._mouseOverTarget = [];692 // generate ancestor list and check for cursor:693 t = target;694 while (t) {695 list.unshift(t);696 if (t.cursor != null) { cursor = t.cursor; }697 t = t.parent;698 }699 this.canvas.style.cursor = cursor;700 // find common ancestor:701 for (i=0,l=list.length; i<l; i++) {702 if (list[i] != oldList[i]) { break; }703 common = i;704 }705 if (oldTarget != target) {706 this._dispatchMouseEvent(oldTarget, "mouseout", true, -1, o, e);707 }708 for (i=oldList.length-1; i>common; i--) {709 this._dispatchMouseEvent(oldList[i], "rollout", false, -1, o, e);710 }711 for (i=list.length-1; i>common; i--) {712 this._dispatchMouseEvent(list[i], "rollover", false, -1, o, e);713 }714 if (oldTarget != target) {715 this._dispatchMouseEvent(target, "mouseover", true, -1, o, e);716 }717 };718 /**719 * @method _handleDoubleClick720 * @protected721 * @param {MouseEvent} e722 **/723 p._handleDoubleClick = function(e) {724 var o = this._getPointerData(-1);725 var target = this._getObjectsUnderPoint(o.x, o.y, null, true);726 this._dispatchMouseEvent(target, "dblclick", true, -1, o, e);727 this.nextStage&&this.nextStage._handleDoubleClick(e);728 };729 /**730 * @method _dispatchMouseEvent731 * @protected732 * @param {DisplayObject} target733 * @param {String} type734 * @param {Boolean} bubbles735 * @param {Number} pointerId736 * @param {Object} o737 * @param {MouseEvent} [nativeEvent]738 **/739 p._dispatchMouseEvent = function(target, type, bubbles, pointerId, o, nativeEvent) {740 // TODO: might be worth either reusing MouseEvent instances, or adding a willTrigger method to avoid GC....
Using AI Code Generation
1const { chromium } = require('playwright');2(async () => {3 const browser = await chromium.launch();4 const context = await browser.newContext();5 const page = await context.newPage();6 await page._dispatchMouseEvent('mousedown', { clientX: 100, clientY: 100 });7 await page._dispatchMouseEvent('mouseup', { clientX: 100, clientY: 100 });8 await browser.close();9})();10const { chromium } = require('playwright');11(async () => {12 const browser = await chromium.launch();13 const context = await browser.newContext();14 const page = await context.newPage();15 await page._dispatchMouseEvent('mousedown', { clientX: 100, clientY: 100 });16 await page._dispatchMouseEvent('mouseup', { clientX: 100, clientY: 100 });17 await browser.close();18})();19const { chromium } = require('playwright');20(async () => {21 const browser = await chromium.launch();22 const context = await browser.newContext();23 const page = await context.newPage();24 await page._dispatchMouseEvent('mousedown', { clientX: 100, clientY: 100 });25 await page._dispatchMouseEvent('mouseup', { clientX: 100, clientY: 100 });26 await browser.close();27})();28const { chromium } = require('playwright');29(async () => {30 const browser = await chromium.launch();31 const context = await browser.newContext();32 const page = await context.newPage();33 await page._dispatchMouseEvent('mousedown', { clientX: 100, clientY: 100 });34 await page._dispatchMouseEvent('mouseup', { clientX: 100, clientY: 100 });35 await browser.close();36})();37const { chromium } = require('playwright');
Using AI Code Generation
1const {chromium} = require('playwright');2(async () => {3 const browser = await chromium.launch();4 const context = await browser.newContext();5 const page = await context.newPage();6 await page._dispatchMouseEvent('mousedown', 100, 100);7 await page._dispatchMouseEvent('mouseup', 100, 100);8 await page._dispatchMouseEvent('click', 100, 100);9 await page._dispatchMouseEvent('mousemove', 100, 100);10 await page._dispatchMouseEvent('mouseover', 100, 100);11 await page._dispatchMouseEvent('mouseout', 100, 100);12 await page._dispatchMouseEvent('mousedown', 100, 100);13 await page._dispatchMouseEvent('mouseup', 100, 100);14 await page._dispatchMouseEvent('click', 100, 100);15 await page._dispatchMouseEvent('mousemove', 100, 100);16 await page._dispatchMouseEvent('mouseover', 100, 100);17 await page._dispatchMouseEvent('mouseout', 100, 100);18 await browser.close();19})();20 function handleEvent(event) {21 console.log(event);22 }23 document.addEventListener('mousedown', handleEvent);24 document.addEventListener('mouseup', handleEvent);25 document.addEventListener('click', handleEvent);26 document.addEventListener('mousemove', handleEvent);27 document.addEventListener('mouseover', handleEvent);28 document.addEventListener('mouseout', handleEvent);
Using AI Code Generation
1const { chromium } = require('playwright');2(async () => {3 const browser = await chromium.launch({ headless: false });4 const context = await browser.newContext();5 const page = await context.newPage();6 await page.click('text=Sign in');7 await page.waitForTimeout(2000);8 await page._dispatchMouseEvent('mousedown', 0, 0);9 await page._dispatchMouseEvent('mouseup', 0, 0);10 await page._dispatchMouseEvent('click', 0, 0);11 await page.waitForTimeout(2000);12 await browser.close();13})();14const { chromium } = require('playwright');15(async () => {16 const browser = await chromium.launch({ headless: false });17 const context = await browser.newContext();18 const page = await context.newPage();19 await page.click('text=Sign in');20 await page.waitForTimeout(2000);21 await page._dispatchMouseEvent('mousedown', 0, 0);22 await page._dispatchMouseEvent('mouseup', 0, 0);23 await page._dispatchMouseEvent('click', 0, 0);24 await page.waitForTimeout(2000);25 await browser.close();26})();27const { chromium } = require('playwright');28(async () => {29 const browser = await chromium.launch({ headless: false });30 const context = await browser.newContext();31 const page = await context.newPage();32 await page.click('text=Sign in');33 await page.waitForTimeout(2000);
Using AI Code Generation
1const {chromium} = require('playwright');2(async () => {3 const browser = await chromium.launch();4 const context = await browser.newContext();5 const page = await context.newPage();6 await page.click('input[name="q"]');7 await page._dispatchMouseEvent('mousePressed', 0, 0, 'left');8 await page._dispatchMouseEvent('mouseReleased', 0, 0, 'left');9 await page.type('input[name="q"]', 'Hello World');10 await page.screenshot({ path: 'google.png' });11 await browser.close();12})();
Using AI Code Generation
1const { chromium } = require('playwright');2(async () => {3 const browser = await chromium.launch();4 const page = await browser.newPage();5 await page.evaluate(() => {6 document.addEventListener('mousedown', e => console.log(e));7 });8 await page._dispatchMouseEvent('mousedown', { x: 100, y: 100 });9 await browser.close();10})();11const { chromium } = require('playwright');12(async () => {13 const browser = await chromium.launch();14 const page = await browser.newPage();15 await page.evaluate(() => {16 document.addEventListener('mousedown', e => console.log(e));17 });18 await page._dispatchMouseEvent('mousedown', { x: 100, y: 100 });19 await browser.close();20})();21const { chromium } = require('playwright');22(async () => {23 const browser = await chromium.launch();24 const page = await browser.newPage();25 await page.evaluate(() => {26 document.addEventListener('mousedown', e => console.log(e));27 });28 await page._dispatchMouseEvent('mousedown', { x: 100, y: 100 });29 await browser.close();30})();31const { chromium } = require('playwright');32(async () => {33 const browser = await chromium.launch();34 const page = await browser.newPage();35 await page.evaluate(() => {36 document.addEventListener('mousedown
Using AI Code Generation
1import { chromium } from 'playwright';2(async () => {3 const browser = await chromium.launch();4 const page = await browser.newPage();5 await page._dispatchMouseEvent('mousemove', { x: 100, y: 100 });6 await page._dispatchMouseEvent('mousedown', { x: 100, y: 100 });7 await page._dispatchMouseEvent('mouseup', { x: 100, y: 100 });8 await browser.close();9})();10Your name to display (optional):
Using AI Code Generation
1const { _dispatchMouseEvent } = require('playwright/lib/server/chromium/crPage');2const { chromium } = require('playwright');3(async () => {4 const browser = await chromium.launch();5 const page = await browser.newPage();6 await page.waitForTimeout(5000);7 await _dispatchMouseEvent(page, 'mousePressed', {8 });9 await _dispatchMouseEvent(page, 'mouseReleased', {10 });11 await browser.close();12})();13 at CDPSession._onMessage (/Users/raghavendra.murthy/Downloads/playwright-1.10.0/node_modules/playwright/lib/server/cjs/chromium/crConnection.js:101:23)14 at CDPSession.emit (events.js:315:20)15 at CDPSession._onMessage (/Users/raghavendra.murthy/Downloads/playwright-1.10.0/node_modules/playwright/lib/server/cjs/chromium/crConnection.js:49:14)16 at Connection._onMessage (/Users/raghavendra.murthy/Downloads/playwright-1.10.0/node_modules/playwright/lib/server/cjs/chromium/crConnection.js:31:23)17 at Connection._dispatchMessage (/Users/raghavendra.murthy/Downloads/playwright-1.10.0/node_modules/playwright/lib/server/cjs/chromium/crConnection.js:25:14)18 at WebSocketTransport._ws.addEventListener (/Users/raghavendra.murthy/Downloads/playwright-1.10.0/node_modules/playwright/lib/server/cjs/chromium/crConnection.js:18:22)19 at WebSocket.onMessage (/Users/raghavendra.murthy/Downloads
Using AI Code Generation
1const { chromium } = require('playwright');2const { _dispatchMouseEvent } = require('playwright/lib/server/frames');3(async () => {4 const browser = await chromium.launch();5 const context = await browser.newContext();6 const page = await context.newPage();7 await page.waitForSelector('input[name="q"]');8 await _dispatchMouseEvent(page.mainFrame(), 'mousedown', { x: 100, y: 100 });9 await _dispatchMouseEvent(page.mainFrame(), 'mouseup', { x: 100, y: 100 });10 await browser.close();11})();12const { chromium } = require('playwright');13const { _dispatchMouseEvent } = require('playwright/lib/server/frames');14(async () => {15 const browser = await chromium.launch();16 const context = await browser.newContext();17 const page = await context.newPage();18 await page.waitForSelector('input[name="q"]');19 await _dispatchMouseEvent(page.mainFrame(), 'mousedown', { x: 100, y: 100 });20 await _dispatchMouseEvent(page.mainFrame(), 'mouseup', { x: 100, y: 100 });21 await browser.close();22})();23const { chromium } = require('playwright');24const { _dispatchMouseEvent } = require('playwright/lib/server/frames');25(async () => {26 const browser = await chromium.launch();27 const context = await browser.newContext();28 const page = await context.newPage();29 await page.waitForSelector('input[name="q"]');30 await _dispatchMouseEvent(page.mainFrame(), 'mousedown', { x: 100, y: 100 });31 await _dispatchMouseEvent(page.mainFrame(), 'mouseup', { x: 100, y: 100 });32 await browser.close();33})();34const { chromium } = require('playwright');35const { _dispatchMouseEvent } = require('playwright/lib/server/frames');36(async () => {37 const browser = await chromium.launch();
Using AI Code Generation
1const { _dispatchMouseEvent } = page;2await _dispatchMouseEvent({3});4const { _dispatchMouseEvent } = frame;5await _dispatchMouseEvent({6});7const { _dispatchMouseEvent } = elementHandle;8await _dispatchMouseEvent({9});10const { _dispatchMouseEvent } = jsHandle;11await _dispatchMouseEvent({12});13const { _dispatchMouseEvent } = jsHandle;14await _dispatchMouseEvent({15});16const { _dispatchMouseEvent } = jsHandle;17await _dispatchMouseEvent({18});19const { _dispatchMouseEvent } = jsHandle;20await _dispatchMouseEvent({21});22const { _dispatchMouseEvent } = jsHandle
Using AI Code Generation
1const { _dispatchMouseEvent } = require('playwright/lib/protocol/protocol.yml');2await _dispatchMouseEvent({x: 100, y: 100, type: 'mouseMoved'});3const { dispatchEvent } = require('playwright/lib/protocol/protocol.yml');4await dispatchEvent({type: 'mousemove', x: 100, y: 100});5const { dispatchEvent } = require('playwright/lib/protocol/protocol.yml');6await dispatchEvent({type: 'mousemove', x: 100, y: 100});7const { dispatchEvent } = require('playwright/lib/protocol/protocol.yml');8await dispatchEvent({type: 'mousemove', x: 100, y: 100});9const { dispatchEvent } = require('playwright/lib/protocol/protocol.yml');10await dispatchEvent({type: 'mousemove', x: 100, y: 100});11const { dispatchEvent } = require('playwright/lib/protocol/protocol.yml');12await dispatchEvent({type: 'mousemove', x: 100, y: 100});13const { dispatchEvent } = require('playwright/lib/protocol/protocol.yml');14await dispatchEvent({type: 'mousemove', x: 100, y: 100});15const { dispatchEvent } = require('playwright/lib/protocol/protocol.yml');16await dispatchEvent({type: 'mousemove', x: 100, y: 100});17const { dispatchEvent } = require('playwright/lib/protocol/protocol.yml');18await dispatchEvent({type: 'mousemove', x: 100, y: 100});19const { dispatchEvent } = require('playwright/lib/protocol/protocol.yml');20await dispatchEvent({type: 'mousemove', x: 100, y: 100});
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