Best JavaScript code snippet using playwright-internal
Stage.js
Source: Stage.js
...560 var inBounds = o.inBounds;561 this._updatePointerPosition(id, e, pageX, pageY);562 if (!inBounds && !o.inBounds && !this.mouseMoveOutside) { return; }563 if (id == -1 && o.inBounds == !inBounds) {564 this._dispatchMouseEvent(this, (inBounds ? "mouseleave" : "mouseenter"), false, id, o, e);565 }566 567 this._dispatchMouseEvent(this, "stagemousemove", false, id, o, e);568 this._dispatchMouseEvent(o.target, "pressmove", true, id, o, e);569 // TODO: deprecated:570 var oEvent = o.event;571 if (oEvent && oEvent.hasEventListener("mousemove")) {572 // this doesn't use _dispatchMouseEvent because it requires re-targeting.573 oEvent.dispatchEvent(new createjs.MouseEvent("mousemove", false, false, o.x, o.y, e, id, (id == this._primaryPointerID), o.rawX, o.rawY), o.target);574 }575 this.nextStage&&this.nextStage._handlePointerMove(id, e, pageX, pageY);576 };577 /**578 * @method _updatePointerPosition579 * @protected580 * @param {Number} id581 * @param {Event} e582 * @param {Number} pageX583 * @param {Number} pageY584 **/585 p._updatePointerPosition = function(id, e, pageX, pageY) {586 var rect = this._getElementRect(this.canvas);587 pageX -= rect.left;588 pageY -= rect.top;589 var w = this.canvas.width;590 var h = this.canvas.height;591 pageX /= (rect.right-rect.left)/w;592 pageY /= (rect.bottom-rect.top)/h;593 var o = this._getPointerData(id);594 if (o.inBounds = (pageX >= 0 && pageY >= 0 && pageX <= w-1 && pageY <= h-1)) {595 o.x = pageX;596 o.y = pageY;597 } else if (this.mouseMoveOutside) {598 o.x = pageX < 0 ? 0 : (pageX > w-1 ? w-1 : pageX);599 o.y = pageY < 0 ? 0 : (pageY > h-1 ? h-1 : pageY);600 }601 o.posEvtObj = e;602 o.rawX = pageX;603 o.rawY = pageY;604 if (id == this._primaryPointerID) {605 this.mouseX = o.x;606 this.mouseY = o.y;607 this.mouseInBounds = o.inBounds;608 }609 };610 /**611 * @method _handleMouseUp612 * @protected613 * @param {MouseEvent} e614 **/615 p._handleMouseUp = function(e) {616 this._handlePointerUp(-1, e, false);617 };618 /**619 * @method _handlePointerUp620 * @protected621 * @param {Number} id622 * @param {Event} e623 * @param {Boolean} clear624 **/625 p._handlePointerUp = function(id, e, clear) {626 var o = this._getPointerData(id);627 this._dispatchMouseEvent(this, "stagemouseup", false, id, o, e);628 var oTarget = o.target;629 if (oTarget) {630 if (this._getObjectsUnderPoint(o.x, o.y, null, true) == oTarget) {631 this._dispatchMouseEvent(oTarget, "click", true, id, o, e);632 }633 this._dispatchMouseEvent(oTarget, "pressup", true, id, o, e);634 }635 // TODO: deprecated:636 var oEvent = o.event;637 if (oEvent && oEvent.hasEventListener("mouseup")) {638 // this doesn't use _dispatchMouseEvent because it requires re-targeting.639 oEvent.dispatchEvent(new createjs.MouseEvent("mouseup", false, false, o.x, o.y, e, id, (id==this._primaryPointerID), o.rawX, o.rawY), oTarget);640 }641 if (clear) {642 if (id==this._primaryPointerID) { this._primaryPointerID = null; }643 delete(this._pointerData[id]);644 } else { o.event = o.target = null; }645 this.nextStage&&this.nextStage._handlePointerUp(id, e, clear);646 };647 /**648 * @method _handleMouseDown649 * @protected650 * @param {MouseEvent} e651 **/652 p._handleMouseDown = function(e) {653 this._handlePointerDown(-1, e, e.pageX, e.pageY);654 };655 /**656 * @method _handlePointerDown657 * @protected658 * @param {Number} id659 * @param {Event} e660 * @param {Number} pageX661 * @param {Number} pageY662 **/663 p._handlePointerDown = function(id, e, pageX, pageY) {664 if (pageY != null) { this._updatePointerPosition(id, e, pageX, pageY); }665 var o = this._getPointerData(id);666 this._dispatchMouseEvent(this, "stagemousedown", false, id, o, e);667 o.target = this._getObjectsUnderPoint(o.x, o.y, null, true);668 // TODO: holding onto the event is deprecated:669 o.event = this._dispatchMouseEvent(o.target, "mousedown", true, id, o, e);670 this.nextStage&&this.nextStage._handlePointerDown(id, e, pageX, pageY);671 };672 /**673 * @method _testMouseOver674 * @param {Boolean} clear If true, clears the mouseover / rollover (ie. no target)675 * @protected676 **/677 p._testMouseOver = function(clear) {678 // only update if the mouse position has changed. This provides a lot of optimization, but has some trade-offs.679 if (this._primaryPointerID != -1 || (!clear && this.mouseX == this._mouseOverX && this.mouseY == this._mouseOverY && this.mouseInBounds)) { return; }680 var o = this._getPointerData(-1);681 var e = o.posEvtObj;682 var target, common = -1, cursor="", t, i, l;683 684 if (clear || this.mouseInBounds && e && e.target == this.canvas) {685 target = this._getObjectsUnderPoint(this.mouseX, this.mouseY, null, true);686 this._mouseOverX = this.mouseX;687 this._mouseOverY = this.mouseY;688 }689 var oldList = this._mouseOverTarget||[];690 var oldTarget = oldList[oldList.length-1];691 var list = this._mouseOverTarget = [];692 // generate ancestor list and check for cursor:693 t = target;694 while (t) {695 list.unshift(t);696 if (t.cursor != null) { cursor = t.cursor; }697 t = t.parent;698 }699 this.canvas.style.cursor = cursor;700 // find common ancestor:701 for (i=0,l=list.length; i<l; i++) {702 if (list[i] != oldList[i]) { break; }703 common = i;704 }705 if (oldTarget != target) {706 this._dispatchMouseEvent(oldTarget, "mouseout", true, -1, o, e);707 }708 for (i=oldList.length-1; i>common; i--) {709 this._dispatchMouseEvent(oldList[i], "rollout", false, -1, o, e);710 }711 for (i=list.length-1; i>common; i--) {712 this._dispatchMouseEvent(list[i], "rollover", false, -1, o, e);713 }714 if (oldTarget != target) {715 this._dispatchMouseEvent(target, "mouseover", true, -1, o, e);716 }717 };718 /**719 * @method _handleDoubleClick720 * @protected721 * @param {MouseEvent} e722 **/723 p._handleDoubleClick = function(e) {724 var o = this._getPointerData(-1);725 var target = this._getObjectsUnderPoint(o.x, o.y, null, true);726 this._dispatchMouseEvent(target, "dblclick", true, -1, o, e);727 this.nextStage&&this.nextStage._handleDoubleClick(e);728 };729 /**730 * @method _dispatchMouseEvent731 * @protected732 * @param {DisplayObject} target733 * @param {String} type734 * @param {Boolean} bubbles735 * @param {Number} pointerId736 * @param {Object} o737 * @param {MouseEvent} [nativeEvent]738 **/739 p._dispatchMouseEvent = function(target, type, bubbles, pointerId, o, nativeEvent) {740 // TODO: might be worth either reusing MouseEvent instances, or adding a willTrigger method to avoid GC....
Using AI Code Generation
1const { chromium } = require('playwright');2(async () => {3 const browser = await chromium.launch();4 const context = await browser.newContext();5 const page = await context.newPage();6 await page._dispatchMouseEvent('mousedown', { clientX: 100, clientY: 100 });7 await page._dispatchMouseEvent('mouseup', { clientX: 100, clientY: 100 });8 await browser.close();9})();10const { chromium } = require('playwright');11(async () => {12 const browser = await chromium.launch();13 const context = await browser.newContext();14 const page = await context.newPage();15 await page._dispatchMouseEvent('mousedown', { clientX: 100, clientY: 100 });16 await page._dispatchMouseEvent('mouseup', { clientX: 100, clientY: 100 });17 await browser.close();18})();19const { chromium } = require('playwright');20(async () => {21 const browser = await chromium.launch();22 const context = await browser.newContext();23 const page = await context.newPage();24 await page._dispatchMouseEvent('mousedown', { clientX: 100, clientY: 100 });25 await page._dispatchMouseEvent('mouseup', { clientX: 100, clientY: 100 });26 await browser.close();27})();28const { chromium } = require('playwright');29(async () => {30 const browser = await chromium.launch();31 const context = await browser.newContext();32 const page = await context.newPage();33 await page._dispatchMouseEvent('mousedown', { clientX: 100, clientY: 100 });34 await page._dispatchMouseEvent('mouseup', { clientX: 100, clientY: 100 });35 await browser.close();36})();37const { chromium } = require('playwright');
Using AI Code Generation
1const {chromium} = require('playwright');2(async () => {3 const browser = await chromium.launch();4 const context = await browser.newContext();5 const page = await context.newPage();6 await page._dispatchMouseEvent('mousedown', 100, 100);7 await page._dispatchMouseEvent('mouseup', 100, 100);8 await page._dispatchMouseEvent('click', 100, 100);9 await page._dispatchMouseEvent('mousemove', 100, 100);10 await page._dispatchMouseEvent('mouseover', 100, 100);11 await page._dispatchMouseEvent('mouseout', 100, 100);12 await page._dispatchMouseEvent('mousedown', 100, 100);13 await page._dispatchMouseEvent('mouseup', 100, 100);14 await page._dispatchMouseEvent('click', 100, 100);15 await page._dispatchMouseEvent('mousemove', 100, 100);16 await page._dispatchMouseEvent('mouseover', 100, 100);17 await page._dispatchMouseEvent('mouseout', 100, 100);18 await browser.close();19})();20 function handleEvent(event) {21 console.log(event);22 }23 document.addEventListener('mousedown', handleEvent);24 document.addEventListener('mouseup', handleEvent);25 document.addEventListener('click', handleEvent);26 document.addEventListener('mousemove', handleEvent);27 document.addEventListener('mouseover', handleEvent);28 document.addEventListener('mouseout', handleEvent);
Using AI Code Generation
1const { chromium } = require('playwright');2(async () => {3 const browser = await chromium.launch({ headless: false });4 const context = await browser.newContext();5 const page = await context.newPage();6 await page.click('text=Sign in');7 await page.waitForTimeout(2000);8 await page._dispatchMouseEvent('mousedown', 0, 0);9 await page._dispatchMouseEvent('mouseup', 0, 0);10 await page._dispatchMouseEvent('click', 0, 0);11 await page.waitForTimeout(2000);12 await browser.close();13})();14const { chromium } = require('playwright');15(async () => {16 const browser = await chromium.launch({ headless: false });17 const context = await browser.newContext();18 const page = await context.newPage();19 await page.click('text=Sign in');20 await page.waitForTimeout(2000);21 await page._dispatchMouseEvent('mousedown', 0, 0);22 await page._dispatchMouseEvent('mouseup', 0, 0);23 await page._dispatchMouseEvent('click', 0, 0);24 await page.waitForTimeout(2000);25 await browser.close();26})();27const { chromium } = require('playwright');28(async () => {29 const browser = await chromium.launch({ headless: false });30 const context = await browser.newContext();31 const page = await context.newPage();32 await page.click('text=Sign in');33 await page.waitForTimeout(2000);
Using AI Code Generation
1const {chromium} = require('playwright');2(async () => {3 const browser = await chromium.launch();4 const context = await browser.newContext();5 const page = await context.newPage();6 await page.click('input[name="q"]');7 await page._dispatchMouseEvent('mousePressed', 0, 0, 'left');8 await page._dispatchMouseEvent('mouseReleased', 0, 0, 'left');9 await page.type('input[name="q"]', 'Hello World');10 await page.screenshot({ path: 'google.png' });11 await browser.close();12})();
Using AI Code Generation
1const { chromium } = require('playwright');2(async () => {3 const browser = await chromium.launch();4 const page = await browser.newPage();5 await page.evaluate(() => {6 document.addEventListener('mousedown', e => console.log(e));7 });8 await page._dispatchMouseEvent('mousedown', { x: 100, y: 100 });9 await browser.close();10})();11const { chromium } = require('playwright');12(async () => {13 const browser = await chromium.launch();14 const page = await browser.newPage();15 await page.evaluate(() => {16 document.addEventListener('mousedown', e => console.log(e));17 });18 await page._dispatchMouseEvent('mousedown', { x: 100, y: 100 });19 await browser.close();20})();21const { chromium } = require('playwright');22(async () => {23 const browser = await chromium.launch();24 const page = await browser.newPage();25 await page.evaluate(() => {26 document.addEventListener('mousedown', e => console.log(e));27 });28 await page._dispatchMouseEvent('mousedown', { x: 100, y: 100 });29 await browser.close();30})();31const { chromium } = require('playwright');32(async () => {33 const browser = await chromium.launch();34 const page = await browser.newPage();35 await page.evaluate(() => {36 document.addEventListener('mousedown
Using AI Code Generation
1import { chromium } from 'playwright';2(async () => {3 const browser = await chromium.launch();4 const page = await browser.newPage();5 await page._dispatchMouseEvent('mousemove', { x: 100, y: 100 });6 await page._dispatchMouseEvent('mousedown', { x: 100, y: 100 });7 await page._dispatchMouseEvent('mouseup', { x: 100, y: 100 });8 await browser.close();9})();10Your name to display (optional):
Using AI Code Generation
1const { _dispatchMouseEvent } = require('playwright/lib/server/chromium/crPage');2const { chromium } = require('playwright');3(async () => {4 const browser = await chromium.launch();5 const page = await browser.newPage();6 await page.waitForTimeout(5000);7 await _dispatchMouseEvent(page, 'mousePressed', {8 });9 await _dispatchMouseEvent(page, 'mouseReleased', {10 });11 await browser.close();12})();13 at CDPSession._onMessage (/Users/raghavendra.murthy/Downloads/playwright-1.10.0/node_modules/playwright/lib/server/cjs/chromium/crConnection.js:101:23)14 at CDPSession.emit (events.js:315:20)15 at CDPSession._onMessage (/Users/raghavendra.murthy/Downloads/playwright-1.10.0/node_modules/playwright/lib/server/cjs/chromium/crConnection.js:49:14)16 at Connection._onMessage (/Users/raghavendra.murthy/Downloads/playwright-1.10.0/node_modules/playwright/lib/server/cjs/chromium/crConnection.js:31:23)17 at Connection._dispatchMessage (/Users/raghavendra.murthy/Downloads/playwright-1.10.0/node_modules/playwright/lib/server/cjs/chromium/crConnection.js:25:14)18 at WebSocketTransport._ws.addEventListener (/Users/raghavendra.murthy/Downloads/playwright-1.10.0/node_modules/playwright/lib/server/cjs/chromium/crConnection.js:18:22)19 at WebSocket.onMessage (/Users/raghavendra.murthy/Downloads
Using AI Code Generation
1const { chromium } = require('playwright');2const { _dispatchMouseEvent } = require('playwright/lib/server/frames');3(async () => {4 const browser = await chromium.launch();5 const context = await browser.newContext();6 const page = await context.newPage();7 await page.waitForSelector('input[name="q"]');8 await _dispatchMouseEvent(page.mainFrame(), 'mousedown', { x: 100, y: 100 });9 await _dispatchMouseEvent(page.mainFrame(), 'mouseup', { x: 100, y: 100 });10 await browser.close();11})();12const { chromium } = require('playwright');13const { _dispatchMouseEvent } = require('playwright/lib/server/frames');14(async () => {15 const browser = await chromium.launch();16 const context = await browser.newContext();17 const page = await context.newPage();18 await page.waitForSelector('input[name="q"]');19 await _dispatchMouseEvent(page.mainFrame(), 'mousedown', { x: 100, y: 100 });20 await _dispatchMouseEvent(page.mainFrame(), 'mouseup', { x: 100, y: 100 });21 await browser.close();22})();23const { chromium } = require('playwright');24const { _dispatchMouseEvent } = require('playwright/lib/server/frames');25(async () => {26 const browser = await chromium.launch();27 const context = await browser.newContext();28 const page = await context.newPage();29 await page.waitForSelector('input[name="q"]');30 await _dispatchMouseEvent(page.mainFrame(), 'mousedown', { x: 100, y: 100 });31 await _dispatchMouseEvent(page.mainFrame(), 'mouseup', { x: 100, y: 100 });32 await browser.close();33})();34const { chromium } = require('playwright');35const { _dispatchMouseEvent } = require('playwright/lib/server/frames');36(async () => {37 const browser = await chromium.launch();
Using AI Code Generation
1const { _dispatchMouseEvent } = page;2await _dispatchMouseEvent({3});4const { _dispatchMouseEvent } = frame;5await _dispatchMouseEvent({6});7const { _dispatchMouseEvent } = elementHandle;8await _dispatchMouseEvent({9});10const { _dispatchMouseEvent } = jsHandle;11await _dispatchMouseEvent({12});13const { _dispatchMouseEvent } = jsHandle;14await _dispatchMouseEvent({15});16const { _dispatchMouseEvent } = jsHandle;17await _dispatchMouseEvent({18});19const { _dispatchMouseEvent } = jsHandle;20await _dispatchMouseEvent({21});22const { _dispatchMouseEvent } = jsHandle
Using AI Code Generation
1const { _dispatchMouseEvent } = require('playwright/lib/protocol/protocol.yml');2await _dispatchMouseEvent({x: 100, y: 100, type: 'mouseMoved'});3const { dispatchEvent } = require('playwright/lib/protocol/protocol.yml');4await dispatchEvent({type: 'mousemove', x: 100, y: 100});5const { dispatchEvent } = require('playwright/lib/protocol/protocol.yml');6await dispatchEvent({type: 'mousemove', x: 100, y: 100});7const { dispatchEvent } = require('playwright/lib/protocol/protocol.yml');8await dispatchEvent({type: 'mousemove', x: 100, y: 100});9const { dispatchEvent } = require('playwright/lib/protocol/protocol.yml');10await dispatchEvent({type: 'mousemove', x: 100, y: 100});11const { dispatchEvent } = require('playwright/lib/protocol/protocol.yml');12await dispatchEvent({type: 'mousemove', x: 100, y: 100});13const { dispatchEvent } = require('playwright/lib/protocol/protocol.yml');14await dispatchEvent({type: 'mousemove', x: 100, y: 100});15const { dispatchEvent } = require('playwright/lib/protocol/protocol.yml');16await dispatchEvent({type: 'mousemove', x: 100, y: 100});17const { dispatchEvent } = require('playwright/lib/protocol/protocol.yml');18await dispatchEvent({type: 'mousemove', x: 100, y: 100});19const { dispatchEvent } = require('playwright/lib/protocol/protocol.yml');20await dispatchEvent({type: 'mousemove', x: 100, y: 100});
Jest + Playwright - Test callbacks of event-based DOM library
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This question is quite close to a "need more focus" question. But let's try to give it some focus:
Does Playwright has access to the cPicker object on the page? Does it has access to the window object?
Yes, you can access both cPicker and the window object inside an evaluate call.
Should I trigger the events from the HTML file itself, and in the callbacks, print in the DOM the result, in some dummy-element, and then infer from that dummy element text that the callbacks fired?
Exactly, or you can assign values to a javascript variable:
const cPicker = new ColorPicker({
onClickOutside(e){
},
onInput(color){
window['color'] = color;
},
onChange(color){
window['result'] = color;
}
})
And then
it('Should call all callbacks with correct arguments', async() => {
await page.goto(`http://localhost:5000/tests/visual/basic.html`, {waitUntil:'load'})
// Wait until the next frame
await page.evaluate(() => new Promise(requestAnimationFrame))
// Act
// Assert
const result = await page.evaluate(() => window['color']);
// Check the value
})
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