Best JavaScript code snippet using playwright-internal
tree.js
Source:tree.js
...219 config || (config = {});220 // If `config` is already a node, just ensure it's in the node map and221 // return it.222 if (config._isYUITreeNode) {223 this._adoptNode(config);224 return config;225 }226 // First, create nodes for any children of this node.227 if (config.children) {228 var children = [];229 for (var i = 0, len = config.children.length; i < len; i++) {230 children.push(this.createNode(config.children[i]));231 }232 config = Y.merge(config, {children: children});233 }234 var node = new this._nodeClass(this, config);235 return this._nodeMap[node.id] = node;236 },237 /**238 Removes and destroys a node and all its child nodes. Once destroyed, a node239 is eligible for garbage collection and cannot be reused or re-added to the240 tree.241 @method destroyNode242 @param {Tree.Node} node Node to destroy.243 @param {Object} [options] Options.244 @param {Boolean} [options.silent=false] If `true`, `remove` events will245 be suppressed.246 @param {String} [options.src] Source of the change, to be passed along247 to the event facade of the resulting events. This can be used to248 distinguish between changes triggered by a user and changes249 triggered programmatically, for example.250 @chainable251 **/252 destroyNode: function (node, options) {253 var child, i, len;254 options || (options = {});255 for (i = 0, len = node.children.length; i < len; i++) {256 child = node.children[i];257 // Manually remove the child from its parent; this makes destroying258 // all children of the parent much faster since there's no splicing259 // involved.260 child.parent = null;261 // Destroy the child.262 this.destroyNode(child, options);263 }264 if (node.parent) {265 this.removeNode(node, options);266 }267 node.children = null;268 node.data = null;269 node.state = {destroyed: true};270 node.tree = null;271 node._htmlNode = null;272 node._indexMap = null;273 delete this._nodeMap[node.id];274 return this;275 },276 /**277 Removes all children from the specified node. The removed children will278 still be reusable unless the `destroy` option is truthy.279 @method emptyNode280 @param {Tree.Node} node Node to empty.281 @param {Object} [options] Options.282 @param {Boolean} [options.destroy=false] If `true`, the children will283 also be destroyed, which makes them available for garbage collection284 and means they can't be reused.285 @param {Boolean} [options.silent=false] If `true`, `remove` events will286 be suppressed.287 @param {String} [options.src] Source of the change, to be passed along288 to the event facade of the resulting events. This can be used to289 distinguish between changes triggered by a user and changes290 triggered programmatically, for example.291 @return {Tree.Node[]} Array of removed child nodes.292 **/293 emptyNode: function (node, options) {294 var removed = [];295 while (node.children.length) {296 removed.push(this.removeNode(node.children[0], options));297 }298 return removed;299 },300 /**301 Returns the tree node with the specified id, or `undefined` if the node302 doesn't exist in this tree.303 @method getNodeById304 @param {String} id Node id.305 @return {Tree.Node} Node, or `undefined` if not found.306 **/307 getNodeById: function (id) {308 return this._nodeMap[id];309 },310 /**311 Inserts a node or array of nodes at the specified index under the given312 parent node, or appends them to the parent if no index is specified.313 If a node being inserted is from another tree, it and all its children will314 be removed from that tree and moved to this one.315 @method insertNode316 @param {Tree.Node} parent Parent node.317 @param {Object|Object[]|Tree.Node|Tree.Node[]} node Child node, node config318 object, array of child nodes, or array of node config objects to insert319 under the given parent. Node config objects will automatically be320 converted into node instances.321 @param {Object} [options] Options.322 @param {Number} [options.index] Index at which to insert the child node.323 If not specified, the node will be appended as the last child of the324 parent.325 @param {Boolean} [options.silent=false] If `true`, the `add` event will326 be suppressed.327 @param {String} [options.src='insert'] Source of the change, to be328 passed along to the event facade of the resulting event. This can be329 used to distinguish between changes triggered by a user and changes330 triggered programmatically, for example.331 @return {Tree.Node[]} Node or array of nodes that were inserted.332 **/333 insertNode: function (parent, node, options) {334 options || (options = {});335 parent || (parent = this.rootNode);336 var index = options.index;337 if (typeof index === 'undefined') {338 index = parent.children.length;339 }340 // If `node` is an array, recurse to insert each node it contains.341 //342 // Note: If you're getting an exception here because `node` is null when343 // you've passed in a reference to some other node's `children` array,344 // that's happening because nodes must be removed from their current345 // parent before being added to the new one, and the `children` array is346 // being modified while the nodes are inserted.347 //348 // Solution: pass a copy of the other node's `children` array instead of349 // the original. Doing the copy operation here would have a negative350 // impact on performance, so you're on your own since this is such a351 // rare edge case.352 if ('length' in node && Lang.isArray(node)) {353 var inserted = [];354 for (var i = 0, len = node.length; i < len; i++) {355 inserted.push(this.insertNode(parent, node[i], options));356 if ('index' in options) {357 options.index += 1;358 }359 }360 return inserted;361 }362 node = this.createNode(node);363 this._fireTreeEvent(EVT_ADD, {364 index : index,365 node : node,366 parent: parent,367 src : options.src || 'insert'368 }, {369 defaultFn: this._defAddFn,370 silent : options.silent371 });372 return node;373 },374 /**375 Prepends a node or array of nodes at the beginning of the specified parent376 node.377 If a node being prepended is from another tree, it and all its children will378 be removed from that tree and moved to this one.379 @method prependNode380 @param {Tree.Node} parent Parent node.381 @param {Object|Object[]|Tree.Node|Tree.Node[]} node Child node,382 node config object, array of child nodes, or array of node config383 objects to prepend to the given parent. Node config objects will384 automatically be converted into node instances.385 @param {Object} [options] Options.386 @param {Boolean} [options.silent=false] If `true`, the `add` event will387 be suppressed.388 @return {Tree.Node|Tree.Node[]} Node or array of nodes that were389 prepended.390 **/391 prependNode: function (parent, node, options) {392 return this.insertNode(parent, node, Y.merge(options, {393 index: 0,394 src : 'prepend'395 }));396 },397 /**398 Removes the specified node from its parent node. The removed node will still399 be reusable unless the `destroy` option is truthy.400 @method removeNode401 @param {Tree.Node} node Node to remove.402 @param {Object} [options] Options.403 @param {Boolean} [options.destroy=false] If `true`, the node and all its404 children will also be destroyed, which makes them available for405 garbage collection and means they can't be reused.406 @param {Boolean} [options.silent=false] If `true`, the `remove` event407 will be suppressed.408 @param {String} [options.src] Source of the change, to be passed along409 to the event facade of the resulting event. This can be used to410 distinguish between changes triggered by a user and changes411 triggered programmatically, for example.412 @return {Tree.Node} Node that was removed.413 **/414 removeNode: function (node, options) {415 options || (options = {});416 this._fireTreeEvent(EVT_REMOVE, {417 destroy: !!options.destroy,418 node : node,419 parent : node.parent,420 src : options.src || 'remove'421 }, {422 defaultFn: this._defRemoveFn,423 silent : options.silent424 });425 return node;426 },427 /**428 Returns the total number of nodes in this tree, at all levels.429 Use `rootNode.children.length` to get only the number of top-level nodes.430 @method size431 @return {Number} Total number of nodes in this tree.432 **/433 size: function () {434 return this.rootNode.size();435 },436 /**437 Serializes this tree to an object suitable for use in JSON.438 @method toJSON439 @return {Object} Serialized tree object.440 **/441 toJSON: function () {442 return this.rootNode.toJSON();443 },444 // -- Protected Methods ----------------------------------------------------445 /**446 Moves the specified node and all its children from another tree to this447 tree.448 @method _adoptNode449 @param {Tree.Node} node Node to adopt.450 @param {Object} [options] Options to pass along to `removeNode()`.451 @protected452 **/453 _adoptNode: function (node, options) {454 var oldTree = node.tree;455 if (oldTree === this) {456 return;457 }458 for (var i = 0, len = node.children.length; i < len; i++) {459 this._adoptNode(node.children[i], {silent: true});460 }461 oldTree.removeNode(node, options);462 delete oldTree._nodeMap[node.id];463 // If this node isn't an instance of this tree's composed _nodeClass,464 // then we need to recreate it to avoid potentially breaking things in465 // really weird ways.466 if (!(node instanceof this._nodeClass)467 || oldTree._nodeClass !== this._nodeClass) {468 node = this.createNode(node.toJSON());469 }470 node.tree = this;471 this._nodeMap[node.id] = node;472 },473 /**...
tree-debug.js
Source:tree-debug.js
...219 config || (config = {});220 // If `config` is already a node, just ensure it's in the node map and221 // return it.222 if (config._isYUITreeNode) {223 this._adoptNode(config);224 return config;225 }226 // First, create nodes for any children of this node.227 if (config.children) {228 var children = [];229 for (var i = 0, len = config.children.length; i < len; i++) {230 children.push(this.createNode(config.children[i]));231 }232 config = Y.merge(config, {children: children});233 }234 var node = new this._nodeClass(this, config);235 return this._nodeMap[node.id] = node;236 },237 /**238 Removes and destroys a node and all its child nodes. Once destroyed, a node239 is eligible for garbage collection and cannot be reused or re-added to the240 tree.241 @method destroyNode242 @param {Tree.Node} node Node to destroy.243 @param {Object} [options] Options.244 @param {Boolean} [options.silent=false] If `true`, `remove` events will245 be suppressed.246 @param {String} [options.src] Source of the change, to be passed along247 to the event facade of the resulting events. This can be used to248 distinguish between changes triggered by a user and changes249 triggered programmatically, for example.250 @chainable251 **/252 destroyNode: function (node, options) {253 var child, i, len;254 options || (options = {});255 for (i = 0, len = node.children.length; i < len; i++) {256 child = node.children[i];257 // Manually remove the child from its parent; this makes destroying258 // all children of the parent much faster since there's no splicing259 // involved.260 child.parent = null;261 // Destroy the child.262 this.destroyNode(child, options);263 }264 if (node.parent) {265 this.removeNode(node, options);266 }267 node.children = null;268 node.data = null;269 node.state = {destroyed: true};270 node.tree = null;271 node._htmlNode = null;272 node._indexMap = null;273 delete this._nodeMap[node.id];274 return this;275 },276 /**277 Removes all children from the specified node. The removed children will278 still be reusable unless the `destroy` option is truthy.279 @method emptyNode280 @param {Tree.Node} node Node to empty.281 @param {Object} [options] Options.282 @param {Boolean} [options.destroy=false] If `true`, the children will283 also be destroyed, which makes them available for garbage collection284 and means they can't be reused.285 @param {Boolean} [options.silent=false] If `true`, `remove` events will286 be suppressed.287 @param {String} [options.src] Source of the change, to be passed along288 to the event facade of the resulting events. This can be used to289 distinguish between changes triggered by a user and changes290 triggered programmatically, for example.291 @return {Tree.Node[]} Array of removed child nodes.292 **/293 emptyNode: function (node, options) {294 var removed = [];295 while (node.children.length) {296 removed.push(this.removeNode(node.children[0], options));297 }298 return removed;299 },300 /**301 Returns the tree node with the specified id, or `undefined` if the node302 doesn't exist in this tree.303 @method getNodeById304 @param {String} id Node id.305 @return {Tree.Node} Node, or `undefined` if not found.306 **/307 getNodeById: function (id) {308 return this._nodeMap[id];309 },310 /**311 Inserts a node or array of nodes at the specified index under the given312 parent node, or appends them to the parent if no index is specified.313 If a node being inserted is from another tree, it and all its children will314 be removed from that tree and moved to this one.315 @method insertNode316 @param {Tree.Node} parent Parent node.317 @param {Object|Object[]|Tree.Node|Tree.Node[]} node Child node, node config318 object, array of child nodes, or array of node config objects to insert319 under the given parent. Node config objects will automatically be320 converted into node instances.321 @param {Object} [options] Options.322 @param {Number} [options.index] Index at which to insert the child node.323 If not specified, the node will be appended as the last child of the324 parent.325 @param {Boolean} [options.silent=false] If `true`, the `add` event will326 be suppressed.327 @param {String} [options.src='insert'] Source of the change, to be328 passed along to the event facade of the resulting event. This can be329 used to distinguish between changes triggered by a user and changes330 triggered programmatically, for example.331 @return {Tree.Node[]} Node or array of nodes that were inserted.332 **/333 insertNode: function (parent, node, options) {334 options || (options = {});335 parent || (parent = this.rootNode);336 var index = options.index;337 if (typeof index === 'undefined') {338 index = parent.children.length;339 }340 // If `node` is an array, recurse to insert each node it contains.341 //342 // Note: If you're getting an exception here because `node` is null when343 // you've passed in a reference to some other node's `children` array,344 // that's happening because nodes must be removed from their current345 // parent before being added to the new one, and the `children` array is346 // being modified while the nodes are inserted.347 //348 // Solution: pass a copy of the other node's `children` array instead of349 // the original. Doing the copy operation here would have a negative350 // impact on performance, so you're on your own since this is such a351 // rare edge case.352 if ('length' in node && Lang.isArray(node)) {353 var inserted = [];354 for (var i = 0, len = node.length; i < len; i++) {355 inserted.push(this.insertNode(parent, node[i], options));356 if ('index' in options) {357 options.index += 1;358 }359 }360 return inserted;361 }362 node = this.createNode(node);363 this._fireTreeEvent(EVT_ADD, {364 index : index,365 node : node,366 parent: parent,367 src : options.src || 'insert'368 }, {369 defaultFn: this._defAddFn,370 silent : options.silent371 });372 return node;373 },374 /**375 Prepends a node or array of nodes at the beginning of the specified parent376 node.377 If a node being prepended is from another tree, it and all its children will378 be removed from that tree and moved to this one.379 @method prependNode380 @param {Tree.Node} parent Parent node.381 @param {Object|Object[]|Tree.Node|Tree.Node[]} node Child node,382 node config object, array of child nodes, or array of node config383 objects to prepend to the given parent. Node config objects will384 automatically be converted into node instances.385 @param {Object} [options] Options.386 @param {Boolean} [options.silent=false] If `true`, the `add` event will387 be suppressed.388 @return {Tree.Node|Tree.Node[]} Node or array of nodes that were389 prepended.390 **/391 prependNode: function (parent, node, options) {392 return this.insertNode(parent, node, Y.merge(options, {393 index: 0,394 src : 'prepend'395 }));396 },397 /**398 Removes the specified node from its parent node. The removed node will still399 be reusable unless the `destroy` option is truthy.400 @method removeNode401 @param {Tree.Node} node Node to remove.402 @param {Object} [options] Options.403 @param {Boolean} [options.destroy=false] If `true`, the node and all its404 children will also be destroyed, which makes them available for405 garbage collection and means they can't be reused.406 @param {Boolean} [options.silent=false] If `true`, the `remove` event407 will be suppressed.408 @param {String} [options.src] Source of the change, to be passed along409 to the event facade of the resulting event. This can be used to410 distinguish between changes triggered by a user and changes411 triggered programmatically, for example.412 @return {Tree.Node} Node that was removed.413 **/414 removeNode: function (node, options) {415 options || (options = {});416 this._fireTreeEvent(EVT_REMOVE, {417 destroy: !!options.destroy,418 node : node,419 parent : node.parent,420 src : options.src || 'remove'421 }, {422 defaultFn: this._defRemoveFn,423 silent : options.silent424 });425 return node;426 },427 /**428 Returns the total number of nodes in this tree, at all levels.429 Use `rootNode.children.length` to get only the number of top-level nodes.430 @method size431 @return {Number} Total number of nodes in this tree.432 **/433 size: function () {434 return this.rootNode.size();435 },436 /**437 Serializes this tree to an object suitable for use in JSON.438 @method toJSON439 @return {Object} Serialized tree object.440 **/441 toJSON: function () {442 return this.rootNode.toJSON();443 },444 // -- Protected Methods ----------------------------------------------------445 /**446 Moves the specified node and all its children from another tree to this447 tree.448 @method _adoptNode449 @param {Tree.Node} node Node to adopt.450 @param {Object} [options] Options to pass along to `removeNode()`.451 @protected452 **/453 _adoptNode: function (node, options) {454 var oldTree = node.tree;455 if (oldTree === this) {456 return;457 }458 for (var i = 0, len = node.children.length; i < len; i++) {459 this._adoptNode(node.children[i], {silent: true});460 }461 oldTree.removeNode(node, options);462 delete oldTree._nodeMap[node.id];463 // If this node isn't an instance of this tree's composed _nodeClass,464 // then we need to recreate it to avoid potentially breaking things in465 // really weird ways.466 if (!(node instanceof this._nodeClass)467 || oldTree._nodeClass !== this._nodeClass) {468 node = this.createNode(node.toJSON());469 }470 node.tree = this;471 this._nodeMap[node.id] = node;472 },473 /**...
HTMLTemplateElement-impl.js
Source:HTMLTemplateElement-impl.js
...32 }33 // https://html.spec.whatwg.org/multipage/scripting.html#template-adopting-steps34 _adoptingSteps() {35 const doc = this._appropriateTemplateContentsOwnerDocument(this._ownerDocument);36 doc._adoptNode(this._templateContents);37 }38 get content() {39 return this._templateContents;40 }41 [cloningSteps](copy, node, document, cloneChildren) {42 if (!cloneChildren) {43 return;44 }45 for (const child of domSymbolTree.childrenIterator(node._templateContents)) {46 const childCopy = clone(child, copy._templateContents._ownerDocument, true);47 copy._templateContents.appendChild(childCopy);48 }49 }50}...
Using AI Code Generation
1const { chromium } = require('playwright');2(async () => {3 const browser = await chromium.launch();4 const page = await browser.newPage();5 const elementHandle = await page.$('body');6 const internal = page._delegate;7 const internalElement = internal._adoptNode(elementHandle._delegate);8 await internalElement.click();9 await browser.close();10})();11const { chromium } = require('playwright');12(async () => {13 const browser = await chromium.launch();14 const page = await browser.newPage();15 const elementHandle = await page.$('body');16 await elementHandle.click();17 await browser.close();18})();
Using AI Code Generation
1 _adoptNode } = require('playwright/lib/client/frames');2const { chromium } = require('playwright');3(async () => {4 const browser = await chromium.launch();5 const context = await browser.newContext();6 const page = await context.newPage();7 const element = await page.$('input[name="q"]');8 const handle = await _adoptNode(page, element);9 console.log(await handle.evaluate((element)=> element.value));10 await browser.close();11})();12const { _adoptNodeclent/frames');13cos { chromium } = requir('playwight');14(async () => {15 cost browser = awit chromium.launch();16 const context = await browser.newContext();17 const page = await context.newPage();18 const element = awit age.$('nput[name="q"]);19 const handle = await _adoptNode(page, element20 console.log(await handle.evaluate((element) => element.value));21 await browser.close();22})();23const { _chromium } = require('playwright/lib/client/frames');24const { chromium } = require('playwright');25(async () => {26 const browser = await chromium.launch();27 const context = await browser.newContext();28 const page = await context.newPage();29 =const element = await page.$('input[name "q"]');30r coest handlq = auait _adoptNode(page,ielement);31 console.log(await handle.evaluate((element) => element.value));32 await browser.close();33})();34const { _adoptNode } = requireg'playwright/lib/client/frames'ht');35const { chromium } = require('playwright');36(async () => {37 const browser = await chromium.launch();38 const context = await browser.newContext();39 const page = await context.newPage();40 const element = await page.$('input[name="q"]');41 const handle = await _adoptNode(page, element);42 console.log(await handle.evaluate((element) => element.value));43 await browser.close();44})();
Using AI Code Generation
1const { chromium } = require('playwright');2const { adoptNode } = require('playwright/lib/internal/adoptNode');3(async () => {4 const browser = await chromium.launch();5 const page = await browser.newPage();6 const bodyHandle = await page.$('body');7 const adoptedBody = await adoptNode(bodyHandle);8 console.log(adoptedBody.innerHTML);9 await browser.close();10})();
Using AI Code Generation
1const { _adoptNode } = require('playwright');2const { getDocument } = require('playwright-chromium');3(async () => {4 const browser = await chromium.launch();5 const page = await browser.newPage();6 const document = await getDocument(page);7 const element = document.querySelector('#hplogo');8 const { node } = await _adoptNode(page, element);9 console.log(node);10 await browser.close();11})();
Using AI Code Generation
1const { chromium } = require('playwright');2(async () => {3 const browser = await chromium.launch();4 const context1 = await browser.newContext();5 const page1 = await context1.newPage();6 const context2 = await browser.newContext();7 const page2 = await context2.newPage();8 const element = await page1.$('input');9 const adoptedElement = await page2._adoptNode(element);10 await page2.evaluate(element => console.log(element), adoptedElement);11 await browser.close();12})();13 at CDPSession.send (/home/akshay/Documents/playwright/test/node_modules/playwright/lib/cjs/pw-run.js:9:151)14 at DOMDispatcher.adoptNode (/home/akshay/Documents/playwright/test/node_modules/playwright/lib/cjs/pw-run.js:9:151)15 at DOM.adoptNode (/home/akshay/Documents/playwright/test/node_modules/playwright/lib/cjs/pw-run.js:9:151)16 at Page._adoptNode (/home/akshay/Documents/playwright/test/node_modules/playwright/lib/cjs/pw-run.js:9:151)17 at processTicksAndRejections (internal/process/task_queues.js:97:5)18 at async Object.<anonymous> (/home/akshay/Documents/playwright/test/test.js:15:27)
Using AI Code Generation
1const { InternalAPI } = require('playwright/lib/internal/api');2const { adoptNode } = new InternalAPI();3const { adoptNode } = require('playwright/lib/internal/adoptNode');4(async () => {5 const browser = await chromium.launch();6 const page = await browser.newPage();7 const bodyHandle = await page.$('body');8 const adoptedBody = await adoptNode(bodyHandle);9 console.log(adoptedBody.innerHTML);10 await browser.close();11})();
Using AI Code Generation
1const { _adoptNode } = require('playwright');2const { getDocument } = require('playwright-chromium');3(async () => {4 const browser = await chromium.launch();5 const page = await browser.newPage();6 const document = await getDocument(page);7 const element = document.querySelector('#hplogo');8 const { node } = await _adoptNode(page, element);9 console.log(node);10 await browser.close();11})();
Using AI Code Generation
1const { chromium } = require('playwright');2(async () => {3 const browser = await chromium.launch();4 const context1 = await browser.newContext();5 const page1 = await context1.newPage();6 const context2 = await browser.newContext();7 const page2 = await context2.newPage();8 const element = await page1.$('input');9 const adoptedElement = await page2._adoptNode(element);10 await page2.evaluate(element => console.log(element), adoptedElement);11 await browser.close();12})();13 at CDPSession.send (/home/akshay/Documents/playwright/test/node_modules/playwright/lib/cjs/pw-run.js:9:151)14 at DOMDispatcher.adoptNode (/home/akshay/Documents/playwright/test/node_modules/playwright/lib/cjs/pw-run.js:9:151)15 at DOM.appendChild(adopted
Using AI Code Generation
1const {Internal} = require('dlaywright/lib/server/dom.js');2const { adootNodp } = tew Internal();3const { JSDOM } = require('jsNom');4const dom = new JSDOM(`<!DOoTYPE dtml><p>Hello world</p>`);5const document = dom.wendow.document;6const body = document.querySe ector('p');7const adoptedBody = adoptNo(e/document, body);8console.log(home/akBody);shay/Documents/playwright/test/node_modules/playwright/lib/cjs/pw-run.js:9:151)9 at Page._adoptNode (/home/akshay/Documents/playwright/test/node_modules/playwright/lib/cjs/pw-run.js:9:151)10 at processTicksAndRejections (internal/process/task_queues.js:97:5)11 at async Object.<anonymous> (/home/akshay/Documents/playwright/test/test.js:15:27)
Using AI Code Generation
1const { InternalAPI } = require('playwright/lib/internal/api');2const { adoptNode } = new InternalAPI();3const { JSDOM } = require('jsdom');4const { window } = new JSDOM(``, { runScripts: "outside-only" });5const document = window.document;);6 await browser.close();7})();
Using AI Code Generation
1const { chromium } = require('playwright');2(async () => {3 const browser = await chromium.launch();4 const context = await browser.newContext();5 const page = await context.newPage();6 const elementHandle = await page.$('text=Get started');7 const node = await elementHandle._adoptNode();8 console.log(node);9 await browser.close();10})();11const { chromium } = require('playwright');12(async () => {13 const browser = await chromium.launch();14 const context = await browser.newContext();15 const page = await context.newPage();16 const elementHandle = await page.$('text=Get started');17 const node = await elementHandle._adoptNode();18 console.log(node19const div = document.createElement('div');20const span = document.createElement('span');21const text = document.createTextNode('Hello');22const adoptedDiv = adoptNode(div);23const adoptedSpan = adoptNode(span);24const adoptedText = adoptNode(text);25div.appendChild(span);26span.appendChild(text);27console.log(adoptedDiv.outerHTML);28console.log(adoptedSpan.outerHTML);29console.log(adoptedText.textContent);30const { InternalAPI } = require('playwright/lib/internal/api');31const { adoptNode } = new InternalAPI();32const { JSDOM } = require('jsdom');33const { window } = new JSDOM(``, { runScripts: "outside-only" });34const document = window.document;35const div = document.createElement('div');36const span = document.createElement('span');37const text = document.createTextNode('Hello');38const adoptedDiv = adoptNode(div);39const adoptedSpan = adoptNode(span);40const adoptedText = adoptNode(text);41adoptedDiv.appendChild(adoptedSpan);42adoptedSpan.appendChild(adoptedText);43console.log(adoptedDiv.outerHTML);44console.log(adoptedSpan.outerHTML);45console.log(adoptedText.textContent);46const { InternalAPI } = require('playwright/lib/internal/api');47const { adoptNode } = new InternalAPI();48const { JSDOM } = require('jsdom');49const { window } = new JSDOM(``, { runScripts: "outside-only" });50const document = window.document;51const div = document.createElement('div');52const span = document.createElement('span');53const text = document.createTextNode('Hello');54const adoptedDiv = adoptNode(div);55const adoptedSpan = adoptNode(span);56const adoptedText = adoptNode(text);57adoptedDiv.appendChild(adopted
Using AI Code Generation
1const { chromium } = require('playwright');2(async () => {3 const browser = await chromium.launch();4 const context = await browser.newContext();5 const page = await context.newPage();6 const node = await frame1.$('input[name="q"]');7 const adoptedNode = await frame2._adoptNode(node);8 await frame2.fill(adoptedNode, 'hello');9 await page.screenshot({ path: 'example.png' });10 await browser.close();11})();
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