How to use triggerTouch method in ng-mocks

Best JavaScript code snippet using ng-mocks

utils.js

Source:utils.js Github

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...22 el.dispatchEvent(event)23}24// drag an element to a point and release, or meant swipe25export function dragHelper (el, x, y) {26 triggerTouch(el, 'touchstart', 0, 0)27 triggerTouch(el, 'touchmove', x / 4, y / 4)28 triggerTouch(el, 'touchmove', x / 3, y / 3)29 triggerTouch(el, 'touchmove', x / 2, y / 2)30 triggerTouch(el, 'touchmove', x, y)31 triggerTouch(el, 'touchend', x, y)32}33export function verticalDrag (el, startY = 0, endY) {34 triggerTouch(el, 'touchstart', 0, startY)35 triggerTouch(el, 'touchmove', 0, (startY + endY) / 4)36 triggerTouch(el, 'touchmove', 0, (startY + endY) / 3)37 triggerTouch(el, 'touchmove', 0, (startY + endY) / 2)38 triggerTouch(el, 'touchmove', 0, endY)39 triggerTouch(el, 'touchend', 0, endY)40}41export function horizontalDrag (el, startX = 0, endX) {42 triggerTouch(el, 'touchstart', startX, 0)43 triggerTouch(el, 'touchmove', (startX + endX) / 4, 0)44 triggerTouch(el, 'touchmove', (startX + endX) / 3, 0)45 triggerTouch(el, 'touchmove', (startX + endX) / 2, 0)46 triggerTouch(el, 'touchmove', endX, 0)47 triggerTouch(el, 'touchend', endX, 0)48}49/**50 * vertical drag slowly51 *52 * because it hard to test PICKER component when the velocity is too big.53 *54 * @param el55 * @param startY56 * @param endY57 */58export function slowVerticalDrag (el, startY, endY) {59 const clock = sinon.useFakeTimers()60 triggerTouch(el, 'touchstart', 0, startY)61 clock.tick(500)62 triggerTouch(el, 'touchmove', 0, (startY + endY) / 4)63 clock.tick(500)64 triggerTouch(el, 'touchmove', 0, (startY + endY) / 3)65 clock.tick(500)66 triggerTouch(el, 'touchmove', 0, (startY + endY) / 2)67 clock.tick(500)68 triggerTouch(el, 'touchmove', 0, endY)69 clock.tick(500)70 triggerTouch(el, 'touchend', 0, endY)71 clock.restore()72}73// drag an emelent to a point but DO NOT release74export function dragAndHoldHelper (el, x, y) {75 triggerTouch(el, 'touchstart', 0, 0)76 triggerTouch(el, 'touchmove', x / 4, y / 4)77 triggerTouch(el, 'touchmove', x / 3, y / 3)78 triggerTouch(el, 'touchmove', x / 2, y / 2)79 triggerTouch(el, 'touchmove', x, y)...

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text-editor.component.ts

Source:text-editor.component.ts Github

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1import { Component, ViewChild, ElementRef, Input, HostBinding, AfterViewInit, Output, EventEmitter } from '@angular/core';2import { ControlValueAccessor, NG_VALUE_ACCESSOR } from '@angular/forms';3@Component({4 selector: 't-text-editor',5 templateUrl: './text-editor.component.html',6 providers: [{ provide: NG_VALUE_ACCESSOR, multi: true, useExisting: TextEditorComponent }]7})8export class TextEditorComponent implements ControlValueAccessor, AfterViewInit {9 // A simple text editor, instead of using input directly in all the screens, this allows10 // us to change the bahvior of all inputs in the application since they all use this control11 @Input()12 placeholder = '';13 @Input()14 focusIf: boolean;15 @Input()16 type = 'text';17 @Output()18 enter = new EventEmitter();19 @HostBinding('class.w-100')20 w100 = true;21 ///////////////// Implementation of ControlValueAccessor22 @ViewChild('input', { static: true })23 input: ElementRef;24 private triggerTouch = true;25 public isDisabled = false;26 public onChangeFn: (val: any) => void = _ => { };27 public onTouchedFn: () => void = () => { };28 public focus(): void {29 if (this.input.nativeElement) {30 this.input.nativeElement.focus();31 }32 }33 public select(): void {34 if (this.input.nativeElement) {35 this.input.nativeElement.select();36 }37 }38 writeValue(v: any): void {39 v = v || '';40 this.input.nativeElement.value = v; // Format41 }42 registerOnChange(fn: (val: any) => void): void {43 this.onChangeFn = fn;44 }45 registerOnTouched(fn: any): void {46 this.onTouchedFn = fn;47 }48 setDisabledState?(isDisabled: boolean): void {49 this.isDisabled = isDisabled;50 }51 onTouched() {52 if (this.triggerTouch) {53 this.onTouchedFn();54 } else {55 this.triggerTouch = true;56 }57 }58 onChange(val: any) {59 this.triggerTouch = true;60 if (!val) {61 this.onChangeFn(undefined);62 } else {63 this.onChangeFn(val);64 }65 }66 ///////////////// Implementation of AfterViewInit67 ngAfterViewInit() {68 if (this.focusIf && this.input) {69 this.input.nativeElement.focus();70 // when the field is auto-focused, don't trigger touch as71 // soon as the user moves the focus away the first time72 this.triggerTouch = false;73 }74 }75 public onKeyup(e: KeyboardEvent) {76 if (e.key === 'Enter') {77 this.enter.emit();78 }79 }...

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Using AI Code Generation

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1import { triggerTouch } from 'ng-mocks';2describe('TestComponent', () => {3 let component: TestComponent;4 let fixture: ComponentFixture<TestComponent>;5 beforeEach(async(() => {6 TestBed.configureTestingModule({7 imports: [IonicModule.forRoot()]8 }).compileComponents();9 fixture = TestBed.createComponent(TestComponent);10 component = fixture.componentInstance;11 fixture.detectChanges();12 }));13 it('should create', () => {14 expect(component).toBeTruthy();15 });16 it('should call the touch event', () => {17 const touchSpy = spyOn(component, 'touch');18 triggerTouch(fixture.debugElement.query(By.css('ion-button')), 'touchstart');19 fixture.detectChanges();20 expect(touchSpy).toHaveBeenCalled();21 });22});

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Using AI Code Generation

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1import {triggerTouch} from 'ng-mocks';2import {triggerTouch} from 'ng-mocks';3import {triggerTouch} from 'ng-mocks';4import {triggerTouch} from 'ng-mocks';5import {triggerTouch} from 'ng-mocks';6import {triggerTouch} from 'ng-mocks';7import {triggerTouch} from 'ng-mocks';8import {triggerTouch} from 'ng-mocks';9import {triggerTouch} from 'ng-mocks';10import {triggerTouch} from 'ng-mocks';11import {triggerTouch} from 'ng-mocks';12import {triggerTouch} from 'ng-mocks';13import {triggerTouch} from '

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Using AI Code Generation

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1import { triggerTouch } from 'ng-mocks';2import { Component, ViewChild } from '@angular/core';3import { ComponentFixture, TestBed } from '@angular/core/testing';4import { By } from '@angular/platform-browser';5import { MatButton } from '@angular/material/button';6@Component({7})8class TestComponent {9 @ViewChild(MatButton, { static: true }) button: MatButton;10}11describe('TestComponent', () => {12 let fixture: ComponentFixture<TestComponent>;13 let component: TestComponent;14 beforeEach(() => {15 TestBed.configureTestingModule({16 }).compileComponents();17 fixture = TestBed.createComponent(TestComponent);18 component = fixture.componentInstance;19 fixture.detectChanges();20 });21 it('should trigger touch event', () => {22 const button = fixture.debugElement.query(By.css('button'));23 triggerTouch(button.nativeElement, 'touchstart');24 expect(component.button._isRippleDisabled()).toBe(true);25 });26});27import './test';28describe('TestComponent', () => {29 it('should work', () => {30 expect(true).toBe(true);31 });32});33import { MockBuilder } from 'ng-mocks';34import { TestComponent } from './test';35describe('TestComponent', () => {36 beforeEach(() => MockBuilder(TestComponent));37 it('should work', () => {38 expect(true).toBe(true);39 });40});

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Using AI Code Generation

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1import { triggerTouch } from 'ng-mocks';2describe('test', () => {3 it('should trigger touch', () => {4 const fixture = TestBed.createComponent(TestComponent);5 const element = fixture.debugElement.query(By.css('input')).nativeElement;6 triggerTouch(element);7 fixture.detectChanges();8 expect(element.classList).toContain('ng-touched');9 });10});11triggerTouch(element: Element | HTMLElement, options?: TouchEventInit): void;12triggerEvent(element: Element | HTMLElement, name: string, options?: EventInit): void;13triggerKeyDown(element: Element | HTMLElement, key: string, options?: KeyboardEventInit): void;14triggerKeyUp(element: Element | HTMLElement, key: string, options?: KeyboardEventInit): void;

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Using AI Code Generation

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1import { triggerTouch } from 'ng-mocks';2describe('Test', () => {3 it('should trigger touch event', () => {4 const fixture = MockRender(`5 `);6 const input = fixture.debugElement.query(By.css('input'));7 triggerTouch(input);8 fixture.detectChanges();9 expect(input.nativeElement.classList).toContain('ng-touched');10 });11});12import { triggerChange } from 'ng-mocks';13describe('Test', () => {14 it('should trigger change event', () => {15 const fixture = MockRender(`16 `);17 const input = fixture.debugElement.query(By.css('input'));18 triggerChange(input, 'test');19 fixture.detectChanges();20 expect(input.nativeElement.value).toBe('test');21 });22});23import { triggerInput } from 'ng-mocks';24describe('Test', () => {25 it('should trigger input event', () => {26 const fixture = MockRender(`27 `);

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Using AI Code Generation

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1var triggerTouch = ngMocks.triggerTouch;2var element = ngMocks.find('button')[0];3triggerTouch(element, 'touchstart');4triggerTouch(element, 'touchend');5var triggerTouch = ngMocks.triggerTouch;6var element = ngMocks.find('button')[0];7triggerTouch(element, 'touchstart');8triggerTouch(element, 'touchend');9var triggerTouch = ngMocks.triggerTouch;10var element = ngMocks.find('button')[0];11triggerTouch(element, 'touchstart');12triggerTouch(element, 'touchend');13var triggerTouch = ngMocks.triggerTouch;14var element = ngMocks.find('button')[0];15triggerTouch(element, 'touchstart');16triggerTouch(element, 'touchend');17var triggerTouch = ngMocks.triggerTouch;18var element = ngMocks.find('button')[0];19triggerTouch(element, 'touchstart');20triggerTouch(element, 'touchend');21var triggerTouch = ngMocks.triggerTouch;22var element = ngMocks.find('button')[0];23triggerTouch(element, 'touchstart');24triggerTouch(element, 'touchend');25var triggerTouch = ngMocks.triggerTouch;26var element = ngMocks.find('button')[0];27triggerTouch(element, 'touchstart');28triggerTouch(element, 'touchend');29var triggerTouch = ngMocks.triggerTouch;30var element = ngMocks.find('button')[0];31triggerTouch(element, 'touchstart');32triggerTouch(element, 'touchend');33var triggerTouch = ngMocks.triggerTouch;34var element = ngMocks.find('button')[0];35triggerTouch(element, 'touchstart');36triggerTouch(element, 'touchend');37var triggerTouch = ngMocks.triggerTouch;

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Using AI Code Generation

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1describe('test', () => {2 it('test', () => {3 const fixture = createComponent(TestComponent);4 const triggerTouch = getTriggerTouch(fixture);5 triggerTouch('input', 'touchstart');6 triggerTouch('input', 'touchend');7 fixture.detectChanges();8 expect(fixture.componentInstance.touch).toBe(true);9 });10});11import { Component } from '@angular/core';12@Component({13 (touchstart)="touch = true"14 (touchend)="touch = false"15})16export class TestComponent {17 touch = false;18}19import { createComponent, getTriggerTouch } from 'ng-mocks';20describe('test', () => {21 it('test', () => {22 const fixture = createComponent(TestComponent);23 const triggerTouch = getTriggerTouch(fixture);24 triggerTouch('input', 'touchstart');25 triggerTouch('input', 'touchend');26 fixture.detectChanges();27 expect(fixture.componentInstance.touch).toBe(true);28 });29});30import { Component } from '@angular/core';31@Component({32 (touchstart)="touch = true"33 (touchend)="touch = false"34})35export class TestComponent {36 touch = false;37}38import { createComponent, getTriggerTouch } from 'ng-mocks';39describe('test', () => {40 it('test', () => {41 const fixture = createComponent(TestComponent);42 const triggerTouch = getTriggerTouch(fixture);43 triggerTouch('input', 'touchstart');44 triggerTouch('input', 'touchend');45 fixture.detectChanges();46 expect(fixture.componentInstance.touch).toBe(true);47 });48});49import { Component } from '@angular/core';50@Component({51 (touchstart)="touch = true"52 (touchend)="touch = false"53})54export class TestComponent {

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