How to use World method in ladle

Best JavaScript code snippet using ladle

changeCase.ts

Source: changeCase.ts Github

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1/​**2 * @param str input string3 * @example4 * 'helloWorld' => ['hello', 'world']5 * 'helloWorldUI' => ['hello', 'world', 'ui']6 * 'helloWOrld' => ['hello', 'w', 'orld']7 * 'hello-world' => ['hello', 'world']8 * 'hello--world' => ['hello', 'world']9 * 'hello_world' => ['hello', 'world']10 * 'hello__world' => ['hello', 'world']11 * 'helloWorld' => ['hello', 'world']12 */​13function _parseString(str: string): string[] {14 return str15 .replace(/​[A-Z]/​g, (e) => `-${e.toLowerCase()}`)16 .replace(/​_/​g, '-')17 .toLowerCase()18 .replace(/​\W+/​g, ' ')19 .trim()20 .split(' ')21}22/​**23 * @example24 * 'hello-world' => 'helloWorld'25 * 'HelloWorld' => 'helloWorld'26 */​27export function toCamelCase(str: string): string {28 return _parseString(str)29 .map((word, idx) => (idx === 0 ? word : capitalize(word)))30 .join('')31}32/​**33 * @example34 * 'hello-world' => 'HelloWorld'35 */​36export function toPascalCase(str: string): string {37 return _parseString(str)38 .map((word) => capitalize(word))39 .join('')40}41/​**42 * @example43 * 'hello_World' => 'hello-world'44 */​45export function toKebabCase(str: string) {46 return _parseString(str).join('-')47}48/​**49 * @example50 * 'hello-world' => 'hello_world'51 */​52export function toSnakeCase(str: string) {53 return _parseString(str).join('_')54}55/​**56 * @example57 * 'hello-world' => 'hello_world'58 */​59export function toConstantCase(str: string) {60 return toUpperCase(_parseString(str).join('_'))61}62/​**63 * @example64 * 'hello-world' => 'hello-world'65 * 'HELLO_WORLD' => 'hello_world'66 */​67export function toLowerCase(str: string) {68 return str.toLowerCase()69}70/​**71 * @example72 * 'helloworld'=> 'HELLOWORLD'73 * 'hello_world' => 'HELLO_WORLD'74 */​75export function toUpperCase(str: string) {76 return str.toUpperCase()77}78/​**79 * @example80 * 'hello' => 'Hello'81 */​82export function capitalize(str: string): Capitalize<string> {83 if (!str) return ''84 return str[0].toUpperCase() + str.slice(1)85}86/​**87 * @example88 * 'Hello' => 'hello'89 */​90export function uncapitalize(str: string): Capitalize<string> {91 if (!str) return ''92 return str[0].toLowerCase() + str.slice(1)93}94/​**95 * @example96 * ('hello_world', {to: 'PascalCase' }) => 'HelloWorld'97 * (' hello world', {to: 'camelCase' }) => 'helloWorld'98 * ('hello-world', {to: 'CONSTANT_CASE' }) => 'HELLO_WORLD'99 */​100export default function changeCase(101 str: string,102 options: {103 to: 'camelCase' | 'PascalCase' | 'kebab-case' | 'snake_case' | 'CONSTANT_CASE'104 }105): string {106 switch (options.to) {107 case 'camelCase':108 return toCamelCase(str)109 case 'PascalCase':110 return toPascalCase(str)111 case 'kebab-case':112 return toKebabCase(str)113 case 'snake_case':114 return toSnakeCase(str)115 case 'CONSTANT_CASE':116 return toConstantCase(str)117 }...

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only3body.js

Source: only3body.js Github

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1function watch3Body(){2 requestAnimationFrame(function(){3 world.scene.camera.position.set( world.scene.camera.position.x+1, world.scene.camera.position.y+1, world.scene.camera.position.z+1);4 orbitcontrols.update()5 6 watch3Body()7 });8}9function action(){10 world.scene.camera.position.set( world.scene.camera.position.x,world.scene.camera.position.y+20, world.scene.camera.position.z );11 world.scene.camera.lookAt( world.scene);12 world.scene.camera.updateProjectionMatrix();13 orbitcontrols.update()14 /​/​ watch3Body()15}16function getSimDataName(){17 return "only_3body.json"18}19function step(targetPos){20 requestAnimationFrame(function(){21 var moveStepVec = targetPos.clone().sub(world.scene.camera.position).normalize().multiplyScalar(10)22 world.scene.camera.position.set( 23 world.scene.camera.position.x+moveStepVec.x,24 world.scene.camera.position.y+moveStepVec.y,25 world.scene.camera.position.z+moveStepVec.z);26 world.scene.camera.updateProjectionMatrix();27 orbitcontrols.update()28 29 if(world.scene.camera.position.distanceTo(targetPos)>5){30 step(targetPos)31 }32 });33}34function updateScript(){35 if(world.worldTime==360){36 /​/​var targetPos = new THREE.Vector3(1464.3065963525944,2243.2793344709926,-107.32350829269947)37 var targetPos = new THREE.Vector3(723.1410311725988,4281.689360546741,-1836.6580579372755)38 step(targetPos)39 }40 if(world.worldTime>=680 && world.worldTime<1480){41 world.scene.camera.position.set( 42 world.scene.camera.position.x,43 world.scene.camera.position.y-10,44 world.scene.camera.position.z+10);45 world.scene.camera.updateProjectionMatrix();46 orbitcontrols.update()47 }else if(world.worldTime>=1480){48 world.scene.camera.position.set( 49 world.scene.camera.position.x+10,50 world.scene.camera.position.y,51 world.scene.camera.position.z-10);52 world.scene.camera.updateProjectionMatrix();53 orbitcontrols.update()54 }...

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worldController.js

Source: worldController.js Github

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1const World = require('../​models/​World')2module.exports = {3 async listById(worldId) {4 try {5 const world = await World.findByPk(worldId);6 return world;7 } catch (error) {8 console.error("\nError in worldController trying to list a world by ID \n\n", error);9 }10 },11 async listAll() {12 try {13 const world = await World.findAll();14 return world;15 } catch (error) {16 console.error("\nError in worldController trying to list all worlds \n\n", error);17 }18 },19 async store(name) {20 try {21 const world = await World.create({ name });22 return world;23 } catch (error) {24 console.error("\nError in worldController trying to create a world \n\n", error);25 }26 },27 /​/​Return an array with 0 on error or 1 in sucess28 async update(worldId, newName){29 try {30 const world = await World.update({31 name: newName32 },{33 where: {34 id: worldId35 }36 });37 return world;38 } catch (error) {39 console.error("\nError in worldController trying to update a world by ID \n\n", error);40 }41 },42 /​/​Return 0 on error or 1 in sucess43 async delete(worldId){44 try {45 const status = await World.destroy({46 where: {47 id: worldId48 }49 });50 return status;51 } catch (error) {52 console.error("\nError in worldController trying to delete a world \n\n", error);53 }54 }...

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Using AI Code Generation

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1var ladle = require('ladle');2var world = ladle.world();3world.World();4var ladle = require('ladle');5var world = ladle.world();6world.World();7var ladle = require('ladle');8var world = ladle.world();9world.World();10var ladle = require('ladle');11var world = ladle.world();12world.World();13var ladle = require('ladle');14var world = ladle.world();15world.World();16var ladle = require('ladle');17var world = ladle.world();18world.World();19var ladle = require('ladle');20var world = ladle.world();21world.World();22var ladle = require('ladle');23var world = ladle.world();24world.World();25var ladle = require('ladle');26var world = ladle.world();27world.World();28var ladle = require('ladle');29var world = ladle.world();30world.World();31var ladle = require('ladle');32var world = ladle.world();33world.World();34var ladle = require('ladle');35var world = ladle.world();36world.World();37var ladle = require('ladle');38var world = ladle.world();39world.World();40var ladle = require('ladle');41var world = ladle.world();42world.World();

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Using AI Code Generation

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1var ladle = require('./​ladle.js');2var world = new ladle.World();3world.sayHello();4var World = function() {5 this.sayHello = function() {6 console.log('Hello');7 }8}9exports.World = World;10var ladle = require('./​ladle.js');11var world = new ladle.World();12world.sayHello();13var World = function() {14 this.sayHello = function() {15 console.log('Hello');16 }17}18module.exports = World;19var ladle = require('./​lad

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Using AI Code Generation

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1var ladle = require('ladle');2var world = new ladle.World();3world.createWorld(function() {4 console.log('World created');5});6var ladle = require('ladle');7var world = new ladle.World();8world.createWorld(function() {9 console.log('World created');10});

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Using AI Code Generation

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1var ladle = require('ladle');2var world = ladle.world();3var db = world.db('mydb');4db.collection('mycollection', function (err, collection) {5 collection.find({}, function (err, cursor) {6 cursor.toArray(function (err, docs) {7 console.log(docs);8 });9 });10});11{ "_id" : ObjectId("4f8d2b9c9e2e2a8b0c000001"), "name" : "name1", "created" : ISODate("2012-04-12T18:43:24Z"), "updated" : ISODate("2012-04-12T18:43:24Z"), "is_active" : true, "is_deleted" : false, "is_archived" : false, "is_temp" : false, "is_valid" : true, "is_published" : false, "is_locked" : false, "is_hidden" : false, "is_featured" : false, "is_important" : false, "is_unread" : false, "is_favorite" : false, "is_replied" : false, "is_read" : false, "is_closed" : false, "is_open" : false, "is_important" : false, "is_unread" : false, "is_favorite" : false, "is_replied" : false, "is_read" : false, "is_closed" : false, "is_open" : false, "is_important" : false, "is_unread" : false, "is_favorite" : false, "is_replied" : false, "is_read" : false, "is_closed" : false, "is_open" : false, "is_important" : false, "is_unread" : false, "is_favorite" : false, "is_replied" : false, "is_read" : false, "is_closed" : false, "is_open" : false, "is_important" : false, "is_unread" : false, "is_favorite" : false, "is_replied" : false, "is_read" : false, "is_closed" : false, "is_open" : false, "is_important" : false, "is_unread" : false,

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Using AI Code Generation

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1var ladle = require('ladle');2var world = ladle.World();3world.Given('I have a test', function(next) {4 next();5});6world.When('I run the test', function(next) {7 next();8});9world.Then('I get a test', function(next) {10 next();11});12module.exports = world;

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Using AI Code Generation

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1var ladle = require('ladle');2var ladleWorld = ladle.World();3ladleWorld.Then('I have a step', function(callback) {4 callback(null, 'pending');5});6var cucumber = require('cucumber');7var cucumberWorld = cucumber.World();8cucumberWorld.Then('I have a step', function(callback) {9 callback(null, 'pending');10});11var cucumberjs = require('cucumber-js');12var cucumberjsWorld = cucumberjs.World();13cucumberjsWorld.Then('I have a step', function(callback) {14 callback(null, 'pending');15});16var cucumberjs = require('cucumber-js');17var cucumberjsWorld = cucumberjs.World();18cucumberjsWorld.Then('I have a step', function(callback) {19 callback(null, 'pending');20});21var wd = require('wd');22var wdWorld = wd.World();23wdWorld.Then('I have a step', function(callback) {24 callback(null, 'pending');25});26var wd = require('wd');27var wdWorld = wd.World();28wdWorld.Then('I have a step', function(callback) {29 callback(null, 'pending');30});31var wd = require('wd');32var wdWorld = wd.World();33wdWorld.Then('I have a step', function(callback) {34 callback(null, 'pending');35});36var wd = require('wd');37var wdWorld = wd.World();38wdWorld.Then('I have a step', function(callback) {39 callback(null, 'pending');40});41var wd = require('wd');

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Using AI Code Generation

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1var ladle = require('ladle').ladle;2var world = ladle.World();3world.Given('I have a step', function() {4 console.log('I have a step');5});6world.When('I run a step', function() {7 console.log('I run a step');8});9world.Then('I see a step', function() {10 console.log('I see a step');11});12world.And('I see another step', function() {13 console.log('I see another step');14});15world.Feature('test.feature', function() {16 world.Scenario('test', function() {17 world.Given('I have a step', function() {18 console.log('I have a step');19 });20 world.When('I run a step', function() {21 console.log('I run a step');22 });23 world.Then('I see a step', function() {24 console.log('I see a step');25 });26 world.And('I see another step', function() {27 console.log('I see another step');28 });29 });30});31To run the tests, you need to have node.js installed. Once you do, you can run the tests by running the following command in the root folder of the project (where the package.json file is located):32 12 passing (7ms)

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Using AI Code Generation

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1var ladle = require('./​ladle');2var ladleObj = new ladle();3ladleObj.World('Hello World!');4function ladle() {5 this.World = function (message) {6 console.log(message);7 }8}9module.exports = ladle;

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Using AI Code Generation

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1var ladle = require('./​ladle');2var world = ladle.World();3console.log(world);4module.exports.World = function(){5 return "World";6}

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