How to use walker.parent method in istanbul

Best JavaScript code snippet using istanbul

render-flow.js

Source: render-flow.js Github

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1const DONOTHING = 0;2const LOCAL_TRANSFORM = 1 << 0;3const WORLD_TRANSFORM = 1 << 1;4const TRANSFORM = LOCAL_TRANSFORM | WORLD_TRANSFORM;5const UPDATE_RENDER_DATA = 1 << 2;6const OPACITY = 1 << 3;7const COLOR = 1 << 4;8const RENDER = 1 << 5;9const CUSTOM_IA_RENDER = 1 << 6;10const CHILDREN = 1 << 7;11const POST_UPDATE_RENDER_DATA = 1 << 8;12const POST_RENDER = 1 << 9;13const FINAL = 1 << 10;14let _walker = null;15let _cullingMask = 0;16/​/​ 17function RenderFlow () {18 this._func = init;19 this._next = null;20}21let _proto = RenderFlow.prototype;22_proto._doNothing = function () {23};24_proto._localTransform = function (node) {25 node._updateLocalMatrix();26 node._renderFlag &= ~LOCAL_TRANSFORM;27 this._next._func(node);28};29_proto._worldTransform = function (node) {30 _walker.worldMatDirty ++;31 let t = node._matrix;32 let position = node._position;33 t.m12 = position.x;34 t.m13 = position.y;35 node._mulMat(node._worldMatrix, node._parent._worldMatrix, t);36 node._renderFlag &= ~WORLD_TRANSFORM;37 this._next._func(node);38 _walker.worldMatDirty --;39};40_proto._color = function (node) {41 let comp = node._renderComponent;42 if (comp) {43 comp._updateColor();44 }45 else {46 node._renderFlag &= ~COLOR;47 }48 this._next._func(node);49};50_proto._opacity = function (node) {51 _walker.parentOpacityDirty++;52 node._renderFlag &= ~OPACITY;53 this._next._func(node);54 _walker.parentOpacityDirty--;55};56_proto._updateRenderData = function (node) {57 let comp = node._renderComponent;58 comp._assembler.updateRenderData(comp);59 node._renderFlag &= ~UPDATE_RENDER_DATA;60 this._next._func(node);61};62_proto._render = function (node) {63 let comp = node._renderComponent;64 _walker._commitComp(comp, comp._assembler, node._cullingMask);65 this._next._func(node);66};67_proto._customIARender = function (node) {68 let comp = node._renderComponent;69 _walker._commitIA(comp, comp._assembler, node._cullingMask);70 this._next._func(node);71};72_proto._children = function (node) {73 let cullingMask = _cullingMask;74 let parentOpacity = _walker.parentOpacity;75 _walker.parentOpacity *= (node._opacity /​ 255);76 let worldTransformFlag = _walker.worldMatDirty ? WORLD_TRANSFORM : 0;77 let worldOpacityFlag = _walker.parentOpacityDirty ? COLOR : 0;78 let children = node._children;79 for (let i = 0, l = children.length; i < l; i++) {80 let c = children[i];81 /​/​ Advance the modification of the flag to avoid node attribute modification is invalid when opacity === 0.82 c._renderFlag |= worldTransformFlag | worldOpacityFlag;83 if (!c._activeInHierarchy || c._opacity === 0) continue;84 _cullingMask = c._cullingMask = c.groupIndex === 0 ? cullingMask : 1 << c.groupIndex;85 /​/​ TODO: Maybe has better way to implement cascade opacity86 c._color.a = c._opacity * _walker.parentOpacity;87 flows[c._renderFlag]._func(c);88 c._color.a = 255;89 }90 _walker.parentOpacity = parentOpacity;91 this._next._func(node);92 _cullingMask = cullingMask;93};94_proto._postUpdateRenderData = function (node) {95 let comp = node._renderComponent;96 comp._postAssembler && comp._postAssembler.updateRenderData(comp);97 node._renderFlag &= ~POST_UPDATE_RENDER_DATA;98 this._next._func(node);99};100_proto._postRender = function (node) {101 let comp = node._renderComponent;102 _walker._commitComp(comp, comp._postAssembler, node._cullingMask);103 this._next._func(node);104};105const EMPTY_FLOW = new RenderFlow();106EMPTY_FLOW._func = EMPTY_FLOW._doNothing;107EMPTY_FLOW._next = EMPTY_FLOW;108let flows = {};109function createFlow (flag, next) {110 let flow = new RenderFlow();111 flow._next = next || EMPTY_FLOW;112 switch (flag) {113 case DONOTHING: 114 flow._func = flow._doNothing;115 break;116 case LOCAL_TRANSFORM: 117 flow._func = flow._localTransform;118 break;119 case WORLD_TRANSFORM: 120 flow._func = flow._worldTransform;121 break;122 case COLOR:123 flow._func = flow._color;124 break;125 case OPACITY:126 flow._func = flow._opacity;127 break;128 case UPDATE_RENDER_DATA:129 flow._func = flow._updateRenderData;130 break;131 case RENDER: 132 flow._func = flow._render;133 break;134 case CUSTOM_IA_RENDER:135 flow._func = flow._customIARender;136 break;137 case CHILDREN: 138 flow._func = flow._children;139 break;140 case POST_UPDATE_RENDER_DATA: 141 flow._func = flow._postUpdateRenderData;142 break;143 case POST_RENDER: 144 flow._func = flow._postRender;145 break;146 }147 return flow;148}149function getFlow (flag) {150 let flow = null;151 let tFlag = FINAL;152 while (tFlag > 0) {153 if (tFlag & flag)154 flow = createFlow(tFlag, flow);155 tFlag = tFlag >> 1;156 }157 return flow;158}159function render (scene) {160 _cullingMask = 1 << scene.groupIndex;161 if (scene._renderFlag & WORLD_TRANSFORM) {162 _walker.worldMatDirty ++;163 scene._calculWorldMatrix();164 scene._renderFlag &= ~WORLD_TRANSFORM;165 flows[scene._renderFlag]._func(scene);166 _walker.worldMatDirty --;167 }168 else {169 flows[scene._renderFlag]._func(scene);170 }171}172/​/​ 173function init (node) {174 let flag = node._renderFlag;175 let r = flows[flag] = getFlow(flag);176 r._func(node);177}178RenderFlow.flows = flows;179RenderFlow.createFlow = createFlow;180RenderFlow.render = render;181RenderFlow.init = function (walker) {182 _walker = walker;183 flows[0] = EMPTY_FLOW;184 for (let i = 1; i < FINAL; i++) {185 flows[i] = new RenderFlow();186 }187};188RenderFlow.FLAG_DONOTHING = DONOTHING;189RenderFlow.FLAG_LOCAL_TRANSFORM = LOCAL_TRANSFORM;190RenderFlow.FLAG_WORLD_TRANSFORM = WORLD_TRANSFORM;191RenderFlow.FLAG_TRANSFORM = TRANSFORM;192RenderFlow.FLAG_COLOR = COLOR;193RenderFlow.FLAG_OPACITY = OPACITY;194RenderFlow.FLAG_UPDATE_RENDER_DATA = UPDATE_RENDER_DATA;195RenderFlow.FLAG_RENDER = RENDER;196RenderFlow.FLAG_CUSTOM_IA_RENDER = CUSTOM_IA_RENDER;197RenderFlow.FLAG_CHILDREN = CHILDREN;198RenderFlow.FLAG_POST_UPDATE_RENDER_DATA = POST_UPDATE_RENDER_DATA;199RenderFlow.FLAG_POST_RENDER = POST_RENDER;200RenderFlow.FLAG_FINAL = FINAL;...

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Using AI Code Generation

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1var fs = require('fs');2var istanbul = require('istanbul');3var instrumenter = new istanbul.Instrumenter();4var code = fs.readFileSync('test.js', 'utf8');5var instrumentedCode = instrumenter.instrumentSync(code, 'test.js');6fs.writeFileSync('test-istanbul.js', instrumentedCode);7var walker = new istanbul.CodeWalker();8walker.walk(code, function (node, metadata) {9 if (metadata.isFunction) {10 console.log("Function: " + metadata.name);11 console.log("Parent: " + metadata.parent);12 }13});

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Using AI Code Generation

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1var istanbul = require('istanbul');2var fs = require('fs');3var walker = istanbul.walker;4var instrumenter = new istanbul.Instrumenter();5var code = fs.readFileSync('test.js', 'utf8');6var ast = istanbul.parser.parse(code);7var instrumentedCode = instrumenter.instrumentSync(code, 'test.js');8console.log(instrumentedCode);9var callback = function (node, state, c) {10 if (node.type === 'FunctionDeclaration') {11 console.log(node.id.name);12 console.log(walker.parent(state));13 }14 c(node, state);15};16walker.walk(ast, callback, null);17function test() {18 var a = 10;19 var b = a;20 return b;21}22{ node:23 { type: 'Program',

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Using AI Code Generation

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1var fs = require('fs'),2 istanbul = require('istanbul'),3 instrumenter = new istanbul.Instrumenter(),4 walker = istanbul.utils.walker(),5 code = fs.readFileSync('./​test.js', 'utf8'),6 instrumentedCode = instrumenter.instrumentSync(code, './​test.js');7walker.on('file', function (file, stat) {8 console.log(file);9 console.log(stat);10 console.log(walker.parent());11});12walker.walkSync('./​test.js', instrumentedCode);13{ dev: 16777220,14 birthtime: 2015-02-11T17:52:11.000Z }

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Using AI Code Generation

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1var fs = require('fs');2var path = require('path');3var walk = require('istanbul-lib-instrument').walk;4var code = fs.readFileSync(path.resolve(__dirname, 'test.js'), 'utf8');5var walker = walk.ancestor(code, {6});7walker.on('node', function (node, state) {8 if (node.type === 'FunctionDeclaration') {9 console.log('FunctionDeclaration: %s', node.id.name);10 } else if (node.type === 'FunctionExpression') {11 console.log('FunctionExpression: %s', state.name);12 }13});14walker.parent();15### walk(code, options)

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Using AI Code Generation

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1var istanbul = require('istanbul');2var walker = istanbul.utils.walker();3walker.on('node', function (node, st, c) {4 console.log('node:', node);5 console.log('st:', st);6 console.log('c:', c);7 console.log('parent:', walker.parent());8 c(node, st);9});10walker.on('end', function () {11 console.log('done');12});13walker.walk('function foo() { return 1; }');

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Using AI Code Generation

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1var walker = require('istanbul').utils.ast;2var esprima = require('esprima');3var code = 'function foo() { var x = 1; }';4var ast = esprima.parse(code);5var node = walker.findNode(ast, 'Identifier', 'x');6console.log(walker.parent(ast, node).type);

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Using AI Code Generation

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1var walker = require('istanbul').lib.astw;2var code = 'var foo = 1;';3var ast = walker.parse(code);4walker.walk(ast, function (node) {5 if (node.type === 'VariableDeclarator') {6 var parent = walker.parent();7 console.log(parent);8 }9});10### `require('istanbul').lib.astw`11The `lib.astw` module provides a method to walk an [esprima](

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Using AI Code Generation

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1var walker = require('istanbul-walker');2var esprima = require('esprima');3var fs = require('fs');4var estraverse = require('estraverse');5var escodegen = require('escodegen');6var escope = require('escope');7var code = fs.readFileSync('test.js', 'utf8');8var ast = esprima.parse(code, {loc: true, range: true, tokens: true});9var scopeManager = escope.analyze(ast, {ecmaVersion: 6, sourceType: 'module'});10var scope = scopeManager.acquire(ast);11var parent = walker.parent(ast, {loc: true, range: true, tokens: true}, scopeManager);12var skip = walker.skip(ast, {loc: true, range: true, tokens: true}, scopeManager);

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