How to use p5 method in fast-check-monorepo

Best JavaScript code snippet using fast-check-monorepo

canvas.js

Source:canvas.js Github

copy

Full Screen

1import P5 from "p5"2let p5, p5_glass, pg3let canvasType4let emptyCardPosition5let filterDom, canvasDom6// 參數7const color_list = {8 background: "#f5f5f5",9 track_line: "#E1C782",10 gold_01: "#937218",11 gold_02: "#D4AF37",12 gold_03: "#E1C782",13 gold_04: "#DACCA9",14 gold_05: "#FFF5D7",15 linear_01_01: "#947034",16 linear_01_02: "#E0BD69",17 linear_02_01: "#F8EF92",18 linear_02_02: "#E1AB3F",19 linear_03_01: "#E0BD69",20 linear_03_02: "#C29E54",21}22// 資源23let img_planet_center24let img_planet = []25let img_planet_opacity = []26// 組件27let track = {28 color: "track_line",29 opacity: 0.2,30 width: 2,31 r_inside: window.innerHeight * 0.5, // 內側直徑32 r_outside: window.innerWidth, // 外側直徑33 space: window.innerHeight / 8, // 軌道間隔34}35let arc = []36let planets = []37let planets_opacity = []38let satellites = []39function drawCanvas(_p5) {40 _p5.background(color("background"))41 // 繪圖組42 if (canvasType == "main") {43 drawPlanet(planets_opacity)44 drawTrack()45 drawArc()46 drawStar()47 drawPlanet(planets)48 } else if (canvasType == "background") {49 drawPlanet(satellites)50 }51 // 繪圖:軌道52 function drawTrack() {53 _p5.push()54 _p5.translate(_p5.width / 2, _p5.height / 2)55 _p5.noFill()56 _p5.stroke(color(track.color, track.opacity))57 _p5.strokeWeight(track.width)58 for (let i = track.r_inside; i < track.r_outside; i += track.space) {59 _p5.circle(0, 0, i)60 }61 _p5.pop()62 }63 // 繪圖:中心恆星64 function drawStar() {65 _p5.push()66 _p5.translate(_p5.width / 2, _p5.height / 2)67 _p5.rotate(90)68 _p5.push()69 _p5.imageMode(_p5.CENTER)70 let sizeSwitch = window.innerWidth > 1440 ? 1 : 0 // 膨脹開關:平板效能較低會卡頓而關閉71 let z = _p5.sin(_p5.frameCount / 80) * 10 * sizeSwitch // 膨脹係數:速度、幅度72 _p5.rotate(_p5.frameCount / 400)73 _p5.image(74 img_planet_center,75 0,76 0,77 track.r_inside - track.space - z,78 track.r_inside - track.space - z79 )80 _p5.pop()81 _p5.pop()82 }83 // 繪圖:軌道弧線84 function drawArc() {85 _p5.push()86 _p5.translate(_p5.width / 2, _p5.height / 2)87 _p5.noFill()88 _p5.strokeCap(_p5.SQUARE)89 for (let i = 0; i < arc.length; i++) {90 const e = arc[i]91 _p5.push()92 _p5.stroke(color(e.color, e.opacity))93 _p5.strokeWeight(e.width)94 // 概念:時間的前進倒轉 (mouseX 控制)95 let mouseMove = (_p5.mouseX * e.speed) / 2 // 依據 mouseX, 基礎速度 增加旋轉幅度96 let change = ((mouseMove * e.direction) / e.r / e.deg) * 60000 // 方向性、質量、距離加權97 _p5.rotate(_p5.frameCount * e.direction * e.speed + change)98 _p5.arc(0, 0, e.r, e.r, _p5.radians(e.start), _p5.radians(e.start + e.deg))99 _p5.pop()100 }101 _p5.pop()102 }103 // 繪圖:漂浮行星104 function drawPlanet(planetArray) {105 _p5.push()106 for (let i = 0; i < planetArray.length; i++) {107 const e = planetArray[i]108 _p5.push()109 _p5.translate(110 e.x + _p5.frameCount * e.moveX * e.speed,111 e.y + _p5.frameCount * e.moveY * e.speed112 )113 _p5.rotate(e.deg)114 _p5.image(e.img, 0, 0, e.r, e.r)115 _p5.pop()116 }117 _p5.pop()118 }119}120// 繪製並載入所有圖形121function loadImages() {122 img_planet.splice(0, planets.length)123 img_planet_opacity.splice(0, planets_opacity.length)124 img_planet_center = lerpCircle(color("linear_01_01"), color("linear_01_02"), 1000)125 img_planet.push(lerpCircle(color("linear_01_01"), color("linear_01_02")))126 img_planet.push(lerpCircle(color("linear_02_01"), color("linear_02_02")))127 img_planet.push(lerpCircle(color("linear_03_01"), color("linear_03_02")))128 img_planet_opacity.push(lerpCircle(color("linear_01_01", 0.5), color("linear_01_02", 0.5)))129 img_planet_opacity.push(lerpCircle(color("linear_02_01", 0.5), color("linear_02_02", 0.5)))130 img_planet_opacity.push(lerpCircle(color("linear_03_01", 0.5), color("linear_03_02", 0.5)))131}132// 生成組件陣列:行星群133function createPlanetArray() {134 planets.splice(0, planets.length)135 planets_opacity.splice(0, planets_opacity.length)136 for (let i = 0; i < (p5.width / 1000) * 10; i++) {137 planets.push({138 img: p5.random(img_planet),139 x: p5.random(p5.width * 1.1),140 y: p5.random(p5.height * 1.1),141 r: p5.min(p5.abs(p5.tan(p5.random(10, 80))) * 20, (p5.width / 1000) * 120),142 deg: p5.random(360),143 moveX: p5.random(-1, 1),144 moveY: p5.random(-1, 1),145 speed: p5.random(0.5),146 })147 }148 for (let i = 0; i < (p5.width / 1000) * 25; i++) {149 planets_opacity.push({150 img: p5.random(img_planet_opacity),151 x: p5.random(p5.width * 1.1),152 y: p5.random(p5.height * 1.1),153 r: p5.min(p5.abs(p5.tan(p5.random(5, 60))) * 10, (p5.width / 1000) * 80),154 deg: p5.random(360),155 moveX: p5.random(-1, 1),156 moveY: p5.random(-1, 1),157 speed: p5.random(0.2),158 })159 }160}161// 生成組件陣列:軌道弧線162function createArcArray() {163 arc.splice(0, arc.length)164 let track_colors = ["linear_01_01", "linear_01_02", "gold_01"]165 for (let i = track.r_inside; i < track.r_outside; i += track.space) {166 arc.push({167 color: p5.random(track_colors),168 opacity: p5.random(0.8, 1),169 width: p5.random(3, 3),170 r: i,171 deg: p5.random(60, 120), // 弧長(角度單位)172 start: p5.random(360), // 初始位置173 speed: p5.random(0.0005, 0.008), // 移動速度174 direction: p5.random([-1, 1]),175 })176 }177}178// 生成組件陣列:衛星行星179function createSatelliteArray() {180 satellites.splice(0, satellites.length)181 for (let i = 0; i < (p5.width / 1000) * 4; i++) {182 satellites.push({183 img: p5.random(img_planet),184 x: p5.random(p5.width * 1.2),185 y: p5.random(p5.height * 1.2),186 r: p5.random(30, 300),187 deg: p5.random(360),188 moveX: p5.random(-1, 1),189 moveY: p5.random(-1, 1),190 speed: p5.random(1),191 })192 }193}194// =================================================================195// Tools196// =================================================================197// 色票轉換198function color(color_name, alpha = 1) {199 let c = color_list[color_name]200 return p5.color(`rgba(${p5.red(c)}, ${p5.green(c)}, ${p5.blue(c)}, ${alpha})`)201}202// 繪製漸層圓形 img203function lerpCircle(c1, c2, r = 400) {204 let x = 0205 let y = 0206 let w = r207 let h = r208 let img = p5.createImage(w, h)209 img.loadPixels()210 // 從 y 軸開始繪製 h 高度211 for (let i = y; i <= y + h; i++) {212 let inter = i / p5.abs(h - y) // 漸層位置213 let c = p5.lerpColor(c1, c2, inter) // 漸層顏色214 for (let j = x; j < x + w; j++) {215 if (p5.dist(j, i, (x + w) / 2, (y + h) / 2) < w / 2) {216 img.set(j, i, c)217 }218 }219 }220 img.updatePixels()221 return img222}223// =================================================================224// Main225// =================================================================226// 運行畫板227function script(_p5) {228 p5 = _p5229 // 初始化230 p5.setup = () => {231 const canvas = p5.createCanvas(window.innerWidth, window.innerHeight)232 canvas.parent("vue-canvas")233 loadImages()234 }235 // 視窗大小重置236 p5.windowResized = () => {237 p5.resizeCanvas(window.innerWidth, window.innerHeight)238 }239}240function script_glass(_p5) {241 p5_glass = _p5242 // 初始化243 p5_glass.setup = () => {244 const canvas_glass = p5_glass.createCanvas(window.innerWidth, window.innerHeight)245 canvas_glass.parent("vue-canvas-glass")246 filterDom = document.querySelector(".canvas-container")247 }248 // 視窗大小重置249 p5_glass.windowResized = () => {250 p5_glass.resizeCanvas(window.innerWidth, window.innerHeight)251 }252}253// 首次載入 p5.js254export function setup() {255 new P5(script)256 new P5(script_glass)257}258// 依據頁面載入設定259export function loadSettings(type, glassPosition = null) {260 canvasType = type261 emptyCardPosition = glassPosition262 // 遮罩元件263 if (filterDom && glassPosition) {264 filterDom.style.top = `${emptyCardPosition.y}px`265 filterDom.style.left = `${emptyCardPosition.x}px`266 filterDom.style.width = `${emptyCardPosition.w}px`267 filterDom.style.height = `${emptyCardPosition.h}px`268 } else if (p5_glass) {269 p5_glass.remove()270 }271 // 生成組件陣列272 if (canvasType == "main") {273 createArcArray()274 createPlanetArray()275 } else if (canvasType == "background") {276 createSatelliteArray()277 }278}279// 繪圖280export function draw() {281 // 畫布繪圖282 p5.draw = () => {283 drawCanvas(p5)284 }285 // 畫布繪圖:玻璃霧化286 p5_glass.draw = () => {287 p5_glass.translate(-emptyCardPosition.x, -emptyCardPosition.y)288 drawCanvas(p5_glass)289 }290 // 暫停291 // pauseCanvas()292}293// 暫停繪圖294export function pauseCanvas(cv) {295 p5.noLoop()296 p5_glass.noLoop()...

Full Screen

Full Screen

renderer.ts

Source:renderer.ts Github

copy

Full Screen

1import P5 from "p5";2import LivingEntity from "../entity/living_entity";3import Color from "../util/color";4import Vec2 from "../util/vec2";5import Game from "./game";6export default class Renderer {7 static game: Game;8 static p5: P5;9 static scale: number;10 static canvas_coords(vec: Vec2): Vec2 {11 return new Vec2(vec.x * this.scale + 450, vec.y * this.scale);12 }13 static game_coords(vec: Vec2): Vec2 {14 return new Vec2((vec.x - 450) / this.scale, vec.y / this.scale);15 }16 static rect(position: Vec2, size: Vec2, color: Color, corner_radius: number, options = { scale: 0.95, rotation: 0 }) {17 this.p5.push();18 this.p5.fill(color.red, color.green, color.blue, color.alpha);19 this.p5.translate(this.canvas_coords(position).x, this.canvas_coords(position).y);20 this.p5.rotate(options.rotation);21 this.p5.rect(0, 0, size.x * this.scale * options.scale, size.y * this.scale * options.scale, corner_radius * this.scale);22 this.p5.pop();23 }24 static pointer(entity: LivingEntity): void {25 let canvas_pos = this.canvas_coords(entity.position);26 this.p5.push();27 this.p5.stroke(255, 255, 255, 64 + (entity.scale - 1) * 128 * 5);28 this.p5.strokeWeight(5 + (entity.scale - 1) * 20);29 this.p5.translate(canvas_pos.x, canvas_pos.y);30 this.p5.rotate(entity.facing);31 this.p5.line(30 * (entity.size.x + entity.size.y) / 2, 0, 40 * (entity.size.x + entity.size.y) / 2, 0);32 this.p5.pop();33 }34 static health_bar(position: Vec2, size: Vec2, ratio: number): void {35 this.p5.push();36 this.p5.rectMode('corner');37 Renderer.rect(new Vec2(position.x - size.x * 0.5, position.y - size.y * 0.75), new Vec2(size.x, 0.1), Color.RGBA(128, 128, 128, 128), 0.1, { scale: 1, rotation: 0 });38 Renderer.rect(new Vec2(position.x - size.x * 0.5, position.y - size.y * 0.75), new Vec2(size.x * ratio, 0.1), Color.RGB(255, 50, 50), 0.1, { scale: 1, rotation: 0 });39 this.p5.pop();40 }41 static text(position: Vec2, size: number, color: Color, text: string, centered = false): void {42 this.p5.push();43 if (centered)44 this.p5.textAlign('center', 'center');45 this.p5.textSize(size);46 this.p5.fill(color.red, color.green, color.blue, color.alpha);47 this.p5.text(text, this.canvas_coords(position).x, this.canvas_coords(position).y);48 this.p5.pop();49 }50 static map(): void {51 this.p5.push();52 this.p5.translate(210, 300);53 this.p5.rectMode('corner');54 for (let room of this.game.room_manager.array()) {55 let color: Color;56 color = room.biome.map_color;57 this.p5.fill(color.red, color.green, color.blue, room.visited ? 255 : 140);58 this.p5.rect(room.position.x * 20, room.position.y * 20, 15, 15);59 this.p5.fill(64, 64, 64);60 this.p5.rect(room.position.x * 20 + 2, room.position.y * 20 + 2, 11, 11);61 if (room.cleared) {62 this.p5.fill(64, 220, 64);63 this.p5.rect(room.position.x * 20 + 2, room.position.y * 20 + 2, 11, 11);64 }65 this.p5.fill(110, 110, 110);66 if (!room.visited)67 this.p5.fill(85, 85, 85);68 69 if (room.has_door('left'))70 this.p5.rect(room.position.x * 20 - 2.5, room.position.y * 20 + 5, 2.5, 5);71 if (room.has_door('right'))72 this.p5.rect(room.position.x * 20 + 15, room.position.y * 20 + 5, 2.5, 5);73 if (room.has_door('up'))74 this.p5.rect(room.position.x * 20 + 5, room.position.y * 20 - 2.5, 5, 2.5);75 if (room.has_door('down'))76 this.p5.rect(room.position.x * 20 + 5, room.position.y * 20 + 15, 5, 2.5);77 }78 this.p5.fill(0, 0, 0, 0);79 this.p5.stroke(255, 255, 255);80 this.p5.strokeWeight(2);81 this.p5.rect(this.game.room_manager.current_room.position.x * 20 - 1, this.game.room_manager.current_room.position.y * 20 - 1, 17, 17)82 this.p5.pop();83 }84 static sword(position: Vec2, size: Vec2, color: Color, corner_radius: number, options = { scale: 1, rotation: 0 }) {85 this.p5.push();86 this.p5.translate(this.canvas_coords(position).x, this.canvas_coords(position).y);87 this.p5.rotate(options.rotation);88 let size_scaled = size.multiply(this.scale).multiply(options.scale);89 this.p5.fill(128, 128, 128);90 this.p5.rect(0, 0, size_scaled.x, size_scaled.y * 0.4, corner_radius * this.scale);91 this.p5.fill(color.red, color.green, color.blue, color.alpha);92 this.p5.rect(size_scaled.x * 0.1, 0, size_scaled.x * 0.8, size_scaled.y, corner_radius * this.scale);93 this.p5.fill(128, 128, 128);94 this.p5.rect(-size_scaled.x * 0.3, 0, size_scaled.x * 0.05, size_scaled.y * 2, corner_radius * this.scale);95 this.p5.pop();96 }97 static arrow(position: Vec2, size: Vec2, color: Color, corner_radius: number, options = { scale: 1, rotation: 0 }) {98 this.p5.push();99 this.p5.translate(this.canvas_coords(position).x, this.canvas_coords(position).y);100 this.p5.rotate(options.rotation);101 let size_scaled = size.multiply(this.scale).multiply(options.scale);102 this.p5.fill(128, 128, 128);103 this.p5.rect(0, 0, size_scaled.x, size_scaled.y * 0.5, corner_radius * this.scale);104 this.p5.fill(color.red, color.green, color.blue, color.alpha);105 this.p5.rect(size_scaled.x * 0.5, 0, size_scaled.x * 0.3, size_scaled.y, corner_radius * this.scale);106 this.p5.pop();107 }...

Full Screen

Full Screen

main.ts

Source:main.ts Github

copy

Full Screen

1import P5 from "p5";2import Button from "./game/button";3import Game, { GameStates } from "./game/game";4import Color from "./util/color";5import Vec2 from "./util/vec2";6const sketch = (p5: P5) => {7 let game: Game;8 let montserrat: P5.Font;9 let state: GameStates;10 p5.setup = () => {11 const canvas = p5.createCanvas(1500, 600);12 canvas.parent('canvas');13 p5.rectMode('center');14 p5.angleMode('degrees');15 p5.frameRate(60);16 montserrat = p5.loadFont('./fonts/montserrat.ttf');17 p5.textFont('Montserrat', 20);18 p5.textStyle('bold');19 state = GameStates.MENU;20 }21 p5.draw = () => {22 let c = Color.RGB(37, 33, 53);23 if (game?.room_manager?.current_room) c = game.room_manager.current_room.biome.background_color;24 p5.background(c.red, c.green, c.blue);25 p5.strokeWeight(0);26 switch (state) {27 case 'running':28 p5.push();29 game.tick();30 p5.pop();31 p5.push();32 p5.translate(1100, 0);33 p5.rectMode('corner');34 p5.fill(64, 128, 64);35 p5.rect(15, 5, 100 + game.player.max_health / 2, 40);36 p5.fill(64, 256, 64);37 p5.rect(20, 10, (90 + game.player.max_health / 2) * game.player.health / game.player.max_health, 30);38 p5.fill(0, 0, 0);39 p5.text(`${game.player.health} / ${game.player.max_health}`, 30, 32);40 p5.fill(255, 255, 64);41 p5.rect(20, 50, 25, 25, 25);42 p5.fill(255, 255, 255);43 p5.text(game.player.gold, 55, 70);44 p5.textSize(15);45 p5.text(`vitality: ${game.player.vitality}`, 20, 180);46 p5.text(`strength: ${game.player.strength}`, 20, 210);47 p5.text(`intelligence: ${game.player.intelligence}`, 20, 240);48 p5.pop();49 state = game.state;50 break;51 case 'menu':52 p5.noLoop();53 let menu: P5.Element;54 let select_text_class = p5.createDiv('choose class');55 let selector = p5.createSelect()56 .child(p5.createElement('option', 'turret').attribute('value', 'turret'))57 .child(p5.createElement('option', 'swordsman').attribute('value', 'swordsman'))58 .child(p5.createElement('option', 'mage').attribute('value', 'mage'))59 .child(p5.createElement('option', 'archer').attribute('value', 'archer'))60 let start_button = p5.createButton('start')61 .style('font-family', 'Montserrat')62 .style('font-weight', '600')63 .style('color', '#33ff33')64 .style('background', '#5c4baa')65 .mousePressed(() => {66 game = new Game(p5, selector.value().toString());67 menu.remove();68 state = GameStates.RUNNING;69 p5.loop();70 game.button_manager.set(new Button('upgrade_vitality', new Vec2(17.5, 3), new Vec2(2, 1), '+vit $50', Color.RGB(64, 255, 64), Color.RGB(0, 0, 0),71 () => {72 return game.player.gold >= 50;73 },74 () => {75 game.player.gold -= 50;76 game.player.set_vitality(game.player.vitality + 1);77 game.player.health += game.player.max_health * 0.2;78 }));79 game.button_manager.set(new Button('upgrade_strength', new Vec2(19.7, 3), new Vec2(2, 1), '+str $30', Color.RGB(255, 64, 64), Color.RGB(0, 0, 0),80 () => {81 return game.player.gold >= 30;82 },83 () => {84 game.player.gold -= 30;85 game.player.strength++;86 }));87 game.button_manager.set(new Button('upgrade_intelligence', new Vec2(21.9, 3), new Vec2(2, 1), '+int $30', Color.RGB(64, 64, 255), Color.RGB(0, 0, 0),88 () => {89 return game.player.gold >= 30;90 },91 () => {92 game.player.gold -= 30;93 game.player.intelligence++;94 }));95 });96 menu = p5.createDiv()97 .child(select_text_class)98 .child(selector)99 .child(start_button)100 .center();101 break;102 case 'dead':103 let text = p5.createDiv('you died! refresh the page to restart').center();104 break;105 }106 }107}...

Full Screen

Full Screen

Using AI Code Generation

copy

Full Screen

1const fc = require('fast-check');2const p5 = require('p5');3const mySketch = (p) => {4 p.setup = function() {5 p.createCanvas(400, 400);6 };7 p.draw = function() {8 p.background(220);9 p.ellipse(p.mouseX, p.mouseY, 20, 20);10 };11};12new p5(mySketch);

Full Screen

Using AI Code Generation

copy

Full Screen

1const fc = require('fast-check');2fc.assert(fc.property(fc.integer(), fc.integer(), (a, b) => a + b === b + a));3const fc = require('fast-check');4fc.assert(fc.property(fc.integer(), fc.integer(), (a, b) => a + b === b + a));5const fc = require('fast-check');6fc.assert(fc.property(fc.integer(), fc.integer(), (a, b) => a + b === b + a));7const fc = require('fast-check');8fc.assert(fc.property(fc.integer(), fc.integer(), (a, b) => a + b === b + a));9const fc = require('fast-check');10fc.assert(fc.property(fc.integer(), fc.integer(), (a, b) => a + b === b + a));11const fc = require('fast-check');12fc.assert(fc.property(fc.integer(), fc.integer(), (a, b) => a + b === b + a));13const fc = require('fast-check');14fc.assert(fc.property(fc.integer(), fc.integer(), (a, b) => a + b === b + a));15const fc = require('fast-check');16fc.assert(fc.property(fc.integer(), fc.integer(), (a, b) => a + b === b + a));17const fc = require('fast-check');18fc.assert(fc.property(fc.integer(), fc.integer(), (a, b) => a + b === b + a));19const fc = require('fast-check');20fc.assert(fc.property(fc.integer(), fc.integer(), (a, b) => a + b === b + a));21const fc = require('fast-check');22fc.assert(fc.property(fc.integer(), fc.integer(), (a, b) => a + b === b + a));

Full Screen

Using AI Code Generation

copy

Full Screen

1const fc = require('fast-check');2fc.assert(3 fc.property(fc.integer(), fc.integer(), (a, b) => a + b >= a)4);5const fc = require('fast-check');6fc.assert(7 fc.property(fc.integer(), fc.integer(), (a, b) => a + b >= a)8);9const fc = require('fast-check');10fc.assert(11 fc.property(fc.integer(), fc.integer(), (a, b) => a + b >= a)12);13const fc = require('fast-check');14fc.assert(15 fc.property(fc.integer(), fc.integer(), (a, b) => a + b >= a)16);17const fc = require('fast-check');18fc.assert(19 fc.property(fc.integer(), fc.integer(), (a, b) => a + b >= a)20);21const fc = require('fast-check');22fc.assert(23 fc.property(fc.integer(), fc.integer(), (a, b) => a + b >= a)24);25const fc = require('fast-check');26fc.assert(27 fc.property(fc.integer(), fc.integer(), (a, b) => a + b >= a)28);29const fc = require('fast-check');30fc.assert(31 fc.property(fc.integer(), fc.integer(), (a, b) => a + b >= a)32);33const fc = require('fast-check');34fc.assert(35 fc.property(fc.integer(), fc.integer(), (a, b) => a + b >= a)36);37const fc = require('fast-check');38fc.assert(39 fc.property(fc.integer(), fc.integer(), (a, b) => a + b >= a)40);41const fc = require('fast-check');42fc.assert(43 fc.property(fc.integer(), fc.integer(), (a, b) => a + b >= a)44);

Full Screen

Using AI Code Generation

copy

Full Screen

1const fc = require('fast-check');2const p5 = require('p5');3new p5();4fc.assert(fc.property(fc.integer(), fc.integer(), (a, b) => a + b === b + a));5"scripts": {6 },7 new p5();8 fc.assert(fc.property(fc.integer(), fc.integer(), (a, b) => a + b === b + a));

Full Screen

Using AI Code Generation

copy

Full Screen

1import { fc, testProp } from 'fast-check';2import { p5 } from 'p5';3const mySketch = new p5((p5) => {4 p5.setup = () => {5 p5.createCanvas(400, 400);6 };7 p5.draw = () => {8 p5.background(220);9 };10}, document.getElementById('sketch'));11testProp('mySketch should be an instance of p5', [fc.anything()], (t) => {12 t.true(mySketch instanceof p5);13});14[MIT](LICENSE) © [Guillaume Lengagne](

Full Screen

Using AI Code Generation

copy

Full Screen

1const { check, property, fc } = require('fast-check');2const { p5 } = require('p5');3const p5Instance = p5.createCanvas(100, 100);4const p5Instance2 = p5.createCanvas(100, 100);5const { check, property, fc } = require('fast-check');6const { p5 } = require('p5');7const p5Instance = p5.createCanvas(100, 100);8const p5Instance2 = p5.createCanvas(100, 100);9check(10 property(fc.integer(), (v) => {11 p5Instance.push();12 p5Instance2.push();13 return true;14 }),15 { numRuns: 1000 }16);17const { check, property, fc } = require('fast-check');18const { p5 } = require('p5');19const p5Instance = p5.createCanvas(100, 100);20const p5Instance2 = p5.createCanvas(100, 100);21const { check, property, fc } = require('fast-check');22const { p5 } = require('p5');23const p5Instance = p5.createCanvas(100, 100);24const p5Instance2 = p5.createCanvas(100, 100);25check(26 property(fc.integer(), (v) => {27 p5Instance.push();28 p5Instance2.push();29 return true;30 }),31 { numRuns: 1000 }32);33const { check, property, fc } = require('fast-check');34const { p5 } = require('p5');35const p5Instance = p5.createCanvas(100, 100);36const p5Instance2 = p5.createCanvas(100, 100);37const { check, property, fc } = require('fast-check');38const { p5 } = require('p5');39const p5Instance = p5.createCanvas(100, 100);40const p5Instance2 = p5.createCanvas(100,

Full Screen

Using AI Code Generation

copy

Full Screen

1import { property, fc } from "fast-check";2describe("My test", () => {3 it("should be ok", () => {4 property("test", fc.nat(), (n) => {5 return n < 100;6 });7 });8});9{10 "compilerOptions": {11 "paths": {12 }13 },14}

Full Screen

Using AI Code Generation

copy

Full Screen

1import { p5 } from 'fast-check'2const test = p5.property(p5.array(p5.string), (arr) => {3})4test.run()5import { property, array, string } from 'fast-check'6const test = property(array(string), (arr) => {7})8test.run()9import * as fc from 'fast-check'10const test = fc.p5.property(fc.p5.array(fc.p5.string), (arr) => {11})12test.run()13I think I found the issue. The p5 object is not exported as default. So the following should work: import * as fc from 'fast-check' const test = fc.p5.property(fc.p5.array(fc.p5.string), (arr) => { return arr.length > 0 }) test.run()

Full Screen

Automation Testing Tutorials

Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.

LambdaTest Learning Hubs:

YouTube

You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.

Run fast-check-monorepo automation tests on LambdaTest cloud grid

Perform automation testing on 3000+ real desktop and mobile devices online.

Try LambdaTest Now !!

Get 100 minutes of automation test minutes FREE!!

Next-Gen App & Browser Testing Cloud

Was this article helpful?

Helpful

NotHelpful