Best JavaScript code snippet using fast-check-monorepo
canvas.js
Source:canvas.js
1import P5 from "p5"2let p5, p5_glass, pg3let canvasType4let emptyCardPosition5let filterDom, canvasDom6// åæ¸7const color_list = {8 background: "#f5f5f5",9 track_line: "#E1C782",10 gold_01: "#937218",11 gold_02: "#D4AF37",12 gold_03: "#E1C782",13 gold_04: "#DACCA9",14 gold_05: "#FFF5D7",15 linear_01_01: "#947034",16 linear_01_02: "#E0BD69",17 linear_02_01: "#F8EF92",18 linear_02_02: "#E1AB3F",19 linear_03_01: "#E0BD69",20 linear_03_02: "#C29E54",21}22// è³æº23let img_planet_center24let img_planet = []25let img_planet_opacity = []26// çµä»¶27let track = {28 color: "track_line",29 opacity: 0.2,30 width: 2,31 r_inside: window.innerHeight * 0.5, // å
§å´ç´å¾32 r_outside: window.innerWidth, // å¤å´ç´å¾33 space: window.innerHeight / 8, // è»ééé34}35let arc = []36let planets = []37let planets_opacity = []38let satellites = []39function drawCanvas(_p5) {40 _p5.background(color("background"))41 // 繪åçµ42 if (canvasType == "main") {43 drawPlanet(planets_opacity)44 drawTrack()45 drawArc()46 drawStar()47 drawPlanet(planets)48 } else if (canvasType == "background") {49 drawPlanet(satellites)50 }51 // 繪åï¼è»é52 function drawTrack() {53 _p5.push()54 _p5.translate(_p5.width / 2, _p5.height / 2)55 _p5.noFill()56 _p5.stroke(color(track.color, track.opacity))57 _p5.strokeWeight(track.width)58 for (let i = track.r_inside; i < track.r_outside; i += track.space) {59 _p5.circle(0, 0, i)60 }61 _p5.pop()62 }63 // 繪åï¼ä¸å¿ææ64 function drawStar() {65 _p5.push()66 _p5.translate(_p5.width / 2, _p5.height / 2)67 _p5.rotate(90)68 _p5.push()69 _p5.imageMode(_p5.CENTER)70 let sizeSwitch = window.innerWidth > 1440 ? 1 : 0 // è¨è¹ééï¼å¹³æ¿æè½è¼ä½æå¡é èéé71 let z = _p5.sin(_p5.frameCount / 80) * 10 * sizeSwitch // è¨è¹ä¿æ¸ï¼é度ãå¹
度72 _p5.rotate(_p5.frameCount / 400)73 _p5.image(74 img_planet_center,75 0,76 0,77 track.r_inside - track.space - z,78 track.r_inside - track.space - z79 )80 _p5.pop()81 _p5.pop()82 }83 // 繪åï¼è»é弧ç·84 function drawArc() {85 _p5.push()86 _p5.translate(_p5.width / 2, _p5.height / 2)87 _p5.noFill()88 _p5.strokeCap(_p5.SQUARE)89 for (let i = 0; i < arc.length; i++) {90 const e = arc[i]91 _p5.push()92 _p5.stroke(color(e.color, e.opacity))93 _p5.strokeWeight(e.width)94 // æ¦å¿µï¼æéçåé²åè½ (mouseX æ§å¶)95 let mouseMove = (_p5.mouseX * e.speed) / 2 // ä¾æ mouseX, åºç¤é度 å¢å æè½å¹
度96 let change = ((mouseMove * e.direction) / e.r / e.deg) * 60000 // æ¹åæ§ã質éãè·é¢å æ¬97 _p5.rotate(_p5.frameCount * e.direction * e.speed + change)98 _p5.arc(0, 0, e.r, e.r, _p5.radians(e.start), _p5.radians(e.start + e.deg))99 _p5.pop()100 }101 _p5.pop()102 }103 // 繪åï¼æ¼æµ®è¡æ104 function drawPlanet(planetArray) {105 _p5.push()106 for (let i = 0; i < planetArray.length; i++) {107 const e = planetArray[i]108 _p5.push()109 _p5.translate(110 e.x + _p5.frameCount * e.moveX * e.speed,111 e.y + _p5.frameCount * e.moveY * e.speed112 )113 _p5.rotate(e.deg)114 _p5.image(e.img, 0, 0, e.r, e.r)115 _p5.pop()116 }117 _p5.pop()118 }119}120// 繪製並è¼å
¥ææåå½¢121function loadImages() {122 img_planet.splice(0, planets.length)123 img_planet_opacity.splice(0, planets_opacity.length)124 img_planet_center = lerpCircle(color("linear_01_01"), color("linear_01_02"), 1000)125 img_planet.push(lerpCircle(color("linear_01_01"), color("linear_01_02")))126 img_planet.push(lerpCircle(color("linear_02_01"), color("linear_02_02")))127 img_planet.push(lerpCircle(color("linear_03_01"), color("linear_03_02")))128 img_planet_opacity.push(lerpCircle(color("linear_01_01", 0.5), color("linear_01_02", 0.5)))129 img_planet_opacity.push(lerpCircle(color("linear_02_01", 0.5), color("linear_02_02", 0.5)))130 img_planet_opacity.push(lerpCircle(color("linear_03_01", 0.5), color("linear_03_02", 0.5)))131}132// çæçµä»¶é£åï¼è¡æ群133function createPlanetArray() {134 planets.splice(0, planets.length)135 planets_opacity.splice(0, planets_opacity.length)136 for (let i = 0; i < (p5.width / 1000) * 10; i++) {137 planets.push({138 img: p5.random(img_planet),139 x: p5.random(p5.width * 1.1),140 y: p5.random(p5.height * 1.1),141 r: p5.min(p5.abs(p5.tan(p5.random(10, 80))) * 20, (p5.width / 1000) * 120),142 deg: p5.random(360),143 moveX: p5.random(-1, 1),144 moveY: p5.random(-1, 1),145 speed: p5.random(0.5),146 })147 }148 for (let i = 0; i < (p5.width / 1000) * 25; i++) {149 planets_opacity.push({150 img: p5.random(img_planet_opacity),151 x: p5.random(p5.width * 1.1),152 y: p5.random(p5.height * 1.1),153 r: p5.min(p5.abs(p5.tan(p5.random(5, 60))) * 10, (p5.width / 1000) * 80),154 deg: p5.random(360),155 moveX: p5.random(-1, 1),156 moveY: p5.random(-1, 1),157 speed: p5.random(0.2),158 })159 }160}161// çæçµä»¶é£åï¼è»é弧ç·162function createArcArray() {163 arc.splice(0, arc.length)164 let track_colors = ["linear_01_01", "linear_01_02", "gold_01"]165 for (let i = track.r_inside; i < track.r_outside; i += track.space) {166 arc.push({167 color: p5.random(track_colors),168 opacity: p5.random(0.8, 1),169 width: p5.random(3, 3),170 r: i,171 deg: p5.random(60, 120), // 弧é·(è§åº¦å®ä½)172 start: p5.random(360), // åå§ä½ç½®173 speed: p5.random(0.0005, 0.008), // 移åé度174 direction: p5.random([-1, 1]),175 })176 }177}178// çæçµä»¶é£åï¼è¡æè¡æ179function createSatelliteArray() {180 satellites.splice(0, satellites.length)181 for (let i = 0; i < (p5.width / 1000) * 4; i++) {182 satellites.push({183 img: p5.random(img_planet),184 x: p5.random(p5.width * 1.2),185 y: p5.random(p5.height * 1.2),186 r: p5.random(30, 300),187 deg: p5.random(360),188 moveX: p5.random(-1, 1),189 moveY: p5.random(-1, 1),190 speed: p5.random(1),191 })192 }193}194// =================================================================195// Tools196// =================================================================197// è²ç¥¨è½æ198function color(color_name, alpha = 1) {199 let c = color_list[color_name]200 return p5.color(`rgba(${p5.red(c)}, ${p5.green(c)}, ${p5.blue(c)}, ${alpha})`)201}202// 繪製漸層åå½¢ img203function lerpCircle(c1, c2, r = 400) {204 let x = 0205 let y = 0206 let w = r207 let h = r208 let img = p5.createImage(w, h)209 img.loadPixels()210 // å¾ y 軸éå§ç¹ªè£½ h é«åº¦211 for (let i = y; i <= y + h; i++) {212 let inter = i / p5.abs(h - y) // 漸層ä½ç½®213 let c = p5.lerpColor(c1, c2, inter) // 漸層é¡è²214 for (let j = x; j < x + w; j++) {215 if (p5.dist(j, i, (x + w) / 2, (y + h) / 2) < w / 2) {216 img.set(j, i, c)217 }218 }219 }220 img.updatePixels()221 return img222}223// =================================================================224// Main225// =================================================================226// éè¡ç«æ¿227function script(_p5) {228 p5 = _p5229 // åå§å230 p5.setup = () => {231 const canvas = p5.createCanvas(window.innerWidth, window.innerHeight)232 canvas.parent("vue-canvas")233 loadImages()234 }235 // è¦çªå¤§å°éç½®236 p5.windowResized = () => {237 p5.resizeCanvas(window.innerWidth, window.innerHeight)238 }239}240function script_glass(_p5) {241 p5_glass = _p5242 // åå§å243 p5_glass.setup = () => {244 const canvas_glass = p5_glass.createCanvas(window.innerWidth, window.innerHeight)245 canvas_glass.parent("vue-canvas-glass")246 filterDom = document.querySelector(".canvas-container")247 }248 // è¦çªå¤§å°éç½®249 p5_glass.windowResized = () => {250 p5_glass.resizeCanvas(window.innerWidth, window.innerHeight)251 }252}253// é¦æ¬¡è¼å
¥ p5.js254export function setup() {255 new P5(script)256 new P5(script_glass)257}258// ä¾æé é¢è¼å
¥è¨å®259export function loadSettings(type, glassPosition = null) {260 canvasType = type261 emptyCardPosition = glassPosition262 // é®ç½©å
件263 if (filterDom && glassPosition) {264 filterDom.style.top = `${emptyCardPosition.y}px`265 filterDom.style.left = `${emptyCardPosition.x}px`266 filterDom.style.width = `${emptyCardPosition.w}px`267 filterDom.style.height = `${emptyCardPosition.h}px`268 } else if (p5_glass) {269 p5_glass.remove()270 }271 // çæçµä»¶é£å272 if (canvasType == "main") {273 createArcArray()274 createPlanetArray()275 } else if (canvasType == "background") {276 createSatelliteArray()277 }278}279// 繪å280export function draw() {281 // ç«å¸ç¹ªå282 p5.draw = () => {283 drawCanvas(p5)284 }285 // ç«å¸ç¹ªåï¼ç»çé§å286 p5_glass.draw = () => {287 p5_glass.translate(-emptyCardPosition.x, -emptyCardPosition.y)288 drawCanvas(p5_glass)289 }290 // æ«å291 // pauseCanvas()292}293// æ«å繪å294export function pauseCanvas(cv) {295 p5.noLoop()296 p5_glass.noLoop()...
renderer.ts
Source:renderer.ts
1import P5 from "p5";2import LivingEntity from "../entity/living_entity";3import Color from "../util/color";4import Vec2 from "../util/vec2";5import Game from "./game";6export default class Renderer {7 static game: Game;8 static p5: P5;9 static scale: number;10 static canvas_coords(vec: Vec2): Vec2 {11 return new Vec2(vec.x * this.scale + 450, vec.y * this.scale);12 }13 static game_coords(vec: Vec2): Vec2 {14 return new Vec2((vec.x - 450) / this.scale, vec.y / this.scale);15 }16 static rect(position: Vec2, size: Vec2, color: Color, corner_radius: number, options = { scale: 0.95, rotation: 0 }) {17 this.p5.push();18 this.p5.fill(color.red, color.green, color.blue, color.alpha);19 this.p5.translate(this.canvas_coords(position).x, this.canvas_coords(position).y);20 this.p5.rotate(options.rotation);21 this.p5.rect(0, 0, size.x * this.scale * options.scale, size.y * this.scale * options.scale, corner_radius * this.scale);22 this.p5.pop();23 }24 static pointer(entity: LivingEntity): void {25 let canvas_pos = this.canvas_coords(entity.position);26 this.p5.push();27 this.p5.stroke(255, 255, 255, 64 + (entity.scale - 1) * 128 * 5);28 this.p5.strokeWeight(5 + (entity.scale - 1) * 20);29 this.p5.translate(canvas_pos.x, canvas_pos.y);30 this.p5.rotate(entity.facing);31 this.p5.line(30 * (entity.size.x + entity.size.y) / 2, 0, 40 * (entity.size.x + entity.size.y) / 2, 0);32 this.p5.pop();33 }34 static health_bar(position: Vec2, size: Vec2, ratio: number): void {35 this.p5.push();36 this.p5.rectMode('corner');37 Renderer.rect(new Vec2(position.x - size.x * 0.5, position.y - size.y * 0.75), new Vec2(size.x, 0.1), Color.RGBA(128, 128, 128, 128), 0.1, { scale: 1, rotation: 0 });38 Renderer.rect(new Vec2(position.x - size.x * 0.5, position.y - size.y * 0.75), new Vec2(size.x * ratio, 0.1), Color.RGB(255, 50, 50), 0.1, { scale: 1, rotation: 0 });39 this.p5.pop();40 }41 static text(position: Vec2, size: number, color: Color, text: string, centered = false): void {42 this.p5.push();43 if (centered)44 this.p5.textAlign('center', 'center');45 this.p5.textSize(size);46 this.p5.fill(color.red, color.green, color.blue, color.alpha);47 this.p5.text(text, this.canvas_coords(position).x, this.canvas_coords(position).y);48 this.p5.pop();49 }50 static map(): void {51 this.p5.push();52 this.p5.translate(210, 300);53 this.p5.rectMode('corner');54 for (let room of this.game.room_manager.array()) {55 let color: Color;56 color = room.biome.map_color;57 this.p5.fill(color.red, color.green, color.blue, room.visited ? 255 : 140);58 this.p5.rect(room.position.x * 20, room.position.y * 20, 15, 15);59 this.p5.fill(64, 64, 64);60 this.p5.rect(room.position.x * 20 + 2, room.position.y * 20 + 2, 11, 11);61 if (room.cleared) {62 this.p5.fill(64, 220, 64);63 this.p5.rect(room.position.x * 20 + 2, room.position.y * 20 + 2, 11, 11);64 }65 this.p5.fill(110, 110, 110);66 if (!room.visited)67 this.p5.fill(85, 85, 85);68 69 if (room.has_door('left'))70 this.p5.rect(room.position.x * 20 - 2.5, room.position.y * 20 + 5, 2.5, 5);71 if (room.has_door('right'))72 this.p5.rect(room.position.x * 20 + 15, room.position.y * 20 + 5, 2.5, 5);73 if (room.has_door('up'))74 this.p5.rect(room.position.x * 20 + 5, room.position.y * 20 - 2.5, 5, 2.5);75 if (room.has_door('down'))76 this.p5.rect(room.position.x * 20 + 5, room.position.y * 20 + 15, 5, 2.5);77 }78 this.p5.fill(0, 0, 0, 0);79 this.p5.stroke(255, 255, 255);80 this.p5.strokeWeight(2);81 this.p5.rect(this.game.room_manager.current_room.position.x * 20 - 1, this.game.room_manager.current_room.position.y * 20 - 1, 17, 17)82 this.p5.pop();83 }84 static sword(position: Vec2, size: Vec2, color: Color, corner_radius: number, options = { scale: 1, rotation: 0 }) {85 this.p5.push();86 this.p5.translate(this.canvas_coords(position).x, this.canvas_coords(position).y);87 this.p5.rotate(options.rotation);88 let size_scaled = size.multiply(this.scale).multiply(options.scale);89 this.p5.fill(128, 128, 128);90 this.p5.rect(0, 0, size_scaled.x, size_scaled.y * 0.4, corner_radius * this.scale);91 this.p5.fill(color.red, color.green, color.blue, color.alpha);92 this.p5.rect(size_scaled.x * 0.1, 0, size_scaled.x * 0.8, size_scaled.y, corner_radius * this.scale);93 this.p5.fill(128, 128, 128);94 this.p5.rect(-size_scaled.x * 0.3, 0, size_scaled.x * 0.05, size_scaled.y * 2, corner_radius * this.scale);95 this.p5.pop();96 }97 static arrow(position: Vec2, size: Vec2, color: Color, corner_radius: number, options = { scale: 1, rotation: 0 }) {98 this.p5.push();99 this.p5.translate(this.canvas_coords(position).x, this.canvas_coords(position).y);100 this.p5.rotate(options.rotation);101 let size_scaled = size.multiply(this.scale).multiply(options.scale);102 this.p5.fill(128, 128, 128);103 this.p5.rect(0, 0, size_scaled.x, size_scaled.y * 0.5, corner_radius * this.scale);104 this.p5.fill(color.red, color.green, color.blue, color.alpha);105 this.p5.rect(size_scaled.x * 0.5, 0, size_scaled.x * 0.3, size_scaled.y, corner_radius * this.scale);106 this.p5.pop();107 }...
main.ts
Source:main.ts
1import P5 from "p5";2import Button from "./game/button";3import Game, { GameStates } from "./game/game";4import Color from "./util/color";5import Vec2 from "./util/vec2";6const sketch = (p5: P5) => {7 let game: Game;8 let montserrat: P5.Font;9 let state: GameStates;10 p5.setup = () => {11 const canvas = p5.createCanvas(1500, 600);12 canvas.parent('canvas');13 p5.rectMode('center');14 p5.angleMode('degrees');15 p5.frameRate(60);16 montserrat = p5.loadFont('./fonts/montserrat.ttf');17 p5.textFont('Montserrat', 20);18 p5.textStyle('bold');19 state = GameStates.MENU;20 }21 p5.draw = () => {22 let c = Color.RGB(37, 33, 53);23 if (game?.room_manager?.current_room) c = game.room_manager.current_room.biome.background_color;24 p5.background(c.red, c.green, c.blue);25 p5.strokeWeight(0);26 switch (state) {27 case 'running':28 p5.push();29 game.tick();30 p5.pop();31 p5.push();32 p5.translate(1100, 0);33 p5.rectMode('corner');34 p5.fill(64, 128, 64);35 p5.rect(15, 5, 100 + game.player.max_health / 2, 40);36 p5.fill(64, 256, 64);37 p5.rect(20, 10, (90 + game.player.max_health / 2) * game.player.health / game.player.max_health, 30);38 p5.fill(0, 0, 0);39 p5.text(`${game.player.health} / ${game.player.max_health}`, 30, 32);40 p5.fill(255, 255, 64);41 p5.rect(20, 50, 25, 25, 25);42 p5.fill(255, 255, 255);43 p5.text(game.player.gold, 55, 70);44 p5.textSize(15);45 p5.text(`vitality: ${game.player.vitality}`, 20, 180);46 p5.text(`strength: ${game.player.strength}`, 20, 210);47 p5.text(`intelligence: ${game.player.intelligence}`, 20, 240);48 p5.pop();49 state = game.state;50 break;51 case 'menu':52 p5.noLoop();53 let menu: P5.Element;54 let select_text_class = p5.createDiv('choose class');55 let selector = p5.createSelect()56 .child(p5.createElement('option', 'turret').attribute('value', 'turret'))57 .child(p5.createElement('option', 'swordsman').attribute('value', 'swordsman'))58 .child(p5.createElement('option', 'mage').attribute('value', 'mage'))59 .child(p5.createElement('option', 'archer').attribute('value', 'archer'))60 let start_button = p5.createButton('start')61 .style('font-family', 'Montserrat')62 .style('font-weight', '600')63 .style('color', '#33ff33')64 .style('background', '#5c4baa')65 .mousePressed(() => {66 game = new Game(p5, selector.value().toString());67 menu.remove();68 state = GameStates.RUNNING;69 p5.loop();70 game.button_manager.set(new Button('upgrade_vitality', new Vec2(17.5, 3), new Vec2(2, 1), '+vit $50', Color.RGB(64, 255, 64), Color.RGB(0, 0, 0),71 () => {72 return game.player.gold >= 50;73 },74 () => {75 game.player.gold -= 50;76 game.player.set_vitality(game.player.vitality + 1);77 game.player.health += game.player.max_health * 0.2;78 }));79 game.button_manager.set(new Button('upgrade_strength', new Vec2(19.7, 3), new Vec2(2, 1), '+str $30', Color.RGB(255, 64, 64), Color.RGB(0, 0, 0),80 () => {81 return game.player.gold >= 30;82 },83 () => {84 game.player.gold -= 30;85 game.player.strength++;86 }));87 game.button_manager.set(new Button('upgrade_intelligence', new Vec2(21.9, 3), new Vec2(2, 1), '+int $30', Color.RGB(64, 64, 255), Color.RGB(0, 0, 0),88 () => {89 return game.player.gold >= 30;90 },91 () => {92 game.player.gold -= 30;93 game.player.intelligence++;94 }));95 });96 menu = p5.createDiv()97 .child(select_text_class)98 .child(selector)99 .child(start_button)100 .center();101 break;102 case 'dead':103 let text = p5.createDiv('you died! refresh the page to restart').center();104 break;105 }106 }107}...
Using AI Code Generation
1const fc = require('fast-check');2const p5 = require('p5');3const mySketch = (p) => {4 p.setup = function() {5 p.createCanvas(400, 400);6 };7 p.draw = function() {8 p.background(220);9 p.ellipse(p.mouseX, p.mouseY, 20, 20);10 };11};12new p5(mySketch);
Using AI Code Generation
1const fc = require('fast-check');2fc.assert(fc.property(fc.integer(), fc.integer(), (a, b) => a + b === b + a));3const fc = require('fast-check');4fc.assert(fc.property(fc.integer(), fc.integer(), (a, b) => a + b === b + a));5const fc = require('fast-check');6fc.assert(fc.property(fc.integer(), fc.integer(), (a, b) => a + b === b + a));7const fc = require('fast-check');8fc.assert(fc.property(fc.integer(), fc.integer(), (a, b) => a + b === b + a));9const fc = require('fast-check');10fc.assert(fc.property(fc.integer(), fc.integer(), (a, b) => a + b === b + a));11const fc = require('fast-check');12fc.assert(fc.property(fc.integer(), fc.integer(), (a, b) => a + b === b + a));13const fc = require('fast-check');14fc.assert(fc.property(fc.integer(), fc.integer(), (a, b) => a + b === b + a));15const fc = require('fast-check');16fc.assert(fc.property(fc.integer(), fc.integer(), (a, b) => a + b === b + a));17const fc = require('fast-check');18fc.assert(fc.property(fc.integer(), fc.integer(), (a, b) => a + b === b + a));19const fc = require('fast-check');20fc.assert(fc.property(fc.integer(), fc.integer(), (a, b) => a + b === b + a));21const fc = require('fast-check');22fc.assert(fc.property(fc.integer(), fc.integer(), (a, b) => a + b === b + a));
Using AI Code Generation
1const fc = require('fast-check');2fc.assert(3 fc.property(fc.integer(), fc.integer(), (a, b) => a + b >= a)4);5const fc = require('fast-check');6fc.assert(7 fc.property(fc.integer(), fc.integer(), (a, b) => a + b >= a)8);9const fc = require('fast-check');10fc.assert(11 fc.property(fc.integer(), fc.integer(), (a, b) => a + b >= a)12);13const fc = require('fast-check');14fc.assert(15 fc.property(fc.integer(), fc.integer(), (a, b) => a + b >= a)16);17const fc = require('fast-check');18fc.assert(19 fc.property(fc.integer(), fc.integer(), (a, b) => a + b >= a)20);21const fc = require('fast-check');22fc.assert(23 fc.property(fc.integer(), fc.integer(), (a, b) => a + b >= a)24);25const fc = require('fast-check');26fc.assert(27 fc.property(fc.integer(), fc.integer(), (a, b) => a + b >= a)28);29const fc = require('fast-check');30fc.assert(31 fc.property(fc.integer(), fc.integer(), (a, b) => a + b >= a)32);33const fc = require('fast-check');34fc.assert(35 fc.property(fc.integer(), fc.integer(), (a, b) => a + b >= a)36);37const fc = require('fast-check');38fc.assert(39 fc.property(fc.integer(), fc.integer(), (a, b) => a + b >= a)40);41const fc = require('fast-check');42fc.assert(43 fc.property(fc.integer(), fc.integer(), (a, b) => a + b >= a)44);
Using AI Code Generation
1const fc = require('fast-check');2const p5 = require('p5');3new p5();4fc.assert(fc.property(fc.integer(), fc.integer(), (a, b) => a + b === b + a));5"scripts": {6 },7 new p5();8 fc.assert(fc.property(fc.integer(), fc.integer(), (a, b) => a + b === b + a));
Using AI Code Generation
1import { fc, testProp } from 'fast-check';2import { p5 } from 'p5';3const mySketch = new p5((p5) => {4 p5.setup = () => {5 p5.createCanvas(400, 400);6 };7 p5.draw = () => {8 p5.background(220);9 };10}, document.getElementById('sketch'));11testProp('mySketch should be an instance of p5', [fc.anything()], (t) => {12 t.true(mySketch instanceof p5);13});14[MIT](LICENSE) © [Guillaume Lengagne](
Using AI Code Generation
1const { check, property, fc } = require('fast-check');2const { p5 } = require('p5');3const p5Instance = p5.createCanvas(100, 100);4const p5Instance2 = p5.createCanvas(100, 100);5const { check, property, fc } = require('fast-check');6const { p5 } = require('p5');7const p5Instance = p5.createCanvas(100, 100);8const p5Instance2 = p5.createCanvas(100, 100);9check(10 property(fc.integer(), (v) => {11 p5Instance.push();12 p5Instance2.push();13 return true;14 }),15 { numRuns: 1000 }16);17const { check, property, fc } = require('fast-check');18const { p5 } = require('p5');19const p5Instance = p5.createCanvas(100, 100);20const p5Instance2 = p5.createCanvas(100, 100);21const { check, property, fc } = require('fast-check');22const { p5 } = require('p5');23const p5Instance = p5.createCanvas(100, 100);24const p5Instance2 = p5.createCanvas(100, 100);25check(26 property(fc.integer(), (v) => {27 p5Instance.push();28 p5Instance2.push();29 return true;30 }),31 { numRuns: 1000 }32);33const { check, property, fc } = require('fast-check');34const { p5 } = require('p5');35const p5Instance = p5.createCanvas(100, 100);36const p5Instance2 = p5.createCanvas(100, 100);37const { check, property, fc } = require('fast-check');38const { p5 } = require('p5');39const p5Instance = p5.createCanvas(100, 100);40const p5Instance2 = p5.createCanvas(100,
Using AI Code Generation
1import { property, fc } from "fast-check";2describe("My test", () => {3 it("should be ok", () => {4 property("test", fc.nat(), (n) => {5 return n < 100;6 });7 });8});9{10 "compilerOptions": {11 "paths": {12 }13 },14}
Using AI Code Generation
1import { p5 } from 'fast-check'2const test = p5.property(p5.array(p5.string), (arr) => {3})4test.run()5import { property, array, string } from 'fast-check'6const test = property(array(string), (arr) => {7})8test.run()9import * as fc from 'fast-check'10const test = fc.p5.property(fc.p5.array(fc.p5.string), (arr) => {11})12test.run()13I think I found the issue. The p5 object is not exported as default. So the following should work: import * as fc from 'fast-check' const test = fc.p5.property(fc.p5.array(fc.p5.string), (arr) => { return arr.length > 0 }) test.run()
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