How to use neighboorsFor method in fast-check-monorepo

Best JavaScript code snippet using fast-check-monorepo

main.spec.ts

Source:main.spec.ts Github

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...43 return false;44 }45 alreadyVisited.add(ptString);46 ptsToVisit.push(47 ...neighboorsFor(pt)48 // We do not go back on our tracks49 .filter((nPt) => nPt.x !== src.x || nPt.y !== src.y)50 .filter((nPt) => {51 const cell = cellTypeAt(maze, nPt);52 return cell !== null && cell !== CellType.Wall;53 })54 // Keep the src aka source point in order not to go back on our tracks55 .map((nPt) => ({ pt: nPt, src: pt }))56 );57 }58 return true;59 })60 );61 });62 it('should have exactly one path leaving the end', () => {63 fc.assert(64 fc.property(seedArb, inputsArb, (seed, ins) => {65 const maze = mazeGenerator(seed, ins.dim, ins.startPt, ins.endPt);66 const numPathsLeavingEnd = neighboorsFor(ins.endPt).reduce((count, pt) => {67 const cell = cellTypeAt(maze, pt);68 if (cell === null || cell === CellType.Wall) return count;69 else return count + 1;70 }, 0);71 expect(numPathsLeavingEnd).toBe(1);72 })73 );74 });75 it('should have only non-isolated path, start, end', () => {76 fc.assert(77 fc.property(seedArb, inputsArb, (seed, ins) => {78 const maze: (CellType | 'Visited')[][] = mazeGenerator(seed, ins.dim, ins.startPt, ins.endPt);79 const ptsToVisit = [ins.startPt, ins.endPt];80 while (ptsToVisit.length > 0) {81 const [pt] = ptsToVisit.splice(ptsToVisit.length - 1);82 maze[pt.y][pt.x] = 'Visited';83 ptsToVisit.push(84 ...neighboorsFor(pt).filter((nPt) => {85 const cell = cellTypeAt(maze, nPt);86 return cell !== null && cell !== CellType.Wall && cell !== 'Visited';87 })88 );89 }90 // All cells are either Walls or marked as visited91 expect(_.flatten(maze).filter((c) => c !== CellType.Wall && c !== 'Visited')).toHaveLength(0);92 })93 );94 });95});96// Helpers97const seedArb = fc.integer().noBias().noShrink();98const dimensionArb = fc.record({99 width: fc.integer({ min: 2, max: 20 }),100 height: fc.integer({ min: 2, max: 20 }),101});102const inputsArb = dimensionArb103 .chain((dim) => {104 return fc.record({105 dim: fc.constant(dim),106 startPt: fc.record({ x: fc.nat(dim.width - 1), y: fc.nat(dim.height - 1) }),107 endPt: fc.record({ x: fc.nat(dim.width - 1), y: fc.nat(dim.height - 1) }),108 });109 })110 .filter((ins) => ins.startPt.x !== ins.endPt.x || ins.startPt.y !== ins.endPt.y);111const neighboorsFor = (pt: Point): Point[] => {112 return [113 { x: pt.x - 1, y: pt.y },114 { x: pt.x + 1, y: pt.y },115 { x: pt.x, y: pt.y - 1 },116 { x: pt.x, y: pt.y + 1 },117 ];118};119const nonWallNeighboorsFor = (maze: CellType[][], pt: Point): Point[] => {120 return neighboorsFor(pt).filter((nPt) => {121 const cell = cellTypeAt(maze, nPt);122 return cell !== null && cell !== CellType.Wall;123 });124};125const cellTypeAt = <TCellType>(maze: TCellType[][], pt: Point): TCellType | null => {126 return pt.x < 0 || pt.x >= maze[0].length || pt.y < 0 || pt.y >= maze.length ? null : maze[pt.y][pt.x];127};128const hasPathFromStartToEnd = (maze: CellType[][], startPt: Point): boolean => {129 const alreadySeen = new Set<string>();130 const ptsToVisit: Point[] = [startPt];131 while (ptsToVisit.length > 0) {132 const [pt] = ptsToVisit.splice(ptsToVisit.length - 1);133 if (maze[pt.y][pt.x] === CellType.End) return true;134 const ptString = `x:${pt.x},y:${pt.y}`;...

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mazeGenerator.ts

Source:mazeGenerator.ts Github

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...50 { x: pt.x, y: pt.y + 1 },51 ];52 };53 const addNeighboorsInPtsToScan = (pt: Point) => {54 const neighboors = neighboorsFor(pt);55 shuffleInPlace(neighboors).forEach((nPt) => addInPtsToScanIfWall(nPt));56 };57 const isNextToEnd = (pt: Point): boolean => {58 return neighboorsFor(pt).find((nPt) => cellTypeAt(nPt) === CellType.End) !== undefined;59 };60 // Random journey in the grid61 addNeighboorsInPtsToScan(startPt);62 let alreadyReachedEnd = isNextToEnd(startPt);63 while (ptsToScan.length > 0) {64 const [pt] = ptsToScan.splice(ptsToScan.length - 1);65 if (cellTypeAt(pt) !== CellType.Wall) continue;66 const numRoads = neighboorsFor(pt).reduce((count, nPt) => {67 const cell = cellTypeAt(nPt);68 if (cell !== CellType.Wall && cell !== null) return count + 1;69 else return count;70 }, 0);71 let invalidChoice = numRoads > 2;72 if (numRoads === 2) {73 if (alreadyReachedEnd) invalidChoice = true;74 else {75 alreadyReachedEnd = isNextToEnd(pt);76 invalidChoice = !alreadyReachedEnd;77 }78 }79 if (invalidChoice) {80 // we reach the end of ongoing path -- shuffling of previously possible points...

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Using AI Code Generation

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1const fc = require('fast-check');2const { neighboorsFor } = require('fast-check-monorepo');3const fc = require('fast-check');4const { neighboorsFor } = require('fast-check-monorepo');5const fc = require('fast-check');6const { neighboorsFor } = require('fast-check-monorepo');7const fc = require('fast-check');8const { neighboorsFor } = require('fast-check-monorepo');9const fc = require('fast-check');10const { neighboorsFor } = require('fast-check-monorepo');11const fc = require('fast-check');12const { neighboorsFor } = require('fast-check-monorepo');13const fc = require('fast-check');14const { neighboorsFor } = require('fast-check-monorepo');15const fc = require('fast-check');16const { neighboorsFor } = require('fast-check-monorepo');17const fc = require('fast-check');18const { neighboorsFor } = require('fast-check-monorepo');19const fc = require('fast-check');20const { neighboorsFor } = require('fast-check-monorepo');21const fc = require('fast-check');22const { neighboorsFor } = require('fast-check-monorepo');23const fc = require('fast-check');24const { neighboorsFor } = require('fast-check-monorepo');25const fc = require('fast-check');26const { neighboorsFor } = require('

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Using AI Code Generation

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1const { neighboorsFor } = require('fast-check-monorepo');2const neighboors = neighboorsFor(3, 3, 0, 0);3console.log(neighboors);4const neighboors2 = neighboorsFor(3, 3, 1, 1);5console.log(neighboors2);6const neighboors3 = neighboorsFor(3, 3, 2, 2);7console.log(neighboors3);

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Using AI Code Generation

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1const { fc } = require('fast-check')2const { neighboorsFor } = require('fast-check-monorepo')3fc.assert(4 fc.property(5 fc.integer(),6 fc.integer(),7 fc.integer(),8 (x, y, z) => {9 const neighboors = neighboorsFor(x, y, z)10 console.log(neighboors)11 }12const { fc } = require('fast-check')13const { neighboorsFor } = require('fast-check-monorepo')14fc.assert(15 fc.property(16 fc.integer(),17 fc.integer(),18 fc.integer(),19 (x, y, z) => {20 const neighboors = neighboorsFor(x, y, z)21 console.log(neighboors)22 }23const { fc } = require('fast-check')24const { neighboorsFor } = require('fast-check-monorepo')25fc.assert(26 fc.property(27 fc.integer(),28 fc.integer(),29 fc.integer(),30 (x, y, z) => {31 const neighboors = neighboorsFor(x, y, z)32 console.log(neighboors)33 }34const { fc } = require('fast-check')35const { neighboorsFor } = require('fast-check-monorepo')36fc.assert(37 fc.property(38 fc.integer(),39 fc.integer(),40 fc.integer(),41 (x, y, z) => {42 const neighboors = neighboorsFor(x, y, z)43 console.log(neighboors)44 }45const { fc } = require('fast-check')46const { neighboorsFor } = require('fast-check-monorepo')47fc.assert(48 fc.property(49 fc.integer(),50 fc.integer(),51 fc.integer(),52 (x, y, z) =>

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Using AI Code Generation

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1var fc = require("fast-check");2var neighboorsFor = require("fast-check-monorepo").neighboorsFor;3var n = 3;4var neighboors = neighboorsFor(n);5var grid = fc.array(fc.array(fc.nat(), n), n);6fc.assert(fc.property(grid, function (grid) {7 var res = neighboors(grid);8 return res.every(function (v) {9 return v.every(function (v2) {10 return v2.every(function (v3) {11 return v3 >= 0 && v3 <= 9;12 });13 });14 });15}));

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Using AI Code Generation

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1const fc = require("fast-check");2const { neighborsFor } = require("fast-check-monorepo");3const test3 = () => {4 fc.assert(5 fc.property(fc.array(fc.nat()), fc.nat(), (arr, index) => {6 const neigh = neighborsFor(arr, index);7 return (8 (index === 0 && neigh.length === 1) ||9 (index === arr.length - 1 && neigh.length === 1) ||10 (index > 0 && index < arr.length - 1 && neigh.length === 2)11 );12 })13 );14};15test3();16const fc = require("fast-check");17const { neighborsFor } = require("fast-check-monorepo");18const test4 = () => {19 fc.assert(20 fc.property(fc.array(fc.nat()), fc.nat(), (arr, index) => {21 const neigh = neighborsFor(arr, index);22 return (23 (index === 0 && neigh.length === 1) ||24 (index === arr.length - 1 && neigh.length === 1) ||25 (index > 0 && index < arr.length - 1 && neigh.length === 2)26 );27 })28 );29};30test4();31const fc = require("fast-check");32const { neighborsFor } = require("fast-check-monorepo");33const test5 = () => {34 fc.assert(35 fc.property(fc.array(fc.nat()), fc.nat(), (arr, index) => {36 const neigh = neighborsFor(arr, index);37 return (38 (index === 0 && neigh.length === 1) ||39 (index === arr.length - 1 && neigh.length === 1) ||40 (index > 0 && index < arr.length - 1 && neigh.length === 2)41 );42 })43 );44};45test5();46const fc = require("fast-check");47const { neighborsFor } = require("fast-check-monorepo");

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Using AI Code Generation

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1const fc = require('fast-check');2console.log(fc.neighboorsFor(1, 10));3const fc = require('fast-check');4console.log(fc.neighboorsFor(1, 10));5const fc = require('fast-check');6console.log(fc.neighboorsFor(1, 10));7const fc = require('fast-check');8console.log(fc.neighboorsFor(1, 10));9const fc = require('fast-check');10console.log(fc.neighboorsFor(1, 10));11const fc = require('fast-check');12console.log(fc.neighboorsFor(1, 10));13const fc = require('fast-check');14console.log(fc.neighboorsFor(1, 10));15const fc = require('fast-check');16console.log(fc.neighboorsFor(1, 10));17const fc = require('fast-check');18console.log(fc.neighboorsFor(1, 10));

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Using AI Code Generation

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1import {neighboorsFor} from './neighboorsFor.js';2import {generateMaze} from './generateMaze.js';3import {Maze} from './maze.js';4import {MazeCell} from './mazeCell.js';5import {MazeCellType} from './mazeCellType.js';6import {MazeCellNeighboor} from './mazeCellNeighboor.js';7import {MazeCellNeighboorType} from './mazeCellNeighboorType.js';8import {createMazeCellNeighboor} from './createMazeCellNeighboor.js';9import {MazeCellNeighboorPosition} from './mazeCellNeighboorPosition.js';10import {MazeCellNeighboorOrientation} from './mazeCellNeighboorOrientation.js';11const maze = generateMaze(10, 10);12const mazeCell = maze.cells[0][0];13const mazeCellNeighboor = createMazeCellNeighboor(maze, mazeCell, MazeCellNeighboorType.Wall, MazeCellNeighboorOrientation.North, MazeCellNeighboorPosition.Top);14console.log(neighboorsFor(maze, mazeCell, MazeCellNeighboorType.Wall));15function productOfAllExceptSelf(nums) {16 let product = 1;17 let result = [];18 for (let i = 0; i < nums.length; i++) {19 product *= nums[i];20 }21 for (let i = 0; i < nums.length; i++) {22 result.push(product / nums[i]);23 }24 return result;25}26console.log(productOfAllExceptSelf([1, 2, 3, 4]));

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Using AI Code Generation

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1const fc = require('fast-check');2const { cellArbitrary, neighboorsFor } = require('fast-check-monorepo/packages/arbitrary-extensions/src/ArbitraryExtensions');3fc.assert(4 fc.property(cellArbitrary, (cell) => {5 const neighboors = neighboorsFor(cell);6 return neighboors.length === 8;7 })8);9const fc = require('fast-check');10const { cellArbitrary, neighboorsFor } = require('fast-check-monorepo/packages/arbitrary-extensions/src/ArbitraryExtensions');11fc.assert(12 fc.property(cellArbitrary, (cell) => {13 const neighboors = neighboorsFor(cell);14 return neighboors.length === 8;15 })16);17const fc = require('fast-check');18const { cellArbitrary, neighboorsFor } = require('fast-check-monorepo/packages/arbitrary-extensions/src/ArbitraryExtensions');19fc.assert(20 fc.property(cellArbitrary, (cell) => {21 const neighboors = neighboorsFor(cell);22 return neighboors.length === 8;23 })24);

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