How to use checker method in fast-check-monorepo

Best JavaScript code snippet using fast-check-monorepo

Game.js

Source:Game.js Github

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1class Game {2 constructor() {3 this.board = new Board();4 this.players = this.createPlayers();5 }6 /** 7 * Creates two player objects8 * @return {array} players - array of two Player objects9 */10 createPlayers() {11 const players = [new Player('Player 1', 1, 'black', true),12 new Player('Player 2', 2, 'red')];13 return players;14 }15 /** 16 * Returns active player17 * @return {Object} player - The active player18 */19 get activePlayer() {20 return this.players.find(player => player.active);21 }22 23 /**24 * Returns opposing (inactive) player25 * @returns {Object} player - the opposing player26 */27 get opposingPlayer() {28 return this.players.find(player => !player.active);29 }30 /** 31 * Initializes game32 */33 startGame(){34 this.board.drawHTMLBoard();35 document.getElementById('turn-indicator').style.display = 'inline-flex';36 this.updateTurnIndicator();37 //draw player one's checkers38 const playerOneSpaces = [];39 for (let y=this.board.rows - 1; y > this.board.rows - 4; y--) {40 for (let x=0; x < this.board.columns; x++) {41 if ((x % 2 === 1 && y % 2 === 0) ||42 (x % 2 === 0 && y % 2 === 1)) {43 playerOneSpaces.push(this.board.spaces[x][y]);44 }45 }46 }47 this.players[0].drawHTMLCheckers(playerOneSpaces);48 //draw player two's checkers49 const playerTwoSpaces = [];50 for (let y=0; y < 3; y++) {51 for (let x=0; x < this.board.columns; x++) {52 if ((x % 2 === 1 && y % 2 === 0) ||53 (x % 2 === 0 && y % 2 === 1)) {54 playerTwoSpaces.push(this.board.spaces[x][y]);55 }56 }57 }58 this.players[1].drawHTMLCheckers(playerTwoSpaces);59 }60 /**61 * Updates turn indicator to current active player 62 */63 updateTurnIndicator() {64 const turnIndicator = document.getElementById('turn-indicator');65 const checkerDiv = turnIndicator.querySelector('.checker');66 const textIndicator = turnIndicator.querySelector('#text-indicator');67 checkerDiv.style.backgroundColor = this.activePlayer.color;68 textIndicator.textContent = `${this.activePlayer.name}'s turn`;69 textIndicator.style.color = this.activePlayer.color;70 }71 /**72 * Branches code depending on space clicked by player73 * @param {Object} event - click event object74 */75 handleClick(event) {76 //check for active checker and get HTML element clicked by player77 const activeChecker = this.activePlayer.activeChecker;78 const clickedDiv = this.getClickedDiv(event);79 if (!activeChecker) {//no active checker - first click80 //check that player clicked on a checker81 if (clickedDiv.classList.contains('checker')) {82 const checker = this.activePlayer.checkers.find(checker => checker.id === clickedDiv.id);83 if (checker) {//player clicked their own checker - make it active84 checker.active = true;85 clickedDiv.parentElement.classList.toggle('active');86 }87 }88 } else if (clickedDiv.id === activeChecker.id && !activeChecker.alreadyJumpedThisTurn) {//player clicked active checker - make it inactive (unless in middle of multi-jump)89 90 activeChecker.active = false;91 clickedDiv.parentElement.classList.toggle('active');92 } else if (clickedDiv.classList.contains('space') &&93 !clickedDiv.children[0]) {//player clicked empty space - move (if valid move)94 95 this.attemptMove(clickedDiv);96 }97 }98 /**99 * Returns div for item clicked - empty space or checker (including if player clicked space containing checker)100 * @param {Object} event - click event object101 * @returns {Object} clickedDiv - HTML element that player clicked on (or checker in space that player clicked on)102 */103 getClickedDiv(event) {104 let clickedDiv = null;105 if (event.target.classList.contains('space') && event.target.children[0]) {106 clickedDiv = event.target.children[0];107 } else {108 clickedDiv = event.target;109 }110 return clickedDiv;111 }112 /**113 * Checks validity of checker move114 * @param {Object} clickedSpaceDiv - HTML space clicked by player115 */116 attemptMove(clickedSpaceDiv) {117 const col = clickedSpaceDiv.id.charAt(6);118 const row = clickedSpaceDiv.id.charAt(8);119 const clickedSpace = this.board.spaces[col][row];120 const activeChecker = this.activePlayer.activeChecker;121 const activeCheckerSpace = activeChecker.space;122 let opponentChecker = null;123 let checkerWasMoved = false;124 let checkerWasJumped = false;125 126 if (this.activePlayer.id === 1 || this.activePlayer.activeChecker.isKing) {//player one or king checker - move up the board127 if (!activeChecker.alreadyJumpedThisTurn &&128 clickedSpace.y === activeCheckerSpace.y - 1 &&129 (clickedSpace.x === activeCheckerSpace.x - 1 ||130 clickedSpace.x === activeCheckerSpace.x + 1)) {//basic move forward131 132 activeChecker.moveChecker(clickedSpace);133 checkerWasMoved = true;134 } else if (clickedSpace.y === activeCheckerSpace.y - 2 &&135 (136 (clickedSpace.x === activeCheckerSpace.x - 2 && 137 (opponentChecker = this.checkForOpponentChecker(activeCheckerSpace.x - 1, activeCheckerSpace.y - 1, this.activePlayer))138 )139 ||140 (clickedSpace.x === activeCheckerSpace.x + 2 && 141 (opponentChecker = this.checkForOpponentChecker(activeCheckerSpace.x + 1, activeCheckerSpace.y - 1, this.activePlayer))142 )143 )144 ) {//jump opponent's checker145 activeChecker.jumpChecker(clickedSpace, opponentChecker);146 checkerWasMoved = true;147 checkerWasJumped = true;148 }149 }150 if (this.activePlayer.id === 2 || this.activePlayer.activeChecker.isKing) {//player two or king checker - move down the board151 if (!activeChecker.alreadyJumpedThisTurn &&152 clickedSpace.y === activeCheckerSpace.y + 1 &&153 (clickedSpace.x === activeCheckerSpace.x - 1 ||154 clickedSpace.x === activeCheckerSpace.x + 1)) {//basic move forward155 activeChecker.moveChecker(clickedSpace);156 checkerWasMoved = true;157 } else if (clickedSpace.y === activeCheckerSpace.y + 2 &&158 (159 (clickedSpace.x === activeCheckerSpace.x - 2 &&160 (opponentChecker = this.checkForOpponentChecker(activeCheckerSpace.x - 1, activeCheckerSpace.y + 1, this.activePlayer))161 )162 ||163 (clickedSpace.x === activeCheckerSpace.x + 2 && 164 (opponentChecker = this.checkForOpponentChecker(activeCheckerSpace.x + 1, activeCheckerSpace.y + 1, this.activePlayer))165 )166 )167 ) {//jump opponent's checker168 activeChecker.jumpChecker(clickedSpace, opponentChecker);169 checkerWasMoved = true;170 checkerWasJumped = true;171 }172 }173 if (checkerWasMoved) {174 this.updateGameState(checkerWasJumped);175 }176 }177 /**178 * Checks space located at (x,y) for opponent's checker179 * @param {integer} x - x coordinate of space to be checked180 * @param {integer} y - y coordinate of space to be checked181 * @param {Object} player - player who's checking this space for their opponent's checker182 * @returns {Object | null} checker - opponent's checker in indicated space (if there is one)183 */184 checkForOpponentChecker(x, y, player) {185 let checker = null;186 const space = this.board.spaces[x][y];187 if (space.checker && space.checker.owner !== player) {188 checker = space.checker;189 }190 return checker;191 }192 /**193 * Updates game state after checker is moved194 * @param {boolean} checkerWasJumped - represents whether last move was a jump195 */196 updateGameState(checkerWasJumped) {197 if (!this.checkForWin()) {//no win - keep playing198 this.checkForKing(this.activePlayer.activeChecker);199 200 if (!checkerWasJumped || //last move was not jump201 !this.checkForJump(this.activePlayer.activeChecker)) {//active player cannot make another jump with active checker202 this.activePlayer.activeChecker.alreadyJumpedThisTurn = false;203 this.activePlayer.activeChecker.active = false;204 this.switchPlayers();205 } else if (checkerWasJumped && //last move was jump206 this.checkForJump(this.activePlayer.activeChecker)) {//active player can jump again with active checker207 document.getElementById(this.activePlayer.activeChecker.space.id).classList.toggle('active');208 }209 } else {//win achieved210 document.getElementById('game-over').textContent = `${this.activePlayer.name} wins!`;211 document.getElementById('game-over').style.color = this.activePlayer.color;212 }213 }214 /**215 * Checks whether a win condition has been met216 * @returns {boolean} win - expresses whether any win condition has been met217 */218 checkForWin() {219 let win = false;220 if (this.opposingPlayer.remainingCheckers.length === 0) {//opponent has no checkers left221 win = true;222 }223 if (!(this.opposingPlayer.remainingCheckers.find(checker => this.checkForMove(checker)) !== undefined ||224 this.opposingPlayer.remainingCheckers.find(checker => this.checkForJump(checker)) !== undefined)) {//opponent has no moves left225 win = true;226 }227 return win;228 }229 /**230 * Checks whether active checker becomes king after being moved231 * @param {Object} checker - checker to be checked for becoming king232 */233 checkForKing(checker) {234 const checkerSpace = checker.space;235 if ((checker.owner.id === 2 && checkerSpace.y === this.board.rows - 1) ||236 (checker.owner.id === 1 && checkerSpace.y === 0)) {237 checker.makeKing();238 }239 }240 /**241 * Checks whether player can do basic move with a certain checker242 * @param {Object} checker - checker being checked to see if it can move243 * @returns {boolean} canMove - represents whether checker can move244 */245 checkForMove(checker) {246 let canMove = false;247 const checkerSpace = checker.space;248 if (checker.owner.id === 1 || checker.isKing) {//player one or king checker - move up the board249 if ( (this.board.spaces[checkerSpace.x + 1] &&250 this.board.spaces[checkerSpace.x + 1][checkerSpace.y - 1] && //check that space exists on board251 this.board.spaces[checkerSpace.x + 1][checkerSpace.y - 1].checker === null) //check that space is empty252 ||253 (this.board.spaces[checkerSpace.x - 1] &&254 this.board.spaces[checkerSpace.x - 1][checkerSpace.y - 1] && //check that space exists on board255 this.board.spaces[checkerSpace.x - 1][checkerSpace.y - 1].checker === null) //check that space is empty256 ) {257 canMove = true;258 }259 }260 if (checker.owner.id === 2 || checker.isKing) {//player two or king checker - move down the board261 262 if ( (this.board.spaces[checkerSpace.x + 1] &&263 this.board.spaces[checkerSpace.x + 1][checkerSpace.y + 1] && //check that space exists on board264 this.board.spaces[checkerSpace.x + 1][checkerSpace.y + 1].checker === null) //check that space is empty)265 ||266 (this.board.spaces[checkerSpace.x - 1] &&267 this.board.spaces[checkerSpace.x - 1][checkerSpace.y + 1] && //check that space exists on board268 this.board.spaces[checkerSpace.x - 1][checkerSpace.y + 1].checker === null) //check that space is empty269 ) {270 canMove = true;271 }272 }273 return canMove;274 }275 /**276 * Checks whether player can perform a jump with a certain checker277 * @param {Object} checker - checker being checked to see if it can perform jump278 * @returns {boolean} canJump - boolean value representing whether checker can perform jump279 */280 checkForJump(checker) {281 let canJump = false;282 const checkerSpace = checker.space;283 if (checker.owner.id === 1 || checker.isKing) {//player one or king checker - jump up the board284 if ((this.board.spaces[checkerSpace.x + 2] &&285 this.board.spaces[checkerSpace.x + 2][checkerSpace.y - 2] && //check that space exists on board286 this.board.spaces[checkerSpace.x + 2][checkerSpace.y - 2].checker === null && //check that space is empty287 this.checkForOpponentChecker(checkerSpace.x + 1, checkerSpace.y - 1, checker.owner))288 ||289 (this.board.spaces[checkerSpace.x - 2] &&290 this.board.spaces[checkerSpace.x - 2][checkerSpace.y - 2] && //check that space exists on board291 this.board.spaces[checkerSpace.x - 2][checkerSpace.y - 2].checker === null && //check that space is empty292 this.checkForOpponentChecker(checkerSpace.x - 1, checkerSpace.y - 1, checker.owner))) {293 canJump = true;294 }295 }296 if (checker.owner.id === 2 || checker.isKing) {//player two or king checker - jump down the board297 298 if ((this.board.spaces[checkerSpace.x + 2] &&299 this.board.spaces[checkerSpace.x + 2][checkerSpace.y + 2] && //check that space exists on board300 this.board.spaces[checkerSpace.x + 2][checkerSpace.y + 2].checker === null && //check that space is empty301 this.checkForOpponentChecker(checkerSpace.x + 1, checkerSpace.y + 1, checker.owner))302 ||303 (this.board.spaces[checkerSpace.x - 2] &&304 this.board.spaces[checkerSpace.x - 2][checkerSpace.y + 2] && //check that space exists on board305 this.board.spaces[checkerSpace.x - 2][checkerSpace.y + 2].checker === null && //check that space is empty306 this.checkForOpponentChecker(checkerSpace.x - 1, checkerSpace.y + 1, checker.owner))) {307 canJump = true;308 }309 }310 return canJump;311 }312 /** 313 * Switches active player314 */315 switchPlayers() {316 for (let player of this.players) {317 player.active = player.active === true ? false : true;318 }319 this.updateTurnIndicator();320 }...

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require-curly-braces.js

Source:require-curly-braces.js Github

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1var Checker = require('../../../lib/checker');2var expect = require('chai').expect;3var getPosition = require('../../../lib/errors').getPosition;4describe('rules/require-curly-braces', function() {5 var checker;6 beforeEach(function() {7 checker = new Checker();8 checker.registerDefaultRules();9 });10 it('should report missing `if` braces', function() {11 checker.configure({ requireCurlyBraces: ['if'] });12 expect(checker.checkString('if (x) x++;')).to.have.one.validation.error.from('requireCurlyBraces');13 });14 it('should not report `if` with braces', function() {15 checker.configure({ requireCurlyBraces: ['if'] });16 expect(checker.checkString('if (x) { x++; }')).to.have.no.errors();17 });18 it('should report missing `else` braces', function() {19 checker.configure({ requireCurlyBraces: ['else'] });20 expect(checker.checkString('if (x) x++; else x--;')).to.have.one.validation.error.from('requireCurlyBraces');21 });22 it('should not report `else` with braces', function() {23 checker.configure({ requireCurlyBraces: ['else'] });24 expect(checker.checkString('if (x) x++; else { x--; }')).to.have.no.errors();25 });26 it('should report missing `while` braces', function() {27 checker.configure({ requireCurlyBraces: ['while'] });28 expect(checker.checkString('while (x) x++;')).to.have.one.validation.error.from('requireCurlyBraces');29 });30 it('should not report `while` with braces', function() {31 checker.configure({ requireCurlyBraces: ['while'] });32 expect(checker.checkString('while (x) { x++; }')).to.have.no.errors();33 });34 it('should report missing `for` braces', function() {35 checker.configure({ requireCurlyBraces: ['for'] });36 expect(checker.checkString('for (;;) x++;')).to.have.one.validation.error.from('requireCurlyBraces');37 });38 it('should not report `for` with braces', function() {39 checker.configure({ requireCurlyBraces: ['for'] });40 expect(checker.checkString('for (;;) { x++; }')).to.have.no.errors();41 });42 it('should report missing `for in` braces', function() {43 checker.configure({ requireCurlyBraces: ['for'] });44 expect(checker.checkString('for (i in z) x++;')).to.have.one.validation.error.from('requireCurlyBraces');45 });46 it('should not report `for in` with braces', function() {47 checker.configure({ requireCurlyBraces: ['for'] });48 expect(checker.checkString('for (i in z) { x++; }')).to.have.no.errors();49 });50 it('should report missing `for of` braces', function() {51 checker.configure({ requireCurlyBraces: ['for'] });52 expect(checker.checkString('for (i of z) x++;')).to.have.one.validation.error.from('requireCurlyBraces');53 });54 it('should not report `for of` with braces', function() {55 checker.configure({ requireCurlyBraces: ['for'] });56 expect(checker.checkString('for (i of z) { x++; }')).to.have.no.errors();57 });58 it('should report missing `do` braces', function() {59 checker.configure({ requireCurlyBraces: ['do'] });60 expect(checker.checkString('do x++; while (x);')).to.have.one.validation.error.from('requireCurlyBraces');61 });62 it('should not report `do` with braces', function() {63 checker.configure({ requireCurlyBraces: ['do'] });64 expect(checker.checkString('do { x++; } while (x);')).to.have.no.errors();65 });66 it('should report missing `case` braces', function() {67 checker.configure({ requireCurlyBraces: ['case'] });68 expect(checker.checkString('switch(x){case 1:a=b;}')).to.have.one.validation.error.from('requireCurlyBraces');69 });70 it('should report missing `case` braces, but not missing `default`', function() {71 checker.configure({ requireCurlyBraces: ['case'] });72 expect(checker.checkString('switch(x){case 1:a=b;default:a=c;}'))73 .to.have.one.validation.error.from('requireCurlyBraces');74 });75 it('should not report `case` with braces', function() {76 checker.configure({ requireCurlyBraces: ['case'] });77 expect(checker.checkString('switch(x){case 1:{a=b;}}')).to.have.no.errors();78 });79 it('should not report empty `case` with missing braces', function() {80 checker.configure({ requireCurlyBraces: ['case'] });81 expect(checker.checkString('switch(x){case 0:case 1:{a=b;}}')).to.have.no.errors();82 });83 it('should report missing `default` braces', function() {84 checker.configure({ requireCurlyBraces: ['default'] });85 expect(checker.checkString('switch(x){default:a=b;}')).to.have.one.validation.error.from('requireCurlyBraces');86 });87 it('should report missing `default` braces, but not missing `case`', function() {88 checker.configure({ requireCurlyBraces: ['default'] });89 expect(checker.checkString('switch(x){case 1:a=b;default:a=c;}'))90 .to.have.one.validation.error.from('requireCurlyBraces');91 });92 it('should not report `default` with braces', function() {93 checker.configure({ requireCurlyBraces: ['default'] });94 expect(checker.checkString('switch(x){default:{a=b;}}')).to.have.no.errors();95 });96 it('should report missing braces in `case` with expression', function() {97 checker.configure({ requireCurlyBraces: ['case'] });98 expect(checker.checkString('switch(true){case x&&y:a=b;}'))99 .to.have.one.validation.error.from('requireCurlyBraces');100 });101 it('should report missing braces in `case` with more that one consequent statement', function() {102 checker.configure({ requireCurlyBraces: ['case'] });103 expect(checker.checkString('switch(x){case 1:a=b;c=d;}'))104 .to.have.one.validation.error.from('requireCurlyBraces');105 });106 it('should not report missing braces in `case` with braces', function() {107 checker.configure({ requireCurlyBraces: ['case'] });108 expect(checker.checkString('switch(x){case 1:{a=b;c=d;}}')).to.have.no.errors();109 });110 it('should ignore method name if it\'s a reserved word (#180)', function() {111 checker.configure({ requireCurlyBraces: ['catch'] });112 expect(checker.checkString('promise.catch()')).to.have.no.errors();113 });114 it('should report on all optionally curly braced keywords if a value of true is supplied', function() {115 checker.configure({ requireCurlyBraces: true });116 expect(checker.checkString('if (x) x++;')).to.have.errors();117 expect(checker.checkString('if (x) {x++} else x--;')).to.have.errors();118 expect(checker.checkString('for (x = 0; x < 10; x++) x++;')).to.have.errors();119 expect(checker.checkString('while (x) x++;')).to.have.errors();120 expect(checker.checkString('do x++; while(x < 5);')).to.have.errors();121 expect(checker.checkString('try {x++;} catch(e) throw e;')).to.have.errors();122 expect(checker.checkString('switch(\'4\'){ case \'4\': break; }')).to.have.errors();123 expect(checker.checkString('switch(\'4\'){ case \'4\': {break;} default: 1; }')).to.have.errors();124 expect(checker.checkString('with(x) console.log(toString());')).to.have.errors();125 });126 it('should correctly set pointer (#799)', function() {127 checker.configure({ requireCurlyBraces: ['else'] });128 var error = checker.checkString([129 'function a() {',130 'if (foo === 1)',131 ' return 1;',132 'else ',133 ' return 3;',134 '}'135 ].join('\n')).getErrorList()[ 0 ];136 expect(getPosition(error).column).to.equal(2);137 expect(getPosition(error).line).to.equal(4);138 });139 it('should not report missing `else` braces for `else if`', function() {140 checker.configure({ requireCurlyBraces: ['else'] });141 expect(checker.checkString('if (x) { x++; } else if (x) { x++; }')).to.have.no.errors();142 });143 describe('option with exceptions', function() {144 it('should report on if and else', function() {145 checker.configure({146 requireCurlyBraces: {147 allExcept: ['return', 'break', 'continue'],148 keywords: true149 }150 });151 expect(checker.checkString('if (x) x++;')).to.have.errors();152 expect(checker.checkString('if (x) {x++} else x--;')).to.have.errors();153 expect(checker.checkString('for (x = 0; x < 10; x++) x++;')).to.have.errors();154 expect(checker.checkString('while (x) x++;')).to.have.errors();155 expect(checker.checkString('do x++; while(x < 5);')).to.have.errors();156 expect(checker.checkString('try {x++;} catch(e) throw e;')).to.have.errors();157 expect(checker.checkString('switch(\'4\'){ case \'4\': break; }')).to.have.errors();158 expect(checker.checkString('switch(\'4\'){ case \'4\': {break;} default: 1; }')).to.have.errors();159 expect(checker.checkString('with(x) console.log(toString());')).to.have.errors();160 });161 it('should report on if and else', function() {162 checker.configure({163 requireCurlyBraces: {164 allExcept: ['return', 'break', 'continue'],165 keywords: ['if', 'else']166 }167 });168 expect(checker.checkString('function a() { if (x) x++; }')).to.have.errors();169 expect(checker.checkString('function a() { if (x) {x++} else x--; }')).to.have.errors();170 });171 it('should not report on if and else with exceptions', function() {172 checker.configure({173 requireCurlyBraces: {174 allExcept: ['return', 'break', 'continue'],175 keywords: ['if', 'else']176 }177 });178 expect(checker.checkString('function a() { if (x) return; }')).to.have.no.errors();179 expect(checker.checkString('function a() { if (x) return; else return; }')).to.have.no.errors();180 });181 });...

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InlineSpellCheckerContent.jsm

Source:InlineSpellCheckerContent.jsm Github

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1/* vim: set ts=2 sw=2 sts=2 tw=80: */2/* This Source Code Form is subject to the terms of the Mozilla Public3 * License, v. 2.0. If a copy of the MPL was not distributed with this4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */5"use strict";6var { classes: Cc, interfaces: Ci, utils: Cu, results: Cr } = Components;7var { InlineSpellChecker, SpellCheckHelper } =8 Cu.import("resource://gre/modules/InlineSpellChecker.jsm", {});9this.EXPORTED_SYMBOLS = [ "InlineSpellCheckerContent" ]10var InlineSpellCheckerContent = {11 _spellChecker: null,12 _manager: null,13 initContextMenu(event, editFlags, messageManager) {14 this._manager = messageManager;15 let spellChecker;16 if (!(editFlags & (SpellCheckHelper.TEXTAREA | SpellCheckHelper.INPUT))) {17 // Get the editor off the window.18 let win = event.target.ownerGlobal;19 let editingSession = win.QueryInterface(Ci.nsIInterfaceRequestor)20 .getInterface(Ci.nsIWebNavigation)21 .QueryInterface(Ci.nsIInterfaceRequestor)22 .getInterface(Ci.nsIEditingSession);23 spellChecker = this._spellChecker =24 new InlineSpellChecker(editingSession.getEditorForWindow(win));25 } else {26 // Use the element's editor.27 spellChecker = this._spellChecker =28 new InlineSpellChecker(event.target.QueryInterface(Ci.nsIDOMNSEditableElement).editor);29 }30 this._spellChecker.initFromEvent(event.rangeParent, event.rangeOffset)31 this._addMessageListeners();32 if (!spellChecker.canSpellCheck) {33 return { canSpellCheck: false,34 initialSpellCheckPending: true,35 enableRealTimeSpell: false };36 }37 if (!spellChecker.mInlineSpellChecker.enableRealTimeSpell) {38 return { canSpellCheck: true,39 initialSpellCheckPending: spellChecker.initialSpellCheckPending,40 enableRealTimeSpell: false };41 }42 let dictionaryList = {};43 let realSpellChecker = spellChecker.mInlineSpellChecker.spellChecker;44 realSpellChecker.GetDictionaryList(dictionaryList, {});45 // The original list we get is in random order. We need our list to be46 // sorted by display names.47 dictionaryList = spellChecker.sortDictionaryList(dictionaryList.value).map((obj) => {48 return obj.id;49 });50 spellChecker.mDictionaryNames = dictionaryList;51 return { canSpellCheck: spellChecker.canSpellCheck,52 initialSpellCheckPending: spellChecker.initialSpellCheckPending,53 enableRealTimeSpell: spellChecker.enabled,54 overMisspelling: spellChecker.overMisspelling,55 misspelling: spellChecker.mMisspelling,56 spellSuggestions: this._generateSpellSuggestions(),57 currentDictionary: spellChecker.mInlineSpellChecker.spellChecker.GetCurrentDictionary(),58 dictionaryList };59 },60 uninitContextMenu() {61 for (let i of this._messages)62 this._manager.removeMessageListener(i, this);63 this._manager = null;64 this._spellChecker = null;65 },66 _generateSpellSuggestions() {67 let spellChecker = this._spellChecker.mInlineSpellChecker.spellChecker;68 try {69 spellChecker.CheckCurrentWord(this._spellChecker.mMisspelling);70 } catch (e) {71 return [];72 }73 let suggestions = new Array(5);74 for (let i = 0; i < 5; ++i) {75 suggestions[i] = spellChecker.GetSuggestedWord();76 if (suggestions[i].length === 0) {77 suggestions.length = i;78 break;79 }80 }81 this._spellChecker.mSpellSuggestions = suggestions;82 return suggestions;83 },84 _messages: [85 "InlineSpellChecker:selectDictionary",86 "InlineSpellChecker:replaceMisspelling",87 "InlineSpellChecker:toggleEnabled",88 "InlineSpellChecker:recheck",89 "InlineSpellChecker:uninit"90 ],91 _addMessageListeners() {92 for (let i of this._messages)93 this._manager.addMessageListener(i, this);94 },95 receiveMessage(msg) {96 switch (msg.name) {97 case "InlineSpellChecker:selectDictionary":98 this._spellChecker.selectDictionary(msg.data.index);99 break;100 case "InlineSpellChecker:replaceMisspelling":101 this._spellChecker.replaceMisspelling(msg.data.index);102 break;103 case "InlineSpellChecker:toggleEnabled":104 this._spellChecker.toggleEnabled();105 break;106 case "InlineSpellChecker:recheck":107 this._spellChecker.mInlineSpellChecker.enableRealTimeSpell = true;108 break;109 case "InlineSpellChecker:uninit":110 this.uninitContextMenu();111 break;112 }113 }...

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Using AI Code Generation

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1import { check } from 'fast-check-monorepo';2import { check } from 'fast-check';3import { check } from 'fast-check-monorepo';4import { check } from 'fast-check';5import { check } from 'fast-check-monorepo';6import { check } from 'fast-check';7import { check } from 'fast-check-monorepo';8import { check } from 'fast-check';9import { check } from 'fast-check-monorepo';10import { check } from 'fast-check';11import { check } from 'fast-check-monorepo';12import { check } from 'fast-check';13import { check } from 'fast-check-monorepo';14import { check } from 'fast-check';15import { check } from 'fast-check-monorepo';16import { check } from 'fast-check';17import { check } from 'fast-check-monorepo';18import { check } from 'fast-check';19import { check } from 'fast-check-monorepo';20import { check } from 'fast-check';21import { check } from 'fast-check-monorepo';22import { check } from 'fast-check';23import { check } from 'fast-check-monorepo';

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Using AI Code Generation

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1const fc = require('fast-check');2const { checker } = require('fast-check-monorepo');3checker(4 fc.property(fc.integer(), fc.integer(), (a, b) => a + b === b + a),5 {6 }7);8{9 "dependencies": {10 },11 "devDependencies": {},12 "scripts": {13 },14}

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Using AI Code Generation

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1const { check } = require("fast-check");2check(3 () => {4 return true;5 },6 { numRuns: 1000 }7);8{9 "dependencies": {10 }11}12{13 "dependencies": {14 "fast-check": {15 }16 }17}18 at Object.<anonymous> (/Users/xxxxxx/test/test.js:5:5)19 at Module._compile (internal/modules/cjs/loader.js:1158:30)20 at Object.Module._extensions..js (internal/modules/cjs/loader.js:1178:10)21 at Module.load (internal/modules/cjs/loader.js:1002:32)22 at Function.Module._load (internal/modules/cjs/loader.js:901:14)23 at Function.executeUserEntryPoint [as runMain] (internal/modules/run_main.js:74:12)24const { check } = require("fast-check/lib/checker");25check(26 () => {27 return true;28 },29 { numRuns:

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Using AI Code Generation

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1const { check } = require('fast-check');2const { myProperty } = require('./myProperty.js');3const { myProperty2 } = require('./myProperty2.js');4const { myProperty3 } = require('./myProperty3.js');5const { myProperty4 } = require('./myProperty4.js');6const { myProperty5 } = require('./myProperty5.js');7const { myProperty6 } = require('./myProperty6.js');8const { myProperty7 } = require('./myProperty7.js');9const { myProperty8 } = require('./myProperty8.js');10const { myProperty9 } = require('./myProperty9.js');11const { myProperty10 } = require('./myProperty10.js');12const { myProperty11 } = require('./myProperty11.js');13const { myProperty12 } = require('./myProperty12.js');14const { myProperty13 } = require('./myProperty13.js');15const { myProperty14 } = require('./myProperty14.js');16const { myProperty15 } = require('./myProperty15.js');17const { myProperty16 } = require('./myProperty16.js');18const { myProperty17 } = require('./myProperty17.js');19const {

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Using AI Code Generation

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1const { check } = require('fast-check');2const arb = fc.integer();3check(arb, (value) => {4 console.log(value);5 return true;6});

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Automation Testing Tutorials

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