Best JavaScript code snippet using fast-check-monorepo
mazeGenerator.ts
Source:mazeGenerator.ts
...51 ];52 };53 const addNeighboorsInPtsToScan = (pt: Point) => {54 const neighboors = neighboorsFor(pt);55 shuffleInPlace(neighboors).forEach((nPt) => addInPtsToScanIfWall(nPt));56 };57 const isNextToEnd = (pt: Point): boolean => {58 return neighboorsFor(pt).find((nPt) => cellTypeAt(nPt) === CellType.End) !== undefined;59 };60 // Random journey in the grid61 addNeighboorsInPtsToScan(startPt);62 let alreadyReachedEnd = isNextToEnd(startPt);63 while (ptsToScan.length > 0) {64 const [pt] = ptsToScan.splice(ptsToScan.length - 1);65 if (cellTypeAt(pt) !== CellType.Wall) continue;66 const numRoads = neighboorsFor(pt).reduce((count, nPt) => {67 const cell = cellTypeAt(nPt);68 if (cell !== CellType.Wall && cell !== null) return count + 1;69 else return count;...
Using AI Code Generation
1const { addInPtsToScanIfWall } = require('fast-check-monorepo');2const { Point } = require('fast-check-monorepo');3const { PointSet } = require('fast-check-monorepo');4const { PointSetSet } = require('fast-check-monorepo');5const walls = new PointSetSet();6const wall1 = new PointSet();7wall1.add(new Point(1, 1));8wall1.add(new Point(1, 2));9wall1.add(new Point(1, 3));10walls.add(wall1);11const wall2 = new PointSet();12wall2.add(new Point(3, 1));13wall2.add(new Point(3, 2));14wall2.add(new Point(3, 3));15walls.add(wall2);16const ptsToScan = new PointSet();17ptsToScan.add(new Point(1, 0));18ptsToScan.add(new Point(2, 0));19ptsToScan.add(new Point(3, 0));20addInPtsToScanIfWall(ptsToScan, walls);21console.log(ptsToScan);22PointSet {23 Point { x: 1, y: 0 },24 Point { x: 1, y: 1 },25 Point { x: 1, y: 2 },26 Point { x: 1, y: 3 },27 Point { x: 2, y: 0 },28 Point { x: 3, y: 0 },29 Point { x: 3, y: 1 },
Using AI Code Generation
1const { NextArbitrary } = require('@fizker/fast-check');2const nextArbitrary = new NextArbitrary();3const addInPtsToScanIfWall = nextArbitrary.addInPtsToScanIfWall;4const ptsToScan = new Set();5addInPtsToScanIfWall(ptsToScan, 0, 0, 0);6console.log(ptsToScan);7const { NextArbitrary } = require('@fizker/fast-check');8const nextArbitrary = new NextArbitrary();9const addInPtsToScanIfWall = nextArbitrary.addInPtsToScanIfWall;10const ptsToScan = new Set();11addInPtsToScanIfWall(ptsToScan, 0, 0, 0);12console.log(ptsToScan);13const { NextArbitrary } = require('@fizker/fast-check');14const nextArbitrary = new NextArbitrary();15const addInPtsToScanIfWall = nextArbitrary.addInPtsToScanIfWall;16const ptsToScan = new Set();17addInPtsToScanIfWall(ptsToScan, 0, 0, 0);18console.log(ptsToScan);19const { NextArbitrary } = require('@fizker/fast-check');20const nextArbitrary = new NextArbitrary();21const addInPtsToScanIfWall = nextArbitrary.addInPtsToScanIfWall;22const ptsToScan = new Set();23addInPtsToScanIfWall(ptsToScan, 0, 0, 0);24console.log(ptsToScan);
Using AI Code Generation
1const { NextArbitrary } = require('fast-check');2const arb = NextArbitrary.addInPtsToScanIfWall([1,2,3]);3console.log(arb);4const { NextArbitrary } = require('fast-check');5const arb = NextArbitrary.addInPtsToScanIfWall([1,2,3]);6console.log(arb);7addInPtsToScanIfWall: function (pts) {8 if (pts.length === 0) return;9 if (pts.length === 1) {10 if (pts[0] === 0) return;11 if (pts[0] === 1) return;12 }13 if (pts.length === 2) {14 if (pts[0] === 0 && pts[1] === 1) return;15 }16 this.inPtsToScan.push(pts);17},18const { NextArbitrary } = require('fast-check');19const arb = NextArbitrary.addInPtsToScanIfWall([1,2,3]);20console.log(arb);21addInPtsToScanIfWall: function (pts) {22 if (pts.length === 0) return;23 if (pts.length === 1) {24 if (pts[0] === 0) return;25 if (pts[0] === 1) return;26 }27 if (pts.length === 2)
Using AI Code Generation
1const NextArbitrary = require('@dubzzz/fast-check/lib/check/arbitrary/NextArbitrary.js');2const nextArb = new NextArbitrary.NextArbitrary();3nextArb.addInPtsToScanIfWall(1,1);4console.log(nextArb.ptsToScan);5const NextArbitrary = require('@dubzzz/fast-check/lib/check/arbitrary/NextArbitrary.js');6const nextArb = new NextArbitrary.NextArbitrary();7nextArb.addInPtsToScanIfWall(1,1);8console.log(nextArb.ptsToScan);9const NextArbitrary = require('@dubzzz/fast-check/lib/check/arbitrary/NextArbitrary.js');10const nextArb = new NextArbitrary.NextArbitrary();11nextArb.addInPtsToScanIfWall(1,1);12console.log(nextArb.ptsToScan);13const NextArbitrary = require('@dubzzz/fast-check/lib/check/arbitrary/NextArbitrary.js');
Using AI Code Generation
1const runner = require("./runner");2const fs = require("fs");3const path = require("path");4const { map } = require("lodash");5const data = fs.readFileSync(path.join(__dirname, "input.txt"), "utf8");6const lines = data.split(/7/);8const [N, M] = lines[0].split(" ").map((x) => parseInt(x));9const [x, y] = lines[1].split(" ").map((x) => parseInt(x));10const [X, Y] = lines[2].split(" ").map((x) => parseInt(x));11const grid = lines.slice(3);12const result = runner.addInPtsToScanIfWall(N, M, x, y, X, Y, grid);13console.log(result);
Using AI Code Generation
1var NextArbitrary = require("fast-check/lib/check/arbitrary/NextArbitrary.js");2var polygon = [[-1, 1], [1, 1], [1, -1], [-1, -1]];3var pt = [0, 0];4var result = NextArbitrary.addInPtsToScanIfWall(polygon, pt);5console.log(result);6static addInPtsToScanIfWall(polygon: Array<Point>, pt: Point): Array<Point> {7 const ptsToScan = polygon.slice();8 const ptIsInside = polygon.some((p) => p[0] === pt[0] && p[1] === pt[1]);9 if (ptIsInside) {10 ptsToScan.push(pt);11 }12 return ptsToScan;13 }14const ptIsInside = polygon.some((p) => p[0] === pt[0] && p[1] === pt[1]);15if (ptIsInside) {16 ptsToScan.push(pt);17 }18some(callbackfn: (value: T, index: number, array: T[]) => unknown, thisArg?: any): boolean
Using AI Code Generation
1const {addInPtsToScanIfWall} = require("fast-check/lib/check/arbitrary/MapArbitrary.js");2const {addInPtsToScanIfWall} = require("fast-check/lib/check/arbitrary/MapArbitrary.js");3function addInPtsToScanIfWall(map, y, x, ptsToScan) {4 if (map[y][x] === 1) {5 ptsToScan.push({ x, y });6 }7}8describe('addInPtsToScanIfWall', () => {9 it('should add the point to the ptsToScan if the map value at the point is 1', () => {10 const map = [[0, 1], [1, 0]];11 const ptsToScan = [];12 addInPtsToScanIfWall(map, 0, 1, ptsToScan);13 expect(ptsToScan).toEqual([{ x: 1, y: 0 }]);14 });15});16describe('addInPtsToScanIfWall', () => {17 it('should add the point to the ptsToScan if the map value at the point is 1', () => {18 const map = [[0, 1], [1, 0]];19 const ptsToScan = [];20 addInPtsToScanIfWall(map, 0, 1, ptsToScan);21 expect(ptsToScan).toEqual([{ x: 1, y: 0 }]);22 });23});24describe('addInPtsToScanIfWall', () => {25 it('should add the point to the ptsToScan if the map value at the point is 1', () => {26 const map = [[0, 1], [1, 0]];27 const ptsToScan = [];28 addInPtsToScanIfWall(map, 0, 1,
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