Best JavaScript code snippet using devicefarmer-stf
updateStats.test.js
Source:updateStats.test.js
...11 context('No Hp', () => {12 it('updates user\'s hp', () => {13 const stats = { hp: 0 };14 expect(user.stats.hp).to.not.eql(0);15 updateStats(user, stats);16 expect(user.stats.hp).to.eql(0);17 updateStats(user, { hp: 2 });18 expect(user.stats.hp).to.eql(2);19 });20 it('does not lower hp below 0', () => {21 const stats = {22 hp: -5,23 };24 updateStats(user, stats);25 expect(user.stats.hp).to.eql(0);26 });27 });28 context('Stat Allocation', () => {29 it('adds only attribute points up to user\'s level', () => {30 const stats = {31 exp: 261,32 };33 expect(user.stats.points).to.eql(0);34 user.stats.lvl = 10;35 updateStats(user, stats);36 expect(user.stats.points).to.eql(11);37 });38 it('adds an attibute point when user\'s stat points are less than max level', () => {39 const stats = {40 exp: 3581,41 };42 user.stats.lvl = 99;43 user.stats.str = 25;44 user.stats.int = 25;45 user.stats.con = 25;46 user.stats.per = 24;47 updateStats(user, stats);48 expect(user.stats.points).to.eql(1);49 });50 it('does not add an attibute point when user\'s stat points are equal to max level', () => {51 const stats = {52 exp: 3581,53 };54 user.stats.lvl = 99;55 user.stats.str = 25;56 user.stats.int = 25;57 user.stats.con = 25;58 user.stats.per = 25;59 updateStats(user, stats);60 expect(user.stats.points).to.eql(0);61 });62 it('does not add an attibute point when user\'s stat points + unallocated points are equal to max level', () => {63 const stats = {64 exp: 3581,65 };66 user.stats.lvl = 99;67 user.stats.str = 25;68 user.stats.int = 25;69 user.stats.con = 25;70 user.stats.per = 15;71 user.stats.points = 10;72 updateStats(user, stats);73 expect(user.stats.points).to.eql(10);74 });75 it('only awards stat points up to level 100 if user is missing unallocated stat points and is over level 100', () => {76 const stats = {77 exp: 5581,78 };79 user.stats.lvl = 104;80 user.stats.str = 25;81 user.stats.int = 25;82 user.stats.con = 25;83 user.stats.per = 15;84 user.stats.points = 0;85 updateStats(user, stats);86 expect(user.stats.points).to.eql(10);87 });88 it('add user notification when the user levels up', () => {89 const initialLvl = user.stats.lvl;90 updateStats(user, {91 exp: 3000,92 });93 expect(user._tmp.leveledUp).to.eql([{94 initialLvl,95 newLvl: user.stats.lvl,96 }]);97 });98 it('add user notification when rebirth is enabled', () => {99 user.stats.lvl = 51;100 updateStats(user, { });101 expect(user.addNotification).to.be.calledOnce;102 expect(user.addNotification).to.be.calledWith('REBIRTH_ENABLED');103 });104 context('assigns flags.levelDrops', () => {105 it('for atom1', () => {106 user.stats.lvl = 16;107 user.flags.levelDrops.atom1 = false;108 expect(user.items.quests.atom1).to.eql(undefined);109 updateStats(user, { atom1: true });110 expect(user.items.quests.atom1).to.eql(1);111 expect(user.flags.levelDrops.atom1).to.eql(true);112 updateStats(user, { atom1: true });113 expect(user.items.quests.atom1).to.eql(1); // no change114 });115 it('for vice1', () => {116 user.stats.lvl = 31;117 user.flags.levelDrops.vice1 = false;118 expect(user.items.quests.vice1).to.eql(undefined);119 updateStats(user, { vice1: true });120 expect(user.items.quests.vice1).to.eql(1);121 expect(user.flags.levelDrops.vice1).to.eql(true);122 updateStats(user, { vice1: true });123 expect(user.items.quests.vice1).to.eql(1);124 });125 it('moonstone', () => {126 user.stats.lvl = 60;127 user.flags.levelDrops.moonstone1 = false;128 expect(user.items.quests.moonstone1).to.eql(undefined);129 updateStats(user, { moonstone1: true });130 expect(user.flags.levelDrops.moonstone1).to.eql(true);131 expect(user.items.quests.moonstone1).to.eql(1);132 updateStats(user, { moonstone1: true });133 expect(user.items.quests.moonstone1).to.eql(1);134 });135 it('for goldenknight1', () => {136 user.stats.lvl = 40;137 user.flags.levelDrops.goldenknight1 = false;138 expect(user.items.quests.goldenknight1).to.eql(undefined);139 updateStats(user, { goldenknight1: true });140 expect(user.items.quests.goldenknight1).to.eql(1);141 expect(user.flags.levelDrops.goldenknight1).to.eql(true);142 updateStats(user, { goldenknight1: true });143 expect(user.items.quests.goldenknight1).to.eql(1);144 });145 });146 // @TODO: Set up sinon sandbox147 xit('auto allocates stats if automaticAllocation is turned on', () => {148 sandbox.stub(user.fns, 'autoAllocate');149 const stats = {150 exp: 261,151 };152 user.stats.lvl = 10;153 user.fns.updateStats(stats);154 expect(user.fns.autoAllocate).to.be.calledOnce;155 });156 });...
Using AI Code Generation
1var devicefarmer = require('devicefarmer-stf-client');2var device = new devicefarmer.Device(client, 'b7a3b4f4');3device.updateStats(function(err, stats) {4 if (err) {5 console.log(err);6 } else {7 console.log(stats);8 }9});
Using AI Code Generation
1var stf = require('devicefarmer-stf');2stf.updateStats('deviceid', {stats: 'stats'}, function(err, body) {3 if (err) {4 console.log(err);5 }6 else {7 console.log(body);8 }9});10var stf = require('devicefarmer-stf');11stf.logcat('deviceid', function(err, body) {12 if (err) {13 console.log(err);14 }15 else {16 console.log(body);17 }18});19var stf = require('devicefarmer-stf');20stf.getDevice('deviceid', function(err, body) {21 if (err) {22 console.log(err);23 }24 else {25 console.log(body);26 }27});28var stf = require('devicefarmer-stf');29stf.getDevices('deviceid', function(err, body) {30 if (err) {31 console.log(err);32 }33 else {34 console.log(body);35 }36});37var stf = require('devicefarmer-stf');38stf.getDevices('deviceid', function(err, body) {39 if (err) {40 console.log(err);41 }42 else {43 console.log(body);44 }45});46var stf = require('devicefarmer-stf');47stf.getDevices('deviceid', function(err, body) {48 if (err) {49 console.log(err);50 }51 else {52 console.log(body
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