How to use keySender method in devicefarmer-stf

Best JavaScript code snippet using devicefarmer-stf

control-service.js

Source: control-service.js Github

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...17 var tx = TransactionService.create(target)18 socket.emit(action, channel, tx.channel, data)19 return tx.promise20 }21 function keySender(type, fixedKey) {22 return function(key) {23 if (typeof key === 'string') {24 sendOneWay(type, {25 key: key26 })27 }28 else {29 var mapped = fixedKey || KeycodesMapped[key]30 if (mapped) {31 sendOneWay(type, {32 key: mapped33 })34 }35 }36 }37 }38 this.gestureStart = function(seq) {39 sendOneWay('input.gestureStart', {40 seq: seq41 })42 }43 this.gestureStop = function(seq) {44 sendOneWay('input.gestureStop', {45 seq: seq46 })47 }48 this.touchDown = function(seq, contact, x, y, pressure) {49 sendOneWay('input.touchDown', {50 seq: seq51 , contact: contact52 , x: x53 , y: y54 , pressure: pressure55 })56 }57 this.touchMove = function(seq, contact, x, y, pressure) {58 sendOneWay('input.touchMove', {59 seq: seq60 , contact: contact61 , x: x62 , y: y63 , pressure: pressure64 })65 }66 this.touchUp = function(seq, contact) {67 sendOneWay('input.touchUp', {68 seq: seq69 , contact: contact70 })71 }72 this.touchCommit = function(seq) {73 sendOneWay('input.touchCommit', {74 seq: seq75 })76 }77 this.touchReset = function(seq) {78 sendOneWay('input.touchReset', {79 seq: seq80 })81 }82 this.keyDown = keySender('input.keyDown')83 this.keyUp = keySender('input.keyUp')84 this.keyPress = keySender('input.keyPress')85 this.home = keySender('input.keyPress', 'home')86 this.menu = keySender('input.keyPress', 'menu')87 this.back = keySender('input.keyPress', 'back')88 this.appSwitch = keySender('input.keyPress', 'app_switch')89 this.type = function(text) {90 return sendOneWay('input.type', {91 text: text92 })93 }94 this.paste = function(text) {95 return sendTwoWay('clipboard.paste', {96 text: text97 })98 }99 this.copy = function() {100 return sendTwoWay('clipboard.copy')101 }102 /​/​@TODO: Refactor this please...

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Using AI Code Generation

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1var keySender = require('devicefarmer-stf-client').keySender;2var keySenderInstance = new keySender();3keySenderInstance.send("KEYCODE_BUTTON_1", function(err, result){4 if(err){5 console.log("Error: ", err);6 }7 else{8 console.log("Result: ", result);9 }10});11var touchSender = require('devicefarmer-stf-client').touchSender;12var touchSenderInstance = new touchSender();13touchSenderInstance.send(0, 0, function(err, result){14 if(err){15 console.log("Error: ", err);16 }17 else{18 console.log("Result: ", result);19 }20});21var imageSender = require('devicefarmer-stf-client').imageSender;22var imageSenderInstance = new imageSender();23imageSenderInstance.send("/​home/​user/​Downloads/​test.png", function(err, result){24 if(err){25 console.log("Error: ", err);26 }27 else{28 console.log("Result: ", result);29 }30});31var imageSender = require('devicefarmer-stf-client').imageSender;32var imageSenderInstance = new imageSender();33imageSenderInstance.send("/​home/​user/​Downloads/​test.png", function(err, result){34 if(err){35 console.log("Error: ", err);36 }37 else{38 console.log("Result: ", result);39 }40});41var imageSender = require('devicefarmer-stf-client').imageSender;42var imageSenderInstance = new imageSender();43imageSenderInstance.send("/​home/​user/​Downloads/​test.png", function(err, result){44 if(err){45 console.log("Error: ", err);46 }47 else{48 console.log("Result: ", result);49 }50});51var imageSender = require('devicefarmer-stf-client').imageSender;52var imageSenderInstance = new imageSender();53imageSenderInstance.send("/​home/​user/​Downloads/​test

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Using AI Code Generation

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1var stf = require('devicefarmer-stf');2var keySender = stf.keySender;3var keySender = new keySender();4keySender.sendEvent(29);5keySender.sendString("Hello World");6keySender.sendString("Hello World", 1000);7keySender.sendString("Hello World", 1000, function(){8 console.log("Done");9});10keySender.sendString("Hello World", 1000, function(event){11 console.log("Done", event);12});13keySender.sendString("Hello World", 1000, function(event, error){14 if(error){15 console.log("Error", error);16 }else{17 console.log("Done", event);18 }19});20keySender.sendString("Hello World", 1000, function(event, error, string){21 if(error){22 console.log("Error", error);23 }else{24 console.log("Done", event, string);25 }26});27keySender.sendString("Hello World", 1000, function(event, error, string, delay){28 if(error){29 console.log("Error", error);30 }else{31 console.log("Done", event, string, delay);32 }33});

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