Best JavaScript code snippet using devicefarmer-stf
rounds.ts
Source:rounds.ts
...65 this.enemyData.push(enemyData)66 this.numRemaining++67 this.totalHp += enemyData.health68 }69 addGroup(t_0: number, spacing: number, count: number, health: number, type = enemyTypes.REGULAR) {70 for (let i = 0; i < count; i++) {71 this.addEnemyData(new EnemyData(t_0 + spacing * i, health, type))72 }73 return this74 }75}76const normalRounds = new Rounds()77// normalRounds.addRound(new Round().addGroup(0, 60, 10, 8))78normalRounds.addRound(new Round().addGroup(0, 15, 35, 1).addGroup(550, 1, 1, 2))79normalRounds.addRound(new Round().addGroup(0, 8, 35, 2))80normalRounds.addRound(new Round().addGroup(0, 10, 15, 2).addGroup(200, 10, 15, 2).addGroup(400, 10, 15, 2))81normalRounds.addRound(new Round().addGroup(0, 3, 120, 2))82normalRounds.addRound(new Round().addGroup(0, 5, 80, 1).addGroup(0, 100, 1, 60, enemyTypes.BOSS))83normalRounds.addRound(new Round().addGroup(0, 7, 20, 2).addGroup(180, 7, 20, 3))84normalRounds.addRound(new Round().addGroup(0, 8, 15, 6).addGroup(120, 8, 15, 6).addGroup(240, 8, 15, 6))85normalRounds.addRound(new Round().addGroup(0, 4, 15, 4).addGroup(80, 4, 15, 4).addGroup(160, 4, 15, 4))86normalRounds.addRound(new Round().addGroup(0, 1, 30, 3).addGroup(150, 1, 30, 3).addGroup(300, 1, 30, 3))87normalRounds.addRound(new Round().addGroup(0, 5, 120, 2).addGroup(0, 100, 1, 120, enemyTypes.BOSS))88normalRounds.addRound(new Round().addGroup(0, 5, 80, 2).addGroup(0, 10, 40, 6))89normalRounds.addRound(new Round().addGroup(0, 10, 30, 5).addGroup(0, 3, 100, 2))90normalRounds.addRound(new Round().addGroup(0, 1, 60, 3).addGroup(150, 1, 60, 3).addGroup(300, 1, 60, 3))91normalRounds.addRound(new Round().addGroup(0, 10, 30, 10))92normalRounds.addRound(new Round().addGroup(0, 5, 160, 3).addGroup(0, 100, 8, 40, enemyTypes.BOSS))93normalRounds.addRound(new Round().addGroup(0, 10, 45, 3).addGroup(200, 10, 45, 3).addGroup(400, 10, 45, 3))94normalRounds.addRound(new Round().addGroup(0, 10, 30, 14))95normalRounds.addRound(new Round().addGroup(0, 5, 100, 4).addGroup(100, 25, 20, 10))96normalRounds.addRound(new Round().addGroup(0, 12, 70, 8))97normalRounds.addRound(new Round().addGroup(0, 10, 120, 4).addGroup(0, 100, 12, 50, enemyTypes.BOSS).addGroup(1500, 1, 1, 250, enemyTypes.BOSS))98const gameModeRounds = new GameModeRounds()99gameModeRounds.addGameModeRounds(gameModes.NORMAL, normalRounds)...
Rounds.js
Source:Rounds.js
...63 this.enemyData.push(enemyData);64 this.numRemaining++;65 this.totalHp += enemyData.health;66 }67 addGroup(t_0, spacing, count, health, type = enemyTypes.REGULAR) {68 for (let i = 0; i < count; i++) {69 this.addEnemyData(new EnemyData(t_0 + spacing * i, health, type));70 }71 return this;72 }73}74const normalRounds = new Rounds();75// normalRounds.addRound(new Round().addGroup(0, 60, 10, 8))76normalRounds.addRound(new Round().addGroup(0, 15, 35, 1).addGroup(550, 1, 1, 2));77normalRounds.addRound(new Round().addGroup(0, 8, 35, 2));78normalRounds.addRound(new Round().addGroup(0, 10, 15, 2).addGroup(200, 10, 15, 2).addGroup(400, 10, 15, 2));79normalRounds.addRound(new Round().addGroup(0, 3, 120, 2));80normalRounds.addRound(new Round().addGroup(0, 5, 80, 1).addGroup(0, 100, 1, 60, enemyTypes.BOSS));81normalRounds.addRound(new Round().addGroup(0, 7, 20, 2).addGroup(180, 7, 20, 3));82normalRounds.addRound(new Round().addGroup(0, 8, 15, 6).addGroup(120, 8, 15, 6).addGroup(240, 8, 15, 6));83normalRounds.addRound(new Round().addGroup(0, 4, 15, 4).addGroup(80, 4, 15, 4).addGroup(160, 4, 15, 4));84normalRounds.addRound(new Round().addGroup(0, 1, 30, 3).addGroup(150, 1, 30, 3).addGroup(300, 1, 30, 3));85normalRounds.addRound(new Round().addGroup(0, 5, 120, 2).addGroup(0, 100, 1, 120, enemyTypes.BOSS));86normalRounds.addRound(new Round().addGroup(0, 5, 80, 2).addGroup(0, 10, 40, 6));87normalRounds.addRound(new Round().addGroup(0, 10, 30, 5).addGroup(0, 3, 100, 2));88normalRounds.addRound(new Round().addGroup(0, 1, 60, 3).addGroup(150, 1, 60, 3).addGroup(300, 1, 60, 3));89normalRounds.addRound(new Round().addGroup(0, 10, 30, 10));90normalRounds.addRound(new Round().addGroup(0, 5, 160, 3).addGroup(0, 100, 8, 40, enemyTypes.BOSS));91normalRounds.addRound(new Round().addGroup(0, 10, 45, 3).addGroup(200, 10, 45, 3).addGroup(400, 10, 45, 3));92normalRounds.addRound(new Round().addGroup(0, 10, 30, 14));93normalRounds.addRound(new Round().addGroup(0, 5, 100, 4).addGroup(100, 25, 20, 10));94normalRounds.addRound(new Round().addGroup(0, 12, 70, 8));95normalRounds.addRound(new Round().addGroup(0, 10, 120, 4).addGroup(0, 100, 12, 50, enemyTypes.BOSS).addGroup(1500, 1, 1, 250, enemyTypes.BOSS));96const gameModeRounds = new GameModeRounds();97gameModeRounds.addGameModeRounds(gameModes.NORMAL, normalRounds);...
AddGroup.jsx
Source:AddGroup.jsx
1/*2* Copyright 2019, GeoSolutions Sas.3* All rights reserved.4*5* This source code is licensed under the BSD-style license found in the6* LICENSE file in the root directory of this source tree.7*/8import React, {Component} from 'react';9import PropTypes from 'prop-types';10import {connect} from 'react-redux';11import get from 'lodash/get';12import Portal from '../components/misc/Portal';13import ResizableModal from '../components/misc/ResizableModal';14import Message from '../components/I18N/Message';15import {FormControl, FormGroup} from 'react-bootstrap';16import {setControlProperties} from '../actions/controls';17import {addGroup} from '../actions/layers';18import { createPlugin } from '../utils/PluginsUtils';19class AddGroup extends Component {20 static propTypes = {21 enabled: PropTypes.bool,22 parent: PropTypes.string,23 onClose: PropTypes.func,24 onAdd: PropTypes.func25 };26 static defaultProps = {27 enabled: false,28 parent: null,29 onClose: () => {},30 onAdd: () => {}31 };32 state = {33 groupName: ""34 };35 UNSAFE_componentWillReceiveProps(newProps) {36 if (newProps.enabled && !this.props.enabled) {37 this.setState({38 groupName: ""39 });40 }41 }42 render() {43 return (<Portal>44 <ResizableModal45 size="xs"46 clickOutEnabled={false}47 showClose={false}48 title={<Message msgId="toc.addGroup" />}49 show={this.props.enabled}50 buttons={[{51 text: <Message msgId="cancel" />,52 onClick: () => {53 this.props.onClose();54 }55 }, {56 bsStyle: "primary",57 disabled: !this.isValid(this.state.groupName),58 text: <Message msgId="addgroup.addbtn" />,59 onClick: () => {60 this.props.onAdd(this.state.groupName, this.props.parent);61 this.props.onClose();62 }63 }]}>64 <div id="mapstore-add-toc-group">65 <FormGroup>66 <label htmlFor="groupName"><Message msgId="addgroup.groupName"/></label>67 <FormControl name="groupName" onChange={this.changeName} value={this.state.groupName}/>68 </FormGroup>69 </div>70 </ResizableModal>71 </Portal>);72 }73 changeName = (el) => {74 this.setState({75 groupName: el.target.value76 });77 };78 isValid = (name) => {79 return name !== '';80 };81}82const AddGroupPlugin = connect((state) => ({83 enabled: get(state, "controls.addgroup.enabled", false),84 parent: get(state, "controls.addgroup.parent", null)85}), {86 onClose: setControlProperties.bind(null, "addgroup", "enabled", false, "parent", null),87 onAdd: addGroup88})(AddGroup);89/**90 * Adds to the {@link #plugins.TOC|TOC} plugin a button for creating new layer groups.91 * @name AddGroup92 * @class93 * @memberof plugins94 * @requires plugins.TOC95 */96export default createPlugin('AddGroup', {97 component: AddGroupPlugin,98 containers: {99 TOC: {100 doNotHide: true,101 name: "AddGroup"102 }103 }...
Using AI Code Generation
1var stf = require('devicefarmer-stf-client');2var device = new stf.Device(client);3var group = new stf.Group(client);4device.addGroup('deviceid','groupid',function(err, res){5 console.log(err);6 console.log(res);7});8var stf = require('devicefarmer-stf-client');9var device = new stf.Device(client);10var group = new stf.Group(client);11device.removeGroup('deviceid','groupid',function(err, res){12 console.log(err);13 console.log(res);14});15var stf = require('devicefarmer-stf-client');16var device = new stf.Device(client);17var group = new stf.Group(client);18device.getGroup('deviceid',function(err, res){19 console.log(err);20 console.log(res);21});22var stf = require('devicefarmer-stf-client');23var device = new stf.Device(client);24var group = new stf.Group(client);25device.getGroup('deviceid',function(err, res){26 console.log(err);27 console.log(res);28});29var stf = require('devicefarmer-stf-client');30var device = new stf.Device(client);31var group = new stf.Group(client);32device.getGroups(function(err, res){33 console.log(err);34 console.log(res);35});36var stf = require('devicefarmer-stf-client');37var device = new stf.Device(client);38var group = new stf.Group(client);39group.getDevices('groupid',function(err, res){40 console.log(err);41 console.log(res);42});
Using AI Code Generation
1var stf = require('devicefarmer-stf-client');2var group = client.addGroup('test');3console.log(group);4var stf = require('devicefarmer-stf-client');5var group = client.addGroup('test');6console.log(group);7var stf = require('devicefarmer-stf-client');8var group = client.addGroup('test');9console.log(group);10var stf = require('devicefarmer-stf-client');11var group = client.addGroup('test');12console.log(group);13var stf = require('devicefarmer-stf-client');14var group = client.addGroup('test');15console.log(group);16var stf = require('devicefarmer-stf-client');17var group = client.addGroup('test');18console.log(group);19var stf = require('devicefarmer-stf-client');20var group = client.addGroup('test');21console.log(group);22var stf = require('devicefarmer-stf-client');23var group = client.addGroup('test');24console.log(group);25var stf = require('devicefarmer
Using AI Code Generation
1var stf = require('devicefarmer-stf-client');2stfClient.addGroup('testGroup1', function (err, data) {3 if (err) {4 console.log(err);5 } else {6 console.log(data);7 }8});9var stf = require('devicefarmer-stf-client');10stfClient.addGroup('testGroup1', function (err, data) {11 if (err) {12 console.log(err);13 } else {14 console.log(data);15 }16});17var stf = require('devicefarmer-stf-client');18stfClient.addGroup('testGroup1', function (err, data) {19 if (err) {20 console.log(err);21 } else {22 console.log(data);23 }24});25var stf = require('devicefarmer-stf-client');26stfClient.addGroup('testGroup1', function (err, data) {27 if (err) {28 console.log(err);29 } else {30 console.log(data);31 }32});33var stf = require('devicefarmer-stf-client');34stfClient.addGroup('testGroup1', function (err, data) {35 if (err) {36 console.log(err);37 } else {38 console.log(data);39 }40});41var stf = require('devicefarmer-stf-client');42stfClient.addGroup('testGroup1', function (err, data) {43 if (err) {44 console.log(err);45 } else {46 console.log(data);47 }48});
Using AI Code Generation
1var stf = require('devicefarmer-stf-client');2var client = new stf.Client({3});4var device = new stf.Device(client, 'device-serial-number');5device.addGroup('group-name');6var stf = require('devicefarmer-stf-client');7var client = new stf.Client({8});9var device = new stf.Device(client, 'device-serial-number');10device.removeGroup('group-name');11var stf = require('devicefarmer-stf-client');12var client = new stf.Client({13});14var device = new stf.Device(client, 'device-serial-number');15device.listGroups().then(function(res){16 console.log(res);17});18var stf = require('devicefarmer-stf-client');19var client = new stf.Client({20});21var group = new stf.Group(client, 'group-name');22group.listDevices().then(function(res){23 console.log(res);24});25var stf = require('
Using AI Code Generation
1var stf = require('devicefarmer-stf-client');2var group = client.addGroup('myGroup');3console.log(group);4var stf = require('devicefarmer-stf-client');5var device = client.addDevice('myDevice');6console.log(device);7var stf = require('devicefarmer-stf-client');8var devices = client.getDevices();9console.log(devices);10var stf = require('devicefarmer-stf-client');11var group = client.getGroup('myGroup');12console.log(group);13var stf = require('devicefarmer-stf-client');14var groups = client.getGroups();15console.log(groups);16var stf = require('devicefarmer-stf-client');17var device = client.removeDevice('myDevice');18console.log(device);19var stf = require('devicefarmer-stf-client');20var group = client.removeGroup('myGroup');21console.log(group);22var stf = require('devicefarmer-stf-client');23var device = client.setGroup('myDevice', 'myGroup');24console.log(device);25var stf = require('devicefarmer-stf-client');26var device = client.setGroup('myDevice', 'myGroup');27console.log(device);
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