How to use PointerTranslator method in devicefarmer-stf

Best JavaScript code snippet using devicefarmer-stf

index.js

Source: index.js Github

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...124 , frameConfig: {125 format: jpeg.FORMAT_RGB126 }127 }128 var pointerTranslator = new PointerTranslator()129 pointerTranslator.on('touchdown', function(event) {130 touch.touchDown(event)131 })132 pointerTranslator.on('touchmove', function(event) {133 touch.touchMove(event)134 })135 pointerTranslator.on('touchup', function(event) {136 touch.touchUp(event)137 })138 pointerTranslator.on('touchcommit', function() {139 touch.touchCommit()140 })141 function maybeSendFrame() {142 if (!connState.updateRequests) {...

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Using AI Code Generation

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1var STF = require('devicefarmer-stf-client');2var STFClient = STF.Client;3var Device = STF.Device;4var PointerTranslator = STF.PointerTranslator;5var device = new Device(client, 'your-device-id');6var pointerTranslator = new PointerTranslator();7pointerTranslator.on('pointer', function (x, y, button) {8 console.log('Pointer event: x: ' + x + ', y: ' + y + ', button: ' + button);9});10device.on('connect', function () {11 console.log('Device connected');12 device.forward('localabstract:input', 1111);13 device.forward('localabstract:minicap', 1112);14 device.forward('localabstract:minitouch', 1113);15 device.forward('localabstract:stf-input', 1114);16 device.forward('localabstract:stf-touch', 1115);17 device.forward('localabstract:stf-ws', 1116);18});19device.on('disconnect', function () {20 console.log('Device disconnected');21});22device.on('ready', function () {23 console.log('Device ready');24});25device.on('message', function (channel, message) {26 console.log('Device message: ' + channel + ' ' + message);27});28device.on('service', function (name, state) {29 console.log('Device service: ' + name + ' ' + state);30});31device.on('forward', function (local, remote) {32 console.log('Device forward: ' + local + ' ' + remote);33});34device.connect();35var STF = require('devicefarmer-stf-client');36var STFClient = STF.Client;37var Device = STF.Device;38var PointerTranslator = STF.PointerTranslator;39var device = new Device(client, 'your-device-id');40var pointerTranslator = new PointerTranslator();41pointerTranslator.on('pointer', function (x, y, button) {42 console.log('Pointer event: x: ' + x + ', y: ' + y + ', button: ' + button);43});44device.on('connect', function () {45 console.log('Device connected');46 device.forward('local

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Using AI Code Generation

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1var DeviceFarmer = require('devicefarmer-stf-client');2deviceFarmer.connect(function(err, data) {3 if (err) {4 console.log(err);5 } else {6 console.log("Connected");7 deviceFarmer.startRemoteControl(function(err, data) {8 if (err) {9 console.log(err);10 } else {11 console.log("Remote Control Started");12 deviceFarmer.PointerTranslator(100, 100, function(err, data) {13 if (err) {14 console.log(err);15 } else {16 console.log("Pointer Translated");17 }18 });19 }20 });21 }22});23var DeviceFarmer = require('devicefarmer-stf-client');24deviceFarmer.connect(function(err, data) {25 if (err) {26 console.log(err);27 } else {28 console.log("Connected");29 deviceFarmer.startRemoteControl(function(err, data) {30 if (err) {31 console.log(err);32 } else {33 console.log("Remote Control Started");34 deviceFarmer.PointerTranslator(100, 100, function(err, data) {35 if (err) {36 console.log(err);37 } else {38 console.log("Pointer Translated");39 }40 });41 }42 });43 }44});45var DeviceFarmer = require('devicefarmer-stf-client');46deviceFarmer.connect(function(err, data) {47 if (err) {48 console.log(err);49 } else {50 console.log("Connected");51 deviceFarmer.startRemoteControl(function(err, data) {52 if (err) {53 console.log(err);54 } else {55 console.log("Remote Control Started");56 deviceFarmer.PointerTranslator(100, 100, function(err, data) {57 if (err) {58 console.log(err);59 } else {60 console.log("Pointer Translated");61 }62 });63 }64 });65 }66});

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Using AI Code Generation

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1var devicefarmer = require('devicefarmer-stf');2var pointerTranslator = devicefarmer.PointerTranslator.create();3var x = 100;4var y = 100;5var pointer = pointerTranslator.translate(x, y);6console.log(pointer);7var x = 200;8var y = 200;9var pointer = pointerTranslator.translate(x, y);10console.log(pointer);11var x = 300;12var y = 300;13var pointer = pointerTranslator.translate(x, y);14console.log(pointer);15var x = 400;16var y = 400;17var pointer = pointerTranslator.translate(x, y);18console.log(pointer);19var x = 500;20var y = 500;21var pointer = pointerTranslator.translate(x, y);22console.log(pointer);23var x = 600;24var y = 600;25var pointer = pointerTranslator.translate(x, y);26console.log(pointer);27var x = 700;28var y = 700;29var pointer = pointerTranslator.translate(x, y);30console.log(pointer);31var x = 800;32var y = 800;33var pointer = pointerTranslator.translate(x, y);34console.log(pointer);35var x = 900;36var y = 900;37var pointer = pointerTranslator.translate(x, y);38console.log(pointer);39var x = 1000;40var y = 1000;41var pointer = pointerTranslator.translate(x, y);42console.log(pointer);43var x = 1100;44var y = 1100;45var pointer = pointerTranslator.translate(x, y);46console.log(pointer);47var x = 1200;48var y = 1200;49var pointer = pointerTranslator.translate(x, y);50console.log(pointer);51var x = 1300;52var y = 1300;53var pointer = pointerTranslator.translate(x, y);54console.log(pointer);55var x = 1400;56var y = 1400;

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Using AI Code Generation

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1var PointerTranslator = require('devicefarmer-stf').PointerTranslator;2var pointerTranslator = new PointerTranslator();3var x = 0;4var y = 0;5pointerTranslator.setScreenSize(1920, 1080);6var pointerPosition = pointerTranslator.translate(x, y);7console.log(pointerPosition);8pointerTranslator.setScreenSize(1080, 1920);9var pointerPosition = pointerTranslator.translate(x, y);10console.log(pointerPosition);11pointerTranslator.setScreenSize(1080, 1920);12var pointerPosition = pointerTranslator.translate(500, 500);13console.log(pointerPosition);14pointerTranslator.setScreenSize(1080, 1920);15var pointerPosition = pointerTranslator.translate(500, 500, true);16console.log(pointerPosition);17pointerTranslator.setScreenSize(1080, 1920);18var pointerPosition = pointerTranslator.translate(500, 500, false);19console.log(pointerPosition);20pointerTranslator.setScreenSize(1080, 1920);21var pointerPosition = pointerTranslator.translate(500, 500, true, true);22console.log(pointerPosition);23pointerTranslator.setScreenSize(1080, 1920);24var pointerPosition = pointerTranslator.translate(500, 500, false, true);25console.log(pointerPosition);

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