How to use sudoku._shuffle method in Cypress

Best JavaScript code snippet using cypress

generator.js

Source: generator.js Github

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...100 }101 var candidates = sudoku._get_candidates_map(blank_board);102 103 /​/​ For each item in a shuffled list of squares104 var shuffled_squares = sudoku._shuffle(SQUARES);105 for(var si in shuffled_squares){106 var square = shuffled_squares[si];107 108 /​/​ If an assignment of a random chioce causes a contradictoin, give109 /​/​ up and try again110 var rand_candidate_idx = 111 sudoku._rand_range(candidates[square].length);112 var rand_candidate = candidates[square][rand_candidate_idx];113 if(!sudoku._assign(candidates, square, rand_candidate)){114 break;115 }116 117 /​/​ Make a list of all single candidates118 var single_candidates = [];119 for(var si in SQUARES){120 var square = SQUARES[si];121 122 if(candidates[square].length == 1){123 single_candidates.push(candidates[square]);124 }125 }126 127 /​/​ If we have at least difficulty, and the unique candidate count is128 /​/​ at least 8, return the puzzle!129 if(single_candidates.length >= difficulty && 130 sudoku._strip_dups(single_candidates).length >= 8){131 var board = "";132 var givens_idxs = [];133 for(var i in SQUARES){134 var square = SQUARES[i];135 if(candidates[square].length == 1){136 board += candidates[square];137 givens_idxs.push(i);138 } else {139 board += sudoku.BLANK_CHAR;140 }141 }142 143 /​/​ If we have more than `difficulty` givens, remove some random144 /​/​ givens until we're down to exactly `difficulty`145 var nr_givens = givens_idxs.length;146 if(nr_givens > difficulty){147 givens_idxs = sudoku._shuffle(givens_idxs);148 for(var i = 0; i < nr_givens - difficulty; ++i){149 var target = parseInt(givens_idxs[i]);150 board = board.substr(0, target) + sudoku.BLANK_CHAR + 151 board.substr(target + 1);152 }153 }154 155 /​/​ Double check board is solvable156 /​/​ TODO: Make a standalone board checker. Solve is expensive.157 if(sudoku.solve(board)){158 return board;159 }160 }161 }...

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ds.js

Source: ds.js Github

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...105 }106 var candidates = sudoku._get_candidates_map(blank_board);107108 /​/​ For each item in a shuffled list of squares109 var shuffled_squares = sudoku._shuffle(SQUARES);110 for(var si in shuffled_squares){111 var square = shuffled_squares[si];112113 /​/​ If an assignment of a random chioce causes a contradictoin, give114 /​/​ up and try again115 var rand_candidate_idx =116 sudoku._rand_range(candidates[square].length);117 var rand_candidate = candidates[square][rand_candidate_idx];118 if(!sudoku._assign(candidates, square, rand_candidate)){119 break;120 }121122 /​/​ Make a list of all single candidates123 var single_candidates = [];124 for(var si in SQUARES){125 var square = SQUARES[si];126127 if(candidates[square].length == 1){128 single_candidates.push(candidates[square]);129 }130 }131132 /​/​ If we have at least difficulty, and the unique candidate count is133 /​/​ at least 8, return the puzzle!134 if(single_candidates.length >= difficulty &&135 sudoku._strip_dups(single_candidates).length >= 8){136 var board = "";137 var givens_idxs = [];138 for(var i in SQUARES){139 var square = SQUARES[i];140 if(candidates[square].length == 1){141 board += candidates[square];142 givens_idxs.push(i);143 } else {144 board += sudoku.BLANK_CHAR;145 }146 }147148 /​/​ If we have more than `difficulty` givens, remove some random149 /​/​ givens until we're down to exactly `difficulty`150 var nr_givens = givens_idxs.length;151 if(nr_givens > difficulty){152 givens_idxs = sudoku._shuffle(givens_idxs);153 for(var i = 0; i < nr_givens - difficulty; ++i){154 var target = parseInt(givens_idxs[i]);155 board = board.substr(0, target) + sudoku.BLANK_CHAR +156 board.substr(target + 1);157 }158 }159160 /​/​ Double check board is solvable161 /​/​ TODO: Make a standalone board checker. Solve is expensive.162 if(sudoku.solve(board)){163 return board;164 }165 }166 } ...

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Sudoku-lib.js

Source: Sudoku-lib.js Github

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...92 blank_board += ".";93 }94 var candidates = sudoku._get_candidates_map(blank_board);95 /​/​ For each item in a shuffled list of squares96 var shuffled_squares = sudoku._shuffle(SQUARES);97 for (var si in shuffled_squares) {98 var square = shuffled_squares[si];99 /​/​ If an assignment of a random chioce causes a contradictoin, give100 /​/​ up and try again101 var rand_candidate_idx = sudoku._rand_range(candidates[square].length);102 var rand_candidate = candidates[square][rand_candidate_idx];103 if (!sudoku._assign(candidates, square, rand_candidate)) {104 break;105 }106 /​/​ Make a list of all single candidates107 var single_candidates = [];108 for (var si in SQUARES) {109 var square = SQUARES[si];110 if (candidates[square].length === 1) {111 single_candidates.push(candidates[square]);112 }113 }114 /​/​ If we have at least difficulty, and the unique candidate count is115 /​/​ at least 8, return the puzzle!116 if (117 single_candidates.length >= difficulty &&118 sudoku._strip_dups(single_candidates).length >= 8119 ) {120 var board = "";121 var givens_idxs = [];122 for (var i in SQUARES) {123 var square = SQUARES[i];124 if (candidates[square].length === 1) {125 board += candidates[square];126 givens_idxs.push(i);127 } else {128 board += sudoku.BLANK_CHAR;129 }130 }131 /​/​ If we have more than `difficulty` givens, remove some random132 /​/​ givens until we're down to exactly `difficulty`133 var nr_givens = givens_idxs.length;134 if (nr_givens > difficulty) {135 givens_idxs = sudoku._shuffle(givens_idxs);136 for (var i = 0; i < nr_givens - difficulty; ++i) {137 var target = parseInt(givens_idxs[i]);138 board =139 board.substr(0, target) +140 sudoku.BLANK_CHAR +141 board.substr(target + 1);142 }143 }144 /​/​ Double check board is solvable145 /​/​ TODO: Make a standalone board checker. Solve is expensive.146 if (sudoku.solve(board)) {147 return board;148 }149 }...

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sudoku.core.js

Source: sudoku.core.js Github

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...79 blank_board += '.';80 }81 var candidates = sudoku._get_candidates_map(blank_board);82 /​/​ For each item in a shuffled list of squares83 var shuffled_squares = sudoku._shuffle(SQUARES);84 for (var si in shuffled_squares) {85 var square = shuffled_squares[si];86 /​/​ If an assignment of a random chioce causes a contradictoin, give87 /​/​ up and try again88 var rand_candidate_idx =89 sudoku._rand_range(candidates[square].length);90 var rand_candidate = candidates[square][rand_candidate_idx];91 if (!sudoku._assign(candidates, square, rand_candidate)) {92 break;93 }94 /​/​ Make a list of all single candidates95 var single_candidates = [];96 for (var si in SQUARES) {97 var square = SQUARES[si];98 if (candidates[square].length == 1) {99 single_candidates.push(candidates[square]);100 }101 }102 /​/​ If we have at least difficulty, and the unique candidate count is103 /​/​ at least 8, return the puzzle!104 if (single_candidates.length >= difficulty &&105 sudoku._strip_dups(single_candidates).length >= 8) {106 var board = '';107 var givens_idxs = [];108 for (var i in SQUARES) {109 var square = SQUARES[i];110 if (candidates[square].length == 1) {111 board += candidates[square];112 givens_idxs.push(i);113 } else {114 board += sudoku.BLANK_CHAR;115 }116 }117 /​/​ If we have more than `difficulty` givens, remove some random118 /​/​ givens until we're down to exactly `difficulty`119 var nr_givens = givens_idxs.length;120 if (nr_givens > difficulty) {121 givens_idxs = sudoku._shuffle(givens_idxs);122 for (var i = 0; i < nr_givens - difficulty; ++i) {123 var target = parseInt(givens_idxs[i]);124 board = board.substr(0, target) + sudoku.BLANK_CHAR +125 board.substr(target + 1);126 }127 }128 /​/​ Double check board is solvable129 /​/​ TODO: Make a standalone board checker. Solve is expensive.130 if (sudoku.solve(board)) {131 return board;132 }133 }134 }135 /​/​ Give up and try a new puzzle...

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main.js

Source: main.js Github

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...26/​/​ for (var i = 0; i < NR_SQUARES; ++i) {27/​/​ blank_board += ".";28/​/​ }29/​/​ var candidates = sudoku._get_candidates_map(blank_board);30/​/​ var shuffled_squares = sudoku._shuffle(SQUARES);31/​/​ for (var si in shuffled_squares) {32/​/​ var square = shuffled_squares[si];33/​/​ var rand_candidate_idx = sudoku._rand_range(candidates[square].length);34/​/​ var rand_candidate = candidates[square][rand_candidate_idx];35/​/​ if (!sudoku._assign(candidates, square, rand_candidate)) {36/​/​ break;37/​/​ }38/​/​ var single_candidates = [];39/​/​ for (var si in SQUARES) {40/​/​ var square = SQUARES[si];41/​/​ if (candidates[square].length == 1) {42/​/​ single_candidates.push(candidates[square]);43/​/​ }44/​/​ }45/​/​ if (46/​/​ single_candidates.length >= no_of_squares &&47/​/​ sudoku._strip_dups(single_candidates).length >= 848/​/​ ) {49/​/​ var board = "";50/​/​ var givens_idxs = [];51/​/​ for (var i in SQUARES) {52/​/​ var square = SQUARES[i];53/​/​ if (candidates[square].length == 1) {54/​/​ board += candidates[square];55/​/​ givens_idxs.push(i);56/​/​ } else {57/​/​ board += sudoku.BLANK_CHAR;58/​/​ }59/​/​ }60/​/​ var nr_givens = givens_idxs.length;61/​/​ if (nr_givens > no_of_squares) {62/​/​ givens_idxs = sudoku._shuffle(givens_idxs);63/​/​ for (var i = 0; i < nr_givens - no_of_squares; ++i) {64/​/​ var target = parseInt(givens_idxs[i]);65/​/​ board =66/​/​ board.substr(0, target) +67/​/​ sudoku.BLANK_CHAR +68/​/​ board.substr(target + 1);69/​/​ }70/​/​ }71/​/​ if (sudoku.solve(board)) {72/​/​ return board;73/​/​ }74/​/​ }75/​/​ }76/​/​ return sudoku.generate(no_of_squares);...

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sudoku.js

Source: sudoku.js Github

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...37 for (var i = 0; i < NR_SQUARES; ++i) {38 blank_board += '.';39 }40 var candidates = sudoku._get_candidates_map(blank_board);41 var shuffled_squares = sudoku._shuffle(SQUARES);42 for (var si in shuffled_squares) {43 var square = shuffled_squares[si];44 var rand_candidate_idx =45 sudoku._rand_range(candidates[square].length);46 var rand_candidate = candidates[square][rand_candidate_idx];47 if (!sudoku._assign(candidates, square, rand_candidate)) {48 break;49 }50 var single_candidates = [];51 for (si in SQUARES) {52 square = SQUARES[si];53 if (candidates[square].length === 1) {54 single_candidates.push(candidates[square]);55 }56 }57 if (single_candidates.length >= difficulty &&58 sudoku._strip_dups(single_candidates).length >= 8) {59 var board = "";60 var givens_idxs = [];61 for (i in SQUARES) {62 square = SQUARES[i];63 if (candidates[square].length === 1) {64 board += candidates[square];65 givens_idxs.push(i);66 } else {67 board += sudoku.BLANK_CHAR;68 }69 }70 var nr_givens = givens_idxs.length;71 if (nr_givens > difficulty) {72 givens_idxs = sudoku._shuffle(givens_idxs);73 for (i = 0; i < nr_givens - difficulty; ++i) {74 var target = parseInt(givens_idxs[i]);75 board = board.substr(0, target) + sudoku.BLANK_CHAR +76 board.substr(target + 1);77 }78 }79 if (sudoku.solve(board)) {80 return board;81 }82 }83 }84 return sudoku.generate(difficulty);85};86sudoku.solve = function (board, reverse) {...

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sudoku_generator_01.js

Source: sudoku_generator_01.js Github

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...71 var blank_board = "";72 for(var i = 0; i < sudoku.NR_SQUARES; ++i) blank_board += '.';73 var candidates = sudoku._get_candidates_map(blank_board);74 /​/​ For each item in a shuffled list of squares75 var shuffled_squares = sudoku._shuffle(sudoku.SQUARES);76 for(var si in shuffled_squares) {77 var square = shuffled_squares[si];78 /​/​ If an assignment of a random chioce causes a contradictoin, give79 /​/​ up and try again80 var rand_candidate_idx = sudoku._rand_range(candidates[square].length);81 var rand_candidate = candidates[square][rand_candidate_idx];82 if(!sudoku._assign(candidates, square, rand_candidate)) break;83 var single_candidates = [];84 for(var si in sudoku.SQUARES) {85 var square = sudoku.SQUARES[si];86 if(candidates[square].length == 1) single_candidates.push(candidates[square]);87 }88 /​/​ If we have at least difficulty, and the unique candidate count is89 /​/​ at least 8, return the puzzle!90 if(single_candidates.length >= difficulty && sudoku._strip_dups(single_candidates).length >= 8){91 var board = '';92 var givens_idxs = [];93 for(var i in sudoku.SQUARES){94 var square = sudoku.SQUARES[i];95 if(candidates[square].length == 1){96 board += candidates[square];97 givens_idxs.push(i);98 }99 else {100 board += sudoku.BLANK_CHAR;101 }102 }103 /​/​ If we have more than `difficulty` givens, remove some random104 /​/​ givens until we're down to exactly `difficulty`105 var nr_givens = givens_idxs.length;106 if(nr_givens > difficulty){107 givens_idxs = sudoku._shuffle(givens_idxs);108 for(var i = 0; i < nr_givens - difficulty; ++i){109 var target = parseInt(givens_idxs[i]);110 board = board.substr(0, target) + sudoku.BLANK_CHAR + board.substr(target + 1);111 }112 }113 /​/​ Double check board is solvable114 /​/​ TODO: Make a standalone board checker. Solve is expensive.115 if(sudoku.solve(board)) return board;116 }117 }118 return sudoku.generate(difficulty);119 };120 sudoku.solve = function(board, reverse) {121 sudoku.init();...

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Using AI Code Generation

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1import sudoku from 'sudoku-umd';2const shuffled = sudoku._shuffle([1, 2, 3, 4, 5, 6, 7, 8, 9]);3console.log(shuffled);4describe('Test', () => {5 it('Test', () => {6 cy.visit('test.js');7 });8});9CypressError: cy.visit() failed trying to load:10I have also tried to import the module from index.js file and the same error occurs. 11I have tried to import the module f

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Using AI Code Generation

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1describe('Shuffle', () => {2 it('should shuffle an array', () => {3 const shuffled = sudoku._shuffle(array)4 expect(shuffled).to.not.deep.equal(array)5 })6})7module.exports = {8 _shuffle: (array) => {9 return array.sort(() => Math.random() - 0.5)10 },11}12{13}14const sudoku = require('../​../​sudoku')15module.exports = (on, config) => {16 on('task', {17 shuffle(array) {18 return sudoku._shuffle(array)19 }20 })21}22describe('Shuffle', () => {23 it('should shuffle an array', () => {24 const shuffled = cy.task('shuffle', array)25 expect(shuffled).to.not.deep.equal(array)26 })27})28const sudoku = require('../​../​sudoku')29module.exports = (on, config) => {30 on('task', {31 shuffle(array) {32 return sudoku._shuffle(array)33 }34 })35}36import './​commands'37import '@cypress/​code-coverage/​support'38const sudoku = require('../​../​sudoku')39module.exports = (on, config) => {40 on('task', {41 shuffle(array) {42 return sudoku._shuffle(array)43 }44 })45}46describe('Shuffle', () => {

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Using AI Code Generation

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1var sudoku = require('sudoku');2var puzzle = sudoku.makepuzzle();3var puzzleString = sudoku.stringify(puzzle);4var puzzleArray = puzzleString.split('');5var puzzleShuffle = sudoku._shuffle(puzzleArray);6var puzzleShuffleString = puzzleShuffle.join('');

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Using AI Code Generation

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1const sudoku = require('sudoku-umd');2const array = [1,2,3,4,5,6,7,8,9];3const shuffledArray = sudoku._shuffle(array);4console.log(shuffledArray);5const sudoku = require('sudoku-umd');6const array = [1,2,3,4,5,6,7,8,9];7const shuffledArray = sudoku._shuffle(array);8console.log(shuffledArray);9const sudoku = require('sudoku-umd');10const array = [1,2,3,4,5,6,7,8,9];11const shuffledArray = sudoku._shuffle(array);12console.log(shuffledArray);13const sudoku = require('sudoku-umd');14const array = [1,2,3,4,5,6,7,8,9];15const shuffledArray = sudoku._shuffle(array);16console.log(shuffledArray);17const sudoku = require('sudoku-umd');18const array = [1,2,3,4,5,6,7,8,9];19const shuffledArray = sudoku._shuffle(array);20console.log(shuffledArray);

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Using AI Code Generation

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1const sudoku = require('sudoku');2const puzzle = sudoku.makepuzzle();3const puzzleString = sudoku.stringify(puzzle);4module.exports = { puzzle, puzzleString };5describe('Testing sudoku', () => {6 it('should return a puzzle', () => {7 const { puzzle, puzzleString } = require('./​test');8 expect(puzzleString).to.be.a('string');9 expect(puzzleString).to.have.length(81);10 });11});12Cypress.Commands.add('exec', (command, options) => {13 return cy.task('exec', { command, options });14});15cy.exec('npm run cypress:run:chrome');16Error: CypressError: cy.exec() failed because it requires a 'command' argument. You passed: undefined17Cypress.Commands.add('exec', (command, options) => {18 return cy.task('exec', { command, options });19});20cy.exec('npm run cypress:run:chrome');21Error: CypressError: cy.exec() failed because it requires a 'command' argument. You passed: undefined22cy.exec('npm run cypress:run:chrome');23CypressError: cy.exec() failed because it requires a 'command

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Using AI Code Generation

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1const sudoku = require('sudoku');2var array = [1,2,3,4,5,6,7,8,9];3const shuffled = sudoku._shuffle(array);4console.log(shuffled);5const sudoku = require('sudoku');6var array = [1,2,3,4,5,6,7,8,9];7const shuffled = sudoku._shuffle(array);8console.log(shuffled);9const sudoku = require('sudoku');10var array = [1,2,3,4,5,6,7,8,9];11const shuffled = sudoku._shuffle(array);12console.log(shuffled);13const sudoku = require('sudoku');14var array = [1,2,3,4,5,6,7,8,9];15const shuffled = sudoku._shuffle(array);16console.log(shuffled);17const sudoku = require('sudoku');18var array = [1,2,3,4,5,6,7,8,9];

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StackOverFlow community discussions

Questions
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Is there a reliable way to have Cypress exit as soon as a test fails?

2022 here and tested with cypress version: "6.x.x" until "10.x.x"

You could use { force: true } like:

cy.get("YOUR_SELECTOR").click({ force: true });

but this might not solve it ! The problem might be more complex, that's why check below

My solution:

cy.get("YOUR_SELECTOR").trigger("click");

Explanation:

In my case, I needed to watch a bit deeper what's going on. I started by pin the click action like this:

enter image description here

Then watch the console, and you should see something like: enter image description here

Now click on line Mouse Events, it should display a table: enter image description here

So basically, when Cypress executes the click function, it triggers all those events but somehow my component behave the way that it is detached the moment where click event is triggered.

So I just simplified the click by doing:

cy.get("YOUR_SELECTOR").trigger("click");

And it worked ????

Hope this will fix your issue or at least help you debug and understand what's wrong.

https://stackoverflow.com/questions/51254946/cypress-does-not-always-executes-click-on-element

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