Best JavaScript code snippet using cypress
generator.js
Source:generator.js
...100 }101 var candidates = sudoku._get_candidates_map(blank_board);102 103 // For each item in a shuffled list of squares104 var shuffled_squares = sudoku._shuffle(SQUARES);105 for(var si in shuffled_squares){106 var square = shuffled_squares[si];107 108 // If an assignment of a random chioce causes a contradictoin, give109 // up and try again110 var rand_candidate_idx = 111 sudoku._rand_range(candidates[square].length);112 var rand_candidate = candidates[square][rand_candidate_idx];113 if(!sudoku._assign(candidates, square, rand_candidate)){114 break;115 }116 117 // Make a list of all single candidates118 var single_candidates = [];119 for(var si in SQUARES){120 var square = SQUARES[si];121 122 if(candidates[square].length == 1){123 single_candidates.push(candidates[square]);124 }125 }126 127 // If we have at least difficulty, and the unique candidate count is128 // at least 8, return the puzzle!129 if(single_candidates.length >= difficulty && 130 sudoku._strip_dups(single_candidates).length >= 8){131 var board = "";132 var givens_idxs = [];133 for(var i in SQUARES){134 var square = SQUARES[i];135 if(candidates[square].length == 1){136 board += candidates[square];137 givens_idxs.push(i);138 } else {139 board += sudoku.BLANK_CHAR;140 }141 }142 143 // If we have more than `difficulty` givens, remove some random144 // givens until we're down to exactly `difficulty`145 var nr_givens = givens_idxs.length;146 if(nr_givens > difficulty){147 givens_idxs = sudoku._shuffle(givens_idxs);148 for(var i = 0; i < nr_givens - difficulty; ++i){149 var target = parseInt(givens_idxs[i]);150 board = board.substr(0, target) + sudoku.BLANK_CHAR + 151 board.substr(target + 1);152 }153 }154 155 // Double check board is solvable156 // TODO: Make a standalone board checker. Solve is expensive.157 if(sudoku.solve(board)){158 return board;159 }160 }161 }...
ds.js
Source:ds.js
...105 }106 var candidates = sudoku._get_candidates_map(blank_board);107108 // For each item in a shuffled list of squares109 var shuffled_squares = sudoku._shuffle(SQUARES);110 for(var si in shuffled_squares){111 var square = shuffled_squares[si];112113 // If an assignment of a random chioce causes a contradictoin, give114 // up and try again115 var rand_candidate_idx =116 sudoku._rand_range(candidates[square].length);117 var rand_candidate = candidates[square][rand_candidate_idx];118 if(!sudoku._assign(candidates, square, rand_candidate)){119 break;120 }121122 // Make a list of all single candidates123 var single_candidates = [];124 for(var si in SQUARES){125 var square = SQUARES[si];126127 if(candidates[square].length == 1){128 single_candidates.push(candidates[square]);129 }130 }131132 // If we have at least difficulty, and the unique candidate count is133 // at least 8, return the puzzle!134 if(single_candidates.length >= difficulty &&135 sudoku._strip_dups(single_candidates).length >= 8){136 var board = "";137 var givens_idxs = [];138 for(var i in SQUARES){139 var square = SQUARES[i];140 if(candidates[square].length == 1){141 board += candidates[square];142 givens_idxs.push(i);143 } else {144 board += sudoku.BLANK_CHAR;145 }146 }147148 // If we have more than `difficulty` givens, remove some random149 // givens until we're down to exactly `difficulty`150 var nr_givens = givens_idxs.length;151 if(nr_givens > difficulty){152 givens_idxs = sudoku._shuffle(givens_idxs);153 for(var i = 0; i < nr_givens - difficulty; ++i){154 var target = parseInt(givens_idxs[i]);155 board = board.substr(0, target) + sudoku.BLANK_CHAR +156 board.substr(target + 1);157 }158 }159160 // Double check board is solvable161 // TODO: Make a standalone board checker. Solve is expensive.162 if(sudoku.solve(board)){163 return board;164 }165 }166 }
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Sudoku-lib.js
Source:Sudoku-lib.js
...92 blank_board += ".";93 }94 var candidates = sudoku._get_candidates_map(blank_board);95 // For each item in a shuffled list of squares96 var shuffled_squares = sudoku._shuffle(SQUARES);97 for (var si in shuffled_squares) {98 var square = shuffled_squares[si];99 // If an assignment of a random chioce causes a contradictoin, give100 // up and try again101 var rand_candidate_idx = sudoku._rand_range(candidates[square].length);102 var rand_candidate = candidates[square][rand_candidate_idx];103 if (!sudoku._assign(candidates, square, rand_candidate)) {104 break;105 }106 // Make a list of all single candidates107 var single_candidates = [];108 for (var si in SQUARES) {109 var square = SQUARES[si];110 if (candidates[square].length === 1) {111 single_candidates.push(candidates[square]);112 }113 }114 // If we have at least difficulty, and the unique candidate count is115 // at least 8, return the puzzle!116 if (117 single_candidates.length >= difficulty &&118 sudoku._strip_dups(single_candidates).length >= 8119 ) {120 var board = "";121 var givens_idxs = [];122 for (var i in SQUARES) {123 var square = SQUARES[i];124 if (candidates[square].length === 1) {125 board += candidates[square];126 givens_idxs.push(i);127 } else {128 board += sudoku.BLANK_CHAR;129 }130 }131 // If we have more than `difficulty` givens, remove some random132 // givens until we're down to exactly `difficulty`133 var nr_givens = givens_idxs.length;134 if (nr_givens > difficulty) {135 givens_idxs = sudoku._shuffle(givens_idxs);136 for (var i = 0; i < nr_givens - difficulty; ++i) {137 var target = parseInt(givens_idxs[i]);138 board =139 board.substr(0, target) +140 sudoku.BLANK_CHAR +141 board.substr(target + 1);142 }143 }144 // Double check board is solvable145 // TODO: Make a standalone board checker. Solve is expensive.146 if (sudoku.solve(board)) {147 return board;148 }149 }...
sudoku.core.js
Source:sudoku.core.js
...79 blank_board += '.';80 }81 var candidates = sudoku._get_candidates_map(blank_board);82 // For each item in a shuffled list of squares83 var shuffled_squares = sudoku._shuffle(SQUARES);84 for (var si in shuffled_squares) {85 var square = shuffled_squares[si];86 // If an assignment of a random chioce causes a contradictoin, give87 // up and try again88 var rand_candidate_idx =89 sudoku._rand_range(candidates[square].length);90 var rand_candidate = candidates[square][rand_candidate_idx];91 if (!sudoku._assign(candidates, square, rand_candidate)) {92 break;93 }94 // Make a list of all single candidates95 var single_candidates = [];96 for (var si in SQUARES) {97 var square = SQUARES[si];98 if (candidates[square].length == 1) {99 single_candidates.push(candidates[square]);100 }101 }102 // If we have at least difficulty, and the unique candidate count is103 // at least 8, return the puzzle!104 if (single_candidates.length >= difficulty &&105 sudoku._strip_dups(single_candidates).length >= 8) {106 var board = '';107 var givens_idxs = [];108 for (var i in SQUARES) {109 var square = SQUARES[i];110 if (candidates[square].length == 1) {111 board += candidates[square];112 givens_idxs.push(i);113 } else {114 board += sudoku.BLANK_CHAR;115 }116 }117 // If we have more than `difficulty` givens, remove some random118 // givens until we're down to exactly `difficulty`119 var nr_givens = givens_idxs.length;120 if (nr_givens > difficulty) {121 givens_idxs = sudoku._shuffle(givens_idxs);122 for (var i = 0; i < nr_givens - difficulty; ++i) {123 var target = parseInt(givens_idxs[i]);124 board = board.substr(0, target) + sudoku.BLANK_CHAR +125 board.substr(target + 1);126 }127 }128 // Double check board is solvable129 // TODO: Make a standalone board checker. Solve is expensive.130 if (sudoku.solve(board)) {131 return board;132 }133 }134 }135 // Give up and try a new puzzle...
main.js
Source:main.js
...26// for (var i = 0; i < NR_SQUARES; ++i) {27// blank_board += ".";28// }29// var candidates = sudoku._get_candidates_map(blank_board);30// var shuffled_squares = sudoku._shuffle(SQUARES);31// for (var si in shuffled_squares) {32// var square = shuffled_squares[si];33// var rand_candidate_idx = sudoku._rand_range(candidates[square].length);34// var rand_candidate = candidates[square][rand_candidate_idx];35// if (!sudoku._assign(candidates, square, rand_candidate)) {36// break;37// }38// var single_candidates = [];39// for (var si in SQUARES) {40// var square = SQUARES[si];41// if (candidates[square].length == 1) {42// single_candidates.push(candidates[square]);43// }44// }45// if (46// single_candidates.length >= no_of_squares &&47// sudoku._strip_dups(single_candidates).length >= 848// ) {49// var board = "";50// var givens_idxs = [];51// for (var i in SQUARES) {52// var square = SQUARES[i];53// if (candidates[square].length == 1) {54// board += candidates[square];55// givens_idxs.push(i);56// } else {57// board += sudoku.BLANK_CHAR;58// }59// }60// var nr_givens = givens_idxs.length;61// if (nr_givens > no_of_squares) {62// givens_idxs = sudoku._shuffle(givens_idxs);63// for (var i = 0; i < nr_givens - no_of_squares; ++i) {64// var target = parseInt(givens_idxs[i]);65// board =66// board.substr(0, target) +67// sudoku.BLANK_CHAR +68// board.substr(target + 1);69// }70// }71// if (sudoku.solve(board)) {72// return board;73// }74// }75// }76// return sudoku.generate(no_of_squares);...
sudoku.js
Source:sudoku.js
...37 for (var i = 0; i < NR_SQUARES; ++i) {38 blank_board += '.';39 }40 var candidates = sudoku._get_candidates_map(blank_board);41 var shuffled_squares = sudoku._shuffle(SQUARES);42 for (var si in shuffled_squares) {43 var square = shuffled_squares[si];44 var rand_candidate_idx =45 sudoku._rand_range(candidates[square].length);46 var rand_candidate = candidates[square][rand_candidate_idx];47 if (!sudoku._assign(candidates, square, rand_candidate)) {48 break;49 }50 var single_candidates = [];51 for (si in SQUARES) {52 square = SQUARES[si];53 if (candidates[square].length === 1) {54 single_candidates.push(candidates[square]);55 }56 }57 if (single_candidates.length >= difficulty &&58 sudoku._strip_dups(single_candidates).length >= 8) {59 var board = "";60 var givens_idxs = [];61 for (i in SQUARES) {62 square = SQUARES[i];63 if (candidates[square].length === 1) {64 board += candidates[square];65 givens_idxs.push(i);66 } else {67 board += sudoku.BLANK_CHAR;68 }69 }70 var nr_givens = givens_idxs.length;71 if (nr_givens > difficulty) {72 givens_idxs = sudoku._shuffle(givens_idxs);73 for (i = 0; i < nr_givens - difficulty; ++i) {74 var target = parseInt(givens_idxs[i]);75 board = board.substr(0, target) + sudoku.BLANK_CHAR +76 board.substr(target + 1);77 }78 }79 if (sudoku.solve(board)) {80 return board;81 }82 }83 }84 return sudoku.generate(difficulty);85};86sudoku.solve = function (board, reverse) {...
sudoku_generator_01.js
Source:sudoku_generator_01.js
...71 var blank_board = "";72 for(var i = 0; i < sudoku.NR_SQUARES; ++i) blank_board += '.';73 var candidates = sudoku._get_candidates_map(blank_board);74 // For each item in a shuffled list of squares75 var shuffled_squares = sudoku._shuffle(sudoku.SQUARES);76 for(var si in shuffled_squares) {77 var square = shuffled_squares[si];78 // If an assignment of a random chioce causes a contradictoin, give79 // up and try again80 var rand_candidate_idx = sudoku._rand_range(candidates[square].length);81 var rand_candidate = candidates[square][rand_candidate_idx];82 if(!sudoku._assign(candidates, square, rand_candidate)) break;83 var single_candidates = [];84 for(var si in sudoku.SQUARES) {85 var square = sudoku.SQUARES[si];86 if(candidates[square].length == 1) single_candidates.push(candidates[square]);87 }88 // If we have at least difficulty, and the unique candidate count is89 // at least 8, return the puzzle!90 if(single_candidates.length >= difficulty && sudoku._strip_dups(single_candidates).length >= 8){91 var board = '';92 var givens_idxs = [];93 for(var i in sudoku.SQUARES){94 var square = sudoku.SQUARES[i];95 if(candidates[square].length == 1){96 board += candidates[square];97 givens_idxs.push(i);98 }99 else {100 board += sudoku.BLANK_CHAR;101 }102 }103 // If we have more than `difficulty` givens, remove some random104 // givens until we're down to exactly `difficulty`105 var nr_givens = givens_idxs.length;106 if(nr_givens > difficulty){107 givens_idxs = sudoku._shuffle(givens_idxs);108 for(var i = 0; i < nr_givens - difficulty; ++i){109 var target = parseInt(givens_idxs[i]);110 board = board.substr(0, target) + sudoku.BLANK_CHAR + board.substr(target + 1);111 }112 }113 // Double check board is solvable114 // TODO: Make a standalone board checker. Solve is expensive.115 if(sudoku.solve(board)) return board;116 }117 }118 return sudoku.generate(difficulty);119 };120 sudoku.solve = function(board, reverse) {121 sudoku.init();...
Using AI Code Generation
1import sudoku from 'sudoku-umd';2const shuffled = sudoku._shuffle([1, 2, 3, 4, 5, 6, 7, 8, 9]);3console.log(shuffled);4describe('Test', () => {5 it('Test', () => {6 cy.visit('test.js');7 });8});9CypressError: cy.visit() failed trying to load:10I have also tried to import the module from index.js file and the same error occurs. 11I have tried to import the module f
Using AI Code Generation
1describe('Shuffle', () => {2 it('should shuffle an array', () => {3 const shuffled = sudoku._shuffle(array)4 expect(shuffled).to.not.deep.equal(array)5 })6})7module.exports = {8 _shuffle: (array) => {9 return array.sort(() => Math.random() - 0.5)10 },11}12{13}14const sudoku = require('../../sudoku')15module.exports = (on, config) => {16 on('task', {17 shuffle(array) {18 return sudoku._shuffle(array)19 }20 })21}22describe('Shuffle', () => {23 it('should shuffle an array', () => {24 const shuffled = cy.task('shuffle', array)25 expect(shuffled).to.not.deep.equal(array)26 })27})28const sudoku = require('../../sudoku')29module.exports = (on, config) => {30 on('task', {31 shuffle(array) {32 return sudoku._shuffle(array)33 }34 })35}36import './commands'37import '@cypress/code-coverage/support'38const sudoku = require('../../sudoku')39module.exports = (on, config) => {40 on('task', {41 shuffle(array) {42 return sudoku._shuffle(array)43 }44 })45}46describe('Shuffle', () => {
Using AI Code Generation
1var sudoku = require('sudoku');2var puzzle = sudoku.makepuzzle();3var puzzleString = sudoku.stringify(puzzle);4var puzzleArray = puzzleString.split('');5var puzzleShuffle = sudoku._shuffle(puzzleArray);6var puzzleShuffleString = puzzleShuffle.join('');
Using AI Code Generation
1const sudoku = require('sudoku-umd');2const array = [1,2,3,4,5,6,7,8,9];3const shuffledArray = sudoku._shuffle(array);4console.log(shuffledArray);5const sudoku = require('sudoku-umd');6const array = [1,2,3,4,5,6,7,8,9];7const shuffledArray = sudoku._shuffle(array);8console.log(shuffledArray);9const sudoku = require('sudoku-umd');10const array = [1,2,3,4,5,6,7,8,9];11const shuffledArray = sudoku._shuffle(array);12console.log(shuffledArray);13const sudoku = require('sudoku-umd');14const array = [1,2,3,4,5,6,7,8,9];15const shuffledArray = sudoku._shuffle(array);16console.log(shuffledArray);17const sudoku = require('sudoku-umd');18const array = [1,2,3,4,5,6,7,8,9];19const shuffledArray = sudoku._shuffle(array);20console.log(shuffledArray);
Using AI Code Generation
1const sudoku = require('sudoku');2const puzzle = sudoku.makepuzzle();3const puzzleString = sudoku.stringify(puzzle);4module.exports = { puzzle, puzzleString };5describe('Testing sudoku', () => {6 it('should return a puzzle', () => {7 const { puzzle, puzzleString } = require('./test');8 expect(puzzleString).to.be.a('string');9 expect(puzzleString).to.have.length(81);10 });11});12Cypress.Commands.add('exec', (command, options) => {13 return cy.task('exec', { command, options });14});15cy.exec('npm run cypress:run:chrome');16Error: CypressError: cy.exec() failed because it requires a 'command' argument. You passed: undefined17Cypress.Commands.add('exec', (command, options) => {18 return cy.task('exec', { command, options });19});20cy.exec('npm run cypress:run:chrome');21Error: CypressError: cy.exec() failed because it requires a 'command' argument. You passed: undefined22cy.exec('npm run cypress:run:chrome');23CypressError: cy.exec() failed because it requires a 'command
Using AI Code Generation
1const sudoku = require('sudoku');2var array = [1,2,3,4,5,6,7,8,9];3const shuffled = sudoku._shuffle(array);4console.log(shuffled);5const sudoku = require('sudoku');6var array = [1,2,3,4,5,6,7,8,9];7const shuffled = sudoku._shuffle(array);8console.log(shuffled);9const sudoku = require('sudoku');10var array = [1,2,3,4,5,6,7,8,9];11const shuffled = sudoku._shuffle(array);12console.log(shuffled);13const sudoku = require('sudoku');14var array = [1,2,3,4,5,6,7,8,9];15const shuffled = sudoku._shuffle(array);16console.log(shuffled);17const sudoku = require('sudoku');18var array = [1,2,3,4,5,6,7,8,9];
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