Best JavaScript code snippet using cypress
generator.js
Source: generator.js
...255 throw report;256 }257 258 var candidate_map = {};259 var squares_values_map = sudoku._get_square_vals_map(board);260 261 // Start by assigning every digit as a candidate to every square262 for(var si in SQUARES){263 candidate_map[SQUARES[si]] = sudoku.DIGITS;264 }265 266 // For each non-blank square, assign its value in the candidate map and267 // propigate.268 for(var square in squares_values_map){269 var val = squares_values_map[square];270 271 if(sudoku._in(val, sudoku.DIGITS)){272 var new_candidates = sudoku._assign(candidate_map, square, val);273 ...
sudoku.core.js
Source: sudoku.core.js
...216 if (report !== true) {217 throw report;218 }219 var candidate_map = {};220 var squares_values_map = sudoku._get_square_vals_map(board);221 // Start by assigning every digit as a candidate to every square222 for (var si in SQUARES) {223 candidate_map[SQUARES[si]] = sudoku.DIGITS;224 }225 // For each non-blank square, assign its value in the candidate map and226 // propigate.227 for (var square in squares_values_map) {228 var val = squares_values_map[square];229 if (sudoku._in(val, sudoku.DIGITS)) {230 var new_candidates = sudoku._assign(candidate_map, square, val);231 // Fail if we can't assign val to square232 if (!new_candidates) {233 return false;234 }...
tests.js
Source: tests.js
...217 var puz = 218 "4.....8.5.3..........7......2.....6.....8.4......1.......6.3.7.5..2.."+219 "...1.4......";220 221 deepEqual(sudoku._get_square_vals_map(puz), {222 "A1": "4", "A2": ".", "A3": ".", "A4": ".", "A5": ".", "A6": ".", 223 "A7": "8", "A8": ".", "A9": "5", "B1": ".", "B2": "3", "B3": ".", 224 "B4": ".", "B5": ".", "B6": ".", "B7": ".", "B8": ".", "B9": ".", 225 "C1": ".", "C2": ".", "C3": ".", "C4": "7", "C5": ".", "C6": ".", 226 "C7": ".", "C8": ".", "C9": ".", "D1": ".", "D2": "2", "D3": ".", 227 "D4": ".", "D5": ".", "D6": ".", "D7": ".", "D8": "6", "D9": ".", 228 "E1": ".", "E2": ".", "E3": ".", "E4": ".", "E5": "8", "E6": ".", 229 "E7": "4", "E8": ".", "E9": ".", "F1": ".", "F2": ".", "F3": ".", 230 "F4": ".", "F5": "1", "F6": ".", "F7": ".", "F8": ".", "F9": ".", 231 "G1": ".", "G2": ".", "G3": ".", "G4": "6", "G5": ".", "G6": "3", 232 "G7": ".", "G8": "7", "G9": ".", "H1": "5", "H2": ".", "H3": ".", 233 "H4": "2", "H5": ".", "H6": ".", "H7": ".", "H8": ".", "H9": ".", 234 "I1": "1", "I2": ".", "I3": "4", "I4": ".", "I5": ".", "I6": ".", 235 "I7": ".", "I8": ".", "I9": "."236 }, "Testing with medium puzzle");237 238 throws(function(){sudoku._get_square_vals_map("")}, 239 "Size squares/puzzle size mismatch")240});241test("Get square -> units map", function(){242 var rows = "ABCDEFGHI";243 var cols = "123456789";244 var squares = sudoku._cross(rows, cols);245 var units = sudoku._get_all_units(rows, cols);246 var square_units_map = sudoku._get_square_units_map(squares, units);247 // Check units for A1248 deepEqual(square_units_map["A1"], [249 ["A1", "A2", "A3", "A4", "A5", "A6", "A7", "A8", "A9"],250 ["A1", "B1", "C1", "D1", "E1", "F1", "G1", "H1", "I1"],251 ["A1", "A2", "A3", "B1", "B2", "B3", "C1", "C2", "C3"]252 ], "Units for A1");...
sudokuGenerator.js
Source: sudokuGenerator.js
...225 if (report !== true) {226 throw report;227 }228 var candidate_map = {};229 var squares_values_map = sudoku._get_square_vals_map(board);230 // Start by assigning every digit as a candidate to every square231 for (var si in SQUARES) {232 candidate_map[SQUARES[si]] = sudoku.DIGITS;233 }234 // For each non-blank square, assign its value in the candidate map and235 // propigate.236 for (var square in squares_values_map) {237 var val = squares_values_map[square];238 if (sudoku._in(val, sudoku.DIGITS)) {239 var new_candidates = sudoku._assign(candidate_map, square, val);240 // Fail if we can't assign val to square241 if (!new_candidates) {242 return false;243 }...
main.js
Source: main.js
...130// if (report !== true) {131// throw report;132// }133// var candidate_map = {};134// var squares_values_map = sudoku._get_square_vals_map(board);135// for (var si in SQUARES) {136// candidate_map[SQUARES[si]] = sudoku.DIGITS;137// }138// for (var square in squares_values_map) {139// var val = squares_values_map[square];140// if (sudoku._in(val, sudoku.DIGITS)) {141// var new_candidates = sudoku._assign(candidate_map, square, val);142// if (!new_candidates) {143// return false;144// }145// }146// }147// return candidate_map;148// };...
sudoku_generator_01.js
Source: sudoku_generator_01.js
...139 sudoku._get_candidates_map = function(board){140 var report = sudoku.validate_board(board);141 if(report !== true) throw report;142 var candidate_map = {};143 var squares_values_map = sudoku._get_square_vals_map(board);144 for(var si in sudoku.SQUARES) candidate_map[sudoku.SQUARES[si]] = sudoku.DIGITS;145 for(var square in squares_values_map){146 var val = squares_values_map[square];147 if(sudoku.DIGITS.includes(val)) {148 var new_candidates = sudoku._assign(candidate_map, square, val);149 if(!new_candidates) return false;150 }151 }152 return candidate_map;153 };154 sudoku._search = function(candidates, reverse){155 if(!candidates) return false;156 reverse = reverse || false;157 var max_nr_candidates = 0;...
sudoku.js
Source: sudoku.js
...53 if (report != true) {54 throw report;55 }56 var candidate_map = {};57 var squares_values_map = sudoku._get_square_vals_map(board);58 for (var i in SQUARES) {59 // Every digit can be a valid number at first60 candidate_map[SQUARES[i]] = sudoku.DIGITS;61 }62 ...
Using AI Code Generation
1var sudoku = new Cypress.Sudoku();2var square_vals_map = sudoku._get_square_vals_map();3console.log(square_vals_map);4var Cypress = Cypress || {};5Cypress.Sudoku = function () {6 this._get_square_vals_map = function () {7 var square_vals_map = {};8 for (var i = 0; i < 9; i++) {9 var squareVals = [];10 for (var j = 0; j < 9; j++) {11 squareVals.push('' + i + j);12 }13 square_vals_map['' + i] = squareVals;14 }15 return square_vals_map;16 };17};
Using AI Code Generation
1var sudoku = new Cypress.Sudoku();2var square_vals_map = sudoku._get_square_vals_map();3var square_vals_map_str = JSON.stringify(square_vals_map, null, 4);4console.log(square_vals_map_str);5{6}
Using AI Code Generation
1var sudoku = new Cypress.Sudoku();2var square_vals_map = sudoku._get_square_vals_map();3console.log(square_vals_map);4{5}6var sudoku = new Cypress.Sudoku();7var square_vals_map = sudoku._get_square_vals_map();8console.log(square_vals_map);9{
Using AI Code Generation
1const sudoku = require('sudoku');2const puzzle = sudoku.makepuzzle();3const puzzle_vals_map = sudoku._get_square_vals_map(puzzle);4console.log(puzzle_vals_map);5const sudoku = require('sudoku');6const puzzle = sudoku.makepuzzle();7const puzzle_vals_map = sudoku._get_square_vals_map(puzzle);8console.log(puzzle_vals_map);9const sudoku = require('sudoku');10const puzzle = sudoku.makepuzzle();
Using AI Code Generation
1describe('Sudoku', () => {2 beforeEach(() => {3 cy.get('input').type('1')4 cy.contains('New Board').click()5 })6 it('prints the square values', () => {7 cy.window()8 .then(win => {9 console.log(win.sudoku._get_square_vals_map())10 })11 })12})13class Sudoku {14 constructor() {15 this._board = new Board()16 this._square_vals_map = new Map()17 }18 _get_square_vals_map() {19 this._board._board.forEach((row, r) => {20 row.forEach((col, c) => {21 const square_num = Math.floor(r / 3) * 3 + Math.floor(c / 3)22 if (!this._square_vals_map.has(square_num)) {23 this._square_vals_map.set(square_num, [])24 }25 this._square_vals_map.get(square_num).push(this._board._board[r][c])26 })27 })28 }29}30class Board {31 constructor() {
Using AI Code Generation
1var sudoku = new Cypress.Sudoku();2var square_vals_map = sudoku._get_square_vals_map();3for (var square in square_vals_map) {4 var vals = square_vals_map[square];5 var unique_vals = {};6 for (var i = 0; i < vals.length; i++) {7 var val = vals[i];8 if (unique_vals[val]) {9 throw new Error("Duplicate value " + val + " found in square " + square);10 }11 unique_vals[val] = true;12 }13}14describe('Sudoku', function () {15 it('should have a unique set of values in each square', function () {16 var sudoku = new Cypress.Sudoku();17 var square_vals_map = sudoku._get_square_vals_map();18 for (var square in square_vals_map) {19 var vals = square_vals_map[square];20 var unique_vals = {};21 for (var i = 0; i < vals.length; i++) {22 var val = vals[i];23 if (unique_vals[val]) {24 throw new Error("Duplicate value " + val + " found in square " + square);25 }26 unique_vals[val] = true;27 }28 }29 });30});31describe('Sudoku', function () {32 it('should have a unique set of values in each square', function () {33 var sudoku = new Cypress.Sudoku();34 var square_vals_map = sudoku._get_square_vals_map();35 for (var square in square_vals_map) {36 var vals = square_vals_map[square];37 var unique_vals = {};38 for (var i = 0; i < vals.length; i++) {39 var val = vals[i];40 if (unique_vals[val]) {41 throw new Error("Duplicate value " + val + " found in square " + square);42 }43 unique_vals[val] = true;44 }45 }46 });47});48describe('Sudoku', function
Using AI Code Generation
1var sudoku = new Cypress.Sudoku();2var map = sudoku._get_square_vals_map(0,1);3console.log(map);4map = sudoku._get_square_vals_map(3,7);5console.log(map);6map = sudoku._get_square_vals_map(7,8);7console.log(map);8{ '1': true, '2': true, '3': true, '4': true, '5': true, '6': true, '7': true, '8': true, '9': true }9{ '1': true, '2': true, '3': true, '4': true, '5': true, '6': true, '7': true, '8': true, '9': true }10{ '1': true, '2': true, '3': true, '4': true, '5': true, '6': true, '7': true, '8': true, '9': true }
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Is there a reliable way to have Cypress exit as soon as a test fails?
2022 here and tested with cypress version: "6.x.x"
until "10.x.x"
You could use { force: true }
like:
cy.get("YOUR_SELECTOR").click({ force: true });
but this might not solve it ! The problem might be more complex, that's why check below
My solution:
cy.get("YOUR_SELECTOR").trigger("click");
Explanation:
In my case, I needed to watch a bit deeper what's going on. I started by pin the click
action like this:
Then watch the console, and you should see something like:
Now click on line Mouse Events
, it should display a table:
So basically, when Cypress executes the click
function, it triggers all those events but somehow my component behave the way that it is detached the moment where click event
is triggered.
So I just simplified the click by doing:
cy.get("YOUR_SELECTOR").trigger("click");
And it worked ????
Hope this will fix your issue or at least help you debug and understand what's wrong.
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