How to use sudoku._get_square_vals_map method in Cypress

Best JavaScript code snippet using cypress

generator.js

Source: generator.js Github

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...255 throw report;256 }257 258 var candidate_map = {};259 var squares_values_map = sudoku._get_square_vals_map(board);260 261 /​/​ Start by assigning every digit as a candidate to every square262 for(var si in SQUARES){263 candidate_map[SQUARES[si]] = sudoku.DIGITS;264 }265 266 /​/​ For each non-blank square, assign its value in the candidate map and267 /​/​ propigate.268 for(var square in squares_values_map){269 var val = squares_values_map[square];270 271 if(sudoku._in(val, sudoku.DIGITS)){272 var new_candidates = sudoku._assign(candidate_map, square, val);273 ...

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sudoku.core.js

Source: sudoku.core.js Github

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...216 if (report !== true) {217 throw report;218 }219 var candidate_map = {};220 var squares_values_map = sudoku._get_square_vals_map(board);221 /​/​ Start by assigning every digit as a candidate to every square222 for (var si in SQUARES) {223 candidate_map[SQUARES[si]] = sudoku.DIGITS;224 }225 /​/​ For each non-blank square, assign its value in the candidate map and226 /​/​ propigate.227 for (var square in squares_values_map) {228 var val = squares_values_map[square];229 if (sudoku._in(val, sudoku.DIGITS)) {230 var new_candidates = sudoku._assign(candidate_map, square, val);231 /​/​ Fail if we can't assign val to square232 if (!new_candidates) {233 return false;234 }...

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tests.js

Source: tests.js Github

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...217 var puz = 218 "4.....8.5.3..........7......2.....6.....8.4......1.......6.3.7.5..2.."+219 "...1.4......";220 221 deepEqual(sudoku._get_square_vals_map(puz), {222 "A1": "4", "A2": ".", "A3": ".", "A4": ".", "A5": ".", "A6": ".", 223 "A7": "8", "A8": ".", "A9": "5", "B1": ".", "B2": "3", "B3": ".", 224 "B4": ".", "B5": ".", "B6": ".", "B7": ".", "B8": ".", "B9": ".", 225 "C1": ".", "C2": ".", "C3": ".", "C4": "7", "C5": ".", "C6": ".", 226 "C7": ".", "C8": ".", "C9": ".", "D1": ".", "D2": "2", "D3": ".", 227 "D4": ".", "D5": ".", "D6": ".", "D7": ".", "D8": "6", "D9": ".", 228 "E1": ".", "E2": ".", "E3": ".", "E4": ".", "E5": "8", "E6": ".", 229 "E7": "4", "E8": ".", "E9": ".", "F1": ".", "F2": ".", "F3": ".", 230 "F4": ".", "F5": "1", "F6": ".", "F7": ".", "F8": ".", "F9": ".", 231 "G1": ".", "G2": ".", "G3": ".", "G4": "6", "G5": ".", "G6": "3", 232 "G7": ".", "G8": "7", "G9": ".", "H1": "5", "H2": ".", "H3": ".", 233 "H4": "2", "H5": ".", "H6": ".", "H7": ".", "H8": ".", "H9": ".", 234 "I1": "1", "I2": ".", "I3": "4", "I4": ".", "I5": ".", "I6": ".", 235 "I7": ".", "I8": ".", "I9": "."236 }, "Testing with medium puzzle");237 238 throws(function(){sudoku._get_square_vals_map("")}, 239 "Size squares/​puzzle size mismatch")240});241test("Get square -> units map", function(){242 var rows = "ABCDEFGHI";243 var cols = "123456789";244 var squares = sudoku._cross(rows, cols);245 var units = sudoku._get_all_units(rows, cols);246 var square_units_map = sudoku._get_square_units_map(squares, units);247 /​/​ Check units for A1248 deepEqual(square_units_map["A1"], [249 ["A1", "A2", "A3", "A4", "A5", "A6", "A7", "A8", "A9"],250 ["A1", "B1", "C1", "D1", "E1", "F1", "G1", "H1", "I1"],251 ["A1", "A2", "A3", "B1", "B2", "B3", "C1", "C2", "C3"]252 ], "Units for A1");...

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sudokuGenerator.js

Source: sudokuGenerator.js Github

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...225 if (report !== true) {226 throw report;227 }228 var candidate_map = {};229 var squares_values_map = sudoku._get_square_vals_map(board);230 /​/​ Start by assigning every digit as a candidate to every square231 for (var si in SQUARES) {232 candidate_map[SQUARES[si]] = sudoku.DIGITS;233 }234 /​/​ For each non-blank square, assign its value in the candidate map and235 /​/​ propigate.236 for (var square in squares_values_map) {237 var val = squares_values_map[square];238 if (sudoku._in(val, sudoku.DIGITS)) {239 var new_candidates = sudoku._assign(candidate_map, square, val);240 /​/​ Fail if we can't assign val to square241 if (!new_candidates) {242 return false;243 }...

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main.js

Source: main.js Github

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...130/​/​ if (report !== true) {131/​/​ throw report;132/​/​ }133/​/​ var candidate_map = {};134/​/​ var squares_values_map = sudoku._get_square_vals_map(board);135/​/​ for (var si in SQUARES) {136/​/​ candidate_map[SQUARES[si]] = sudoku.DIGITS;137/​/​ }138/​/​ for (var square in squares_values_map) {139/​/​ var val = squares_values_map[square];140/​/​ if (sudoku._in(val, sudoku.DIGITS)) {141/​/​ var new_candidates = sudoku._assign(candidate_map, square, val);142/​/​ if (!new_candidates) {143/​/​ return false;144/​/​ }145/​/​ }146/​/​ }147/​/​ return candidate_map;148/​/​ };...

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sudoku_generator_01.js

Source: sudoku_generator_01.js Github

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...139 sudoku._get_candidates_map = function(board){140 var report = sudoku.validate_board(board);141 if(report !== true) throw report;142 var candidate_map = {};143 var squares_values_map = sudoku._get_square_vals_map(board);144 for(var si in sudoku.SQUARES) candidate_map[sudoku.SQUARES[si]] = sudoku.DIGITS;145 for(var square in squares_values_map){146 var val = squares_values_map[square];147 if(sudoku.DIGITS.includes(val)) {148 var new_candidates = sudoku._assign(candidate_map, square, val);149 if(!new_candidates) return false;150 }151 }152 return candidate_map;153 };154 sudoku._search = function(candidates, reverse){155 if(!candidates) return false;156 reverse = reverse || false;157 var max_nr_candidates = 0;...

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sudoku.js

Source: sudoku.js Github

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...53 if (report != true) {54 throw report;55 }56 var candidate_map = {};57 var squares_values_map = sudoku._get_square_vals_map(board);58 for (var i in SQUARES) {59 /​/​ Every digit can be a valid number at first60 candidate_map[SQUARES[i]] = sudoku.DIGITS;61 }62 ...

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Using AI Code Generation

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1var sudoku = new Cypress.Sudoku();2var square_vals_map = sudoku._get_square_vals_map();3console.log(square_vals_map);4var Cypress = Cypress || {};5Cypress.Sudoku = function () {6 this._get_square_vals_map = function () {7 var square_vals_map = {};8 for (var i = 0; i < 9; i++) {9 var squareVals = [];10 for (var j = 0; j < 9; j++) {11 squareVals.push('' + i + j);12 }13 square_vals_map['' + i] = squareVals;14 }15 return square_vals_map;16 };17};

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Using AI Code Generation

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1var sudoku = new Cypress.Sudoku();2var square_vals_map = sudoku._get_square_vals_map();3var square_vals_map_str = JSON.stringify(square_vals_map, null, 4);4console.log(square_vals_map_str);5{6}

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Using AI Code Generation

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1var sudoku = new Cypress.Sudoku();2var square_vals_map = sudoku._get_square_vals_map();3console.log(square_vals_map);4{5}6var sudoku = new Cypress.Sudoku();7var square_vals_map = sudoku._get_square_vals_map();8console.log(square_vals_map);9{

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Using AI Code Generation

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1const sudoku = require('sudoku');2const puzzle = sudoku.makepuzzle();3const puzzle_vals_map = sudoku._get_square_vals_map(puzzle);4console.log(puzzle_vals_map);5const sudoku = require('sudoku');6const puzzle = sudoku.makepuzzle();7const puzzle_vals_map = sudoku._get_square_vals_map(puzzle);8console.log(puzzle_vals_map);9const sudoku = require('sudoku');10const puzzle = sudoku.makepuzzle();

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Using AI Code Generation

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1describe('Sudoku', () => {2 beforeEach(() => {3 cy.get('input').type('1')4 cy.contains('New Board').click()5 })6 it('prints the square values', () => {7 cy.window()8 .then(win => {9 console.log(win.sudoku._get_square_vals_map())10 })11 })12})13class Sudoku {14 constructor() {15 this._board = new Board()16 this._square_vals_map = new Map()17 }18 _get_square_vals_map() {19 this._board._board.forEach((row, r) => {20 row.forEach((col, c) => {21 const square_num = Math.floor(r /​ 3) * 3 + Math.floor(c /​ 3)22 if (!this._square_vals_map.has(square_num)) {23 this._square_vals_map.set(square_num, [])24 }25 this._square_vals_map.get(square_num).push(this._board._board[r][c])26 })27 })28 }29}30class Board {31 constructor() {

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Using AI Code Generation

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1var sudoku = new Cypress.Sudoku();2var square_vals_map = sudoku._get_square_vals_map();3for (var square in square_vals_map) {4 var vals = square_vals_map[square];5 var unique_vals = {};6 for (var i = 0; i < vals.length; i++) {7 var val = vals[i];8 if (unique_vals[val]) {9 throw new Error("Duplicate value " + val + " found in square " + square);10 }11 unique_vals[val] = true;12 }13}14describe('Sudoku', function () {15 it('should have a unique set of values in each square', function () {16 var sudoku = new Cypress.Sudoku();17 var square_vals_map = sudoku._get_square_vals_map();18 for (var square in square_vals_map) {19 var vals = square_vals_map[square];20 var unique_vals = {};21 for (var i = 0; i < vals.length; i++) {22 var val = vals[i];23 if (unique_vals[val]) {24 throw new Error("Duplicate value " + val + " found in square " + square);25 }26 unique_vals[val] = true;27 }28 }29 });30});31describe('Sudoku', function () {32 it('should have a unique set of values in each square', function () {33 var sudoku = new Cypress.Sudoku();34 var square_vals_map = sudoku._get_square_vals_map();35 for (var square in square_vals_map) {36 var vals = square_vals_map[square];37 var unique_vals = {};38 for (var i = 0; i < vals.length; i++) {39 var val = vals[i];40 if (unique_vals[val]) {41 throw new Error("Duplicate value " + val + " found in square " + square);42 }43 unique_vals[val] = true;44 }45 }46 });47});48describe('Sudoku', function

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Using AI Code Generation

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1var sudoku = new Cypress.Sudoku();2var map = sudoku._get_square_vals_map(0,1);3console.log(map);4map = sudoku._get_square_vals_map(3,7);5console.log(map);6map = sudoku._get_square_vals_map(7,8);7console.log(map);8{ '1': true, '2': true, '3': true, '4': true, '5': true, '6': true, '7': true, '8': true, '9': true }9{ '1': true, '2': true, '3': true, '4': true, '5': true, '6': true, '7': true, '8': true, '9': true }10{ '1': true, '2': true, '3': true, '4': true, '5': true, '6': true, '7': true, '8': true, '9': true }

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StackOverFlow community discussions

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What you are trying to achieve is considered an antipattern in cypress. Generally you should do everything you want to do with that Variable inside the .then(). Make sure to use Syntax like: .then() => {all your code in here}.

Look here for Reference: https://docs.cypress.io/guides/core-concepts/variables-and-aliases.html#Aliases

Also you can Use Aliases like you already did with .as('len').

https://stackoverflow.com/questions/66471070/how-to-use-value-of-var-which-is-set-inside-then-outside-of-then

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