Best JavaScript code snippet using cypress
generator.js
Source: generator.js
...382 // contradiction, return false.383 for(var ovi in other_vals){384 var other_val = other_vals[ovi];385 var candidates_next =386 sudoku._eliminate(candidates, square, other_val);387 if(!candidates_next){388 //console.log("Contradiction found by _eliminate.");389 return false;390 }391 }392 return candidates;393 };394 sudoku._eliminate = function(candidates, square, val){395 /* Eliminate `val` from `candidates` at `square`, (candidates[square]),396 and propagate when values or places <= 2. Return updated candidates,397 unless a contradiction is detected, in which case, return false.398 399 WARNING: This will modify the contents of `candidates` directly.400 */401 // If `val` has already been eliminated from candidates[square], return402 // with candidates.403 if(!sudoku._in(val, candidates[square])){404 return candidates;405 }406 // Remove `val` from candidates[square]407 candidates[square] = candidates[square].replace(val, '');408 409 // If the square has only candidate left, eliminate that value from its 410 // peers411 var nr_candidates = candidates[square].length;412 if(nr_candidates === 1){413 var target_val = candidates[square];414 415 for(var pi in SQUARE_PEERS_MAP[square]){416 var peer = SQUARE_PEERS_MAP[square][pi];417 418 var candidates_new = 419 sudoku._eliminate(candidates, peer, target_val);420 421 if(!candidates_new){422 return false;423 }424 }425 426 // Otherwise, if the square has no candidates, we have a contradiction.427 // Return false.428 } if(nr_candidates === 0){429 return false;430 }431 432 // If a unit is reduced to only one place for a value, then assign it433 for(var ui in SQUARE_UNITS_MAP[square]){...
ds.js
Source: ds.js
...397 for(var ovi in other_vals){398 var other_val = other_vals[ovi];399400 var candidates_next =401 sudoku._eliminate(candidates, square, other_val);402403 if(!candidates_next){404 //console.log("Contradiction found by _eliminate.");405 return false;406 }407 }408409 return candidates;410 };411412 sudoku._eliminate = function(candidates, square, val){413 /* Eliminate `val` from `candidates` at `square`, (candidates[square]),414 and propagate when values or places <= 2. Return updated candidates,415 unless a contradiction is detected, in which case, return false.416417 WARNING: This will modify the contents of `candidates` directly.418 */419420 // If `val` has already been eliminated from candidates[square], return421 // with candidates.422 if(!sudoku._in(val, candidates[square])){423 return candidates;424 }425426 // Remove `val` from candidates[square]427 candidates[square] = candidates[square].replace(val, '');428429 // If the square has only candidate left, eliminate that value from its430 // peers431 var nr_candidates = candidates[square].length;432 if(nr_candidates === 1){433 var target_val = candidates[square];434435 for(var pi in SQUARE_PEERS_MAP[square]){436 var peer = SQUARE_PEERS_MAP[square][pi];437438 var candidates_new =439 sudoku._eliminate(candidates, peer, target_val);440441 if(!candidates_new){442 return false;443 }444 }445446 // Otherwise, if the square has no candidates, we have a contradiction.447 // Return false.448 } if(nr_candidates === 0){449 return false;450 }451452 // If a unit is reduced to only one place for a value, then assign it453 for(var ui in SQUARE_UNITS_MAP[square]){
...
sudoku.core.js
Source: sudoku.core.js
...319 // contradiction, return false.320 for (var ovi in other_vals) {321 var other_val = other_vals[ovi];322 var candidates_next =323 sudoku._eliminate(candidates, square, other_val);324 if (!candidates_next) {325 //console.log("Contradiction found by _eliminate.");326 return false;327 }328 }329 return candidates;330};331sudoku._eliminate = function (candidates, square, val) {332 /* Eliminate `val` from `candidates` at `square`, (candidates[square]),333 and propagate when values or places <= 2. Return updated candidates,334 unless a contradiction is detected, in which case, return false.335 WARNING: This will modify the contents of `candidates` directly.336 */337 // If `val` has already been eliminated from candidates[square], return338 // with candidates.339 if (!sudoku._in(val, candidates[square])) {340 return candidates;341 }342 // Remove `val` from candidates[square]343 candidates[square] = candidates[square].replace(val, '');344 // If the square has only candidate left, eliminate that value from its345 // peers346 var nr_candidates = candidates[square].length;347 var candidates_new;348 if (nr_candidates === 1) {349 var target_val = candidates[square];350 for (var pi in SQUARE_PEERS_MAP[square]) {351 var peer = SQUARE_PEERS_MAP[square][pi];352 candidates_new = sudoku._eliminate(candidates, peer, target_val);353 if (!candidates_new) {354 return false;355 }356 }357 // Otherwise, if the square has no candidates, we have a contradiction.358 // Return false.359 }360 if (nr_candidates === 0) {361 return false;362 }363 // If a unit is reduced to only one place for a value, then assign it364 for (var ui in SQUARE_UNITS_MAP[square]) {365 var unit = SQUARE_UNITS_MAP[square][ui];366 var val_places = [];...
main.js
Source: main.js
...204// sudoku._assign = function (candidates, square, val) {205// var other_vals = candidates[square].replace(val, "");206// for (var ovi in other_vals) {207// var other_val = other_vals[ovi];208// var candidates_next = sudoku._eliminate(candidates, square, other_val);209// if (!candidates_next) {210// return false;211// }212// }213// return candidates;214// };215// sudoku._eliminate = function (candidates, square, val) {216// if (!sudoku._in(val, candidates[square])) {217// return candidates;218// }219// candidates[square] = candidates[square].replace(val, "");220// var nr_candidates = candidates[square].length;221// if (nr_candidates === 1) {222// var target_val = candidates[square];223// for (var pi in SQUARE_PEERS_MAP[square]) {224// var peer = SQUARE_PEERS_MAP[square][pi];225// var candidates_new = sudoku._eliminate(candidates, peer, target_val);226// if (!candidates_new) {227// return false;228// }229// }230// }231// if (nr_candidates === 0) {232// return false;233// }234// for (var ui in SQUARE_UNITS_MAP[square]) {235// var unit = SQUARE_UNITS_MAP[square][ui];236// var val_places = [];237// for (var si in unit) {238// var unit_square = unit[si];239// if (sudoku._in(val, candidates[unit_square])) {...
sudoku.js
Source: sudoku.js
...255 var other_vals = options[square].replace(val, "");256 for(var ovi in other_vals){257 var other_val = other_vals[ovi];258 var options_next =259 sudoku._eliminate(options, square, other_val);260 if(!options_next){261 //console.log("Contradiction found by _eliminate.");262 return false;263 }264 }265 return options;266 };267 sudoku._eliminate = function(options, square, val){268 if(!sudoku._in(val, options[square])){269 return options;270 }271 options[square] = options[square].replace(val, '');272 273 var nr_options = options[square].length;274 if(nr_options === 1){275 var target_val = options[square];276 277 for(var pi in SQUARE_PEERS_MAP[square]){278 var peer = SQUARE_PEERS_MAP[square][pi];279 280 var options_new = 281 sudoku._eliminate(options, peer, target_val);282 283 if(!options_new){284 return false;285 }286 }287 288 } if(nr_options === 0){289 return false;290 }291 292 for(var ui in SQUARE_UNITS_MAP[square]){293 var unit = SQUARE_UNITS_MAP[square][ui];294 295 var val_places = [];...
sudoku_generator_01.js
Source: sudoku_generator_01.js
...198 sudoku._assign = function(candidates, square, val){199 var other_vals = candidates[square].replace(val, '');200 for(var ovi in other_vals) {201 var other_val = other_vals[ovi];202 var candidates_next = sudoku._eliminate(candidates, square, other_val);203 if(!candidates_next) return false;204 }205 return candidates;206 };207 sudoku._eliminate = function(candidates, square, val){208 if(!candidates[square].includes(val)) return candidates;209 candidates[square] = candidates[square].replace(val, '');210 var nr_candidates = candidates[square].length;211 if(nr_candidates === 1){212 var target_val = candidates[square];213 for(var pi in sudoku.SQUARE_PEERS_MAP[square]){214 var peer = sudoku.SQUARE_PEERS_MAP[square][pi];215 var candidates_new = sudoku._eliminate(candidates, peer, target_val);216 if(!candidates_new) return false;217 }218 }219 if(nr_candidates === 0) return false;220 for(var ui in sudoku.SQUARE_UNITS_MAP[square]) {221 var unit = sudoku.SQUARE_UNITS_MAP[square][ui];222 var val_places = [];223 for(var si in unit){224 var unit_square = unit[si];225 if(candidates[unit_square].includes(val)) val_places.push(unit_square);226 }227 if(val_places.length === 0) return false;228 if(val_places.length === 1) {229 var candidates_new = sudoku._assign(candidates, val_places[0], val);...
Using AI Code Generation
1var sudoku = require('sudoku');2describe('Sudoku', function() {3 it('should be able to solve a sudoku puzzle', function() {4 var board = sudoku.makepuzzle();5 var solution = sudoku.solvepuzzle(board);6 console.log(solution);7 });8});9describe('Sudoku', function() {10 it('should be able to solve a sudoku puzzle', function() {11 var board = sudoku.makepuzzle();12 var solution = sudoku.solvepuzzle(board);13 console.log(solution);14 });15});16describe('Sudoku', function() {17 it('should be able to solve a sudoku puzzle', function() {18 var board = sudoku.makepuzzle();19 var solution = sudoku.solvepuzzle(board);20 console.log(solution);21 });22});23describe('Sudoku', function() {24 it('should be able to solve a sudoku puzzle', function() {25 var board = sudoku.makepuzzle();26 var solution = sudoku.solvepuzzle(board);27 console.log(solution);28 });29});30describe('Sudoku', function() {31 it('should be able to solve a sudoku puzzle', function() {32 var board = sudoku.makepuzzle();33 var solution = sudoku.solvepuzzle(board);34 console.log(solution);35 });36});37describe('Sudoku', function() {38 it('should be able to solve a sudoku puzzle', function() {39 var board = sudoku.makepuzzle();40 var solution = sudoku.solvepuzzle(board);41 console.log(solution);42 });43});44describe('Sudoku', function() {45 it('should be able to solve a sudoku puzzle', function() {46 var board = sudoku.makepuzzle();47 var solution = sudoku.solvepuzzle(board);48 console.log(solution);
Using AI Code Generation
1sudoku._eliminate(2, 2, 2);2sudoku._eliminate(2, 2, 3);3sudoku._eliminate(2, 2, 4);4sudoku._eliminate(2, 3, 2);5sudoku._eliminate(2, 3, 3);6sudoku._eliminate(2, 3, 4);7sudoku._eliminate(2, 2, 2);8sudoku._eliminate(2, 2, 3);9sudoku._eliminate(2, 2, 4);10sudoku._eliminate(2, 3, 2);11sudoku._eliminate(2, 3, 3);12sudoku._eliminate(2, 3, 4);13sudoku._eliminate(2, 2, 2);14sudoku._eliminate(2, 2, 3);15sudoku._eliminate(2, 2, 4);16sudoku._eliminate(2, 3, 2);17sudoku._eliminate(2, 3, 3);18sudoku._eliminate(2, 3, 4);19sudoku._eliminate(2, 2, 2);20sudoku._eliminate(2, 2, 3);21sudoku._eliminate(2, 2, 4);22sudoku._eliminate(2, 3, 2);23sudoku._eliminate(2,
Using AI Code Generation
1describe('test', () => {2 it('test', () => {3 cy.window().then(win => {4 const sudoku = win.sudoku;5 sudoku._eliminate(sudoku._grid, 0, 0, 1);6 sudoku._eliminate(sudoku._grid, 0, 1, 1);7 sudoku._eliminate(sudoku._grid, 0, 2, 1);8 sudoku._eliminate(sudoku._grid, 0, 3, 1);9 sudoku._eliminate(sudoku._grid, 0, 4, 1);10 sudoku._eliminate(sudoku._grid, 0, 5, 1);11 sudoku._eliminate(sudoku._grid, 0, 6, 1);12 sudoku._eliminate(sudoku._grid, 0, 7, 1);13 sudoku._eliminate(sudoku._grid, 0, 8, 1);14 sudoku._eliminate(sudoku._grid, 1, 0, 1);15 sudoku._eliminate(sudoku._grid, 1, 1, 1);16 sudoku._eliminate(sudoku._grid, 1, 2, 1);17 sudoku._eliminate(sudoku._grid, 1, 3, 1);18 sudoku._eliminate(sudoku._grid, 1, 4, 1);19 sudoku._eliminate(sudoku._grid, 1, 5, 1);20 sudoku._eliminate(sudoku._grid, 1, 6, 1);21 sudoku._eliminate(sudoku._grid, 1, 7, 1);22 sudoku._eliminate(sudoku._grid, 1, 8, 1);23 sudoku._eliminate(sudoku._grid, 2, 0, 1);24 sudoku._eliminate(sudoku._grid, 2, 1, 1);25 sudoku._eliminate(sudoku._grid, 2, 2, 1);26 sudoku._eliminate(sudoku._grid, 2, 3, 1);
Using AI Code Generation
1sudoku._eliminate(0,0,3);2expect(sudoku.board[0][0]).to.not.contain(3);3sudoku._eliminate(0,0,3);4expect(sudoku.board[0][0]).to.not.contain(3);5sudoku._eliminate(0,0,3);6expect(sudoku.board[0][0]).to.not.contain(3);7sudoku._eliminate(0,0,3);8expect(sudoku.board[0][0]).to.not.contain(3);9sudoku._eliminate(0,0,3);10expect(sudoku.board[0][0]).to.not.contain(3);
Using AI Code Generation
1var Sudoku = require('sudoku');2var sudoku = new Sudoku();3var board = sudoku._generate();4var result = sudoku._eliminate(board, 0, 0, 3);5console.log(result);6function Sudoku() {7 this._generate = function() {8 var board = [];9 for (var i = 0; i < 9; i++) {10 board[i] = [];11 for (var j = 0; j < 9; j++) {12 board[i][j] = 0;13 }14 }15 return board;16 };17 this._eliminate = function(board, row, col, value) {18 var rowStart = row - row % 3;19 var colStart = col - col % 3;20 for (var i = 0; i < 9; i++) {21 if (board[row][i] === value || board[i][col] === value || board[rowStart + (i % 3)][colStart + (Math.floor(i / 3))] === value) {22 return false;23 }24 }25 return true;26 };27}28module.exports = Sudoku;29var Sudoku = require('sudoku');30var sudoku = new Sudoku();31var board = sudoku._generate();32console.log(board);33function Sudoku() {34 this._generate = function() {35 var board = [];36 for (var i = 0; i < 9; i++) {37 board[i] = [];38 for (var j = 0; j < 9; j++) {39 board[i][j] = 0;40 }41 }42 return board;43 };44}45module.exports = Sudoku;
Using AI Code Generation
1sudoku._setCell(1, 1, 5);2sudoku._eliminate(1, 1, 5);3if(sudoku._hasCandidate(1, 1, 5)) {4 console.log("Candidate 5 is still in the cell");5} else {6 console.log("Candidate 5 is eliminated from the cell");7}8sudoku._setCell(1, 1, 5);9if(sudoku._hasCandidate(1, 1, 5)) {10 console.log("Candidate 5 is in the cell");11} else {12 console.log("Candidate 5 is not in the cell");13}14sudoku._setCell(1, 1, 5);15if(sudoku._getCell(1, 1) == 5) {16 console.log("Cell has a value of 5");17} else {18 console.log("Cell has a different value");19}20sudoku._setCell(1, 1
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Is there a reliable way to have Cypress exit as soon as a test fails?
2022 here and tested with cypress version: "6.x.x"
until "10.x.x"
You could use { force: true }
like:
cy.get("YOUR_SELECTOR").click({ force: true });
but this might not solve it ! The problem might be more complex, that's why check below
My solution:
cy.get("YOUR_SELECTOR").trigger("click");
Explanation:
In my case, I needed to watch a bit deeper what's going on. I started by pin the click
action like this:
Then watch the console, and you should see something like:
Now click on line Mouse Events
, it should display a table:
So basically, when Cypress executes the click
function, it triggers all those events but somehow my component behave the way that it is detached the moment where click event
is triggered.
So I just simplified the click by doing:
cy.get("YOUR_SELECTOR").trigger("click");
And it worked ????
Hope this will fix your issue or at least help you debug and understand what's wrong.
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