How to use render method in Cypress

Best JavaScript code snippet using cypress

SSAOPass.js

Source: SSAOPass.js Github

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...153 render: function ( renderer, writeBuffer /​*, readBuffer, deltaTime, maskActive */​ ) {154 /​/​ render beauty and depth155 renderer.setRenderTarget( this.beautyRenderTarget );156 renderer.clear();157 renderer.render( this.scene, this.camera );158 /​/​ render normals159 this.renderOverride( renderer, this.normalMaterial, this.normalRenderTarget, 0x7777ff, 1.0 );160 /​/​ render SSAO161 this.ssaoMaterial.uniforms[ 'kernelRadius' ].value = this.kernelRadius;162 this.ssaoMaterial.uniforms[ 'minDistance' ].value = this.minDistance;163 this.ssaoMaterial.uniforms[ 'maxDistance' ].value = this.maxDistance;164 this.renderPass( renderer, this.ssaoMaterial, this.ssaoRenderTarget );165 /​/​ render blur166 this.renderPass( renderer, this.blurMaterial, this.blurRenderTarget );167 /​/​ output result to screen168 switch ( this.output ) {169 case SSAOPass.OUTPUT.SSAO:170 this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.ssaoRenderTarget.texture;171 this.copyMaterial.blending = NoBlending;172 this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );173 break;174 case SSAOPass.OUTPUT.Blur:175 this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.blurRenderTarget.texture;176 this.copyMaterial.blending = NoBlending;177 this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );178 break;179 case SSAOPass.OUTPUT.Beauty:180 this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.beautyRenderTarget.texture;181 this.copyMaterial.blending = NoBlending;182 this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );183 break;184 case SSAOPass.OUTPUT.Depth:185 this.renderPass( renderer, this.depthRenderMaterial, this.renderToScreen ? null : writeBuffer );186 break;187 case SSAOPass.OUTPUT.Normal:188 this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.normalRenderTarget.texture;189 this.copyMaterial.blending = NoBlending;190 this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );191 break;192 case SSAOPass.OUTPUT.Default:193 this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.beautyRenderTarget.texture;194 this.copyMaterial.blending = NoBlending;195 this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );196 this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.blurRenderTarget.texture;197 this.copyMaterial.blending = CustomBlending;198 this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );199 break;200 default:201 console.warn( 'THREE.SSAOPass: Unknown output type.' );202 }203 },204 renderPass: function ( renderer, passMaterial, renderTarget, clearColor, clearAlpha ) {205 /​/​ save original state206 this.originalClearColor.copy( renderer.getClearColor() );207 var originalClearAlpha = renderer.getClearAlpha();208 var originalAutoClear = renderer.autoClear;209 renderer.setRenderTarget( renderTarget );210 /​/​ setup pass state211 renderer.autoClear = false;212 if ( ( clearColor !== undefined ) && ( clearColor !== null ) ) {213 renderer.setClearColor( clearColor );214 renderer.setClearAlpha( clearAlpha || 0.0 );215 renderer.clear();216 }217 this.fsQuad.material = passMaterial;218 this.fsQuad.render( renderer );219 /​/​ restore original state220 renderer.autoClear = originalAutoClear;221 renderer.setClearColor( this.originalClearColor );222 renderer.setClearAlpha( originalClearAlpha );223 },224 renderOverride: function ( renderer, overrideMaterial, renderTarget, clearColor, clearAlpha ) {225 this.originalClearColor.copy( renderer.getClearColor() );226 var originalClearAlpha = renderer.getClearAlpha();227 var originalAutoClear = renderer.autoClear;228 renderer.setRenderTarget( renderTarget );229 renderer.autoClear = false;230 clearColor = overrideMaterial.clearColor || clearColor;231 clearAlpha = overrideMaterial.clearAlpha || clearAlpha;232 if ( ( clearColor !== undefined ) && ( clearColor !== null ) ) {233 renderer.setClearColor( clearColor );234 renderer.setClearAlpha( clearAlpha || 0.0 );235 renderer.clear();236 }237 this.scene.overrideMaterial = overrideMaterial;238 renderer.render( this.scene, this.camera );239 this.scene.overrideMaterial = null;240 /​/​ restore original state241 renderer.autoClear = originalAutoClear;242 renderer.setClearColor( this.originalClearColor );243 renderer.setClearAlpha( originalClearAlpha );244 },245 setSize: function ( width, height ) {246 this.width = width;247 this.height = height;248 this.beautyRenderTarget.setSize( width, height );249 this.ssaoRenderTarget.setSize( width, height );250 this.normalRenderTarget.setSize( width, height );251 this.blurRenderTarget.setSize( width, height );252 this.ssaoMaterial.uniforms[ 'resolution' ].value.set( width, height );...

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renderer.js

Source: renderer.js Github

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1/​/​ This file is required by the index.html file and will2/​/​ be executed in the renderer process for that window.3/​/​ All of the Node.js APIs are available in this process.4const {app, ipcMain, BrowserWindow, ipcRenderer} = require('electron')5const QRCode = require('qrcode')6const Client = require('bitcoin-core');7const adeptiod = require("./​aderpc.js")8const shell = require('electron').shell;9function renderTemplate(template, data, container, force_reload = true) {10 if (!force_reload && $("#" + container).length != 0) {11 $("#mainContent").children().addClass('d-none');12 $("#" + container).removeClass('d-none');13 return14 }15 var template = Handlebars.compile(ipcRenderer.sendSync("getTemplateContent", template));16 if ($("#" + container).length == 0) {17 $("#mainContent").append("<div id='" + container + "'></​div>");18 }19 /​*if (!container) {20 container = $("#mainContent");21 }*/​22 $("#mainContent").children().addClass('d-none');23 container = $("#" + container);24 container.removeClass('d-none');25 container.empty();26 container.html(template(data));27}28/​/​open links externally by default29$(document).on('click', 'a[href^="http"]', function(event) {30 event.preventDefault();31 shell.openExternal(this.href);32});33function renderOverview(force_reload = false) {34 var renderData = {35 addressData: [],36 };37 renderTemplate("index.html", renderData, "main-overview", force_reload);38 $(document).trigger("render_overview");39 var canvas = document.getElementById('canvas')40 setTimeout(function() {41 setInterval(function() {42 adeptiod.command('getaccountaddress', "account").then((response) => (response != "undefined") ? qrcodeAddress(response) : console.log("getaccountaddress unknown"));43 }, 5000);44 }, 40000);45 function qrcodeAddress(addr) {46 QRCode.toCanvas(canvas, addr, function(error) {47 if (error) console.error(error)48 })49 }50}51function renderAbout(force_reload = false) {52 var renderData = {53 addressData: [],54 };55 renderTemplate("about.html", renderData, "main-about", force_reload);56 $(document).trigger("render_about");57}58function renderWallets(force_reload = false) {59 var renderData = {60 addressData: [],61 };62 renderTemplate("wallets.html", renderData, "main-wallets", force_reload);63 $(document).trigger("render_wallets");64}65function renderWallets2(force_reload = false) {66 var renderData = {67 addressData: [],68 };69 renderTemplate("wallets.html", renderData, "main-wallets", force_reload);70 $(document).trigger("render_wallets");71}72function renderSend(force_reload = false) {73 var renderData = {74 addressData: [],75 };76 renderTemplate("send.html", renderData, "main-send", force_reload);77 $(document).trigger("render_send");78}79function renderSend2(force_reload = false) {80 var renderData = {81 addressData: [],82 };83 renderTemplate("send.html", renderData, "main-send", force_reload);84 $(document).trigger("render_send");85}86function renderTransactions(force_reload = false) {87 var renderData = {88 addressData: [],89 };90 renderTemplate("transactions.html", renderData, "main-transactions", force_reload);91 $(document).trigger("render_transactions");92}93function renderPeers(force_reload = false) {94 var renderData = {95 addressData: [],96 };97 renderTemplate("peers.html", renderData, "main-peers", force_reload);98 $(document).trigger("render_peers");99}100function renderMasternodes(force_reload = false) {101 var renderData = {102 addressData: [],103 };104 renderTemplate("masternodes.html", renderData, "main-masternodes", force_reload);105 $(document).trigger("render_masternodes");106}107function renderStorade(force_reload = false) {108 var renderData = {109 addressData: [],110 };111 renderTemplate("storade.html", renderData, "main-storade", force_reload);112 $(document).trigger("render_storade");113}114function renderMasternodesList(force_reload = false) {115 var renderData = {116 addressData: [],117 };118 renderTemplate("masternodes_list.html", renderData, "main-masternodes_list", force_reload);119 $(document).trigger("render_masternodes_list");120}121function renderSendAdvanced(force_reload = false) {122 var renderData = {123 addressData: [],124 };125 renderTemplate("send_advanced.html", renderData, "main-send_advanced", force_reload);126 $(document).trigger("render_send_advanced");127}128function renderExchanges(force_reload = false) {129 var renderData = {130 addressData: [],131 };132 renderTemplate("exchanges.html", renderData, "main-exchanges", force_reload);133 $(document).trigger("render_exchanges");134}135function renderSettings(force_reload = false) {136 var renderData = {137 addressData: [],138 };139 renderTemplate("settings.html", renderData, "main-settings", force_reload);140 $(document).trigger("render_settings");141}142$("#mainNavBtnOverview").click(function() {143 renderOverview();144});145$("#mainNavBtnSend").click(function() {146 renderSend();147});148$("#mainNavBtnWallets").click(function() {149 renderWallets();150});151$("#mainNavBtnTransactions").click(function() {152 renderTransactions();153});154$("#mainNavBtnPeers").click(function() {155 renderPeers();156});157$(document).on('click', "#mainNavBtnMasternodes", function() {158 renderMasternodes();159});160$("#mainNavBtnStorade").click(function() {161 renderStorade();162});163$(document).on('click', "#mainNavBtnMasternodes_list", function() {164 renderMasternodesList();165});166$(document).on('click', "#mainNavBtnSend_advanced", function() {167 renderSendAdvanced();168});169$(document).on('click', "#mainNavBtnExchanges", function() {170 renderExchanges();171});172$(document).on('click', "#mainNavBtnSettings", function() {173 renderSettings();174});175$(document).on('click', "#mainNavBtnSend2", function() {176 renderSend2();177});178$(document).on('click', "#mainNavBtnWallets2", function() {179 renderWallets2();180});181$(document).on('click', "#mainNavBtnAbout", function() {182 renderAbout();183 $('#showAbout').modal('toggle');184});185renderAbout();186renderSend();187renderSend2();188renderWallets();189renderWallets2();190renderTransactions();191renderPeers();192renderMasternodes();193renderStorade();194renderMasternodesList();195renderExchanges();196renderSettings();...

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EffectComposer.js

Source: EffectComposer.js Github

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...68 for (i = 0; i < il; i++) {69 pass = this.passes[i];70 if (pass.enabled === false) continue;71 pass.renderToScreen = (this.renderToScreen && this.isLastEnabledPass(i));72 pass.render(this.renderer, this.writeBuffer, this.readBuffer, deltaTime, maskActive);73 if (pass.needsSwap) {74 if (maskActive) {75 var context = this.renderer.context;76 context.stencilFunc(context.NOTEQUAL, 1, 0xffffffff);77 this.copyPass.render(this.renderer, this.writeBuffer, this.readBuffer, deltaTime);78 context.stencilFunc(context.EQUAL, 1, 0xffffffff);79 }80 this.swapBuffers();81 }82 if (THREE.MaskPass !== undefined) {83 if (pass instanceof THREE.MaskPass) {84 maskActive = true;85 } else if (pass instanceof THREE.ClearMaskPass) {86 maskActive = false;87 }88 }89 }90 this.renderer.setRenderTarget(currentRenderTarget);91 },...

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WebGLRenderLists.js

Source: WebGLRenderLists.js Github

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1/​**2 * @author mrdoob /​ http:/​/​mrdoob.com/​3 */​4function painterSortStable( a, b ) {5 if ( a.groupOrder !== b.groupOrder ) {6 return a.groupOrder - b.groupOrder;7 } else if ( a.renderOrder !== b.renderOrder ) {8 return a.renderOrder - b.renderOrder;9 } else if ( a.program !== b.program ) {10 return a.program.id - b.program.id;11 } else if ( a.material.id !== b.material.id ) {12 return a.material.id - b.material.id;13 } else if ( a.z !== b.z ) {14 return a.z - b.z;15 } else {16 return a.id - b.id;17 }18}19function reversePainterSortStable( a, b ) {20 if ( a.groupOrder !== b.groupOrder ) {21 return a.groupOrder - b.groupOrder;22 } else if ( a.renderOrder !== b.renderOrder ) {23 return a.renderOrder - b.renderOrder;24 } else if ( a.z !== b.z ) {25 return b.z - a.z;26 } else {27 return a.id - b.id;28 }29}30function WebGLRenderList() {31 const renderItems = [];32 let renderItemsIndex = 0;33 const opaque = [];34 const transparent = [];35 const defaultProgram = { id: - 1 };36 function init() {37 renderItemsIndex = 0;38 opaque.length = 0;39 transparent.length = 0;40 }41 function getNextRenderItem( object, geometry, material, groupOrder, z, group ) {42 let renderItem = renderItems[ renderItemsIndex ];43 if ( renderItem === undefined ) {44 renderItem = {45 id: object.id,46 object: object,47 geometry: geometry,48 material: material,49 program: material.program || defaultProgram,50 groupOrder: groupOrder,51 renderOrder: object.renderOrder,52 z: z,53 group: group54 };55 renderItems[ renderItemsIndex ] = renderItem;56 } else {57 renderItem.id = object.id;58 renderItem.object = object;59 renderItem.geometry = geometry;60 renderItem.material = material;61 renderItem.program = material.program || defaultProgram;62 renderItem.groupOrder = groupOrder;63 renderItem.renderOrder = object.renderOrder;64 renderItem.z = z;65 renderItem.group = group;66 }67 renderItemsIndex ++;68 return renderItem;69 }70 function push( object, geometry, material, groupOrder, z, group ) {71 const renderItem = getNextRenderItem( object, geometry, material, groupOrder, z, group );72 ( material.transparent === true ? transparent : opaque ).push( renderItem );73 }74 function unshift( object, geometry, material, groupOrder, z, group ) {75 const renderItem = getNextRenderItem( object, geometry, material, groupOrder, z, group );76 ( material.transparent === true ? transparent : opaque ).unshift( renderItem );77 }78 function sort( customOpaqueSort, customTransparentSort ) {79 if ( opaque.length > 1 ) opaque.sort( customOpaqueSort || painterSortStable );80 if ( transparent.length > 1 ) transparent.sort( customTransparentSort || reversePainterSortStable );81 }82 function finish() {83 /​/​ Clear references from inactive renderItems in the list84 for ( let i = renderItemsIndex, il = renderItems.length; i < il; i ++ ) {85 const renderItem = renderItems[ i ];86 if ( renderItem.id === null ) break;87 renderItem.id = null;88 renderItem.object = null;89 renderItem.geometry = null;90 renderItem.material = null;91 renderItem.program = null;92 renderItem.group = null;93 }94 }95 return {96 opaque: opaque,97 transparent: transparent,98 init: init,99 push: push,100 unshift: unshift,101 finish: finish,102 sort: sort103 };104}105function WebGLRenderLists() {106 let lists = new WeakMap();107 function onSceneDispose( event ) {108 const scene = event.target;109 scene.removeEventListener( 'dispose', onSceneDispose );110 lists.delete( scene );111 }112 function get( scene, camera ) {113 const cameras = lists.get( scene );114 let list;115 if ( cameras === undefined ) {116 list = new WebGLRenderList();117 lists.set( scene, new WeakMap() );118 lists.get( scene ).set( camera, list );119 scene.addEventListener( 'dispose', onSceneDispose );120 } else {121 list = cameras.get( camera );122 if ( list === undefined ) {123 list = new WebGLRenderList();124 cameras.set( camera, list );125 }126 }127 return list;128 }129 function dispose() {130 lists = new WeakMap();131 }132 return {133 get: get,134 dispose: dispose135 };136}...

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RenderTexture.js

Source: RenderTexture.js Github

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1/​**2* @author Richard Davey <rich@photonstorm.com>3* @copyright 2014 Photon Storm Ltd.4* @license {@link https:/​/​github.com/​photonstorm/​phaser/​blob/​master/​license.txt|MIT License}5*/​6/​**7* A RenderTexture is a special texture that allows any displayObject to be rendered to it. It allows you to take many complex objects and8* render them down into a single quad (on WebGL) which can then be used to texture other display objects with. A way of generating textures at run-time.9* 10* @class Phaser.RenderTexture11* @constructor12* @extends PIXI.RenderTexture13* @param {Phaser.Game} game - Current game instance.14* @param {string} key - Internal Phaser reference key for the render texture.15* @param {number} [width=100] - The width of the render texture.16* @param {number} [height=100] - The height of the render texture.17* @param {string} [key=''] - The key of the RenderTexture in the Cache, if stored there.18* @param {number} [scaleMode=Phaser.scaleModes.DEFAULT] - One of the Phaser.scaleModes consts.19* @param {number} [resolution=1] - The resolution of the texture being generated.20*/​21Phaser.RenderTexture = function (game, width, height, key, scaleMode, resolution) {22 if (typeof key === 'undefined') { key = ''; }23 if (typeof scaleMode === 'undefined') { scaleMode = Phaser.scaleModes.DEFAULT; }24 if (typeof resolution === 'undefined') { resolution = 1; }25 /​**26 * @property {Phaser.Game} game - A reference to the currently running game.27 */​28 this.game = game;29 /​**30 * @property {string} key - The key of the RenderTexture in the Cache, if stored there.31 */​32 this.key = key;33 /​**34 * @property {number} type - Base Phaser object type.35 */​36 this.type = Phaser.RENDERTEXTURE;37 /​**38 * @property {PIXI.Matrix} matrix - The matrix that is applied when display objects are rendered to this RenderTexture.39 */​40 this.matrix = new PIXI.Matrix();41 PIXI.RenderTexture.call(this, width, height, this.game.renderer, scaleMode, resolution);42 this.render = Phaser.RenderTexture.prototype.render;43};44Phaser.RenderTexture.prototype = Object.create(PIXI.RenderTexture.prototype);45Phaser.RenderTexture.prototype.constructor = Phaser.RenderTexture;46/​**47* This function will draw the display object to the texture.48*49* @method Phaser.RenderTexture.prototype.renderXY50* @param {Phaser.Sprite|Phaser.Image|Phaser.Text|Phaser.BitmapText|Phaser.Group} displayObject The display object to render to this texture.51* @param {number} x - The x position to render the object at.52* @param {number} y - The y position to render the object at.53* @param {boolean} clear - If true the texture will be cleared before the display object is drawn.54*/​55Phaser.RenderTexture.prototype.renderXY = function (displayObject, x, y, clear) {56 this.matrix.tx = x;57 this.matrix.ty = y;58 if (this.renderer.type === PIXI.WEBGL_RENDERER)59 {60 this.renderWebGL(displayObject, this.matrix, clear);61 }62 else63 {64 this.renderCanvas(displayObject, this.matrix, clear);65 }66};67/​**68* This function will draw the display object to the texture.69*70* @method Phaser.RenderTexture.prototype.render71* @param {Phaser.Sprite|Phaser.Image|Phaser.Text|Phaser.BitmapText|Phaser.Group} displayObject The display object to render to this texture.72* @param {Phaser.Point} position - A Point object containing the position to render the display object at.73* @param {boolean} clear - If true the texture will be cleared before the display object is drawn.74*/​75Phaser.RenderTexture.prototype.render = function (displayObject, position, clear) {76 this.matrix.tx = position.x;77 this.matrix.ty = position.y;78 if (this.renderer.type === PIXI.WEBGL_RENDERER)79 {80 this.renderWebGL(displayObject, this.matrix, clear);81 }82 else83 {84 this.renderCanvas(displayObject, this.matrix, clear);85 }...

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CubeCamera.js

Source: CubeCamera.js Github

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...53 renderer.xr.enabled = false;54 const generateMipmaps = renderTarget.texture.generateMipmaps;55 renderTarget.texture.generateMipmaps = false;56 renderer.setRenderTarget( renderTarget, 0 );57 renderer.render( scene, cameraPX );58 renderer.setRenderTarget( renderTarget, 1 );59 renderer.render( scene, cameraNX );60 renderer.setRenderTarget( renderTarget, 2 );61 renderer.render( scene, cameraPY );62 renderer.setRenderTarget( renderTarget, 3 );63 renderer.render( scene, cameraNY );64 renderer.setRenderTarget( renderTarget, 4 );65 renderer.render( scene, cameraPZ );66 renderTarget.texture.generateMipmaps = generateMipmaps;67 renderer.setRenderTarget( renderTarget, 5 );68 renderer.render( scene, cameraNZ );69 renderer.setRenderTarget( currentRenderTarget );70 renderer.xr.enabled = currentXrEnabled;71 };72 this.clear = function ( renderer, color, depth, stencil ) {73 const currentRenderTarget = renderer.getRenderTarget();74 for ( let i = 0; i < 6; i ++ ) {75 renderer.setRenderTarget( renderTarget, i );76 renderer.clear( color, depth, stencil );77 }78 renderer.setRenderTarget( currentRenderTarget );79 };80}81CubeCamera.prototype = Object.create( Object3D.prototype );82CubeCamera.prototype.constructor = CubeCamera;...

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index.js

Source: index.js Github

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1/​* globals app document */​2const yo = require('yo-yo')3const renderHeader = require('../​com/​layout/​header')4const renderFeed = require('./​feed')5const renderFriends = require('./​friends')6const renderFollowing = require('./​following')7const renderThread = require('./​thread')8const renderNewUser = require('./​new-user')9const renderNotifications = require('./​notifications')10const renderSettings = require('./​settings')11const renderLoading = require('./​loading')12const renderError = require('./​error')13exports.render = function render () {14 yo.update(document.querySelector('#app-container'), yo`15 <div id="app-container">16 ${renderHeader()}17 <main>18 ${renderView()}19 </​main>20 <style>body{--theme-color: ${app.getAppColor('base')}}</​style>21 <style>body{--primary-btn-hover: ${app.getAppColor('primaryBtnHover')}}</​style>22 <style>body{--theme-color-faded: ${app.getAppColor('faded')}}</​style>23 <style>body{--theme-color-box-shadow: ${app.getAppColor('boxShadow')}}</​style>24 <style>body{--theme-color-border: ${app.getAppColor('border')}}</​style>25 <style>body{--theme-color-hover: ${app.getAppColor('hover')}}</​style>26 <input id="profile-url" type="text" value=${app.currentUser ? app.currentUser.url : ''}>27 </​div>28 `)29}30/​/​ internal methods31/​/​ =32function renderView () {33 if (app.viewError) {34 return renderError()35 }36 switch (app.currentView) {37 case 'following':38 case 'friends':39 return renderFriends()40 case 'thread':41 if (!app.viewedPost) {42 return renderLoading()43 }44 return renderThread()45 case 'notifications':46 if (!app.notifications) {47 return renderLoading()48 }49 return renderNotifications()50 case 'settings':51 return renderSettings()52 case 'user':53 if (app.currentSubview === 'following') {54 return renderFollowing()55 }56 if (!app.viewedProfile) {57 return renderLoading()58 }59 case 'feed':60 default:61 if (!app.currentUser) {62 return renderNewUser()63 }64 if (!app.posts) {65 return renderLoading()66 }67 return renderFeed()68 }...

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Chats.js

Source: Chats.js Github

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1import React, { useState, useEffect } from 'react';2import { GiftedChat } from 'react-native-gifted-chat';3import initialMessages from './​messages';4import { renderInputToolbar, renderActions, renderComposer, renderSend } from './​InputToolbar';5import {6 renderAvatar,7 renderBubble,8 renderSystemMessage,9 renderMessage,10 renderMessageText,11 renderCustomView,12} from './​MessageContainer';13const Chats = () => {14 const [text, setText] = useState('');15 const [messages, setMessages] = useState([]);16 useEffect(() => {17 setMessages(initialMessages.reverse());18 }, []);19 const onSend = (newMessages = []) => {20 setMessages((prevMessages) => GiftedChat.append(prevMessages, newMessages));21 };22 return (23 <GiftedChat24 messages={messages}25 text={text}26 onInputTextChanged={setText}27 onSend={onSend}28 user={{29 _id: 1,30 name: 'Aaron',31 avatar: 'https:/​/​placeimg.com/​150/​150/​any',32 }}33 alignTop34 alwaysShowSend35 scrollToBottom36 /​/​ showUserAvatar37 renderAvatarOnTop38 renderUsernameOnMessage39 bottomOffset={26}40 onPressAvatar={console.log}41 renderInputToolbar={renderInputToolbar}42 renderActions={renderActions}43 renderComposer={renderComposer}44 renderSend={renderSend}45 renderAvatar={renderAvatar}46 renderBubble={renderBubble}47 renderSystemMessage={renderSystemMessage}48 renderMessage={renderMessage}49 renderMessageText={renderMessageText}50 /​/​ renderMessageImage51 renderCustomView={renderCustomView}52 isCustomViewBottom53 messagesContainerStyle={{ backgroundColor: 'indigo' }}54 parsePatterns={(linkStyle) => [55 {56 pattern: /​#(\w+)/​,57 style: linkStyle,58 onPress: (tag) => console.log(`Pressed on hashtag: ${tag}`),59 },60 ]}61 /​>62 );63};...

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Using AI Code Generation

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1describe('My First Test', function() {2 it('Visits the Kitchen Sink', function() {3 cy.contains('type').click()4 cy.url().should('include', '/​commands/​actions')5 cy.get('.action-email')6 .type('

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1describe('My First Test', function() {2 it('Does not do much!', function() {3 cy.contains('type').click()4 cy.url().should('include', '/​commands/​actions')5 cy.get('.action-email')6 .type('

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1describe('My First Test', function() {2 it('Does not do much!', function() {3 cy.contains('type').click()4 cy.url().should('include', '/​commands/​actions')5 cy.get('.action-email')6 .type('

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1describe('My First Test', function() {2 it('Does not do much!', function() {3 cy.contains('Learn React').click()4 cy.url().should('include', 'learn')5 })6})7describe('My First Test', function() {8 it('Does not do much!', function() {9 cy.contains('Learn React').click()10 cy.url().should('include', 'learn')11 })12})13describe('My First Test', function() {14 it('Does not do much!', function() {15 cy.contains('Learn React').click()16 cy.url().should('include', 'learn')17 })18})19describe('My First Test', function() {20 it('Does not do much!', function() {21 cy.contains('Learn React').click()22 cy.url().should('include', 'learn')23 })24})25describe('My First Test', function() {26 it('Does not do much!', function() {27 cy.contains('Learn React').click()28 cy.url().should('include', 'learn')29 })30})31describe('My First Test', function() {

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1describe('My First Test', function() {2 it('Does not do much!', function() {3 cy.contains('h1', 'Welcome to React')4 })5})6describe('My First Test', function() {7 it('Does not do much!', function() {8 cy.contains('h1', 'Welcome to React')9 })10})

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1describe('My First Test', function() {2 it('Does not do much!', function() {3 cy.contains('Learn React')4 })5})6describe('My First Test', function() {7 it('Does not do much!', function() {8 cy.contains('Learn React')9 })10})11describe('My First Test', function() {12 it('Does not do much!', function() {13 cy.get('h1').contains('Learn React')14 })15})16describe('My First Test', function() {17 it('Does not do much!', function() {18 cy.get('h1').contains('Learn React')19 })20})21describe('My First Test', function() {22 it('Does not do much!', function() {23 cy.get('h1').contains('Learn React').should('exist')24 })25})26describe('My First Test', function() {27 it('Does not do much!', function() {28 cy.get('h1').contains('Learn React').should('exist')29 cy.get('h1').contains('Learn React').should('be.visible')30 })31})32describe('My First Test', function() {33 it('Does not do much!', function() {34 cy.get('h1').contains('Learn React').should('exist')35 cy.get('h1').contains('Learn React').should('be.visible')36 cy.get('h1').contains

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Using AI Code Generation

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1import React from 'react'2import { render } from 'cypress-react-unit-test'3import App from './​App'4describe('App', () => {5 it('renders', () => {6 render(<App /​>)7 cy.contains('Welcome to React')8 })9})10describe('App', () => {11 it('renders', () => {12 cy.contains('Welcome to React')13 })14})15describe('App', () => {16 it('renders', () => {17 cy.contains('Welcome to React')18 })19})20describe('App', () => {21 it('renders', () => {22 cy.contains('Welcome to React')23 })24})25describe('App', () => {26 it('renders', () => {27 cy.contains('Welcome to React')28 })29})30describe('App', () => {31 it('renders', () => {32 cy.contains('Welcome to React')33 })34})35describe('App', () => {36 it('renders', () => {37 cy.contains('Welcome to React')38 })39})40describe('App', () => {41 it('renders', () => {42 cy.contains('Welcome to React')43 })44})45describe('App', () => {46 it('renders', () => {47 cy.contains('Welcome to React')48 })49})50describe('App', () => {51 it('renders', () => {52 cy.contains('Welcome to React')53 })54})55describe('App',

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Using AI Code Generation

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1Cypress.Commands.add('render', (component, options) => {2 const root = cy.state('window').document.createElement('div')3 cy.state('window').document.body.appendChild(root)4 return cy.mount(component, {5 })6})7import { render } from '../​support/​test'8describe('Test', () => {9 it('should render', () => {10 render(<Test /​>)11 cy.contains('Hello World')12 })13})

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Using AI Code Generation

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1import React from 'react'2import { mount } from 'cypress-react-unit-test'3import TodoList from './​todo-list'4it('renders 3 items', () => {5 mount(<TodoList /​>)6 cy.contains('item 1')7 cy.contains('item 2')8 cy.contains('item 3')9})10import React from 'react'11import { mount } from 'cypress-react-unit-test'12it('renders 3 items', () => {13 const component = mount(<TodoList /​>)14 component.setState({ items: ['item 1', 'item 2'] })15 cy.contains('item 1')16 cy.contains('item 2')17 cy.contains('item 3').should('not.exist')18})19import React from 'react'20import { mount } from 'cypress-react-unit-test'21import { useTodoList } from './​useTodoList'22it('renders 3 items', () => {23 const TodoList = () => {24 const { items } = useTodoList()25 return (26 {items.map((item) => (27 <div key={item}>{item}</​div>28 ))}29 }30 mount(<TodoList /​>)31 cy.contains('item 1')32 cy.contains('item 2')33 cy.contains('item 3')34})35import React from 'react'36import { mount } from 'cypress-react-unit-test'37import { useTodoList } from './​useTodoList'38it('renders 3 items', () => {39 const TodoList = () => {40 const { items } = useTodoList()

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StackOverFlow community discussions

Questions
Discussion

How to stub contentwindow.print with cypress/test printJS with cypress

Could not find any tests to run. We looked but did not find a cypress.json

Cypress: set timeout to custom command

Testing D3.js drag events with Cypress.js

Cypress environment variable undefined

Many times cypress can&#39;t visit /auth page and can&#39;t find id or class

Cypress JS how to catch Pop up form

Cypress Page Object Model Issue:Got an error message when I ran a test linked to PageObject

I get an error message whenever I try to run the cypress run --record --key xxxx in VScode terminal

Cypress Cucumber - How do I make my steps run in order?

The problem is the onBeforeLoad hook is called before printJS is initiated, when printJS is imported it invokes it's init() function and overwrites your stub in window.print.

This is stubbing too soon

cy.visit('http://127.0.0.1:8000/notices/new/',{
    onBeforeLoad: (win) => {
        cy.stub(win, 'printJS')
    }
})

Stubbing after component has loaded and printJS is initiated

const printStub

before(function(){

  cy.visit('http://127.0.0.1:8000/notices/new/')

  // maybe wait for loading to complete

  cy.window().then(win => {
    printStub = cy.stub(win, 'printJS')
  })
})

it('stubs printJS', () => {
  cy.contains('button', 'Print').click()
  cy.window().then(win => {
    expect(printStub).to.be.calledOnce
  })
})
https://stackoverflow.com/questions/53505706/how-to-stub-contentwindow-print-with-cypress-test-printjs-with-cypress

Blogs

Check out the latest blogs from LambdaTest on this topic:

August &#8217;21 Updates: Live With iOS 14.5, Latest Browsers, New Certifications, &#038; More!

Hey Folks! Welcome back to the latest edition of LambdaTest’s product updates. Since programmer’s day is just around the corner, our incredible team of developers came up with several new features and enhancements to add some zing to your workflow. We at LambdaTest are continuously upgrading the features on our platform to make lives easy for the QA community. We are releasing new functionality almost every week.

All You Need To Know About Automation Testing Life Cycle

Nowadays, project managers and developers face the challenge of building applications with minimal resources and within an ever-shrinking schedule. No matter the developers have to do more with less, it is the responsibility of organizations to test the application adequately, quickly and thoroughly. Organizations are, therefore, moving to automation testing to accomplish this goal efficiently.

Impact-Driven Automation Testing For Ecommerce Websites

Every piece of software is unique: different tech stacks, varying coding styles, wide arrays of use cases, and distinct ways in which the software itself will be exercised. Due to this, testing methodologies, be it manual or automated, are also unique.

June ‘21 Updates: Live With Cypress Testing, LT Browser Made Free Forever, YouTrack Integration &#038; More!

Howdy testers! June has ended, and it’s time to give you a refresher on everything that happened at LambdaTest over the last month. We are thrilled to share that we are live with Cypress testing and that our very own LT Browser is free for all LambdaTest users. That’s not all, folks! We have also added a whole new range of browsers, devices & features to make testing more effortless than ever.

How To Automate Login Page Using Selenium WebDriver?

Selenium has always been the most preferred test automation framework for testing web applications. This open-source framework supports popular programming languages (e.g. Java, JavaScript, Python, C#, etc.), browsers, and operating systems. It can also be integrated with other test automation frameworks like JUnit, TestNG, PyTest, PyUnit, amongst others. As per the State of open source testing survey, Selenium is still the king for web automation testing, with 81% of organizations preferring it over other frameworks.

Cypress Tutorial

Cypress is a renowned Javascript-based open-source, easy-to-use end-to-end testing framework primarily used for testing web applications. Cypress is a relatively new player in the automation testing space and has been gaining much traction lately, as evidenced by the number of Forks (2.7K) and Stars (42.1K) for the project. LambdaTest’s Cypress Tutorial covers step-by-step guides that will help you learn from the basics till you run automation tests on LambdaTest.

Chapters:

  1. What is Cypress? -
  2. Why Cypress? - Learn why Cypress might be a good choice for testing your web applications.
  3. Features of Cypress Testing - Learn about features that make Cypress a powerful and flexible tool for testing web applications.
  4. Cypress Drawbacks - Although Cypress has many strengths, it has a few limitations that you should be aware of.
  5. Cypress Architecture - Learn more about Cypress architecture and how it is designed to be run directly in the browser, i.e., it does not have any additional servers.
  6. Browsers Supported by Cypress - Cypress is built on top of the Electron browser, supporting all modern web browsers. Learn browsers that support Cypress.
  7. Selenium vs Cypress: A Detailed Comparison - Compare and explore some key differences in terms of their design and features.
  8. Cypress Learning: Best Practices - Take a deep dive into some of the best practices you should use to avoid anti-patterns in your automation tests.
  9. How To Run Cypress Tests on LambdaTest? - Set up a LambdaTest account, and now you are all set to learn how to run Cypress tests.

Certification

You can elevate your expertise with end-to-end testing using the Cypress automation framework and stay one step ahead in your career by earning a Cypress certification. Check out our Cypress 101 Certification.

YouTube

Watch this 3 hours of complete tutorial to learn the basics of Cypress and various Cypress commands with the Cypress testing at LambdaTest.

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