Best JavaScript code snippet using cypress
SSAOPass.js
Source: SSAOPass.js
...153 render: function ( renderer, writeBuffer /*, readBuffer, deltaTime, maskActive */ ) {154 // render beauty and depth155 renderer.setRenderTarget( this.beautyRenderTarget );156 renderer.clear();157 renderer.render( this.scene, this.camera );158 // render normals159 this.renderOverride( renderer, this.normalMaterial, this.normalRenderTarget, 0x7777ff, 1.0 );160 // render SSAO161 this.ssaoMaterial.uniforms[ 'kernelRadius' ].value = this.kernelRadius;162 this.ssaoMaterial.uniforms[ 'minDistance' ].value = this.minDistance;163 this.ssaoMaterial.uniforms[ 'maxDistance' ].value = this.maxDistance;164 this.renderPass( renderer, this.ssaoMaterial, this.ssaoRenderTarget );165 // render blur166 this.renderPass( renderer, this.blurMaterial, this.blurRenderTarget );167 // output result to screen168 switch ( this.output ) {169 case SSAOPass.OUTPUT.SSAO:170 this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.ssaoRenderTarget.texture;171 this.copyMaterial.blending = NoBlending;172 this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );173 break;174 case SSAOPass.OUTPUT.Blur:175 this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.blurRenderTarget.texture;176 this.copyMaterial.blending = NoBlending;177 this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );178 break;179 case SSAOPass.OUTPUT.Beauty:180 this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.beautyRenderTarget.texture;181 this.copyMaterial.blending = NoBlending;182 this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );183 break;184 case SSAOPass.OUTPUT.Depth:185 this.renderPass( renderer, this.depthRenderMaterial, this.renderToScreen ? null : writeBuffer );186 break;187 case SSAOPass.OUTPUT.Normal:188 this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.normalRenderTarget.texture;189 this.copyMaterial.blending = NoBlending;190 this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );191 break;192 case SSAOPass.OUTPUT.Default:193 this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.beautyRenderTarget.texture;194 this.copyMaterial.blending = NoBlending;195 this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );196 this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.blurRenderTarget.texture;197 this.copyMaterial.blending = CustomBlending;198 this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );199 break;200 default:201 console.warn( 'THREE.SSAOPass: Unknown output type.' );202 }203 },204 renderPass: function ( renderer, passMaterial, renderTarget, clearColor, clearAlpha ) {205 // save original state206 this.originalClearColor.copy( renderer.getClearColor() );207 var originalClearAlpha = renderer.getClearAlpha();208 var originalAutoClear = renderer.autoClear;209 renderer.setRenderTarget( renderTarget );210 // setup pass state211 renderer.autoClear = false;212 if ( ( clearColor !== undefined ) && ( clearColor !== null ) ) {213 renderer.setClearColor( clearColor );214 renderer.setClearAlpha( clearAlpha || 0.0 );215 renderer.clear();216 }217 this.fsQuad.material = passMaterial;218 this.fsQuad.render( renderer );219 // restore original state220 renderer.autoClear = originalAutoClear;221 renderer.setClearColor( this.originalClearColor );222 renderer.setClearAlpha( originalClearAlpha );223 },224 renderOverride: function ( renderer, overrideMaterial, renderTarget, clearColor, clearAlpha ) {225 this.originalClearColor.copy( renderer.getClearColor() );226 var originalClearAlpha = renderer.getClearAlpha();227 var originalAutoClear = renderer.autoClear;228 renderer.setRenderTarget( renderTarget );229 renderer.autoClear = false;230 clearColor = overrideMaterial.clearColor || clearColor;231 clearAlpha = overrideMaterial.clearAlpha || clearAlpha;232 if ( ( clearColor !== undefined ) && ( clearColor !== null ) ) {233 renderer.setClearColor( clearColor );234 renderer.setClearAlpha( clearAlpha || 0.0 );235 renderer.clear();236 }237 this.scene.overrideMaterial = overrideMaterial;238 renderer.render( this.scene, this.camera );239 this.scene.overrideMaterial = null;240 // restore original state241 renderer.autoClear = originalAutoClear;242 renderer.setClearColor( this.originalClearColor );243 renderer.setClearAlpha( originalClearAlpha );244 },245 setSize: function ( width, height ) {246 this.width = width;247 this.height = height;248 this.beautyRenderTarget.setSize( width, height );249 this.ssaoRenderTarget.setSize( width, height );250 this.normalRenderTarget.setSize( width, height );251 this.blurRenderTarget.setSize( width, height );252 this.ssaoMaterial.uniforms[ 'resolution' ].value.set( width, height );...
renderer.js
Source: renderer.js
1// This file is required by the index.html file and will2// be executed in the renderer process for that window.3// All of the Node.js APIs are available in this process.4const {app, ipcMain, BrowserWindow, ipcRenderer} = require('electron')5const QRCode = require('qrcode')6const Client = require('bitcoin-core');7const adeptiod = require("./aderpc.js")8const shell = require('electron').shell;9function renderTemplate(template, data, container, force_reload = true) {10 if (!force_reload && $("#" + container).length != 0) {11 $("#mainContent").children().addClass('d-none');12 $("#" + container).removeClass('d-none');13 return14 }15 var template = Handlebars.compile(ipcRenderer.sendSync("getTemplateContent", template));16 if ($("#" + container).length == 0) {17 $("#mainContent").append("<div id='" + container + "'></div>");18 }19 /*if (!container) {20 container = $("#mainContent");21 }*/22 $("#mainContent").children().addClass('d-none');23 container = $("#" + container);24 container.removeClass('d-none');25 container.empty();26 container.html(template(data));27}28//open links externally by default29$(document).on('click', 'a[href^="http"]', function(event) {30 event.preventDefault();31 shell.openExternal(this.href);32});33function renderOverview(force_reload = false) {34 var renderData = {35 addressData: [],36 };37 renderTemplate("index.html", renderData, "main-overview", force_reload);38 $(document).trigger("render_overview");39 var canvas = document.getElementById('canvas')40 setTimeout(function() {41 setInterval(function() {42 adeptiod.command('getaccountaddress', "account").then((response) => (response != "undefined") ? qrcodeAddress(response) : console.log("getaccountaddress unknown"));43 }, 5000);44 }, 40000);45 function qrcodeAddress(addr) {46 QRCode.toCanvas(canvas, addr, function(error) {47 if (error) console.error(error)48 })49 }50}51function renderAbout(force_reload = false) {52 var renderData = {53 addressData: [],54 };55 renderTemplate("about.html", renderData, "main-about", force_reload);56 $(document).trigger("render_about");57}58function renderWallets(force_reload = false) {59 var renderData = {60 addressData: [],61 };62 renderTemplate("wallets.html", renderData, "main-wallets", force_reload);63 $(document).trigger("render_wallets");64}65function renderWallets2(force_reload = false) {66 var renderData = {67 addressData: [],68 };69 renderTemplate("wallets.html", renderData, "main-wallets", force_reload);70 $(document).trigger("render_wallets");71}72function renderSend(force_reload = false) {73 var renderData = {74 addressData: [],75 };76 renderTemplate("send.html", renderData, "main-send", force_reload);77 $(document).trigger("render_send");78}79function renderSend2(force_reload = false) {80 var renderData = {81 addressData: [],82 };83 renderTemplate("send.html", renderData, "main-send", force_reload);84 $(document).trigger("render_send");85}86function renderTransactions(force_reload = false) {87 var renderData = {88 addressData: [],89 };90 renderTemplate("transactions.html", renderData, "main-transactions", force_reload);91 $(document).trigger("render_transactions");92}93function renderPeers(force_reload = false) {94 var renderData = {95 addressData: [],96 };97 renderTemplate("peers.html", renderData, "main-peers", force_reload);98 $(document).trigger("render_peers");99}100function renderMasternodes(force_reload = false) {101 var renderData = {102 addressData: [],103 };104 renderTemplate("masternodes.html", renderData, "main-masternodes", force_reload);105 $(document).trigger("render_masternodes");106}107function renderStorade(force_reload = false) {108 var renderData = {109 addressData: [],110 };111 renderTemplate("storade.html", renderData, "main-storade", force_reload);112 $(document).trigger("render_storade");113}114function renderMasternodesList(force_reload = false) {115 var renderData = {116 addressData: [],117 };118 renderTemplate("masternodes_list.html", renderData, "main-masternodes_list", force_reload);119 $(document).trigger("render_masternodes_list");120}121function renderSendAdvanced(force_reload = false) {122 var renderData = {123 addressData: [],124 };125 renderTemplate("send_advanced.html", renderData, "main-send_advanced", force_reload);126 $(document).trigger("render_send_advanced");127}128function renderExchanges(force_reload = false) {129 var renderData = {130 addressData: [],131 };132 renderTemplate("exchanges.html", renderData, "main-exchanges", force_reload);133 $(document).trigger("render_exchanges");134}135function renderSettings(force_reload = false) {136 var renderData = {137 addressData: [],138 };139 renderTemplate("settings.html", renderData, "main-settings", force_reload);140 $(document).trigger("render_settings");141}142$("#mainNavBtnOverview").click(function() {143 renderOverview();144});145$("#mainNavBtnSend").click(function() {146 renderSend();147});148$("#mainNavBtnWallets").click(function() {149 renderWallets();150});151$("#mainNavBtnTransactions").click(function() {152 renderTransactions();153});154$("#mainNavBtnPeers").click(function() {155 renderPeers();156});157$(document).on('click', "#mainNavBtnMasternodes", function() {158 renderMasternodes();159});160$("#mainNavBtnStorade").click(function() {161 renderStorade();162});163$(document).on('click', "#mainNavBtnMasternodes_list", function() {164 renderMasternodesList();165});166$(document).on('click', "#mainNavBtnSend_advanced", function() {167 renderSendAdvanced();168});169$(document).on('click', "#mainNavBtnExchanges", function() {170 renderExchanges();171});172$(document).on('click', "#mainNavBtnSettings", function() {173 renderSettings();174});175$(document).on('click', "#mainNavBtnSend2", function() {176 renderSend2();177});178$(document).on('click', "#mainNavBtnWallets2", function() {179 renderWallets2();180});181$(document).on('click', "#mainNavBtnAbout", function() {182 renderAbout();183 $('#showAbout').modal('toggle');184});185renderAbout();186renderSend();187renderSend2();188renderWallets();189renderWallets2();190renderTransactions();191renderPeers();192renderMasternodes();193renderStorade();194renderMasternodesList();195renderExchanges();196renderSettings();...
EffectComposer.js
Source: EffectComposer.js
...68 for (i = 0; i < il; i++) {69 pass = this.passes[i];70 if (pass.enabled === false) continue;71 pass.renderToScreen = (this.renderToScreen && this.isLastEnabledPass(i));72 pass.render(this.renderer, this.writeBuffer, this.readBuffer, deltaTime, maskActive);73 if (pass.needsSwap) {74 if (maskActive) {75 var context = this.renderer.context;76 context.stencilFunc(context.NOTEQUAL, 1, 0xffffffff);77 this.copyPass.render(this.renderer, this.writeBuffer, this.readBuffer, deltaTime);78 context.stencilFunc(context.EQUAL, 1, 0xffffffff);79 }80 this.swapBuffers();81 }82 if (THREE.MaskPass !== undefined) {83 if (pass instanceof THREE.MaskPass) {84 maskActive = true;85 } else if (pass instanceof THREE.ClearMaskPass) {86 maskActive = false;87 }88 }89 }90 this.renderer.setRenderTarget(currentRenderTarget);91 },...
WebGLRenderLists.js
Source: WebGLRenderLists.js
1/**2 * @author mrdoob / http://mrdoob.com/3 */4function painterSortStable( a, b ) {5 if ( a.groupOrder !== b.groupOrder ) {6 return a.groupOrder - b.groupOrder;7 } else if ( a.renderOrder !== b.renderOrder ) {8 return a.renderOrder - b.renderOrder;9 } else if ( a.program !== b.program ) {10 return a.program.id - b.program.id;11 } else if ( a.material.id !== b.material.id ) {12 return a.material.id - b.material.id;13 } else if ( a.z !== b.z ) {14 return a.z - b.z;15 } else {16 return a.id - b.id;17 }18}19function reversePainterSortStable( a, b ) {20 if ( a.groupOrder !== b.groupOrder ) {21 return a.groupOrder - b.groupOrder;22 } else if ( a.renderOrder !== b.renderOrder ) {23 return a.renderOrder - b.renderOrder;24 } else if ( a.z !== b.z ) {25 return b.z - a.z;26 } else {27 return a.id - b.id;28 }29}30function WebGLRenderList() {31 const renderItems = [];32 let renderItemsIndex = 0;33 const opaque = [];34 const transparent = [];35 const defaultProgram = { id: - 1 };36 function init() {37 renderItemsIndex = 0;38 opaque.length = 0;39 transparent.length = 0;40 }41 function getNextRenderItem( object, geometry, material, groupOrder, z, group ) {42 let renderItem = renderItems[ renderItemsIndex ];43 if ( renderItem === undefined ) {44 renderItem = {45 id: object.id,46 object: object,47 geometry: geometry,48 material: material,49 program: material.program || defaultProgram,50 groupOrder: groupOrder,51 renderOrder: object.renderOrder,52 z: z,53 group: group54 };55 renderItems[ renderItemsIndex ] = renderItem;56 } else {57 renderItem.id = object.id;58 renderItem.object = object;59 renderItem.geometry = geometry;60 renderItem.material = material;61 renderItem.program = material.program || defaultProgram;62 renderItem.groupOrder = groupOrder;63 renderItem.renderOrder = object.renderOrder;64 renderItem.z = z;65 renderItem.group = group;66 }67 renderItemsIndex ++;68 return renderItem;69 }70 function push( object, geometry, material, groupOrder, z, group ) {71 const renderItem = getNextRenderItem( object, geometry, material, groupOrder, z, group );72 ( material.transparent === true ? transparent : opaque ).push( renderItem );73 }74 function unshift( object, geometry, material, groupOrder, z, group ) {75 const renderItem = getNextRenderItem( object, geometry, material, groupOrder, z, group );76 ( material.transparent === true ? transparent : opaque ).unshift( renderItem );77 }78 function sort( customOpaqueSort, customTransparentSort ) {79 if ( opaque.length > 1 ) opaque.sort( customOpaqueSort || painterSortStable );80 if ( transparent.length > 1 ) transparent.sort( customTransparentSort || reversePainterSortStable );81 }82 function finish() {83 // Clear references from inactive renderItems in the list84 for ( let i = renderItemsIndex, il = renderItems.length; i < il; i ++ ) {85 const renderItem = renderItems[ i ];86 if ( renderItem.id === null ) break;87 renderItem.id = null;88 renderItem.object = null;89 renderItem.geometry = null;90 renderItem.material = null;91 renderItem.program = null;92 renderItem.group = null;93 }94 }95 return {96 opaque: opaque,97 transparent: transparent,98 init: init,99 push: push,100 unshift: unshift,101 finish: finish,102 sort: sort103 };104}105function WebGLRenderLists() {106 let lists = new WeakMap();107 function onSceneDispose( event ) {108 const scene = event.target;109 scene.removeEventListener( 'dispose', onSceneDispose );110 lists.delete( scene );111 }112 function get( scene, camera ) {113 const cameras = lists.get( scene );114 let list;115 if ( cameras === undefined ) {116 list = new WebGLRenderList();117 lists.set( scene, new WeakMap() );118 lists.get( scene ).set( camera, list );119 scene.addEventListener( 'dispose', onSceneDispose );120 } else {121 list = cameras.get( camera );122 if ( list === undefined ) {123 list = new WebGLRenderList();124 cameras.set( camera, list );125 }126 }127 return list;128 }129 function dispose() {130 lists = new WeakMap();131 }132 return {133 get: get,134 dispose: dispose135 };136}...
RenderTexture.js
Source: RenderTexture.js
1/**2* @author Richard Davey <rich@photonstorm.com>3* @copyright 2014 Photon Storm Ltd.4* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}5*/6/**7* A RenderTexture is a special texture that allows any displayObject to be rendered to it. It allows you to take many complex objects and8* render them down into a single quad (on WebGL) which can then be used to texture other display objects with. A way of generating textures at run-time.9* 10* @class Phaser.RenderTexture11* @constructor12* @extends PIXI.RenderTexture13* @param {Phaser.Game} game - Current game instance.14* @param {string} key - Internal Phaser reference key for the render texture.15* @param {number} [width=100] - The width of the render texture.16* @param {number} [height=100] - The height of the render texture.17* @param {string} [key=''] - The key of the RenderTexture in the Cache, if stored there.18* @param {number} [scaleMode=Phaser.scaleModes.DEFAULT] - One of the Phaser.scaleModes consts.19* @param {number} [resolution=1] - The resolution of the texture being generated.20*/21Phaser.RenderTexture = function (game, width, height, key, scaleMode, resolution) {22 if (typeof key === 'undefined') { key = ''; }23 if (typeof scaleMode === 'undefined') { scaleMode = Phaser.scaleModes.DEFAULT; }24 if (typeof resolution === 'undefined') { resolution = 1; }25 /**26 * @property {Phaser.Game} game - A reference to the currently running game.27 */28 this.game = game;29 /**30 * @property {string} key - The key of the RenderTexture in the Cache, if stored there.31 */32 this.key = key;33 /**34 * @property {number} type - Base Phaser object type.35 */36 this.type = Phaser.RENDERTEXTURE;37 /**38 * @property {PIXI.Matrix} matrix - The matrix that is applied when display objects are rendered to this RenderTexture.39 */40 this.matrix = new PIXI.Matrix();41 PIXI.RenderTexture.call(this, width, height, this.game.renderer, scaleMode, resolution);42 this.render = Phaser.RenderTexture.prototype.render;43};44Phaser.RenderTexture.prototype = Object.create(PIXI.RenderTexture.prototype);45Phaser.RenderTexture.prototype.constructor = Phaser.RenderTexture;46/**47* This function will draw the display object to the texture.48*49* @method Phaser.RenderTexture.prototype.renderXY50* @param {Phaser.Sprite|Phaser.Image|Phaser.Text|Phaser.BitmapText|Phaser.Group} displayObject The display object to render to this texture.51* @param {number} x - The x position to render the object at.52* @param {number} y - The y position to render the object at.53* @param {boolean} clear - If true the texture will be cleared before the display object is drawn.54*/55Phaser.RenderTexture.prototype.renderXY = function (displayObject, x, y, clear) {56 this.matrix.tx = x;57 this.matrix.ty = y;58 if (this.renderer.type === PIXI.WEBGL_RENDERER)59 {60 this.renderWebGL(displayObject, this.matrix, clear);61 }62 else63 {64 this.renderCanvas(displayObject, this.matrix, clear);65 }66};67/**68* This function will draw the display object to the texture.69*70* @method Phaser.RenderTexture.prototype.render71* @param {Phaser.Sprite|Phaser.Image|Phaser.Text|Phaser.BitmapText|Phaser.Group} displayObject The display object to render to this texture.72* @param {Phaser.Point} position - A Point object containing the position to render the display object at.73* @param {boolean} clear - If true the texture will be cleared before the display object is drawn.74*/75Phaser.RenderTexture.prototype.render = function (displayObject, position, clear) {76 this.matrix.tx = position.x;77 this.matrix.ty = position.y;78 if (this.renderer.type === PIXI.WEBGL_RENDERER)79 {80 this.renderWebGL(displayObject, this.matrix, clear);81 }82 else83 {84 this.renderCanvas(displayObject, this.matrix, clear);85 }...
CubeCamera.js
Source: CubeCamera.js
...53 renderer.xr.enabled = false;54 const generateMipmaps = renderTarget.texture.generateMipmaps;55 renderTarget.texture.generateMipmaps = false;56 renderer.setRenderTarget( renderTarget, 0 );57 renderer.render( scene, cameraPX );58 renderer.setRenderTarget( renderTarget, 1 );59 renderer.render( scene, cameraNX );60 renderer.setRenderTarget( renderTarget, 2 );61 renderer.render( scene, cameraPY );62 renderer.setRenderTarget( renderTarget, 3 );63 renderer.render( scene, cameraNY );64 renderer.setRenderTarget( renderTarget, 4 );65 renderer.render( scene, cameraPZ );66 renderTarget.texture.generateMipmaps = generateMipmaps;67 renderer.setRenderTarget( renderTarget, 5 );68 renderer.render( scene, cameraNZ );69 renderer.setRenderTarget( currentRenderTarget );70 renderer.xr.enabled = currentXrEnabled;71 };72 this.clear = function ( renderer, color, depth, stencil ) {73 const currentRenderTarget = renderer.getRenderTarget();74 for ( let i = 0; i < 6; i ++ ) {75 renderer.setRenderTarget( renderTarget, i );76 renderer.clear( color, depth, stencil );77 }78 renderer.setRenderTarget( currentRenderTarget );79 };80}81CubeCamera.prototype = Object.create( Object3D.prototype );82CubeCamera.prototype.constructor = CubeCamera;...
index.js
Source: index.js
1/* globals app document */2const yo = require('yo-yo')3const renderHeader = require('../com/layout/header')4const renderFeed = require('./feed')5const renderFriends = require('./friends')6const renderFollowing = require('./following')7const renderThread = require('./thread')8const renderNewUser = require('./new-user')9const renderNotifications = require('./notifications')10const renderSettings = require('./settings')11const renderLoading = require('./loading')12const renderError = require('./error')13exports.render = function render () {14 yo.update(document.querySelector('#app-container'), yo`15 <div id="app-container">16 ${renderHeader()}17 <main>18 ${renderView()}19 </main>20 <style>body{--theme-color: ${app.getAppColor('base')}}</style>21 <style>body{--primary-btn-hover: ${app.getAppColor('primaryBtnHover')}}</style>22 <style>body{--theme-color-faded: ${app.getAppColor('faded')}}</style>23 <style>body{--theme-color-box-shadow: ${app.getAppColor('boxShadow')}}</style>24 <style>body{--theme-color-border: ${app.getAppColor('border')}}</style>25 <style>body{--theme-color-hover: ${app.getAppColor('hover')}}</style>26 <input id="profile-url" type="text" value=${app.currentUser ? app.currentUser.url : ''}>27 </div>28 `)29}30// internal methods31// =32function renderView () {33 if (app.viewError) {34 return renderError()35 }36 switch (app.currentView) {37 case 'following':38 case 'friends':39 return renderFriends()40 case 'thread':41 if (!app.viewedPost) {42 return renderLoading()43 }44 return renderThread()45 case 'notifications':46 if (!app.notifications) {47 return renderLoading()48 }49 return renderNotifications()50 case 'settings':51 return renderSettings()52 case 'user':53 if (app.currentSubview === 'following') {54 return renderFollowing()55 }56 if (!app.viewedProfile) {57 return renderLoading()58 }59 case 'feed':60 default:61 if (!app.currentUser) {62 return renderNewUser()63 }64 if (!app.posts) {65 return renderLoading()66 }67 return renderFeed()68 }...
Chats.js
Source: Chats.js
1import React, { useState, useEffect } from 'react';2import { GiftedChat } from 'react-native-gifted-chat';3import initialMessages from './messages';4import { renderInputToolbar, renderActions, renderComposer, renderSend } from './InputToolbar';5import {6 renderAvatar,7 renderBubble,8 renderSystemMessage,9 renderMessage,10 renderMessageText,11 renderCustomView,12} from './MessageContainer';13const Chats = () => {14 const [text, setText] = useState('');15 const [messages, setMessages] = useState([]);16 useEffect(() => {17 setMessages(initialMessages.reverse());18 }, []);19 const onSend = (newMessages = []) => {20 setMessages((prevMessages) => GiftedChat.append(prevMessages, newMessages));21 };22 return (23 <GiftedChat24 messages={messages}25 text={text}26 onInputTextChanged={setText}27 onSend={onSend}28 user={{29 _id: 1,30 name: 'Aaron',31 avatar: 'https://placeimg.com/150/150/any',32 }}33 alignTop34 alwaysShowSend35 scrollToBottom36 // showUserAvatar37 renderAvatarOnTop38 renderUsernameOnMessage39 bottomOffset={26}40 onPressAvatar={console.log}41 renderInputToolbar={renderInputToolbar}42 renderActions={renderActions}43 renderComposer={renderComposer}44 renderSend={renderSend}45 renderAvatar={renderAvatar}46 renderBubble={renderBubble}47 renderSystemMessage={renderSystemMessage}48 renderMessage={renderMessage}49 renderMessageText={renderMessageText}50 // renderMessageImage51 renderCustomView={renderCustomView}52 isCustomViewBottom53 messagesContainerStyle={{ backgroundColor: 'indigo' }}54 parsePatterns={(linkStyle) => [55 {56 pattern: /#(\w+)/,57 style: linkStyle,58 onPress: (tag) => console.log(`Pressed on hashtag: ${tag}`),59 },60 ]}61 />62 );63};...
Using AI Code Generation
1describe('My First Test', function() {2 it('Visits the Kitchen Sink', function() {3 cy.contains('type').click()4 cy.url().should('include', '/commands/actions')5 cy.get('.action-email')6 .type('
Using AI Code Generation
1describe('My First Test', function() {2 it('Does not do much!', function() {3 cy.contains('type').click()4 cy.url().should('include', '/commands/actions')5 cy.get('.action-email')6 .type('
Using AI Code Generation
1describe('My First Test', function() {2 it('Does not do much!', function() {3 cy.contains('type').click()4 cy.url().should('include', '/commands/actions')5 cy.get('.action-email')6 .type('
Using AI Code Generation
1describe('My First Test', function() {2 it('Does not do much!', function() {3 cy.contains('Learn React').click()4 cy.url().should('include', 'learn')5 })6})7describe('My First Test', function() {8 it('Does not do much!', function() {9 cy.contains('Learn React').click()10 cy.url().should('include', 'learn')11 })12})13describe('My First Test', function() {14 it('Does not do much!', function() {15 cy.contains('Learn React').click()16 cy.url().should('include', 'learn')17 })18})19describe('My First Test', function() {20 it('Does not do much!', function() {21 cy.contains('Learn React').click()22 cy.url().should('include', 'learn')23 })24})25describe('My First Test', function() {26 it('Does not do much!', function() {27 cy.contains('Learn React').click()28 cy.url().should('include', 'learn')29 })30})31describe('My First Test', function() {
Using AI Code Generation
1describe('My First Test', function() {2 it('Does not do much!', function() {3 cy.contains('h1', 'Welcome to React')4 })5})6describe('My First Test', function() {7 it('Does not do much!', function() {8 cy.contains('h1', 'Welcome to React')9 })10})
Using AI Code Generation
1describe('My First Test', function() {2 it('Does not do much!', function() {3 cy.contains('Learn React')4 })5})6describe('My First Test', function() {7 it('Does not do much!', function() {8 cy.contains('Learn React')9 })10})11describe('My First Test', function() {12 it('Does not do much!', function() {13 cy.get('h1').contains('Learn React')14 })15})16describe('My First Test', function() {17 it('Does not do much!', function() {18 cy.get('h1').contains('Learn React')19 })20})21describe('My First Test', function() {22 it('Does not do much!', function() {23 cy.get('h1').contains('Learn React').should('exist')24 })25})26describe('My First Test', function() {27 it('Does not do much!', function() {28 cy.get('h1').contains('Learn React').should('exist')29 cy.get('h1').contains('Learn React').should('be.visible')30 })31})32describe('My First Test', function() {33 it('Does not do much!', function() {34 cy.get('h1').contains('Learn React').should('exist')35 cy.get('h1').contains('Learn React').should('be.visible')36 cy.get('h1').contains
Using AI Code Generation
1import React from 'react'2import { render } from 'cypress-react-unit-test'3import App from './App'4describe('App', () => {5 it('renders', () => {6 render(<App />)7 cy.contains('Welcome to React')8 })9})10describe('App', () => {11 it('renders', () => {12 cy.contains('Welcome to React')13 })14})15describe('App', () => {16 it('renders', () => {17 cy.contains('Welcome to React')18 })19})20describe('App', () => {21 it('renders', () => {22 cy.contains('Welcome to React')23 })24})25describe('App', () => {26 it('renders', () => {27 cy.contains('Welcome to React')28 })29})30describe('App', () => {31 it('renders', () => {32 cy.contains('Welcome to React')33 })34})35describe('App', () => {36 it('renders', () => {37 cy.contains('Welcome to React')38 })39})40describe('App', () => {41 it('renders', () => {42 cy.contains('Welcome to React')43 })44})45describe('App', () => {46 it('renders', () => {47 cy.contains('Welcome to React')48 })49})50describe('App', () => {51 it('renders', () => {52 cy.contains('Welcome to React')53 })54})55describe('App',
Using AI Code Generation
1Cypress.Commands.add('render', (component, options) => {2 const root = cy.state('window').document.createElement('div')3 cy.state('window').document.body.appendChild(root)4 return cy.mount(component, {5 })6})7import { render } from '../support/test'8describe('Test', () => {9 it('should render', () => {10 render(<Test />)11 cy.contains('Hello World')12 })13})
Using AI Code Generation
1import React from 'react'2import { mount } from 'cypress-react-unit-test'3import TodoList from './todo-list'4it('renders 3 items', () => {5 mount(<TodoList />)6 cy.contains('item 1')7 cy.contains('item 2')8 cy.contains('item 3')9})10import React from 'react'11import { mount } from 'cypress-react-unit-test'12it('renders 3 items', () => {13 const component = mount(<TodoList />)14 component.setState({ items: ['item 1', 'item 2'] })15 cy.contains('item 1')16 cy.contains('item 2')17 cy.contains('item 3').should('not.exist')18})19import React from 'react'20import { mount } from 'cypress-react-unit-test'21import { useTodoList } from './useTodoList'22it('renders 3 items', () => {23 const TodoList = () => {24 const { items } = useTodoList()25 return (26 {items.map((item) => (27 <div key={item}>{item}</div>28 ))}29 }30 mount(<TodoList />)31 cy.contains('item 1')32 cy.contains('item 2')33 cy.contains('item 3')34})35import React from 'react'36import { mount } from 'cypress-react-unit-test'37import { useTodoList } from './useTodoList'38it('renders 3 items', () => {39 const TodoList = () => {40 const { items } = useTodoList()
How to stub contentwindow.print with cypress/test printJS with cypress
Could not find any tests to run. We looked but did not find a cypress.json
Cypress: set timeout to custom command
Testing D3.js drag events with Cypress.js
Cypress environment variable undefined
Many times cypress can't visit /auth page and can't find id or class
Cypress JS how to catch Pop up form
Cypress Page Object Model Issue:Got an error message when I ran a test linked to PageObject
I get an error message whenever I try to run the cypress run --record --key xxxx in VScode terminal
Cypress Cucumber - How do I make my steps run in order?
The problem is the onBeforeLoad
hook is called before printJS is initiated, when printJS is imported it invokes it's init()
function and overwrites your stub in window.print
.
This is stubbing too soon
cy.visit('http://127.0.0.1:8000/notices/new/',{
onBeforeLoad: (win) => {
cy.stub(win, 'printJS')
}
})
Stubbing after component has loaded and printJS is initiated
const printStub
before(function(){
cy.visit('http://127.0.0.1:8000/notices/new/')
// maybe wait for loading to complete
cy.window().then(win => {
printStub = cy.stub(win, 'printJS')
})
})
it('stubs printJS', () => {
cy.contains('button', 'Print').click()
cy.window().then(win => {
expect(printStub).to.be.calledOnce
})
})
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