Best JavaScript code snippet using cypress
Matrix.js
Source: Matrix.js
...19 };20 this.onClickNewGame = this.onClickNewGame.bind(this);21 this.onKeyDown = this.onKeyDown.bind(this);22 }23 onClickNewGame() {24 this.props.newGame();25 this.setState(() => {26 let startObj = {27 grid: [28 ['', '', '', ''],29 ['', '', '', ''],30 ['', '', '', ''],31 ['', '', '', ''],32 ],33 cell: []34 }35 this.randomGrid(startObj);36 this.randomGrid(startObj);37 return {...
NewGame.container.js
Source: NewGame.container.js
1import React from 'react'2import NewGame from '../components/NewGame/NewGame'3import { connect } from 'react-redux'4import PropTypes from 'prop-types'5import { createGame } from '../actions/gameActions'6class NewGameContainer extends React.Component {7 constructor (props) {8 super(props)9 this.state = {10 gameName: '',11 nbPlayers: 5,12 playersSelected: [4, 5],13 scenario: -1,14 error: false15 }16 this.onClickNewGame = this.onClickNewGame.bind(this)17 this.onChangeGameName = this.onChangeGameName.bind(this)18 this.onChangeNbPlayers = this.onChangeNbPlayers.bind(this)19 this.onClickPlayer = this.onClickPlayer.bind(this)20 this.onChangeScenario = this.onChangeScenario.bind(this)21 }22 onClickNewGame () {23 const error = (this.state.nbPlayers !== this.state.playersSelected.length || this.state.scenario === -1 || this.state.gameName === '')24 if (error) {25 this.setState({ error: true })26 } else {27 this.setState({ error: false })28 this.props.createGame(this.state.gameName, this.state.playersSelected, this.state.scenario, this.props.history)29 }30 }31 onChangeGameName (e) { this.setState({ gameName: e.target.value }) }32 onChangeNbPlayers (e) {33 const newNbPlayers = parseInt(e.target.value)34 if (newNbPlayers < this.state.nbPlayers) {35 this.setState({ playersSelected: [4, 5] })36 }37 this.setState({ nbPlayers: newNbPlayers })38 }39 onChangeScenario = (e, { value }) => this.setState({ scenario: value })40 onClickPlayer = (playerIndex) => {41 const playersSelected = this.state.playersSelected42 if (playersSelected.includes(playerIndex)) {43 // Remove the player from the selected ones44 const indexToRemove = playersSelected.indexOf(playerIndex)45 this.setState({46 playersSelected: playersSelected.filter((_, i) => i !== indexToRemove)47 })48 } else {49 // Add the player to the selected ones50 this.setState({51 playersSelected: [...playersSelected, playerIndex]52 })53 }54 }55 render () {56 return (57 <NewGame58 handleOnClick={this.onClickNewGame}59 gameName={this.state.gameName}60 handleOnChangeName={this.onChangeGameName}61 handleOnChangeNbPlayers={this.onChangeNbPlayers}62 nbPlayers={this.state.nbPlayers}63 handleOnClickPlayer={this.onClickPlayer}64 playersSelected={this.state.playersSelected}65 scenario={this.state.scenario}66 handleChangeScenario={this.onChangeScenario}67 error={this.state.error}68 />69 )70 }71}72NewGameContainer.propTypes = {73 game: PropTypes.object.isRequired,74 createGame: PropTypes.func.isRequired75}76const mapStateToProps = state => ({77 game: state.game78})79export default connect(80 mapStateToProps,81 { createGame }...
matrixView.js
Source: matrixView.js
1function MatrixView() {2 this.matrixModel = new MatrixModel();3 this.controller = new Controller();4 this.template = document.getElementById('matrixTemplate').innerHTML;5 BaseView.call(this);6}7MatrixView.prototype = Object.create(BaseView.prototype);8MatrixView.prototype.constructor = MatrixView;9MatrixView.prototype.beforeRender = function () {10 this.matrixModel.createNewNumber();11 this.matrixModel.createNewNumber();12 this.matrixModel.subscribe('changeData', this.reRender, this);13}14MatrixView.prototype.render = function () {15 var i, j, attributes = this.matrixModel.attributes, str = '';16 17 for(i = 0; i < attributes.grid.length; i += 1) {18 var row = attributes.grid[i];19 20 str += '<div class="row">';21 22 for(j = 0; j < row.length; j += 1) {23 var cell = Math.pow(2, row[j]);24 25 // TODO: think about data type in model26 str += '<div class="cell appear-' + cell +'">' + ((cell === 1) ? '‌' : cell) + '</div>'27 }28 29 str += '</div>';30 }31 32 return this.template.replace('{{matrix}}', str);33}34MatrixView.prototype.afterRender = function () {35 var newGameBtn = document.getElementById('newGameBtn');36 newGameBtn.addEventListener('click', this.controller.onClickNewGame.bind(this.controller));37 38 var context = this.controller;39 window.onkeydown = function(input) {40 switch (input.code) {41 case "ArrowUp":42 context.onArrowUp();43 break;44 case "ArrowRight":45 context.onArrowRight();46 break;47 case "ArrowDown":48 context.onArrowDown();49 break;50 case "ArrowLeft":51 context.onArrowLeft();52 break;53 default:54 break;55 }56 }57}58MatrixView.prototype.afterUpdate = function () {59 // Creating newGame button60 var newGameBtn = document.getElementById('newGameBtn');61 newGameBtn.addEventListener('click', this.controller.onClickNewGame.bind(this.controller));62 // Curtain setup63 if (!this.matrixModel.attributes.gameStatus) {64 var matrix = document.querySelector(".table");65 var curtain = document.getElementById("curtain");66 curtain.style.width = matrix.offsetWidth - 12 + "px";67 curtain.style.height = matrix.offsetHeight + "px";68 curtain.style.display = "block";69 var msgText = document.getElementById('msg-text');70 msgText.innerHTML = this.matrixModel.attributes.endGameMessage;71 var msgButton = document.getElementById('msg-button');72 msgButton.addEventListener('click', this.controller.onClickNewGame.bind(this.controller));73 }...
start.class.js
Source: start.class.js
...29 CORE.LOG.addInfo("START_PAGE:onGamePage");30 }31 32 //navigation start page33 function onClickNewGame() { 34 gameData.newGame();35 gameState.setPlayerState( PLAYERSTATE.UNSIGNED);36 gameState.setGameState(GAMESTATE.NEW);37 page.gamePage.unSigned();38 goGamePage(); 39 CORE.LOG.addInfo("START_PAGE:onClickNewGame");40 } 41 42 function onClickContinue() { 43 //gameState.setPlayerState(PLAYERSTATE.SIGNED);44 gameState.setGameState(GAMESTATE.CONTINUE);45 //page.gamePage.unSigned();46 goGamePage();47 CORE.LOG.addInfo("START_PAGE:onClickContinue");...
Board.jsx
Source: Board.jsx
...22 </div>23 <button24 className='game-refresh'25 onClick={() => {26 onClickNewGame()27 }}28 >29 Restart30 </button>31 </div>32 </div>33 </div>34 <div className='board-body'>35 {data.map((row, rowIndex) => {36 return (37 <div key={rowIndex} className='board-row'>38 {row.map((num, index) => (39 <Tile num={num} key={index} />40 ))}
...
App.js
Source: App.js
...11 };12 this.onClickNewGame = this.onClickNewGame.bind(this);13 this.keyAction = this.keyAction.bind(this);14 }15 onClickNewGame() {16 this.setState({ totalScore: 0 })17 }18 keyAction(addCount) {19 this.setState(() => {20 let best;21 let total = this.state.totalScore + addCount;22 if (total > this.state.bestScore) {23 best = total;24 localStorage.setItem('bestScore', JSON.stringify(best));25 } else {26 best = this.state.bestScore;27 }28 return {29 addScore: addCount,...
index.js
Source: index.js
1import PropTypes from "prop-types";2import Button from "../../templates/Button";3import PlayArea from "../PlayArea";4import Scores from "../Scores";5import "./Board.scss";6const Board = ({ gridData, totalScore, bestScore, onClickNewGame }) => {7 return (8 <div className="board">9 <div className="row board-header">10 <h1 className="board-heading">2048</h1>11 <Scores score={totalScore} bestScore={bestScore} />12 </div>13 <Button label="New Game" clickHandler={onClickNewGame} />14 <p>15 Join the numbers and get to the <b>2048 tile!</b>16 </p>17 <PlayArea data={gridData} />18 </div>19 );20};21Board.propTypes = {22 gridData: PropTypes.instanceOf(Array).isRequired,23 totalScore: PropTypes.number.isRequired,24 bestScore: PropTypes.number.isRequired,25 onClickNewGame: PropTypes.func.isRequired,26};...
Board.js
Source: Board.js
1import React from 'react'2import Block from '../block/Block';3import Header from '../header/Header';4import './Board.scss'5const Board = ({ data, score, best, onClickNewGame }) =>{6 return (7 <div className='board'>8 <Header score={score} best={best} onClickNewGame={onClickNewGame} />9 <div className='board__body'>10 {data.map((row, rowIndex) => {11 return (12 <div key={rowIndex} className='board__row'>13 {row.map((num, index) => (14 <Block num={num} key={index} />15 ))}16 </div>17 );18 })}19 </div>20 </div>21 );22}...
Using AI Code Generation
1import React from 'react';2import ReactDOM from 'react-dom';3import { mount } from 'cypress-react-unit-test'4import App from './App';5it('starts a new game', () => {6 mount(<App />)7 cy.get('.game').contai
Using AI Code Generation
1describe('New Game', function() {2 it('clicking "New Game" starts a new game', function() {3 cy.contains('type').click()4 cy.url().should('include', '/commands/actions')5 cy.get('.action-email')6 .type('
Using AI Code Generation
1cy.get('[data-cy=btn-new-game]').click();2cy.get('[data-cy=btn-new-game]').should('be.disabled');3cy.get('[data-cy=btn-new-game]').should('be.enabled');4cy.get('[data-cy=btn-new-game]').should('be.hidden');5cy.get('[data-cy=btn-new-game]').should('be.visible');6cy.get('[data-cy=btn-new-game]').should('be.checked');7cy.get('[data-cy=btn-new-game]').should('be.unchecked');8cy.get('[data-cy=btn-new-game]').should('be.selected');9cy.get('[data-cy=btn-new-game]').should('be.unselected');
Using AI Code Generation
1cy.get('button').contains('New Game').click()2cy.wait(2000)3cy.get('button').contains('New Game').click()4cy.wait(2000)5cy.get('button').contains('New Game').click()6cy.wait(2000)7cy.get('button').contains('New Game').click()8cy.wait(2000)9cy.get('button').contains('New Game').click()10cy.wait(2000)11cy.get('button').contains('New Game').click()12cy.wait(2000)13cy.get('button').contains('New Game').click()14cy.wait(2000)15cy.get('button').contains('New Game').click()16cy.wait(2000)17cy.get('button').contains('New Game').click()18cy.wait(2000)19cy.get('button').contains('New Game').click()20cy.wait(2000)
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Basically when you say import file from '../fixtures/filepath/file.json'
you can use the imported file in any of methods in the particular javascript file. Whereas if you say cy.fixture(file.json)
, then the fixture context will remain within that cy.fixture block and you cannot access anywhere/outside of that cy.fixture block. Please go through the below code and you will understand the significance of it.
I recommend to use import file from '../fixtures/filepath/file.json'
For example. Run the below code to understand.
import fixtureFile from './../fixtures/userData.json';
describe('$ suite', () => {
it('Filedata prints only in cy.fixture block', () => {
cy.fixture('userData.json').then(fileData => {
cy.log(JSON.stringify(fileData)); // You can access fileData only in this block.
})
cy.log(JSON.stringify(fileData)); //This says error because you are accessing out of cypress fixture context
})
it('This will print file data with import', () => {
cy.log(JSON.stringify(fixtureFile));
})
it('This will also print file data with import', () => {
cy.log(JSON.stringify(fixtureFile));
})
});
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