How to use onClickNewGame method in Cypress

Best JavaScript code snippet using cypress

Matrix.js

Source: Matrix.js Github

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...19 };20 this.onClickNewGame = this.onClickNewGame.bind(this);21 this.onKeyDown = this.onKeyDown.bind(this);22 }23 onClickNewGame() {24 this.props.newGame();25 this.setState(() => {26 let startObj = {27 grid: [28 ['', '', '', ''],29 ['', '', '', ''],30 ['', '', '', ''],31 ['', '', '', ''],32 ],33 cell: []34 }35 this.randomGrid(startObj);36 this.randomGrid(startObj);37 return {...

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NewGame.container.js

Source: NewGame.container.js Github

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1import React from 'react'2import NewGame from '../​components/​NewGame/​NewGame'3import { connect } from 'react-redux'4import PropTypes from 'prop-types'5import { createGame } from '../​actions/​gameActions'6class NewGameContainer extends React.Component {7 constructor (props) {8 super(props)9 this.state = {10 gameName: '',11 nbPlayers: 5,12 playersSelected: [4, 5],13 scenario: -1,14 error: false15 }16 this.onClickNewGame = this.onClickNewGame.bind(this)17 this.onChangeGameName = this.onChangeGameName.bind(this)18 this.onChangeNbPlayers = this.onChangeNbPlayers.bind(this)19 this.onClickPlayer = this.onClickPlayer.bind(this)20 this.onChangeScenario = this.onChangeScenario.bind(this)21 }22 onClickNewGame () {23 const error = (this.state.nbPlayers !== this.state.playersSelected.length || this.state.scenario === -1 || this.state.gameName === '')24 if (error) {25 this.setState({ error: true })26 } else {27 this.setState({ error: false })28 this.props.createGame(this.state.gameName, this.state.playersSelected, this.state.scenario, this.props.history)29 }30 }31 onChangeGameName (e) { this.setState({ gameName: e.target.value }) }32 onChangeNbPlayers (e) {33 const newNbPlayers = parseInt(e.target.value)34 if (newNbPlayers < this.state.nbPlayers) {35 this.setState({ playersSelected: [4, 5] })36 }37 this.setState({ nbPlayers: newNbPlayers })38 }39 onChangeScenario = (e, { value }) => this.setState({ scenario: value })40 onClickPlayer = (playerIndex) => {41 const playersSelected = this.state.playersSelected42 if (playersSelected.includes(playerIndex)) {43 /​/​ Remove the player from the selected ones44 const indexToRemove = playersSelected.indexOf(playerIndex)45 this.setState({46 playersSelected: playersSelected.filter((_, i) => i !== indexToRemove)47 })48 } else {49 /​/​ Add the player to the selected ones50 this.setState({51 playersSelected: [...playersSelected, playerIndex]52 })53 }54 }55 render () {56 return (57 <NewGame58 handleOnClick={this.onClickNewGame}59 gameName={this.state.gameName}60 handleOnChangeName={this.onChangeGameName}61 handleOnChangeNbPlayers={this.onChangeNbPlayers}62 nbPlayers={this.state.nbPlayers}63 handleOnClickPlayer={this.onClickPlayer}64 playersSelected={this.state.playersSelected}65 scenario={this.state.scenario}66 handleChangeScenario={this.onChangeScenario}67 error={this.state.error}68 /​>69 )70 }71}72NewGameContainer.propTypes = {73 game: PropTypes.object.isRequired,74 createGame: PropTypes.func.isRequired75}76const mapStateToProps = state => ({77 game: state.game78})79export default connect(80 mapStateToProps,81 { createGame }...

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matrixView.js

Source: matrixView.js Github

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1function MatrixView() {2 this.matrixModel = new MatrixModel();3 this.controller = new Controller();4 this.template = document.getElementById('matrixTemplate').innerHTML;5 BaseView.call(this);6}7MatrixView.prototype = Object.create(BaseView.prototype);8MatrixView.prototype.constructor = MatrixView;9MatrixView.prototype.beforeRender = function () {10 this.matrixModel.createNewNumber();11 this.matrixModel.createNewNumber();12 this.matrixModel.subscribe('changeData', this.reRender, this);13}14MatrixView.prototype.render = function () {15 var i, j, attributes = this.matrixModel.attributes, str = '';16 17 for(i = 0; i < attributes.grid.length; i += 1) {18 var row = attributes.grid[i];19 20 str += '<div class="row">';21 22 for(j = 0; j < row.length; j += 1) {23 var cell = Math.pow(2, row[j]);24 25 /​/​ TODO: think about data type in model26 str += '<div class="cell appear-' + cell +'">' + ((cell === 1) ? '&zwnj;' : cell) + '</​div>'27 }28 29 str += '</​div>';30 }31 32 return this.template.replace('{{matrix}}', str);33}34MatrixView.prototype.afterRender = function () {35 var newGameBtn = document.getElementById('newGameBtn');36 newGameBtn.addEventListener('click', this.controller.onClickNewGame.bind(this.controller));37 38 var context = this.controller;39 window.onkeydown = function(input) {40 switch (input.code) {41 case "ArrowUp":42 context.onArrowUp();43 break;44 case "ArrowRight":45 context.onArrowRight();46 break;47 case "ArrowDown":48 context.onArrowDown();49 break;50 case "ArrowLeft":51 context.onArrowLeft();52 break;53 default:54 break;55 }56 }57}58MatrixView.prototype.afterUpdate = function () {59 /​/​ Creating newGame button60 var newGameBtn = document.getElementById('newGameBtn');61 newGameBtn.addEventListener('click', this.controller.onClickNewGame.bind(this.controller));62 /​/​ Curtain setup63 if (!this.matrixModel.attributes.gameStatus) {64 var matrix = document.querySelector(".table");65 var curtain = document.getElementById("curtain");66 curtain.style.width = matrix.offsetWidth - 12 + "px";67 curtain.style.height = matrix.offsetHeight + "px";68 curtain.style.display = "block";69 var msgText = document.getElementById('msg-text');70 msgText.innerHTML = this.matrixModel.attributes.endGameMessage;71 var msgButton = document.getElementById('msg-button');72 msgButton.addEventListener('click', this.controller.onClickNewGame.bind(this.controller));73 }...

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start.class.js

Source: start.class.js Github

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...29 CORE.LOG.addInfo("START_PAGE:onGamePage");30 }31 32 /​/​navigation start page33 function onClickNewGame() { 34 gameData.newGame();35 gameState.setPlayerState( PLAYERSTATE.UNSIGNED);36 gameState.setGameState(GAMESTATE.NEW);37 page.gamePage.unSigned();38 goGamePage(); 39 CORE.LOG.addInfo("START_PAGE:onClickNewGame");40 } 41 42 function onClickContinue() { 43 /​/​gameState.setPlayerState(PLAYERSTATE.SIGNED);44 gameState.setGameState(GAMESTATE.CONTINUE);45 /​/​page.gamePage.unSigned();46 goGamePage();47 CORE.LOG.addInfo("START_PAGE:onClickContinue");...

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Board.jsx

Source: Board.jsx Github

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...22 </​div>23 <button24 className='game-refresh'25 onClick={() => {26 onClickNewGame()27 }}28 >29 Restart30 </​button>31 </​div>32 </​div>33 </​div>34 <div className='board-body'>35 {data.map((row, rowIndex) => {36 return (37 <div key={rowIndex} className='board-row'>38 {row.map((num, index) => (39 <Tile num={num} key={index} /​>40 ))} ...

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App.js

Source: App.js Github

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...11 };12 this.onClickNewGame = this.onClickNewGame.bind(this);13 this.keyAction = this.keyAction.bind(this);14 }15 onClickNewGame() {16 this.setState({ totalScore: 0 })17 }18 keyAction(addCount) {19 this.setState(() => {20 let best;21 let total = this.state.totalScore + addCount;22 if (total > this.state.bestScore) {23 best = total;24 localStorage.setItem('bestScore', JSON.stringify(best));25 } else {26 best = this.state.bestScore;27 }28 return {29 addScore: addCount,...

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index.js

Source: index.js Github

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1import PropTypes from "prop-types";2import Button from "../​../​templates/​Button";3import PlayArea from "../​PlayArea";4import Scores from "../​Scores";5import "./​Board.scss";6const Board = ({ gridData, totalScore, bestScore, onClickNewGame }) => {7 return (8 <div className="board">9 <div className="row board-header">10 <h1 className="board-heading">2048</​h1>11 <Scores score={totalScore} bestScore={bestScore} /​>12 </​div>13 <Button label="New Game" clickHandler={onClickNewGame} /​>14 <p>15 Join the numbers and get to the <b>2048 tile!</​b>16 </​p>17 <PlayArea data={gridData} /​>18 </​div>19 );20};21Board.propTypes = {22 gridData: PropTypes.instanceOf(Array).isRequired,23 totalScore: PropTypes.number.isRequired,24 bestScore: PropTypes.number.isRequired,25 onClickNewGame: PropTypes.func.isRequired,26};...

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Board.js

Source: Board.js Github

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1import React from 'react'2import Block from '../​block/​Block';3import Header from '../​header/​Header';4import './​Board.scss'5const Board = ({ data, score, best, onClickNewGame }) =>{6 return (7 <div className='board'>8 <Header score={score} best={best} onClickNewGame={onClickNewGame} /​>9 <div className='board__body'>10 {data.map((row, rowIndex) => {11 return (12 <div key={rowIndex} className='board__row'>13 {row.map((num, index) => (14 <Block num={num} key={index} /​>15 ))}16 </​div>17 );18 })}19 </​div>20 </​div>21 );22}...

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Using AI Code Generation

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1import React from 'react';2import ReactDOM from 'react-dom';3import { mount } from 'cypress-react-unit-test'4import App from './​App';5it('starts a new game', () => {6 mount(<App /​>)7 cy.get('.game').contai

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Using AI Code Generation

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1describe('New Game', function() {2 it('clicking "New Game" starts a new game', function() {3 cy.contains('type').click()4 cy.url().should('include', '/​commands/​actions')5 cy.get('.action-email')6 .type('

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Using AI Code Generation

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1cy.get('[data-cy=btn-new-game]').click();2cy.get('[data-cy=btn-new-game]').should('be.disabled');3cy.get('[data-cy=btn-new-game]').should('be.enabled');4cy.get('[data-cy=btn-new-game]').should('be.hidden');5cy.get('[data-cy=btn-new-game]').should('be.visible');6cy.get('[data-cy=btn-new-game]').should('be.checked');7cy.get('[data-cy=btn-new-game]').should('be.unchecked');8cy.get('[data-cy=btn-new-game]').should('be.selected');9cy.get('[data-cy=btn-new-game]').should('be.unselected');

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Using AI Code Generation

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1cy.get('button').contains('New Game').click()2cy.wait(2000)3cy.get('button').contains('New Game').click()4cy.wait(2000)5cy.get('button').contains('New Game').click()6cy.wait(2000)7cy.get('button').contains('New Game').click()8cy.wait(2000)9cy.get('button').contains('New Game').click()10cy.wait(2000)11cy.get('button').contains('New Game').click()12cy.wait(2000)13cy.get('button').contains('New Game').click()14cy.wait(2000)15cy.get('button').contains('New Game').click()16cy.wait(2000)17cy.get('button').contains('New Game').click()18cy.wait(2000)19cy.get('button').contains('New Game').click()20cy.wait(2000)

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StackOverFlow community discussions

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Basically when you say import file from '../fixtures/filepath/file.json' you can use the imported file in any of methods in the particular javascript file. Whereas if you say cy.fixture(file.json), then the fixture context will remain within that cy.fixture block and you cannot access anywhere/outside of that cy.fixture block. Please go through the below code and you will understand the significance of it.

I recommend to use import file from '../fixtures/filepath/file.json'

For example. Run the below code to understand.

import fixtureFile from './../fixtures/userData.json';
describe('$ suite', () => {
  it('Filedata prints only in cy.fixture block', () => {
    cy.fixture('userData.json').then(fileData => {
      cy.log(JSON.stringify(fileData)); // You can access fileData only in this block.
    })
    cy.log(JSON.stringify(fileData)); //This says error because you are accessing out of cypress fixture context
  })

  it('This will print file data with import', () => {
    cy.log(JSON.stringify(fixtureFile));
  })

  it('This will also print file data with import', () => {
    cy.log(JSON.stringify(fixtureFile));
  })
});
https://stackoverflow.com/questions/62663074/what-is-the-difference-between-import-and-cy-fixture-in-cypress-tests

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