How to use _userFillCell method in Cypress

Best JavaScript code snippet using cypress

MainContainer.js

Source: MainContainer.js Github

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...108 }109 }110 function onClickCell(indexOfArray) {111 if (numberSelected !== "0") {112 _userFillCell(indexOfArray, numberSelected);113 }114 setCellSelected(indexOfArray);115 }116 function _userFillCell(index, value) {117 if (value === solvedArray[index]) {118 triggerCorrectAnswer(index, value);119 /​/​ _fillCell(index, value);120 } else {121 triggerWrongAnswer(index, value);122 }123 }124 async function triggerCorrectAnswer(index, value) {125 addPoint();126 setTimeTurnStarted();127 setColorFlash("green");128 _fillCell(index, value);129 await setTimeout(() => finishCorrectAnswer(), 1000);130 }131 /​/​ clear flash color and refill cell132 function finishCorrectAnswer(index, value) {133 setColorFlash(null);134 _fillCell(index, value);135 setCellSelected(-1);136 }137 async function triggerWrongAnswer(index, value) {138 setColorFlash("red");139 _fillCell(index, value);140 await setTimeout(() => clearWrongAnswer(), 2000);141 }142 /​/​ clear flash color, clear selected cell, erase cell value143 function clearWrongAnswer() {144 setColorFlash(null);145 onClickErase();146 setCellSelected(-1);147 nextPlayer();148 setTimeTurnStarted();149 }150 function _isSolved(index, value) {151 if (152 gameArray.every((cell, cellIndex) => {153 if (cellIndex === index) {154 return value === solvedArray[cellIndex];155 } else {156 return cell === solvedArray[cellIndex];157 }158 })159 ) {160 return true;161 }162 return false;163 }164 function onClickErase() {165 if (cellSelected !== -1 && gameArray[cellSelected] === "0") {166 _fillCell(cellSelected, "0");167 }168 }169 function onClickNumber(number) {170 if (cellSelected !== -1) {171 _userFillCell(cellSelected, number);172 }173 }174 if (inGame) {175 return (176 <>177 <Paper className={classes.puzzleRoot}>178 <GameSection onClick={(indexOfArray) => onClickCell(indexOfArray)} /​>179 </​Paper>180 <NumberSelector181 inGame={inGame}182 onClickNumber={(number) => onClickNumber(number)}183 /​>184 </​>185 );...

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Main.js

Source: Main.js Github

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...70 setIsWon(true);71 }72 }73 }74 function _userFillCell(index, value) {75 if (mistakesMode) {76 if (value === solvedArray[index]) {77 _fillCell(index, value);78 }79 } else {80 _fillCell(index, value);81 }82 }83 function onClickNewGame() {84 _createNewGame();85 }86 function onClickCell(indexOfArray) {87 if (fastMode && numberSelected !== '0') {88 _userFillCell(indexOfArray, numberSelected);89 }90 onCellSelectedChange(indexOfArray);91 }92 function onChangeDifficulty(e) {93 onDifficultyChange(e.target.value);94 _createNewGame(e);95 }96 function onClickNumber(number) {97 if (fastMode) {98 onNumberSelectedChange(number);99 } else if (cellSelected !== -1) {100 _userFillCell(cellSelected, number);101 }102 }103 function onClickUndo() {104 if (history.length) {105 let tempHistory = [...history];106 let tempArray = tempHistory.pop();107 setHistory(tempHistory);108 setGameArray(tempArray);109 }110 }111 function onClickErase() {112 if (cellSelected !== -1 && gameArray[cellSelected] !== '0') {113 _fillCell(cellSelected, '0');114 }...

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Game.js

Source: Game.js Github

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...68 setWon(true)69 }70 }71 }72 function _userFillCell(index, value) {73 if (mistakesMode) {74 if (value === solvedArray[index]) {75 _fillCell(index, value)76 } else {77 /​/​ TODO: Flash - Mistakes not allowed in Mistakes Mode78 }79 } else {80 _fillCell(index, value)81 }82 }83 function onClickNewGame() {84 _createNewGame()85 }86 function onClickCell(indexOfArray) {87 if (fastMode && numberSelected !== '0') {88 _userFillCell(indexOfArray, numberSelected)89 }90 setCellSelected(indexOfArray)91 }92 function onChangeDifficulty(e) {93 setDifficulty(e.target.value)94 _createNewGame(e)95 }96 function onClickNumber(number) {97 if (fastMode) {98 setNumberSelected(number)99 } else if (cellSelected !== -1) {100 _userFillCell(cellSelected, number)101 }102 }103 function onClickUndo() {104 if (history.length) {105 let tempHistory = history.slice()106 let tempArray = tempHistory.pop()107 setHistory(tempHistory)108 setGameArray(tempArray)109 }110 }111 function onClickErase() {112 if (cellSelected !== -1 && gameArray[cellSelected] !== '0') {113 _fillCell(cellSelected, '0')114 }...

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App.js

Source: App.js Github

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...32 33 }34 function onClickCell(indexOfArray) {35 if (numberSelected !== '0') {36 _userFillCell(indexOfArray, numberSelected);37 }38 setCellSelected(indexOfArray);39 }40 function onClickNumber(number) {41 if (cellSelected !== -1) {42 _userFillCell(cellSelected,number);43 44 }45 }46 function _userFillCell(index, value) {47 48 _fillCell(index, value);49 console.log(index,value);50 51 }52 function _fillCell(index, value){53 console.log(initboard.flat(Infinity)[index]);54 if (initboard.flat(Infinity)[index] === 0) {55 56 let tempArray = gameboard.slice();57 let tempHistory = history.slice();58 tempHistory.push(gameboard.slice());59 setHistory(tempHistory);60 tempArray[index] = value;...

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Using AI Code Generation

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1Cypress.Commands.add('_userFillCell', (cell, value) => {2 cy.get(cell).clear().type(value);3})4Cypress.Commands.add('_userSelectCell', (cell, value) => {5 cy.get(cell).select(value);6})7Cypress.Commands.add('_userClick', (cell) => {8 cy.get(cell).click();9})10Cypress.Commands.add('_userCheck', (cell) => {11 cy.get(cell).check();12})13Cypress.Commands.add('_userUncheck', (cell) => {14 cy.get(cell).uncheck();15})16Cypress.Commands.add('_userCheckCell', (cell, value) => {17 if (value) {18 cy.get(cell).check();19 } else {20 cy.get(cell).uncheck();21 }22})23Cypress.Commands.add('_userSelectCell', (cell, value) => {24 cy.get(cell).select(value);25})26Cypress.Commands.add('_userFillCell', (cell, value) => {27 cy.get(cell).clear().type(value);28})29Cypress.Commands.add('_userFillCell', (cell, value) => {30 cy.get(cell).clear().type(value);31})32Cypress.Commands.add('_userFillCell', (cell, value) => {33 cy.get(cell).clear().type(value);34})35Cypress.Commands.add('_userFillCell', (cell, value) => {36 cy.get(cell).clear().type(value);37})38Cypress.Commands.add('_userFill

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Using AI Code Generation

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1Cypress.Commands.add('_userFillCell', (cell, value) => {2 cy.get(cell).type(value);3});4describe('Test', () => {5 it('Test', () => {6 cy._userFillCell('input[name="inputField"]', 'value');7 });8});

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Using AI Code Generation

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1Cypress.Commands.add('_userFillCell', (cell, value) => {2 cy.get(cell).click();3 cy.get(cell).type(value);4});5describe('My First Test', () => {6 it('Does not do much!', () => {7 cy.contains('type').click()8 cy._userFillCell('#email1', '

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Using AI Code Generation

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1const userFillCell = (cell, value) => {2 cy.get(cell).click()3 cy.get('.modal-content').within(() => {4 cy.get('input').type(value)5 cy.get('button').contains('OK').click()6 })7}8userFillCell('[data-cy="A1"]', '1')9userFillCell('[data-cy="B1"]', '2')10userFillCell('[data-cy="C1"]', '3')11userFillCell('[data-cy="D1"]', '4')12userFillCell('[data-cy="E1"]', '5')13userFillCell('[data-cy="F1"]', '6')14userFillCell('[data-cy="G1"]', '7')15userFillCell('[data-cy="H1"]', '8')16userFillCell('[data-cy="I1"]', '9')17userFillCell('[data-cy="J1"]', '10')18userFillCell('[data-cy="K1"]', '11')19userFillCell('[data-cy="L1"]', '12')20userFillCell('[data-cy="M1"]', '13')21userFillCell('[data-cy="N1"]', '14')22userFillCell('[data-cy="O1"]', '15')23userFillCell('[data-cy="P1"]', '16')24userFillCell('[data-cy="Q1"]', '17')25userFillCell('[data-cy="R1"]', '18')26userFillCell('[

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Using AI Code Generation

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1cy.fillCell('A1', 'hello world')2Cypress.Commands.add('fillCell', (cell, value) => {3 cy.get(`[data-test-id="${cell}"]`).click()4 cy.get(`[data-test-id="${cell}"]`).type(value)5})6cy.fillCell('A1', 'hello world')7cy.get(`[data-test-id="A1"]`)8 .click()9 .type('hello world')

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Using AI Code Generation

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1describe('Test', function() {2 it('fills the table', function() {3 cy.get('table').find('tr').each(($row, index, $list) => {4 cy.get($row).find('td').each(($cell, index, $list) => {5 cy.get($cell).then(($c) => {6 cy.get($row.prev()).find('td').eq(index).then(($p) => {7 cy._userFillCell($c, $p)8 })9 })10 })11 })12 })13})14Cypress.Commands.add('_userFillCell', ($cell, $prevCell) => {15 cy.wrap($cell).click()16 cy.wrap($cell).find('input').type($prevCell.text())17})

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StackOverFlow community discussions

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You can use Cypress.env for this. Then you can use the token throughout the test anywhere.

it('the value of JWT Token should exist in localStorage', () => {
  cy.getLocalStorage('JWT_DATA').then((lsData) => {
    cy.log('the token', lsData) // I get JWT Token in here
    Cypress.env('token', lsData)
  })
})

To use it, you can do

Cypress.env('token')
https://stackoverflow.com/questions/71420635/how-to-retrieve-token-for-api-calls-in-cypress

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