How to use _userFillCell method in Cypress

Best JavaScript code snippet using cypress

MainContainer.js

Source: MainContainer.js Github

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...108 }109 }110 function onClickCell(indexOfArray) {111 if (numberSelected !== "0") {112 _userFillCell(indexOfArray, numberSelected);113 }114 setCellSelected(indexOfArray);115 }116 function _userFillCell(index, value) {117 if (value === solvedArray[index]) {118 triggerCorrectAnswer(index, value);119 /​/​ _fillCell(index, value);120 } else {121 triggerWrongAnswer(index, value);122 }123 }124 async function triggerCorrectAnswer(index, value) {125 addPoint();126 setTimeTurnStarted();127 setColorFlash("green");128 _fillCell(index, value);129 await setTimeout(() => finishCorrectAnswer(), 1000);130 }131 /​/​ clear flash color and refill cell132 function finishCorrectAnswer(index, value) {133 setColorFlash(null);134 _fillCell(index, value);135 setCellSelected(-1);136 }137 async function triggerWrongAnswer(index, value) {138 setColorFlash("red");139 _fillCell(index, value);140 await setTimeout(() => clearWrongAnswer(), 2000);141 }142 /​/​ clear flash color, clear selected cell, erase cell value143 function clearWrongAnswer() {144 setColorFlash(null);145 onClickErase();146 setCellSelected(-1);147 nextPlayer();148 setTimeTurnStarted();149 }150 function _isSolved(index, value) {151 if (152 gameArray.every((cell, cellIndex) => {153 if (cellIndex === index) {154 return value === solvedArray[cellIndex];155 } else {156 return cell === solvedArray[cellIndex];157 }158 })159 ) {160 return true;161 }162 return false;163 }164 function onClickErase() {165 if (cellSelected !== -1 && gameArray[cellSelected] === "0") {166 _fillCell(cellSelected, "0");167 }168 }169 function onClickNumber(number) {170 if (cellSelected !== -1) {171 _userFillCell(cellSelected, number);172 }173 }174 if (inGame) {175 return (176 <>177 <Paper className={classes.puzzleRoot}>178 <GameSection onClick={(indexOfArray) => onClickCell(indexOfArray)} /​>179 </​Paper>180 <NumberSelector181 inGame={inGame}182 onClickNumber={(number) => onClickNumber(number)}183 /​>184 </​>185 );...

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Main.js

Source: Main.js Github

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...70 setIsWon(true);71 }72 }73 }74 function _userFillCell(index, value) {75 if (mistakesMode) {76 if (value === solvedArray[index]) {77 _fillCell(index, value);78 }79 } else {80 _fillCell(index, value);81 }82 }83 function onClickNewGame() {84 _createNewGame();85 }86 function onClickCell(indexOfArray) {87 if (fastMode && numberSelected !== '0') {88 _userFillCell(indexOfArray, numberSelected);89 }90 onCellSelectedChange(indexOfArray);91 }92 function onChangeDifficulty(e) {93 onDifficultyChange(e.target.value);94 _createNewGame(e);95 }96 function onClickNumber(number) {97 if (fastMode) {98 onNumberSelectedChange(number);99 } else if (cellSelected !== -1) {100 _userFillCell(cellSelected, number);101 }102 }103 function onClickUndo() {104 if (history.length) {105 let tempHistory = [...history];106 let tempArray = tempHistory.pop();107 setHistory(tempHistory);108 setGameArray(tempArray);109 }110 }111 function onClickErase() {112 if (cellSelected !== -1 && gameArray[cellSelected] !== '0') {113 _fillCell(cellSelected, '0');114 }...

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Game.js

Source: Game.js Github

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...68 setWon(true)69 }70 }71 }72 function _userFillCell(index, value) {73 if (mistakesMode) {74 if (value === solvedArray[index]) {75 _fillCell(index, value)76 } else {77 /​/​ TODO: Flash - Mistakes not allowed in Mistakes Mode78 }79 } else {80 _fillCell(index, value)81 }82 }83 function onClickNewGame() {84 _createNewGame()85 }86 function onClickCell(indexOfArray) {87 if (fastMode && numberSelected !== '0') {88 _userFillCell(indexOfArray, numberSelected)89 }90 setCellSelected(indexOfArray)91 }92 function onChangeDifficulty(e) {93 setDifficulty(e.target.value)94 _createNewGame(e)95 }96 function onClickNumber(number) {97 if (fastMode) {98 setNumberSelected(number)99 } else if (cellSelected !== -1) {100 _userFillCell(cellSelected, number)101 }102 }103 function onClickUndo() {104 if (history.length) {105 let tempHistory = history.slice()106 let tempArray = tempHistory.pop()107 setHistory(tempHistory)108 setGameArray(tempArray)109 }110 }111 function onClickErase() {112 if (cellSelected !== -1 && gameArray[cellSelected] !== '0') {113 _fillCell(cellSelected, '0')114 }...

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App.js

Source: App.js Github

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...32 33 }34 function onClickCell(indexOfArray) {35 if (numberSelected !== '0') {36 _userFillCell(indexOfArray, numberSelected);37 }38 setCellSelected(indexOfArray);39 }40 function onClickNumber(number) {41 if (cellSelected !== -1) {42 _userFillCell(cellSelected,number);43 44 }45 }46 function _userFillCell(index, value) {47 48 _fillCell(index, value);49 console.log(index,value);50 51 }52 function _fillCell(index, value){53 console.log(initboard.flat(Infinity)[index]);54 if (initboard.flat(Infinity)[index] === 0) {55 56 let tempArray = gameboard.slice();57 let tempHistory = history.slice();58 tempHistory.push(gameboard.slice());59 setHistory(tempHistory);60 tempArray[index] = value;...

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Using AI Code Generation

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1Cypress.Commands.add('_userFillCell', (cell, value) => {2 cy.get(cell).clear().type(value);3})4Cypress.Commands.add('_userSelectCell', (cell, value) => {5 cy.get(cell).select(value);6})7Cypress.Commands.add('_userClick', (cell) => {8 cy.get(cell).click();9})10Cypress.Commands.add('_userCheck', (cell) => {11 cy.get(cell).check();12})13Cypress.Commands.add('_userUncheck', (cell) => {14 cy.get(cell).uncheck();15})16Cypress.Commands.add('_userCheckCell', (cell, value) => {17 if (value) {18 cy.get(cell).check();19 } else {20 cy.get(cell).uncheck();21 }22})23Cypress.Commands.add('_userSelectCell', (cell, value) => {24 cy.get(cell).select(value);25})26Cypress.Commands.add('_userFillCell', (cell, value) => {27 cy.get(cell).clear().type(value);28})29Cypress.Commands.add('_userFillCell', (cell, value) => {30 cy.get(cell).clear().type(value);31})32Cypress.Commands.add('_userFillCell', (cell, value) => {33 cy.get(cell).clear().type(value);34})35Cypress.Commands.add('_userFillCell', (cell, value) => {36 cy.get(cell).clear().type(value);37})38Cypress.Commands.add('_userFill

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Using AI Code Generation

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1Cypress.Commands.add('_userFillCell', (cell, value) => {2 cy.get(cell).type(value);3});4describe('Test', () => {5 it('Test', () => {6 cy._userFillCell('input[name="inputField"]', 'value');7 });8});

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Using AI Code Generation

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1Cypress.Commands.add('_userFillCell', (cell, value) => {2 cy.get(cell).click();3 cy.get(cell).type(value);4});5describe('My First Test', () => {6 it('Does not do much!', () => {7 cy.contains('type').click()8 cy._userFillCell('#email1', '

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Using AI Code Generation

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1const userFillCell = (cell, value) => {2 cy.get(cell).click()3 cy.get('.modal-content').within(() => {4 cy.get('input').type(value)5 cy.get('button').contains('OK').click()6 })7}8userFillCell('[data-cy="A1"]', '1')9userFillCell('[data-cy="B1"]', '2')10userFillCell('[data-cy="C1"]', '3')11userFillCell('[data-cy="D1"]', '4')12userFillCell('[data-cy="E1"]', '5')13userFillCell('[data-cy="F1"]', '6')14userFillCell('[data-cy="G1"]', '7')15userFillCell('[data-cy="H1"]', '8')16userFillCell('[data-cy="I1"]', '9')17userFillCell('[data-cy="J1"]', '10')18userFillCell('[data-cy="K1"]', '11')19userFillCell('[data-cy="L1"]', '12')20userFillCell('[data-cy="M1"]', '13')21userFillCell('[data-cy="N1"]', '14')22userFillCell('[data-cy="O1"]', '15')23userFillCell('[data-cy="P1"]', '16')24userFillCell('[data-cy="Q1"]', '17')25userFillCell('[data-cy="R1"]', '18')26userFillCell('[

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Using AI Code Generation

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1cy.fillCell('A1', 'hello world')2Cypress.Commands.add('fillCell', (cell, value) => {3 cy.get(`[data-test-id="${cell}"]`).click()4 cy.get(`[data-test-id="${cell}"]`).type(value)5})6cy.fillCell('A1', 'hello world')7cy.get(`[data-test-id="A1"]`)8 .click()9 .type('hello world')

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Using AI Code Generation

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1describe('Test', function() {2 it('fills the table', function() {3 cy.get('table').find('tr').each(($row, index, $list) => {4 cy.get($row).find('td').each(($cell, index, $list) => {5 cy.get($cell).then(($c) => {6 cy.get($row.prev()).find('td').eq(index).then(($p) => {7 cy._userFillCell($c, $p)8 })9 })10 })11 })12 })13})14Cypress.Commands.add('_userFillCell', ($cell, $prevCell) => {15 cy.wrap($cell).click()16 cy.wrap($cell).find('input').type($prevCell.text())17})

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StackOverFlow community discussions

Questions
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Basically when you say import file from '../fixtures/filepath/file.json' you can use the imported file in any of methods in the particular javascript file. Whereas if you say cy.fixture(file.json), then the fixture context will remain within that cy.fixture block and you cannot access anywhere/outside of that cy.fixture block. Please go through the below code and you will understand the significance of it.

I recommend to use import file from '../fixtures/filepath/file.json'

For example. Run the below code to understand.

import fixtureFile from './../fixtures/userData.json';
describe('$ suite', () => {
  it('Filedata prints only in cy.fixture block', () => {
    cy.fixture('userData.json').then(fileData => {
      cy.log(JSON.stringify(fileData)); // You can access fileData only in this block.
    })
    cy.log(JSON.stringify(fileData)); //This says error because you are accessing out of cypress fixture context
  })

  it('This will print file data with import', () => {
    cy.log(JSON.stringify(fixtureFile));
  })

  it('This will also print file data with import', () => {
    cy.log(JSON.stringify(fixtureFile));
  })
});
https://stackoverflow.com/questions/62663074/what-is-the-difference-between-import-and-cy-fixture-in-cypress-tests

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