Best JavaScript code snippet using cypress
Game.js
Source: Game.js
...49 </td>50 )51 }52 }53 function _unselectedCell(givenIndex, value) {54 if (value !== 0) {55 if (props.initialGameGrid[givenIndex] === 0) {56 return (57 <td className="game__cell game__cell--userfilled" key={givenIndex} onClick={() => props.onClick(givenIndex)}>{value}</td>58 )59 } else {60 return (61 <td className="game__cell game__cell--filled" key={givenIndex} onClick={() => props.onClick(givenIndex)}>{value}</td>62 )63 }64 } else {65 return (66 <td className="game__cell" key={givenIndex} onClick={() => props.onClick(givenIndex)}>{value}</td>67 )68 }69 }70 return (71 <section className="game">72 <table className="game__board">73 <tbody>74 {75 rows.map((row) => {76 return (77 <tr className="game__row" key={row}>78 {79 rows.map((column) => {80 const index = row * 9 + column;81 const value = props.gameGrid[index];82 if (props.cellSelected === index) {83 if (value !== 0) {84 if (props.initialGameGrid[index] === 0) {85 return (86 <td className="game__cell game__cell--userfilled game__cell--highlightselected" key={index} onClick={() => props.onClick(index)}>{value}</td>87 )88 } else {89 return (90 <td className="game__cell game__cell--filled game__cell--highlightselected" key={index} onClick={() => props.onClick(index)}>{value}</td>91 )92 }93 } else {94 return (95 <td className="game__cell game__cell--highlightselected" key={index} onClick={() => props.onClick(index)}>{value}</td>96 )97 }98 }99 if (props.fastMode) {100 if (props.numberSelected !== 0 && _isCellSameAsSelectedCell(row, column)) {101 return _selectedCell(index, value);102 } else {103 return _unselectedCell(index, value);104 }105 } else {106 if (props.cellSelected !== -1 && _isCellSameAsSelectedCell(row, column)) {107 return _selectedCell(index, value);108 } else {109 return _unselectedCell(index, value);110 }111 }112 })113 }114 </tr>115 )116 })117 }118 </tbody>119 </table>120 </section>121 )...
GameSection.js
Source: GameSection.js
...87 }88 /**89 * Returns the classes or a cell not related to the selected cell.90 */91 function _unselectedCell(indexOfArray, value) {92 if (value !== '0') {93 if (initArray[indexOfArray] === '0') {94 return (95 <td className="game__cell game__cell--userfilled" key={indexOfArray} onClick={() => props.onClick(indexOfArray)}>{value}</td>96 )97 } else {98 return (99 <td className="game__cell game__cell--filled" key={indexOfArray} onClick={() => props.onClick(indexOfArray)}>{value}</td>100 )101 }102 } else {103 return (104 <td className="game__cell" key={indexOfArray} onClick={() => props.onClick(indexOfArray)}>{value}</td>105 )106 }107 }108 return (109 <section className="game">110 <table className="game__board">111 <tbody>112 {113 rows.map((row) => {114 return (115 <tr className="game__row" key={row}>116 {117 rows.map((column) => {118 const indexOfArray = row * 9 + column;119 const value = gameArray[indexOfArray];120 if (cellSelected === indexOfArray) {121 return _selectedCell(indexOfArray, value, 'highlight');122 }123 if (fastMode) {124 if (numberSelected !== '0' && _isCellSameAsSelectedCell(row, column)) {125 return _selectedCell(indexOfArray, value, '');126 } else {127 return _unselectedCell(indexOfArray, value);128 }129 } else {130 if (cellSelected !== -1 && _isCellSameAsSelectedCell(row, column)) {131 return _selectedCell(indexOfArray, value, '');132 } else {133 return _unselectedCell(indexOfArray, value);134 }135 }136 })137 }138 </tr>139 )140 })141 }142 </tbody>143 </table>144 </section>145 )...
Gameboard.jsx
Source: Gameboard.jsx
...72 }73 /**74 * Returns the classes or a cell not related to the selected cell.75 */76 function _unselectedCell(indexOfArray, value) {77 if (value !== '0') {78 if (initboard[indexOfArray] === '0') {79 return (80 <td className="game__cell game__cell--userfilled" key={indexOfArray} onClick={() => props.onClick(indexOfArray)}>{value===0?"":value}</td>81 )82 } else {83 return (84 <td className="game__cell game__cell--filled" key={indexOfArray} onClick={() => props.onClick(indexOfArray)}>{value===0?"":value}</td>85 )86 }87 } else {88 return (89 <td className="game__cell" key={indexOfArray} onClick={() => props.onClick(indexOfArray)}>{value===0?"":value}</td>90 )91 }92 }93 return (94 <section className="game">95 <table className="game__board">96 <tbody>97 {98 rows.map((row) => {99 return (100 <tr className="game__row" key={row}>101 {102 rows.map((column) => {103 const indexOfArray = row * 9 + column;104 const value = gameboard[indexOfArray];105 if (cellSelected === indexOfArray) {106 return _selectedCell(indexOfArray, value, 'highlight');107 }108 109 110 if (cellSelected !== -1 && _isCellSameAsSelectedCell(row, column)) {111 return _selectedCell(indexOfArray, value, '');112 } else {113 return _unselectedCell(indexOfArray, value);114 }115 116 })117 }118 </tr>119 )120 })121 }122 </tbody>123 </table>124 <Numbers onClickNumber={(number) => props.onClickNumber(number)} />125 </section>126 )127}
GameComponent.js
Source: GameComponent.js
...64 );65 }66 }67 // Returns the classes or a cell not related to the selected cell.68 function _unselectedCell(indexOfArray, value) {69 if (value !== '0') {70 if (initArray[indexOfArray] === '0') {71 return (72 <td73 className="game__cell game__cell--userfilled"74 key={indexOfArray}75 onClick={() => props.onClick(indexOfArray)}76 >77 {value}78 </td>79 );80 } else {81 return (82 <td83 className="game__cell game__cell--filled"84 key={indexOfArray}85 onClick={() => props.onClick(indexOfArray)}86 >87 {value}88 </td>89 );90 }91 } else {92 return (93 <td94 className="game__cell"95 key={indexOfArray}96 onClick={() => props.onClick(indexOfArray)}97 >98 {value}99 </td>100 );101 }102 }103 return (104 <section className="game">105 <table className="game__board">106 <tbody>107 {rows.map(row => {108 return (109 <tr className="game__row" key={row}>110 {rows.map(column => {111 const indexOfArray = row * 9 + column;112 const value = gameArray[indexOfArray];113 if (cellSelected === indexOfArray) {114 return _selectedCell(indexOfArray, value, 'highlight');115 }116 if (fastMode) {117 if (118 numberSelected !== '0' &&119 _isCellSameAsSelectedCell(row, column)120 ) {121 return _selectedCell(indexOfArray, value, '');122 } else {123 return _unselectedCell(indexOfArray, value);124 }125 } else {126 if (127 cellSelected !== -1 &&128 _isCellSameAsSelectedCell(row, column)129 ) {130 return _selectedCell(indexOfArray, value, '');131 } else {132 return _unselectedCell(indexOfArray, value);133 }134 }135 })}136 </tr>137 );138 })}139 </tbody>140 </table>141 </section>142 );...
Using AI Code Generation
1cy.get('table').find('tr').eq(1).find('td').eq(1).click()2cy.get('table').find('tr').eq(1).find('td').eq(1).click()3cy.get('table').find('tr').eq(1).find('td').eq(1).click()4cy.get('table').find('tr').eq(1).find('td').eq(1).click()5cy.get('table').find('tr').eq(1).find('td').eq(1).click()6cy.get('table').find('tr').eq(1).find('td').eq(1).click()7cy.get('table').find('tr').eq(1).find('td').eq(1).click()8cy.get('table').find('tr').eq(1).find('td').eq(1).click()
Using AI Code Generation
1cy.get('table')._unselectedCell(1, 1);2Cypress.Commands.add('_unselectedCell', (row, column) => {3 cy.get('table')4 .find('tr')5 .eq(row)6 .find('td')7 .eq(column)8 .click();9});
Using AI Code Generation
1cy.get('div')._unselectedCell()2Cypress.Commands.add('_unselectedCell', () => {3 cy.window().then(win => {4 win.unselectedCell()5 })6})7Cypress.Commands.add('unselectedCell', () => {8 cy.window().then(win => {9 win.unselectedCell()10 })11})12cy.get('table').find('tbody').find('tr').first().click()13cy.get('table').find('tbody').find('tr').first().click()
Using AI Code Generation
1it('should unselect the cell', () => {2 cy.get('#email1')3 .type('this is a test')4 .should('have.value', 'this is a test')5 cy.get('#email1').unselect()6 cy.get('#email1').should('have.value', '')7})8it('should unselect the cell', () => {9 cy.get('#email1')10 .type('this is a test')11 .should('have.value', 'this is a test')12 cy.get('#email1')._unselect()13 cy.get('#email1').should('have.value', '')14})15it('should unselect the cell', () => {16 cy.get('#email1')17 .type('this is a test')18 .should('have.value', 'this is a test')19 cy.get('#email1')._unselectedCell()20 cy.get('#email1').should('have.value', '')21})22it('should unselect the cell', () => {23 cy.get('#email1')24 .type('this is a test')25 .should('have.value', 'this is a test')26 cy.get('#email1')._unselectedCell()27 cy.get('#email1').should('have.value', '')28})29it('should unselect the cell', () => {30 cy.get('#email1')31 .type('this is a test')32 .should('have.value', 'this is a test')33 cy.get('#email1')._unselectedCell()34 cy.get('#email1').should('have.value', '')35})36it('should unselect the cell', () => {37 cy.get('#email1')38 .type('this is a test')
Using AI Code Generation
1cy.get('div[data-cy="unselectedCell"]').then($unselectedCell => {2 cy.wrap($unselectedCell).invoke('_unselectedCell');3});4cy.get('div[data-cy="selectedCell"]').then($selectedCell => {5 cy.wrap($selectedCell).invoke('_selectedCell');6});7cy.get('div[data-cy="onCellClick"]').then($onCellClick => {8 cy.wrap($onCellClick).invoke('_onCellClick');9});10cy.get('div[data-cy="onCellHover"]').then($onCellHover => {11 cy.wrap($onCellHover).invoke('_onCellHover');12});13cy.get('div[data-cy="onCellLeave"]').then($onCellLeave => {14 cy.wrap($onCellLeave).invoke('_onCellLeave');15});16cy.get('div[data-cy="onCellMouseDown"]').then($onCellMouseDown => {17 cy.wrap($onCellMouseDown).invoke('_onCellMouseDown');18});19cy.get('div[data-cy="onCellMouseUp"]').then($onCellMouseUp => {20 cy.wrap($onCellMouseUp).invoke('_onCellMouseUp');21});22cy.get('div[data-cy="onCellDoubleClick"]').then($onCellDoubleClick => {23 cy.wrap($onCellDoubleClick).invoke('_onCellDoubleClick');24});25cy.get('div[data-cy="onCellContextMenu"]').then($onCellContextMenu => {26 cy.wrap($onCellContextMenu).invoke('_onCellContextMenu');27});28cy.get('div[data-cy="onCellMouseEnter"]').then($onCellMouseEnter => {29 cy.wrap($onCellMouseEnter).invoke('_onCellMouseEnter');30});31cy.get('div[data-cy="onCellMouseLeave"]').then($onCellMouseLeave => {32 cy.wrap($onCellMouseLeave).invoke('_on
Using AI Code Generation
1cy.get('td').eq(0).click()2cy._unselectCell()3cy.get('td').eq(0).should('not.have.class','selected')4cy.get('td').eq(0).click()5cy._unselectCell()6cy.get('td').eq(0).should('not.have.class','selected')7cy.get('td').eq(0).click()8cy._unselectCell()9cy.get('td').eq(0).should('not.have.class','selected')10cy.get('td').eq(0).click()11cy._unselectCell()12cy.get('td').eq(0).should('not.have.class','selected')13cy.get('td').eq(0).click()14cy._unselectCell()15cy.get('td').eq(0).should('not.have.class','selected')16cy.get('td').eq(0).click()17cy._unselectCell()18cy.get('td').eq(0).should('not.have.class','selected')19cy.get('td').eq(0).click()20cy._unselectCell()21cy.get('td').eq(0).should('not.have.class','selected')22cy.get('td').eq(0).click()23cy._unselectCell()24cy.get('td').eq(0).should('not.have.class','selected')
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Basically when you say import file from '../fixtures/filepath/file.json'
you can use the imported file in any of methods in the particular javascript file. Whereas if you say cy.fixture(file.json)
, then the fixture context will remain within that cy.fixture block and you cannot access anywhere/outside of that cy.fixture block. Please go through the below code and you will understand the significance of it.
I recommend to use import file from '../fixtures/filepath/file.json'
For example. Run the below code to understand.
import fixtureFile from './../fixtures/userData.json';
describe('$ suite', () => {
it('Filedata prints only in cy.fixture block', () => {
cy.fixture('userData.json').then(fileData => {
cy.log(JSON.stringify(fileData)); // You can access fileData only in this block.
})
cy.log(JSON.stringify(fileData)); //This says error because you are accessing out of cypress fixture context
})
it('This will print file data with import', () => {
cy.log(JSON.stringify(fixtureFile));
})
it('This will also print file data with import', () => {
cy.log(JSON.stringify(fixtureFile));
})
});
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