Best JavaScript code snippet using cypress
Game.js
Source: Game.js
1export const Game = (props) => {2 const rows = [0, 1, 2, 3, 4, 5, 6, 7, 8];3 function _isCellSameAsSelectedCell(givenRow, givenColumn) {4 if (props.fastMode) {5 if (props.numberSelected === props.gameGrid[givenRow * 9 + givenColumn]) {6 return true;7 }8 return false;9 } else {10 if (props.cellSelected === givenRow * 9 + givenColumn) {11 return true;12 }13 if (props.gameGrid[props.cellSelected] === 0) {14 return false;15 }16 if (props.gameGrid[props.cellSelected] === props.gameGrid[givenRow * 9 + givenColumn]) {17 return true;18 }19 }20 }21 function _selectedCell(givenIndex, givenValue) {22 if (givenValue !== 0) {23 if (props.initialGameGrid[givenIndex] === 0) {24 return (25 <td26 className="game__cell game__cell--userfilled game__cell--selected"27 key={givenIndex}28 onClick={() => props.onClick(givenIndex)}>29 {givenValue}30 </td>31 )32 } else {33 return (34 <td35 className="game__cell game__cell--filled game__cell--selected"36 key={givenIndex}37 onClick={() => props.onClick(givenIndex)}>38 {givenValue}39 </td>40 )41 }42 } else {43 return (44 <td45 className="game__cell game__cell--selected"46 key={givenIndex}47 onClick={() => props.onClick(givenIndex)}>48 {givenValue}49 </td>50 )51 }52 }53 function _unselectedCell(givenIndex, value) {54 if (value !== 0) {55 if (props.initialGameGrid[givenIndex] === 0) {56 return (57 <td className="game__cell game__cell--userfilled" key={givenIndex} onClick={() => props.onClick(givenIndex)}>{value}</td>58 )59 } else {60 return (61 <td className="game__cell game__cell--filled" key={givenIndex} onClick={() => props.onClick(givenIndex)}>{value}</td>62 )63 }64 } else {65 return (66 <td className="game__cell" key={givenIndex} onClick={() => props.onClick(givenIndex)}>{value}</td>67 )68 }69 }70 return (71 <section className="game">72 <table className="game__board">73 <tbody>74 {75 rows.map((row) => {76 return (77 <tr className="game__row" key={row}>78 {79 rows.map((column) => {80 const index = row * 9 + column;81 const value = props.gameGrid[index];82 if (props.cellSelected === index) {83 if (value !== 0) {84 if (props.initialGameGrid[index] === 0) {85 return (86 <td className="game__cell game__cell--userfilled game__cell--highlightselected" key={index} onClick={() => props.onClick(index)}>{value}</td>87 )88 } else {89 return (90 <td className="game__cell game__cell--filled game__cell--highlightselected" key={index} onClick={() => props.onClick(index)}>{value}</td>91 )92 }93 } else {94 return (95 <td className="game__cell game__cell--highlightselected" key={index} onClick={() => props.onClick(index)}>{value}</td>96 )97 }98 }99 if (props.fastMode) {100 if (props.numberSelected !== 0 && _isCellSameAsSelectedCell(row, column)) {101 return _selectedCell(index, value);102 } else {103 return _unselectedCell(index, value);104 }105 } else {106 if (props.cellSelected !== -1 && _isCellSameAsSelectedCell(row, column)) {107 return _selectedCell(index, value);108 } else {109 return _unselectedCell(index, value);110 }111 }112 })113 }114 </tr>115 )116 })117 }118 </tbody>119 </table>120 </section>...
GameSection.js
Source: GameSection.js
...46 /**47 * Cell Highlight Method 2: Highlight all cells with48 * the same number as in the current cell.49 */50 function _isCellSameAsSelectedCell(row, column) {51 if (fastMode) {52 if (numberSelected === gameArray[row * 9 + column]) {53 return true;54 }55 return false;56 } else {57 if (cellSelected === row * 9 + column) {58 return true;59 }60 if (gameArray[cellSelected] === '0') {61 return false;62 }63 if (gameArray[cellSelected] === gameArray[row * 9 + column]) {64 return true;65 }66 }67 }68 /**69 * Returns the classes for a cell related to the selected cell.70 */71 function _selectedCell(indexOfArray, value, highlight) {72 if (value !== '0') {73 if (initArray[indexOfArray] === '0') {74 return (75 <td className={`game__cell game__cell--userfilled game__cell--${highlight}selected`} key={indexOfArray} onClick={() => props.onClick(indexOfArray)}>{value}</td>76 )77 } else {78 return (79 <td className={`game__cell game__cell--filled game__cell--${highlight}selected`} key={indexOfArray} onClick={() => props.onClick(indexOfArray)}>{value}</td>80 )81 }82 } else {83 return (84 <td className={`game__cell game__cell--${highlight}selected`} key={indexOfArray} onClick={() => props.onClick(indexOfArray)}>{value}</td>85 )86 }87 }88 /**89 * Returns the classes or a cell not related to the selected cell.90 */91 function _unselectedCell(indexOfArray, value) {92 if (value !== '0') {93 if (initArray[indexOfArray] === '0') {94 return (95 <td className="game__cell game__cell--userfilled" key={indexOfArray} onClick={() => props.onClick(indexOfArray)}>{value}</td>96 )97 } else {98 return (99 <td className="game__cell game__cell--filled" key={indexOfArray} onClick={() => props.onClick(indexOfArray)}>{value}</td>100 )101 }102 } else {103 return (104 <td className="game__cell" key={indexOfArray} onClick={() => props.onClick(indexOfArray)}>{value}</td>105 )106 }107 }108 return (109 <section className="game">110 <table className="game__board">111 <tbody>112 {113 rows.map((row) => {114 return (115 <tr className="game__row" key={row}>116 {117 rows.map((column) => {118 const indexOfArray = row * 9 + column;119 const value = gameArray[indexOfArray];120 if (cellSelected === indexOfArray) {121 return _selectedCell(indexOfArray, value, 'highlight');122 }123 if (fastMode) {124 if (numberSelected !== '0' && _isCellSameAsSelectedCell(row, column)) {125 return _selectedCell(indexOfArray, value, '');126 } else {127 return _unselectedCell(indexOfArray, value);128 }129 } else {130 if (cellSelected !== -1 && _isCellSameAsSelectedCell(row, column)) {131 return _selectedCell(indexOfArray, value, '');132 } else {133 return _unselectedCell(indexOfArray, value);134 }135 }136 })137 }138 </tr>139 )140 })141 }142 </tbody>143 </table>144 </section>...
Gameboard.jsx
Source: Gameboard.jsx
...35 /**36 * Cell Highlight Method 2: Highlight all cells with37 * the same number as in the current cell.38 */39 function _isCellSameAsSelectedCell(row, column) {40 41 if (numberSelected === gameboard[row * 9 + column]) {42 return true;43 }44 if (cellSelected === row * 9 + column) {45 return true;46 }47 if (gameboard[cellSelected] === '0') {48 return false;49 }50 if (gameboard[cellSelected] === gameboard[row * 9 + column]) {51 return true;52 }53 54 }55 56 function _selectedCell(indexOfArray, value, highlight) {57 if (value !== '0') {58 if (initboard[indexOfArray] === '0') {59 return (60 <td className={`game__cell game__cell--userfilled game__cell--${highlight}selected`} key={indexOfArray} onClick={() => props.onClick(indexOfArray)}>{value===0?"":value}</td>61 )62 } else {63 return (64 <td className={`game__cell game__cell--filled game__cell--${highlight}selected`} key={indexOfArray} onClick={() => props.onClick(indexOfArray)}>{value===0?"":value}</td>65 )66 }67 } else {68 return (69 <td className={`game__cell game__cell--${highlight}selected`} key={indexOfArray} onClick={() => props.onClick(indexOfArray)}>{value===0?"":value}</td>70 )71 }72 }73 /**74 * Returns the classes or a cell not related to the selected cell.75 */76 function _unselectedCell(indexOfArray, value) {77 if (value !== '0') {78 if (initboard[indexOfArray] === '0') {79 return (80 <td className="game__cell game__cell--userfilled" key={indexOfArray} onClick={() => props.onClick(indexOfArray)}>{value===0?"":value}</td>81 )82 } else {83 return (84 <td className="game__cell game__cell--filled" key={indexOfArray} onClick={() => props.onClick(indexOfArray)}>{value===0?"":value}</td>85 )86 }87 } else {88 return (89 <td className="game__cell" key={indexOfArray} onClick={() => props.onClick(indexOfArray)}>{value===0?"":value}</td>90 )91 }92 }93 return (94 <section className="game">95 <table className="game__board">96 <tbody>97 {98 rows.map((row) => {99 return (100 <tr className="game__row" key={row}>101 {102 rows.map((column) => {103 const indexOfArray = row * 9 + column;104 const value = gameboard[indexOfArray];105 if (cellSelected === indexOfArray) {106 return _selectedCell(indexOfArray, value, 'highlight');107 }108 109 110 if (cellSelected !== -1 && _isCellSameAsSelectedCell(row, column)) {111 return _selectedCell(indexOfArray, value, '');112 } else {113 return _unselectedCell(indexOfArray, value);114 }115 116 })117 }118 </tr>119 )120 })121 }122 </tbody>123 </table>124 <Numbers onClickNumber={(number) => props.onClickNumber(number)} />...
GameComponent.js
Source: GameComponent.js
...9 fastMode,10 cellSelected,11 initArray,12 } = state;13 function _isCellSameAsSelectedCell(row, column) {14 if (fastMode) {15 if (numberSelected === gameArray[row * 9 + column]) {16 return true;17 }18 return false;19 } else {20 if (cellSelected === row * 9 + column) {21 return true;22 }23 if (gameArray[cellSelected] === '0') {24 return false;25 }26 if (gameArray[cellSelected] === gameArray[row * 9 + column]) {27 return true;28 }29 }30 }31 // Returns the classes for a cell related to the selected cell.32 function _selectedCell(indexOfArray, value, highlight) {33 if (value !== '0') {34 if (initArray[indexOfArray] === '0') {35 return (36 <td37 className={`game__cell game__cell--userfilled game__cell--${highlight}selected`}38 key={indexOfArray}39 onClick={() => props.onClick(indexOfArray)}40 >41 {value}42 </td>43 );44 } else {45 return (46 <td47 className={`game__cell game__cell--filled game__cell--${highlight}selected`}48 key={indexOfArray}49 onClick={() => props.onClick(indexOfArray)}50 >51 {value}52 </td>53 );54 }55 } else {56 return (57 <td58 className={`game__cell game__cell--${highlight}selected`}59 key={indexOfArray}60 onClick={() => props.onClick(indexOfArray)}61 >62 {value}63 </td>64 );65 }66 }67 // Returns the classes or a cell not related to the selected cell.68 function _unselectedCell(indexOfArray, value) {69 if (value !== '0') {70 if (initArray[indexOfArray] === '0') {71 return (72 <td73 className="game__cell game__cell--userfilled"74 key={indexOfArray}75 onClick={() => props.onClick(indexOfArray)}76 >77 {value}78 </td>79 );80 } else {81 return (82 <td83 className="game__cell game__cell--filled"84 key={indexOfArray}85 onClick={() => props.onClick(indexOfArray)}86 >87 {value}88 </td>89 );90 }91 } else {92 return (93 <td94 className="game__cell"95 key={indexOfArray}96 onClick={() => props.onClick(indexOfArray)}97 >98 {value}99 </td>100 );101 }102 }103 return (104 <section className="game">105 <table className="game__board">106 <tbody>107 {rows.map(row => {108 return (109 <tr className="game__row" key={row}>110 {rows.map(column => {111 const indexOfArray = row * 9 + column;112 const value = gameArray[indexOfArray];113 if (cellSelected === indexOfArray) {114 return _selectedCell(indexOfArray, value, 'highlight');115 }116 if (fastMode) {117 if (118 numberSelected !== '0' &&119 _isCellSameAsSelectedCell(row, column)120 ) {121 return _selectedCell(indexOfArray, value, '');122 } else {123 return _unselectedCell(indexOfArray, value);124 }125 } else {126 if (127 cellSelected !== -1 &&128 _isCellSameAsSelectedCell(row, column)129 ) {130 return _selectedCell(indexOfArray, value, '');131 } else {132 return _unselectedCell(indexOfArray, value);133 }134 }135 })}136 </tr>137 );138 })}139 </tbody>140 </table>141 </section>142 );...
Using AI Code Generation
1const { _isCellSameAsSelectedCell } = Cypress.CellSelectionManager;2const cell = { row: 0, col: 0 };3const selectedCell = { row: 0, col: 0 };4const isSame = _isCellSameAsSelectedCell(cell, selectedCell);5console.log(isSame);6const { _isCellSameAsSelectedCell } = Cypress.CellSelectionManager;7const cell = { row: 0, col: 0 };8const selectedCell = { row: 0, col: 1 };9const isSame = _isCellSameAsSelectedCell(cell, selectedCell);10console.log(isSame);11const { _isCellSameAsSelectedCell } = Cypress.CellSelectionManager;12const cell = { row: 0, col: 0 };13const selectedCell = { row: 1, col: 0 };14const isSame = _isCellSameAsSelectedCell(cell, selectedCell);15console.log(isSame);16const { _isCellSameAsSelectedCell } = Cypress.CellSelectionManager;17const cell = { row: 0, col: 0 };18const selectedCell = { row: 1, col: 1 };19const isSame = _isCellSameAsSelectedCell(cell, selectedCell);20console.log(isSame);21const { _isCellSameAsSelectedCell } = Cypress.CellSelectionManager;22const cell = { row: 0, col: 0 };23const selectedCell = { row: 0, col: 0 };24const isSame = _isCellSameAsSelectedCell(cell, selectedCell);25console.log(isSame);26const { _isCellSameAsSelectedCell } = Cypress.CellSelectionManager;27const cell = { row: 0, col: 0 };
Using AI Code Generation
1var cellSelectionModel = new Cypress.CellSelectionModel();2var cell1 = new Cypress.Cell();3var cell2 = new Cypress.Cell();4cell1.data = 1;5cell2.data = 1;6if (cellSelectionModel._isCellSameAsSelectedCell(cell1, cell2)) {7 console.log("Both cells are same");8} else {9 console.log("Both cells are not same");10}11Cypress Grid for JavaScript (HTML 5)12Cypress Grid for JavaScript (HTML 5) - Data Binding13Cypress Grid for JavaScript (HTML 5) - Events14Cypress Grid for JavaScript (HTML 5) - Methods15Cypress Grid for JavaScript (HTML 5) - Properties16Cypress Grid for JavaScript (HTML 5) - Styles17Cypress Grid for JavaScript (HTML 5) - Templates18Cypress Grid for JavaScript (HTML 5) - Themes19Cypress Grid for JavaScript (HTML 5) - API Reference20Cypress Grid for JavaScript (HTML 5) - Samples21Cypress Grid for JavaScript (HTML 5) - Demos22Cypress Grid for JavaScript (HTML 5) - Online Demos23Cypress Grid for JavaScript (HTML 5) - FAQs24Cypress Grid for JavaScript (HTML 5) - Change Log25Cypress Grid for JavaScript (HTML 5) - Release Notes26Cypress Grid for JavaScript (HTML 5) - Release History27Cypress Grid for JavaScript (HTML 5) - System Requirements28Cypress Grid for JavaScript (HTML 5) - Upgrade Guide
Using AI Code Generation
1var cellSelectionModel = new Cypress.CellSelectionModel();2var cell = new Cypress.Cell();3var selectedCell = new Cypress.Cell();4var isSame = cellSelectionModel._isCellSameAsSelectedCell(cell, selectedCell);5Cypress.CellSelectionModel.prototype._isCellSameAsSelectedCell = function (cell, selectedCell) {6 return cell.rowIndex === selectedCell.rowIndex && cell.columnIndex === selectedCell.columnIndex;7};8Cypress.Cell = function () {9 this.rowIndex = 0;10 this.columnIndex = 0;11};12Cypress.CellSelectionModel = function () {13};14var cellSelectionModel = new Cypress.CellSelectionModel();15var cell = new Cypress.Cell();16var selectedCell = new Cypress.Cell();17var isSame = cellSelectionModel._isCellSameAsSelectedCell(cell, selectedCell);18Cypress.CellSelectionModel.prototype._isCellSameAsSelectedCell = function (cell, selectedCell) {19 return cell.rowIndex === selectedCell.rowIndex && cell.columnIndex === selectedCell.columnIndex;20};21Cypress.Cell = function () {22 this.rowIndex = 0;23 this.columnIndex = 0;24};
Using AI Code Generation
1var grid = new Cypress.Grid();2var row = 0;3var col = 0;4var cell = grid.getCell(row, col);5var selectedCell = grid.getSelectedCell();6if (grid._isCellSameAsSelectedCell(cell, selectedCell)) {7}
Using AI Code Generation
1Cypress.Commands.add("isCellSameAsSelectedCell", (cell) => {2 cy.get(cell).then(($cell) => {3 const cellValue = $cell.text();4 cy.get('.ag-cell-focus').then(($selectedCell) => {5 const selectedCellValue = $selectedCell.text();6 expect(cellValue).to.equal(selectedCellValue);7 });8 });9});10Cypress.Commands.add("isCellSameAsSelectedCell", (cell) => {11 cy.get(cell).then(($cell) => {12 const cellValue = $cell.text();13 cy.get('.ag-cell-focus').then(($selectedCell) => {14 const selectedCellValue = $selectedCell.text();15 expect(cellValue).to.equal(selectedCellValue);16 });17 });18});19Cypress.Commands.add("isCellSameAsSelectedCell", (cell) => {20 cy.get(cell).then(($cell) => {21 const cellValue = $cell.text();22 cy.get('.ag-cell-focus').then(($selectedCell) => {23 const selectedCellValue = $selectedCell.text();24 expect(cellValue).to.equal(selectedCellValue);25 });26 });27});28Cypress.Commands.add("isCellSameAsSelectedCell", (cell) => {29 cy.get(cell).then(($cell) => {30 const cellValue = $cell.text();31 cy.get('.ag-cell-focus').then(($selectedCell) => {
What is the difference between import and cy.fixture in Cypress tests?
Change directory in Cypress using cy.exec()
How to remove whitespace from a string in Cypress
How to save a variable/text to use later in Cypress test?
Is it possible to select an anchor tag which contains a h1 which contains the text "Visit Site"?
Cypress loop execution order
Cypress Cucumber, how Get to data from page in one step and use it another scenario step
How to cancel a specific request in Cypress?
Cypress object vs JQuery object, role of cy.wrap function
Cypress - Controlling which tests to run - Using Cypress for seeding
Basically when you say import file from '../fixtures/filepath/file.json'
you can use the imported file in any of methods in the particular javascript file. Whereas if you say cy.fixture(file.json)
, then the fixture context will remain within that cy.fixture block and you cannot access anywhere/outside of that cy.fixture block. Please go through the below code and you will understand the significance of it.
I recommend to use import file from '../fixtures/filepath/file.json'
For example. Run the below code to understand.
import fixtureFile from './../fixtures/userData.json';
describe('$ suite', () => {
it('Filedata prints only in cy.fixture block', () => {
cy.fixture('userData.json').then(fileData => {
cy.log(JSON.stringify(fileData)); // You can access fileData only in this block.
})
cy.log(JSON.stringify(fileData)); //This says error because you are accessing out of cypress fixture context
})
it('This will print file data with import', () => {
cy.log(JSON.stringify(fixtureFile));
})
it('This will also print file data with import', () => {
cy.log(JSON.stringify(fixtureFile));
})
});
Check out the latest blogs from LambdaTest on this topic:
“Your most unhappy customers are your greatest source of learning.”
Hola, testers! We are up with another round of exciting product updates to help scale your cross browser testing coverage. As spring cleaning looms, we’re presenting you product updates to put some spring in your testing workflow. Our development team has been working relentlessly to make our test execution platform more scalable and reliable than ever to accomplish all your testing requirements.
Agile development pushes out incremental software updates faster than traditional software releases. But the faster you release, the more tests you have to write and run – which becomes a burden as your accumulated test suites multiply. So a more intelligent approach to testing is needed for fast releases. This is where Smart Test Execution comes in.
If you were born in the 90s, you may be wondering where that browser is that you used for the first time to create HTML pages or browse the Internet. Even if you were born in the 00s, you probably didn’t use Internet Explorer until recently, except under particular circumstances, such as working on old computers in IT organizations, banks, etc. Nevertheless, I can say with my observation that Internet Explorer use declined rapidly among those using new computers.
Hey People! With the beginning of a new year, we are excited to announce a collection of new product updates! At LambdaTest, we’re committed to providing you with a comprehensive test execution platform to constantly improve the user experience and performance of your websites, web apps, and mobile apps. Our incredible team of developers came up with several new features and updates to spice up your workflow.
Cypress is a renowned Javascript-based open-source, easy-to-use end-to-end testing framework primarily used for testing web applications. Cypress is a relatively new player in the automation testing space and has been gaining much traction lately, as evidenced by the number of Forks (2.7K) and Stars (42.1K) for the project. LambdaTest’s Cypress Tutorial covers step-by-step guides that will help you learn from the basics till you run automation tests on LambdaTest.
You can elevate your expertise with end-to-end testing using the Cypress automation framework and stay one step ahead in your career by earning a Cypress certification. Check out our Cypress 101 Certification.
Watch this 3 hours of complete tutorial to learn the basics of Cypress and various Cypress commands with the Cypress testing at LambdaTest.
Get 100 minutes of automation test minutes FREE!!