Best JavaScript code snippet using cypress
Game.js
Source:Game.js
...80 /**81 * Fills the cell with the given 'value'82 * Used to Fill / Erase as required.83 */84 function _fillCell(index, value) {85 if (initArray[index] === '0') {86 // Direct copy results in interesting set of problems, investigate more!87 let tempArray = gameArray.slice()88 let tempHistory = history.slice()89 // Can't use tempArray here, due to Side effect below!!90 tempHistory.push(gameArray.slice())91 setHistory(tempHistory)92 tempArray[index] = value93 setGameArray(tempArray)94 if (_isSolved(index, value)) {95 setOverlay(true)96 setWon(true)97 }98 }99 }100 /**101 * A 'user fill' will be passed on to the102 * _fillCell function above.103 */104 function _userFillCell(index, value) {105 if (mistakesMode) {106 if (value === solvedArray[index]) {107 _fillCell(index, value)108 } else {109 // TODO: Flash - Mistakes not allowed in Mistakes Mode110 }111 } else {112 _fillCell(index, value)113 }114 }115 /**116 * On Click of 'New Game' link,117 * create a new game.118 */119 function onClickNewGame() {120 _createNewGame()121 }122 /**123 * On Click of a Game cell.124 */125 function onClickCell(indexOfArray) {126 if (fastMode && numberSelected !== '0') {127 _userFillCell(indexOfArray, numberSelected)128 }129 setCellSelected(indexOfArray)130 }131 /**132 * On Change Difficulty,133 * 1. Update 'Difficulty' level134 * 2. Create New Game135 */136 function onChangeDifficulty(e) {137 setDifficulty(e.target.value)138 _createNewGame(e)139 }140 /**141 * On Click of Number in Status section,142 * either fill cell or set the number.143 */144 function onClickNumber(number) {145 if (fastMode) {146 setNumberSelected(number)147 } else if (cellSelected !== -1) {148 _userFillCell(cellSelected, number)149 }150 }151 /**152 * On Click Undo,153 * try to Undo the latest change.154 */155 function onClickUndo() {156 if (history.length) {157 let tempHistory = history.slice()158 let tempArray = tempHistory.pop()159 setHistory(tempHistory)160 setGameArray(tempArray)161 }162 }163 /**164 * On Click Erase,165 * try to delete the cell.166 */167 function onClickErase() {168 if (cellSelected !== -1 && gameArray[cellSelected] !== '0') {169 _fillCell(cellSelected, '0')170 }171 }172 /**173 * On Click Hint,174 * fill the selected cell if its empty or wrong number is filled.175 */176 function onClickHint() {177 if (cellSelected !== -1) {178 _fillCell(cellSelected, solvedArray[cellSelected])179 }180 }181 /**182 * Toggle Mistakes Mode183 */184 function onClickMistakesMode() {185 setMistakesMode(!mistakesMode)186 }187 /**188 * Toggle Fast Mode189 */190 function onClickFastMode() {191 if (fastMode) {192 setNumberSelected('0')...
canvas-adapter.js
Source:canvas-adapter.js
...36 return;37 }38 this._paintSnakeHead();39 for(var i=1;i<this.snake.length;i++){40 this._fillCell(this.snake[i].x,this.snake[i].y,this.cellColor);41 }42};43CanvasAdapter.prototype._paintSnakeHead = function(){44 var headCell = this.snake[0];45 var headImageElement = this._isSnakeHeadNearApple()? this.snakeHeadHungryImgElement:this.snakeHeadNormalImgElement;46 this._paintImageOnCell(headCell.x , headCell.y , headImageElement);47};48CanvasAdapter.prototype._fillCell = function (x,y , color){49 this.context.fillStyle = color;50 this.context.fillRect(x * this.config.cellWidth,y * this.config.cellHeight ,this.config.cellHeight , this.config.cellHeight);51};52CanvasAdapter.prototype._paintImageOnCell = function(x,y,imgElement){53 var drawImageFn = (function (){54 this.context.drawImage(imgElement, x * this.config.cellWidth, y * this.config.cellHeight,this.config.cellHeight , this.config.cellHeight);//55 }).bind(this);56 if(imgElement.complete){57 drawImageFn();58 }59 else {60 imgElement.onload = drawImageFn;61 }62};63CanvasAdapter.prototype._isSnakeHeadNearApple = function(){64 var snakeHead = this.snake[0];65 if(Math.abs(this.apple.x - snakeHead.x )<=1 && Math.abs(this.apple.y - snakeHead.y ) <=1){66 return true;67 }68 return false;69};70CanvasAdapter.prototype.moveSnake = function(){71 this.lastDirection = this.direction;72 var headCell = this.snake[0];73 this._fillCell(headCell.x,headCell.y , this.cellColor);74 var newHeadCell = this._calculateNewHeadCell(headCell);75 this.snake.unshift(newHeadCell);76 this._paintSnakeHead();77 if(this._isGameOver())78 {79 if(this.onGameOver){80 this.onGameOver();81 }82 }83 var isAppleEaten = newHeadCell.x == this.apple.x && newHeadCell.y == this.apple.y ;84 if(isAppleEaten) {85 if(this.onAppleEaten) {86 this.onAppleEaten();87 }88 var newApple = this._grillApple();89 this.apple = newApple;90 this._paintApple();91 }else{92 var tailCell = this.snake[this.snake.length - 1 ];93 this._fillCell(tailCell.x, tailCell.y, this.boardBgColor);94 this.snake.pop();95 }96};97CanvasAdapter.prototype._paintApple = function(){98 if(!this.apple){99 return;100 }101 this._paintImageOnCell(this.apple.x,this.apple.y,this.appleImgElement)102};103CanvasAdapter.prototype._calculateNewHeadCell = function(oldHeadCell){104 var newHeadCell = {105 x:oldHeadCell.x,106 y:oldHeadCell.y107 };...
MainContainer.js
Source:MainContainer.js
...90 setHistory([]);91 resetScore();92 setWon(false);93 }94 function _fillCell(index, value) {95 if (initArray[index] === "0") {96 // Direct copy results in interesting set of problems, investigate more!97 let tempArray = gameArray.slice();98 let tempHistory = history.slice();99 // Can't use tempArray here, due to Side effect below!!100 tempHistory.push(gameArray.slice());101 setHistory(tempHistory);102 tempArray[index] = value;103 setGameArray(tempArray);104 console.log("_isSolved(index, value)", _isSolved(index, value));105 if (_isSolved(index, value)) {106 setWon(true);107 }108 }109 }110 function onClickCell(indexOfArray) {111 if (numberSelected !== "0") {112 _userFillCell(indexOfArray, numberSelected);113 }114 setCellSelected(indexOfArray);115 }116 function _userFillCell(index, value) {117 if (value === solvedArray[index]) {118 triggerCorrectAnswer(index, value);119 // _fillCell(index, value);120 } else {121 triggerWrongAnswer(index, value);122 }123 }124 async function triggerCorrectAnswer(index, value) {125 addPoint();126 setTimeTurnStarted();127 setColorFlash("green");128 _fillCell(index, value);129 await setTimeout(() => finishCorrectAnswer(), 1000);130 }131 // clear flash color and refill cell132 function finishCorrectAnswer(index, value) {133 setColorFlash(null);134 _fillCell(index, value);135 setCellSelected(-1);136 }137 async function triggerWrongAnswer(index, value) {138 setColorFlash("red");139 _fillCell(index, value);140 await setTimeout(() => clearWrongAnswer(), 2000);141 }142 // clear flash color, clear selected cell, erase cell value143 function clearWrongAnswer() {144 setColorFlash(null);145 onClickErase();146 setCellSelected(-1);147 nextPlayer();148 setTimeTurnStarted();149 }150 function _isSolved(index, value) {151 if (152 gameArray.every((cell, cellIndex) => {153 if (cellIndex === index) {154 return value === solvedArray[cellIndex];155 } else {156 return cell === solvedArray[cellIndex];157 }158 })159 ) {160 return true;161 }162 return false;163 }164 function onClickErase() {165 if (cellSelected !== -1 && gameArray[cellSelected] === "0") {166 _fillCell(cellSelected, "0");167 }168 }169 function onClickNumber(number) {170 if (cellSelected !== -1) {171 _userFillCell(cellSelected, number);172 }173 }174 if (inGame) {175 return (176 <>177 <Paper className={classes.puzzleRoot}>178 <GameSection onClick={(indexOfArray) => onClickCell(indexOfArray)} />179 </Paper>180 <NumberSelector...
table.js
Source:table.js
...30 /** Add cell in each row */31 const rows = this._table.rows;32 for (let i = 0; i < rows.length; i++) {33 const cell = rows[i].insertCell(index);34 this._fillCell(cell);35 }36 };37 /**38 * Add row in table on index place39 * @param {number} index - number in the array of columns, where new column to insert,-1 if insert at the end40 * @return {HTMLElement} row41 */42 addRow(index = -1) {43 this._numberOfRows++;44 const row = this._table.insertRow(index);45 this._fillRow(row);46 return row;47 };48 /**49 * get html element of table50 * @return {HTMLElement}51 */52 get htmlElement() {53 return this._element;54 }55 /**56 * get real table tag57 * @return {HTMLElement}58 */59 get body() {60 return this._table;61 }62 /**63 * returns selected/editable cell64 * @return {HTMLElement}65 */66 get selectedCell() {67 return this._selectedCell;68 }69 /**70 * @private71 *72 * Creates table structure73 * @return {HTMLElement} tbody - where rows will be74 */75 _createTableWrapper() {76 return create('div', [CSS.wrapper], null, [create('table', [CSS.table])]);77 }78 /**79 * @private80 *81 * Create editable area of cell82 * @return {HTMLElement} - the area83 */84 _createContenteditableArea() {85 return create('div', [CSS.inputField], {contenteditable: 'true'});86 }87 /**88 * @private89 *90 * Fills the empty cell of the editable area91 * @param {HTMLElement} cell - empty cell92 */93 _fillCell(cell) {94 cell.classList.add(CSS.cell);95 const content = this._createContenteditableArea();96 cell.appendChild(create('div', [CSS.area], null, [content]));97 }98 /**99 * @private100 *101 * Fills the empty row with cells in the size of numberOfColumns102 * @param row = the empty row103 */104 _fillRow(row) {105 for (let i = 0; i < this._numberOfColumns; i++) {106 const cell = row.insertCell();107 this._fillCell(cell);108 }109 }110 /**111 * @private112 *113 * hang necessary events114 */115 _hangEvents() {116 this._table.addEventListener('focus', (event) => {117 this._focusEditField(event);118 }, true);119 this._table.addEventListener('blur', (event) => {120 this._blurEditField(event);121 }, true);...
Main.js
Source:Main.js
...55 return true;56 }57 return false;58 }59 function _fillCell(index, value) {60 console.log('_fillCell', index, value);61 if (initArray[index] === '0') {62 let tempArray = [...gameArray];63 let tempHistory = [...history];64 tempHistory.push([...gameArray]);65 setHistory(tempHistory);66 tempArray[index] = value;67 setGameArray(tempArray);68 if (_isSolved(index, value)) {69 setOverlay(true);70 setIsWon(true);71 }72 }73 }74 function _userFillCell(index, value) {75 if (mistakesMode) {76 if (value === solvedArray[index]) {77 _fillCell(index, value);78 }79 } else {80 _fillCell(index, value);81 }82 }83 function onClickNewGame() {84 _createNewGame();85 }86 function onClickCell(indexOfArray) {87 if (fastMode && numberSelected !== '0') {88 _userFillCell(indexOfArray, numberSelected);89 }90 onCellSelectedChange(indexOfArray);91 }92 function onChangeDifficulty(e) {93 onDifficultyChange(e.target.value);94 _createNewGame(e);95 }96 function onClickNumber(number) {97 if (fastMode) {98 onNumberSelectedChange(number);99 } else if (cellSelected !== -1) {100 _userFillCell(cellSelected, number);101 }102 }103 function onClickUndo() {104 if (history.length) {105 let tempHistory = [...history];106 let tempArray = tempHistory.pop();107 setHistory(tempHistory);108 setGameArray(tempArray);109 }110 }111 function onClickErase() {112 if (cellSelected !== -1 && gameArray[cellSelected] !== '0') {113 _fillCell(cellSelected, '0');114 }115 }116 function onClickHint() {117 if (cellSelected !== -1) {118 _fillCell(cellSelected, solvedArray[cellSelected]);119 }120 }121 function onClickMistakesMode() {122 setMistakesMode(p => !p);123 }124 function onClickFastMode() {125 if (fastMode) {126 onNumberSelectedChange('0');127 }128 onCellSelectedChange(-1);129 setFastMode(p => !p);130 }131 function onClickOverlay() {132 setOverlay(false);...
script.js
Source:script.js
...24 for (let cell of board) {25 const id = cell.getAttribute("data-id");26 cell.addEventListener("click", () => {27 if (_validCell(id)) {28 _fillCell(marks[curMark], cell.getAttribute("data-id"));29 const [gameEnd, type] = isGameEnd();30 if (gameEnd) {31 endScreen(type);32 }33 nextPlayer();34 }35 });36 }37 };38 const isGameEnd = () => {39 const winnerCombinations = [40 // By Row41 [0, 1, 2],42 [3, 4, 5],...
Using AI Code Generation
1import { _fillCell } from "cypress-canvas";2describe("Canvas test", () => {3 it("should fill cell", () => {4 cy.get("canvas").then((canvas) => {5 const ctx = canvas[0].getContext("2d");6 _fillCell(ctx, 0, 0, "black");7 });8 });9});10I have a question about the _fillCell method. I have a canvas with a grid of 10x10 cells. I want to fill a specific cell (e.g. 2, 2). How can I do that?11I have a question about the _fillCell method. I have a canvas with a grid of 10x10 cells. I want to fill a specific cell (e.g. 2, 2). How can I do that?12I have a question about the _fillCell method. I have a canvas with a grid of 10x10 cells. I want to fill a specific cell (e.g. 2, 2). How can I do that?13I have a question about the _fillCell method. I have a canvas with a grid of 10x10 cells. I want to fill a specific cell (e.g. 2, 2). How can I do that?14I have a question about the _fillCell method. I have a canvas with a grid of 10x10 cells. I want to fill a specific cell (e.g. 2, 2). How can
Using AI Code Generation
1Cypress._.fillCell = (cell, value) => {2}3Cypress._.fillCell = (cell, value) => {4}5Cypress._.fillCell = (cell, value) => {6}7Cypress._.fillCell = (cell, value) => {8}9Cypress._.fillCell = (cell, value) => {10}11Cypress._.fillCell = (cell, value) => {12}13Cypress._.fillCell = (cell, value) => {14}15Cypress._.fillCell = (cell, value) => {16}17Cypress._.fillCell = (cell, value) => {18}19Cypress._.fillCell = (cell, value) => {20}21Cypress._.fillCell = (cell, value) => {22}23Cypress._.fillCell = (cell, value) => {24}25Cypress._.fillCell = (cell, value) => {26}27Cypress._.fillCell = (cell, value) => {28}29Cypress._.fillCell = (cell, value) => {30}
Using AI Code Generation
1Cypress.Commands.add('fillCell', (cell, value) => {2 cy.get(cell).type(value)3})4it('should fill cell with value', () => {5 cy.fillCell('#cell-1-1', '2')6})7it('should fill cell with value', () => {8 cy.get('#cell-1-1').type('2')9})10it('should fill cell with value', () => {11 cy.get('#cell-1-1').type('2')12})13it('should fill cell with value', () => {14 cy.get('#cell-1-1').type('2')15})16it('should fill cell with value', () => {17 cy.get('#cell-1-1').type('2')18})19it('should fill cell with value', () => {20 cy.get('#cell-1-1').type('2')21})22it('should fill cell with value', () => {23 cy.get('#cell-1-1').type('2')24})25it('should fill cell with value', () => {26 cy.get('#cell-1-1').type('2')27})28it('should fill cell with value', () => {29 cy.get('#cell-1-1').type('2')30})31it('should fill cell with value', () => {32 cy.get('#cell-1-1').type('2')33})34it('should fill cell with value', () => {35 cy.get('#cell-1-1').type('2')36})37it('should fill cell with value', ()
Using AI Code Generation
1describe('fillCell', () => {2 it('fillCell', () => {3 cy.get('input[name="name"]').fillCell('test')4 })5})6Cypress.Commands.add('_fillCell', { prevSubject: 'element' }, (subject, value) => {7 cy.wrap(subject).click().type(value)8})9declare namespace Cypress {10 interface Chainable {11 _fillCell(value: string): Chainable<JQuery>12 }13}14{15 "compilerOptions": {16 }17}18{19 "devDependencies": {20 }21}22{23}24{25 "compilerOptions": {26 }27}28module.exports = (on, config) => {29 on('task', {30 log(message) {31 console.log(message)32 }33 })34}35module.exports = (on, config) => {36 on('task', {37 log(message) {38 console.log(message)39 }40 })41}42module.exports = (on, config) => {43 on('task', {44 log(message) {45 console.log(message)46 }47 })48}49module.exports = (on, config) => {50 on('task', {51 log(message) {52 console.log(message)53 }
Using AI Code Generation
1Cypress._.fillCell = function(cell, value) {2 cy.get(cell).type(value)3}4import './test'5Cypress._.fillCell('input[name="name"]', 'John Doe')6Cypress._.fillCell = function(cell, value) {7 cy.get(cell).type(value)8}9import './test'10Cypress.underscore._fillCell('input[name="name"]', 'John Doe')11Cypress._.fillCell = function(cell, value) {12 cy.get(cell).type(value)13}14import './test'15Cypress.underscore._.fillCell('input[name="name"]', 'John Doe')16Cypress._.fillCell = function(cell, value) {17 cy.get(cell).type(value)18}19import './test'20Cypress._.fillCell('input[name="name"]', 'John Doe')21Cypress._.fillCell = function(cell, value) {22 cy.get(cell).type(value)23}24import './test'25Cypress._.fillCell('input[name="name"]', 'John Doe')
Using AI Code Generation
1cy.get('[data-testid="table"]').then($table => {2 cy.wrap($table).invoke('text').then((text) => {3 const tableUtilities = new TableUtilities(text);4 const cell = tableUtilities._fillCell('1', '2', 'new value');5 expect(cell).to.equal('new value');6 });7});8cy.get('[data-testid="table"]').then($table => {9 cy.wrap($table).invoke('text').then((text) => {10 const tableUtilities = new Cypress.TableUtilities(text);11 const cell = tableUtilities.fillCell('1', '2', 'new value');12 expect(cell).to.equal('new value');13 });14});15cy.get('[data-testid="table"]').then($table => {16 cy.wrap($table).invoke('text').then((text) => {17 const tableUtilities = new Cypress.TableUtilities(text);18 const row = tableUtilities.fillRow('1', ['new value 1', 'new value 2']);19 expect(row).to.eql(['new value 1', 'new value 2']);20 });21});
Using AI Code Generation
1Cypress.Commands.add('_fillCell', (table, row, column, text) => {2 cy.get(table).find('tbody tr').eq(row).find('td').eq(column).click()3 cy.get(table).find('tbody tr').eq(row).find('td').eq(column).type(text)4 cy.get(table).find('tbody tr').eq(row).find('td').eq(column).click()5})6describe('Test', () => {7 it('Test', () => {8 cy.get('#username').type('admin')9 cy.get('#password').type('admin')10 cy.get('.btn').click()11 cy.get('#menu-app').click()12 cy.get('#menu-app-add').click()13 cy.get('#app-name').type('test')14 cy.get('#app-description').type('test')15 cy.get('.btn').click()16 cy.get('#menu-app').click()17 cy.get('#menu-app-list').click()18 cy.get('#app-list').find('tbody tr').eq(1).find('td').eq(1).should('have.text', 'test')19 cy.get('#app-list').find('tbody tr').eq(1).find('td').eq(2).should('have.text', 'test')20 cy._fillCell('#app-list', 1, 1, 'test2')21 cy.get('#app-list').find('tbody tr').eq(1).find('td').eq(1).should('have.text', 'test2')22 })23})
Using AI Code Generation
1cy.get('#table1')._fillCell(1, 0, 'hello').then($cell => {2 cy.wrap($cell).invoke('text').as('cellText')3})4cy.get('#table1')._fillCell(1, 0, 'hello').then($cell => {5 cy.wrap($cell).invoke('text').as('cellText')6})7cy.get('#table1')._fillCell(1, 0, 'hello').then($cell => {8 cy.wrap($cell).invoke('text').as('cellText')9})10cy.get('#table1')._fillCell(1, 0, 'hello').then($cell => {11 cy.wrap($cell).invoke('text').as('cellText')12})13cy.get('#table1')._fillCell(1, 0, 'hello').then($cell => {14 cy.wrap($cell).invoke('text').as('cellText')15})16cy.get('#table1')._fillCell(1, 0, 'hello').then($cell => {17 cy.wrap($cell).invoke('text').as('cellText')18})
Cypress is a renowned Javascript-based open-source, easy-to-use end-to-end testing framework primarily used for testing web applications. Cypress is a relatively new player in the automation testing space and has been gaining much traction lately, as evidenced by the number of Forks (2.7K) and Stars (42.1K) for the project. LambdaTest’s Cypress Tutorial covers step-by-step guides that will help you learn from the basics till you run automation tests on LambdaTest.
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