How to use _createNewGame method in Cypress

Best JavaScript code snippet using cypress

MainContainer.js

Source: MainContainer.js Github

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...72}) => {73 const [solvedArray, setSolvedArray] = useState([]);74 const [history, setHistory] = useState([]);75 const classes = useStyles();76 function _createNewGame(newDifficulty) {77 /​/​ let [temporaryInitArray, temporarySolvedArray] = getUniqueSudoku(78 /​/​ difficulty,79 /​/​ newDifficulty80 /​/​ );81 const { puzzle, solution } = getPuzzle(newDifficulty);82 const temporaryInitArray = puzzle;83 const temporarySolvedArray = solution;84 setInitArray(temporaryInitArray);85 setGameArray(temporaryInitArray);86 setSolvedArray(temporarySolvedArray);87 setNumberSelected("0");88 setTimeGameStarted();89 setCellSelected(-1);90 setHistory([]);...

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Main.js

Source: Main.js Github

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...80 _fillCell(index, value);81 }82 }83 function onClickNewGame() {84 _createNewGame();85 }86 function onClickCell(indexOfArray) {87 if (fastMode && numberSelected !== '0') {88 _userFillCell(indexOfArray, numberSelected);89 }90 onCellSelectedChange(indexOfArray);91 }92 function onChangeDifficulty(e) {93 onDifficultyChange(e.target.value);94 _createNewGame(e);95 }96 function onClickNumber(number) {97 if (fastMode) {98 onNumberSelectedChange(number);99 } else if (cellSelected !== -1) {100 _userFillCell(cellSelected, number);101 }102 }103 function onClickUndo() {104 if (history.length) {105 let tempHistory = [...history];106 let tempArray = tempHistory.pop();107 setHistory(tempHistory);108 setGameArray(tempArray);109 }110 }111 function onClickErase() {112 if (cellSelected !== -1 && gameArray[cellSelected] !== '0') {113 _fillCell(cellSelected, '0');114 }115 }116 function onClickHint() {117 if (cellSelected !== -1) {118 _fillCell(cellSelected, solvedArray[cellSelected]);119 }120 }121 function onClickMistakesMode() {122 setMistakesMode(p => !p);123 }124 function onClickFastMode() {125 if (fastMode) {126 onNumberSelectedChange('0');127 }128 onCellSelectedChange(-1);129 setFastMode(p => !p);130 }131 function onClickOverlay() {132 setOverlay(false);133 _createNewGame();134 }135 useEffect(() => {136 _createNewGame();137 }, []);138 return (139 <>140 <div className={overlay ? 'container blur' : 'container'}>141 <Header onClick={onClickNewGame} /​>142 <div className="innercontainer">143 <ActionsComponent144 onClickNumber={number => onClickNumber(number)}145 onChange={e => onChangeDifficulty(e)}146 onClickUndo={onClickUndo}147 onClickErase={onClickErase}148 onClickHint={onClickHint}149 onClickMistakesMode={onClickMistakesMode}150 onClickFastMode={onClickFastMode}...

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Game.js

Source: Game.js Github

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...29 let [mistakesMode, setMistakesMode] = useState(false)30 let [history, setHistory] = useState([])31 let [solvedArray, setSolvedArray] = useState([])32 let [overlay, setOverlay] = useState(false)33 function _createNewGame(e) {34 let [temporaryInitArray, temporarySolvedArray] = getUniqueSudoku(35 difficulty,36 e,37 )38 setInitArray(temporaryInitArray)39 setGameArray(temporaryInitArray)40 setSolvedArray(temporarySolvedArray)41 setNumberSelected('0')42 setTimeGameStarted(moment())43 setCellSelected(-1)44 setHistory([])45 setWon(false)46 }47 function _isSolved(index, value) {48 if (49 gameArray.every((cell, cellIndex) => {50 if (cellIndex === index) return value === solvedArray[cellIndex]51 else return cell === solvedArray[cellIndex]52 })53 ) {54 return true55 }56 return false57 }58 function _fillCell(index, value) {59 if (initArray[index] === '0') {60 let tempArray = gameArray.slice()61 let tempHistory = history.slice()62 tempHistory.push(gameArray.slice())63 setHistory(tempHistory)64 tempArray[index] = value65 setGameArray(tempArray)66 if (_isSolved(index, value)) {67 setOverlay(true)68 setWon(true)69 }70 }71 }72 function _userFillCell(index, value) {73 if (mistakesMode) {74 if (value === solvedArray[index]) {75 _fillCell(index, value)76 } else {77 /​/​ TODO: Flash - Mistakes not allowed in Mistakes Mode78 }79 } else {80 _fillCell(index, value)81 }82 }83 function onClickNewGame() {84 _createNewGame()85 }86 function onClickCell(indexOfArray) {87 if (fastMode && numberSelected !== '0') {88 _userFillCell(indexOfArray, numberSelected)89 }90 setCellSelected(indexOfArray)91 }92 function onChangeDifficulty(e) {93 setDifficulty(e.target.value)94 _createNewGame(e)95 }96 function onClickNumber(number) {97 if (fastMode) {98 setNumberSelected(number)99 } else if (cellSelected !== -1) {100 _userFillCell(cellSelected, number)101 }102 }103 function onClickUndo() {104 if (history.length) {105 let tempHistory = history.slice()106 let tempArray = tempHistory.pop()107 setHistory(tempHistory)108 setGameArray(tempArray)109 }110 }111 function onClickErase() {112 if (cellSelected !== -1 && gameArray[cellSelected] !== '0') {113 _fillCell(cellSelected, '0')114 }115 }116 function onClickHint() {117 if (cellSelected !== -1) {118 _fillCell(cellSelected, solvedArray[cellSelected])119 }120 }121 function onClickMistakesMode() {122 setMistakesMode(!mistakesMode)123 }124 function onClickFastMode() {125 if (fastMode) {126 setNumberSelected('0')127 }128 setCellSelected(-1)129 setFastMode(!fastMode)130 }131 function onClickOverlay() {132 setOverlay(false)133 _createNewGame()134 }135 useEffect(() => {136 _createNewGame()137 /​/​ eslint-disable-next-line138 }, [])139 return (140 <>141 <div className={overlay ? 'container blur' : 'container'}>142 <Header onClick={onClickNewGame} /​>143 <div className="innercontainer">144 <GameSection onClick={(indexOfArray) => onClickCell(indexOfArray)} /​>145 <StatusSection146 onClickNumber={(number) => onClickNumber(number)}147 onChange={(e) => onChangeDifficulty(e)}148 onClickUndo={onClickUndo}149 onClickErase={onClickErase}150 onClickHint={onClickHint}...

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competition_instance.js

Source: competition_instance.js Github

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...49 registerNewPlayer(player, playerToken) {50 let playerRes = this.playerReg.register(player, playerToken);51 if (this.playerReg.getRegisteredCount() === this.comp.getPlayerCount()) {52 this.status = CompStatus.STARTED;53 this._createNewGame(this.comp.start());54 }55 return playerRes;56 }57 getPlayer(playerToken) {58 return this.playerReg.getPlayer(playerToken);59 }60 hasStarted() {61 return this.status !== CompStatus.NOT_STARTED;62 }63 isEnded() {64 return this.hasStarted() ? this.comp.isEnded() : null;65 }66 getGames() {67 return this.games;68 }69 getCurrentGame() {70 return this.hasStarted() ? this.currentGame : null;71 }72 getWinners() {73 return this.hasStarted() ? this.comp.getWinners() : null;74 }75 _createNewGame(gameInfo, lastGame) {76 if (gameInfo) {77 let lastGameState = lastGame ? { lastGame: _.omit(lastGame.game, "params") } : {};78 let gameParams = { ...gameInfo.gameParams, ...lastGameState };79 let gameId = this.gameRegistry.create(gameParams);80 let game = this.currentGame = this.gameRegistry.get(gameId);81 gameInfo.players.forEach(p => game.registerNewPlayer(p, this.playerReg.getPlayerToken(p)));82 this.games.push(game);83 this.comp.onGameStart(game);84 game.on("end", () => this._createNewGame(this.comp.onGameEnd(game), game));85 } else {86 this.currentGame = null;87 this.status = this.comp.isEnded() ? CompStatus.ENDED : CompStatus.ERROR;88 }89 db.competitions.save(this);90 }91}...

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App.js

Source: App.js Github

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1import React, { Component } from 'react';2import logo from './​logo.svg';3import './​App.css';4import Home from './​components/​Home';5import Game from './​components/​Game';6class App extends Component {7 state = {8 initializing: true,9 players: [],10 rounds: [[]]11 }12 _createNewGame = (players) => {13 this.setState({14 initializing: false,15 players: players16 });17 }18 render() {19 return (20 this.state.initializing ? <Home createNewGame={this._createNewGame}21 /​> : <Game playersName={this.state.players} roundsNumber={this.state.rounds} /​>22 );23 }24}...

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Home.js

Source: Home.js Github

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1import React from "react";2import BingoCard from "../​components/​player/​BingoCard";3import CreateNewGame from "../​components/​host/​_CreateNewGame";4const Home = () => {5 return (6 <div>7 <h3>Welcome to Meeting Bingo!</​h3>8 <CreateNewGame /​>9 </​div>10 );11};...

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Using AI Code Generation

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1cy.createNewGame();2Cypress.Commands.add('createNewGame', () => {3})4cy.createNewGame();5Cypress.Commands.add('createNewGame', () => {6})7cy.createNewGame();8Cypress.Commands.add('createNewGame', () => {9})10cy.createNewGame();11Cypress.Commands.add('createNewGame', () => {12})13cy.createNewGame();14Cypress.Commands.add('createNewGame', () => {15})16cy.createNewGame();17Cypress.Commands.add('createNewGame', () => {18})19cy.createNewGame();20Cypress.Commands.add('createNewGame', () => {21})22cy.createNewGame();23Cypress.Commands.add('createNewGame', () => {24})25cy.createNewGame();26Cypress.Commands.add('createNewGame', () => {27 cy.request('POST

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Using AI Code Generation

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1Cypress.Commands.add('_createNewGame', () => {2 cy.get('.create-game-button').click();3 cy.get('.create-game-input').type('Cypress Test Game');4 cy.get('.create-game-submit').click();5});6describe('Cypress Test', () => {7 it('should create a new game', () => {8 cy._createNewGame();9 });10});11describe('Cypress Test', () => {12 it('should create a new game', () => {13 cy._createNewGame();14 cy.get('.game-name').should('have.text', 'Cypress Test Game');15 });16});17describe('Cypress Test', () => {18 it('should create a new game', () => {19 cy._createNewGame();20 cy.get('.game-name').should('have.text', 'Cypress Test Game');21 cy.get('.create-game-button').should('not.exist');22 });23});24describe('Cypress Test', () => {25 it('should create a new game', () => {26 cy._createNewGame();27 cy.get('.game-name').should('have.text', 'Cypress Test Game');28 cy.get('.create-game-button').should('not.exist');29 cy.get('.join-game-button').should('not.exist');30 });31});32describe('Cypress Test', () => {33 it('should create a new game', () => {34 cy._createNewGame();35 cy.get('.game-name').should('have.text', 'Cypress Test Game');36 cy.get('.create-game-button').should('not.exist');37 cy.get('.join-game-button').should('not.exist');38 cy.get('.game-code').should('exist');39 });40});41describe('Cypress Test', () => {42 it('should create a new game', () => {43 cy._createNewGame();44 cy.get('.game-name').should('have.text',

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Using AI Code Generation

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1var game = new CypressGame();2game._createNewGame("test");3describe('My First Test', function() {4 it('Does not do much!', function() {5 cy.contains('type').click()6 cy.url().should('include', '/​commands/​actions')7 cy.get('.action-email')8 .type('

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Using AI Code Generation

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1cy.window()2 .its("app.$store")3 .invoke("dispatch", "createNewGame", {4 });5cy.window()6 .its("app.$store")7 .invoke("dispatch", "deleteGame", "Test Game");8cy.window()9 .its("app.$store")10 .invoke("dispatch", "createNewUser", {

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Using AI Code Generation

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1Cypress.Commands.add("_createNewGame", (gameName, gameDescription) => {2 cy.get('[data-cy="create-new-game-button"]').click();3 cy.get('[data-cy="game-name-input"]').type(gameName);4 cy.get('[data-cy="game-description-input"]').type(gameDescription);5 cy.get('[data-cy="create-game-button"]').click();6});7Cypress.Commands.add("_createNewGame", (gameName, gameDescription) => {8 cy.get('[data-cy="create-new-game-button"]').click();9 cy.get('[data-cy="game-name-input"]').type(gameName);10 cy.get('[data-cy="game-description-input"]').type(gameDescription);11 cy.get('[data-cy="create-game-button"]').click();12});13Cypress.Commands.add("_createNewGame", (gameName, gameDescription) => {14 cy.get('[data-cy="create-new-game-button"]').click();15 cy.get('[data-cy="game-name-input"]').type(gameName);16 cy.get('[data-cy="game-description-input"]').type(gameDescription);17 cy.get('[data-cy="create-game-button"]').click();18});19Cypress.Commands.add("_createNewGame", (gameName, gameDescription) => {20 cy.get('[data-cy="create-new-game-button"]').click();21 cy.get('[data-cy="game-name-input"]').type(gameName);22 cy.get('[data-cy="game-description-input"]').type(gameDescription);23 cy.get('[data-cy="create-game-button"]').click();24});25Cypress.Commands.add("_createNewGame", (gameName, gameDescription) => {26 cy.get('[data-cy="create-new-game-button"]').click();27 cy.get('[data-cy="game-name-input"]').type(gameName);28 cy.get('[data-cy="game-description-input"]').type(gameDescription);29 cy.get('[data-cy="create-game-button"]').click();30});

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Using AI Code Generation

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1describe('Tic Tac Toe', () => {2 it('should play the game', () => {3 cy._createNewGame()4 cy.get('[data-cy=cell-0]').click()5 cy.get('[data-cy=cell-1]').click()6 cy.get('[data-cy=cell-3]').click()7 cy.get('[data-cy=cell-4]').click()8 cy.get('[data-cy=cell-6]').click()9 cy.get('[data-cy=cell-8]').click()10 cy.get('[data-cy=winner]').should('have.text', 'O')11 })12})

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StackOverFlow community discussions

Questions
Discussion

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Basically when you say import file from '../fixtures/filepath/file.json' you can use the imported file in any of methods in the particular javascript file. Whereas if you say cy.fixture(file.json), then the fixture context will remain within that cy.fixture block and you cannot access anywhere/outside of that cy.fixture block. Please go through the below code and you will understand the significance of it.

I recommend to use import file from '../fixtures/filepath/file.json'

For example. Run the below code to understand.

import fixtureFile from './../fixtures/userData.json';
describe('$ suite', () => {
  it('Filedata prints only in cy.fixture block', () => {
    cy.fixture('userData.json').then(fileData => {
      cy.log(JSON.stringify(fileData)); // You can access fileData only in this block.
    })
    cy.log(JSON.stringify(fileData)); //This says error because you are accessing out of cypress fixture context
  })

  it('This will print file data with import', () => {
    cy.log(JSON.stringify(fixtureFile));
  })

  it('This will also print file data with import', () => {
    cy.log(JSON.stringify(fixtureFile));
  })
});
https://stackoverflow.com/questions/62663074/what-is-the-difference-between-import-and-cy-fixture-in-cypress-tests

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