Best JavaScript code snippet using cypress
MainContainer.js
Source: MainContainer.js
...72}) => {73 const [solvedArray, setSolvedArray] = useState([]);74 const [history, setHistory] = useState([]);75 const classes = useStyles();76 function _createNewGame(newDifficulty) {77 // let [temporaryInitArray, temporarySolvedArray] = getUniqueSudoku(78 // difficulty,79 // newDifficulty80 // );81 const { puzzle, solution } = getPuzzle(newDifficulty);82 const temporaryInitArray = puzzle;83 const temporarySolvedArray = solution;84 setInitArray(temporaryInitArray);85 setGameArray(temporaryInitArray);86 setSolvedArray(temporarySolvedArray);87 setNumberSelected("0");88 setTimeGameStarted();89 setCellSelected(-1);90 setHistory([]);...
Main.js
Source: Main.js
...80 _fillCell(index, value);81 }82 }83 function onClickNewGame() {84 _createNewGame();85 }86 function onClickCell(indexOfArray) {87 if (fastMode && numberSelected !== '0') {88 _userFillCell(indexOfArray, numberSelected);89 }90 onCellSelectedChange(indexOfArray);91 }92 function onChangeDifficulty(e) {93 onDifficultyChange(e.target.value);94 _createNewGame(e);95 }96 function onClickNumber(number) {97 if (fastMode) {98 onNumberSelectedChange(number);99 } else if (cellSelected !== -1) {100 _userFillCell(cellSelected, number);101 }102 }103 function onClickUndo() {104 if (history.length) {105 let tempHistory = [...history];106 let tempArray = tempHistory.pop();107 setHistory(tempHistory);108 setGameArray(tempArray);109 }110 }111 function onClickErase() {112 if (cellSelected !== -1 && gameArray[cellSelected] !== '0') {113 _fillCell(cellSelected, '0');114 }115 }116 function onClickHint() {117 if (cellSelected !== -1) {118 _fillCell(cellSelected, solvedArray[cellSelected]);119 }120 }121 function onClickMistakesMode() {122 setMistakesMode(p => !p);123 }124 function onClickFastMode() {125 if (fastMode) {126 onNumberSelectedChange('0');127 }128 onCellSelectedChange(-1);129 setFastMode(p => !p);130 }131 function onClickOverlay() {132 setOverlay(false);133 _createNewGame();134 }135 useEffect(() => {136 _createNewGame();137 }, []);138 return (139 <>140 <div className={overlay ? 'container blur' : 'container'}>141 <Header onClick={onClickNewGame} />142 <div className="innercontainer">143 <ActionsComponent144 onClickNumber={number => onClickNumber(number)}145 onChange={e => onChangeDifficulty(e)}146 onClickUndo={onClickUndo}147 onClickErase={onClickErase}148 onClickHint={onClickHint}149 onClickMistakesMode={onClickMistakesMode}150 onClickFastMode={onClickFastMode}...
Game.js
Source: Game.js
...29 let [mistakesMode, setMistakesMode] = useState(false)30 let [history, setHistory] = useState([])31 let [solvedArray, setSolvedArray] = useState([])32 let [overlay, setOverlay] = useState(false)33 function _createNewGame(e) {34 let [temporaryInitArray, temporarySolvedArray] = getUniqueSudoku(35 difficulty,36 e,37 )38 setInitArray(temporaryInitArray)39 setGameArray(temporaryInitArray)40 setSolvedArray(temporarySolvedArray)41 setNumberSelected('0')42 setTimeGameStarted(moment())43 setCellSelected(-1)44 setHistory([])45 setWon(false)46 }47 function _isSolved(index, value) {48 if (49 gameArray.every((cell, cellIndex) => {50 if (cellIndex === index) return value === solvedArray[cellIndex]51 else return cell === solvedArray[cellIndex]52 })53 ) {54 return true55 }56 return false57 }58 function _fillCell(index, value) {59 if (initArray[index] === '0') {60 let tempArray = gameArray.slice()61 let tempHistory = history.slice()62 tempHistory.push(gameArray.slice())63 setHistory(tempHistory)64 tempArray[index] = value65 setGameArray(tempArray)66 if (_isSolved(index, value)) {67 setOverlay(true)68 setWon(true)69 }70 }71 }72 function _userFillCell(index, value) {73 if (mistakesMode) {74 if (value === solvedArray[index]) {75 _fillCell(index, value)76 } else {77 // TODO: Flash - Mistakes not allowed in Mistakes Mode78 }79 } else {80 _fillCell(index, value)81 }82 }83 function onClickNewGame() {84 _createNewGame()85 }86 function onClickCell(indexOfArray) {87 if (fastMode && numberSelected !== '0') {88 _userFillCell(indexOfArray, numberSelected)89 }90 setCellSelected(indexOfArray)91 }92 function onChangeDifficulty(e) {93 setDifficulty(e.target.value)94 _createNewGame(e)95 }96 function onClickNumber(number) {97 if (fastMode) {98 setNumberSelected(number)99 } else if (cellSelected !== -1) {100 _userFillCell(cellSelected, number)101 }102 }103 function onClickUndo() {104 if (history.length) {105 let tempHistory = history.slice()106 let tempArray = tempHistory.pop()107 setHistory(tempHistory)108 setGameArray(tempArray)109 }110 }111 function onClickErase() {112 if (cellSelected !== -1 && gameArray[cellSelected] !== '0') {113 _fillCell(cellSelected, '0')114 }115 }116 function onClickHint() {117 if (cellSelected !== -1) {118 _fillCell(cellSelected, solvedArray[cellSelected])119 }120 }121 function onClickMistakesMode() {122 setMistakesMode(!mistakesMode)123 }124 function onClickFastMode() {125 if (fastMode) {126 setNumberSelected('0')127 }128 setCellSelected(-1)129 setFastMode(!fastMode)130 }131 function onClickOverlay() {132 setOverlay(false)133 _createNewGame()134 }135 useEffect(() => {136 _createNewGame()137 // eslint-disable-next-line138 }, [])139 return (140 <>141 <div className={overlay ? 'container blur' : 'container'}>142 <Header onClick={onClickNewGame} />143 <div className="innercontainer">144 <GameSection onClick={(indexOfArray) => onClickCell(indexOfArray)} />145 <StatusSection146 onClickNumber={(number) => onClickNumber(number)}147 onChange={(e) => onChangeDifficulty(e)}148 onClickUndo={onClickUndo}149 onClickErase={onClickErase}150 onClickHint={onClickHint}...
competition_instance.js
Source: competition_instance.js
...49 registerNewPlayer(player, playerToken) {50 let playerRes = this.playerReg.register(player, playerToken);51 if (this.playerReg.getRegisteredCount() === this.comp.getPlayerCount()) {52 this.status = CompStatus.STARTED;53 this._createNewGame(this.comp.start());54 }55 return playerRes;56 }57 getPlayer(playerToken) {58 return this.playerReg.getPlayer(playerToken);59 }60 hasStarted() {61 return this.status !== CompStatus.NOT_STARTED;62 }63 isEnded() {64 return this.hasStarted() ? this.comp.isEnded() : null;65 }66 getGames() {67 return this.games;68 }69 getCurrentGame() {70 return this.hasStarted() ? this.currentGame : null;71 }72 getWinners() {73 return this.hasStarted() ? this.comp.getWinners() : null;74 }75 _createNewGame(gameInfo, lastGame) {76 if (gameInfo) {77 let lastGameState = lastGame ? { lastGame: _.omit(lastGame.game, "params") } : {};78 let gameParams = { ...gameInfo.gameParams, ...lastGameState };79 let gameId = this.gameRegistry.create(gameParams);80 let game = this.currentGame = this.gameRegistry.get(gameId);81 gameInfo.players.forEach(p => game.registerNewPlayer(p, this.playerReg.getPlayerToken(p)));82 this.games.push(game);83 this.comp.onGameStart(game);84 game.on("end", () => this._createNewGame(this.comp.onGameEnd(game), game));85 } else {86 this.currentGame = null;87 this.status = this.comp.isEnded() ? CompStatus.ENDED : CompStatus.ERROR;88 }89 db.competitions.save(this);90 }91}...
App.js
Source: App.js
1import React, { Component } from 'react';2import logo from './logo.svg';3import './App.css';4import Home from './components/Home';5import Game from './components/Game';6class App extends Component {7 state = {8 initializing: true,9 players: [],10 rounds: [[]]11 }12 _createNewGame = (players) => {13 this.setState({14 initializing: false,15 players: players16 });17 }18 render() {19 return (20 this.state.initializing ? <Home createNewGame={this._createNewGame}21 /> : <Game playersName={this.state.players} roundsNumber={this.state.rounds} />22 );23 }24}...
Home.js
Source: Home.js
1import React from "react";2import BingoCard from "../components/player/BingoCard";3import CreateNewGame from "../components/host/_CreateNewGame";4const Home = () => {5 return (6 <div>7 <h3>Welcome to Meeting Bingo!</h3>8 <CreateNewGame />9 </div>10 );11};...
Using AI Code Generation
1cy.createNewGame();2Cypress.Commands.add('createNewGame', () => {3})4cy.createNewGame();5Cypress.Commands.add('createNewGame', () => {6})7cy.createNewGame();8Cypress.Commands.add('createNewGame', () => {9})10cy.createNewGame();11Cypress.Commands.add('createNewGame', () => {12})13cy.createNewGame();14Cypress.Commands.add('createNewGame', () => {15})16cy.createNewGame();17Cypress.Commands.add('createNewGame', () => {18})19cy.createNewGame();20Cypress.Commands.add('createNewGame', () => {21})22cy.createNewGame();23Cypress.Commands.add('createNewGame', () => {24})25cy.createNewGame();26Cypress.Commands.add('createNewGame', () => {27 cy.request('POST
Using AI Code Generation
1Cypress.Commands.add('_createNewGame', () => {2 cy.get('.create-game-button').click();3 cy.get('.create-game-input').type('Cypress Test Game');4 cy.get('.create-game-submit').click();5});6describe('Cypress Test', () => {7 it('should create a new game', () => {8 cy._createNewGame();9 });10});11describe('Cypress Test', () => {12 it('should create a new game', () => {13 cy._createNewGame();14 cy.get('.game-name').should('have.text', 'Cypress Test Game');15 });16});17describe('Cypress Test', () => {18 it('should create a new game', () => {19 cy._createNewGame();20 cy.get('.game-name').should('have.text', 'Cypress Test Game');21 cy.get('.create-game-button').should('not.exist');22 });23});24describe('Cypress Test', () => {25 it('should create a new game', () => {26 cy._createNewGame();27 cy.get('.game-name').should('have.text', 'Cypress Test Game');28 cy.get('.create-game-button').should('not.exist');29 cy.get('.join-game-button').should('not.exist');30 });31});32describe('Cypress Test', () => {33 it('should create a new game', () => {34 cy._createNewGame();35 cy.get('.game-name').should('have.text', 'Cypress Test Game');36 cy.get('.create-game-button').should('not.exist');37 cy.get('.join-game-button').should('not.exist');38 cy.get('.game-code').should('exist');39 });40});41describe('Cypress Test', () => {42 it('should create a new game', () => {43 cy._createNewGame();44 cy.get('.game-name').should('have.text',
Using AI Code Generation
1var game = new CypressGame();2game._createNewGame("test");3describe('My First Test', function() {4 it('Does not do much!', function() {5 cy.contains('type').click()6 cy.url().should('include', '/commands/actions')7 cy.get('.action-email')8 .type('
Using AI Code Generation
1cy.window()2 .its("app.$store")3 .invoke("dispatch", "createNewGame", {4 });5cy.window()6 .its("app.$store")7 .invoke("dispatch", "deleteGame", "Test Game");8cy.window()9 .its("app.$store")10 .invoke("dispatch", "createNewUser", {
Using AI Code Generation
1Cypress.Commands.add("_createNewGame", (gameName, gameDescription) => {2 cy.get('[data-cy="create-new-game-button"]').click();3 cy.get('[data-cy="game-name-input"]').type(gameName);4 cy.get('[data-cy="game-description-input"]').type(gameDescription);5 cy.get('[data-cy="create-game-button"]').click();6});7Cypress.Commands.add("_createNewGame", (gameName, gameDescription) => {8 cy.get('[data-cy="create-new-game-button"]').click();9 cy.get('[data-cy="game-name-input"]').type(gameName);10 cy.get('[data-cy="game-description-input"]').type(gameDescription);11 cy.get('[data-cy="create-game-button"]').click();12});13Cypress.Commands.add("_createNewGame", (gameName, gameDescription) => {14 cy.get('[data-cy="create-new-game-button"]').click();15 cy.get('[data-cy="game-name-input"]').type(gameName);16 cy.get('[data-cy="game-description-input"]').type(gameDescription);17 cy.get('[data-cy="create-game-button"]').click();18});19Cypress.Commands.add("_createNewGame", (gameName, gameDescription) => {20 cy.get('[data-cy="create-new-game-button"]').click();21 cy.get('[data-cy="game-name-input"]').type(gameName);22 cy.get('[data-cy="game-description-input"]').type(gameDescription);23 cy.get('[data-cy="create-game-button"]').click();24});25Cypress.Commands.add("_createNewGame", (gameName, gameDescription) => {26 cy.get('[data-cy="create-new-game-button"]').click();27 cy.get('[data-cy="game-name-input"]').type(gameName);28 cy.get('[data-cy="game-description-input"]').type(gameDescription);29 cy.get('[data-cy="create-game-button"]').click();30});
Using AI Code Generation
1describe('Tic Tac Toe', () => {2 it('should play the game', () => {3 cy._createNewGame()4 cy.get('[data-cy=cell-0]').click()5 cy.get('[data-cy=cell-1]').click()6 cy.get('[data-cy=cell-3]').click()7 cy.get('[data-cy=cell-4]').click()8 cy.get('[data-cy=cell-6]').click()9 cy.get('[data-cy=cell-8]').click()10 cy.get('[data-cy=winner]').should('have.text', 'O')11 })12})
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Basically when you say import file from '../fixtures/filepath/file.json'
you can use the imported file in any of methods in the particular javascript file. Whereas if you say cy.fixture(file.json)
, then the fixture context will remain within that cy.fixture block and you cannot access anywhere/outside of that cy.fixture block. Please go through the below code and you will understand the significance of it.
I recommend to use import file from '../fixtures/filepath/file.json'
For example. Run the below code to understand.
import fixtureFile from './../fixtures/userData.json';
describe('$ suite', () => {
it('Filedata prints only in cy.fixture block', () => {
cy.fixture('userData.json').then(fileData => {
cy.log(JSON.stringify(fileData)); // You can access fileData only in this block.
})
cy.log(JSON.stringify(fileData)); //This says error because you are accessing out of cypress fixture context
})
it('This will print file data with import', () => {
cy.log(JSON.stringify(fixtureFile));
})
it('This will also print file data with import', () => {
cy.log(JSON.stringify(fixtureFile));
})
});
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