How to use doubleTap method in chromy

Best JavaScript code snippet using chromy

test_simultaneous_recognition.js

Source:test_simultaneous_recognition.js Github

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1var el,2 hammer;3module('Simultaenous recognition', {4 setup: function() {5 el = utils.createHitArea()6 },7 teardown: function() {8 hammer && hammer.destroy();9 }10});11asyncTest('should pinch and pan simultaneously be recognized when enabled', function() {12 expect(4);13 var panCount = 0,14 pinchCount = 0;15 hammer = new Hammer.Manager(el, {16 touchAction: 'none'17 });18 hammer.add(new Hammer.Pan({threshold: 5, pointers: 2}));19 var pinch = new Hammer.Pinch({ threshold: 0, pointers: 2});20 hammer.add(pinch);21 pinch.recognizeWith(hammer.get('pan'));22 hammer.on('panend', function() {23 panCount++;24 });25 hammer.on('pinchend', function() {26 pinchCount++;27 });28 var executeGesture = function(cb) {29 var event, touches;30 touches = [31 {clientX: 0, clientY: 10, identifier: 0, target: el },32 {clientX: 10, clientY: 10, identifier: 1, target: el }33 ];34 event = document.createEvent('Event');35 event.initEvent('touchstart', true, true);36 event.touches = touches;37 event.targetTouches = touches;38 event.changedTouches = touches;39 el.dispatchEvent(event);40 setTimeout(function() {41 touches = [42 {clientX: 10, clientY: 20, identifier: 0, target: el },43 {clientX: 20, clientY: 20, identifier: 1, target: el }44 ];45 event = document.createEvent('Event');46 event.initEvent('touchmove', true, true);47 event.touches = touches;48 event.targetTouches = touches;49 event.changedTouches = touches;50 el.dispatchEvent(event);51 }, 100);52 setTimeout(function() {53 touches = [54 {clientX: 20, clientY: 30, identifier: 0, target: el },55 {clientX: 40, clientY: 30, identifier: 1, target: el }56 ];57 event = document.createEvent('Event');58 event.initEvent('touchmove', true, true);59 event.touches = touches;60 event.targetTouches = touches;61 event.changedTouches = touches;62 el.dispatchEvent(event);63 event = document.createEvent('Event');64 event.initEvent('touchend', true, true);65 event.touches = touches;66 event.targetTouches = touches;67 event.changedTouches = touches;68 el.dispatchEvent(event);69 cb();70 }, 200);71 };72 // 2 gesture will be recognized73 executeGesture(function() {74 equal(panCount, 1);75 equal(pinchCount, 1);76 pinch.dropRecognizeWith(hammer.get('pan'));77 // only the pan gesture will be recognized78 executeGesture(function() {79 equal(panCount, 2);80 equal(pinchCount, 1);81 start();82 });83 });84});85test('the first gesture should block the following gestures (Tap & DoubleTap)', function() {86 expect(4);87 var tapCount = 0,88 doubleTapCount = 0;89 hammer = new Hammer.Manager(el, {90 touchAction: 'none'91 });92 var tap = new Hammer.Tap();93 var doubleTap = new Hammer.Tap({event: 'doubletap', taps: 2});94 hammer.add(tap);95 hammer.add(doubleTap);96 hammer.on('tap', function() {97 tapCount++;98 });99 hammer.on('doubletap', function() {100 doubleTapCount++;101 });102 utils.dispatchTouchEvent(el, 'start', 0, 10);103 utils.dispatchTouchEvent(el, 'end', 0, 10);104 utils.dispatchTouchEvent(el, 'start', 0, 10);105 utils.dispatchTouchEvent(el, 'end', 0, 10);106 equal(tapCount, 2, 'on a double tap gesture, the tap gesture is recognized twice');107 equal(doubleTapCount, 0, 'double tap gesture is not recognized because the prior tap gesture does not recognize it simultaneously');108 doubleTap.recognizeWith(hammer.get('tap'));109 utils.dispatchTouchEvent(el, 'start', 0, 10);110 utils.dispatchTouchEvent(el, 'end', 0, 10);111 utils.dispatchTouchEvent(el, 'start', 0, 10);112 utils.dispatchTouchEvent(el, 'end', 0, 10);113 equal(tapCount, 4);114 equal(doubleTapCount, 1, 'when the tap gesture is configured to work simultaneously, tap & doubleTap can be recognized simultaneously');115});116test('when disabled, the first gesture should not block gestures (Tap & DoubleTap )', function() {117 expect(4);118 var tapCount = 0,119 doubleTapCount = 0;120 hammer = new Hammer.Manager(el, {121 touchAction: 'none'122 });123 var tap = new Hammer.Tap();124 var doubleTap = new Hammer.Tap({event: 'doubletap', taps: 2});125 hammer.add(tap);126 hammer.add(doubleTap);127 hammer.on('tap', function() {128 tapCount++;129 });130 hammer.on('doubletap', function() {131 doubleTapCount++;132 });133 utils.dispatchTouchEvent(el, 'start', 0, 10);134 utils.dispatchTouchEvent(el, 'end', 0, 10);135 utils.dispatchTouchEvent(el, 'start', 0, 10);136 utils.dispatchTouchEvent(el, 'end', 0, 10);137 equal(tapCount, 2, 'on a double tap gesture, the tap gesture is recognized twice');138 equal(doubleTapCount, 0, 'double tap gesture is not recognized because the prior tap gesture does not recognize it simultaneously');139 hammer.get('tap').set({ enable: false });140 utils.dispatchTouchEvent(el, 'start', 0, 10);141 utils.dispatchTouchEvent(el, 'end', 0, 10);142 utils.dispatchTouchEvent(el, 'start', 0, 10);143 utils.dispatchTouchEvent(el, 'end', 0, 10);144 equal(tapCount, 2, 'tap gesture should not be recognized when the recognizer is disabled');145 equal(doubleTapCount, 1, 'when the tap gesture is disabled, doubleTap can be recognized');146});147test('the first gesture should block the following gestures (DoubleTap & Tap)', function() {148 expect(4);149 var tapCount = 0,150 doubleTapCount = 0;151 hammer = new Hammer.Manager(el, {152 touchAction: 'none'153 });154 var tap = new Hammer.Tap();155 var doubleTap = new Hammer.Tap({event: 'doubletap', taps: 2});156 hammer.add(doubleTap);157 hammer.add(tap);158 hammer.on('tap', function() {159 tapCount++;160 });161 hammer.on('doubletap', function() {162 doubleTapCount++;163 });164 utils.dispatchTouchEvent(el, 'start', 0, 10);165 utils.dispatchTouchEvent(el, 'end', 0, 10);166 utils.dispatchTouchEvent(el, 'start', 0, 10);167 utils.dispatchTouchEvent(el, 'end', 0, 10);168 equal(doubleTapCount, 1, 'double tap is recognized');169 equal(tapCount, 1, 'tap is detected, the doubletap is only catched by the doubletap recognizer');170 // doubletap and tap together171 doubleTap.recognizeWith(hammer.get('tap'));172 doubleTapCount = 0;173 tapCount = 0;174 utils.dispatchTouchEvent(el, 'start', 0, 10);175 utils.dispatchTouchEvent(el, 'end', 0, 10);176 utils.dispatchTouchEvent(el, 'start', 0, 10);177 utils.dispatchTouchEvent(el, 'end', 0, 10);178 equal(doubleTapCount, 1);179 equal(tapCount, 2, 'when the tap gesture is configured to work simultaneously, tap & doubleTap can be recognized simultaneously');...

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jquery.doubletap.js

Source:jquery.doubletap.js Github

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1(function($) {2 $.fn.doubletap = function(fn) {3 return fn ? this.bind('doubletap', fn) : this.trigger('doubletap');4 };5 var DOUBLETAP_TIME = 500;6 // half the size of the square around the first tap that the second tap can be in to be counted as a double tap7 var DIST_THRESHOLD = 20;8 var lastLoc = { x: 0, y: 0 };9 $.event.special.doubletap = {10 setup: function(data, namespaces) {11 $(this).bind('touchstart', $.event.special.doubletap.handler);12 },13 teardown: function(namespaces) {14 $(this).unbind('touchstart', $.event.special.doubletap.handler);15 },16 handler: function(event) {17 if (event.originalEvent.touches.length <= 1) {18 var action;19 clearTimeout(action);20 var validLoc = true;21 var loc;22 if (event.originalEvent.changedTouches) {23 loc = {x: event.originalEvent.changedTouches[0].clientX, y: event.originalEvent.changedTouches[0].clientY};24 validLoc = Math.abs(loc.x - lastLoc.x) < DIST_THRESHOLD && Math.abs(loc.y - lastLoc.y) < DIST_THRESHOLD;25 }26 var now = new Date().getTime();27 //the first time this will make delta a negative number28 var lastTouch = $(this).data('lastTouch') || now + 1;29 var delta = now - lastTouch;30 var delay = delay == null ? DOUBLETAP_TIME : delay;31 if (!validLoc) {32 $(this).data('lastTouch', now);33 lastLoc = loc;34 return;35 }36 if (delta < delay && delta > 0) {37 // After we detct a doubletap, start over38 $(this).data('lastTouch', null);39 // set event type to 'doubletap'40 event.type = 'doubletap';41 // let jQuery handle the triggering of "doubletap" event handlers42 $(this).trigger(event, arguments);43 } else {44 $(this).data('lastTouch', now);45 action = setTimeout(function(evt) {46 // set event type to 'doubletap'47 event.type = 'tap';48 // let jQuery handle the triggering of "doubletap" event handlers49 $(this).trigger(event, arguments);50 clearTimeout(action); // clear the timeout51 }, delay, [event]);52 }53 }54 }55 };...

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Using AI Code Generation

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1chromy.doubleTap('selector')2chromy.tap('selector')3chromy.type('selector', 'value')4chromy.clear('selector')5chromy.press('selector', 'value')6chromy.check('selector')7chromy.uncheck('selector')8chromy.select('selector', 'value')9chromy.scrollTo('selector', 'value')10chromy.scrollToBottom()11chromy.scrollToTop()12chromy.scrollToLeft()13chromy.scrollToRight()14chromy.mouseMoved()15chromy.mouseMovedTo('selector', 'value')16chromy.mouseMovedBy('selector', 'value')17chromy.mouseButtonDown('selector', 'value')18chromy.mouseButtonUp('selector', 'value')19chromy.mouseClick('selector', 'value')20chromy.mouseDoubleClick('selector', 'value')

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Using AI Code Generation

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1const Chromy = require('chromy');2const chromy = new Chromy();3chromy.chain()4 .wait('input[name="q"]')5 .doubleTap('input[name="q"]')6 .type('input[name="q"]', 'hello world')7 .result(function(result) {8 console.log(result);9 })10 .end()11 .then(function() {12 chromy.close();13 })14 .catch(function(e) {15 console.log(e);16 });17const Chromy = require('chromy');18const chromy = new Chromy();19chromy.chain()20 .wait('input[name="q"]')21 .doubleTap('input[name="q"]')22 .type('input[name="q"]', 'hello world')23 .result(function(result) {24 console.log(result);25 })26 .end()27 .then(function() {28 chromy.close();29 })30 .catch(function(e) {31 console.log(e);32 });33const Chromy = require('chromy');34const chromy = new Chromy();35chromy.chain()36 .wait('input[name="q"]')37 .doubleTap('input[name="q"]')38 .type('input[name="q"]', 'hello world')39 .result(function(result) {40 console.log(result);41 })42 .end()43 .then(function() {44 chromy.close();45 })46 .catch(function(e) {47 console.log(e);48 });49const Chromy = require('chromy');50const chromy = new Chromy();51chromy.chain()52 .wait('input[name="q"]')53 .doubleTap('input[name="q"]')54 .type('input[name="q"]', 'hello world')55 .result(function(result) {56 console.log(result);57 })58 .end()59 .then(function() {60 chromy.close();61 })62 .catch(function(e) {63 console.log(e);64 });

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Using AI Code Generation

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1chromy.doubleTap('selector');2chromy.tripleTap('selector');3chromy.tap('selector');4chromy.tap('selector', 'button');5chromy.tap('selector', 'button', 'left');6chromy.tap('selector', 'button', 'left', { x: 10, y: 10 });7chromy.tap('selector', 'button', 'left', { x: 10, y: 10 }, 'ctrl');8chromy.tap('selector', 'button', 'left', { x: 10, y: 10 }, 'ctrl', 'alt');9chromy.tap('selector', 'button', 'left', { x: 10, y: 10 }, 'ctrl', 'alt', 'shift');10chromy.tap('selector', 'button', 'left', { x: 10, y: 10 }, 'ctrl', 'alt', 'shift', 'meta');11chromy.tap('selector', 'button', 'left', { x: 10, y: 10 }, 'ctrl', 'alt', 'shift', 'meta', 10);12chromy.tap('selector', 'button', 'left', { x: 10, y: 10 }, 'ctrl', 'alt', 'shift', 'meta', 10, 10);13chromy.tap('selector', 'button', 'left', { x: 10, y: 10 }, 'ctrl', 'alt', 'shift', 'meta', 10,

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Using AI Code Generation

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1var chromy = require('chromy');2chromy.chain()3 .doubleTap('input[name="q"]')4 .type('input[name="q"]', 'Hello World')5 .wait(2000)6 .end()7 .result(function(err, data){8 console.log('error', err);9 console.log('data', data);10 });11{12 "scripts": {13 },14 "dependencies": {15 }16}17chromy.chain()18 .doubleTap('input[name="q"]')19 .type('input[name="q"]', 'Hello World')20 .wait(2000)21 .end()22 .result(function(err, data){23 console.log('error', err);24 console.log('data', data);25 });26chromy.chain()27 .doubleTap('input[name="q"]')28 .type('input[name="q"]', 'Hello World')29 .wait(2000)30 .end()31 .result(function(err, data){32 console.log('error', err);33 console.log('data', data);34 });

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Using AI Code Generation

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1chromy.doubleTap('#someElement');2chromy.doubleTap('#someElement', {x: 10, y: 10});3chromy.doubleTap('#someElement', {x: 10, y: 10}, 10);4chromy.doubleTap('#someElement', {x: 10, y: 10}, 10, 10);5chromy.doubleTap('#someElement', {x: 10, y: 10}, 10, 10, 10);6chromy.doubleTap('#someElement', {x: 10, y: 10}, 10, 10, 10, 10);7chromy.doubleTap('#someElement', {x: 10, y: 10}, 10, 10, 10, 10, 10);8chromy.doubleTap('#someElement', {x: 10, y: 10}, 10, 10, 10, 10, 10, 10);9chromy.doubleTap('#someElement', {x: 10, y: 10}, 10, 10, 10, 10, 10, 10, 10);10chromy.doubleTap('#someElement', {x: 10, y: 10}, 10, 10, 10, 10, 10, 10, 10, 10);11chromy.doubleTap('#someElement', {x: 10, y: 10}, 10, 10, 10, 10, 10, 10, 10,

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Using AI Code Generation

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1chromy.doubleTap('#someElement');2chromy.doubleTap('#someElement', 100, 200);3chromy.doubleTap('#someElement', { x: 100, y: 200 });4chromy.doubleTap('#someElement', { x: 100, y: 200 }, 10);5chromy.doubleTap('#someElement', { x: 100, y: 200 }, 10, 20);6chromy.doubleTap('#someElement', { x: 100, y: 200 }, 10, 20, 30);7chromy.doubleTap('#someElement', { x: 100, y: 200 }, 10, 20, 30, 40);8chromy.doubleTap('#someElement', { x: 100, y: 200 }, 10, 20, 30, 40, 50);9chromy.doubleTap('#someElement', { x: 100, y: 200 }, 10, 20, 30, 40, 50, 60);10chromy.doubleTap('#someElement', { x: 100, y: 200 }, 10, 20, 30, 40, 50, 60, 70);11chromy.doubleTap('#someElement', { x: 100, y: 200 }, 10, 20, 30, 40, 50, 60, 70, 80);12chromy.doubleTap('#someElement', { x

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Using AI Code Generation

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1chromy.doubleTap('input[type=text]');2chromy.doubleTap('input[type=text]', 100, 200);3chromy.doubleTap('input[type=text]', {x: 100, y: 200});4chromy.doubleTap('input[type=text]', {x: 100, y: 200}, {modifiers: 'alt'});5chromy.doubleTap('input[type=text]', {modifiers: 'alt'});6chromy.doubleTap('input[type=text]', {modifiers: 'alt'}, 100, 200);7chromy.doubleTap('input[type=text]', {modifiers: 'alt'}, {x: 100, y: 200});8chromy.doubleTap('input[type=text]', {modifiers: 'alt'}, {x: 100, y: 200}, {modifiers: 'alt'});9chromy.doubleTap('input[type=text]', {modifiers: 'alt'}, {modifiers: 'alt'}, 100, 200);10chromy.doubleTap('input[type=text]', {modifiers: 'alt'}, {modifiers: 'alt'}, {x: 100, y: 200});11chromy.doubleTap('input[type=text]', {modifiers: 'alt'}, {modifiers: 'alt'}, {x: 100, y: 200}, {modifiers: 'alt'});12chromy.doubleTap('input[type=text]', {modifiers: 'alt'}, {modifiers: 'alt'}, {modifiers: 'alt'}, 100, 200);

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Using AI Code Generation

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1var chromy = new Chromy({port:9222});2chromy.chain()3.wait('#input')4.tap('#input')5.doubleTap('#input')6.evaluate(function() {7 return document.querySelector('#input').value;8})9.result(function(value) {10 console.log(value);11})12.end()13Chromy is a high-level API for Chrome Remote Interface (CRI). It is a Node.js library for controlling Chrome via Chrome DevTools Protocol (CDP). Chromy is a wrapper of Chrome Remote Interface (CRI). CRI is a Node.js library for controlling Chrome via Chrome DevTools Protocol (CDP). CRI is a wrapper of Chrome Debugging Protocol (CDP). CDP is a protocol for controlling Chrome (and other Chromium-based browsers) via DevTools. CDP is a protocol for controlling Chrome (and other Chromium-based browsers) via DevTools. Chromy

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