Best JavaScript code snippet using best
onetrust.js
Source:onetrust.js
...48 49 // Add keyboard navigation event to toggle buttons50 categoryItems[i].addEventListener('keydown', function(e) {51 // Arrow keys - left and right52 if (e.keyCode === Keyboard.LEFT || e.keyCode === Keyboard.RIGHT) toggleArrowKeyDirection();53 });54 }55 // OneTrust tool not fully accessible. Needs a little help with tab key and shift + tab keys56 if (generalContentArea && saveCookiesButton && acceptCookiesButton && categoryItems.length) {57 for (let i = 0; i < categoryItems.length; i++) {58 if (i === 0) {59 // Add listener to first item in list only. 60 categoryItems[0].addEventListener('keydown', function(e) {61 if (e.shiftKey === true && e.keyCode === Keyboard.TAB) {62 // Look for shift + tab key63 // Time out needed to prevent collision with OneTrust listener on tab key64 setTimeout(function(){ 65 acceptCookiesButton.focus(); 66 }, 100);67 } 68 if (e.shiftKey === false && e.keyCode === Keyboard.TAB) {69 // Look for tab key70 // Time out needed to prevent collision with OneTrust listener on tab key71 setTimeout(function(){ 72 generalContentArea.focus(); 73 }, 100);74 }75 });76 } else {77 // Captures focus to only OneTrust tool. Prevents shift tab from going into page level elements78 categoryItems[i].addEventListener('keydown', function(e) {79 if (e.shiftKey === true && e.keyCode === Keyboard.TAB) {80 // Look for shift + tab key81 // Time out needed to prevent collision with OneTrust listener on tab key82 setTimeout(function(){ 83 acceptCookiesButton.focus(); 84 }, 100);85 }86 });87 }88 }89 }90 91 // OneTrust activates menu items with left and right arrow keys. 92 // We just need to look for the active item and pass it into toggleButtons()93 function toggleArrowKeyDirection() {94 // Check for active menu then pass it into toggle button function95 for (let i = 0; i < categoryItems.length; i++) {96 if (categoryItems[i].classList.contains('ot-active-menu')) {97 toggleButtons(categoryItems[i]);98 }99 }100 }101 }102 function waitForOneTrustContainer() {103 // Container may not be on the page at the time of page load, wait for it104 var oneTrustStatusInterval = setInterval(function () {105 // Try to set one trust container106 oneTrustContainer = document.querySelector('#onetrust-pc-sdk');107 // Check that we have a container...
Using AI Code Generation
1let bestiary = new Bestiary();2bestiary.toggleArrowKeyDirection();3let bestiary = new Bestiary();4bestiary.toggleArrowKeyDirection();5let bestiary = new Bestiary();6bestiary.toggleArrowKeyDirection();7let bestiary = new Bestiary();8bestiary.toggleArrowKeyDirection();9let bestiary = new Bestiary();10bestiary.toggleArrowKeyDirection();11let bestiary = new Bestiary();12bestiary.toggleArrowKeyDirection();13let bestiary = new Bestiary();14bestiary.toggleArrowKeyDirection();15let bestiary = new Bestiary();16bestiary.toggleArrowKeyDirection();17let bestiary = new Bestiary();18bestiary.toggleArrowKeyDirection();19let bestiary = new Bestiary();20bestiary.toggleArrowKeyDirection();21let bestiary = new Bestiary();22bestiary.toggleArrowKeyDirection();23let bestiary = new Bestiary();24bestiary.toggleArrowKeyDirection();25let bestiary = new Bestiary();26bestiary.toggleArrowKeyDirection();
Using AI Code Generation
1const Bestiary = require('./Bestiary.js');2const bestiary = new Bestiary();3bestiary.toggleArrowKeyDirection();4bestiary.toggleArrowKeyDirection();5bestiary.toggleArrowKeyDirection();6bestiary.toggleArrowKeyDirection();7bestiary.toggleArrowKeyDirection();8class Bestiary {9 constructor() {10 this.arrowKeyDirection = 'up';11 }12 toggleArrowKeyDirection() {13 if (this.arrowKeyDirection === 'up') {14 this.arrowKeyDirection = 'down';15 } else if (this.arrowKeyDirection === 'down') {16 this.arrowKeyDirection = 'left';17 } else if (this.arrowKeyDirection === 'left') {18 this.arrowKeyDirection = 'right';19 } else if (this.arrowKeyDirection === 'right') {20 this.arrowKeyDirection = 'up';21 }22 console.log(this.arrowKeyDirection);23 }24}25module.exports = Bestiary;26class Bestiary {27 constructor() {28 this.arrowKeyDirection = 'up';29 }30 toggleArrowKeyDirection() {31 if (this.arrowKeyDirection === 'up') {32 this.arrowKeyDirection = 'down';33 } else if (this.arrowKeyDirection === 'down') {34 this.arrowKeyDirection = 'left';35 } else if (this.arrowKeyDirection === 'left') {36 this.arrowKeyDirection = 'right';37 } else if (this.arrowKeyDirection === 'right') {38 this.arrowKeyDirection = 'up';39 }40 console.log(this.arrowKeyDirection);41 }42}43module.exports = Bestiary;44const Bestiary = require('./Bestiary.js');45const bestiary = new Bestiary();46bestiary.toggleArrowKeyDirection();47bestiary.toggleArrowKeyDirection();48bestiary.toggleArrowKeyDirection();49bestiary.toggleArrowKeyDirection();50bestiary.toggleArrowKeyDirection();51class Bestiary {52 constructor() {53 this.arrowKeyDirection = 'up';54 }
Using AI Code Generation
1var bestiary = require('bestiary');2var direction = bestiary.toggleArrowKeyDirection();3console.log(direction);4bestiary.toggleArrowKeyDirection();5var bestiary = require('bestiary');6var direction = bestiary.toggleArrowKeyDirection();7console.log(direction);8bestiary.toggleArrowKeyDirection();9### Bestiary.prototype.toggleArrowKeyDirection()10var bestiary = require('bestiary');11var direction = bestiary.toggleArrowKeyDirection();12console.log(direction);13bestiary.toggleArrowKeyDirection();14var bestiary = require('bestiary');15var direction = bestiary.toggleArrowKeyDirection();16console.log(direction);17bestiary.toggleArrowKeyDirection();18### Bestiary.prototype.toggleArrowKeyDirection()
Using AI Code Generation
1var bestiary = require('bestiary');2var bestiaryInstance = new bestiary.Bestiary();3var direction = bestiaryInstance.toggleArrowKeyDirection();4### `bestiaryInstance.toggleArrowKeyDirection()`5var bestiary = require('bestiary');6var bestiaryInstance = new bestiary.Bestiary();7var direction = bestiaryInstance.toggleArrowKeyDirection();8### `bestiaryInstance.toggleArrowKeyDirection()`9var bestiary = require('bestiary');10var bestiaryInstance = new bestiary.Bestiary();11var direction = bestiaryInstance.toggleArrowKeyDirection();12### `bestiaryInstance.toggleArrowKeyDirection()`13var bestiary = require('bestiary');14var bestiaryInstance = new bestiary.Bestiary();15var direction = bestiaryInstance.toggleArrowKeyDirection();16### `bestiaryInstance.toggleArrowKeyDirection()`17var bestiary = require('bestiary');18var bestiaryInstance = new bestiary.Bestiary();19var direction = bestiaryInstance.toggleArrowKeyDirection();20### `bestiaryInstance.toggleArrowKeyDirection()`
Using AI Code Generation
1var bestiary = new Bestiary();2var player = new Player();3bestiary.add(player);4player.x = 0;5player.y = 0;6player.speed = 5;7document.addEventListener("keydown", function(event) {8 if (event.keyCode === 37) {9 bestiary.toggleArrowKeyDirection(player, "left");10 }11 if (event.keyCode === 38) {12 bestiary.toggleArrowKeyDirection(player, "up");13 }14 if (event.keyCode === 39) {15 bestiary.toggleArrowKeyDirection(player, "right");16 }17 if (event.keyCode === 40) {18 bestiary.toggleArrowKeyDirection(player, "down");19 }20});21document.addEventListener("keyup", function(event) {22 if (event.keyCode === 37) {23 bestiary.toggleArrowKeyDirection(player, "left");24 }25 if (event.keyCode === 38) {26 bestiary.toggleArrowKeyDirection(player, "up");27 }28 if (event.keyCode === 39) {29 bestiary.toggleArrowKeyDirection(player, "right");30 }31 if (event.keyCode === 40) {32 bestiary.toggleArrowKeyDirection(player, "down");33 }34});35var gameLoop = new GameLoop();
Using AI Code Generation
1var Bestiary = require('Bestiary');2Bestiary.toggleArrowKeyDirection();3var Bestiary = require('Bestiary');4Bestiary.toggleArrowKeyDirection();5var Bestiary = require('Bestiary');6Bestiary.toggleArrowKeyDirection();7var Bestiary = require('Bestiary');8Bestiary.toggleArrowKeyDirection();9var Bestiary = require('Bestiary');10Bestiary.toggleArrowKeyDirection();11var Bestiary = require('Bestiary');12Bestiary.toggleArrowKeyDirection();13var Bestiary = require('Bestiary');14Bestiary.toggleArrowKeyDirection();
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