How to use sendChunk method in Best

Best JavaScript code snippet using best

p_position.js

Source: p_position.js Github

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...5 let xChunkLast = LocChunkLast.x6 let zChunkLast = LocChunkLast.z7 8 /​/​ help function9 function sendChunk(player, chunk, xl, zl)10 {11 /​/​API.chunks.chunkAt(server, xChunkNow, zChunkNow);12 chunk = API.chunks.chunkAt(server, xl, zl)13 player.client.write('map_chunk', {14 x: xl,15 z: zl,16 groundUp: true,17 biomes: chunk.dumpBiomes !== undefined ? chunk.dumpBiomes() : undefined,18 heightmaps: {19 type: 'compound',20 name: '',21 value: {22 MOTION_BLOCKING: { type: 'longArray', value: new Array(36).fill([0, 0]) }23 }24 }, /​/​ send fake heightmap25 bitMap: chunk.getMask(),26 chunkData: chunk.dump(),27 blockEntities: []28 })29 }30 31 player.sendPacketNearby('entity_teleport',32 {33 entityId: player.entityId,34 x: packet.x,35 y: packet.y,36 z: packet.z,37 yaw: player.rotation.yaw,38 pitch: player.rotation.pitch,39 onGround: packet.onGround40 })41 42 player.position.x = packet.x43 player.position.y = packet.y44 player.position.z = packet.z45 46 let LocChunkNow = API.chunks.calculateLocation(player.position.x, player.position.z)47 let xChunkNow = LocChunkNow.x48 let zChunkNow = LocChunkNow.z49 50 /​/​xChunkLast = parseInt(xChunkLast); xChunkNow = parseInt(xChunkNow); zChunkLast = parseInt(zChunkLast); zChunkNow = parseInt(zChunkNow); 51 52 /​/​console.log(`Player moved from chunk ${xChunkLast} ${zChunkLast} to ${xChunkNow} ${zChunkNow}`)53 54 /​*if(xChunkLast != xChunkNow || zChunkLast != zChunkNow)55 {56 console.log(xChunkLast, xChunkNow, zChunkLast, zChunkNow)57 let chunk = API.chunks.chunkAt(server, server.libraries['minecraft-data'].blocksByName.grass_block.id)58 sendChunk(player, chunk, xChunkNow, zChunkNow)59 }*/​60 61 function updateViewPosition(player, x, z)62 {63 /​/​sendChunk(player, API.chunks.chunkAt(server, server.libraries['minecraft-data'].blocksByName.grass_block.id), x, z)64 player.client.write('update_view_position', {65 chunkX: x,66 chunkZ: z67 })68 }69 70 const i = 171 if(xChunkLast < xChunkNow)72 {73 /​/​let chunk = API.chunks.chunkAt(server, server.libraries['minecraft-data'].blocksByName.grass_block.id, xChunkNow, zChunkNow)74 for(let j=0; j<=server.viewDistance; j++)75 { sendChunk(player, API.chunks.chunkAt(server, xChunkNow+j, zChunkNow-server.viewDistance+j), xChunkNow+j, zChunkNow-server.viewDistance+j) }76 77 for(let j=0; j<server.viewDistance; j++)78 { sendChunk(player, API.chunks.chunkAt(server, xChunkNow+j, zChunkNow-server.viewDistance-j), xChunkNow+j, zChunkNow+server.viewDistance-j) }79 80 updateViewPosition(player, xChunkNow, zChunkNow)81 }82 83 if(xChunkLast > xChunkNow)84 {85 /​/​let chunk = API.chunks.chunkAt(server, server.libraries['minecraft-data'].blocksByName.grass_block.id, xChunkNow, zChunkNow)86 for(let j=0; j<=server.viewDistance; j++)87 { sendChunk(player, API.chunks.chunkAt(server, xChunkNow-j, zChunkNow-server.viewDistance+j), xChunkNow-j, zChunkNow-server.viewDistance+j) }88 89 for(let j=0; j<server.viewDistance; j++)90 {91 sendChunk(player, API.chunks.chunkAt(server, xChunkNow-j, zChunkNow+server.viewDistance-j), xChunkNow-j, zChunkNow+server.viewDistance-j)92 }93 94 updateViewPosition(player, xChunkNow, zChunkNow)95 }96 97 if(zChunkLast < zChunkNow)98 {99 /​/​let chunk = API.chunks.chunkAt(server, server.libraries['minecraft-data'].blocksByName.grass_block.id, xChunkNow, zChunkNow)100 for(let j=0; j<=server.viewDistance; j++)101 { sendChunk(player, API.chunks.chunkAt(server, xChunkNow-server.viewDistance+j, zChunkNow+j), xChunkNow-server.viewDistance+j, zChunkNow+j) }102 103 for(let j=0; j<server.viewDistance; j++)104 { sendChunk(player, API.chunks.chunkAt(server, xChunkNow+j, zChunkNow+server.viewDistance-j), xChunkNow+j, zChunkNow+server.viewDistance-j) }105 106 updateViewPosition(player, xChunkNow, zChunkNow)107 }108 109 if(zChunkLast > zChunkNow)110 {111 /​/​let chunk = API.chunks.chunkAt(server, server.libraries['minecraft-data'].blocksByName.grass_block.id, xChunkNow, zChunkNow)112 for(let j=0; j<=server.viewDistance; j++)113 { sendChunk(player, API.chunks.chunkAt(server, xChunkNow-server.viewDistance+j, zChunkNow-j), xChunkNow-server.viewDistance+j, zChunkNow-j) }114 115 for(let j=0; j<server.viewDistance; j++)116 { sendChunk(player, API.chunks.chunkAt(server, xChunkNow+server.viewDistance-j, zChunkNow-j), xChunkNow+server.viewDistance-j, zChunkNow-j) }117 118 updateViewPosition(player, xChunkNow, zChunkNow)119 }...

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Upload.js

Source: Upload.js Github

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...27 this.tmpId = String.uniqueID();28 29 this.end = Math.min(this.options.chunkSize, this.file.size);30 31 this.sendChunk();32 33 return this;34 },35 36 sendChunk: function() {37 this.xhr = new XMLHttpRequest();38 this.xhr.open('POST', this.target, true);39 this.xhr.setRequestHeader('X-CSRF-TOKEN', this.token);40 this.xhr.setRequestHeader('X-Bites-total', this.file.size);41 this.xhr.setRequestHeader('X-Bites-start', this.start);42 this.xhr.setRequestHeader('X-Bites-end', this.end);43 this.xhr.setRequestHeader('X-tmp-id', this.tmpId);44 45 this.xhr.onreadystatechange = this.responseChunk;46 this.xhr.upload.addEventListener('progress', this.progressChunk);47 48 this.xhr.send(this.file.slice(this.start, this.end));49 },50 progressChunk: function(e) {51 if (e.lengthComputable) {52 this.options.progress.apply(this, [(this.start + e.loaded) /​ this.file.size]);53 }54 },55 responseChunk: function() {56 if(this.xhr.readyState == 4) {57 this.options.progress.apply(this, [this.end /​ this.file.size]);58 if(this.xhr.status == 200) {59 this.errors = 0;60 if(this.end < this.file.size) {61 this.start = this.end;62 this.end = Math.min(this.end + this.options.chunkSize, this.file.size);63 this.sendChunk();64 } else {65 this.options.ready.apply(this);66 }67 } else if(this.xhr.status == 500 && this.errors < 3) {68 this.errors++;69 this.sendChunk();70 } else if(this.xhr.responseText) {71 console.log(this.xhr.responseText);72 } else {73 console.log('upload error');74 }75 }76 }...

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VideoBroadcaster.js

Source: VideoBroadcaster.js Github

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...16 /​/​ Send chunks17 this.videoCamera.on("chunk", this.sendChunk);18 }19 /​/​ Send chunk if socket is connected20 sendChunk(chunk) {21 if (this.socket.connected) {22 this.socket.emit("chunk", chunk);23 }24 }25 /​/​ Send start chunks in case of reconnection26 sendStartChunks() {27 this.videoCamera.startChunks.forEach((chunk) => {28 this.sendChunk(chunk);29 });30 }31 /​/​ On connection32 onConnect() {33 this.sendStartChunks();34 }35}...

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Using AI Code Generation

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1var http = require('com.alcoapps.httprequest');2var file = Ti.Filesystem.getFile(Ti.Filesystem.applicationDataDirectory, 'test.txt');3var fileStream = Ti.Stream.createStream({4});5fileStream.open(file);6http.sendChunk(url, fileStream, function(e) {7 if (e.error) {8 alert(e.error);9 } else {10 alert("Success");11 }12});13fileStream.close();14var http = require('com.alcoapps.httprequest');15var file = Ti.Filesystem.getFile(Ti.Filesystem.applicationDataDirectory, 'test.txt');16var fileStream = Ti.Stream.createStream({17});18fileStream.open(file);19http.sendChunk(url, fileStream, function(e) {20 if (e.error) {21 alert(e.error);22 } else {23 alert("Success");24 }25});26fileStream.close();27var http = require('com.alcoapps.httprequest');28var file = Ti.Filesystem.getFile(Ti.Filesystem.applicationDataDirectory, 'test.txt');29var fileStream = Ti.Stream.createStream({30});31fileStream.open(file);32http.sendChunk(url, fileStream, function(e) {33 if (e.error) {34 alert(e.error);35 } else {36 alert("Success");37 }38});39fileStream.close();40var http = require('com.alcoapps.httprequest');41var file = Ti.Filesystem.getFile(Ti.Filesystem.applicationDataDirectory, 'test.txt');42var fileStream = Ti.Stream.createStream({43});44fileStream.open(file);45http.sendChunk(url, fileStream, function(e) {46 if (e.error) {47 alert(e.error);48 } else {49 alert("Success");50 }51});52fileStream.close();

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Using AI Code Generation

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1var BestHTTP = require('best-http');2var http = new BestHTTP();3var data = 'Hello World';4var options = {5 'headers': {6 }7};8http.sendChunk(url, data, options, function (err, res) {9 if (err) {10 console.log(err);11 } else {12 console.log(res);13 }14});15var options = {16};17http.sendChunk(url, null, options, function (err, res) {18 if (err) {19 console.log(err);20 } else {21 console.log(res);22 }23});24var options = {25 'headers': {26 }27};28http.sendChunk(url, data, options, function (err, res) {29 if (err) {30 console.log(err);31 } else {32 console.log(res);33 }34});35var options = {36 'headers': {37 }38};

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Using AI Code Generation

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1var http = require("http");2var options = {3 headers: {4 }5};6var req = http.request(options, function (res) {7 res.setEncoding('utf8');8 res.on('data', function (chunk) {9 console.log('Response: ' + chunk);10 });11});12req.on('error', function (e) {13 console.log('problem with request: ' + e.message);14});15req.write('{"name": "test4", "age": 1}');16req.write('{"name": "test4", "age": 2}');17req.write('{"name": "test4", "age": 3}');18req.write('{"name": "test4", "age": 4}');19req.write('{"name": "test4", "age": 5}');20req.write('{"name": "test4", "age": 6}');21req.write('{"name": "test4", "age": 7}');22req.write('{"name": "test4", "age": 8}');23req.write('{"name": "test4", "age": 9}');24req.write('{"name": "test4", "age": 10}');25req.write('{"name": "test4", "age": 11}');26req.write('{"name": "test4", "age": 12}');27req.write('{"name": "test4", "age": 13}');28req.write('{"name": "test4", "age": 14}');29req.write('{"name": "test4", "age": 15}');30req.write('{"name": "test4",

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Using AI Code Generation

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1var http = require('best-http');2var options = {3 headers: {4 }5};6var req = http.request(options, function(res) {7 console.log('Status: ' + res.statusCode);8 console.log('Headers: ' + JSON.stringify(res.headers));9 res.setEncoding('utf8');10 res.on('data', function (chunk) {11 console.log('Body: ' + chunk);12 });13});14req.on('error', function(e) {15 console.log('problem with request: ' + e.message);16});17var data = {18};19req.sendChunk(data);20req.end();21var http = require('best-http');22var options = {23 headers: {24 }25};26var req = http.request(options, function(res) {27 console.log('Status: ' + res.statusCode);28 console.log('Headers: ' + JSON.stringify(res.headers));29 res.setEncoding('utf8');30 res.on('data', function (chunk) {31 console.log('Body: ' + chunk);32 });33});34req.on('error', function(e) {35 console.log('problem with request: ' + e.message);36});37var data = {38};39req.sendChunk(data);40req.end();41var http = require('best-http');42var options = {43 headers: {44 }45};46var req = http.request(options, function(res) {47 console.log('Status: ' + res.statusCode);48 console.log('Headers: ' + JSON.stringify(res.headers));49 res.setEncoding('utf8');50 res.on('data', function (chunk) {51 console.log('Body: ' + chunk);52 });53});54req.on('error',

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Using AI Code Generation

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1var http = new bestHTTP();2var params = {"param1":"value1","param2":"value2"};3var headers = {"header1":"value1","header2":"value2"};4var method = "POST";5var contentType = "multipart/​form-data";6var callback = function(result){7 console.log(result);8};9http.sendChunk(url, path, params, headers, method, contentType, callback);10var http = new bestHTTP();11var params = {"param1":"value1","param2":"value2"};12var headers = {"header1":"value1","header2":"value2"};13var method = "POST";14var contentType = "multipart/​form-data";15var callback = function(result){16 console.log(result);17};18var progressCallback = function(result){19 console.log(result);20};21http.sendChunk(url, path, params, headers, method, contentType, callback, progressCallback);

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Using AI Code Generation

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1importClass(Packages.com.oreilly.ajax.BestTransport);2var bt = new BestTransport();3var data = new Array();4data.push("one");5data.push("two");6data.push("three");7bt.sendChunk(data);

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Using AI Code Generation

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1var chunk = "Hello World!";2 Debug.Log("Response received: " + resp.DataAsText);3});4request.SendChunk(chunk);5HTTPRequestManager.SendRequest(request);6var express = require('express');7var app = express();8var bodyParser = require('body-parser');9app.use(bodyParser.json());10app.post('/​', function(req, res) {11 console.log(req.body);12 res.send('Hello World!');13});14var server = app.listen(8080, function() {15 console.log('Listening on port %d', server.address().port);16});17request.AddHeader("Content-Type", "text/​plain");18var chunk = "Hello World!";19 Debug.Log("Response received: " + resp.DataAsText);20});21request.AddHeader("Content-Type", "text/​plain");22request.SendChunk(chunk);23HTTPRequestManager.SendRequest(request);24var express = require('express');

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