How to use getZ method in Best

Best JavaScript code snippet using best

matrix.js

Source: matrix.js Github

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...35 if(pRow == 1){36 return vector1.getY();37 }38 if(pRow == 2){39 return vector1.getZ();40 } 41 }42 if(pCol == 1){43 if(pRow == 0){44 return vector2.getX();45 }46 if(pRow == 1){47 return vector2.getY();48 }49 if(pRow == 2){50 return vector2.getZ();51 } 52 }53 if(pCol == 2){54 if(pRow == 0){55 return vector3.getX();56 }57 if(pRow == 1){58 return vector3.getY();59 }60 if(pRow == 2){61 return vector3.getZ();62 } 63 }64 }65 static createIdentity() 66 {67 var ident = new Matrix(1,0,0,0,1,0,0,0,1);68 return ident;69 }70 static createTranslation(pVector){71 var transMatrix = new Matrix(1,0,pVector.getX(),0,1,pVector.getY(),0,0,1);72 return transMatrix;73 74 }75 static createScale(pVector){76 var scaleMatrix = new Matrix(1 * pVector.getX(),0,0,0,1* pVector.getY(),0,0,0,1*pVector.getZ());77 return scaleMatrix;78 }79 static createRotation(pScalar){ 80 var x1 = Math.cos(pScalar);81 var y1 = -Math.sin(pScalar);82 var z1 = 083 84 var x2 = Math.sin(pScalar);85 var y2 = Math.cos(pScalar);86 var z2 = 087 88 var x3 = 089 var y3 = 090 var z3 = 191 92 var nMatrix = new Matrix(x1,y1,z1,x2,y2,z2,x3,y3,z3);93 return nMatrix;94}95 multiplyVector(pVector){96 var vector1 = this.getVector1();97 var vector2 = this.getVector2();98 var vector3 = this.getVector3();99 100 var nX = (vector1.getX() * pVector.getX()) + (vector1.getY() * pVector.getY()) + (vector1.getZ() * pVector.getZ());101 var nY = (vector2.getX() * pVector.getX()) + (vector2.getY() * pVector.getY()) + (vector2.getZ() * pVector.getZ());102 var nZ = (vector3.getX() * pVector.getX()) + (vector3.getY() * pVector.getY()) + (vector3.getZ() * pVector.getZ());103 104 var nVector = new Vector(nX, nY, nZ);105 return nVector;106}107multiply(pMatrix){108 var vector1 = this.getVector1();109 var vector2 = this.getVector2();110 var vector3 = this.getVector3();111 var pVector1 = pMatrix.getVector1();112 var pVector2 = pMatrix.getVector2();113 var pVector3 = pMatrix.getVector3();114 115 var nX1 = (vector1.getX() * pVector1.getX()) + (vector1.getY() * pVector2.getX()) + (vector1.getZ() * pVector3.getX());116 var nY1 = (vector1.getX() * pVector1.getY()) + (vector1.getY() * pVector2.getY()) + (vector1.getZ() * pVector3.getY());117 var nZ1 = (vector1.getX() * pVector1.getZ()) + (vector1.getY() * pVector2.getZ()) + (vector1.getZ() * pVector3.getZ());118 119 var nX2 = (vector2.getX() * pVector1.getX()) + (vector2.getY() * pVector2.getX()) + (vector2.getZ() * pVector3.getX());120 var nY2 = (vector2.getX() * pVector1.getY()) + (vector2.getY() * pVector2.getY()) + (vector2.getZ() * pVector3.getY());121 var nZ2 = (vector2.getX() * pVector1.getZ()) + (vector2.getY() * pVector2.getZ()) + (vector2.getZ() * pVector3.getZ());122 123 var nX3 = (vector3.getX() * pVector1.getX()) + (vector3.getY() * pVector2.getX()) + (vector3.getZ() * pVector3.getX());124 var nY3 = (vector3.getX() * pVector1.getY()) + (vector3.getY() * pVector2.getY()) + (vector3.getZ() * pVector3.getY());125 var nZ3 = (vector3.getX() * pVector1.getZ()) + (vector3.getY() * pVector2.getZ()) + (vector3.getZ() * pVector3.getZ());126 127 var nMatrix = new Matrix(nX1, nY1, nZ1, nX2, nY2, nZ2, nX3, nY3, nZ3);128 return nMatrix;129 }130setTransform(pContext) {131 pContext.setTransform(this.getElement(0, 0), this.getElement(1, 0), this.getElement(0,1),this.getElement(1, 1), this.getElement(0, 2), this.getElement(1, 2));132}133 Transform(pContext) {134 pContext.Transform(this.getElement(0, 0), this.getElement(1, 0), this.getElement(0, 1), this.getElement(1, 1), this.getElement(0, 2), this.getElement(1, 2));135 }...

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vector.js

Source: vector.js Github

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...15 }16 setY(pY) {17 this.mY = pY;18 }19 getZ(pZ) {20 return this.mZ21 }22 setZ(pZ) {23 this.mZ = pZ;24 }25 add(nVector) {26 var nX = this.getX() + nVector.getX();27 var nY = this.getY() + nVector.getY();28 var nZ = this.getZ() + nVector.getZ();29 var aVector = new Vector(nX, nY, nZ);30 return (aVector);31 }32 subtract(nVector) {33 var nX = this.getX() - nVector.getX();34 var nY = this.getY() - nVector.getY();35 var nZ = this.getZ() - nVector.getZ();36 var aVector = new Vector(nX, nY, nZ);37 return (aVector);38 }39 multiply(pScalar) {40 var nX = this.getX() * pScalar;41 var nY = this.getY() * pScalar;42 var nZ = this.getZ() * pScalar;43 var aVector = new Vector(nX, nY, nZ);44 return (aVector);45 }46 divide(pScalar) {47 var nX = this.getX() /​ pScalar;48 var nY = this.getY() /​ pScalar;49 var nZ = this.getZ() /​ pScalar;50 var aVector = new Vector(nX, nY, nZ);51 return (aVector);52 }53 magnitude() {54 var nX = this.getX() * this.getX();55 var nY = this.getY() * this.getY();56 var nZ = this.getZ() * this.getZ();57 var total = nX + nY + nZ;58 var rootTotal = Math.sqrt(total);59 return rootTotal;60 }61 normalise() {62 var mag = this.magnitude();63 var nX = this.getX() /​ mag;64 var nY = this.getY() /​ mag;65 var nZ = this.getZ() /​ mag;66 var aVector = new Vector(nX, nY, nZ);67 return aVector;68 }69 limitTo(pLimit) {70 var mag = this.magnitude();71 if (mag > pLimit) {72 var nMag = mag /​ pLimit;73 var nX = this.getX() /​ nMag;74 var nY = this.getY() /​ nMag;75 var nZ = this.getZ() /​ nMag;76 var nVector = new Vector(nX, nY, nZ);77 return nVector;78 }79 else {80 return this;81 }82 }83 dotProduct(nVector) {84 var nX = this.getX() * nVector.getX();85 var nY = this.getY() * nVector.getY();86 var nZ = this.getZ() * nVector.getZ();87 var nDot = nX + nY + nZ;88 return nDot;89 }90 interpolate(nVector, interp) {91 var nX = (this.getX() + nVector.getX()) * interp;92 var nY = (this.getY() + nVector.getY()) * interp;93 var nZ = (this.getZ() + nVector.getZ()) * interp;94 var aVector = new Vector(nX, nY, nZ);95 return aVector;96 }97 rotate(rotation) {98 var nX = (Math.cos(rotation) * this.getX()) - (Math.sin(rotation) * this.getY());99 var nY = (Math.sin(rotation) * this.getX()) + (Math.cos(rotation) * this.getY());100 var nZ = 1;101 var nVector = new Vector(nX, nY, nZ);102 return nVector;103 }104 angleBetween(nVector) {105 var mag = this.magnitude();106 var nMag = nVector.magnitude();107 var tDot = this.dotProduct(nVector);...

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Using AI Code Generation

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1var BestTimeToBuyAndSellStock = require('./​BestTimeToBuyAndSellStock');2var stock = new BestTimeToBuyAndSellStock();3var prices = [7, 1, 5, 3, 6, 4];4console.log(stock.getZ(prices));5var BestTimeToBuyAndSellStock = function() {6 this.getZ = function(prices) {7 var min = prices[0];8 var maxProfit = 0;9 for (var i = 1; i < prices.length; i++) {10 if (prices[i] < min) {11 min = prices[i];12 } else {13 maxProfit = Math.max(maxProfit, prices[i] - min);14 }15 }16 return maxProfit;17 }18}19module.exports = BestTimeToBuyAndSellStock;20var prices = [7, 6, 4, 3, 1];21var maxProfit = function(prices) {22 let max = 0;23 for (let i = 0; i < prices.length; i++) {24 for (let j = i + 1; j < prices.length; j++) {25 let profit = prices[j] - prices[i];26 if (profit > max) {27 max = profit;28 }29 }30 }31 return max;32};

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Using AI Code Generation

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1var BestLibrary = require('bestlibrary');2var result = BestLibrary.getZ();3console.log('result: ' + result);4var BestLibrary = require('bestlibrary');5var result = BestLibrary.getZ();6console.log('result: ' + result);7var BestLibrary = require('bestlibrary');8var result = BestLibrary.getZ();9console.log('result: ' + result);10var BestLibrary = require('bestlibrary');11var result = BestLibrary.getZ();12console.log('result: ' + result);13var BestLibrary = require('bestlibrary');14var result = BestLibrary.getZ();15console.log('result: ' + result);16var BestLibrary = require('bestlibrary');17var result = BestLibrary.getZ();18console.log('result: ' + result);19var BestLibrary = require('bestlibrary');20var result = BestLibrary.getZ();21console.log('result: ' + result);22var BestLibrary = require('bestlibrary');23var result = BestLibrary.getZ();24console.log('result: ' + result);25var BestLibrary = require('bestlibrary');26var result = BestLibrary.getZ();27console.log('result: ' + result);28var BestLibrary = require('bestlibrary');29var result = BestLibrary.getZ();30console.log('result: ' + result);31var BestLibrary = require('bestlibrary');32var result = BestLibrary.getZ();33console.log('result: ' + result);34var BestLibrary = require('bestlibrary');35var result = BestLibrary.getZ();36console.log('result: ' + result

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Using AI Code Generation

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1var BestFirstSearch = require('./​BestFirstSearch');2var bestFirstSearch = new BestFirstSearch();3var start = [0, 0];4var goal = [2, 2];5 [0, 0, 0]];6var path = bestFirstSearch.search(grid, start, goal);

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Using AI Code Generation

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1var BestPathFinder = require('./​BestPathFinder.js');2var BestPathFinder = new BestPathFinder();3var z = BestPathFinder.getZ(2, 3);4console.log(z);5function BestPathFinder() {6 this.getZ = function(x, y) {7 return x + y;8 }9}10module.exports = BestPathFinder;11This is a guide to require() Method in Node.js. Here we discuss the basic syntax and its usage in different scenarios along with the examples. You can also go through our other related articles to learn more –

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Using AI Code Generation

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1var BestRoute = require('./​BestRoute.js');2var bestRoute = new BestRoute();3var z = bestRoute.getZ(2, 4);4console.log(z);5function BestRoute() {6 this.getZ = function (x, y) {7 return x * y;8 };9}10module.exports = BestRoute;

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Blogs

Check out the latest blogs from LambdaTest on this topic:

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When end users are surfing the web, either for studies or for general purpose like online shopping or bill payment, only one thing matters to them. The site should work perfectly. It’s bad news for a developer or a site owner if their site does not work perfectly in the browser preferred by the user. Instead of switching browsers they tend to move to a different website that serves the same purpose. That is the reason, cross browser testing has become an important job to perform before deploying a developed website, to ensure that the developed site runs properly in all browsers in different devices and operating systems. This post will focus on certain strategies that will make cross browser testing much easier and efficient.

Debugging Local Mobile Pages on Android Phone Using Chrome Developer Tools

While developing a mobile web application, device or browser issue are very common. Mobile emulator plugins or built in emulators in browsers can be used to deal with them, but often bugs are faced by developers that occur in actual devices, not in emulators. The best way to deal with them is to debug the application directly in the device. Remote debugging is a feature that allows you to debug the application in your mobile the same way as done in desktop. Let’s take a deep dive towards how to execute the process.

Top 10 Books Every Tester Should Read

While recently cleaning out my bookshelf, I dusted off my old copy of Testing Computer Software written by Cem Kaner, Hung Q Nguyen, and Jack Falk. I was given this book back in 2003 by my first computer science teacher as a present for a project well done. This brought back some memories and got me thinking how much books affect our lives even in this modern blog and youtube age. There are courses for everything, tutorials for everything, and a blog about it somewhere on medium. However nothing compares to a hardcore information download you can get from a well written book by truly legendary experts of a field.

Common Mistakes Made By Web Developers And How To Avoid Them

Ever-since the introduction of World Wide Web in 1990, the domain of web development has evolved dynamically from web pages to web applications. End users no longer browse web pages for reading static content. Websites now have dynamic features to increase their engagement rate. Interactive websites are being developed using which users can perform their day to day activities like shopping for groceries, banking, paying taxes, etc. However, these applications are developed by human beings, and mistakes are supposed to happen. Often a simple mistake can impact a critical functionality in your website that will lead the user to move away to a different website, reducing your profit and SERP ranking. In this article, we shall discuss the common mistakes made by developers while developing a web application.

How Do Software Engineers Choose Which Front End Framework To Use

The choice of the technology used for your web project will directly influence your business goals. Hence, choosing the right framework is important. You cannot employ just any stack and expect favorable results. It requires deep analysis of the user requirements and expectations. With the advent of technology, a lot of tech stacks are available for the developers to choose from. Ranging from open source to paid technologies, the options are overwhelming and at times, confuse the developers.

Automation Testing Tutorials

Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.

LambdaTest Learning Hubs:

YouTube

You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.

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