How to use rendering method in argos

Best JavaScript code snippet using argos

renderingManager.ts

Source:renderingManager.ts Github

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1import { Nullable } from "../types";2import { SmartArray } from "../Misc/smartArray";3import { ISpriteManager } from "../Sprites/spriteManager";4import { IParticleSystem } from "../Particles/IParticleSystem";5import { RenderingGroup } from "./renderingGroup";6declare type Scene = import("../scene").Scene;7declare type Camera = import("../Cameras/camera").Camera;8declare type Material = import("../Materials/material").Material;9declare type SubMesh = import("../Meshes/subMesh").SubMesh;10declare type AbstractMesh = import("../Meshes/abstractMesh").AbstractMesh;11/**12 * Interface describing the different options available in the rendering manager13 * regarding Auto Clear between groups.14 */15export interface IRenderingManagerAutoClearSetup {16 /**17 * Defines whether or not autoclear is enable.18 */19 autoClear: boolean;20 /**21 * Defines whether or not to autoclear the depth buffer.22 */23 depth: boolean;24 /**25 * Defines whether or not to autoclear the stencil buffer.26 */27 stencil: boolean;28}29/**30 * This class is used by the onRenderingGroupObservable31 */32export class RenderingGroupInfo {33 /**34 * The Scene that being rendered35 */36 scene: Scene;37 /**38 * The camera currently used for the rendering pass39 */40 camera: Nullable<Camera>;41 /**42 * The ID of the renderingGroup being processed43 */44 renderingGroupId: number;45}46/**47 * This is the manager responsible of all the rendering for meshes sprites and particles.48 * It is enable to manage the different groups as well as the different necessary sort functions.49 * This should not be used directly aside of the few static configurations50 */51export class RenderingManager {52 /**53 * The max id used for rendering groups (not included)54 */55 public static MAX_RENDERINGGROUPS = 4;56 /**57 * The min id used for rendering groups (included)58 */59 public static MIN_RENDERINGGROUPS = 0;60 /**61 * Used to globally prevent autoclearing scenes.62 */63 public static AUTOCLEAR = true;64 /**65 * @hidden66 */67 public _useSceneAutoClearSetup = false;68 private _scene: Scene;69 private _renderingGroups = new Array<RenderingGroup>();70 private _depthStencilBufferAlreadyCleaned: boolean;71 private _autoClearDepthStencil: { [id: number]: IRenderingManagerAutoClearSetup } = {};72 private _customOpaqueSortCompareFn: { [id: number]: Nullable<(a: SubMesh, b: SubMesh) => number> } = {};73 private _customAlphaTestSortCompareFn: { [id: number]: Nullable<(a: SubMesh, b: SubMesh) => number> } = {};74 private _customTransparentSortCompareFn: { [id: number]: Nullable<(a: SubMesh, b: SubMesh) => number> } = {};75 private _renderingGroupInfo: Nullable<RenderingGroupInfo> = new RenderingGroupInfo();76 /**77 * Instantiates a new rendering group for a particular scene78 * @param scene Defines the scene the groups belongs to79 */80 constructor(scene: Scene) {81 this._scene = scene;82 for (let i = RenderingManager.MIN_RENDERINGGROUPS; i < RenderingManager.MAX_RENDERINGGROUPS; i++) {83 this._autoClearDepthStencil[i] = { autoClear: true, depth: true, stencil: true };84 }85 }86 private _clearDepthStencilBuffer(depth = true, stencil = true): void {87 if (this._depthStencilBufferAlreadyCleaned) {88 return;89 }90 this._scene.getEngine().clear(null, false, depth, stencil);91 this._depthStencilBufferAlreadyCleaned = true;92 }93 /**94 * Renders the entire managed groups. This is used by the scene or the different render targets.95 * @hidden96 */97 public render(customRenderFunction: Nullable<(opaqueSubMeshes: SmartArray<SubMesh>, transparentSubMeshes: SmartArray<SubMesh>, alphaTestSubMeshes: SmartArray<SubMesh>, depthOnlySubMeshes: SmartArray<SubMesh>) => void>,98 activeMeshes: Nullable<AbstractMesh[]>, renderParticles: boolean, renderSprites: boolean): void {99 // Update the observable context (not null as it only goes away on dispose)100 const info = this._renderingGroupInfo!;101 info.scene = this._scene;102 info.camera = this._scene.activeCamera;103 // Dispatch sprites104 if (this._scene.spriteManagers && renderSprites) {105 for (let index = 0; index < this._scene.spriteManagers.length; index++) {106 var manager = this._scene.spriteManagers[index];107 this.dispatchSprites(manager);108 }109 }110 // Render111 for (let index = RenderingManager.MIN_RENDERINGGROUPS; index < RenderingManager.MAX_RENDERINGGROUPS; index++) {112 this._depthStencilBufferAlreadyCleaned = index === RenderingManager.MIN_RENDERINGGROUPS;113 var renderingGroup = this._renderingGroups[index];114 if (!renderingGroup) {115 continue;116 }117 let renderingGroupMask = Math.pow(2, index);118 info.renderingGroupId = index;119 // Before Observable120 this._scene.onBeforeRenderingGroupObservable.notifyObservers(info, renderingGroupMask);121 // Clear depth/stencil if needed122 if (RenderingManager.AUTOCLEAR) {123 const autoClear = this._useSceneAutoClearSetup ?124 this._scene.getAutoClearDepthStencilSetup(index) :125 this._autoClearDepthStencil[index];126 if (autoClear && autoClear.autoClear) {127 this._clearDepthStencilBuffer(autoClear.depth, autoClear.stencil);128 }129 }130 // Render131 for (let step of this._scene._beforeRenderingGroupDrawStage) {132 step.action(index);133 }134 renderingGroup.render(customRenderFunction, renderSprites, renderParticles, activeMeshes);135 for (let step of this._scene._afterRenderingGroupDrawStage) {136 step.action(index);137 }138 // After Observable139 this._scene.onAfterRenderingGroupObservable.notifyObservers(info, renderingGroupMask);140 }141 }142 /**143 * Resets the different information of the group to prepare a new frame144 * @hidden145 */146 public reset(): void {147 for (let index = RenderingManager.MIN_RENDERINGGROUPS; index < RenderingManager.MAX_RENDERINGGROUPS; index++) {148 var renderingGroup = this._renderingGroups[index];149 if (renderingGroup) {150 renderingGroup.prepare();151 }152 }153 }154 /**155 * Dispose and release the group and its associated resources.156 * @hidden157 */158 public dispose(): void {159 this.freeRenderingGroups();160 this._renderingGroups.length = 0;161 this._renderingGroupInfo = null;162 }163 /**164 * Clear the info related to rendering groups preventing retention points during dispose.165 */166 public freeRenderingGroups(): void {167 for (let index = RenderingManager.MIN_RENDERINGGROUPS; index < RenderingManager.MAX_RENDERINGGROUPS; index++) {168 var renderingGroup = this._renderingGroups[index];169 if (renderingGroup) {170 renderingGroup.dispose();171 }172 }173 }174 private _prepareRenderingGroup(renderingGroupId: number): void {175 if (this._renderingGroups[renderingGroupId] === undefined) {176 this._renderingGroups[renderingGroupId] = new RenderingGroup(renderingGroupId, this._scene,177 this._customOpaqueSortCompareFn[renderingGroupId],178 this._customAlphaTestSortCompareFn[renderingGroupId],179 this._customTransparentSortCompareFn[renderingGroupId]180 );181 }182 }183 /**184 * Add a sprite manager to the rendering manager in order to render it this frame.185 * @param spriteManager Define the sprite manager to render186 */187 public dispatchSprites(spriteManager: ISpriteManager) {188 var renderingGroupId = spriteManager.renderingGroupId || 0;189 this._prepareRenderingGroup(renderingGroupId);190 this._renderingGroups[renderingGroupId].dispatchSprites(spriteManager);191 }192 /**193 * Add a particle system to the rendering manager in order to render it this frame.194 * @param particleSystem Define the particle system to render195 */196 public dispatchParticles(particleSystem: IParticleSystem) {197 var renderingGroupId = particleSystem.renderingGroupId || 0;198 this._prepareRenderingGroup(renderingGroupId);199 this._renderingGroups[renderingGroupId].dispatchParticles(particleSystem);200 }201 /**202 * Add a submesh to the manager in order to render it this frame203 * @param subMesh The submesh to dispatch204 * @param mesh Optional reference to the submeshes's mesh. Provide if you have an exiting reference to improve performance.205 * @param material Optional reference to the submeshes's material. Provide if you have an exiting reference to improve performance.206 */207 public dispatch(subMesh: SubMesh, mesh?: AbstractMesh, material?: Nullable<Material>): void {208 if (mesh === undefined) {209 mesh = subMesh.getMesh();210 }211 var renderingGroupId = mesh.renderingGroupId || 0;212 this._prepareRenderingGroup(renderingGroupId);213 this._renderingGroups[renderingGroupId].dispatch(subMesh, mesh, material);214 }215 /**216 * Overrides the default sort function applied in the rendering group to prepare the meshes.217 * This allowed control for front to back rendering or reversely depending of the special needs.218 *219 * @param renderingGroupId The rendering group id corresponding to its index220 * @param opaqueSortCompareFn The opaque queue comparison function use to sort.221 * @param alphaTestSortCompareFn The alpha test queue comparison function use to sort.222 * @param transparentSortCompareFn The transparent queue comparison function use to sort.223 */224 public setRenderingOrder(renderingGroupId: number,225 opaqueSortCompareFn: Nullable<(a: SubMesh, b: SubMesh) => number> = null,226 alphaTestSortCompareFn: Nullable<(a: SubMesh, b: SubMesh) => number> = null,227 transparentSortCompareFn: Nullable<(a: SubMesh, b: SubMesh) => number> = null) {228 this._customOpaqueSortCompareFn[renderingGroupId] = opaqueSortCompareFn;229 this._customAlphaTestSortCompareFn[renderingGroupId] = alphaTestSortCompareFn;230 this._customTransparentSortCompareFn[renderingGroupId] = transparentSortCompareFn;231 if (this._renderingGroups[renderingGroupId]) {232 var group = this._renderingGroups[renderingGroupId];233 group.opaqueSortCompareFn = this._customOpaqueSortCompareFn[renderingGroupId];234 group.alphaTestSortCompareFn = this._customAlphaTestSortCompareFn[renderingGroupId];235 group.transparentSortCompareFn = this._customTransparentSortCompareFn[renderingGroupId];236 }237 }238 /**239 * Specifies whether or not the stencil and depth buffer are cleared between two rendering groups.240 *241 * @param renderingGroupId The rendering group id corresponding to its index242 * @param autoClearDepthStencil Automatically clears depth and stencil between groups if true.243 * @param depth Automatically clears depth between groups if true and autoClear is true.244 * @param stencil Automatically clears stencil between groups if true and autoClear is true.245 */246 public setRenderingAutoClearDepthStencil(renderingGroupId: number, autoClearDepthStencil: boolean,247 depth = true,248 stencil = true): void {249 this._autoClearDepthStencil[renderingGroupId] = {250 autoClear: autoClearDepthStencil,251 depth: depth,252 stencil: stencil253 };254 }255 /**256 * Gets the current auto clear configuration for one rendering group of the rendering257 * manager.258 * @param index the rendering group index to get the information for259 * @returns The auto clear setup for the requested rendering group260 */261 public getAutoClearDepthStencilSetup(index: number): IRenderingManagerAutoClearSetup {262 return this._autoClearDepthStencil[index];263 }...

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main.js

Source:main.js Github

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1/*WORKS Slider----------------------------------------------------------------------------------------------------------------------------------------------------------------WORKS Slider*/2let worksSlides = document.querySelector('.works__slides');3let worksSliderPrev = document.querySelector('.works__slider-prev');4let worksSliderNext = document.querySelector('.works__slider-next');56let worksWidth = 1080;7let worksPosition = 0;8let worksCount = 1;910worksSliderPrev.addEventListener('click', function() {11 worksPosition += worksWidth * worksCount;12 worksPosition = Math.min(worksPosition, 0);13 worksSlides.style.transform = `translate(${worksPosition}px)`;14 if (worksPosition != 0) {15 worksSliderPrev.classList.add('slider__switch_active');16 worksSliderNext.classList.add('slider__switch_active');17 } else {18 worksSliderPrev.classList.remove('slider__switch_active');19 }20});2122worksSliderNext.addEventListener('click', function() {23 worksPosition -= worksWidth * worksCount;24 worksPosition = Math.max(worksPosition, -worksWidth * (worksSlides.querySelectorAll('li').length - worksCount));25 worksSlides.style.transform = `translate(${worksPosition}px)`;26 if (worksPosition != -2160) {27 worksSliderNext.classList.add('slider__switch_active');28 worksSliderPrev.classList.add('slider__switch_active');29 } else {30 worksSliderNext.classList.remove('slider__switch_active');31 }32});3334/*PRODUCT RENDERING Slider----------------------------------------------------------------------------------------------------------------------------------------PRODUCT RENDERING Slider*/35let productRenderingSlides = document.querySelector('.product-rendering__slides');36let productRenderingSlidesImages = productRenderingSlides.querySelectorAll('img');37let productRenderingSliderPrev = document.querySelector('.product-rendering__slider-prev');38let productRenderingSliderCounter = document.querySelector('.product-rendering__slider-counter');39let productRenderingSliderAmount = document.querySelector('.product-rendering__slider-amount');40let productRenderingSliderNext = document.querySelector('.product-rendering__slider-next');4142let productRenderingWidth = 525;43let productRenderingPosition = 0;44let productRenderingCount = 1;45let productRenderingSlideCount = 1;4647productRenderingSliderPrev.addEventListener('click', function() {48 if (productRenderingSlideCount > 1) productRenderingSlideCount--;49 productRenderingSliderCounter.innerHTML = productRenderingSlideCount;5051 productRenderingSlidesImages[productRenderingSlideCount - 1].setAttribute('data-slide-status', 'current');52 productRenderingSlidesImages[productRenderingSlideCount].setAttribute('data-slide-status', 'next1');53 if (productRenderingSlideCount < 4) productRenderingSlidesImages[productRenderingSlideCount + 1].setAttribute('data-slide-status', 'next2');5455 productRenderingPosition += productRenderingWidth * productRenderingCount;56 productRenderingPosition = Math.min(productRenderingPosition, 0);57 productRenderingSlides.style.transform = `translate(${productRenderingPosition}px)`;58 59 if (productRenderingSlideCount != 1) {60 productRenderingSliderPrev.classList.add('slider__switch_active');61 productRenderingSliderNext.classList.add('slider__switch_active');62 } else productRenderingSliderPrev.classList.remove('slider__switch_active');63});6465productRenderingSliderNext.addEventListener('click', function() {66 if (productRenderingSlideCount < 5) productRenderingSlideCount++;67 productRenderingSliderCounter.innerHTML = productRenderingSlideCount;6869 productRenderingSlidesImages[productRenderingSlideCount - 1].setAttribute('data-slide-status', 'current');70 if (productRenderingSlideCount < 5) productRenderingSlidesImages[productRenderingSlideCount].setAttribute('data-slide-status', 'next1');71 if (productRenderingSlideCount < 4) productRenderingSlidesImages[productRenderingSlideCount + 1].setAttribute('data-slide-status', 'next2');7273 productRenderingPosition -= productRenderingWidth * productRenderingCount;74 productRenderingPosition = Math.max(productRenderingPosition, -productRenderingWidth * (productRenderingSlides.querySelectorAll('li').length - productRenderingCount));75 productRenderingSlides.style.transform = `translate(${productRenderingPosition}px)`;7677 if (productRenderingSlideCount != 5) {78 productRenderingSliderNext.classList.add('slider__switch_active');79 productRenderingSliderPrev.classList.add('slider__switch_active');80 } else {81 productRenderingSliderNext.classList.remove('slider__switch_active');82 productRenderingSliderAmount.style.color = '#303030';83 }84});8586/*PACKAGE RENDERING Slider----------------------------------------------------------------------------------------------------------------------------------------PACKAGE RENDERING Slider*/87let packageRenderingSlides = document.querySelector('.package-rendering__slides');88let packageRenderingSlidesImages = packageRenderingSlides.querySelectorAll('img');89let packageRenderingSliderPrev = document.querySelector('.package-rendering__slider-prev');90let packageRenderingSliderCounter = document.querySelector('.package-rendering__slider-counter');91let packageRenderingSliderAmount = document.querySelector('.package-rendering__slider-amount');92let packageRenderingSliderNext = document.querySelector('.package-rendering__slider-next');9394let packageRenderingWidth = 525;95let packageRenderingPosition = 0;96let packageRenderingCount = 1;97let packageRenderingSlideCount = 1;9899packageRenderingSliderPrev.addEventListener('click', function() {100 if (packageRenderingSlideCount > 1) {101 packageRenderingSlideCount--;102 }103 packageRenderingSliderCounter.innerHTML = packageRenderingSlideCount;104105 packageRenderingSlidesImages[packageRenderingSlideCount - 1].setAttribute('data-slide-status', 'current');106 packageRenderingSlidesImages[packageRenderingSlideCount].setAttribute('data-slide-status', 'next1');107 if (packageRenderingSlideCount < 3) packageRenderingSlidesImages[packageRenderingSlideCount + 1].setAttribute('data-slide-status', 'next2');108109 packageRenderingPosition += packageRenderingWidth * packageRenderingCount;110 packageRenderingPosition = Math.min(packageRenderingPosition, 0);111 packageRenderingSlides.style.transform = `translate(${packageRenderingPosition}px)`;112113 if (packageRenderingSlideCount != 1) {114 packageRenderingSliderPrev.classList.add('slider__switch_active');115 packageRenderingSliderNext.classList.add('slider__switch_active');116 } else packageRenderingSliderPrev.classList.remove('slider__switch_active');117});118119packageRenderingSliderNext.addEventListener('click', function() {120 if (packageRenderingSlideCount < 4) {121 packageRenderingSlideCount++;122 }123 packageRenderingSliderCounter.innerHTML = packageRenderingSlideCount;124 125 packageRenderingSlidesImages[packageRenderingSlideCount - 1].setAttribute('data-slide-status', 'current');126 if (packageRenderingSlideCount < 4) packageRenderingSlidesImages[packageRenderingSlideCount].setAttribute('data-slide-status', 'next1');127 if (packageRenderingSlideCount < 3) packageRenderingSlidesImages[packageRenderingSlideCount + 1].setAttribute('data-slide-status', 'next2');128129 packageRenderingPosition -= packageRenderingWidth * packageRenderingCount;130 packageRenderingPosition = Math.max(packageRenderingPosition, -packageRenderingWidth * (packageRenderingSlides.querySelectorAll('li').length - packageRenderingCount));131 packageRenderingSlides.style.transform = `translate(${packageRenderingPosition}px)`;132133 if (productRenderingSlideCount != 4) {134 packageRenderingSliderNext.classList.add('slider__switch_active');135 packageRenderingSliderPrev.classList.add('slider__switch_active');136 } else {137 packageRenderingSliderNext.classList.remove('slider__switch_active');138 packageRenderingSliderAmount.style.color = '#303030';139 }140});141142/*CONTACT Form----------------------------------------------------------------------------------------------------------------------------------------------------------------CONTACT Form*/143const contactForm = document.querySelector('.contact__form');144145contactForm.addEventListener('submit', (e) => {146 e.preventDefault();147 148 const inputs = Array.from(e.target.querySelectorAll('input'));149 if (inputs.some(el => el.value === '')) {150 alert('Fill field');151 }152}); ...

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_Invalidating.js.uncompressed.js

Source:_Invalidating.js.uncompressed.js Github

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1define("dojox/widget/_Invalidating", ["dojo/_base/declare", "dojo/_base/lang", "dojo/Stateful"], 2 function(declare, lang, Stateful){3 4 return declare("dojox.widget._Invalidating", Stateful, {5 // summary:6 // Base class for classes (usually widgets) that watch invalidated properties and delay the rendering7 // after these properties modifications to the next execution frame.8 9 // invalidatingPoperties: String[]10 // The list of properties to watch for to trigger invalidation. This list must be initialized in the11 // constructor. Default value is null.12 invalidatingProperties: null,13 // invalidRenderering: Boolean14 // Whether the rendering is invalid or not. This is a readonly information, one must call 15 // invalidateRendering to modify this flag. 16 invalidRendering: false,17 postscript: function(mixin){18 this.inherited(arguments);19 if(this.invalidatingProperties){20 var props = this.invalidatingProperties;21 for(var i = 0; i < props.length; i++){22 this.watch(props[i], lang.hitch(this, this.invalidateRendering));23 if(mixin && props[i] in mixin){24 // if the prop happens to have been passed in the ctor mixin we are invalidated25 this.invalidateRendering();26 }27 }28 }29 },30 addInvalidatingProperties: function(/*String[]*/ properties){31 // summary:32 // Add properties to the watched properties to trigger invalidation. This method must be called in33 // the constructor. It is typically used by subclasses of a _Invalidating class to add more properties34 // to watch for.35 // properties:36 // The list of properties to watch for.37 this.invalidatingProperties = this.invalidatingProperties?this.invalidatingProperties.concat(properties):properties;38 },39 invalidateRendering: function(){40 // summary:41 // Invalidating the rendering for the next executation frame.42 if(!this.invalidRendering){43 this.invalidRendering = true;44 setTimeout(lang.hitch(this, this.validateRendering), 0);45 }46 },47 validateRendering: function(){48 // summary:49 // Immediately validate the rendering if it has been invalidated. You generally do not call that method yourself.50 // tags:51 // protected52 if(this.invalidRendering){53 this.refreshRendering();54 this.invalidRendering = false;55 }56 },57 refreshRendering: function(){58 // summary:59 // Actually refresh the rendering. Implementation should implement that method.60 }61 });...

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Using AI Code Generation

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1var argosy = require('argosy')2var argosyPattern = require('argosy-pattern')3var argosyRenderer = require('argosy-renderer')4var argosyPipeline = require('argosy-pipeline')5var argosyReceiver = require('argosy-receiver')6var argosySender = require('argosy-acceptor')7var pattern = argosyPattern({8})9var pipeline = argosyPipeline({10})11var renderer = argosyRenderer({12})13var addService = argosy()14var addPipeline = argosy()15var addRenderer = argosy()16addService.pipe(pattern()).pipe(addService)17addPipeline.pipe(pipeline()).pipe(addPipeline)18addRenderer.pipe(renderer()).pipe(addRenderer)19addService.accept({add: function (a, b, cb) { cb(null, a + b) }})20addPipeline.accept({add: function (a, b) { return a + b }})21addRenderer.accept({add: function (a, b) { return a + b }})22addService.on('error', function (err) { console.error(err) })23addPipeline.on('error', function (err) { console.error(err) })24addRenderer.on('error', function (err) { console.error(err) })25var addServiceClient = argosy()26var addPipelineClient = argosy()27var addRendererClient = argosy()28addServiceClient.pipe(argosySender({ port: 8000 })).pipe(addServiceClient)29addPipelineClient.pipe(argosySender({ port: 8001 })).pipe(addPipelineClient)30addRendererClient.pipe(argosySender({ port: 8002 })).pipe(addRendererClient)31addServiceClient.on('error', function (err) { console.error(err) })32addPipelineClient.on('error', function (err) { console.error(err) })33addRendererClient.on('error', function (err) { console.error(err) })34addServiceClient.get('add')(1, 2, function (err, result) {35 if (err) return console.error(err)36 console.log('addServiceClient.get(\'add\')(

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Using AI Code Generation

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1var argosy = require('argosy')2var argosyPattern = require('argosy-pattern')3var argosyRenderer = require('argosy-renderer')4var renderer = argosyRenderer()5var patterns = argosyPattern()6var argosyService = argosy()7 .use(patterns.render(renderer))8 .use(patterns.request({9 }, function (msg, respond) {10 respond(null, { answer: msg.left + msg.right })11 }))12 .listen(8000)13 .use(patterns.render(renderer))14 .use(patterns.request({15 }, function (msg, respond) {16 respond(null, { answer: msg.left * msg.right })17 }))18 .listen(8001)19var argosy = require('argosy')20var argosyPattern = require('argosy-pattern')21var argosyRenderer = require('argosy-renderer')22var renderer = argosyRenderer()23var patterns = argosyPattern()24var argosyClient = argosy()25 .use(patterns.render(renderer))26 .use(patterns.request({27 }, function (msg, respond) {28 console.log('sum:', msg)29 respond(null, { answer: msg.left + msg.right })30 }))31 .listen(8002)32 .use(patterns.render(renderer))33 .use(patterns.request({34 }, function (msg, respond) {35 console.log('product:', msg)36 respond(null, { answer: msg.left * msg.right })37 }))38 .listen(8003)39var argosy = require('argosy')40var argosyPattern = require('argosy-pattern')41var argosyRenderer = require('argosy-renderer')42var renderer = argosyRenderer()43var patterns = argosyPattern()

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Using AI Code Generation

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1const argosy = require('argosy')2const argosyPattern = require('argosy-pattern')3const argosyRenderer = require('argosy-renderer')4const service = argosy()5service.use(argosyPattern({6}, function (msg, respond) {7 respond(null, 'Hello ' + msg.hello + '!')8}))9service.use(argosyRenderer({10}, function (msg, respond) {11 respond(null, 'Hello ' + msg.hello + '!')12}))13service.listen(8000)14 var argosy = require('argosy')15 var argosyPattern = require('argosy-pattern')16 var argosyRenderer = require('argosy-renderer')17 var service = argosy()18 service.use(argosyPattern({19 }, function (msg, respond) {20 respond(null, 'Hello ' + msg.hello + '!')21 }))22 service.use(argosyRenderer({23 }, function (msg, respond) {24 respond(null, 'Hello ' + msg.hello + '!')25 }))26 service.listen(8000)

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Using AI Code Generation

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1const argosy = require('argosy')2const pattern = require('argosy-pattern')3const render = require('argosy-render')4const hyperion = require('argosy-hyperion')5const http = require('argosy-transport-http')6const service = argosy()7service.use(render())8service.use(hyperion())9service.use(http({ port: 3000 }))10const client = argosy()11client.use(render())12client.use(hyperion())13client.use(http({ port: 3000 }))14const get = pattern({ get: pattern.string })15function getSomething (client) {16 return client(get).get('something')17}18getSomething(client)19 .then(result => console.log(result))20 .catch(err => console.error(err))21### argosyRender([options])

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Using AI Code Generation

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1define('test', ['argos-sdk/View'], function (View) {2 return new View({3 createLayout: function () {4 return this.layout || (this.layout = [5 {6 {7 }8 }9 ]);10 }11 });12});13define('models/test', ['argos-sdk/Model'], function (Model) {14 return new Model({15 createQueryModels: function () {16 return {17 test: {18 }19 };20 }21 });22});23define('stores/test', ['argos-sdk/Store'], function (Store) {24 return new Store({25 });26});27define('widgets/test', ['argos-sdk/Widget'], function (Widget) {28 return new Widget({29 widgetTemplate: new Simplate([30 '<div id="{%= $.id %}" title="{%= $.titleText %}" class="widget {%= $.cls %}">',31 '<h2 data-action="navigateToView">{%= $.titleText %}</h2>',32 '<div class="widget-content">{%= $.content %}</

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Using AI Code Generation

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1var argosy = require('argosy')2var render = require('argosy-pattern/render')3var pattern = require('argosy-pattern')()4var request = argosy()5request.pipe(render({6 add: pattern({add: pattern.number})7})).pipe(request)8request({add: 2, to: 3}, function (err, result) {9})10var argosy = require('argosy')11var render = require('argosy-pattern/render')12var pattern = require('argosy-pattern')()13var request = argosy()14request.pipe(render({15 add: pattern({add: pattern.number})16})).pipe(request)17request({add: 2, to: 3}, function (err, result) {18})19var argosy = require('argosy')20var render = require('argosy-pattern/render')21var pattern = require('argosy-pattern')()22var request = argosy()23request.pipe(render({24 add: pattern({add: pattern.number})25})).pipe(request)26request({add: 2, to: 3}, function (err, result) {27})28var argosy = require('argosy')29var render = require('argosy-pattern/render')30var pattern = require('argosy-pattern')()31var request = argosy()32request.pipe(render({33 add: pattern({add: pattern.number})34})).pipe(request)35request({add: 2, to: 3}, function (err, result) {36})37var argosy = require('argosy')38var render = require('argosy-pattern/render')39var pattern = require('argosy-pattern')()40var request = argosy()41request.pipe(render({42 add: pattern({add: pattern.number})43})).pipe(request)44request({add: 2, to: 3}, function (err, result)

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Using AI Code Generation

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1var argosy = require('../index')()2argosy.pattern({3}).render('test.hbs', function (err, result) {4 if (err) {5 console.log(err)6 } else {7 console.log(result)8 }9}).act({10})

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You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.

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