How to use rawAssets method in argos

Best JavaScript code snippet using argos

main.js

Source:main.js Github

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1(function () {2 function boot () {3 if ( !_CCSettings.debug ) {4 // retrieve minified raw assets5 var rawAssets = _CCSettings.rawAssets;6 var assetTypes = _CCSettings.assetTypes;7 for (var mount in rawAssets) {8 var entries = rawAssets[mount];9 for (var uuid in entries) {10 var entry = entries[uuid];11 var type = entry[1];12 if (typeof type === 'number') {13 entry[1] = assetTypes[type];14 }15 }16 }17 }18 // init engine19 var canvas, div;20 var AssetOptions = {21 libraryPath: '/Users/caolei/Documents/10fenkexue/201912/SFKX-201912/library/imports/',22 rawAssetsBase: '/Users/caolei/Documents/10fenkexue/201912/SFKX-201912/',23 rawAssets: _CCSettings.rawAssets24 };25 cc.AssetLibrary.init(AssetOptions);26 var onStart = function () {27 window.__modular.run();28 cc.view.resizeWithBrowserSize(true);29 // init assets30 // load stashed scene, unlike the standard loading process, here we do some hack to reduce the engine size.31 cc.loader.load('preview-scene.json', function (error, json) {32 if (error) {33 cc.error(error);34 return;35 }36 cc.AssetLibrary.loadJson(json,37 function (err, sceneAsset) {38 if (err) {39 cc.error(err);40 return;41 }42 var scene = sceneAsset.scene;43 scene._name = sceneAsset._name;44 // scene._id = ??; stashed scene dont have uuid...45 cc.director.runSceneImmediate(scene, function () {46 // play game47 cc.game.resume();48 });49 }50 );51 });52 // purge53 //noinspection JSUndeclaredVariable54 _CCSettings = undefined;55 };56 var jsList = _CCSettings.jsList || [];57 jsList = jsList.map(function (x) { return AssetOptions.rawAssetsBase + x; });58 window.__modular.init(_CCSettings.scripts);59 jsList = jsList.concat(window.__modular.srcs.map(function(s) {60 return s.replace('preview-scripts/', '/Users/caolei/Documents/10fenkexue/201912/SFKX-201912/temp/quick-scripts/');61 }));62 var option = {63 scenes: _CCSettings.scenes,64 debugMode: cc.debug.DebugMode.INFO,65 showFPS: true,66 frameRate: 60,67 groupList: _CCSettings.groupList,68 collisionMatrix: _CCSettings.collisionMatrix,69 jsList: jsList70 };71 cc.game.run(option, onStart);72 }73 require('src/simulator-config.js');74 require('src/settings.js');75 require('src/modular.js');76 require('src/cocos2d-jsb.js');77 require('jsb-adapter/jsb-engine.js');78 require('src/asset-record-pipe.js');79 boot();...

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Using AI Code Generation

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1var sdk = require('argos-sdk');2var rawAssets = sdk.rawAssets;3var sdk = require('argos-sdk');4var rawAssets = sdk.rawAssets;5});6});

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Using AI Code Generation

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1var sdk = require('argos-sdk');2var rawAssets = sdk.rawAssets;3var assets = rawAssets.getAssets();4var asset = rawAssets.getAsset('asset1');5var sdk = require('argos-sdk');6var rawAssets = sdk.rawAssets;7var assets = rawAssets.getAssets();8var asset = rawAssets.getAsset('asset1');9var sdk = require('argos-sdk');10var rawAssets = sdk.rawAssets;11var assets = rawAssets.getAssets();12var asset = rawAssets.getAsset('asset1');13var sdk = require('argos-sdk');14var rawAssets = sdk.rawAssets;15var assets = rawAssets.getAssets();16var asset = rawAssets.getAsset('asset1');17var sdk = require('argos-sdk');18var rawAssets = sdk.rawAssets;19var assets = rawAssets.getAssets();20var asset = rawAssets.getAsset('asset1');21var sdk = require('argos-sdk');22var rawAssets = sdk.rawAssets;23var assets = rawAssets.getAssets();24var asset = rawAssets.getAsset('asset1');25var sdk = require('argos-sdk');26var rawAssets = sdk.rawAssets;27var assets = rawAssets.getAssets();28var asset = rawAssets.getAsset('asset1');29var sdk = require('argos-sdk');30var rawAssets = sdk.rawAssets;31var assets = rawAssets.getAssets();32var asset = rawAssets.getAsset('asset1');33var sdk = require('argos-sdk');34var rawAssets = sdk.rawAssets;35var assets = rawAssets.getAssets();36var asset = rawAssets.getAsset('asset1');37var sdk = require('argos-sdk');

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Using AI Code Generation

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1var asset = argosSDK.rawAssets.getAsset('test.js');2var asset = argosSDK.rawAssets.getAsset('test.css');3var asset = argosSDK.rawAssets.getAsset('test.js');4var asset = argosSDK.rawAssets.getAsset('test.css');5var asset = argosSDK.rawAssets.getAsset('test.js');6var asset = argosSDK.rawAssets.getAsset('test.css');7var asset = argosSDK.rawAssets.getAsset('test.js');8var asset = argosSDK.rawAssets.getAsset('test.css');9var asset = argosSDK.rawAssets.getAsset('test.js');10var asset = argosSDK.rawAssets.getAsset('test.css');11var asset = argosSDK.rawAssets.getAsset('test.js');12var asset = argosSDK.rawAssets.getAsset('test.css');13var asset = argosSDK.rawAssets.getAsset('test.js');14var asset = argosSDK.rawAssets.getAsset('test.css');15var asset = argosSDK.rawAssets.getAsset('test.js');

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Using AI Code Generation

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1const { rawAssets } = require('@argos-ci/sdk')2const path = require('path')3const pathToAsset = rawAssets('my-asset.png')4const fullPathToAsset = path.join(process.cwd(), pathToAsset)5describe('My test', () => {6 it('should work', () => {7 cy.get('img').should('have.attr', 'src', fullPathToAsset)8 })9})10const { assets } = require('@argos-ci/sdk')11const pathToAsset = assets('my-asset.png')12describe('My test', () => {13 it('should work', () => {14 cy.get('img').should('have.attr', 'src', pathToAsset)15 })16})17const { assets } = require('@argos-ci/sdk')18const pathToAsset = assets('my-asset.png')19describe('My test', () => {20 it('should work', () => {21 cy.get('img').should('have.attr', 'src', pathToAsset)22 })23})24const { assets } = require('@argos-ci/sdk')25const pathToAsset = assets('my-asset.png')26describe('My test', () => {27 it('should work', () => {28 cy.get('img').should('have.attr', 'src', pathToAsset)29 })30})31const { assets } = require('@argos-ci/sdk')

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Using AI Code Generation

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1var sdk = require('argos-sdk');2var rawAssets = sdk.rawAssets;3var result = rawAssets.get('test.txt');4console.log(result);5var rawAssets = require('argos-sdk').rawAssets;6var result = rawAssets.get('test.txt');7console.log(result);

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