How to use jobStatus method in argos

Best JavaScript code snippet using argos

job.entity.ts

Source: job.entity.ts Github

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1import { Entity } from '../​../​shared/​entities/​entity';2import { DocumentRef } from '../​../​shared/​entities/​document-ref.entity';3import DateTimeFormat = Intl.DateTimeFormat;4import { UserRef } from '../​../​auth/​user.models';5import { DateTimeUtils } from '../​../​shared/​utils/​datetime-utils';6import * as moment from 'moment';7export class Job extends Entity {8 server: DocumentRef;9 game: DocumentRef;10 jobArgs: string;11 status: JobStatus;12 created: DateTimeFormat;13 minStartDate: DateTimeFormat;14 jobHandler: DocumentRef;15 handlerType: JobHandlerType;16 comments: string[];17 assignee: UserRef;18 jobType: JobType;19 statusUpdates: { newStatus: string, updated: Date }[];20 public static createJobFromScratch(type, serverId, gameId, gameIid) {21 return {22 server: <DocumentRef>{ id: serverId, iid: 0 },23 game: <DocumentRef>{ id: gameId, iid: gameIid },24 jobArgs: '',25 status: JobStatus.New,26 created: moment.utc().format(),27 minStartDate: moment.utc().format(),28 jobHandler: null,29 handlerType: JobHandlerType.Unknown,30 comments: [''],31 assignee: <UserRef>{},32 jobType: type33 };34 }35 public static getJobNameByType(jobType: any) {36 if (JobType.Unknown === jobType) {37 return JobType[JobType.Unknown];38 }39 if (JobType.RosterUpdate === jobType) {40 return JobType[JobType.RosterUpdate];41 }42 if (JobType.MoveHyperAsset === jobType) {43 return JobType[JobType.MoveHyperAsset];44 }45 if (JobType.CreateMission === jobType) {46 return JobType[JobType.CreateMission];47 }48 if (JobType.ActivateMission === jobType) {49 return JobType[JobType.ActivateMission];50 }51 if (JobType.Phase1Logging === jobType) {52 return JobType[JobType.Phase1Logging];53 }54 if (JobType.Phase2Logging === jobType) {55 return JobType[JobType.Phase2Logging];56 }57 if (JobType.Phase3Logging === jobType) {58 return JobType[JobType.Phase3Logging];59 }60 if (JobType.ExportEvents === jobType) {61 return JobType[JobType.ExportEvents];62 }63 if (JobType.IngestEvents === jobType) {64 return JobType[JobType.IngestEvents];65 }66 if (JobType.SendToQA === jobType) {67 return JobType[JobType.SendToQA];68 }69 if (JobType.Encoding === jobType) {70 return JobType[JobType.Encoding];71 }72 return JobType[JobType.Unknown];73 }74 public static getJobStatusNameByStatus(status, jobType = undefined) {75 if (JobStatus.Unknown === status) {76 return JobStatus[JobStatus.Unknown];77 }78 if (JobStatus.New === status) {79 return JobStatus[JobStatus.New];80 }81 if (JobStatus.Claimed === status) {82 return JobStatus[JobStatus.Claimed];83 }84 if (JobStatus.Running === status && Job.isLoggingPhase(jobType)) {85 return 'In Progress';86 } else if (JobStatus.Running === status) {87 return JobStatus[JobStatus.Running];88 }89 if (JobStatus.RetryPending === status) {90 return JobStatus[JobStatus.RetryPending];91 }92 if (JobStatus.Cancelled === status) {93 return JobStatus[JobStatus.Cancelled];94 }95 if (JobStatus.Failed === status) {96 return JobStatus[JobStatus.Failed];97 }98 if (JobStatus.Completed === status) {99 return JobStatus[JobStatus.Completed];100 }101 if (JobStatus.Ready === status) {102 return JobStatus[JobStatus.Ready];103 }104 return JobStatus[JobStatus.Unknown];105 }106 public static getCorrectAssigneeName(assignee) {107 if (!assignee) {108 return 'Unassigned';109 }110 let name = '';111 if (assignee.first) {112 name += assignee.first + ' ';113 }114 if (assignee.last) {115 name += assignee.last;116 }117 if (name === '' && assignee.username && assignee.username !== '') {118 name = assignee.username;119 }120 return name !== '' ? name : 'Unassigned';121 }122 static isLoggingPhase(jobType) {123 return jobType === 5 || jobType === 6 || jobType === 7;124 }125}126export enum JobStatus {127 Unknown = 0,128 New,129 Claimed,130 Running,131 RetryPending,132 Cancelled,133 Failed,134 Completed,135 Ready136}137export enum JobHandlerType {138 Unknown = 0,139 DvdEncoding,140 TvEncoding141}142export enum JobType {143 Unknown = 0,144 RosterUpdate,145 MoveHyperAsset,146 CreateMission,147 ActivateMission,148 Phase1Logging,149 Phase2Logging,150 Phase3Logging,151 ExportEvents,152 IngestEvents,153 SendToQA,154 Encoding...

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job-status.js

Source: job-status.js Github

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1/​*2 * Licensed under the Apache License, Version 2.0 (the "License");3 * you may not use this file except in compliance with the License.4 * You may obtain a copy of the License at5 *6 * http:/​/​www.apache.org/​licenses/​LICENSE-2.07 *8 * Unless required by applicable law or agreed to in writing, software9 * distributed under the License is distributed on an "AS IS" BASIS,10 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.11 * See the License for the specific language governing permissions and12 * limitations under the License.13 */​14export const JobStatus = {15 READY: 'READY',16 FINISHED: 'FINISHED',17 ABORT: 'ABORT',18 ERROR: 'ERROR',19 PENDING: 'PENDING',20 RUNNING: 'RUNNING',21}22export function getJobIconByStatus(jobStatus) {23 if (jobStatus === JobStatus.READY) {24 return 'fa fa-circle-o'25 } else if (jobStatus === JobStatus.FINISHED) {26 return 'fa fa-circle'27 } else if (jobStatus === JobStatus.ABORT) {28 return 'fa fa-circle'29 } else if (jobStatus === JobStatus.ERROR) {30 return 'fa fa-circle'31 } else if (jobStatus === JobStatus.PENDING) {32 return 'fa fa-circle'33 } else if (jobStatus === JobStatus.RUNNING) {34 return 'fa fa-spinner'35 }36}37export function getJobColorByStatus(jobStatus) {38 if (jobStatus === JobStatus.READY) {39 return 'green'40 } else if (jobStatus === JobStatus.FINISHED) {41 return 'green'42 } else if (jobStatus === JobStatus.ABORT) {43 return 'orange'44 } else if (jobStatus === JobStatus.ERROR) {45 return 'red'46 } else if (jobStatus === JobStatus.PENDING) {47 return 'gray'48 } else if (jobStatus === JobStatus.RUNNING) {49 return 'blue'50 }...

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