Best JavaScript code snippet using appium-android-driver
Listener.js
Source:Listener.js
1define(["Tone/core/Tone", "Tone/component/CrossFade", "Tone/component/Merge", "Tone/component/Split",2 "Tone/signal/Signal", "Tone/signal/AudioToGain", "Tone/signal/Zero"], function(Tone){3 "use strict";4 /**5 * @class Both Tone.Panner3D and Tone.Listener have a position in 3D space6 * using a right-handed cartesian coordinate system.7 * The units used in the coordinate system are not defined;8 * these coordinates are independent/invariant of any particular9 * units such as meters or feet. Tone.Panner3D objects have an forward10 * vector representing the direction the sound is projecting. Additionally,11 * they have a sound cone representing how directional the sound is.12 * For example, the sound could be omnidirectional, in which case it would13 * be heard anywhere regardless of its forward, or it can be more directional14 * and heard only if it is facing the listener. Tone.Listener objects15 * (representing a person's ears) have an forward and up vector16 * representing in which direction the person is facing. Because both the17 * source stream and the listener can be moving, they both have a velocity18 * vector representing both the speed and direction of movement. Taken together,19 * these two velocities can be used to generate a doppler shift effect which changes the pitch.20 * <br><br>21 * Note: the position of the Listener will have no effect on nodes not connected to a Tone.Panner3D22 *23 * @constructor24 * @extends {Tone}25 * @singleton26 */27 Tone.Listener = function(){28 Tone.call(this);29 /**30 * Holds the current forward orientation31 * @type {Array}32 * @private33 */34 this._orientation = [0, 0, 0, 0, 0, 0];35 /**36 * Holds the current position37 * @type {Array}38 * @private39 */40 this._position = [0, 0, 0];41 Tone.getContext(function(){42 // set the default position/forward43 this.set(ListenerConstructor.defaults);44 }.bind(this));45 };46 Tone.extend(Tone.Listener);47 /**48 * Defaults according to the specification49 * @static50 * @const51 * @type {Object}52 */53 Tone.Listener.defaults = {54 "positionX" : 0,55 "positionY" : 0,56 "positionZ" : 0,57 "forwardX" : 0,58 "forwardY" : 0,59 "forwardZ" : 1,60 "upX" : 0,61 "upY" : 1,62 "upZ" : 063 };64 /**65 * The ramp time which is applied to the setTargetAtTime66 * @type {Number}67 * @private68 */69 Tone.Listener.prototype._rampTimeConstant = 0.01;70 /**71 * Sets the position of the listener in 3d space.72 * @param {Number} x73 * @param {Number} y74 * @param {Number} z75 * @return {Tone.Listener} this76 */77 Tone.Listener.prototype.setPosition = function(x, y, z){78 if (this.context.listener.positionX){79 var now = this.now();80 this.context.listener.positionX.setTargetAtTime(x, now, this._rampTimeConstant);81 this.context.listener.positionY.setTargetAtTime(y, now, this._rampTimeConstant);82 this.context.listener.positionZ.setTargetAtTime(z, now, this._rampTimeConstant);83 } else {84 this.context.listener.setPosition(x, y, z);85 }86 this._position = Array.prototype.slice.call(arguments);87 return this;88 };89 /**90 * Sets the orientation of the listener using two vectors, the forward91 * vector (which direction the listener is facing) and the up vector92 * (which the up direction of the listener). An up vector93 * of 0, 0, 1 is equivalent to the listener standing up in the Z direction.94 * @param {Number} x95 * @param {Number} y96 * @param {Number} z97 * @param {Number} upX98 * @param {Number} upY99 * @param {Number} upZ100 * @return {Tone.Listener} this101 */102 Tone.Listener.prototype.setOrientation = function(x, y, z, upX, upY, upZ){103 if (this.context.listener.forwardX){104 var now = this.now();105 this.context.listener.forwardX.setTargetAtTime(x, now, this._rampTimeConstant);106 this.context.listener.forwardY.setTargetAtTime(y, now, this._rampTimeConstant);107 this.context.listener.forwardZ.setTargetAtTime(z, now, this._rampTimeConstant);108 this.context.listener.upX.setTargetAtTime(upX, now, this._rampTimeConstant);109 this.context.listener.upY.setTargetAtTime(upY, now, this._rampTimeConstant);110 this.context.listener.upZ.setTargetAtTime(upZ, now, this._rampTimeConstant);111 } else {112 this.context.listener.setOrientation(x, y, z, upX, upY, upZ);113 }114 this._orientation = Array.prototype.slice.call(arguments);115 return this;116 };117 /**118 * The x position of the panner object.119 * @type {Number}120 * @memberOf Tone.Listener#121 * @name positionX122 */123 Object.defineProperty(Tone.Listener.prototype, "positionX", {124 set : function(pos){125 this._position[0] = pos;126 this.setPosition.apply(this, this._position);127 },128 get : function(){129 return this._position[0];130 }131 });132 /**133 * The y position of the panner object.134 * @type {Number}135 * @memberOf Tone.Listener#136 * @name positionY137 */138 Object.defineProperty(Tone.Listener.prototype, "positionY", {139 set : function(pos){140 this._position[1] = pos;141 this.setPosition.apply(this, this._position);142 },143 get : function(){144 return this._position[1];145 }146 });147 /**148 * The z position of the panner object.149 * @type {Number}150 * @memberOf Tone.Listener#151 * @name positionZ152 */153 Object.defineProperty(Tone.Listener.prototype, "positionZ", {154 set : function(pos){155 this._position[2] = pos;156 this.setPosition.apply(this, this._position);157 },158 get : function(){159 return this._position[2];160 }161 });162 /**163 * The x coordinate of the listeners front direction. i.e.164 * which way they are facing.165 * @type {Number}166 * @memberOf Tone.Listener#167 * @name forwardX168 */169 Object.defineProperty(Tone.Listener.prototype, "forwardX", {170 set : function(pos){171 this._orientation[0] = pos;172 this.setOrientation.apply(this, this._orientation);173 },174 get : function(){175 return this._orientation[0];176 }177 });178 /**179 * The y coordinate of the listeners front direction. i.e.180 * which way they are facing.181 * @type {Number}182 * @memberOf Tone.Listener#183 * @name forwardY184 */185 Object.defineProperty(Tone.Listener.prototype, "forwardY", {186 set : function(pos){187 this._orientation[1] = pos;188 this.setOrientation.apply(this, this._orientation);189 },190 get : function(){191 return this._orientation[1];192 }193 });194 /**195 * The z coordinate of the listeners front direction. i.e.196 * which way they are facing.197 * @type {Number}198 * @memberOf Tone.Listener#199 * @name forwardZ200 */201 Object.defineProperty(Tone.Listener.prototype, "forwardZ", {202 set : function(pos){203 this._orientation[2] = pos;204 this.setOrientation.apply(this, this._orientation);205 },206 get : function(){207 return this._orientation[2];208 }209 });210 /**211 * The x coordinate of the listener's up direction. i.e.212 * the direction the listener is standing in.213 * @type {Number}214 * @memberOf Tone.Listener#215 * @name upX216 */217 Object.defineProperty(Tone.Listener.prototype, "upX", {218 set : function(pos){219 this._orientation[3] = pos;220 this.setOrientation.apply(this, this._orientation);221 },222 get : function(){223 return this._orientation[3];224 }225 });226 /**227 * The y coordinate of the listener's up direction. i.e.228 * the direction the listener is standing in.229 * @type {Number}230 * @memberOf Tone.Listener#231 * @name upY232 */233 Object.defineProperty(Tone.Listener.prototype, "upY", {234 set : function(pos){235 this._orientation[4] = pos;236 this.setOrientation.apply(this, this._orientation);237 },238 get : function(){239 return this._orientation[4];240 }241 });242 /**243 * The z coordinate of the listener's up direction. i.e.244 * the direction the listener is standing in.245 * @type {Number}246 * @memberOf Tone.Listener#247 * @name upZ248 */249 Object.defineProperty(Tone.Listener.prototype, "upZ", {250 set : function(pos){251 this._orientation[5] = pos;252 this.setOrientation.apply(this, this._orientation);253 },254 get : function(){255 return this._orientation[5];256 }257 });258 /**259 * Clean up.260 * @returns {Tone.Listener} this261 */262 Tone.Listener.prototype.dispose = function(){263 this._orientation = null;264 this._position = null;265 return this;266 };267 //SINGLETON SETUP268 var ListenerConstructor = Tone.Listener;269 Tone.Listener = new ListenerConstructor();270 Tone.Context.on("init", function(context){271 if (context.Listener instanceof ListenerConstructor){272 //a single listener object273 Tone.Listener = context.Listener;274 } else {275 //make new Listener insides276 Tone.Listener = new ListenerConstructor();277 }278 context.Listener = Tone.Listener;279 });280 //END SINGLETON SETUP281 return Tone.Listener;...
AudioDialog.js
Source:AudioDialog.js
...124 125 initOrientation = async () => {126 if (Platform.OS === 'ios') {127 Orientation.getSpecificOrientation((e, orientation) => {128 this.setOrientation(orientation)129 })130 Orientation.removeSpecificOrientationListener(this.setOrientation)131 Orientation.addSpecificOrientationListener(this.setOrientation)132 } else {133 Orientation.getOrientation((e, orientation) => {134 this.setOrientation(orientation)135 })136 Orientation.removeOrientationListener(this.setOrientation)137 Orientation.addOrientationListener(this.setOrientation)138 }139 }140 //æ§å¶Modalæ¡æ¯å¦å¯ä»¥å±ç¤º141 setVisible = async (visible, type) => {142 let newState = { recording: false }143 if (this.state.visible !== visible) newState.visible = visible144 if (type) newState.type = type145 newState.content = visible ? this.state.content : ''146 this.setState(newState)147 if (!visible) {148 await this.stopRecording()...
ViewUtils.js
Source:ViewUtils.js
...54 this._offset=offset;55 }56 homeOrientation(){57 let vector=new THREE.Vector3(1,1,1).normalize();58 this.setOrientation(vector);59 }60 topOrientation(){61 let vector=new THREE.Vector3(0,0,1);62 this.setOrientation(vector);63 }64 bottomOrientation(){65 let vector=new THREE.Vector3(0,0,-1);66 this.setOrientation(vector);67 }68 leftOrientation(){69 let vector=new THREE.Vector3(1,0,0);70 this.setOrientation(vector);71 }72 rightOrientation(){73 let vector=new THREE.Vector3(-1,0,0);74 this.setOrientation(vector);75 }76 frontOrientation(){77 let vector=new THREE.Vector3(0,1,0);78 this.setOrientation(vector);79 }80 backOrientation(){81 let vector=new THREE.Vector3(0,-1,0);82 this.setOrientation(vector);83 }84 centerOrientation(){85 let vector=new THREE.Vector3(0,1,0);86 let dir= new THREE.Vector3().copy(vector);87 dir.multiplyScalar(this._offset*0.1);88 let newPos = new THREE.Vector3();89 newPos.addVectors(this._aabbCenter, dir);90 this._camera.position.set(newPos.x,newPos.y,newPos.z);91 if(vector.z===1||vector.z===-1){92 this._camera.up=new THREE.Vector3(0,1,0);93 }else{94 this._camera.up=new THREE.Vector3(0,0,1);95 }96 this._camera.lookAt(this._aabbCenter);...
QxBarView.js
Source:QxBarView.js
...38function QxBarView()39{40 QxCommonView.call(this, QxBarViewBar, QxBarViewPane);4142 this.setOrientation(QxConst.ORIENTATION_VERTICAL);43};4445QxBarView.extend(QxCommonView, "QxBarView");464748495051/*52---------------------------------------------------------------------------53 PROPERTIES54---------------------------------------------------------------------------55*/5657QxBarView.addProperty({ name : "barPosition", type : QxConst.TYPEOF_STRING, defaultValue : QxConst.ALIGN_TOP, possibleValues : [ QxConst.ALIGN_TOP, QxConst.ALIGN_RIGHT, QxConst.ALIGN_BOTTOM, QxConst.ALIGN_LEFT ] });5859QxBarView.changeProperty({ name : "appearance", type : QxConst.TYPEOF_STRING, defaultValue : "bar-view" });606162636465/*66---------------------------------------------------------------------------67 MODIFIER68---------------------------------------------------------------------------69*/7071proto._modifyBarPosition = function(propValue, propOldValue, propData)72{73 var vBar = this._bar;7475 // move bar around and change orientation76 switch(propValue)77 {78 case QxConst.ALIGN_TOP:79 vBar.moveSelfToBegin();80 this.setOrientation(QxConst.ORIENTATION_VERTICAL);81 break;8283 case QxConst.ALIGN_BOTTOM:84 vBar.moveSelfToEnd();85 this.setOrientation(QxConst.ORIENTATION_VERTICAL);86 break;8788 case QxConst.ALIGN_LEFT:89 vBar.moveSelfToBegin();90 this.setOrientation(QxConst.ORIENTATION_HORIZONTAL);91 break;9293 case QxConst.ALIGN_RIGHT:94 vBar.moveSelfToEnd();95 this.setOrientation(QxConst.ORIENTATION_HORIZONTAL);96 break;97 };9899 // force re-apply of states for bar and pane100 this._addChildrenToStateQueue();101102 // force re-apply of states for all tabs103 vBar._addChildrenToStateQueue();104105 return true;
...
ButtonView.js
Source:ButtonView.js
...22qx.OO.defineClass("qx.ui.pageview.buttonview.ButtonView", qx.ui.pageview.AbstractPageView,23function()24{25 qx.ui.pageview.AbstractPageView.call(this, qx.ui.pageview.buttonview.Bar, qx.ui.pageview.buttonview.Pane);26 this.setOrientation("vertical");27});28/*29---------------------------------------------------------------------------30 PROPERTIES31---------------------------------------------------------------------------32*/33qx.OO.addProperty({ name : "barPosition", type : "string", defaultValue : "top", possibleValues : [ "top", "right", "bottom", "left" ] });34qx.OO.changeProperty({ name : "appearance", type : "string", defaultValue : "bar-view" });35/*36---------------------------------------------------------------------------37 MODIFIER38---------------------------------------------------------------------------39*/40qx.Proto._modifyBarPosition = function(propValue, propOldValue, propData)41{42 var vBar = this._bar;43 // move bar around and change orientation44 switch(propValue)45 {46 case "top":47 vBar.moveSelfToBegin();48 this.setOrientation("vertical");49 break;50 case "bottom":51 vBar.moveSelfToEnd();52 this.setOrientation("vertical");53 break;54 case "left":55 vBar.moveSelfToBegin();56 this.setOrientation("horizontal");57 break;58 case "right":59 vBar.moveSelfToEnd();60 this.setOrientation("horizontal");61 break;62 }63 // force re-apply of states for bar and pane64 this._addChildrenToStateQueue();65 // force re-apply of states for all tabs66 vBar._addChildrenToStateQueue();67 return true;...
App.js
Source:App.js
...11 };12 async componentDidMount() {13 const mobile = this.isMobile();14 if (mobile) {15 this.setOrientation();16 window.addEventListener('orientationchange', this.setOrientation());17 window.addEventListener('resize', () => { this.setOrientation(); })18 };19 this.setState({ mobile });20 };21 isMobile = () => (/Android|webOS|iPhone|iPad|iPod|BlackBerry|BB|PlayBook|IEMobile|Windows Phone|Kindle|Silk|Opera Mini/i.test(navigator.userAgent));22 // just use doc.ontouchmove if needed23 //const hasTouch = () => document.ontouchmove;24 setOrientation = () => this.setState({ landscape: (window.matchMedia('(orientation: portrait)').matches) ? false : true });25 //browserSupport = a => a.filter(i => { return i in this.container.style })[0];26 /*for (var i = 0, l = a.length; i < l; i++) {27 if (typeof el.style[a[i]] !== 'undefined') {28 return a[i];29 }30 }*/31 //};...
OrientationSelect.js
Source:OrientationSelect.js
1/*2 * Copyright (c) 2019 simplenodeorm.org3 */4import React from 'react';5import "../app/App.css";6import config from '../config/appconfig.json';7const loop = (data, cur) => {8 return data.map((info) => {9 if (cur && (info === cur)) {10 return <option value={info} selected>{info}</option>;11 } else {12 return <option value={info}>{info}</option>;13 }14 });15};16class OrientationSelect extends React.Component{17 constructor(props) {18 super(props);19 this.setOrientation= this.setOrientation.bind(this);20 if (!this.props.settings.orientation) {21 this.props.settings.orientation = 'portrait';22 }23 }24 25 render() {26 if (this.props.asTableRow) {27 return <tr><th>{config.textmsg.orientationlabel}</th><td>28 <select onChange={this.setOrientation}>{loop(["portrait", "landscape"], this.props.settings.orientation)}</select>29 </td></tr>;30 31 } else {32 return <div className="locationSelect">{config.textmsg.orientationlabel}33 <select onChange={this.setOrientation}>{loop(config.pageSections, this.props.settings.orientation)}</select>34 </div>;35 }36 }37 setOrientation(e) {38 this.props.settings.orientation = e.target.options[e.target.selectedIndex].value;39 }40}...
HandOrientations.js
Source:HandOrientations.js
...13 return (14 <div className="spec-wrapper">15 <h6>Hand Orientation</h6>16 <label htmlFor="handOrientationRight" className={this.props.currentHand === "right" ? "active" : null}>17 <input checked={this.props.currentHand === "right" ? true : false} onChange={() => this.setOrientation("right")} type="radio" id="handOrientationRight" name="handOrientationRight" value="right"/>18 RIGHT19 </label>20 {this.props.currentBowModel !== "valor" ?21 <label htmlFor="handOrientationLeft" className={this.props.currentHand === "left" ? "active" : null}>22 <input checked={this.props.currentHand === "left" ? true : false} onChange={() => this.setOrientation("left")} type="radio" id="handOrientationLeft" name="handOrientationLeft" value="left"/>23 LEFT24 </label>25 : null}26 </div>27 );28 }...
Using AI Code Generation
1driver.setOrientation("LANDSCAPE");2driver.setOrientation("PORTRAIT");3var orientation = driver.getOrientation();4console.log(orientation);5var isLocked = driver.isLocked();6console.log(isLocked);7driver.lock(10);8driver.unlock();9driver.hideKeyboard();10driver.pressKeyCode(3);11driver.longPressKeyCode(3);12var currentActivity = driver.getCurrentActivity();13console.log(currentActivity);14driver.startActivity("com.android.calculator2", "com.android.calculator2.Calculator");15var isAppInstalled = driver.isAppInstalled("com.android.calculator2");16console.log(isAppInstalled);17driver.installApp("D:\\apk\\ApiDemos-debug.apk");18driver.removeApp("com.android.calculator2");19driver.installApp("D:\\apk\\ApiDemos-debug.apk");20driver.removeApp("com.android.calculator2");21driver.pushFile("/data/local/tmp/remote.txt", "Hello World");
Using AI Code Generation
1await driver.setOrientation('LANDSCAPE');2await driver.setOrientation('PORTRAIT');3await driver.setOrientation('NATURAL');4await driver.setOrientation('UNKNOWN');5await driver.setOrientation('LANDSCAPE');6await driver.setOrientation('UNDEFINED')
Using AI Code Generation
1var wd = require('wd');2var assert = require("assert");3var desired = {4};5var driver = wd.promiseChainRemote('localhost', 4723);6driver.init(desired).then(function () {7 return driver.setOrientation('LANDSCAPE');8});9driver.quit();
Using AI Code Generation
1driver.setOrientation("LANDSCAPE");2driver.getOrientation();3driver.setOrientation("PORTRAIT");4driver.rotate(ScreenOrientation.LANDSCAPE);5driver.getOrientation();6driver.rotate(ScreenOrientation.PORTRAIT);7driver.rotate(ScreenOrientation.LANDSCAPE);8driver.getOrientation();9driver.rotate(ScreenOrientation.PORTRAIT);10driver.rotate(ScreenOrientation.LANDSCAPE);11driver.getOrientation();12driver.rotate(ScreenOrientation.PORTRAIT);13driver.rotate(ScreenOrientation.LANDSCAPE);14driver.getOrientation();15driver.rotate(ScreenOrientation.PORTRAIT);16driver.rotate(ScreenOrientation.LANDSCAPE);17driver.getOrientation();18driver.rotate(ScreenOrientation.PORTRAIT);19driver.rotate(ScreenOrientation.LANDSCAPE);20driver.getOrientation();21driver.rotate(ScreenOrientation.PORTRAIT);22driver.rotate(ScreenOrientation.LANDSCAPE);23driver.getOrientation();24driver.rotate(ScreenOrientation.PORTRAIT);25driver.rotate(ScreenOrientation.LANDSCAPE);26driver.getOrientation();27driver.rotate(ScreenOrientation.PORTRAIT);28driver.rotate(ScreenOrientation.LANDSCAPE);29driver.getOrientation();30driver.rotate(ScreenOrientation.PORTRAIT);31driver.rotate(ScreenOrientation.LANDSCAPE);
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