How to use this.parseTouch method in Appium Android Driver

Best JavaScript code snippet using appium-android-driver

ios-controller.js

Source:ios-controller.js Github

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...2000iOSController.performTouch = function (gestures, cb) {2001 if (gestures.length === 1 && gestures[0].action === 'tap') {2002 return this.handleTap(gestures[0], cb);2003 }2004 this.parseTouch(gestures, function (err, touchStateObjects) {2005 if (err !== null) return cb(err);2006 this.proxy("target.touch(" + JSON.stringify(touchStateObjects) + ")", cb);2007 }.bind(this));2008};2009iOSController.parseTouch = function (gestures, cb) {2010 // `release` is automatic in iOS2011 if (_.last(gestures).action === 'release') {2012 gestures.pop();2013 }2014 var touchStateObjects = [];2015 var finishParsing = function () {2016 var prevPos = null;2017 // we need to change the time (which is now an offset)2018 // and the position (which may be an offset)2019 var time = 0;2020 _.each(touchStateObjects, function (state) {2021 if (state.touch[0] === false) {2022 // if we have no position (this happens with `wait`) we need the previous one2023 state.touch[0] = prevPos;2024 } else if (state.touch[0].offset && prevPos) {2025 // the current position is an offset2026 state.touch[0].x += prevPos.x;2027 state.touch[0].y += prevPos.y;2028 }2029 // prevent wait => press => moveto crash2030 if (state.touch[0]) {2031 delete state.touch[0].offset;2032 prevPos = state.touch[0];2033 }2034 var timeOffset = state.timeOffset;2035 time += timeOffset;2036 state.time = time;2037 delete state.timeOffset;2038 });2039 cb(null, touchStateObjects);2040 }.bind(this);2041 var needsPoint = function (action) {2042 return _.contains(['press', 'moveTo', 'tap', 'longPress'], action);2043 };2044 var cycleThroughGestures = function () {2045 var gesture = gestures.shift();2046 if (typeof gesture === "undefined") {2047 return finishParsing();2048 }2049 var tapPoint = false;2050 if (needsPoint(gesture.action)) { // press, longPress, moveTo and tap all need a position2051 var elementId = gesture.options.element;2052 if (elementId) {2053 var command = ["au.getElement('", elementId, "').rect()"].join('');2054 this.proxy(command, function (err, res) {2055 if (err) return cb(err); // short circuit and quit2056 var rect = res.value;2057 var pos = {x: rect.origin.x, y: rect.origin.y};2058 var size = {w: rect.size.width, h: rect.size.height};2059 if (gesture.options.x || gesture.options.y) {2060 tapPoint = {2061 offset: false,2062 x: pos.x + (gesture.options.x || 0),2063 y: pos.y + (gesture.options.y || 0)2064 };2065 } else {2066 tapPoint = {2067 offset: false,2068 x: pos.x + (size.w / 2),2069 y: pos.y + (size.h / 2)2070 };2071 }2072 var touchStateObject = {2073 timeOffset: 0.2,2074 touch: [2075 tapPoint2076 ]2077 };2078 touchStateObjects.push(touchStateObject);2079 cycleThroughGestures();2080 }.bind(this));2081 } else {2082 // iOS expects absolute coordinates, so we need to save these as offsets2083 // and then translate when everything is done2084 tapPoint = {2085 offset: true,2086 x: (gesture.options.x || 0),2087 y: (gesture.options.y || 0)2088 };2089 touchStateObject = {2090 timeOffset: 0.2,2091 touch: [2092 tapPoint2093 ]2094 };2095 touchStateObjects.push(touchStateObject);2096 cycleThroughGestures();2097 }2098 } else {2099 // in this case we need the previous entry's tap point2100 tapPoint = false; // temporary marker2101 var offset = 0.2;2102 if (gesture.action === 'wait') {2103 if (typeof gesture.options.ms !== 'undefined' || gesture.options.ms !== null) {2104 offset = (parseInt(gesture.options.ms) / 1000);2105 }2106 }2107 var touchStateObject = {2108 timeOffset: offset,2109 touch: [2110 tapPoint2111 ]2112 };2113 touchStateObjects.push(touchStateObject);2114 cycleThroughGestures();2115 }2116 }.bind(this);2117 cycleThroughGestures();2118};2119var mergeStates = function (states) {2120 var getSlice = function (states, index) {2121 var array = [];2122 for (var i = 0; i < states.length; i++) {2123 array.push(states[i][index]);2124 }2125 return array;2126 };2127 var timeSequence = function (states) {2128 var seq = [];2129 _.each(states, function (state) {2130 var times = _.pluck(state, "time");2131 seq = _.union(seq, times);2132 });2133 return seq.sort();2134 };2135 // for now we will just assume that the times line up2136 var merged = [];2137 _.each(timeSequence(states), function (time, index) {2138 var slice = getSlice(states, index);2139 var obj = {2140 time: time,2141 touch: []2142 };2143 _.each(slice, function (action) {2144 obj.touch.push(action.touch[0]);2145 });2146 merged.push(obj);2147 });2148 return merged;2149};2150iOSController.performMultiAction = function (elementId, actions, cb) {2151 var states = [];2152 var cycleThroughActions = function () {2153 var action = actions.shift();2154 if (typeof action === "undefined") {2155 var mergedStates = mergeStates(states);2156 return this.proxy("target.touch(" + JSON.stringify(mergedStates) + ")", cb);2157 }2158 this.parseTouch(action, function (err, val) {2159 if (err) return cb(err); // short-circuit the loop and send the error up2160 states.push(val);2161 cycleThroughActions();2162 }.bind(this));2163 }.bind(this);2164 cycleThroughActions();2165};2166iOSController.openNotifications = function (cb) {2167 cb(new NotImplementedError(), null);2168};2169iOSController.isIMEActivated = function (cb) {2170 cb(new NotYetImplementedError(), null);2171};2172iOSController.availableIMEEngines = function (cb) {...

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android-controller.js

Source:android-controller.js Github

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...890 }891 // fix release action then perform all actions892 fixRelease(function (err) {893 if (err) return cb(err);894 this.parseTouch(gestures, false, function (err, fixedGestures) {895 if (err) return cb(err);896 async.eachSeries(fixedGestures, performGesture, cb);897 });898 }.bind(this));899 }900};901androidController.parseTouch = function (gestures, multi, cb) {902 if (multi && _.last(gestures).action === 'release') {903 gestures.pop();904 }905 var needsPoint = function (action) {906 return _.contains(['press', 'moveTo', 'tap', 'longPress'], action);907 };908 var touchStateObjects = [];909 async.eachSeries(gestures, function (gesture, done) {910 var options = gesture.options;911 if (needsPoint(gesture.action)) {912 options.offset = false;913 var elementId = gesture.options.element;914 if (elementId) {915 this.getLocation(elementId, function (err, res) {916 if (err) return done(err); // short circuit and quit917 var pos = { x: res.value.x, y: res.value.y };918 this.getSize(elementId, function (err, res) {919 if (err) return done(err);920 var size = {w: res.value.width, h: res.value.height};921 if (gesture.options.x || gesture.options.y) {922 options.x = pos.x + (gesture.options.x || 0);923 options.y = pos.y + (gesture.options.y || 0);924 } else {925 options.x = pos.x + (size.w / 2);926 options.y = pos.y + (size.h / 2);927 }928 var touchStateObject = {929 action: gesture.action,930 options: options,931 timeOffset: 0.005,932 };933 touchStateObjects.push(touchStateObject);934 done();935 });936 }.bind(this));937 } else {938 // expects absolute coordinates, so we need to save these as offsets939 // and then translate when everything is done940 options.offset = true;941 options.x = (gesture.options.x || 0);942 options.y = (gesture.options.y || 0);943 touchStateObject = {944 action: gesture.action,945 options: options,946 timeOffset: 0.005,947 };948 touchStateObjects.push(touchStateObject);949 done();950 }951 } else {952 var offset = 0.005;953 if (gesture.action === 'wait') {954 options = gesture.options;955 offset = (parseInt(gesture.options.ms) / 1000);956 }957 var touchStateObject = {958 action: gesture.action,959 options: options,960 timeOffset: offset,961 };962 touchStateObjects.push(touchStateObject);963 done();964 }965 }.bind(this), function (err) {966 if (err) return cb(err);967 // we need to change the time (which is now an offset)968 // and the position (which may be an offset)969 var prevPos = null,970 time = 0;971 _.each(touchStateObjects, function (state) {972 if (typeof state.options.x === 'undefined' && typeof state.options.x === 'undefined') {973 // this happens with wait974 state.options.x = prevPos.x;975 state.options.y = prevPos.y;976 }977 if (state.options.offset && prevPos) {978 // the current position is an offset979 state.options.x += prevPos.x;980 state.options.y += prevPos.y;981 }982 delete state.options.offset;983 prevPos = state.options;984 if (multi) {985 var timeOffset = state.timeOffset;986 time += timeOffset;987 state.time = helpers.truncateDecimals(time, 3);988 // multi gestures require 'touch' rather than 'options'989 state.touch = state.options;990 delete state.options;991 }992 delete state.timeOffset;993 });994 cb(null, touchStateObjects);995 });996};997androidController.performMultiAction = function (elementId, actions, cb) {998 // Android needs at least two actions to be able to perform a multi pointer gesture999 if (actions.length === 1) {1000 return cb(new Error("Multi Pointer Gestures need at least two actions. " +1001 "Use Touch Actions for a single action."));1002 }1003 var states = [];1004 async.eachSeries(actions, function (action, done) {1005 this.parseTouch(action, true, function (err, val) {1006 if (err) return done(err);1007 states.push(val);1008 done();1009 }.bind(this));1010 }.bind(this), function (err) {1011 if (err) return cb(err);1012 var opts;1013 if (elementId) {1014 opts = {1015 elementId: elementId,1016 actions: states1017 };1018 return this.proxy(["element:performMultiPointerGesture", opts], cb);1019 } else {...

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weixinframe.js

Source:weixinframe.js Github

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...70 y:(__window.width-x)*Global.scaleY71 };72 }73 E.prototype.executeTouch = function(t){74 var p = this.parseTouch();75 if(!p || p==null)76 return;77 for(var i=this.events.length-1;i>=0;i--)78 if(t && this.events[i].type==t && this.events[i].object.visible && PC.isPointInPath(p.x,p.y,this.events[i].object))79 if(!this.events[i].callback(p.x,p.y,this.events[i].object,p.s))80 break;81 this.lastTouch = p;82 }83 E.prototype.parseTouch = function(){84 var e = this.event.touches;85 if(e.length<=0)86 return null;87 return {88 x:e[0].pageY*Global.scaleX,...

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gesture.js

Source:gesture.js Github

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...104 }105 if (gestures.length === 1 && gestures[0].action === 'tap') {106 return await this.handleTap(gestures[0]);107 }108 let touchStateObjects = await this.parseTouch(gestures);109 await this.uiAutoClient.sendCommand(`target.touch(${JSON.stringify(touchStateObjects)})`);110};111commands.parseTouch = async function (gestures) {112 // `release` is automatic in iOS113 if (_.last(gestures).action === 'release') {114 gestures.pop();115 }116 let touchStateObjects = [];117 let finishParsing = () => {118 let prevPos = null;119 // we need to change the time (which is now an offset)120 // and the position (which may be an offset)121 let time = 0;122 for (let state of touchStateObjects) {123 if (state.touch[0] === false) {124 // if we have no position (this happens with `wait`) we need the previous one125 state.touch[0] = prevPos;126 } else if (state.touch[0].offset && prevPos) {127 // the current position is an offset128 state.touch[0].x += prevPos.x;129 state.touch[0].y += prevPos.y;130 }131 // prevent wait => press => moveto crash132 if (state.touch[0]) {133 delete state.touch[0].offset;134 prevPos = state.touch[0];135 }136 let timeOffset = state.timeOffset;137 time += timeOffset;138 state.time = time;139 delete state.timeOffset;140 }141 };142 let needsPoint = (action) => {143 return _.contains(['press', 'moveTo', 'tap', 'longPress'], action);144 };145 let cycleThroughGestures = async () => {146 let gesture = gestures.shift();147 if (typeof gesture === "undefined") {148 return finishParsing();149 }150 let tapPoint = false;151 if (needsPoint(gesture.action)) { // press, longPress, moveTo and tap all need a position152 let el = gesture.options.element;153 if (el) {154 let command = `au.getElement('${el}').rect()`;155 let rect = await this.uiAutoClient.sendCommand(command);156 let pos = {x: rect.origin.x, y: rect.origin.y};157 let size = {w: rect.size.width, h: rect.size.height};158 if (gesture.options.x || gesture.options.y) {159 tapPoint = {160 offset: false,161 x: pos.x + (gesture.options.x || 0),162 y: pos.y + (gesture.options.y || 0)163 };164 } else {165 tapPoint = {166 offset: false,167 x: pos.x + (size.w / 2),168 y: pos.y + (size.h / 2)169 };170 }171 let touchStateObject = {172 timeOffset: 0.2,173 touch: [174 tapPoint175 ]176 };177 touchStateObjects.push(touchStateObject);178 await cycleThroughGestures();179 } else {180 // iOS expects absolute coordinates, so we need to save these as offsets181 // and then translate when everything is done182 tapPoint = {183 offset: true,184 x: (gesture.options.x || 0),185 y: (gesture.options.y || 0)186 };187 let touchStateObject = {188 timeOffset: 0.2,189 touch: [190 tapPoint191 ]192 };193 touchStateObjects.push(touchStateObject);194 await cycleThroughGestures();195 }196 } else {197 // in this case we need the previous entry's tap point198 tapPoint = false; // temporary marker199 let offset = 0.2;200 if (gesture.action === 'wait') {201 if (typeof gesture.options.ms !== 'undefined' || gesture.options.ms !== null) {202 offset = (parseInt(gesture.options.ms) / 1000);203 }204 }205 let touchStateObject = {206 timeOffset: offset,207 touch: [208 tapPoint209 ]210 };211 touchStateObjects.push(touchStateObject);212 await cycleThroughGestures();213 }214 };215 await cycleThroughGestures();216 return touchStateObjects;217};218let mergeStates = function (states) {219 let getSlice = function (states, index) {220 let array = [];221 for (let i = 0; i < states.length; i++) {222 array.push(states[i][index]);223 }224 return array;225 };226 let timeSequence = function (states) {227 let seq = [];228 _.each(states, function (state) {229 let times = _.pluck(state, "time");230 seq = _.union(seq, times);231 });232 return seq.sort();233 };234 // for now we will just assume that the times line up235 let merged = [];236 _.each(timeSequence(states), function (time, index) {237 let slice = getSlice(states, index);238 let obj = {239 time: time,240 touch: []241 };242 _.each(slice, function (action) {243 obj.touch.push(action.touch[0]);244 });245 merged.push(obj);246 });247 return merged;248};249commands.performMultiAction = async function (actions, el) {250 if (this.isWebContext()) {251 throw new errors.NotYetImplementedError();252 }253 el = unwrapEl(el);254 // TODO: why elementId is not used255 let states = [];256 let cycleThroughActions = async () => {257 let action = actions.shift();258 if (typeof action === "undefined") {259 let mergedStates = mergeStates(states);260 await this.uiAutoClient.sendCommand (`target.touch(${JSON.stringify(mergedStates)})`);261 return;262 }263 let val = await this.parseTouch(action);264 states.push(val);265 await cycleThroughActions();266 };267 await cycleThroughActions();268};269helpers.mobileScroll = async function (opts={}) {270 let direction = opts.direction;271 let el = opts.element;272 el = unwrapEl(el);273 if (this.isWebContext()) {274 // not implemented yet in web275 throw new errors.NotYetImplementedError();276 } else {277 direction = direction.charAt(0).toUpperCase() + direction.slice(1);...

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touch.js

Source:touch.js Github

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...163 delete press.options.duration;164 gestures = [press, wait, ...gestures];165 }166 }167 let fixedGestures = await this.parseTouch(gestures, false);168 // fix release action then perform all actions169 if (actions[actions.length - 1] === 'release') {170 actions[actions.length - 1] = await this.fixRelease(gestures);171 }172 for (let g of fixedGestures) {173 await this.performGesture(g);174 }175 }176};177helpers.parseTouch = async function parseTouch (gestures, multi) {178 // because multi-touch releases at the end by default179 if (multi && _.last(gestures).action === 'release') {180 gestures.pop();181 }182 let touchStateObjects = await asyncmap(gestures, async (gesture) => {183 let options = gesture.options || {};184 if (_.includes(['press', 'moveTo', 'tap', 'longPress'], gesture.action)) {185 options.offset = false;186 let elementId = gesture.options.element;187 if (elementId) {188 let pos = await this.getLocationInView(elementId);189 if (gesture.options.x || gesture.options.y) {190 options.x = pos.x + (gesture.options.x || 0);191 options.y = pos.y + (gesture.options.y || 0);192 } else {193 const {width, height} = await this.getSize(elementId);194 options.x = pos.x + (width / 2);195 options.y = pos.y + (height / 2);196 }197 let touchStateObject = {198 action: gesture.action,199 options,200 timeOffset: 0.005,201 };202 return touchStateObject;203 } else {204 options.x = (gesture.options.x || 0);205 options.y = (gesture.options.y || 0);206 let touchStateObject = {207 action: gesture.action,208 options,209 timeOffset: 0.005,210 };211 return touchStateObject;212 }213 } else {214 let offset = 0.005;215 if (gesture.action === 'wait') {216 options = gesture.options;217 offset = (parseInt(gesture.options.ms, 10) / 1000);218 }219 let touchStateObject = {220 action: gesture.action,221 options,222 timeOffset: offset,223 };224 return touchStateObject;225 }226 }, false);227 // we need to change the time (which is now an offset)228 // and the position (which may be an offset)229 let prevPos = null,230 time = 0;231 for (let state of touchStateObjects) {232 if (_.isUndefined(state.options.x) && _.isUndefined(state.options.y) && prevPos !== null) {233 // this happens with wait234 state.options.x = prevPos.x;235 state.options.y = prevPos.y;236 }237 if (state.options.offset && prevPos) {238 // the current position is an offset239 state.options.x += prevPos.x;240 state.options.y += prevPos.y;241 }242 delete state.options.offset;243 if (!_.isUndefined(state.options.x) && !_.isUndefined(state.options.y)) {244 prevPos = state.options;245 }246 if (multi) {247 let timeOffset = state.timeOffset;248 time += timeOffset;249 state.time = androidHelpers.truncateDecimals(time, 3);250 // multi gestures require 'touch' rather than 'options'251 if (!_.isUndefined(state.options.x) && !_.isUndefined(state.options.y)) {252 state.touch = {253 x: state.options.x,254 y: state.options.y255 };256 }257 delete state.options;258 }259 delete state.timeOffset;260 }261 return touchStateObjects;262};263commands.performMultiAction = async function performMultiAction (actions, elementId) {264 // Android needs at least two actions to be able to perform a multi pointer gesture265 if (actions.length === 1) {266 throw new Error('Multi Pointer Gestures need at least two actions. ' +267 'Use Touch Actions for a single action.');268 }269 let states = await asyncmap(actions, async (action) => {270 return await this.parseTouch(action, true);271 }, false);272 return await this.doPerformMultiAction(elementId, states);273};274/**275 * Reason for isolating doPerformMultiAction from performMultiAction is for reusing performMultiAction276 * across android-drivers (like appium-uiautomator2-driver) and to avoid code duplication.277 * Other android-drivers (like appium-uiautomator2-driver) need to override doPerformMultiAction278 * to facilitate performMultiAction.279 */280commands.doPerformMultiAction = async function doPerformMultiAction (elementId, states) {281 let opts;282 if (elementId) {283 opts = {284 elementId,...

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Using AI Code Generation

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1var wd = require('wd')2 , assert = require('assert');3var browser = wd.remote("localhost", 4723);4browser.init({5}, function() {6 browser.elementByTagName('body', function(err, body) {7 browser.parseTouch('tap', {element: body.value}, function(err, res) {8 console.log(res);9 browser.quit();10 });11 });12 });13});

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Using AI Code Generation

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1const AppiumAndroidDriver = require('appium-android-driver');2const AppiumAndroidDriver = new AppiumAndroidDriver();3const touchAction = AppiumAndroidDriver.parseTouch([{4 options: {5 }6}]);7console.log(touchAction);8const AppiumIOSDriver = require('appium-ios-driver');9const AppiumIOSDriver = new AppiumIOSDriver();10const touchAction = AppiumIOSDriver.parseTouch([{11 options: {12 }13}]);14console.log(touchAction);15const AppiumWindowsDriver = require('appium-windows-driver');16const AppiumWindowsDriver = new AppiumWindowsDriver();17const touchAction = AppiumWindowsDriver.parseTouch([{18 options: {19 }20}]);21console.log(touchAction);22const AppiumMacDriver = require('appium-mac-driver');23const AppiumMacDriver = new AppiumMacDriver();24const touchAction = AppiumMacDriver.parseTouch([{25 options: {26 }27}]);28console.log(touchAction);29const AppiumEspressoDriver = require('appium-espresso-driver');30const AppiumEspressoDriver = new AppiumEspressoDriver();31const touchAction = AppiumEspressoDriver.parseTouch([{32 options: {33 }34}]);35console.log(touchAction);

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Using AI Code Generation

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1var driver = new AndroidDriver();2driver.parseTouch('tap', { x: 10, y: 10 });3var driver = new AndroidDriver();4driver.parseTouch('tap', { x: 10, y: 10 });5var driver = new AndroidDriver();6driver.parseTouch('tap', { x: 10, y: 10 });7var driver = new AndroidDriver();8driver.parseTouch('tap', { x: 10, y: 10 });9var driver = new AndroidDriver();10driver.parseTouch('tap', { x: 10, y: 10 });11var driver = new AndroidDriver();12driver.parseTouch('tap', { x: 10, y: 10 });13var driver = new AndroidDriver();14driver.parseTouch('tap', { x: 10, y: 10 });15var driver = new AndroidDriver();16driver.parseTouch('tap', { x: 10, y: 10 });17var driver = new AndroidDriver();18driver.parseTouch('tap', { x: 10, y: 10 });19var driver = new AndroidDriver();20driver.parseTouch('tap', { x: 10, y: 10 });21var driver = new AndroidDriver();22driver.parseTouch('tap', { x: 10, y

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Using AI Code Generation

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1parseTouch (action, opts) {2 const {x, y, element} = opts;3 if (action === 'tap') {4 if (element) {5 return ['tap', {element}];6 } else if (x && y) {7 return ['tap', {x, y}];8 }9 }10 return ['tap', {x: 0, y: 0}];11}12parseTouch (action, opts) {13 const {x, y, element} = opts;14 if (action === 'tap') {15 if (element) {16 return ['tap', {element}];17 } else if (x && y) {18 return ['tap', {x, y}];19 }20 }21 return ['tap', {x: 0, y: 0}];22}23parseTouch (action, opts) {24 const {x, y, element} = opts;25 if (action === 'tap') {26 if (element) {27 return ['tap', {element}];28 } else if (x && y) {29 return ['tap', {x, y}];30 }31 }32 return ['tap', {x: 0, y: 0}];33}34parseTouch (action, opts) {35 const {x, y, element} = opts;36 if (action === 'tap') {37 if (element) {38 return ['tap', {element}];39 } else if (x && y) {40 return ['tap', {x, y}];41 }42 }43 return ['tap', {x: 0, y: 0}];44}

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Using AI Code Generation

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1var driver = new AndroidDriver();2var el = driver.findElement("id", "some_id");3var touch = driver.parseTouch({action: "tap", element: el});4driver.performTouch(touch);5var driver = new AndroidDriver();6var el = driver.findElement("id", "some_id");7var touch = driver.parseTouch({action: "tap", element: el});8driver.performTouch(touch);9var driver = new AndroidDriver();10var el = driver.findElement("id", "some_id");11var touch = driver.parseTouch({action: "tap", element: el});12driver.performTouch(touch);13var driver = new AndroidDriver();14var el = driver.findElement("id", "some_id");15var touch = driver.parseTouch({action: "tap", element: el});16driver.performTouch(touch);17var driver = new AndroidDriver();18var el = driver.findElement("id", "some_id");19var touch = driver.parseTouch({action: "tap", element: el});20driver.performTouch(touch);21var driver = new AndroidDriver();22var el = driver.findElement("id", "some_id");23var touch = driver.parseTouch({action: "tap", element: el});24driver.performTouch(touch);25var driver = new AndroidDriver();26var el = driver.findElement("id", "some_id");27var touch = driver.parseTouch({action: "tap", element: el});28driver.performTouch(touch);29var driver = new AndroidDriver();30var el = driver.findElement("id", "some_id");31var touch = driver.parseTouch({action: "tap", element: el});32driver.performTouch(touch);

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