Best Syzkaller code snippet using prog.SetData
from-json.go
Source:from-json.go
...73 }74 }75 // Now check the type of object read from the JSON file.76 if mapValue, ok := value.(map[string]interface{}); ok {77 c.globalOpts.YamlFile().SetData(mapValue)78 changed = true79 } else if strMapValue, ok := value.(map[string]interface{}); ok {80 c.globalOpts.YamlFile().SetData(nil)81 for k, v := range strMapValue {82 c.globalOpts.YamlFile().Data()[k] = v83 }84 changed = true85 } else if _, ok := value.([]interface{}); ok {86 return fmt.Errorf("input JSON is a JSON array and not map-based content")87 } else {88 return fmt.Errorf("input JSON does not contain map-based content")89 }90 // Changed made, then save the yaml file.91 if changed {92 err = c.globalOpts.YamlFile().Save()93 }94 return...
example_test.go
Source:example_test.go
...9 // initialize a new progress.Progress10 prog := progress.New()11 prog.AddStep("init").SetDescription("initialize")12 prog.AddStep("step1").SetDescription("step 1")13 prog.AddStep("step2").SetData([]string{"hello", "world"}).SetDescription("step 2")14 prog.AddStep("step3")15 prog.AddStep("finish")16 // automatically mark the last step as done when the function quit17 defer prog.Get("finish").Done()18 // mark init as Done19 prog.Get("init").Done()20 // mark step1 as started21 prog.Get("step1").SetData(42).Start()22 // then, mark it as done + attach custom data23 prog.Get("step1").SetData(1337).Done()24 // mark step2 as started25 prog.Get("step2").Start()26 fmt.Println(u.PrettyJSON(prog))27 // outputs something like this:28 // {29 // "steps": [30 // {31 // "id": "init",32 // "description": "initialize",33 // "started_at": "2020-12-22T20:26:05.717427484+01:00",34 // "done_at": "2020-12-22T20:26:05.717427484+01:00",35 // "state": "done"36 // },37 // {...
globject.go
Source:globject.go
1package graphics2import (3 "github.com/go-gl/gl/v2.1/gl"4 "github.com/kroppt/gfx"5)6type glObject struct {7 program gfx.Program8 vao gfx.VAO9}10// newChunkObject returns a renderable chunk.11func newChunkObject() (*glObject, error) {12 // swap these lines for frame outlines or solid blocks13 prog, err := getProgram(vertColShader, fragColShader, geoColShader)14 // prog, err := GetProgram(vertColShader, fragFrameShader, geoFrameShader)15 if err != nil {16 return nil, err17 }18 vao := gfx.NewVAO(gl.POINTS, []int32{4, 1})19 return &glObject{20 program: prog,21 vao: *vao,22 }, nil23}24// newFrameObject returns a renderable frame.25func newFrameObject() (*glObject, error) {26 prog, err := getProgram(vertFrameShader, fragFrameShader, geoFrameShader)27 if err != nil {28 return nil, err29 }30 vao := gfx.NewVAO(gl.POINTS, []int32{3})31 return &glObject{32 program: prog,33 vao: *vao,34 }, nil35}36// newCrosshairObject returns a renderable crosshair (remember to disable depth testing)37func newCrosshairObject(size, aspect float32) (*glObject, error) {38 vao := gfx.NewVAO(gl.LINES, []int32{2, 4})39 vertices := []float32{40 -size / aspect, 0, 0.0, 1.0, 1.0, 1.0,41 size / aspect, 0, 1.0, 1.0, 0.0, 1.0,42 0, -size, 1.0, 0.0, 1.0, 1.0,43 0, size, 0.0, 1.0, 0.0, 1.0,44 }45 vao.Load(vertices, gl.STATIC_DRAW)46 vshad, err := gfx.NewShader(vertCrossShader, gl.VERTEX_SHADER)47 if err != nil {48 return nil, err49 }50 fshad, err := gfx.NewShader(fragCrossShader, gl.FRAGMENT_SHADER)51 if err != nil {52 return nil, err53 }54 prog, err := gfx.NewProgram(vshad, fshad)55 if err != nil {56 return nil, err57 }58 prog.UploadUniform("aspect", aspect)59 return &glObject{60 program: prog,61 vao: *vao,62 }, nil63}64// setData uploads data to OpenGL.65func (co *glObject) setData(data []float32) {66 err := co.vao.Load(data, gl.STATIC_DRAW)67 if err != nil {68 panic("failed to set data")69 }70}71// render generates an image of the object with OpenGL.72func (co *glObject) render() {73 co.program.Bind()74 co.vao.Draw()75 co.program.Unbind()76}77// destroy frees external resources.78func (co *glObject) destroy() {79 // o.program.Destroy() // TODO store and delete in world80 co.vao.Destroy()81}82var progMap map[string]gfx.Program83func getProgram(vshadstr, fshadstr, gshadstr string) (gfx.Program, error) {84 if progMap == nil {85 progMap = make(map[string]gfx.Program)86 }87 key := vshadstr + fshadstr + gshadstr88 if prog, ok := progMap[key]; ok {89 return prog, nil90 }91 vshad, err := gfx.NewShader(vshadstr, gl.VERTEX_SHADER)92 if err != nil {93 return gfx.Program{}, err94 }95 fshad, err := gfx.NewShader(fshadstr, gl.FRAGMENT_SHADER)96 if err != nil {97 return gfx.Program{}, err98 }99 gshad, err := gfx.NewShader(gshadstr, gl.GEOMETRY_SHADER_ARB)100 if err != nil {101 return gfx.Program{}, err102 }103 prog, err := gfx.NewProgram(vshad, fshad, gshad)104 if err != nil {105 return gfx.Program{}, err106 }107 progMap[key] = prog108 return prog, nil109}...
SetData
Using AI Code Generation
1import (2func main() {3 p := prog{4 }5 p.SetData("Go", 2009, "Go")6 fmt.Println(p)7}8import (9type prog struct {10}11func (p *prog) SetData(name string, year int, lang string) {12}13func main() {14 p := prog{15 }16 p.SetData("Go", 2009, "Go")17 fmt.Println(p)18}19import (20func main() {21 p := prog{22 }23 p.SetData("Go", 2009, "Go")24 fmt.Println(p)25}26import (27type prog struct {28}29func (p *prog) SetData(name string, year int, lang string) {30}31func main() {32 p := prog{33 }34 p.SetData("Go", 2009, "Go")35 fmt.Println(p)36}37import (38func main() {39 p := prog{40 }41 p.SetData("Go", 2009, "Go")42 fmt.Println(p)43}44import (45type prog struct {46}47func (p *prog) SetData(name string, year int, lang string) {48}49func main() {50 p := prog{
SetData
Using AI Code Generation
1import "fmt"2type prog struct{3}4func main(){5p.SetData(1,"golang")6p.display()7}8func (p *prog) SetData(id int,name string){9}10func (p prog) display(){11fmt.Println("id=",p.id)12fmt.Println("name=",p.name)13}
SetData
Using AI Code Generation
1import (2func main() {3 p.SetData(100)4 fmt.Println(p.GetData())5}6import (7type Abc struct {8}9import (10func main() {11}12./3.go:6: imported and not used: "prog"13./3.go:6: imported and
SetData
Using AI Code Generation
1import "fmt"2func main() {3 a.SetData(10, 20)4 fmt.Println(a)5 fmt.Println(a.x, a.y)6}7import "fmt"8func main() {9 a.SetData(10, 20)10 fmt.Println(a)11 fmt.Println(a.x, a.y)12 fmt.Println(a.GetSum())13}14import "fmt"15func main() {16 a.SetData(10, 20)17 fmt.Println(a)18 fmt.Println(a.x, a.y)19 fmt.Println(a.GetSum())20 fmt.Println(a.Add(100))21}22import "fmt"23func main() {24 a.SetData(10, 20)25 fmt.Println(a)26 fmt.Println(a.x, a.y)27 fmt.Println(a.GetSum())28 fmt.Println(a.Add(100))29 fmt.Println(a.GetSum())30}31import "fmt"32func main() {33 a.SetData(10, 20)34 fmt.Println(a)35 fmt.Println(a.x, a.y)36 fmt.Println(a.GetSum())37 fmt.Println(a.Add(100))38 fmt.Println(a.GetSum())39 fmt.Println(a.Add(100))40 fmt.Println(a.GetSum())41}42import "fmt"43func main() {44 a.SetData(10, 20)45 fmt.Println(a)46 fmt.Println(a.x, a.y)47 fmt.Println(a.GetSum())48 fmt.Println(a.Add(100))49 fmt.Println(a.GetSum())50 fmt.Println(a.Add(100))51 fmt.Println(a.GetSum())52 fmt.Println(a.Add(100))53 fmt.Println(a.GetSum())54}55import "fmt"56func main() {
SetData
Using AI Code Generation
1import (2type prog struct {3}4func main() {5 p := prog{}6 p.SetData("Raj", 21)7 fmt.Println(p.name, p.age)8}9func (p *prog) SetData(name string, age int) {10}11import (12type prog struct {13}14func main() {15 p := prog{}16 p.SetData("Raj", 21)17 fmt.Println(p.name, p.age)18}19func (p prog) SetData(name string, age int) {20}21import (22type prog struct {23}24func main() {25 p := prog{}26 p.SetData("Raj", 21)27 fmt.Println(p.name, p.age)28}29func (p *prog) SetData(name string, age int) {30}
SetData
Using AI Code Generation
1import "fmt"2func main() {3 p.SetData(10, 20)4 fmt.Println("Sum = ", p.Sum())5}6import "fmt"7func main() {8 p.SetData(10, 20)9 fmt.Println("Sum = ", p.Sum())10 p.SetData(30, 40)11 fmt.Println("Sum = ", p.Sum())12}13import "fmt"14func main() {15 p.SetData(10, 20)16 fmt.Println("Sum = ", p.Sum())17 p.SetData(30, 40)18 fmt.Println("Sum = ", p.Sum())19 p.SetData(50, 60)20 fmt.Println("Sum = ", p.Sum())21}22import "fmt"23func main() {24 p.SetData(10, 20)25 fmt.Println("Sum = ", p.Sum())26 p.SetData(30, 40)27 fmt.Println("Sum = ", p.Sum())28 p.SetData(50, 60)29 fmt.Println("Sum = ", p.Sum())30 p.SetData(70, 80)31 fmt.Println("Sum = ", p.Sum())32}33import "fmt"34func main() {35 p.SetData(10, 20)36 fmt.Println("Sum = ", p.Sum())37 p.SetData(30, 40)38 fmt.Println("Sum = ", p.Sum())39 p.SetData(50, 60)40 fmt.Println("Sum = ", p
SetData
Using AI Code Generation
1import (2func main() {3 p.SetData(10)4 fmt.Println(p.GetData())5}6import (7func main() {8 p.SetData(10)9 fmt.Println(p.GetData())10}
SetData
Using AI Code Generation
1import (2func main() {3 a.SetData(10, 20)4 fmt.Println(a.x)5 fmt.Println(a.y)6}7import (8func main() {9 a.Display("Rahul", 1, 100)10}114. Write a program to create a structure with the following member variables: Name, Roll No, Marks. Create a method to display the details of the student. Create 5 instances of the structure and display the details of the students. (Use Array of Structures)12import (13func main() {14 a.Display("Rahul", 1, 100)15 a.Display("Rahul", 2, 100)16 a.Display("Rahul", 3, 100)17 a.Display("Rahul", 4, 100)18 a.Display("Rahul", 5, 100)19}205. Write a program to create a structure with the following member variables: Name, Roll No, Marks. Create a method to display the details of the student. Create 5 instances of the structure and display the details of the students. (Use Slice of Structures)
SetData
Using AI Code Generation
1import (2func main() {3 p.SetData(10, 20)4 p.Display()5}6import (7func main() {8 p := prog.New(10, 20)9 p.Display()10}11import (12func main() {13 p := prog.New(10, 20)14 p.Display()15}16import (17func main() {18 p := prog.New(10, 20)19 p.Display()20}
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