Best Syzkaller code snippet using main.renderStats
main.go
Source:main.go
...52 e.Window().RunGame(inputFunc, e.World().Update, e.render)53}54type engine struct {55 *run.Runner56 stats *renderStats57}58func newEngine(drivers *drivers.Drivers) *engine {59 var err error60 e := &engine{61 &run.Runner{Drivers: drivers},62 &renderStats{lastUpdate: time.Now()},63 }64 // init all subsystems65 e.InitWAD(*iwadfile, *pwadfile, gameDefs)66 e.InitAudio()67 err = e.InitRenderer(windowWidth, windowHeight)68 if err != nil {69 logger.Red("failed to init renderer %s", err.Error())70 }71 // load mission72 mission := e.GameData().Level(strings.ToUpper(*levelName))73 e.Renderer().LoadLevel(mission, e.GameData())74 e.World().LoadLevel(mission)75 player := e.World().Me()76 ssect, err := mission.FindPositionInBsp(level.GLNodesName, player.Position()[0], player.Position()[1])77 if err != nil {78 logger.Print("could not find GLnode for pos %v", player.Position())79 } else {80 sector := mission.SectorFromSSect(ssect)81 player.SetSector(sector)82 }83 return e84}85func (e *engine) render(interpolTime float64) {86 started := e.GetTime()87 e.Renderer().RenderNewFrame()88 e.Renderer().SetViewPort(e.Window().GetSize())89 mission := e.World().GetLevel()90 mission.WalkBsp(func(i int, n *level.Node, b level.BBox) {91 e.Renderer().DrawSubSector(i)92 })93 player := e.World().Me()94 e.Renderer().DrawThings(e.World().Things())95 e.Renderer().DrawHUD(player, interpolTime)96 ssect, err := mission.FindPositionInBsp(level.GLNodesName, player.Position()[0], player.Position()[1])97 if err != nil {98 logger.Print("could not find GLnode for pos %v", player.Position())99 } else {100 var sector = mission.SectorFromSSect(ssect)101 player.SetSector(sector)102 player.Lift(sector.FloorHeight())103 }104 e.Renderer().Camera().SetCamera(player.Position(), player.Direction(), player.Height())105 e.Renderer().SetPlayerPosition(mgl32.Vec3{106 -player.Position()[0],107 player.Height(),108 player.Position()[1],109 })110 e.stats.showStats(e.GameData(), e.Renderer())111 e.stats.countedFrames++112 ft := e.GetTime() - started113 e.stats.accumulatedTime += time.Duration(ft * float64(time.Second))114 if *fpsMax > 0 {115 time.Sleep(time.Second / time.Duration(*fpsMax))116 }117}118// DrawText draws a string on the screen119func drawText(fonts graphics.FontBook, fontName graphics.FontName, text string, xpos, ypos, scaleFactor float32, gr *opengl.GLRenderer) {120 font := fonts[fontName]121 spacing := float32(font.GetSpacing()) * scaleFactor122 // currently, we only know uppercase glyphs123 text = strings.ToUpper(text)124 for _, r := range text {125 if r == ' ' {126 xpos -= spacing127 continue128 }129 glyph := font.GetGlyph(r)130 if glyph == nil {131 xpos -= spacing132 continue133 }134 gr.DrawHUdElement(glyph.GetName(), xpos, ypos, scaleFactor)135 xpos -= spacing + float32(glyph.Width())*scaleFactor136 }137}138type renderStats struct {139 countedFrames int140 accumulatedTime time.Duration141 fps int142 meanFrameTime float32143 lastUpdate time.Time144}145func (rs *renderStats) showStats(gd *goom.GameData, gr *opengl.GLRenderer) {146 t1 := time.Now()147 if t1.Sub(rs.lastUpdate) >= time.Second {148 rs.fps = rs.countedFrames149 rs.meanFrameTime = (float32(rs.accumulatedTime) / float32(rs.countedFrames)) / float32(time.Millisecond)150 rs.countedFrames = 0151 rs.accumulatedTime = time.Duration(0)152 rs.lastUpdate = t1153 }154 fpsText := fmt.Sprintf("FPS: %d", rs.fps)155 // TODO: position relatively to the window size156 drawText(gd.Fonts, graphics.FnCompositeRed, fpsText, 800, 600, 0.6, gr)157 ftimeText := fmt.Sprintf("frame time: %.6f ms", rs.meanFrameTime)158 // TODO: position relatively to the window size159 drawText(gd.Fonts, graphics.FnCompositeRed, ftimeText, 800, 580, 0.6, gr)...
monitoring_api.go
Source:monitoring_api.go
...26 monitor.externalStats = s27}28// InitHTTPHandlers initializes the API routing.29func (monitor *Monitor) initHTTPHandlers() {30 http.Handle("/api/stats.json", jsonResponse(monitor.renderStats))31 http.HandleFunc("/", func(writer http.ResponseWriter, request *http.Request) {32 writer.Write([]byte("<a href='api/stats.json'>stats_json</a>"))33 })34}35// statsJSON provides information for the "/api/stats.json" render.36type statsJSON struct {37 StartTime time.Time38 TotalCallMismatches uint6439 TotalProgs uint6440 ExecErrorProgs uint6441 FlakyProgs uint6442 MismatchingProgs uint6443 AverExecSpeed uint6444}45// handleStats renders the statsJSON object.46func (monitor *Monitor) renderStats() interface{} {47 stats := monitor.externalStats48 return &statsJSON{49 StartTime: stats.StartTime.Get(),50 TotalCallMismatches: stats.TotalCallMismatches.Get(),51 TotalProgs: stats.TotalProgs.Get(),52 ExecErrorProgs: stats.ExecErrorProgs.Get(),53 FlakyProgs: stats.FlakyProgs.Get(),54 MismatchingProgs: stats.MismatchingProgs.Get(),55 AverExecSpeed: 60 * stats.TotalProgs.Get() / uint64(1+time.Since(stats.StartTime.Get()).Seconds()),56 }57}58// jsonResponse provides general response forming logic.59func jsonResponse(getData func() interface{}) http.Handler {60 return http.HandlerFunc(func(w http.ResponseWriter, _ *http.Request) {...
battlefield_renderer.go
Source:battlefield_renderer.go
...23 }24}25func renderUnits(b *battler.Battlefield) {26 color := console_wrapper.WHITE27 renderStats := true28 for _, u := range b.UnitsMap {29 if u.Team == b.LeftTeam {30 color = console_wrapper.DARK_BLUE31 } else {32 color = console_wrapper.DARK_RED33 if renderStats {34 stats := u.ExportStringStatsData()35 for y, s := range stats {36 putStringOnRight(s, y)37 }38 renderStats = false39 }40 }41 if u.NextTickToAct <= b.CurrentTick && false {42 console_wrapper.SetColor(console_wrapper.BLACK, color)43 } else {44 console_wrapper.SetColor(color, console_wrapper.BLACK)45 }46 charToRender := u.Data.DisplayedChar47 if u.Data.NumInSquad > 1 {48 charToRender = strconv.Itoa(u.RemainingSquadSize)49 }50 console_wrapper.PutString(charToRender, u.X, u.Y)51 }52 console_wrapper.SetBgColor(console_wrapper.BLACK)...
renderStats
Using AI Code Generation
1import (2func renderStats() {3 runtime.ReadMemStats(&m)4 fmt.Printf("Alloc = %v MiB", bToMb(m.Alloc))5 fmt.Printf("\tTotalAlloc = %v MiB", bToMb(m.TotalAlloc))6 fmt.Printf("\tSys = %v MiB", bToMb(m.Sys))7 fmt.Printf("\tNumGC = %v8}9func bToMb(b uint64) uint64 {10}11func main() {12}
renderStats
Using AI Code Generation
1func main() {2 mainObj.renderStats()3}4func main() {5 mainObj.renderStats()6}7func main() {8 mainObj.renderStats()9}10func main() {11 mainObj.renderStats()12}13func main() {14 mainObj.renderStats()15}16func main() {17 mainObj.renderStats()18}19func main() {20 mainObj.renderStats()21}22func main() {23 mainObj.renderStats()24}25func main() {26 mainObj.renderStats()27}28func main() {29 mainObj.renderStats()30}31func main() {32 mainObj.renderStats()33}34func main() {35 mainObj.renderStats()36}37func main() {38 mainObj.renderStats()39}40func main() {41 mainObj.renderStats()42}43func main() {
renderStats
Using AI Code Generation
1import (2func main() {3 http.HandleFunc("/stats", renderStats)4 http.ListenAndServe(":8080", nil)5}6func renderStats(w http.ResponseWriter, r *http.Request) {7 fmt.Fprintf(w, "Rendering stats")8}9import (10func main() {11 http.HandleFunc("/stats", renderStats)12 http.ListenAndServe(":8080", nil)13}14func renderStats(w http.ResponseWriter, r *http.Request) {15 fmt.Fprintf(w, "Rendering stats")16}17import (18func main() {19 http.HandleFunc("/stats", renderStats)20 http.ListenAndServe(":8080", nil)21}22func renderStats(w http.ResponseWriter, r *http.Request) {23 fmt.Fprintf(w, "Rendering stats")24}25import (26func main() {27 http.HandleFunc("/stats", renderStats)28 http.ListenAndServe(":8080", nil)29}30func renderStats(w http.ResponseWriter, r *http.Request) {31 fmt.Fprintf(w, "Rendering stats")32}33import (34func main() {35 http.HandleFunc("/stats", renderStats)36 http.ListenAndServe(":8080", nil)37}38func renderStats(w http.ResponseWriter, r *http.Request) {39 fmt.Fprintf(w, "Rendering stats")40}41import (42func main() {43 http.HandleFunc("/stats", renderStats)44 http.ListenAndServe(":8080", nil)45}46func renderStats(w http.ResponseWriter, r *http.Request) {47 fmt.Fprintf(w, "Rendering stats")48}
renderStats
Using AI Code Generation
1func main() {2 main := main{}3 main.renderStats()4}5func main() {6 main := main{}7 main.renderStats()8}9func main() {10 main := main{}11 main.renderStats()12}13func main() {14 main := main{}15 main.renderStats()16}17func main() {18 main := main{}19 main.renderStats()20}21func main() {22 main := main{}23 main.renderStats()24}25func main() {26 main := main{}27 main.renderStats()28}29func main() {30 main := main{}31 main.renderStats()32}33func main() {34 main := main{}35 main.renderStats()36}37func main() {38 main := main{}39 main.renderStats()40}41func main() {42 main := main{}43 main.renderStats()44}45func main()
renderStats
Using AI Code Generation
1import (2func main() {3 rand.Seed(time.Now().UnixNano())4 for {5 fmt.Println("Enter the number of dice to roll")6 fmt.Scanln(&n)7 fmt.Println("Enter the number of sides each dice has")8 fmt.Scanln(&s)9 dice := Dice{n, s}10 dice.roll()11 dice.renderStats()12 }13}14type Dice struct {15}16import (17func (d Dice) roll() {18 str := strings.Split(d.sides, "-")19 for _, s := range str {20 n, _ := strconv.Atoi(s)21 sides = append(sides, n)22 }23 for i := 0; i < d.numberOfDice; i++ {24 total += sides[rand.Intn(len(sides))]25 }26 fmt.Printf("Dice rolled: %d27}28import (29func (d Dice) renderStats() {30 str := strings.Split(d.sides, "-")31 for _, s := range str {32 n, _ := strconv.Atoi(s)33 sides = append(sides, n)34 }35 rand.Seed(time.Now().UnixNano())36 for i := 0; i < d.numberOfDice; i++ {37 total += sides[rand.Intn(len(sides))]38 }39 fmt.Printf("Number of dice: %d40 fmt.Printf("Number of sides each dice has: %s41 fmt.Printf("Total: %d42}43import (44func (d Dice) roll() {45 str := strings.Split(d.sides, "-")46 for _, s := range str {
renderStats
Using AI Code Generation
1import (2func main() {3 m := new(main)4 m.renderStats()5}6import (7func main() {8 m := new(main)9 m.renderStats()10}11import (12func main() {13 m := new(main)14 m.renderStats()15}16import (17func main() {18 m := new(main)19 m.renderStats()20}21import (22func main() {23 m := new(main)24 m.renderStats()25}26import (27func main() {28 m := new(main)29 m.renderStats()30}31import (32func main() {33 m := new(main)34 m.renderStats()35}36import (37func main() {38 m := new(main)
renderStats
Using AI Code Generation
1import (2func main() {3 ud615.RenderStats()4 fmt.Println("Done rendering stats")5}6import (7func main() {8 ud615.RenderStats()9 fmt.Println("Done rendering stats")10}11import (12func main() {13 ud615.RenderStats()14 fmt.Println("Done rendering stats")15}16import (17func main() {18 ud615.RenderStats()19 fmt.Println("Done rendering stats")20}21import (22func main() {23 ud615.RenderStats()24 fmt.Println("Done rendering stats")25}26import (27func main() {28 ud615.RenderStats()29 fmt.Println("Done rendering stats")30}31import (32func main() {33 ud615.RenderStats()34 fmt.Println("Done rendering stats")35}36import (37func main() {38 ud615.RenderStats()39 fmt.Println("Done rendering stats")40}41import (42func main() {43 ud615.RenderStats()
renderStats
Using AI Code Generation
1import "fmt"2func main() {3 stats = renderStats{framesPerSecond: 30, frameCount: 1000}4 stats.renderStats()5}6import "fmt"7type renderStats struct {8}9func (stats renderStats) renderStats() {10 fmt.Println(stats.framesPerSecond, stats.frameCount)11}
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