Best Syzkaller code snippet using main.gateCallback
fuzzer.go
Source:fuzzer.go
...216 faultInjectionEnabled: r.CheckResult.Features[host.FeatureFault].Enabled,217 comparisonTracingEnabled: r.CheckResult.Features[host.FeatureComparisons].Enabled,218 corpusHashes: make(map[hash.Sig]struct{}),219 }220 gateCallback := fuzzer.useBugFrames(r, *flagProcs)221 fuzzer.gate = ipc.NewGate(2**flagProcs, gateCallback)222 for i := 0; fuzzer.poll(i == 0, nil); i++ {223 }224 calls := make(map[*prog.Syscall]bool)225 for _, id := range r.CheckResult.EnabledCalls[sandbox] {226 calls[target.Syscalls[id]] = true227 }228 fuzzer.choiceTable = target.BuildChoiceTable(fuzzer.corpus, calls)229 for pid := 0; pid < *flagProcs; pid++ {230 proc, err := newProc(fuzzer, pid)231 if err != nil {232 log.Fatalf("failed to create proc: %v", err)233 }234 fuzzer.procs = append(fuzzer.procs, proc)235 go proc.loop()236 }237 fuzzer.pollLoop()238}239// Returns gateCallback for leak checking if enabled.240func (fuzzer *Fuzzer) useBugFrames(r *rpctype.ConnectRes, flagProcs int) func() {241 var gateCallback func()242 if r.CheckResult.Features[host.FeatureLeak].Enabled {243 gateCallback = func() { fuzzer.gateCallback(r.MemoryLeakFrames) }244 }245 if r.CheckResult.Features[host.FeatureKCSAN].Enabled && len(r.DataRaceFrames) != 0 {246 fuzzer.filterDataRaceFrames(r.DataRaceFrames)247 }248 return gateCallback249}250func (fuzzer *Fuzzer) gateCallback(leakFrames []string) {251 // Leak checking is very slow so we don't do it while triaging the corpus252 // (otherwise it takes infinity). When we have presumably triaged the corpus253 // (triagedCandidates == 1), we run leak checking bug ignore the result254 // to flush any previous leaks. After that (triagedCandidates == 2)255 // we do actual leak checking and report leaks.256 triagedCandidates := atomic.LoadUint32(&fuzzer.triagedCandidates)257 if triagedCandidates == 0 {258 return259 }260 args := append([]string{"leak"}, leakFrames...)261 output, err := osutil.RunCmd(10*time.Minute, "", fuzzer.config.Executor, args...)262 if err != nil && triagedCandidates == 2 {263 // If we exit right away, dying executors will dump lots of garbage to console.264 os.Stdout.Write(output)...
gateCallback
Using AI Code Generation
1import (2func main() {3 fmt.Println("Hello World")4}5import (6func main() {7 fmt.Println("Hello World")8}9func gateCallback() {10 fmt.Println("Callback")11}
gateCallback
Using AI Code Generation
1func main() {2 gate = new(Main)3 gate.gateCallback()4}5func main() {6 gate = new(Main)7 gate.gateCallback()8}9func main() {10 gate = new(Main)11 gate.gateCallback()12}13func main() {14 gate = new(Main)15 gate.gateCallback()16}17func main() {18 gate = new(Main)19 gate.gateCallback()20}21func main() {22 gate = new(Main)23 gate.gateCallback()24}25func main() {26 gate = new(Main)27 gate.gateCallback()28}29func main() {30 gate = new(Main)31 gate.gateCallback()32}33func main() {34 gate = new(Main)35 gate.gateCallback()36}37func main() {38 gate = new(Main)39 gate.gateCallback()40}41func main() {42 gate = new(Main)43 gate.gateCallback()44}45func main() {46 gate = new(Main)47 gate.gateCallback()48}49func main() {50 gate = new(Main)
gateCallback
Using AI Code Generation
1import "fmt"2func main() {3 fmt.Println("Hello, playground")4 g:=Gate{}5 g.gateCallback()6}7import "fmt"8func main() {9 fmt.Println("Hello, playground")10 g:=Gate{}11 g.gateCallback()12}13import "fmt"14func main() {15 fmt.Println("Hello, playground")16 g:=Gate{}17 g.gateCallback()18}19import "fmt"20func main() {21 fmt.Println("Hello, playground")22 g:=Gate{}23 g.gateCallback()24}25import "fmt"26func main() {27 fmt.Println("Hello, playground")28 g:=Gate{}29 g.gateCallback()30}31import "fmt"32func main() {33 fmt.Println("Hello, playground")34 g:=Gate{}35 g.gateCallback()36}37import "fmt"38func main() {39 fmt.Println("Hello, playground")40 g:=Gate{}41 g.gateCallback()42}43import "fmt"44func main() {45 fmt.Println("Hello, playground")46 g:=Gate{}47 g.gateCallback()48}49import "fmt"50func main() {51 fmt.Println("Hello, playground")52 g:=Gate{}53 g.gateCallback()54}55import "fmt"56func main() {57 fmt.Println("Hello, playground")58 g:=Gate{}59 g.gateCallback()60}61import "fmt"
gateCallback
Using AI Code Generation
1import (2type Gate struct {3}4func (g *Gate) gateCallback() {5 g.mu.Lock()6 defer g.mu.Unlock()7 fmt.Println("gateCallback: ", g.Count)8}9func (g *Gate) run() {10 for i := 0; i < 100; i++ {11 go g.gateCallback()12 }13}14func main() {15 runtime.GOMAXPROCS(runtime.NumCPU())16 g := &Gate{}17 g.run()18}
gateCallback
Using AI Code Generation
1import (2type GateCallback interface {3 GateCallback()4}5func main() {6 gate = &Main{}7 gate.GateCallback()8}9type Main struct {10}11func (m *Main) GateCallback() {12 fmt.Println("GateCallback called")13 reflect.ValueOf(m).MethodByName("gateCallback").Call([]reflect.Value{})14}15func (m *Main) gateCallback() {16 fmt.Println("gateCallback called")17}
gateCallback
Using AI Code Generation
1func main() {2 gate = NewGate()3 gate.Open()4 gate.Close()5 gate.Open()6}7func NewGate() Gate {8 gate = Gate{gateCallback}9}10func gateCallback(gate Gate, state GateState) {11 if state == GateStateOpen {12 fmt.Println("Gate is open")13 } else {14 fmt.Println("Gate is closed")15 }16}
gateCallback
Using AI Code Generation
1import (2func main() {3fmt.Println("Hello, playground")4obj := new(main)5obj.gateCallback()6}7import (8func main() {9fmt.Println("Hello, playground")10}11import (12func main() {13fmt.Println("Hello, playground")14}15import (16func main() {17fmt.Println("Hello, playground")18}19Error: 1.go:8:2: cannot find package "main" in any of: /usr/local/go/src/main (from $GOROOT) /tmp/sandbox790799123/src/main (from $GOPATH)
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