Best Syzkaller code snippet using main.executeAndCollide
proc.go
Source:proc.go
...80 if len(fuzzerSnapshot.corpus) == 0 || i%generatePeriod == 0 {81 // Generate a new prog.82 p := proc.fuzzer.target.Generate(proc.rnd, prog.RecommendedCalls, ct)83 log.Logf(1, "#%v: generated", proc.pid)84 proc.executeAndCollide(proc.execOpts, p, ProgNormal, StatGenerate)85 } else {86 // Mutate an existing prog.87 p := fuzzerSnapshot.chooseProgram(proc.rnd).Clone()88 p.Mutate(proc.rnd, prog.RecommendedCalls, ct, fuzzerSnapshot.corpus)89 log.Logf(1, "#%v: mutated", proc.pid)90 proc.executeAndCollide(proc.execOpts, p, ProgNormal, StatFuzz)91 }92 }93}94func (proc *Proc) triageInput(item *WorkTriage) {95 log.Logf(1, "#%v: triaging type=%x", proc.pid, item.flags)96 prio := signalPrio(item.p, &item.info, item.call)97 inputSignal := signal.FromRaw(item.info.Signal, prio)98 newSignal := proc.fuzzer.corpusSignalDiff(inputSignal)99 if newSignal.Empty() {100 return101 }102 callName := ".extra"103 logCallName := "extra"104 if item.call != -1 {105 callName = item.p.Calls[item.call].Meta.Name106 logCallName = fmt.Sprintf("call #%v %v", item.call, callName)107 }108 log.Logf(3, "triaging input for %v (new signal=%v)", logCallName, newSignal.Len())109 var inputCover cover.Cover110 const (111 signalRuns = 3112 minimizeAttempts = 3113 )114 // Compute input coverage and non-flaky signal for minimization.115 notexecuted := 0116 rawCover := []uint32{}117 for i := 0; i < signalRuns; i++ {118 info := proc.executeRaw(proc.execOptsCover, item.p, StatTriage)119 if !reexecutionSuccess(info, &item.info, item.call) {120 // The call was not executed or failed.121 notexecuted++122 if notexecuted > signalRuns/2+1 {123 return // if happens too often, give up124 }125 continue126 }127 thisSignal, thisCover := getSignalAndCover(item.p, info, item.call)128 if len(rawCover) == 0 && proc.fuzzer.fetchRawCover {129 rawCover = append([]uint32{}, thisCover...)130 }131 newSignal = newSignal.Intersection(thisSignal)132 // Without !minimized check manager starts losing some considerable amount133 // of coverage after each restart. Mechanics of this are not completely clear.134 if newSignal.Empty() && item.flags&ProgMinimized == 0 {135 return136 }137 inputCover.Merge(thisCover)138 }139 if item.flags&ProgMinimized == 0 {140 item.p, item.call = prog.Minimize(item.p, item.call, false,141 func(p1 *prog.Prog, call1 int) bool {142 for i := 0; i < minimizeAttempts; i++ {143 info := proc.execute(proc.execOpts, p1, ProgNormal, StatMinimize)144 if !reexecutionSuccess(info, &item.info, call1) {145 // The call was not executed or failed.146 continue147 }148 thisSignal, _ := getSignalAndCover(p1, info, call1)149 if newSignal.Intersection(thisSignal).Len() == newSignal.Len() {150 return true151 }152 }153 return false154 })155 }156 data := item.p.Serialize()157 sig := hash.Hash(data)158 log.Logf(2, "added new input for %v to corpus:\n%s", logCallName, data)159 proc.fuzzer.sendInputToManager(rpctype.Input{160 Call: callName,161 CallID: item.call,162 Prog: data,163 Signal: inputSignal.Serialize(),164 Cover: inputCover.Serialize(),165 RawCover: rawCover,166 })167 proc.fuzzer.addInputToCorpus(item.p, inputSignal, sig)168 if item.flags&ProgSmashed == 0 {169 proc.fuzzer.workQueue.enqueue(&WorkSmash{item.p, item.call})170 }171}172func reexecutionSuccess(info *ipc.ProgInfo, oldInfo *ipc.CallInfo, call int) bool {173 if info == nil || len(info.Calls) == 0 {174 return false175 }176 if call != -1 {177 // Don't minimize calls from successful to unsuccessful.178 // Successful calls are much more valuable.179 if oldInfo.Errno == 0 && info.Calls[call].Errno != 0 {180 return false181 }182 return len(info.Calls[call].Signal) != 0183 }184 return len(info.Extra.Signal) != 0185}186func getSignalAndCover(p *prog.Prog, info *ipc.ProgInfo, call int) (signal.Signal, []uint32) {187 inf := &info.Extra188 if call != -1 {189 inf = &info.Calls[call]190 }191 return signal.FromRaw(inf.Signal, signalPrio(p, inf, call)), inf.Cover192}193func (proc *Proc) smashInput(item *WorkSmash) {194 if proc.fuzzer.faultInjectionEnabled && item.call != -1 {195 proc.failCall(item.p, item.call)196 }197 if proc.fuzzer.comparisonTracingEnabled && item.call != -1 {198 proc.executeHintSeed(item.p, item.call)199 }200 fuzzerSnapshot := proc.fuzzer.snapshot()201 for i := 0; i < 100; i++ {202 p := item.p.Clone()203 p.Mutate(proc.rnd, prog.RecommendedCalls, proc.fuzzer.choiceTable, fuzzerSnapshot.corpus)204 log.Logf(1, "#%v: smash mutated", proc.pid)205 proc.executeAndCollide(proc.execOpts, p, ProgNormal, StatSmash)206 }207}208func (proc *Proc) failCall(p *prog.Prog, call int) {209 for nth := 1; nth <= 100; nth++ {210 log.Logf(1, "#%v: injecting fault into call %v/%v", proc.pid, call, nth)211 newProg := p.Clone()212 newProg.Calls[call].Props.FailNth = nth213 info := proc.executeRaw(proc.execOpts, newProg, StatSmash)214 if info != nil && len(info.Calls) > call && info.Calls[call].Flags&ipc.CallFaultInjected == 0 {215 break216 }217 }218}219func (proc *Proc) executeHintSeed(p *prog.Prog, call int) {220 log.Logf(1, "#%v: collecting comparisons", proc.pid)221 // First execute the original program to dump comparisons from KCOV.222 info := proc.execute(proc.execOptsComps, p, ProgNormal, StatSeed)223 if info == nil {224 return225 }226 // Then mutate the initial program for every match between227 // a syscall argument and a comparison operand.228 // Execute each of such mutants to check if it gives new coverage.229 p.MutateWithHints(call, info.Calls[call].Comps, func(p *prog.Prog) {230 log.Logf(1, "#%v: executing comparison hint", proc.pid)231 proc.execute(proc.execOpts, p, ProgNormal, StatHint)232 })233}234func (proc *Proc) execute(execOpts *ipc.ExecOpts, p *prog.Prog, flags ProgTypes, stat Stat) *ipc.ProgInfo {235 info := proc.executeRaw(execOpts, p, stat)236 if info == nil {237 return nil238 }239 calls, extra := proc.fuzzer.checkNewSignal(p, info)240 for _, callIndex := range calls {241 proc.enqueueCallTriage(p, flags, callIndex, info.Calls[callIndex])242 }243 if extra {244 proc.enqueueCallTriage(p, flags, -1, info.Extra)245 }246 return info247}248func (proc *Proc) enqueueCallTriage(p *prog.Prog, flags ProgTypes, callIndex int, info ipc.CallInfo) {249 // info.Signal points to the output shmem region, detach it before queueing.250 info.Signal = append([]uint32{}, info.Signal...)251 // None of the caller use Cover, so just nil it instead of detaching.252 // Note: triage input uses executeRaw to get coverage.253 info.Cover = nil254 proc.fuzzer.workQueue.enqueue(&WorkTriage{255 p: p.Clone(),256 call: callIndex,257 info: info,258 flags: flags,259 })260}261func (proc *Proc) executeAndCollide(execOpts *ipc.ExecOpts, p *prog.Prog, flags ProgTypes, stat Stat) {262 proc.execute(execOpts, p, flags, stat)263 if proc.execOptsCollide.Flags&ipc.FlagThreaded == 0 {264 // We cannot collide syscalls without being in the threaded mode.265 return266 }267 const collideIterations = 2268 for i := 0; i < collideIterations; i++ {269 proc.executeRaw(proc.execOptsCollide, proc.randomCollide(p), StatCollide)270 }271}272func (proc *Proc) randomCollide(origP *prog.Prog) *prog.Prog {273 // Old-styl collide with a 33% probability.274 if proc.rnd.Intn(3) == 0 {275 p, err := prog.DoubleExecCollide(origP, proc.rnd)...
executeAndCollide
Using AI Code Generation
1import (2func main() {3 fmt.Println("Hello, playground")4}5import (6func executeAndCollide() {7 fmt.Println("Hello, playground")8}9Your name to display (optional):10Your name to display (optional):
executeAndCollide
Using AI Code Generation
1import (2func main() {3 fmt.Println("Hello, World!")4 var a = []int{1, 2, 3, 4, 5}5 var b = []int{3, 4, 5, 6, 7}6 fmt.Println(executeAndCollide(a, b))7}8import (9func executeAndCollide(a []int, b []int) []int {10 for i := 0; i < len(a); i++ {11 for j := 0; j < len(b); j++ {12 if a[i] == b[j] {13 c = append(c, a[i])14 }15 }16 }17}
executeAndCollide
Using AI Code Generation
1import (2type point struct {3}4type circle struct {5}6type rectangle struct {7}8func (c circle) area() float64 {9}10func (r rectangle) area() float64 {11}12func (c circle) collide(r rectangle) bool {13 circleDistanceX := math.Abs(c.center.x - r.leftX)14 circleDistanceY := math.Abs(c.center.y - r.leftY)15 if circleDistanceX > (r.width/2 + c.radius) {16 }17 if circleDistanceY > (r.height/2 + c.radius) {18 }19 if circleDistanceX <= (r.width / 2) {20 }21 if circleDistanceY <= (r.height / 2) {22 }23 cornerDistanceSq := (circleDistanceX - r.width/2) * (circleDistanceX - r.width/2) +24 (circleDistanceY - r.height/2) * (circleDistanceY - r.height/2)25 return cornerDistanceSq <= (c.radius * c.radius)26}27func (r rectangle) collide(c circle) bool {28 return c.collide(r)29}30func (r rectangle) collide2(r2 rectangle) bool {31}32func (c circle) collide2(c2 circle) bool {33 return math.Pow(c.center.x-c2.center.x, 2)+math.Pow(c.center.y-c2.center.y, 2) < math.Pow(c.radius+c2.radius, 2)34}35func (c circle) collide3(c2 circle) bool {36 return math.Pow(c.center.x-c2.center.x, 2)+math.Pow(c.center.y-c2.center.y, 2) < math.Pow(c.radius-c2.radius, 2)37}38func (r rectangle) collide3(r2 rectangle) bool {
executeAndCollide
Using AI Code Generation
1import "fmt"2type Collide interface {3 ExecuteAndCollide()4}5type Main struct {6}7func (m Main) ExecuteAndCollide() {8 fmt.Println("ExecuteAndCollide")9}10func main() {11 m := Main{}12 m.ExecuteAndCollide()13}14import "fmt"15type Collide interface {16 ExecuteAndCollide()17}18type Main struct {19}20func (m Main) ExecuteAndCollide() {21 fmt.Println("ExecuteAndCollide")22}23func main() {24 m := Main{}25 m.ExecuteAndCollide()26}27import "fmt"28type Collide interface {29 ExecuteAndCollide()30}31type Main struct {32}33func (m Main) ExecuteAndCollide() {34 fmt.Println("ExecuteAndCollide")35}36func main() {37 m := Main{}38 m.ExecuteAndCollide()39}40import "fmt"41type Collide interface {42 ExecuteAndCollide()43}44type Main struct {45}46func (m Main) ExecuteAndCollide() {47 fmt.Println("ExecuteAndCollide")48}49func main() {50 m := Main{}51 m.ExecuteAndCollide()52}53import "fmt"54type Collide interface {55 ExecuteAndCollide()56}57type Main struct {58}59func (m Main) ExecuteAndCollide() {60 fmt.Println("ExecuteAndCollide")61}62func main() {63 m := Main{}64 m.ExecuteAndCollide()65}66import "fmt"67type Collide interface {68 ExecuteAndCollide()69}70type Main struct {71}72func (m Main) ExecuteAndCollide() {73 fmt.Println("ExecuteAndCollide")74}75func main() {76 m := Main{}77 m.ExecuteAndCollide()78}
executeAndCollide
Using AI Code Generation
1import (2func main() {3 rand.Seed(time.Now().UnixNano())4 mainInstance := new(mainClass)5 mainInstance.executeAndCollide()6}7import (8type mainClass struct {9}10import (11type mainClass struct {12}13func (mainInstance *mainClass) executeAndCollide() {14}15import (16type mainClass struct {17}18func (mainInstance *mainClass) executeAndCollide() {19}20import (21type mainClass struct {22}23func (mainInstance *mainClass) executeAndCollide() {24}25import (26type mainClass struct {27}28func (mainInstance *mainClass) executeAndCollide() {
executeAndCollide
Using AI Code Generation
1import (2func main() {3 fmt.Println("Hello, playground")4 executeAndCollide("hello", "hello")5}6import "fmt"7func executeAndCollide(a string, b string) {8 fmt.Println(a, b)9}
executeAndCollide
Using AI Code Generation
1import (2func main() {3 inputFile, err := os.Open("input.txt")4 if err != nil {5 fmt.Println("Error: ", err)6 }7 defer inputFile.Close()8 scanner := bufio.NewScanner(inputFile)9 scanner.Split(bufio.ScanLines)10 for scanner.Scan() {11 lines = append(lines, scanner.Text())12 }13 outputFile, err := os.Create("output.txt")14 if err != nil {15 fmt.Println("Error: ", err)16 }17 defer outputFile.Close()18 writer := bufio.NewWriter(outputFile)19 for _, line := range lines {20 writer.WriteString(executeAndCollide(line) + "\r21 }22 writer.Flush()23}24import (25func executeAndCollide(line string) string {26 tokens := strings.Split(line, " ")27 x1, _ := strconv.Atoi(tokens[0])28 y1, _ := strconv.Atoi(tokens[1])29 x2, _ := strconv.Atoi(tokens[2])30 y2, _ := strconv.Atoi(tokens[3])31 x3, _ := strconv.Atoi(tokens[4])32 y3, _ := strconv.Atoi(tokens[5])33 x4, _ := strconv.Atoi(tokens[6])34 y4, _ := strconv.Atoi(tokens
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