Best Syzkaller code snippet using compiler.genFieldDir
gen.go
Source:gen.go
...411 res = append(res, comp.genField(f, argSizes[i]))412 }413 return res414}415func (comp *compiler) genFieldDir(f *ast.Field) (prog.Dir, bool) {416 attrs := comp.parseAttrs(fieldAttrs, f, f.Attrs)417 switch {418 case attrs[attrIn] != 0:419 return prog.DirIn, true420 case attrs[attrOut] != 0:421 return prog.DirOut, true422 case attrs[attrInOut] != 0:423 return prog.DirInOut, true424 default:425 return prog.DirIn, false426 }427}428func (comp *compiler) genField(f *ast.Field, argSize uint64) prog.Field {429 dir, hasDir := comp.genFieldDir(f)430 return prog.Field{431 Name: f.Name.Name,432 Type: comp.genType(f.Type, argSize),433 HasDirection: hasDir,434 Direction: dir,435 }436}437func (comp *compiler) genType(t *ast.Type, argSize uint64) prog.Type {438 desc, args, base := comp.getArgsBase(t, argSize != 0)439 if desc.Gen == nil {440 panic(fmt.Sprintf("no gen for %v %#v", t.Ident, t))441 }442 if argSize != 0 {443 // Now that we know a more precise size, patch the type....
genFieldDir
Using AI Code Generation
1import (2func main() {3 conf := loader.Config{ParserMode: parser.ParseComments}4 f, err := conf.ParseFile("2.go", nil)5 if err != nil {6 log.Fatal(err)7 }8 conf.CreateFromFiles("main", f)9 prog, err := conf.Load()10 if err != nil {11 log.Fatal(err)12 }13 ssaProg := ssautil.CreateProgram(prog, 0)14 ssaProg.Build()15 mainPkg := ssaProg.Package(prog.Created[0].Pkg)16 mainPkg.SetDebugMode(true)17 comp := ssa.NewCompiler(mainPkg.Prog, mainPkg.Files, mainPkg.Pkg, mainPkg.Info, 0)18 info := &types.Info{19 Defs: make(map[*ast.Ident]types.Object),20 Uses: make(map[*ast.Ident]types.Object),21 }22 conf := types.Config{23 Error: func(err error) {24 fmt.Printf("type-checker error: %s25 },26 }27 files := make([]*ast.File, len(mainPkg.Files))28 for i, f := range mainPkg.Files {29 }30 _, err := conf.Check(mainPkg.Pkg.Path(), mainPkg.Files, info)31 if err != nil {32 log.Fatal(err)33 }34 info := &types.Info{35 Defs: make(map[*ast.Ident]types.Object),36 Uses: make(map[*ast.Ident]types.Object),37 }38 conf := types.Config{39 Error: func(err error) {40 fmt.Printf("type-checker error: %s41 },42 }43 files := make([]*ast.File, len(mainPkg.Files
genFieldDir
Using AI Code Generation
1import (2func main() {3 c.genFieldDir()4 fmt.Println(c)5}6import (7func main() {8 c := compiler{}9 c.genFieldDir()10 fmt.Println(c)11}12import (13func main() {14 c := compiler{}15 c.genFieldDir()16 fmt.Println(c)17}18import (19func main() {20 c := compiler{}21 c.genFieldDir()22 fmt.Println(c)23}24import (25func main() {26 c := compiler{}27 c.genFieldDir()28 fmt.Println(c)29}30import (31func main() {32 c := compiler{}33 c.genFieldDir()34 fmt.Println(c)35}36import (37func main() {
genFieldDir
Using AI Code Generation
1import (2func main() {3 compiler := giu.NewCompiler()4 compiler.AddShader(giu.ShaderTypeVertex, `5 layout(location = 0) in vec3 pos;6 layout(location = 1) in vec3 color;7 layout(location = 2) in vec2 uv;8 out vec3 Color;9 out vec2 TexCoord;10 uniform mat4 projection;11 uniform mat4 view;12 void main()13 {14 Color = color;15 TexCoord = uv;16 gl_Position = projection * view * vec4(pos, 1.0);17 }18 compiler.AddShader(giu.ShaderTypeFragment, `19 out vec4 FragColor;20 in vec3 Color;21 in vec2 TexCoord;22 uniform sampler2D ourTexture;23 void main()24 {25 FragColor = texture(ourTexture, TexCoord);26 }27 compiler.Compile()28 fmt.Println(compiler.GenFieldDir())29}
genFieldDir
Using AI Code Generation
1import (2func main() {3 c := compiler{}4 c.genFieldDir()5 fmt.Println("Field directory of class")6 fmt.Println(c.fieldDir)7}8type compiler struct {9}10func (c *compiler) genFieldDir() {11 c.fieldDir = []string{"field1", "field2", "field3"}12}
genFieldDir
Using AI Code Generation
1import "compiler";2import "io";3main {4 compiler c = compiler();5 io i = io();6 string fd = c.genFieldDir();7 i.printf(fd);8}9import "compiler";10import "io";11main {12 compiler c = compiler();13 io i = io();14 string code = c.genCode();15 i.printf(code);16}17import "compiler";18import "io";19main {20 compiler c = compiler();21 io i = io();22 string code = c.genCode();23 i.printf(code);24}25import "compiler";26import "io";27main {28 compiler c = compiler();29 io i = io();30 string code = c.genCode();31 i.printf(code);32}33import "compiler";34import "io";35main {36 compiler c = compiler();37 io i = io();38 string code = c.genCode();
genFieldDir
Using AI Code Generation
1import(2func main() {3 field := flag.String("field", "", "field name")4 dir := flag.String("dir", "", "directory name")5 flag.Parse()6 if *field == "" || *dir == "" {7 fmt.Println("field and directory name cannot be empty")8 os.Exit(1)9 }10 c := gen.NewCompiler()11 err := c.GenFieldDir(*field, *dir)12 if err != nil {13 fmt.Println(err)14 os.Exit(1)15 }16 wd, err := os.Getwd()17 if err != nil {18 fmt.Println(err)19 os.Exit(1)20 }21 path := filepath.Join(wd, *dir)22 fmt.Println(path)23}
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