Best Syzkaller code snippet using asset.hasOnly
storage_test.go
Source:storage_test.go
...185 path, err := be.getPath(allUrls[2])186 if err != nil {187 t.Fatalf("getPath failed: %s", err)188 }189 err = be.hasOnly([]string{path})190 if err != nil {191 t.Fatalf("after first DeprecateAssets(): %s", err)192 }193 // Delete the rest.194 dashMock.downloadURLs = map[string]bool{}195 err = storage.DeprecateAssets()196 if err != nil || len(be.objects) != 0 {197 t.Fatalf("second DeprecateAssets() failed: %s, len %d",198 err, len(be.objects))199 }200}201type uploadedFile struct {202 req uploadRequest203 bytes []byte...
entity.go
Source:entity.go
...7)8func writeEntity(entity vmf.Entity) {9 class := entity["classname"].(string)10 id, _ := strconv.Atoi(entity["id"].(string))11 if class == "info_player_teamspawn" && hasOnly("spawn") {12 writeBegin("Actor", "Class=/Game/Unreal4tress/Core/GameModes/Common/BP_PlayerStart.BP_PlayerStart_C Name=BP_PlayerStart_%v", id)13 if entity.Has("TeamNum") {14 team := map[string]string{15 "": "None", "1": "None", "2": "Red", "3": "Blue",16 }[entity.String("TeamNum")]17 if entity.Has("StartDisabled") {18 team = "None"19 }20 writef("Team=%v", team)21 }22 writeBegin("Object", "Name=\"Capsule\"")23 writeOrigin(entity, &Vec3{0, 0, 41.5})24 writeAngles(entity, &Vec3{0, -90, 0})25 writeEnd()26 writef("ActorLable=\"BP_PlayerStart_%v\"", id)27 writef("FolderPath=\"PlayerStarts\"")28 writeEnd()29 return30 }31 if class == "prop_static" && hasOnly("mesh") {32 model := entity.String("model")33 asset, assetOk := bind.Props[model]34 if !assetOk {35 if _, warned := unknownMeshes[model]; !warned {36 unknownMeshes[model] = struct{}{}37 cprint.Yellow("Unknown mesh detect: \"%v\" ID: %v", model, id)38 }39 return40 }41 name := strings.Split(asset.Asset, ".")[1]42 writeBegin("Actor", "Class=/Script/Engine.StaticMeshActor Name=%v_%v", name, id)43 writeBegin("Object", "Name=\"StaticMeshComponent0\"")44 writef("StaticMesh='\"%v\"'", asset.Asset)45 writeOrigin(entity, nil)46 writeAngles(entity, nil)47 writeEnd()48 writef("ActorLabel=\"%v_%v\"", name, id)49 writef("FolderPath=\"Props\"")50 writef("StaticMeshes=\"Solids\"")51 writeEnd()52 return53 }54 if class == "light_environment//ignore" { //ignore55 writeBegin("Actor", "Class=/Script/Engine.SkyLight Name=SkyLight_%v", id)56 writeBegin("Object", "Name=\"SkyLightComponent0\"")57 writef("CastShadow=False")58 writeOrigin(entity, nil)59 writef("Mobility=Static")60 writeEnd()61 writef("ActorLabel=\"SkyLight_%v\"", id)62 writeEnd()63 return64 }65 if class == "light_spot" && hasOnly("light") {66 writeBegin("Actor", "Class=/Script/Engine.SpotLight Name=SpotLight_%v", id)67 writeBegin("Object", "Name=\"LightComponent0\"")68 innerConeAngle := entity.Float("_inner_cone")69 writef("InnerConeAngle=%.6f", innerConeAngle)70 outerConeAngle := entity.Float("_cone")71 writef("outerConeAngle=%.6f", outerConeAngle)72 attenuationRadius := 0.073 if entity.Has("_zero_percent_distance") {74 attenuationRadius = entity.Float("_zero_percent_distance")75 }76 writef("AttenuationRadius=%.6f", attenuationRadius*SCALE)77 color := entity.FloatSlice("_light")78 writef("Intensity=%.6f", color[3]*BRIGHTNESS)79 writef("LightColor=(R=%.0f,G=%.0f,B=%.0f,A=255)", color[0], color[1], color[2])...
backend_dummy.go
Source:backend_dummy.go
...71 }72 delete(be.objects, path)73 return nil74}75func (be *dummyStorageBackend) hasOnly(paths []string) error {76 makeError := func() error {77 return fmt.Errorf("object sets are not equal; needed: %#v; uploaded: %#v", paths, be.objects)78 }79 if len(paths) != len(be.objects) {80 return makeError()81 }82 for _, path := range paths {83 if be.objects[path] == nil {84 return makeError()85 }86 }87 return nil88}...
hasOnly
Using AI Code Generation
1import (2func main() {3 a := asset.Asset{Key: "1", Value: "1"}4 b := asset.Asset{Key: "2", Value: "2"}5 c := asset.Asset{Key: "3", Value: "3"}6 assetList1 := []asset.Asset{a, b, c}7 assetList2 := []asset.Asset{a, b}8 fmt.Println(asset.HasOnly(assetList1, assetList2))9}10import (11func main() {12 a := asset.Asset{Key: "1", Value: "1"}13 b := asset.Asset{Key: "2", Value: "2"}14 c := asset.Asset{Key: "3", Value: "3"}15 assetList1 := []asset.Asset{a, b, c}16 assetList2 := []asset.Asset{a, b, c}17 fmt.Println(asset.HasOnly(assetList1, assetList2))18}19import (20func main() {21 a := asset.Asset{Key: "1", Value: "1"}22 b := asset.Asset{Key: "2", Value: "2"}23 c := asset.Asset{Key: "3", Value: "3"}24 assetList1 := []asset.Asset{a, b, c}25 assetList2 := []asset.Asset{a, b, c, d}26 fmt.Println(asset.HasOnly(assetList1, assetList2))27}
hasOnly
Using AI Code Generation
1import "fmt"2func main() {3 a = Asset{"USD", 10}4 fmt.Println(a.hasOnly("USD"))5 fmt.Println(a.hasOnly("GBP"))6}7import "fmt"8func main() {9 a = Asset{"USD", 10}10 fmt.Println(a.hasOnly("USD"))11 fmt.Println(a.hasOnly("GBP"))12}13import "fmt"14func main() {15 a = Asset{"USD", 10}16 fmt.Println(a.hasOnly("USD"))17 fmt.Println(a.hasOnly("GBP"))18}19import "fmt"20func main() {21 a = Asset{"USD", 10}22 fmt.Println(a.hasOnly("USD"))23 fmt.Println(a.hasOnly("GBP"))24}25import "fmt"26func main() {27 a = Asset{"USD", 10}28 fmt.Println(a.hasOnly("USD"))29 fmt.Println(a.hasOnly("GBP"))30}31import "fmt"32func main() {33 a = Asset{"USD", 10}34 fmt.Println(a.hasOnly("USD"))35 fmt.Println(a.hasOnly("GBP"))36}37import "fmt"38func main() {39 a = Asset{"USD", 10}40 fmt.Println(a.hasOnly("USD"))41 fmt.Println(a.hasOnly("GBP"))42}43import "fmt"44func main() {45 a = Asset{"USD", 10}46 fmt.Println(a.hasOnly("USD"))47 fmt.Println(a.hasOnly("GBP"))48}
hasOnly
Using AI Code Generation
1import "fmt"2func main() {3 a = Asset{1, "USD", 100.0}4 fmt.Println(a.hasOnly(Currency("USD")))5}6import "fmt"7func main() {8 a = Asset{1, "USD", 100.0}9 fmt.Println(a.hasOnly(Currency("USD")))10}11import "fmt"12func main() {13 a = Asset{1, "USD", 100.0}14 fmt.Println(a.hasOnly(Currency("USD")))15}16import "fmt"17func main() {18 a = Asset{1, "USD", 100.0}19 fmt.Println(a.hasOnly(Currency("USD")))20}21import "fmt"22func main() {23 a = Asset{1, "USD", 100.0}24 fmt.Println(a.hasOnly(Currency("USD")))25}26import "fmt"27func main() {28 a = Asset{1, "USD", 100.0}29 fmt.Println(a.hasOnly(Currency("USD")))30}31import "fmt"32func main() {33 a = Asset{1, "USD", 100.0}34 fmt.Println(a.hasOnly(Currency("USD")))35}36import "fmt"37func main() {38 a = Asset{1, "USD", 100.0}39 fmt.Println(a.hasOnly(Currency("USD")))40}41import "fmt"42func main()
hasOnly
Using AI Code Generation
1import "fmt"2func main() {3 asset1 = Asset{"Toyota", "Camry", "2018", "White", 1000}4 fmt.Println(asset1)5 fmt.Println(asset1.hasOnly("Toyota"))6}7{Toyota Camry 2018 White 1000}
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