How to use IsEnabled method of asset Package

Best Syzkaller code snippet using asset.IsEnabled

base_test.go

Source:base_test.go Github

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...15 Verbose: true,16 Connected: true,17 }18}19func TestIsEnabled(t *testing.T) {20 if !b.IsEnabled() {21 t.Error("test failed - base IsEnabled() error")22 }23}24func TestIsConnected(t *testing.T) {25 if !b.IsConnected() {26 t.Error("test failed - base IsConnected() error")27 }28}29func TestGetName(t *testing.T) {30 if b.GetName() != "test" {31 t.Error("test failed - base GetName() error")32 }33}34func TestGetTicker(t *testing.T) {35 v := b.GetTicker("ANX")36 if v != "" {37 t.Error("test failed - base GetTicker() error")38 }39}40func TestGetOrderbook(t *testing.T) {41 v := b.GetOrderbook("ANX")42 if v != "" {43 t.Error("test failed - base GetOrderbook() error")44 }45}46func TestGetPortfolio(t *testing.T) {47 v := b.GetPortfolio()48 if v != "{}" {49 t.Error("test failed - base GetPortfolio() error")50 }51}52func TestGetSettings(t *testing.T) {53 v := b.GetSettings()54 if v != "{ }" {55 t.Error("test failed - base GetSettings() error")56 }57}58func TestGetStatus(t *testing.T) {59 v := b.GetStatus()60 if v == "" {61 t.Error("test failed - base GetStatus() error")62 }63}64type CommunicationProvider struct {65 ICommunicate66 isEnabled bool67 isConnected bool68 ConnectCalled bool69 PushEventCalled bool70}71func (p *CommunicationProvider) IsEnabled() bool {72 return p.isEnabled73}74func (p *CommunicationProvider) IsConnected() bool {75 return p.isConnected76}77func (p *CommunicationProvider) Connect() error {78 p.ConnectCalled = true79 return nil80}81func (p *CommunicationProvider) PushEvent(e Event) error {82 p.PushEventCalled = true83 return nil84}85func (p *CommunicationProvider) GetName() string {...

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content.go

Source:content.go Github

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...4 Characters []struct {5 Name string `json:"Name"`6 ID string `json:"ID"`7 AssetName string `json:"AssetName"`8 IsEnabled bool `json:"IsEnabled"`9 } `json:"Characters"`10 Maps []struct {11 Name string `json:"Name"`12 ID string `json:"ID"`13 AssetName string `json:"AssetName"`14 IsEnabled bool `json:"IsEnabled"`15 } `json:"Maps"`16 Chromas []struct {17 Name string `json:"Name"`18 ID string `json:"ID"`19 AssetName string `json:"AssetName"`20 IsEnabled bool `json:"IsEnabled"`21 } `json:"Chromas"`22 Skins []struct {23 Name string `json:"Name"`24 ID string `json:"ID"`25 AssetName string `json:"AssetName"`26 IsEnabled bool `json:"IsEnabled"`27 } `json:"Skins"`28 SkinLevels []struct {29 Name string `json:"Name"`30 ID string `json:"ID"`31 AssetName string `json:"AssetName"`32 IsEnabled bool `json:"IsEnabled"`33 } `json:"SkinLevels"`34 Attachments []struct {35 Name string `json:"Name"`36 ID string `json:"ID"`37 AssetName string `json:"AssetName"`38 IsEnabled bool `json:"IsEnabled"`39 } `json:"Attachments"`40 Equips []struct {41 Name string `json:"Name"`42 ID string `json:"ID"`43 AssetName string `json:"AssetName"`44 IsEnabled bool `json:"IsEnabled"`45 } `json:"Equips"`46 Themes []struct {47 Name string `json:"Name"`48 ID string `json:"ID"`49 AssetName string `json:"AssetName"`50 IsEnabled bool `json:"IsEnabled"`51 } `json:"Themes"`52 GameModes []struct {53 Name string `json:"Name"`54 ID string `json:"ID"`55 AssetName string `json:"AssetName"`56 IsEnabled bool `json:"IsEnabled"`57 } `json:"GameModes"`58 Sprays []struct {59 Name string `json:"Name"`60 ID string `json:"ID"`61 AssetName string `json:"AssetName"`62 IsEnabled bool `json:"IsEnabled"`63 } `json:"Sprays"`64 SprayLevels []struct {65 Name string `json:"Name"`66 ID string `json:"ID"`67 AssetName string `json:"AssetName"`68 IsEnabled bool `json:"IsEnabled"`69 } `json:"SprayLevels"`70 Charms []struct {71 Name string `json:"Name"`72 ID string `json:"ID"`73 AssetName string `json:"AssetName"`74 IsEnabled bool `json:"IsEnabled"`75 } `json:"Charms"`76 CharmLevels []struct {77 Name string `json:"Name"`78 ID string `json:"ID"`79 AssetName string `json:"AssetName"`80 IsEnabled bool `json:"IsEnabled"`81 } `json:"CharmLevels"`82 PlayerCards []struct {83 Name string `json:"Name"`84 ID string `json:"ID"`85 AssetName string `json:"AssetName"`86 IsEnabled bool `json:"IsEnabled"`87 } `json:"PlayerCards"`88 PlayerTitles []struct {89 Name string `json:"Name"`90 ID string `json:"ID"`91 AssetName string `json:"AssetName"`92 IsEnabled bool `json:"IsEnabled"`93 } `json:"PlayerTitles"`94 StorefrontItems []struct {95 Name string `json:"Name"`96 ID string `json:"ID"`97 AssetName string `json:"AssetName"`98 IsEnabled bool `json:"IsEnabled"`99 } `json:"StorefrontItems"`100 Seasons []struct {101 ID string `json:"ID"`102 Name string `json:"Name"`103 Type string `json:"Type"`104 StartTime time.Time `json:"StartTime"`105 EndTime time.Time `json:"EndTime"`106 IsEnabled bool `json:"IsEnabled"`107 IsActive bool `json:"IsActive"`108 DevelopmentOnly bool `json:"DevelopmentOnly"`109 } `json:"Seasons"`110 CompetitiveSeasons []struct {111 ID string `json:"ID"`112 SeasonID string `json:"SeasonID"`113 StartTime time.Time `json:"StartTime"`114 EndTime time.Time `json:"EndTime"`115 DevelopmentOnly bool `json:"DevelopmentOnly"`116 } `json:"CompetitiveSeasons"`117 Events []struct {118 ID string `json:"ID"`119 Name string `json:"Name"`120 StartTime time.Time `json:"StartTime"`121 EndTime time.Time `json:"EndTime"`122 IsEnabled bool `json:"IsEnabled"`123 IsActive bool `json:"IsActive"`124 DevelopmentOnly bool `json:"DevelopmentOnly"`125 } `json:"Events"`126}...

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IsEnabled

Using AI Code Generation

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1import (2func main() {3 c, err := util.ReadConfig("../../util/config.yml")4 if err != nil {5 fmt.Printf(err.Error())6 }7 logger, err := logger.New(8 &logger.Config{9 OutputPath: []string{"stdout"},10 ErrOutputPath: []string{"stderr"},11 },12 session, err := bcdb.CreateSession(c)13 if err != nil {14 fmt.Printf(err.Error())15 }16 tx, err := session.DataTx()17 if err != nil {18 fmt.Printf(err.Error())19 }20 asset, err := util.ConstructAsset(assetID, "marble", 35, true, []string{"tom"}, []string{"tom", "jerry"})21 if err != nil {22 fmt.Printf(err.Error())23 }24 err = tx.Put("bdb", "marble", assetID, asset, nil)25 if err != nil {26 fmt.Printf(err.Error())27 }28 txID, _, err := tx.Commit(true)29 if err != nil {30 fmt.Printf(err.Error())31 }32 fmt.Printf("Transaction number %s co

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IsEnabled

Using AI Code Generation

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1import (2func main() {3 if err != nil {4 log.Fatal(err)5 }6 if err != nil {7 log.Fatal(err)8 }

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IsEnabled

Using AI Code Generation

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1import (2func main() {3 a := asset.NewAsset()4 if a.IsEnabled() {5 fmt.Println("The asset is enabled")6 } else {7 fmt.Println("The asset is disabled")8 }9}10import (11func main() {12 a := asset.NewAsset()13 if a.IsEnabled() {14 fmt.Println("The asset is enabled")15 } else {16 fmt.Println("The asset is disabled")17 }18}19import (

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IsEnabled

Using AI Code Generation

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1import (2type Asset struct {3}4type AssetCommand struct {5}6func (cmd *AssetCommand) Run(c plugin.CliConnection, args []string) {7 if args[0] == "asset" {8 asset := Asset{Name: "MyAsset", IsEnabled: false}9 if asset.IsEnabled {10 cmd.ui.Say("Asset is enabled")11 } else {12 cmd.ui.Say("Asset is disabled")13 }14 }15}16func (cmd *AssetCommand) GetMetadata() plugin.PluginMetadata {17 return plugin.PluginMetadata{18 Version: plugin.VersionType{19 },20 Commands: []plugin.Command{21 {22 UsageDetails: plugin.Usage{23 },24 },25 },26 }27}28func main() {29 plugin.Start(new(AssetCommand))30}

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IsEnabled

Using AI Code Generation

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1import (2func main() {3 stub := shim.NewMockStub("ex02", new(SimpleChaincode))4 if stub == nil {5 fmt.Printf("MockStub creation failed")6 }7 res := stub.MockInit("1", nil)8 if res.Status != shim.OK {9 fmt.Printf("Init failed %d", res.Status)10 }11 res = stub.MockInvoke("1", [][]byte{[]byte("createAsset"), []byte("asset1"), []byte("100")})12 if res.Status != shim.OK {13 fmt.Printf("Invoke failed %d", res.Status)14 }15 res = stub.MockInvoke("1", [][]byte{[]byte("createAsset"), []byte("asset2"), []byte("200")})16 if res.Status != shim.OK {17 fmt.Printf("Invoke failed %d", res.Status)18 }19 res = stub.MockInvoke("1", [][]byte{[]byte("createAsset"), []byte("asset3"), []byte("300")})20 if res.Status != shim.OK {21 fmt.Printf("Invoke failed %d", res.Status)22 }23 res = stub.MockInvoke("1", [][]byte{[]byte("createAsset"), []byte("asset4"), []byte("400")})24 if res.Status != shim.OK {25 fmt.Printf("Invoke failed %d", res.Status)26 }27 res = stub.MockInvoke("1", [][]byte{[]byte("createAsset"), []byte("asset5"), []byte("500")})28 if res.Status != shim.OK {29 fmt.Printf("Invoke failed %d", res.Status)30 }31 res = stub.MockInvoke("1", [][]byte{[]byte("createAsset"), []byte("asset6"), []byte("600")})32 if res.Status != shim.OK {33 fmt.Printf("Invoke failed %d", res.Status)34 }35 res = stub.MockInvoke("1", [][]byte{[]byte("createAsset"), []byte("asset7"), []byte("700")})

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IsEnabled

Using AI Code Generation

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1import (2func (t *AssetManagementChaincode) Invoke(stub shim.ChaincodeStubInterface) peer.Response {3 function, args := stub.GetFunctionAndParameters()4 if function == "getAsset" {5 return t.getAsset(stub, args)6 }7 return shim.Error("Invalid invoke function name. Expecting \"getAsset\"")8}9func (t *AssetManagementChaincode) getAsset(stub shim.ChaincodeStubInterface, args []string) peer.Response {10 if len(args) != 1 {11 return shim.Error("Incorrect number of arguments. Expecting 1")12 }13 asset, err := t.getAssetByID(stub, assetID)14 if err != nil {15 return shim.Error("Failed to get asset: " + err.Error())16 }17 if asset.IsEnabled() {18 return shim.Success([]byte("Asset is enabled"))19 }20 return shim.Success([]byte("Asset is not enabled"))21}22var express = require('express');23var app = express();24app.use(express.static(__dirname + '/public'));25app.use(express.urlencoded({ extended: true }));26app.set('view engine', 'ejs');27var bodyParser = require('body-parser');28app.use(bodyParser.urlencoded({ extended: true

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IsEnabled

Using AI Code Generation

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1import (2func main() {3 asset := new(Asset)4 asset.SetState(contractapi.Maintain)5 fmt.Println("Asset is enabled:", asset.IsEnabled())6 asset.SetState(contractapi.Read)7 fmt.Println("Asset is enabled:", asset.IsEnabled())8 asset.SetState(contractapi.Delete)9 fmt.Println("Asset is enabled:", asset.IsEnabled())10 asset.SetState(contractapi.Write)11 fmt.Println("Asset is enabled:", asset.IsEnabled())12}13import (14type Asset struct {15}16func (asset *Asset) IsEnabled(ctx contractapi.TransactionContextInterface, operation string) bool {17 if operation == contractapi.Write {18 }19}20func main() {21 asset := new(Asset)22 asset.SetState(contractapi.Maintain)23 fmt.Println("Asset is enabled:", asset.IsEnabled(nil, contractapi.Maintain))24 asset.SetState(contractapi.Read)25 fmt.Println("Asset is enabled:", asset.IsEnabled(nil, contractapi.Read))26 asset.SetState(contractapi.Delete)

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IsEnabled

Using AI Code Generation

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1import "fmt"2type Asset struct {3}4func (a Asset) IsEnabled() bool {5}6func main() {7a := Asset{Enabled: true}8fmt.Println(a.IsEnabled())9}10import "fmt"11type Asset struct {12}13func (a Asset) IsEnabled() bool {14}15func main() {16a := Asset{Enabled: true}17fmt.Println(a.IsEnabled())18}19import "fmt"20type Asset struct {21}22func (a Asset) IsEnabled() bool {23}24func main() {25a := Asset{Enabled: true}26fmt.Println(a.IsEnabled())27}

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IsEnabled

Using AI Code Generation

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1a := asset.NewAsset("BTC", "USD", "Bitstamp")2if a.IsEnabled() {3}4a := asset.NewAsset("BTC", "USD", "Bitstamp")5if a.IsEnabled() {6}7a := asset.NewAsset("BTC", "USD", "Bitstamp")8if a.IsEnabled() {9}10a := asset.NewAsset("BTC", "USD", "Bitstamp")11if a.IsEnabled() {12}13a := asset.NewAsset("BTC", "USD", "Bitstamp")14if a.IsEnabled() {15}16a := asset.NewAsset("BTC", "USD", "Bitstamp")17if a.IsEnabled() {18}19a := asset.NewAsset("BTC", "USD", "Bitstamp")20if a.IsEnabled() {21}22a := asset.NewAsset("BTC", "USD", "Bitstamp")23if a.IsEnabled() {24}25a := asset.NewAsset("BTC", "USD", "Bitstamp")26if a.IsEnabled() {27}28a := asset.NewAsset("BTC", "USD", "Bitstamp")29if a.IsEnabled() {30}31a := asset.NewAsset("BTC", "USD", "Bitstamp")32if a.IsEnabled() {33}34a := asset.NewAsset("BTC", "USD", "Bitstamp

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