How to use Interactable method of rod Package

Best Rod code snippet using rod.Interactable

element_test.go

Source:element_test.go Github

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...71 g.mc.stubErr(7, proto.RuntimeCallFunctionOn{})72 el.MustTap()73 })74}75func TestInteractable(t *testing.T) {76 g := setup(t)77 p := g.page.MustNavigate(g.srcFile("fixtures/click.html"))78 el := p.MustElement("button")79 g.True(el.MustInteractable())80 g.mc.stubErr(4, proto.RuntimeCallFunctionOn{})81 g.Err(el.Interactable())82}83func TestNotInteractable(t *testing.T) {84 g := setup(t)85 p := g.page.MustNavigate(g.srcFile("fixtures/click.html"))86 el := p.MustElement("button")87 // cover the button with a green div88 p.MustWaitLoad().MustEval(`() => {89 let div = document.createElement('div')90 div.style = 'position: absolute; left: 0; top: 0; width: 500px; height: 500px;'91 document.body.append(div)92 }`)93 _, err := el.Interactable()94 g.Has(err.Error(), "element covered by: <div>")95 g.Is(err, &rod.ErrNotInteractable{})96 g.Is(err, &rod.ErrCovered{})97 g.False(el.MustInteractable())98 var ee *rod.ErrNotInteractable99 g.True(errors.As(err, &ee))100 g.Eq(ee.Error(), "element is not cursor interactable")101 p.MustElement("div").MustRemove()102 g.mc.stubErr(1, proto.DOMGetContentQuads{})103 _, err = el.Interactable()104 g.Err(err)105 g.mc.stubErr(1, proto.RuntimeCallFunctionOn{})106 g.Err(el.Interactable())107 g.mc.stubErr(1, proto.DOMDescribeNode{})108 g.Err(el.Interactable())109 g.mc.stubErr(2, proto.RuntimeCallFunctionOn{})110 g.Err(el.Interactable())111}112func TestInteractableWithNoShape(t *testing.T) {113 g := setup(t)114 p := g.page.MustNavigate(g.srcFile("fixtures/interactable.html"))115 el := p.MustElement("#no-shape")116 _, err := el.Interactable()117 g.Is(err, &rod.ErrInvisibleShape{})118 g.Is(err, &rod.ErrNotInteractable{})119 g.Eq(err.Error(), "element has no visible shape or outside the viewport: <div#no-shape>")120 el = p.MustElement("#outside")121 _, err = el.Interactable()122 g.Is(err, &rod.ErrInvisibleShape{})123 el = p.MustElement("#invisible")124 _, err = el.Interactable()125 g.Is(err, &rod.ErrInvisibleShape{})126}127func TestNotInteractableWithNoPointerEvents(t *testing.T) {128 g := setup(t)129 p := g.page.MustNavigate(g.srcFile("fixtures/interactable.html"))130 _, err := p.MustElementR("#no-pointer-events", "click me").Interactable()131 g.Is(err, &rod.ErrNoPointerEvents{})132 g.Is(err, &rod.ErrNotInteractable{})133 g.Eq(err.Error(), "element's pointer-events is none: <span#no-pointer-events>")134}135func TestWaitInteractable(t *testing.T) {136 g := setup(t)137 p := g.page.MustNavigate(g.srcFile("fixtures/click.html"))138 el := p.MustElement("button")139 start := time.Now()140 // cover the button with a green div for 1sec141 p.MustWaitLoad().MustEval(`() => {142 let div = document.createElement('div')143 div.style = 'position: absolute; left: 0; top: 0; width: 500px; height: 500px;'144 document.body.append(div)145 setTimeout(() => div.remove(), 1000)146 }`)147 el.MustWaitInteractable()148 g.Gt(time.Since(start), time.Second)149 g.mc.stubErr(1, proto.DOMScrollIntoViewIfNeeded{})150 g.Err(el.WaitInteractable())151}152func TestHover(t *testing.T) {153 g := setup(t)154 p := g.page.MustNavigate(g.srcFile("fixtures/click.html"))155 el := p.MustElement("button")156 el.MustEval(`() => this.onmouseenter = () => this.dataset['a'] = 1`)157 el.MustHover()158 g.Eq("1", el.MustEval(`() => this.dataset['a']`).String())159 g.mc.stubErr(1, proto.DOMScrollIntoViewIfNeeded{})160 g.Err(el.Hover())161 g.mc.stubErr(1, proto.DOMGetContentQuads{})162 g.Err(el.Hover())163 g.mc.stubErr(3, proto.DOMGetContentQuads{})164 g.Err(el.Hover())...

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Interactable

Using AI Code Generation

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1import "fmt"2func main() {3 rod.Interactable()4}5import "fmt"6func main() {7 rod.Interactable()8}9import "fmt"10func main() {11 rod.Interactable()12}13import "fmt"14func main() {15 rod.Interactable()16}17import "fmt"18func main() {19 rod.Interactable()20}21import "fmt"22func main() {23 rod.Interactable()24}25import "fmt"26func main() {27 rod.Interactable()28}29import "fmt"30func main() {31 rod.Interactable()32}33import "fmt"34func main() {35 rod.Interactable()36}37import "fmt"38func main() {39 rod.Interactable()40}41import "fmt"42func main() {43 rod.Interactable()44}45import "fmt"46func main() {47 rod.Interactable()48}49import "fmt"50func main() {

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Interactable

Using AI Code Generation

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1import (2type rod struct {3}4func (r rod) Interactable() {5 fmt.Println("Rod is interactable")6}7func main() {8 r.Interactable()9}

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Interactable

Using AI Code Generation

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1import "fmt"2func main() {3 r := rod{}4 fmt.Println(r.Interactable())5}6import "fmt"7func main() {8 r := rod{}9 fmt.Println(r.Interactable())10}11type rod struct {}12func (r rod) Interactable() bool {13}14import "fmt"15import "rod"16func main() {17 r := rod{}18 fmt.Println(r.Interactable())19}20type rod struct {}21func (r rod) Interactable() bool {22}23import "fmt"24import _ "rod"25func main()

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Interactable

Using AI Code Generation

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1import "fmt"2type rod struct {3}4func (r rod) Interactable() {5fmt.Println("Interacting with rod")6}7func main() {8r := rod{length: 10}9r.Interactable()10}

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Interactable

Using AI Code Generation

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1import (2func main() {3 browser := rod.New().ControlURL(launcher.New().MustLaunch()).MustConnect()4 page.MustElement("input").MustInput("rod").MustPress(rod.Enter)5 page.MustWaitLoad()6 text := page.MustElement("h3").MustText()7 fmt.Println(text)8}9import (10func main() {11 browser := rod.New().ControlURL(launcher.New().MustLaunch()).MustConnect()12 page.MustElement("input").MustInput("rod").MustPress(rod.Enter)13 page.MustWaitLoad()14 text := page.MustElement("h3").MustText()15 fmt.Println(text)16}17import (18func main() {

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Interactable

Using AI Code Generation

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1import (2func main() {3 rod1 := rod.Rod{Length: 10, Diameter: 0.5}4 rod2 := rod.Rod{Length: 20, Diameter: 0.5}5 fmt.Println(rod1.Interactable(rod2))6}7type Rod struct {8}9func (r Rod) Interactable(r2 Rod) bool {10 if r.Length < r2.Length {11 }12 if r.Diameter < r2.Diameter {13 }14}

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Interactable

Using AI Code Generation

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1import (2func main() {3 browser := rod.New().Connect()4 page.WaitLoad()5 el := page.Element("input[name=q]")6 el.Input("rod")7 page.Element("input[name=btnK]").Click()8 page.WaitLoad()9 fmt.Println(page.Title())10}11import (12func main() {13 browser := rod.New().Connect()14 page.WaitLoad()15 el := page.Element("input[name=q]")16 el.Input("rod")17 page.Element("input[name=btnK]").Click()18 page.WaitLoad()19 fmt.Println(page.Title())20 text, err := page.Evaluate(`document.querySelector('.g>.r>a').innerText`).String()21 if err != nil {22 panic(err)23 }24 fmt.Println(text)25}26import (27func main() {28 browser := rod.New().Connect()29 page.WaitLoad()

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Interactable

Using AI Code Generation

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1import (2type rod struct {3}4func (r rod) interactable() {5 fmt.Println("Interactable method of rod class")6}7func main() {8 r.interactable()9}10import (11type rod struct {12}13func (r rod) interactable() {14 fmt.Println("Interactable method of rod class")15}16func main() {17 r.interactable()18}19import (20type rod struct {21}22func (r rod) interactable() {23 fmt.Println("Interactable method of rod class")24}25func main() {26 r.interactable()27}28import (29type rod struct {30}31func (r rod) interactable() {32 fmt.Println("Interactable method of rod class")33}34func main() {35 r.interactable()36}37import (38type rod struct {39}40func (r rod) interactable() {41 fmt.Println("Interactable method of rod class")42}43func main() {44 r.interactable()45}46import (47type rod struct {48}49func (r rod) interactable() {50 fmt.Println("Interactable method of rod class")51}

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Interactable

Using AI Code Generation

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1Thank you for your response. I am trying to learn the language and I am trying to understand how to create a package. I have a main file that I am trying to import into. I have the following code in the main file:2import (3func main() {4 rod.Interactable()5}6./main.go:4:2: imported and not used: "1.go"7I am new to Go and I am trying to learn the language. I have a question about the language. I am trying to understand the concept of packages and how to import them. I have two files, one named 1.go and one named 2.go. I am trying to import the 1.go file into the 2.go file. I am trying to call the Interactable method from the 1.go file inside the 2.go file. I have the following code in the 1.go file:8type Rod struct {9}10func (r Rod) Interactable() bool {11}12import "1.go"13func main() {14 rod.Interactable()15}

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