How to use WebAudioContextWillBeDestroyed method of proto_test Package

Best Rod code snippet using proto_test.WebAudioContextWillBeDestroyed

definitions_test.go

Source: definitions_test.go Github

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...2695func (t T) WebAudioContextCreated() {2696 e := proto.WebAudioContextCreated{}2697 e.ProtoEvent()2698}2699func (t T) WebAudioContextWillBeDestroyed() {2700 e := proto.WebAudioContextWillBeDestroyed{}2701 e.ProtoEvent()2702}2703func (t T) WebAudioContextChanged() {2704 e := proto.WebAudioContextChanged{}2705 e.ProtoEvent()2706}2707func (t T) WebAudioAudioListenerCreated() {2708 e := proto.WebAudioAudioListenerCreated{}2709 e.ProtoEvent()2710}2711func (t T) WebAudioAudioListenerWillBeDestroyed() {2712 e := proto.WebAudioAudioListenerWillBeDestroyed{}2713 e.ProtoEvent()2714}...

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WebAudioContextWillBeDestroyed

Using AI Code Generation

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1import (2func main() {3 ctx := webaudio.NewContext()4 osc := ctx.CreateOscillator()5 gain := ctx.CreateGain()6 osc.Connect(gain)7 gain.Connect(ctx.Destination())8 osc.Start()9 analyser := ctx.CreateAnalyser()10 osc.Connect(analyser)11 analyser.Connect(ctx.Destination())12 frequencyData := js.Global.Get("Uint8Array").New(analyser.FrequencyBinCount())13 timeDomainData := js.Global.Get("Uint8Array").New(analyser.FrequencyBinCount())14 byteTimeDomainData := js.Global.Get("Uint8Array").New(analyser.FrequencyBinCount())15 byteFrequencyData := js.Global.Get("Uint8Array").New(analyser.FrequencyBinCount())16 go func() {17 for {18 analyser.GetByteFrequencyData(frequencyData)19 analyser.GetByteTimeDomainData(timeDomainData)20 analyser.GetByteTimeDomainData(byteTimeDomainData)21 analyser.GetByteFrequencyData(byteFrequencyData)22 }

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WebAudioContextWillBeDestroyed

Using AI Code Generation

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1import (2var proto_test = js.Global.Get("proto_test")3func main() {4 proto_test.Call("WebAudioContextWillBeDestroyed", "1")5}6var proto_test = function() {7 this.WebAudioContextWillBeDestroyed = function() {8 console.log("WebAudioContextWillBeDestroyed");9 };10};11import (12var proto_test = js.Global.Get("proto_test")13func main() {14 proto_test.Call("WebAudioContextWillBeDestroyed", "1")15}16var proto_test = function() {17 this.WebAudioContextWillBeDestroyed = function() {18 console.log("WebAudioContextWillBeDestroyed");19 };20};21import (22var proto_test = js.Global.Get("proto_test")23func main() {24 proto_test.Call("WebAudioContextWillBeDestroyed", "1")25}26var proto_test = function() {27 this.WebAudioContextWillBeDestroyed = function() {28 console.log("WebAudioContextWillBeDestroyed");29 };30};31import

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WebAudioContextWillBeDestroyed

Using AI Code Generation

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1import (2func main() {3 c := make(chan bool, 0)4 fmt.Println("Hello, WebAssembly!")5 js.Global().Set("WebAudioContextWillBeDestroyed", js.FuncOf(WebAudioContextWillBeDestroyed))6}7func WebAudioContextWillBeDestroyed(this js.Value, args []js.Value) interface{} {8 fmt.Println("WebAudioContextWillBeDestroyed")9}

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WebAudioContextWillBeDestroyed

Using AI Code Generation

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1if (proto_test.prototype.WebAudioContextWillBeDestroyed) {2 proto_test.prototype.WebAudioContextWillBeDestroyed();3}4if (proto_test.prototype.WebAudioContextWillBeDestroyed) {5 proto_test.prototype.WebAudioContextWillBeDestroyed();6}7if (proto_test.prototype.WebAudioContextWillBeDestroyed) {8 proto_test.prototype.WebAudioContextWillBeDestroyed();9}10if (proto_test.prototype.WebAudioContextWillBeDestroyed) {11 proto_test.prototype.WebAudioContextWillBeDestroyed();12}13if (proto_test.prototype.WebAudioContextWillBeDestroyed) {14 proto_test.prototype.WebAudioContextWillBeDestroyed();15}16if (proto_test.prototype.WebAudioContextWillBeDestroyed) {17 proto_test.prototype.WebAudioContextWillBeDestroyed();18}19if (proto_test.prototype.WebAudioContextWillBeDestroyed) {20 proto_test.prototype.WebAudioContextWillBeDestroyed();21}

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WebAudioContextWillBeDestroyed

Using AI Code Generation

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1void WebAudioContextWillBeDestroyed(WebAudioContext* context) {2 printf("WebAudioContextWillBeDestroyed called3");4}5void test() {6 WebAudioContext* context = new WebAudioContext();7 WebAudioContextWillBeDestroyed(context);8}9void WebAudioContextWillBeDestroyed(WebAudioContext* context) {10 printf("WebAudioContextWillBeDestroyed called11");12}13void test() {14 WebAudioContext* context = new WebAudioContext();15 WebAudioContextWillBeDestroyed(context);16}17void WebAudioContextWillBeDestroyed(WebAudioContext* context) {18 printf("WebAudioContextWillBeDestroyed called19");20}21void test() {22 WebAudioContext* context = new WebAudioContext();23 WebAudioContextWillBeDestroyed(context);24}

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