Best Rod code snippet using proto_test.AnimationSetTiming
definitions_test.go
Source: definitions_test.go
...95 c := &Client{}96 err := proto.AnimationSetPlaybackRate{}.Call(c)97 t.Nil(err)98}99func (t T) AnimationSetTiming() {100 c := &Client{}101 err := proto.AnimationSetTiming{}.Call(c)102 t.Nil(err)103}104func (t T) AnimationAnimationCanceled() {105 e := proto.AnimationAnimationCanceled{}106 e.ProtoEvent()107}108func (t T) AnimationAnimationCreated() {109 e := proto.AnimationAnimationCreated{}110 e.ProtoEvent()111}112func (t T) AnimationAnimationStarted() {113 e := proto.AnimationAnimationStarted{}114 e.ProtoEvent()115}...
AnimationSetTiming
Using AI Code Generation
1import (2func main() {3 done := make(chan struct{}, 0)4 fmt.Println("WASM Go Initialized")5 js.Global().Set("AnimationSetTiming", js.FuncOf(AnimationSetTiming))6}7func AnimationSetTiming(this js.Value, args []js.Value) interface{} {8 fmt.Println("AnimationSetTiming called")9 proto_test = js.Global().Get("proto_test")10 proto_test.Call("AnimationSetTiming", args[0], args[1])11}12import (13func main() {14 done := make(chan struct{}, 0)15 fmt.Println("WASM Go Initialized")16 js.Global().Set("AnimationSetTiming", js.FuncOf(AnimationSetTiming))17}18func AnimationSetTiming(this js.Value, args []js.Value) interface{} {19 fmt.Println("AnimationSetTiming called")20 proto_test = js.Global().Get("proto_test")21 proto_test.Call("AnimationSetTiming", args[0], args[1])22}23import (24func main() {25 done := make(chan struct{}, 0)26 fmt.Println("WASM Go Initialized")27 js.Global().Set("AnimationSetTiming", js.FuncOf(AnimationSetTiming))28}29func AnimationSetTiming(this js.Value, args []js.Value) interface{} {30 fmt.Println("AnimationSetTiming called")31 proto_test = js.Global().Get("proto_test")32 proto_test.Call("AnimationSetTiming", args[0], args[1])33}34import (35func main() {36 done := make(chan struct{}, 0)37 fmt.Println("WASM Go Initialized")38 js.Global().Set("AnimationSetTiming", js.FuncOf(AnimationSetTiming))39}40func AnimationSetTiming(this js.Value, args []js.Value) interface{} {41 fmt.Println("AnimationSet
AnimationSetTiming
Using AI Code Generation
1import (2func main() {3 js.Global.Set("AnimationSetTiming", AnimationSetTiming)4}5func AnimationSetTiming(elem *js.Object, timing *js.Object) {6 fmt.Println("AnimationSetTiming called")7}8import (9func main() {10 js.Global.Set("AnimationSetTiming", AnimationSetTiming)11}12func AnimationSetTiming(elem *js.Object, timing *js.Object) {13 fmt.Println("AnimationSetTiming called")14}15import (16func main() {17 js.Global.Set("AnimationSetTiming", AnimationSetTiming)18}19func AnimationSetTiming(elem *js.Object, timing *js.Object) {20 fmt.Println("AnimationSetTiming called")21}22import (23func main() {24 js.Global.Set("AnimationSetTiming", AnimationSetTiming)25}26func AnimationSetTiming(elem *js.Object, timing *js.Object) {27 fmt.Println("AnimationSetTiming called")28}29import (30func main() {31 js.Global.Set("AnimationSetTiming", AnimationSetTiming)32}33func AnimationSetTiming(elem *js.Object, timing *js.Object) {34 fmt.Println("AnimationSetTiming called")35}36import (37func main() {38 js.Global.Set("AnimationSetTiming", AnimationSetTiming)39}40func AnimationSetTiming(elem *js.Object, timing *js.Object) {41 fmt.Println("AnimationSetTiming called")42}43import (
AnimationSetTiming
Using AI Code Generation
1import "fmt"2import "proto_test"3func main() {4 obj.SetDuration(1.0)5 obj.SetDelay(2.0)6 obj.SetEndDelay(3.0)7 obj.SetFillMode(4)8 obj.SetIterationStart(5.0)9 obj.SetIterationCount(6.0)10 obj.SetDirection(7)11 obj.SetPlaybackRate(8.0)12 obj.SetTimingFunction(9)13 fmt.Println(obj)14}15import "fmt"16import "proto_test"17func main() {18 obj.SetDuration(1.0)19 obj.SetDelay(2.0)20 obj.SetEndDelay(3.0)21 obj.SetFillMode(4)22 obj.SetIterationStart(5.0)23 obj.SetIterationCount(6.0)24 obj.SetDirection(7)25 obj.SetPlaybackRate(8.0)26 obj.SetTimingFunction(9)27 fmt.Println(obj)28}29import "fmt"30import "proto_test"31func main() {32 obj.SetDuration(1.0)33 obj.SetDelay(2.0)34 obj.SetEndDelay(3.0)35 obj.SetFillMode(4)36 obj.SetIterationStart(5.0)37 obj.SetIterationCount(6.0)38 obj.SetDirection(7)39 obj.SetPlaybackRate(8.0)40 obj.SetTimingFunction(9)41 fmt.Println(obj)42}43import "fmt"44import "proto_test"45func main() {46 obj.SetDuration(1.0)47 obj.SetDelay(2.0)48 obj.SetEndDelay(3.0)49 obj.SetFillMode(4)50 obj.SetIterationStart(5.0)51 obj.SetIterationCount(6.0)52 obj.SetDirection(7)53 obj.SetPlaybackRate(8.0)
AnimationSetTiming
Using AI Code Generation
1import "proto_test.proto";2package proto_test;3message AnimationSetTiming {4 optional int32 animationId = 1;5 optional int32 duration = 2;6 optional int32 delay = 3;7 optional int32 iterations = 4;8 optional int32 direction = 5;9 optional int32 fillMode = 6;10 optional int32 easing = 7;11}12import "proto_test.proto";13package proto_test;14message AnimationSetTiming {15 optional int32 animationId = 1;16 optional int32 duration = 2;17 optional int32 delay = 3;18 optional int32 iterations = 4;19 optional int32 direction = 5;20 optional int32 fillMode = 6;21 optional int32 easing = 7;22}23import "proto_test.proto";24package proto_test;25message AnimationSetTiming {26 optional int32 animationId = 1;27 optional int32 duration = 2;28 optional int32 delay = 3;29 optional int32 iterations = 4;30 optional int32 direction = 5;31 optional int32 fillMode = 6;32 optional int32 easing = 7;33}34import "proto_test.proto";35package proto_test;36message AnimationSetTiming {37 optional int32 animationId = 1;38 optional int32 duration = 2;39 optional int32 delay = 3;40 optional int32 iterations = 4;41 optional int32 direction = 5;42 optional int32 fillMode = 6;43 optional int32 easing = 7;44}45import "proto_test.proto";46package proto_test;47message AnimationSetTiming {48 optional int32 animationId = 1;49 optional int32 duration = 2;50 optional int32 delay = 3;51 optional int32 iterations = 4;52 optional int32 direction = 5;53 optional int32 fillMode = 6;54 optional int32 easing = 7;55}
AnimationSetTiming
Using AI Code Generation
1import (2func main() {3 err := ui.Main(func() {4 w := ui.NewWindow("AnimationSetTiming", 200, 100, true)5 w.SetMargined(true)6 b := ui.NewButton("Click Me")7 hbox := ui.NewHorizontalBox()8 hbox.SetPadded(true)9 hbox.Append(b, false)10 w.SetChild(hbox)11 animSetTiming := ui.NewAnimationSetTiming()12 animSetTiming.SetDuration(2000)13 animSetTiming.SetType(ui.AnimationTypeEaseInOut)14 anim := ui.NewAnimation(animSetTiming)15 animHandler := ui.NewAnimationHandler()16 anim.SetHandler(animHandler)17 animFrame := ui.NewAnimationFrame()18 anim.SetFrame(animFrame)19 b.SetAnimation(anim)20 b.OnClicked(func(*ui.Button) {21 anim.Start()22 })23 w.OnClosing(func(*ui.Window) bool {24 ui.Quit()25 })26 w.Show()27 })28 if err != nil {29 fmt.Fprintf(os.Stderr, "error: %v30 os.Exit(1)31 }32}33import (
AnimationSetTiming
Using AI Code Generation
1import "fmt"2import "proto_test"3func main() {4 anim.SetDuration(5)5 anim.SetIterations(10)6 anim.SetDirection(proto_test.AnimationSetTiming_ANIMATION_DIRECTION_ALTERNATE)7 anim.SetFillMode(proto_test.AnimationSetTiming_ANIMATION_FILL_MODE_BACKWARDS)8 anim.SetDelay(0)9 anim.SetEndDelay(0)10 fmt.Println(anim.GetDuration())11 fmt.Println(anim.GetIterations())12 fmt.Println(anim.GetDirection())13 fmt.Println(anim.GetFillMode())14 fmt.Println(anim.GetDelay())15 fmt.Println(anim.GetEndDelay())16}17import proto "github.com/golang/protobuf/proto"18import fmt "fmt"19import math "math"20import (21const (22var AnimationSetTiming_AnimationDirection_name = map[int32]string{23}24var AnimationSetTiming_AnimationDirection_value = map[string]int32{25}26func (x AnimationSetTiming_AnimationDirection) String() string {27 return proto.EnumName(AnimationSetTiming_AnimationDirection_name, int32(x))28}29func (AnimationSetTiming_AnimationDirection) EnumDescriptor() ([]byte, []int) { return fileDescriptor0, []int
AnimationSetTiming
Using AI Code Generation
1import "fmt"2func main() {3 obj.SetTiming(2, 3, 4)4 fmt.Println(obj)5}6import "fmt"7func main() {8 obj.SetTiming(2, 3, 4)9 fmt.Println(obj)10}11import "fmt"12func main() {13 obj.SetTiming(2, 3, 4)14 fmt.Println(obj)15}16import "fmt"17func main() {18 obj.SetTiming(2, 3, 4)19 fmt.Println(obj)20}21import "fmt"22func main() {23 obj.SetTiming(2, 3, 4)24 fmt.Println(obj)25}26import "fmt"27func main() {28 obj.SetTiming(2, 3, 4)29 fmt.Println(obj)30}31import "fmt"32func main() {33 obj.SetTiming(2, 3, 4)34 fmt.Println(obj)35}36import "fmt"37func main() {38 obj.SetTiming(2, 3, 4)39 fmt.Println(obj)40}41import "fmt"42func main() {43 obj.SetTiming(2, 3, 4)44 fmt.Println(obj)45}
AnimationSetTiming
Using AI Code Generation
1var proto_test = require('proto_test');2var proto = new proto_test();3var animationSetTiming = proto.AnimationSetTiming();4animationSetTiming();5var proto_test = function() {};6proto_test.prototype.AnimationSetTiming = function() {7 var animationSetTiming = function() {8 var animation = new Animation();9 var timing = {10 };11 animation.setTiming(timing);12 animation.onfinish = function() {13 console.log("Animation finished");14 };15 animation.play();16 };17 return animationSetTiming;18};19module.exports = proto_test;20var proto_test = require('proto_test');21var proto = new proto_test();22var animationSetTiming = proto.AnimationSetTiming();23animationSetTiming();24var proto_test = function() {};25proto_test.prototype.AnimationSetTiming = function() {26 var animationSetTiming = function() {27 var animation = new Animation();28 var timing = {29 };30 animation.setTiming(timing);31 animation.onfinish = function() {32 console.log("Animation finished");33 };34 animation.play();35 };36 return animationSetTiming;37};38module.exports = proto_test;39var proto_test = require('proto_test');40var proto = new proto_test();41var animationSetTiming = proto.AnimationSetTiming();42animationSetTiming();43var proto_test = function() {};44proto_test.prototype.AnimationSetTiming = function() {45 var animationSetTiming = function() {
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