Best Rod code snippet using proto_test.AnimationSetPaused
definitions_test.go
Source:definitions_test.go
...85 c := &Client{}86 err := proto.AnimationSeekAnimations{}.Call(c)87 t.Nil(err)88}89func (t T) AnimationSetPaused() {90 c := &Client{}91 err := proto.AnimationSetPaused{}.Call(c)92 t.Nil(err)93}94func (t T) AnimationSetPlaybackRate() {95 c := &Client{}96 err := proto.AnimationSetPlaybackRate{}.Call(c)97 t.Nil(err)98}99func (t T) AnimationSetTiming() {100 c := &Client{}101 err := proto.AnimationSetTiming{}.Call(c)102 t.Nil(err)103}104func (t T) AnimationAnimationCanceled() {105 e := proto.AnimationAnimationCanceled{}...
AnimationSetPaused
Using AI Code Generation
1import (2func main() {3 a := app.New()4 w := a.NewWindow("Hello")5 w.Resize(fyne.NewSize(300, 300))6 c := canvas.NewRectangle(color.White)7 as := canvas.NewAnimationSet()8 a1 := canvas.NewAnimation(c, func(_ fyne.CanvasObject, _ float32) {9 c.FillColor = color.RGBA{R: 255, G: 0, B: 0, A: 255}10 w.Canvas().Refresh(c)11 }, time.Second)12 as.Add(a1)13 as.Start()14 as.Pause()15 as.Resume()16 as.Stop()17 a2 := canvas.NewAnimation(c, func(_ fyne.CanvasObject, _ float32) {18 c.FillColor = color.RGBA{R: 0, G: 255, B: 0, A: 255}19 w.Canvas().Refresh(c)20 }, time.Second)21 as.Add(a2)22 as.Start()23 a3 := canvas.NewAnimation(c, func(_ fyne.CanvasObject, _ float32) {24 c.FillColor = color.RGBA{R: 0, G: 0, B: 255, A: 255}25 w.Canvas().Refresh(c)26 }, time.Second)27 as.Add(a3)28 as.Start()29 a4 := canvas.NewAnimation(c, func(_ fyne.CanvasObject, _ float32) {30 c.FillColor = color.RGBA{R: 0, G: 255, B: 255, A: 255}31 w.Canvas().Refresh(c)32 }, time.Second)
AnimationSetPaused
Using AI Code Generation
1import (2func main() {3 animationSetPausedRequest := &proto_test.AnimationSetPausedRequest{4 AnimationName: proto.String("Animation1"),5 Paused: proto.Bool(true),6 }7 animationSetPausedResponse := &proto_test.AnimationSetPausedResponse{8 Success: proto.Bool(true),9 }10 animationSetPausedMethod := &descriptor.MethodDescriptorProto{11 Name: proto.String("AnimationSetPaused"),12 InputType: proto.String(".proto_test.AnimationSetPausedRequest"),13 OutputType: proto.String(".proto_test.AnimationSetPausedResponse"),14 }15 service := &descriptor.ServiceDescriptorProto{16 Name: proto.String("ProtoTestService"),17 Method: []*descriptor.MethodDescriptorProto{18 },19 }20 file := &descriptor.FileDescriptorProto{21 Name: proto.String("proto_test.proto"),22 Package: proto.String("proto_test"),23 Dependency: []string{24 },25 MessageType: []*descriptor.DescriptorProto{26 },27 Service: []*descriptor.ServiceDescriptorProto{28 },29 Extension: []*descriptor.FieldDescriptorProto{30 },31 }32 request := &plugin.CodeGeneratorRequest{33 FileToGenerate: []string{34 },35 ProtoFile: []*descriptor.FileDescriptorProto{36 },37 }38 data, err := proto.Marshal(request)39 if err != nil {40 panic(err)41 }42 response := &plugin.CodeGeneratorResponse{}43 if err := proto.Unmarshal(data, response); err != nil {44 panic(err)45 }46 fmt.Println(response)47}
AnimationSetPaused
Using AI Code Generation
1func main() {2 obj := proto_test.NewProto_test()3 obj.AnimationSetPaused(true)4}5func NewProto_test() *Proto_test {6 obj := &Proto_test{}7 obj.Init()8}9func (obj *Proto_test) Init() {10}11func (obj *Proto_test) AnimationSetPaused(animationSetPaused bool) {12}13func (obj *Proto_test) SetAnimationSetPaused(animationSetPaused bool) {14}15func (obj *Proto_test) GetAnimationSetPaused() bool {16}17func (obj *Proto_test) IsAnimationSetPaused() bool {18}19func (obj *Proto_test) HasAnimationSetPaused() bool {20}21func (obj *Proto_test) AnimationSetPaused() bool {
AnimationSetPaused
Using AI Code Generation
1import (2func main() {3 asp := proto_test.AnimationSetPaused{}4 asp.AnimationName = proto.String("myanim")5 asp.Paused = proto.Bool(true)6 asp.Speed = proto.Float32(0.5)7 bytes, err := proto.Marshal(&asp)8 if err != nil {9 fmt.Println("error marshaling message")10 }11 asp2 := proto_test.AnimationSetPaused{}12 err2 := proto.Unmarshal(bytes, &asp2)13 if err2 != nil {14 fmt.Println("error unmarshaling message")15 }16 jsonMarshaller := jsonpb.Marshaler{}17 json, err3 := jsonMarshaller.MarshalToString(&asp2)18 if err3 != nil {19 fmt.Println("error marshaling message to json")20 }21 asp3 := proto_test.AnimationSetPaused{}22 err4 := jsonpb.UnmarshalString(json, &asp3)23 if err4 != nil {24 fmt.Println("error unmarshaling message from json")25 }26}27import (28func main() {29 asp := proto_test.AnimationSetPaused{}30 asp.AnimationName = proto.String("myanim")31 asp.Paused = proto.Bool(true)32 asp.Speed = proto.Float32(0.5)33 bytes, err := proto.Marshal(&asp)34 if err != nil {35 fmt.Println("error marshaling message")36 }37 asp2 := proto_test.AnimationSetPaused{}38 err2 := proto.Unmarshal(bytes, &asp2)39 if err2 != nil {40 fmt.Println("error unmarshaling message")41 }42 jsonMarshaller := jsonpb.Marshaler{}43 json, err3 := jsonMarshaller.MarshalToString(&asp2)44 if err3 != nil {45 fmt.Println("error marshaling message to
AnimationSetPaused
Using AI Code Generation
1import (2func main() {3 remoteDebuggerConn, _ := godet.Connect(remoteDebugger, false)4 remoteDebuggerConn.Command("Animation.enable", nil)5 time.Sleep(3 * time.Second)6 animations, _ := remoteDebuggerConn.Command("Animation.getAnimationPlayers", nil)7 animationID := animations.Get("players").Index(0).Get("id").String()8 remoteDebuggerConn.Command("Animation.setPaused", godet.Params{"animations": []string{animationID}, "paused": true})9 time.Sleep(3 * time.Second)10 remoteDebuggerConn.Command("Animation.setPaused", godet.Params{"animations": []string{animationID}, "paused": false})11 time.Sleep(3 * time.Second)12 remoteDebuggerConn.Close()13}
AnimationSetPaused
Using AI Code Generation
1import (2func main() {3 animationSet := new(proto_test.AnimationSet)4 animation := new(proto_test.Animation)5 frame := new(proto_test.Frame)6 frameEvent := new(proto_test.FrameEvent)7 frameEvent2 := new(proto_test.FrameEvent)8 frameEvent3 := new(proto_test.FrameEvent)9 frameEvent4 := new(proto_test.FrameEvent)10 frameEvent5 := new(proto_test.FrameEvent)11 frameEvent6 := new(proto_test.FrameEvent)12 animationSet.Name = proto.String("test_animation_set")13 animation.Name = proto.String("test_animation")14 frame.Name = proto.String("test_frame")15 frameEvent.Name = proto.String("test_frame_event")16 frameEvent2.Name = proto.String("test_frame_event2")17 frameEvent3.Name = proto.String("test_frame_event3")18 frameEvent4.Name = proto.String("test_frame_event4")19 frameEvent5.Name = proto.String("test_frame_event5")20 frameEvent6.Name = proto.String("test_frame_event6")21 frameEvent.Type = proto.String("test_frame_event_type")22 frameEvent2.Type = proto.String("test_frame_event_type2")23 frameEvent3.Type = proto.String("test_frame_event_type3")24 frameEvent4.Type = proto.String("test_frame_event_type4")25 frameEvent5.Type = proto.String("test_frame_event_type
AnimationSetPaused
Using AI Code Generation
1import (2func main() {3 fmt.Println("Hello, world.")4 animSet = &proto_test.AnimationSet{}5 data, err := proto.Marshal(animSet)6 if err != nil {7 fmt.Println("marshaling error: ", err)8 }9 fmt.Println(data)10}
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