Best Rod code snippet using proto.OnePointInside
a_interface_test.go
Source:a_interface_test.go
...62 }63 t.Eq(348.5, rect.Center().X)64 t.Eq(399.25, rect.Center().Y)65 res := &proto.DOMGetContentQuadsResult{}66 t.Nil(res.OnePointInside())67 res = &proto.DOMGetContentQuadsResult{Quads: []proto.DOMQuad{{1, 1, 2, 1, 2, 1, 1, 1}}}68 t.Nil(res.OnePointInside())69 res = &proto.DOMGetContentQuadsResult{Quads: []proto.DOMQuad{rect}}70 pt := res.OnePointInside()71 t.Eq(348.5, pt.X)72 t.Eq(399.25, pt.Y)73}74func (t T) Area() {75 t.Eq(proto.DOMQuad{1, 1, 2, 1, 2, 1, 1, 1}.Area(), 0)76 t.Eq(proto.DOMQuad{1, 1, 2, 1, 2, 2, 1, 2}.Area(), 1)77 t.Eq(proto.DOMQuad{1, 1, 2, 1, 2, 4, 1, 3}.Area(), 2.5)78}79func (t T) Box() {80 res := &proto.DOMGetContentQuadsResult{Quads: []proto.DOMQuad{81 {1, 1, 2, 1, 2, 2, 1, 2},82 {2, 0, 3, 0, 3, 1, 2, 1},83 {0, 2, 1, 2, 1, 3, 0, 3},84 }}...
OnePointInside
Using AI Code Generation
1import (2func main() {3 op := OnePoint.OnePoint{}4}5import (6func main() {7 op := OnePoint.OnePoint{}8}9import (10func main() {11 op := OnePoint.OnePoint{}12}13import (14func main() {15 op := OnePoint.OnePoint{}16}17import (18func main() {19 op := OnePoint.OnePoint{}
OnePointInside
Using AI Code Generation
1import (2func main() {3 fmt.Println("Hello, playground")4 var client = new(sdk.Client)5 var point = new(sdk.Point)6 point.Init(1, 2)7 var result = client.OnePointInside(point)8 fmt.Println(result)9}10import (11func main() {12 fmt.Println("Hello, playground")13 var client = new(sdk.Client)14 var point = new(sdk.Point)15 point.Init(1, 2)16 var result = client.OnePointInside(point)17 fmt.Println(result)18}19import (20func main() {21 fmt.Println("Hello, playground")22 var client = new(sdk.Client)23 var point = new(sdk.Point)24 point.Init(1, 2)25 var result = client.OnePointInside(point)26 fmt.Println(result)27}28import (29func main() {30 fmt.Println("Hello, playground")31 var client = new(sdk.Client)32 var point = new(sdk.Point)33 point.Init(1, 2)34 var result = client.OnePointInside(point)35 fmt.Println(result)36}37import (
OnePointInside
Using AI Code Generation
1import (2func main() {3 proto := OnePoint.NewProto()4 poly := []OnePoint.Point{5 OnePoint.Point{X: 0, Y: 0},6 OnePoint.Point{X: 0, Y: 10},7 OnePoint.Point{X: 10, Y: 10},8 OnePoint.Point{X: 10, Y: 0},9 }10 point := OnePoint.Point{X: 5, Y: 5}11 if proto.OnePointInside(poly, point) {12 fmt.Println("Point is inside polygon")13 } else {14 fmt.Println("Point is outside polygon")15 }16}17import (18func main() {19 proto := OnePoint.NewProto()20 poly := []OnePoint.Point{21 OnePoint.Point{X: 0, Y: 0},22 OnePoint.Point{X: 0, Y: 10},23 OnePoint.Point{X: 10, Y: 10},24 OnePoint.Point{X: 10, Y: 0},25 }26 point := OnePoint.Point{X: 15, Y: 15}27 if proto.OnePointInside(poly, point) {28 fmt.Println("Point is inside polygon")29 } else {30 fmt.Println("Point is outside polygon")31 }32}
OnePointInside
Using AI Code Generation
1import (2func main() {3 point := &onepoint.Point{4 X: proto.Float64(1.0),5 Y: proto.Float64(2.0),6 }7 data, err := proto.Marshal(point)8 if err != nil {9 fmt.Println("marshaling error: ", err)10 }11 newPoint := &onepoint.Point{}12 err = proto.Unmarshal(data, newPoint)13 if err != nil {14 fmt.Println("unmarshaling error: ", err)15 }16 fmt.Println(newPoint)17 fmt.Println("X: ", newPoint.GetX())18 fmt.Println("Y: ", newPoint.GetY())19}20import (21func main() {22 point := &onepoint.Point{23 X: proto.Float64(1.0),24 Y: proto.Float64(2.0),25 }26 data, err := proto.Marshal(point)27 if err != nil {28 fmt.Println("marshaling error: ", err)29 }30 newPoint := &onepoint.Point{}31 err = proto.Unmarshal(data, newPoint)32 if err != nil {33 fmt.Println("unmarshaling error: ", err)34 }35 fmt.Println(newPoint)36 fmt.Println("X: ", newPoint.GetX())37 fmt.Println("Y: ", newPoint.GetY())38}39import (
OnePointInside
Using AI Code Generation
1import (2func main() {3 polygon := []geographicindex.Point{4 geographicindex.Point{Lat: 0.0, Lng: 0.0},5 geographicindex.Point{Lat: 0.0, Lng: 1.0},6 geographicindex.Point{Lat: 1.0, Lng: 1.0},7 geographicindex.Point{Lat: 1.0, Lng: 0.0},8 }9 point := geographicindex.Point{Lat: 0.5, Lng: 0.5}10 result := geographicindex.OnePointInside(polygon, point)11 fmt.Println(result)12}
OnePointInside
Using AI Code Generation
1import (2func main() {3 points := []mercatormaps.Point{4 {Lat: 37.772, Lng: -122.214},5 {Lat: 21.291, Lng: -157.821},6 {Lat: -18.142, Lng: 178.431},7 {Lat: -27.467, Lng: 153.027},8 }9 polygon := mercatormaps.Polygon{10 }11 point := mercatormaps.Point{12 }13 if polygon.OnePointInside(point) {14 fmt.Println("Point is inside the polygon")15 } else {16 fmt.Println("Point is not inside the polygon")17 }18}19import (20func main() {21 points := []mercatormaps.Point{22 {Lat: 37.772, Lng: -122.214},23 {Lat: 21.291, Lng: -157.821},24 {Lat: -18.142, Lng: 178.431},25 {Lat: -27.467, Lng: 153.027},26 }27 polygon := mercatormaps.Polygon{28 }29 point := mercatormaps.Point{30 }31 if polygon.OnePointInside(point) {32 fmt.Println("Point is inside the polygon")33 } else {
OnePointInside
Using AI Code Generation
1func OnePointInside(proto *Polygon, point *Point) bool {2 for i := 0; i < len(proto.Points); i++ {3 if i == len(proto.Points)-1 {4 inside = inside || OneLineSegmentInside(proto.Points[i], proto.Points[0], point)5 } else {6 inside = inside || OneLineSegmentInside(proto.Points[i], proto.Points[i+1], point)7 }8 }9}10func OneLineSegmentInside(point1 *Point, point2 *Point, point3 *Point) bool {11 if (point1.X == point3.X && point1.Y == point3.Y) || (point2.X == point3.X && point2.Y == point3.Y) {12 }13 if point1.X == point2.X {14 if point1.X == point3.X && (point1.Y < point3.Y && point3.Y < point2.Y) || (point1.Y > point3.Y && point3.Y > point2.Y) {15 }16 } else {17 if point1.Y == point2.Y {18 if point1.Y == point3.Y && (point1.X < point3.X && point3.X < point2.X) || (point1.X > point3.X && point3.X > point2.X) {19 }20 } else {21 if (point1.Y < point3.Y && point3.Y < point2.Y) || (point1.Y > point3.Y && point3.Y > point2.Y) {22 x := point1.X + (point3.Y-point1.Y)*(point2.X-point1.X)/(point2.Y-point1.Y)23 if x == point3.X {24 }25 }26 }27 }28}
OnePointInside
Using AI Code Generation
1if ( (OnePointInside(10, 20, 10, 20, 10, 20, 10, 20, 10, 20, 10, 20)) == true ) {2 printf("Inside");3} else {4 printf("Outside");5}6if ( (OnePointInside(10, 20, 10, 20, 10, 20, 10, 20, 10, 20, 10, 20)) == true ) {7 printf("Inside");8} else {9 printf("Outside");10}11if ( (OnePointInside(10, 20, 10, 20, 10, 20, 10, 20, 10, 20, 10, 20)) == true ) {12 printf("Inside");13} else {14 printf("Outside");15}16if ( (OnePointInside(10, 20, 10, 20, 10, 20, 10, 20, 10, 20, 10, 20)) == true ) {17 printf("Inside");18} else {19 printf("Outside");20}21if ( (OnePointInside(10, 20, 10, 20, 10, 20, 10, 20, 10, 20, 10, 20)) == true ) {22 printf("Inside");23} else {24 printf("Outside");25}26if ( (OnePointInside(10, 20, 10, 20, 10, 20, 10, 20, 10, 20, 10, 20)) ==
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