How to use checkKey method of pkg Package

Best Keploy code snippet using pkg.checkKey

player.go

Source:player.go Github

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1package player2import (3 "fmt"4 "math"5 "github.com/sh-miyoshi/dxlib"6 "github.com/sh-miyoshi/ryuzinroku/pkg/bullet"7 "github.com/sh-miyoshi/ryuzinroku/pkg/character/player/shot"8 "github.com/sh-miyoshi/ryuzinroku/pkg/common"9 "github.com/sh-miyoshi/ryuzinroku/pkg/effect"10 "github.com/sh-miyoshi/ryuzinroku/pkg/inputs"11 "github.com/sh-miyoshi/ryuzinroku/pkg/item"12 "github.com/sh-miyoshi/ryuzinroku/pkg/laser"13 "github.com/sh-miyoshi/ryuzinroku/pkg/score"14 "github.com/sh-miyoshi/ryuzinroku/pkg/sound"15)16const (17 // InitRemainNum ...18 InitRemainNum = 519 initShotPower = 30020 hitRange = 2.021 itemGetBorder = 100.022 itemAbsorbRange = 70.023 itemHitRange = 20.024 maxShotPower = 50025)26const (27 stateNormal int = iota28 stateDead29)30type player struct {31 x, y float6432 count int33 imgNo int34 images []int3235 plyrShot *shot.Shot36 invincibleCount int37 state int38 slow bool39 hitImg int3240 gaveOver bool41}42func create(img common.ImageInfo, hitImg, optImg int32) (*player, error) {43 if img.AllNum <= 0 {44 return nil, fmt.Errorf("image num must be positive integer, but got %d", img.AllNum)45 }46 res := player{47 x: common.FiledSizeX / 2,48 y: common.FiledSizeY * 3 / 4,49 plyrShot: shot.New(optImg, initShotPower),50 state: stateNormal,51 hitImg: hitImg,52 gaveOver: false,53 }54 res.images = make([]int32, img.AllNum)55 r := dxlib.LoadDivGraph(img.FileName, img.AllNum, img.XNum, img.YNum, img.XSize, img.YSize, res.images)56 if r != 0 {57 return nil, fmt.Errorf("Failed to load player image")58 }59 score.Set(score.TypeRemainNum, InitRemainNum)60 score.Set(score.TypePlayerPower, initShotPower)61 return &res, nil62}63func (p *player) draw() {64 if p.invincibleCount%2 == 0 {65 common.CharDraw(p.x, p.y, p.images[p.imgNo], dxlib.TRUE)66 }67 if p.slow {68 dxlib.DrawRotaGraphFast(int32(p.x)+common.FieldTopX, int32(p.y)+common.FieldTopY, 1, math.Pi*2*float32(p.count%120)/120, p.hitImg, dxlib.TRUE)69 }70 p.plyrShot.Draw()71}72func (p *player) process(ex, ey float64) {73 p.count++74 p.imgNo = (p.count / 6) % 475 p.slow = inputs.CheckKey(dxlib.KEY_INPUT_LSHIFT) > 076 switch p.state {77 case stateNormal:78 p.move()79 p.plyrShot.Process(p.x, p.y, ex, ey, p.slow)80 if inputs.CheckKey(dxlib.KEY_INPUT_X) == 1 {81 if err := effect.Register(effect.Controller{82 Type: effect.ControllerTypeBomb,83 X: p.x,84 Y: p.y,85 }); err == nil {86 // 無敵状態に87 p.invincibleCount = 188 // ダメージの登録89 bullet.PushBomb(p.plyrShot.Power / 20)90 }91 }92 case stateDead:93 p.y -= 1.594 input := inputs.CheckKey(dxlib.KEY_INPUT_LEFT) + inputs.CheckKey(dxlib.KEY_INPUT_RIGHT) + inputs.CheckKey(dxlib.KEY_INPUT_UP) + inputs.CheckKey(dxlib.KEY_INPUT_DOWN)95 //1秒以上か、キャラがある程度上にいて、何かおされたら96 if p.count > 60 || (p.y < float64(common.FiledSizeY)-20 && input != 0) {97 p.count = 098 p.state = stateNormal99 }100 }101 if p.invincibleCount > 0 {102 p.invincibleCount++103 if p.invincibleCount > 120 {104 p.invincibleCount = 0 // 無敵状態終了105 }106 }107}108func (p *player) move() {109 // Check left and right moves110 moveX := 0111 if inputs.CheckKey(dxlib.KEY_INPUT_LEFT) > 0 {112 p.imgNo += 4 * 2113 moveX = -4114 } else if inputs.CheckKey(dxlib.KEY_INPUT_RIGHT) > 0 {115 p.imgNo += 4 * 1116 moveX = 4117 }118 // Check up and down moves119 moveY := 0120 if inputs.CheckKey(dxlib.KEY_INPUT_UP) > 0 {121 moveY = -4122 } else if inputs.CheckKey(dxlib.KEY_INPUT_DOWN) > 0 {123 moveY = 4124 }125 if moveX != 0 || moveY != 0 {126 if moveX != 0 && moveY != 0 {127 // 斜め移動128 moveX = int(float64(moveX) / math.Sqrt(2))129 moveY = int(float64(moveY) / math.Sqrt(2))130 }131 // 低速移動132 if p.slow {133 moveX /= 3134 moveY /= 3135 }136 mx := int(p.x) + moveX137 my := int(p.y) + moveY138 if common.MoveOK(mx, my) {139 p.x = float64(mx)140 p.y = float64(my)141 }142 }143}144func (p *player) hitProc(bullets []*bullet.Bullet) []int {145 hits := []int{}146 for i, b := range bullets {147 if b.IsPlayer {148 continue149 }150 x := b.X - p.x151 y := b.Y - p.y152 r := b.HitRange + hitRange153 if x*x+y*y < r*r { // 当たり判定内なら154 hits = append(hits, i)155 continue156 }157 // 中間を計算する必要があれば158 if b.Speed > r {159 // 1フレーム前にいた位置160 preX := b.X + math.Cos(b.Angle+math.Pi)*b.Speed161 preY := b.Y + math.Sin(b.Angle+math.Pi)*b.Speed162 for j := 0; j < int(b.Speed/r); j++ { // 進んだ分÷当たり判定分ループ163 px := preX - p.x164 py := preY - p.y165 if px*px+py*py < r*r {166 hits = append(hits, i)167 break168 }169 preX += math.Cos(b.Angle) * b.Speed170 preY += math.Sin(b.Angle) * b.Speed171 }172 }173 }174 // ヒットした弾が存在し、無敵状態でないなら175 if len(hits) > 0 && p.invincibleCount == 0 {176 p.death()177 }178 return hits179}180func (p *player) laserHitProc() {181 if laser.IsHit(p.x, p.y, hitRange) && p.invincibleCount == 0 {182 p.death()183 }184}185func (p *player) absorbItem(itm *item.Item) {186 v := 3.0187 if itm.State == item.StateAbsorb {188 v = 8.0189 }190 angle := math.Atan2(p.y-itm.Y, p.x-itm.X)191 itm.X += math.Cos(angle) * v192 itm.Y += math.Sin(angle) * v193}194func (p *player) itemProc(items []*item.Item) {195 for i := 0; i < len(items); i++ {196 x := p.x - items[i].X197 y := p.y - items[i].Y198 // ボーダーラインより上にいればアイテムを引き寄せる199 if p.y < itemGetBorder {200 items[i].State = item.StateAbsorb201 }202 if items[i].State == item.StateAbsorb {203 p.absorbItem(items[i])204 } else {205 // slow modeならアイテムを引き寄せる206 if p.slow && (x*x+y*y) < (itemAbsorbRange*itemAbsorbRange) {207 p.absorbItem(items[i])208 }209 }210 // 一定より近くにあればアイテムを取得する211 if (x*x + y*y) < (itemHitRange * itemHitRange) {212 switch items[i].Type {213 case item.TypePowerS:214 p.plyrShot.Power = common.UpMax(p.plyrShot.Power, 3, maxShotPower)215 score.Set(score.TypePlayerPower, p.plyrShot.Power)216 case item.TypePowerL:217 p.plyrShot.Power = common.UpMax(p.plyrShot.Power, 50, maxShotPower)218 score.Set(score.TypePlayerPower, p.plyrShot.Power)219 case item.TypePointS:220 score.Set(score.TypeScore, common.UpMax(score.Get(score.TypeScore), 100, 999999999))221 case item.TypeMoneyS:222 score.Set(score.TypeMoney, common.UpMax(score.Get(score.TypeMoney), 10, 999999))223 case item.TypeMoneyL:224 score.Set(score.TypeMoney, common.UpMax(score.Get(score.TypeMoney), 100, 999999))225 }226 sound.PlaySound(sound.SEItemGet)227 items[i].State = item.StateGot228 }229 }230}231func (p *player) death() {232 sound.PlaySound(sound.SEPlayerDead)233 effect.Register(effect.Controller{234 Type: effect.ControllerTypeDead,235 Color: -1,236 X: p.x,237 Y: p.y,238 })239 remain := score.Get(score.TypeRemainNum)240 remain--241 score.Set(score.TypeRemainNum, remain)242 if remain == 0 {243 // game over244 p.gaveOver = true245 return246 }247 for i := 0; i < 4; i++ {248 item.Register(item.Item{249 Type: item.TypePowerL,250 X: p.x + common.RandomAngle(40),251 Y: p.y + common.RandomAngle(40),252 VY: -3.5,253 })254 }255 p.state = stateDead256 p.invincibleCount++257 p.count = 0258 p.x = float64(common.FiledSizeX) / 2259 p.y = float64(common.FiledSizeY) + 30260}...

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canary_controller.go

Source:canary_controller.go Github

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...116 // }117 // duration += result.Duration118 // cache.PostgresCache.Add(pkg.FromV1(canary, result.Check), pkg.FromResult(*result))119 // uptime, latency := metrics.Record(canary, result)120 // checkKey := canary.GetKey(result.Check)121 // checkStatus[checkKey] = &v1.CheckStatus{}122 // checkStatus[checkKey].Uptime1H = uptime.String()123 // checkStatus[checkKey].Latency1H = latency.String()124 // q := cache.QueryParams{Check: checkKey, StatusCount: 1}125 // if canary.Status.LastTransitionedTime != nil {126 // q.Start = canary.Status.LastTransitionedTime.Format(time.RFC3339)127 // }128 // lastStatus, err := cache.PostgresCache.Query(q)129 // if err != nil || len(lastStatus) == 0 || len(lastStatus[0].Statuses) == 0 {130 // transitioned = true131 // } else if len(lastStatus) > 0 && (lastStatus[0].Statuses[0].Status != result.Pass) {132 // transitioned = true133 // }134 // if !result.Pass {135 // r.Events.Event(&canary, corev1.EventTypeWarning, "Failed", fmt.Sprintf("%s-%s: %s", result.Check.GetType(), result.Check.GetEndpoint(), result.Message))136 // } else {137 // passed++138 // }139 // if transitioned {140 // checkStatus[checkKey].LastTransitionedTime = &metav1.Time{Time: time.Now()}141 // canary.Status.LastTransitionedTime = &metav1.Time{Time: time.Now()}142 // }143 // pass = pass && result.Pass144 // if result.Message != "" {145 // messages = append(messages, result.Message)146 // }147 // if result.Error != "" {148 // errors = append(errors, result.Error)149 // }150 // checkStatus[checkKey].Message = &result.Message151 // checkStatus[checkKey].ErrorMessage = &result.Error152 // push.Queue(pkg.FromV1(canary, result.Check), pkg.FromResult(*result))153 // }154 // uptime, latency := metrics.Record(canary, &pkg.CheckResult{155 // Check: v1.Check{156 // Type: "canary",157 // },158 // Pass: pass,159 // Duration: duration,160 // })161 // canary.Status.Latency1H = utils.Age(time.Duration(latency.Rolling1H) * time.Millisecond)162 // canary.Status.Uptime1H = uptime.String()163 // msg := ""164 // errorMsg := ""165 // if len(messages) == 1 {...

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utils.go

Source:utils.go Github

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...12 }13 val, ok := h2[k]14 if !ok {15 //fmt.Println("header not present", k)16 if checkKey(res, k) {17 *res = append(*res, run.HeaderResult{18 Normal: false,19 Expected: run.Header{20 Key: k,21 Value: v,22 },23 Actual: run.Header{24 Key: k,25 Value: nil,26 },27 })28 }29 match = false30 continue31 }32 if len(v) != len(val) {33 //fmt.Println("value not same", k, v, val)34 if checkKey(res, k) {35 *res = append(*res, run.HeaderResult{36 Normal: false,37 Expected: run.Header{38 Key: k,39 Value: v,40 },41 Actual: run.Header{42 Key: k,43 Value: val,44 },45 })46 }47 match = false48 continue49 }50 for i, e := range v {51 if val[i] != e {52 //fmt.Println("value not same", k, v, val)53 if checkKey(res, k) {54 *res = append(*res, run.HeaderResult{55 Normal: false,56 Expected: run.Header{57 Key: k,58 Value: v,59 },60 Actual: run.Header{61 Key: k,62 Value: val,63 },64 })65 }66 match = false67 continue68 }69 }70 if checkKey(res, k) {71 *res = append(*res, run.HeaderResult{72 Normal: true,73 Expected: run.Header{74 Key: k,75 Value: v,76 },77 Actual: run.Header{78 Key: k,79 Value: val,80 },81 })82 }83 }84 for k, v := range h2 {85 // Ignore go http router default headers86 if k == "Date" || k == "Content-Length" {87 continue88 }89 _, ok := h1[k]90 if !ok {91 //fmt.Println("header not present", k)92 if checkKey(res, k) {93 *res = append(*res, run.HeaderResult{94 Normal: false,95 Expected: run.Header{96 Key: k,97 Value: nil,98 },99 Actual: run.Header{100 Key: k,101 Value: v,102 },103 })104 }105 match = false106 }107 }108 return match109}110func checkKey(res *[]run.HeaderResult, key string) bool {111 for _, v := range *res {112 if key == v.Expected.Key {113 return false114 }115 }116 return true117}118func Contains(elems []string, v string) bool {119 for _, s := range elems {120 if v == s {121 return true122 }123 }124 return false...

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checkKey

Using AI Code Generation

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1import (2func main() {3 fmt.Println(pkg.CheckKey("test"))4}5func CheckKey(key string) bool {6}7func CheckKey(key string) bool {8}9import (10func main() {11 fmt.Println(pkg.CheckKey("test"))12}

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checkKey

Using AI Code Generation

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1import (2func main() {3 fmt.Println(pkg.CheckKey("key"))4}5func CheckKey(key string) bool {6}

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checkKey

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1import (2func main() {3 fmt.Println("Enter the key")4 fmt.Scanln(&key)5 if pkg.CheckKey(key) {6 fmt.Println("Key is valid")7 } else {8 fmt.Println("Key is invalid")9 }10}11func CheckKey(key string) bool {12 if key == "123" {13 }14}15import (16func main() {17 fmt.Println("Enter the key")18 fmt.Scanln(&key)19 if pkg.CheckKey(key) {20 fmt.Println("Key is valid")21 } else {22 fmt.Println("Key is invalid")23 }24}25import (26func main() {27 fmt.Println("Enter the key")28 fmt.Scanln(&key)29 if p.CheckKey(key) {30 fmt.Println("Key is valid")31 } else {32 fmt.Println("Key is invalid")33 }34}35import (36func main() {37 fmt.Println("Enter the key")38 fmt.Scanln(&key)39 if p.Check(key) {40 fmt.Println("Key is valid")41 } else {42 fmt.Println("Key is invalid")43 }44}45import (46func main() {47 fmt.Println("Enter the key")

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checkKey

Using AI Code Generation

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1import (2func main() {3 fmt.Println("Enter the key to be searched: ")4 fmt.Scanln(&key)5 if pkg.CheckKey(key) == true {6 fmt.Println("Key found")7 } else {8 fmt.Println("Key not found")9 }10}11import (12func CheckKey(key string) bool {13 var keys = []string{"apple", "orange", "grapes", "banana"}14 for _, value := range keys {15 if value == key {16 }17 }18}19How to use the init() function in Go?20How to use the main() function in Go?

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checkKey

Using AI Code Generation

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1import (2func main() {3 fmt.Println("Enter the key to check")4 fmt.Scanln(&key)5 pkg.CheckKey(key)6}

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checkKey

Using AI Code Generation

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1import "pkg"2func main() {3 pkg.checkKey()4}5func checkKey() {6}7func CheckKey() {8}9import "pkg"10func main() {11 pkg.CheckKey()12}13func CheckKey() {14}

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checkKey

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1import (2func main() {3 pkg.checkKey("abc")4}5import (6func checkKey(key string) {7 pkg1.checkKey(key)8}9import (10func checkKey(key string) {11 pkg2.checkKey(key)12}13func checkKey(key string) {14}15You can do this by creating a separate package for each of your methods. For example, if you have a method called checkKey , you can create a separate package called checkKey and then import it in your main package. Then, you can call the checkKey method from your main package. Here is an example:16import (17func main() {18 checkKey.checkKey("abc")19}20func checkKey(key string) {21}

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checkKey

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1import (2func main() {3 fmt.Println(pkg.checkKey())4}5func checkKey() bool {6}

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checkKey

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1import (2func main() {3 v.checkKey(10)4 fmt.Println("Hello World")5}6import (7func checkKey(key int) {8 fmt.Println("Key is ", key)9}10This is a guide to Packages in Go. Here we discuss how to create a package in Go, how to import a package in Go, how to define a method of a package in Go, and how to use a method of a package in Go. You can also go through our other related articles to learn more –

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