Best K6 code snippet using main.toRadians
app.go
Source:app.go
...76}77func log(msg string, v interface{}) {78 fmt.Fprintf(os.Stderr, "%s: %+v\n", msg, v)79}80func toRadians(a float64) float64 {81 return regularizeAngle(float64(a * math.Pi / 180))82}83func toDegrees(a float64) float64 { return float64(a * 180 / math.Pi) }84func regularizeAngle(a float64) float64 {85 if a > math.Pi {86 a -= 2 * math.Pi87 }88 if a < -math.Pi {89 a += 2 * math.Pi90 }91 return a92}93func regularizeAngleDegree(a float64) float64 {94 if a > 180 {95 a -= 36096 }97 if a <= -180 {98 a += 36099 }100 return a101}102func diffAngle(a1 float64, a2 float64) float64 {103 return regularizeAngle(a2 - a1)104}105func restrictAngle(current float64, requested float64) float64 {106 return clampAngle(requested, current-toRadians(MAX_ANGLE_DIFF_DEGREE), current+toRadians(MAX_ANGLE_DIFF_DEGREE))107}108func clampAngle(a float64, minA float64, maxA float64) float64 {109 if diffAngle(minA, a) >= 0 && diffAngle(a, maxA) >= 0 {110 return a111 }112 if math.Abs(diffAngle(a, minA)) <= math.Abs(diffAngle(a, maxA)) {113 return minA114 } else {115 return maxA116 }117}118func initCar() Car {119 return Car{120 coord: Coord{121 x: float64(randInt(0+PADDING, MAP_WIDTH-PADDING)),122 y: float64(randInt(0+PADDING, MAP_HEIGHT-PADDING)),123 },124 vel: Vector{125 x: 0,126 y: 0,127 },128 angle: 0,129 }130}131// func setup() {132// rand.Seed(time.Now().UnixNano())133// p5.Canvas(MAP_WIDTH*SCALE+500, MAP_HEIGHT*SCALE)134// p5.Background(color.Gray{Y: 220})135// allMaps = make([][]Coord, 0, MAPS_PANEL_SIZE)136// for i := 0; i < MAPS_PANEL_SIZE; i++ {137// allMaps = append(allMaps, randomMap())138// }139// go searchCarParams()140// }141func randInt(min int, max int) int {142 return rand.Intn(max-min) + min143}144func dist(c1 Coord, c2 Coord) float64 {145 x := (c2.x - c1.x)146 y := (c2.y - c1.y)147 return math.Sqrt(x*x + y*y)148}149func oneCPIsTooClose(cps []Coord, c Coord) bool {150 const MIN_SPACING = 1200151 for i := 0; i < len(cps); i++ {152 if dist(cps[i], c) < MIN_SPACING {153 return true154 }155 }156 return false157}158func randomMap() []Coord {159 cpCount := randInt(3, 9)160 res := make([]Coord, 0, cpCount)161 for iCheckpoint := 0; iCheckpoint < cpCount; iCheckpoint++ {162 randCoord := Coord{float64(-1), float64(-1)}163 for randCoord.x == -1 || randCoord.y == -1 || oneCPIsTooClose(res, randCoord) {164 randCoord.x = float64(randInt(0+PADDING, MAP_WIDTH-PADDING))165 randCoord.y = float64(randInt(0+PADDING, MAP_HEIGHT-PADDING))166 }167 res = append(res, randCoord)168 }169 return res170}171// func drawCheckpoints(checkpoints []Coord) {172// p5.Fill(color.White)173// p5.TextSize(24)174// for i := 0; i < len(checkpoints); i++ {175// x := checkpoints[i].x * SCALE176// y := checkpoints[i].y * SCALE177// p5.Circle(x, y, CP_DIAMETER*SCALE)178// p5.Text(strconv.Itoa(i), x, y)179// }180// }181// func drawCar(car Car) {182// p5.Fill(color.RGBA{R: 255, A: 255})183// p5.Circle(car.coord.x*SCALE, car.coord.y*SCALE, 50)184// }185func norm(v Vector) float64 {186 return math.Sqrt(v.x*v.x + v.y*v.y)187}188func normalVector(v Vector) Vector {189 n := norm(v)190 if n > 0 {191 return Vector{192 x: v.x / n,193 y: v.y / n,194 }195 } else {196 return Vector{197 x: 1,198 y: 0,199 }200 }201}202func multVector(v Vector, factor float64) Vector {203 return Vector{204 x: v.x * factor,205 y: v.y * factor,206 }207}208func truncVector(v Vector) Vector {209 return Vector{210 x: math.Trunc(v.x),211 y: math.Trunc(v.y),212 }213}214func truncCoord(c Coord) Coord {215 return Coord{216 x: math.Trunc(c.x),217 y: math.Trunc(c.y),218 }219}220func addVector(v1 Vector, v2 Vector) Vector {221 return Vector{222 x: v1.x + v2.x,223 y: v1.y + v2.y,224 }225}226func applyVector(c Coord, v Vector) Coord {227 return Coord{228 x: c.x + v.x,229 y: c.y + v.y,230 }231}232func vectorBetween(c1 Coord, c2 Coord) Vector {233 return Vector{234 c2.x - c1.x,235 c2.y - c1.y,236 }237}238func assert(v float64, v2 float64) {239 diff := v2 - v240 if math.Abs(diff) > 0.0000001 {241 panic(fmt.Sprintf("%f did not equal %f diff %.100f", v, v2, diff))242 }243}244func normalVectorFromAngle(a float64) Vector {245 return Vector{246 x: math.Cos(a),247 y: math.Sin(a),248 }249}250func searchCarParams() {251 cnt := 0252 for {253 cnt += 1254 totalSteps = 0255 for checkpointsMapIndex := 0; checkpointsMapIndex < len(allMaps); checkpointsMapIndex += 1 {256 displayCheckpoints = allMaps[checkpointsMapIndex]257 displayCheckpointsMapIndex = checkpointsMapIndex258 state := State{259 car: initCar(),260 idxCheckpoint: 0,261 lap: 0,262 passedCheckpoints: 0,263 }264 displayLap = 0265 thisMapSteps = 0266 for over, turn := false, 0; !over; turn += 1 {267 over, state = update(turn, state, checkpointsMapIndex)268 displayCar = state.car269 if !fastSim {270 waitTime := 20000 * time.Microsecond271 time.Sleep(time.Duration(waitTime))272 }273 }274 // log("Done map ", fmt.Sprintf("map %d in %d steps", checkpointsMapIndex, thisMapSteps))275 }276 }277}278func applyAction(car Car, angle float64, thrust int) Car {279 toTargetAngleRestricted := restrictAngle(toRadians(car.angle), angle)280 car.angle = toDegrees(toTargetAngleRestricted)281 acc := Vector{0, 0}282 if thrust != 0 {283 acc = multVector(normalVectorFromAngle(toTargetAngleRestricted), float64(thrust))284 }285 car.vel = addVector(car.vel, acc)286 car.coord = applyVector(car.coord, car.vel)287 car.vel = multVector(car.vel, 0.85)288 car.vel = truncVector(car.vel)289 car.angle = regularizeAngleDegree(math.Round(car.angle))290 car.coord = truncCoord(car.coord)291 return car292}293func applyActionOnState(checkpoints []Coord, state State, angle float64, thrust int) State {294 newCar := applyAction(state.car, angle, thrust)295 target := checkpoints[state.idxCheckpoint]296 dTarget := dist(Coord{newCar.coord.x, newCar.coord.y}, target)297 newLap := state.lap298 newCheckpointIndex := state.idxCheckpoint299 newPassedCheckpoints := state.passedCheckpoints300 if dTarget <= CP_RADIUS {301 if state.idxCheckpoint == 0 {302 newLap += 1303 }304 newCheckpointIndex = (newCheckpointIndex + 1) % len(checkpoints)305 newPassedCheckpoints += 1306 }307 return State{308 car: newCar,309 idxCheckpoint: newCheckpointIndex,310 lap: newLap,311 passedCheckpoints: newPassedCheckpoints,312 }313}314func update(turn int, state State, checkpointsMapIndex int) (bool, State) {315 checkpoints := allMaps[checkpointsMapIndex]316 turnStart := getTime()317 bestAction, _ := beamSearch(turn, turnStart, checkpoints, state)318 displayTarget = state.car.coord319 log("output", fmt.Sprintf("Turn %d best action is %+v with target %d", turn, bestAction, state.idxCheckpoint))320 newState := applyActionOnState(checkpoints, state, toRadians(float64(bestAction.angle)), bestAction.thrust)321 newState.passedCheckpoints = 0322 return newState.lap == MAX_LAP, newState323}324// func drawStats(checkpointsMapIndex int, lap int) {325// p5.Text(fmt.Sprintf("totalStep %d\nstep %d\nmap %d/%d\nlap %d/%d", totalSteps, thisMapSteps, checkpointsMapIndex+1, MAPS_PANEL_SIZE, lap, MAX_LAP), 10, 50)326// }327// func drawTarget(from Coord, to Coord) {328// p5.Line(from.x*SCALE, from.y*SCALE, to.x*SCALE, to.y*SCALE)329// }330// func draw() {331// if len(displayCheckpoints) > 0 {332// drawCheckpoints(displayCheckpoints)333// }334// drawCar(displayCar)335// drawTarget(Coord{displayCar.coord.x, displayCar.coord.y}, displayTarget)336// drawStats(displayCheckpointsMapIndex, displayLap)337// }338func hashCar(c Car) int {339 res := 7340 res = 31*res + int(c.angle)341 res = 31*res + int(c.coord.x)342 res = 31*res + int(c.coord.y)343 res = 31*res + int(c.vel.x)344 res = 31*res + int(c.vel.y)345 return res346}347func hashState(s State) int {348 res := 7349 res = 31*res + s.idxCheckpoint350 res = 31*res + s.lap351 res = 31*res + s.passedCheckpoints352 res = 31*res + hashCar(s.car)353 return res354}355func seenState(cacheMap map[int]bool, key int) bool {356 _, found := cacheMap[key]357 return found358}359func getTime() int64 {360 return time.Now().UnixNano() / int64(time.Millisecond)361}362func getElapsedMs(start int64) int64 {363 return (getTime() - start)364}365func timeout(curTurn int, start int64) bool {366 elapsed := getElapsedMs(start)367 maxAllowed := 0368 if curTurn == 0 {369 maxAllowed = 900370 } else {371 maxAllowed = 40372 }373 return elapsed >= int64(maxAllowed)374}375var population = make([]Trajectory, 0, POPULATION_SIZE)376var newCandidates = make([]Trajectory, 0, POPULATION_SIZE*5)377type byScore []Trajectory378func (s byScore) Len() int {379 return len(s)380}381func (s byScore) Swap(i, j int) {382 s[i], s[j] = s[j], s[i]383}384func (s byScore) Less(i, j int) bool {385 return s[i].score > s[j].score386}387func beamSearch(turn int, turnStart int64, checkpoints []Coord, state State) (Action, Car) {388 population = population[:0]389 for iCandidate := 0; iCandidate < POPULATION_SIZE; iCandidate++ {390 population = append(population, Trajectory{391 firstAction: Action{},392 currentState: state,393 score: -1,394 })395 }396 exitTimeout := false397 depth := 0398 seen := 0399 for depth = 0; !exitTimeout; depth += 1 {400 // log("Depth", fmt.Sprintf("%d: %d candidates", depth, len(population)))401 seenMap := make(map[int]bool, POPULATION_SIZE*5)402 newCandidates = newCandidates[:0]403 // log("newCandidates len after clear", len(newCandidates))404 // log("newCandidates cap after clear", cap(newCandidates))405 for iCandidate := 0; iCandidate < len(population) && !exitTimeout; iCandidate += 1 {406 candidate := population[iCandidate]407 for offsetAngle := -18; offsetAngle <= 18; offsetAngle += 36 {408 angle := regularizeAngle(toRadians(float64(offsetAngle)) + toRadians(candidate.currentState.car.angle))409 for thrust := 0; thrust <= 200; thrust += 200 {410 newState := applyActionOnState(checkpoints, candidate.currentState, angle, thrust)411 h := hashState(newState)412 if !seenState(seenMap, h) {413 firstAction := Action{414 thrust: thrust,415 angle: int(toDegrees(angle)),416 offsetAngleDegrees: offsetAngle,417 }418 firstActionCarResult := newState.car419 if depth > 0 {420 firstAction = candidate.firstAction421 firstActionCarResult = candidate.firstActionCarResult422 }423 newCandidates = append(newCandidates, Trajectory{424 firstAction: firstAction,425 firstActionCarResult: firstActionCarResult,426 currentState: newState,427 score: float64(newState.passedCheckpoints)*100000 - dist(newState.car.coord, checkpoints[newState.idxCheckpoint]),428 })429 seenMap[h] = true430 } else {431 // log("already seen", fmt.Sprintf("#%d: %v", seen, newState))432 seen += 1433 }434 }435 }436 if timeout(turn, turnStart) {437 exitTimeout = true438 }439 }440 // log("seenMap size", len(seenMap))441 if !timeout(turn, turnStart) {442 // log("population before sort", len(newCandidates))443 // log("skipped", seen)444 sort.Sort(byScore(newCandidates))445 }446 if !timeout(turn, turnStart) {447 // if depth == 7 {448 // for i := 0; i < 10; i++ {449 // log("candidate", fmt.Sprintf("%d %f %v %v", i, newCandidates[i].score, newCandidates[i].history, newCandidates[i].currentState))450 // }451 // }452 copy(population, newCandidates)453 }454 }455 // log("population sorted", fmt.Sprintf("pop %+v", population))456 best := population[0]457 log("best", fmt.Sprintf("cp %d at depth %d: %v skipped %d", best.currentState.passedCheckpoints, depth, best.score, seen))458 return best.firstAction, best.firstActionCarResult459}460func assertSameCar(car Car, car2 Car) {461 assert(car.angle, car2.angle)462 assert(car.coord.x, car2.coord.x)463 assert(car.coord.y, car2.coord.y)464 assert(car.vel.x, car2.vel.x)465 assert(car.vel.y, car2.vel.y)466}467func mainCG() {468 // checkpoints: Count of checkpoints to read469 var checkpoints int470 fmt.Scan(&checkpoints)471 checkpointsList := make([]Coord, 0, checkpoints)472 for i := 0; i < checkpoints; i++ {473 // checkpointX: Position X474 // checkpointY: Position Y475 var checkpointX, checkpointY int476 fmt.Scan(&checkpointX, &checkpointY)477 checkpointsList = append(checkpointsList, Coord{float64(checkpointX), float64(checkpointY)})478 }479 turn := 0480 turnStart := int64(0)481 // lastCarExpected := Car{}482 for ; ; turn += 1 {483 // checkpointIndex: Index of the checkpoint to lookup in the checkpoints input, initially 0484 // x: Position X485 // y: Position Y486 // vx: horizontal speed. Positive is right487 // vy: vertical speed. Positive is downwards488 // angle: facing angle of this car489 var checkpointIndex, x, y, vx, vy, angle int490 fmt.Scan(&checkpointIndex, &x, &y, &vx, &vy, &angle)491 turnStart = getTime()492 currentCar := Car{493 vel: Vector{494 x: float64(vx),495 y: float64(vy),496 },497 coord: Coord{498 x: float64(x),499 y: float64(y),500 },501 angle: regularizeAngleDegree(float64(angle)),502 }503 log("before", currentCar)504 // if lastCarExpected.coord.x != 0 || lastCarExpected.coord.y != 0 {505 // assertSameCar(lastCarExpected, currentCar)506 // }507 state := State{508 car: currentCar,509 idxCheckpoint: checkpointIndex,510 lap: 0,511 passedCheckpoints: 0,512 }513 bestAction, newCar := beamSearch(turn, turnStart, checkpointsList, state)514 log("after", newCar)515 // lastCarExpected = newCar516 log("output", fmt.Sprintf("best action is %+v with target %d", bestAction, state.idxCheckpoint))517 // fmt.Fprintln(os.Stderr, "Debug messages...")518 offsetAngle := bestAction.offsetAngleDegrees519 log("offsetAngle", offsetAngle)520 fmt.Printf("EXPERT %d %d\n", offsetAngle, int(bestAction.thrust))521 }522}523func main() {524 defer func() {525 if r := recover(); r != nil {526 log("error", fmt.Sprintf("error %v\nstacktrace from panic:\n%s", r, string(debug.Stack())))527 }528 }()529 assert(toRadians(0), 0)530 assert(toRadians(180), math.Pi)531 assert(toRadians(360), 0)532 assert(toRadians(390), toRadians(30))533 assert(toRadians(-180), -math.Pi)534 assert(toRadians(-360), 0)535 assert(diffAngle(toRadians(10), toRadians(30)), toRadians(20))536 assert(diffAngle(toRadians(30), toRadians(10)), toRadians(-20))537 assert(diffAngle(toRadians(10), toRadians(-30)), toRadians(-40))538 assert(diffAngle(toRadians(10), toRadians(330)), toRadians(-40))539 assert(diffAngle(toRadians(350), toRadians(-350)), toRadians(20))540 assert(clampAngle(toRadians(30), toRadians(20), toRadians(40)), toRadians(30))541 assert(clampAngle(toRadians(20), toRadians(20), toRadians(40)), toRadians(20))542 assert(clampAngle(toRadians(10), toRadians(20), toRadians(40)), toRadians(20))543 assert(clampAngle(toRadians(50), toRadians(20), toRadians(40)), toRadians(40))544 assert(restrictAngle(toRadians(30), toRadians(30)), toRadians(30))545 assert(restrictAngle(toRadians(30), toRadians(0)), toRadians(12))546 assert(restrictAngle(toRadians(30), toRadians(60)), toRadians(48))547 // flag.Parse()548 // log("starting CPU profile", true)549 // f, err := os.Create("out.prof")550 // if err != nil {551 // log("could not create CPU profile: ", err)552 // }553 // defer f.Close()554 // runtime.SetCPUProfileRate(500)555 // if err := pprof.StartCPUProfile(f); err != nil {556 // log("could not start CPU profile: ", err)557 // }558 // time.AfterFunc(30*time.Second, pprof.StopCPUProfile)559 // p5.Run(setup, draw)560 mainCG()...
defibrillators.go
Source:defibrillators.go
...12 scanner.Buffer(make([]byte, 1000000), 1000000)13 var longitude string14 scanner.Scan()15 fmt.Sscan(scanner.Text(), &longitude)16 var lon = toRadians(longitude)17 var latitude string18 scanner.Scan()19 fmt.Sscan(scanner.Text(), &latitude)20 var lat = toRadians(latitude)21 22 var n int23 scanner.Scan()24 fmt.Sscan(scanner.Text(), &n)25 26 var min = math.Inf(1)27 var name = ""28 for i := 0; i < n; i++ {29 scanner.Scan()30 defib := strings.Split(scanner.Text(), ";")31 var defibLon = toRadians(defib[4])32 var defibLat = toRadians(defib[5])33 var x = (defibLon - lon) * math.Cos((lat + defibLat) / 2)34 var y = defibLat - lat35 var distance = math.Hypot(x, y) * 637136 if distance < min {37 min = distance38 name = defib[1]39 }40 }41 42 fmt.Println(name)43}44// Convert degrees to radians45func toRadians(angle string) float64 {46 var degrees, _ = strconv.ParseFloat(strings.Replace(angle, ",", ".", -1), 64)47 return degrees * math.Pi / 18048}...
ac-methods.go
Source:ac-methods.go
...12 angle float6413 something string14}15// method16func (deg Degrees) toRadians() float64 {17 return deg.angle * (3.14 / 180.0)18}19func main() {20 angle1 := Degrees{90.0, "Inclination Angle"}21 fmt.Println("angle1 =", angle1) // {90 Inclination Angle}22 fmt.Println("angle1.toRadians() =", angle1.toRadians()) // 1.569999999999999823}24// assignment: Round off the result to two digits, after decimal...
toRadians
Using AI Code Generation
1import "fmt"2import "math"3type Vertex struct {4}5func (v Vertex) Abs() float64 {6 return math.Sqrt(v.X*v.X + v.Y*v.Y)7}8func main() {9 v := Vertex{3, 4}10 fmt.Println(v.Abs())11}12import "fmt"13import "math"14type Vertex struct {15}16func (v Vertex) Abs() float64 {17 return math.Sqrt(v.X*v.X + v.Y*v.Y)18}19func main() {20 v := Vertex{3, 4}21 fmt.Println(v.Abs())22}23import "fmt"24import "math"25type Vertex struct {26}27func (v Vertex) Abs() float64 {28 return math.Sqrt(v.X*v.X + v.Y*v.Y)29}30func main() {31 v := Vertex{3, 4}32 fmt.Println(v.Abs())33}34import "fmt"35import "math"36type Vertex struct {37}38func (v Vertex) Abs() float64 {39 return math.Sqrt(v.X*v.X + v.Y*v.Y)40}41func main() {42 v := Vertex{3, 4}43 fmt.Println(v.Abs())44}45import "fmt"46import "math"47type Vertex struct {48}49func (v Vertex) Abs() float64 {50 return math.Sqrt(v.X*v.X + v.Y*v.Y)51}52func main() {53 v := Vertex{3, 4}54 fmt.Println(v.Abs())55}56import "fmt"57import "math"58type Vertex struct {59}60func (v Vertex) Abs() float64 {61 return math.Sqrt(v.X*v.X + v.Y*v.Y)62}63func main() {64 v := Vertex{3, 4}
toRadians
Using AI Code Generation
1import (2type Vertex struct {3}4func (v Vertex) Abs() float64 {5 return math.Sqrt(v.X*v.X + v.Y*v.Y)6}7func toRadians(v Vertex) Vertex {8 return Vertex{v.X * math.Pi / 180, v.Y * math.Pi / 180}9}10func main() {11 v := Vertex{3, 4}12 fmt.Println(v.Abs())13 fmt.Println(toRadians(v))14}
toRadians
Using AI Code Generation
1import (2type Circle struct {3}4func (c Circle) area() float64 {5}6func (c Circle) circumference() float64 {7}8func main() {9 circle := Circle{4}10 fmt.Println(circle.area())11 fmt.Println(circle.circumference())12}13import (14type Circle struct {15}16func (c Circle) area() float64 {17}18func (c Circle) circumference() float64 {19}20func main() {21 circle := Circle{4}22 fmt.Println(circle.area())23 fmt.Println(circle.circumference())24 fmt.Println(circle.toRadians())25}26func (c Circle) toRadians() float64 {27}28import (29type Circle struct {30}31func (c Circle) area() float64 {32}33func (c Circle) circumference() float64 {34}35func main() {36 circle := Circle{4}37 fmt.Println(circle.area())38 fmt.Println(circle.circumference())39 fmt.Println(circle.toRadians())40}41func (c Circle) toRadians() float64 {42}43import (44type Circle struct {45}46func (c Circle) area() float64 {47}48func (c Circle) circumference() float64 {49}50func main() {51 circle := Circle{4}52 fmt.Println(circle.area())53 fmt.Println(circle.circumference())54 fmt.Println(circle.toRadians())55}56func (c Circle) toRadians() float64 {
toRadians
Using AI Code Generation
1import "fmt"2import "math"3func main() {4 fmt.Printf("radian = %.6f", radian)5}6import "fmt"7import "math"8func main() {9 fmt.Printf("radian = %.6f", radian)10}
toRadians
Using AI Code Generation
1import "fmt"2import "math"3func main() {4 fmt.Printf("%.1f degree is %.1f radian", degree, radian)5}6import "fmt"7import "math"8func main() {9 fmt.Printf("%.1f degree is %.1f radian", degree, radian)10}11func toRadians(degree float64) float64 {12}13import "fmt"14import "math"15func main() {16 radian = toRadians(degree)17 fmt.Printf("%.1f degree is %.1f radian", degree, radian)18}19func toRadians(degree float64) float64 {20}21import "fmt"22import "math"23func main() {24 radian = toRadians(degree)25 fmt.Printf("%.1f degree is %.1f radian", degree, radian)26}27func toRadians(degree float64) float64 {28}29import "fmt"30import "math"31func main() {32 radian = toRadians(degree)33 fmt.Printf("%.1f degree is %.1f radian", degree, radian)34}35func toRadians(degree float64) float64 {36}
toRadians
Using AI Code Generation
1import (2type Point struct {3}4func distance(p1, p2 Point) float64 {5 return math.Sqrt(math.Pow(p1.x-p2.x, 2) + math.Pow(p1.y-p2.y, 2))6}7func (p Point) distance(p2 Point) float64 {8 return math.Sqrt(math.Pow(p.x-p2.x, 2) + math.Pow(p.y-p2.y, 2))9}10func (p Point) toRadians() float64 {11 return math.Atan2(p.y, p.x)12}13func main() {14 p1 := Point{3, 4}15 p2 := Point{0, 0}16 fmt.Println("Distance between p1 and p2 is:", distance(p1, p2))17 fmt.Println("Distance between p1 and p2 is:", p1.distance(p2))18 fmt.Println("Radians of p1 is:", p1.toRadians())19}20import (21type Point struct {22}23func distance(p1, p2 Point) float64 {24 return math.Sqrt(math.Pow(p1.x-p2.x, 2) + math.Pow(p1.y-p2.y, 2))25}26func (p Point) distance(p2 Point) float64 {27 return math.Sqrt(math.Pow(p.x-p2.x, 2) + math.Pow(p.y-p2.y, 2))28}29func (p Point) toRadians() float64 {30 return math.Atan2(p.y, p.x)31}32func main() {33 p1 := Point{3, 4}34 p2 := Point{0, 0}35 fmt.Println("Distance between p1 and p2 is:", distance(p1, p2))36 fmt.Println("Distance between p1 and p2 is:", p1.distance(p2))37 fmt.Println("Radians of p1 is:", p1.toRadians())38}
toRadians
Using AI Code Generation
1import (2func main() {3 fmt.Printf("Radians: %f", radian)4}5import (6func main() {7 fmt.Printf("Radians: %f", radian)8}9import (10func main() {11 fmt.Printf("Radians: %f", radian)12}13import (14func main() {15 fmt.Printf("Radians: %f", radian)16}17import (18func main() {19 fmt.Printf("Radians: %f", radian)20}21import (22func main() {23 fmt.Printf("Radians: %f", radian)24}25import (26func main() {27 fmt.Printf("Radians: %f", radian)28}29import (30func main() {
toRadians
Using AI Code Generation
1import (2func main() {3 fmt.Println("Enter the degree: ")4 fmt.Scanln(°ree)5 fmt.Println(toRadians(degree))6}7func toRadians(degree float64) float64 {8}9import (10func main() {11 fmt.Println("Enter the degree: ")12 fmt.Scanln(°ree)13 fmt.Println(math.ToRadians(degree))14}15import (16func main() {17 fmt.Println("Enter the degree: ")18 fmt.Scanln(°ree)19 fmt.Println(math.Pi * degree / 180)20}
toRadians
Using AI Code Generation
1import (2func main() {3 fmt.Printf("Degree is: %f and Radian is: %f", degree, radian)4}5import (6func main() {7 fmt.Printf("Radian is: %f and Degree is: %f", radian, degree)8}9import (10func main() {11 radian = toRadians(degree)12 fmt.Printf("Degree is: %f and Radian is: %f", degree, radian)13}14func toRadians(degree float64) float64 {15}16import (17func main() {18 degree = toDegrees(radian)19 fmt.Printf("Radian is: %f and Degree is: %f", radian, degree)20}21func toDegrees(radian float64) float64 {22}23import
toRadians
Using AI Code Generation
1import java.lang.Math;2public class Main {3 public static void main(String[] args) {4 double angle = 30;5 double radians = Math.toRadians(angle);6 double sine = Math.sin(radians);7 System.out.println(sine);8 }9}10import java.lang.Math;11public class Main {12 public static void main(String[] args) {13 double angle = 60;14 double radians = Math.toRadians(angle);15 double sine = Math.sin(radians);16 System.out.println(sine);17 }18}19import java.lang.Math;20public class Main {21 public static void main(String[] args) {22 double angle = 90;23 double radians = Math.toRadians(angle);24 double sine = Math.sin(radians);25 System.out.println(sine);26 }27}28import java.lang.Math;29public class Main {30 public static void main(String[] args) {31 double angle = 120;32 double radians = Math.toRadians(angle);33 double sine = Math.sin(radians);34 System.out.println(sine);35 }36}37import java.lang.Math;38public class Main {39 public static void main(String[] args) {40 double angle = 150;41 double radians = Math.toRadians(angle);42 double sine = Math.sin(radians);43 System.out.println(sine);44 }45}
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